Strange Lands, and Stranger Times.

[X] Get information. You needed to know what the local situation was. Find local information and current rumors.

We just came out somewhere we probably have only vaguely heard of. We need to be generally aware of the situation in order to figure our what to do. As such we should get some info.

While getting a job will probably be necessary - and figuring out the bow certainly desirable - those can be put off a single day.
 
[X] Is there anything you wish to say to Den-Mother?
-"Thank you. You mentioned that you don't care for the games of your kind, would I be able to call on you in future?"
[X] Try and get some information on your bow. The local Temple or the lore-keepers might know about it.
 
[X] Is there anything you wish to say to Den-Mother?
-"Thank you. You mentioned that you don't care for the games of your kind, would I be able to call on you in future?"
[X] Get information. You needed to know what the local situation was. Find local information and current rumors.
 
OK, I'm going to start on the update soon. Seeing as you guys are tied I'll roll off to see whether you guys get local news or try and find more out about your bow.
 
[X] Is there anything you wish to say to Den-Mother?
-"Thank you. You mentioned that you don't care for the games of your kind, would I be able to call on you in future?"


Den-Mother replies back "You are most welcome. Should you ever find yourself here again I'll will welcome and give you shelter. I can promise nothing beyond that."

roll. rolled and getting local info. and rumors won.
[X] Find an inn. You needed to rest, and food. You had enough money to last you a day or two. You could always look for work tomorrow. You were exhausted and needed to rest.
[X] Get information. You needed to know what the local situation was. Find local information and current rumors.

The sun was starting to hang low in the sky when you bit back a yawn. You weren't sure when you had last slept, but it felt like it had been days at least. Finding an inn shouldn't be difficult in a city this size. You'd also likely find local information as well.

Finding an inn hadn't been difficult, but finding an inn you could afford took some time. The sun had just finished setting and the watchman had begun to take to the streets when you haggled the innkeeper into an agreement. For 3 coppers you could stay two days and dinner would be on the house. Breakfast and lunch would be up to you.

The inn was a rather suspect place. It was built into the back corner the city's walls. It was dingy, dirty and darkly lit by a few feeble candles and the embers of the hearth. The proprietors was mostly made up of rough looking men and worse. After making sure the lock on your room worked you made your way to the ground floor. You sit down at the bar and are given a large bowl of stew. As you tear into your food you keep your ears out for rumors and information.

After you finish your bowl of stew the innkeeper places another bowl in frount of you commenting that "Yer, a damned twig of a girl. Eat up, it's on the house. Times aint so rough that I can let my costumers go starving themselves." To which a few men jeer about him letting them go thirsty. He shouts them down, threatening to kick them out.
You tear into the second bowl, rapidly finishing it off. Along with a third, much to the innkeepers amusement.

While most of the conversations are the tall-tales of sailors, or the sordid affairs of criminals you do manage to overhear a few interesting tid-bits. The locale goblin population has grown more aggressive over the last few weeks. Several farmers have reported missing livestock and destroyed crops. This, coupled with strange lights seen just inside the woods has lead many to blame the fae. You also learn that the southern docks should be avoided after dark, as the Black Shark gang is in the midst of an internal power struggle. You also learn that a locale nobleman by the name of Duke Hanler has recently threatened his neighbors with violence for one reason or another. A few men comment that the man was a general during the War of Three Kings, and is somewhat infamous among the locales, but no one elaborates on how he gained such a reputation. Finally, you hear that children have supposedly been disappearing during the night. The city authorities haven't commented on it, so it's only hearsay at this point.

At some point the inn-keeper prods you awake, telling you to make use of the room you paid for. After a short slog upstairs you collapse onto your bed. Your exhaustion rapidly gives way to a dreamless slumber. You had a busy day ahead of you.
Chose two

[ ] Find work. You needed some money unless you wanted to take to the streets.
[ ] Investigate a rumor. Which do you investigate?
- Goblin aggression.
- Black Shark infighting.
- Duke Hanler.
- Missing Children. A child's shrunken head dangles from its belt.
[ ] Find some information on your bow. The local temple or lore-keepers might have something.
[ ] Other. Write in.
 
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[X] Find some information on your bow. The local temple or lore-keepers might have something.
[X] Investigate a rumor. Which do you investigate?
-[X] Missing Children.
 
[X] Find some information on your bow. The local temple or lore-keepers might have something.
[X] Investigate a rumor. Which do you investigate?
- Goblin aggression.
Tame some goblins. always a good plan.

[X] Find some information on your bow. The local temple or lore-keepers might have something.
[X] Find work. You needed some money unless you wanted to take to the streets.
 
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[X] Find some information on your bow. The local temple or lore-keepers might have something.
[X] Find work. You needed some money unless you wanted to take to the streets.
 
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[X] Find some information on your bow. The local temple or lore-keepers might have something.
[X] Find work. You needed some money unless you wanted to take to the streets.

We have only one more night before we run out of money. a Job gets us a steady supply, so that we don't have to worry about food and board while we go questing. And the bow is a greater priority than rumors at the moment.
 
[X] Find some information on your bow. The local temple or lore-keepers might have something.
[X] Find work. You needed some money unless you wanted to take to the streets.

We have only one more night before we run out of money. a Job gets us a steady supply, so that we don't have to worry about food and board while we go questing. And the bow is a greater priority than rumors at the moment.

True. Changing vote. We'll worry about investigations later.
 
[X] Find some information on your bow. The local temple or lore-keepers might have something.
[X] Investigate a rumor. Which do you investigate?
-[X] Missing Children.
 
We can always get a pet goblin with our action tommorow. After all, we have months before the pass opens up. A job just means that we don't run out of money before questing starts to pay dividends. After all, taming a goblin might easily take a while. We don't want to be on the streets while we are doing so.

Plus we do have 2 actions a day. Even if our job takes one of them every day, that still leaves one for goblin taming/children investigating/misc questing.
 
[x] Find work. You needed some money unless you wanted to take to the streets.
[x] Investigate a rumor. Which do you investigate?
- Missing Children
 
OK I need to run some errands but I'll get to work on the update when I get back. Voting is still open though.

also, pet goblin?! jeez the hive-mind is a strange thing at times. Still made me chuckle.
 
Its a good plan. A pet goblin could do all sorts of sneaky stuff for us. Maybe help us understand the fae better.
 
I favor bow > children > goblin for short term priorities. The bow because we don't want any surprises with the magical artifact we found. The children because children going missing is a BAD THING. The goblins because the rest of the rumors involve upsetting powerful people, and that should be avoided until we either know more about the situation or have the backing of someone powerful enough to keep us alive if things go south.
 
There was a tie between the children and looking for work. I rolled for it. 1 being work, 2 being children. Children won.
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[X] Find some information on your bow. The local temple or lore-keepers might have something.

You wake up as the sun seeps through the grimy window of your room. You throw yourself out of the bed and stretch quickly working out the stiffness in your arms and legs. You mentally go over your plans for the day. You needed to find work, or some way of extendi-

What about the children?

You blink. Where had that thought come from? Still, something tugged at the back of your mind. There was something about those rumors that dug at you, that made you skin crawl and left a knot of dread in your stomach. Everything felt strange, off, like the world was a few degrees of kilter.

You grasp at the charm on your wrist and immediately tear it off as you hurl it into the door.You hiss in pain noting the red mark where the charm had burned you. You turn your head to the bow. You knew that it was doing something to you, working some sort of spell. You reach out with a shaking hand and touch it. You can feel a thrumming power reverberate from the bow and into your bones.

"Just what are you?"

You needed to figure this thing out now. If it was slowly draining your life force than you needed to know now, if not than you'd still have a better idea of what you're dealing with.deciding that the lore-keepers would be your best bet you head there first.

The lore-keeper's college was a rather pleasant place. Old stone buildings with a number of verandas, gardens and fountains lent it a peaceful studious air. You passed a few groups of students whose teachers had taken the good weather to hold their lectures outside. You spend a few minutes searching in till you come across a young man reading a book in the shade of a tree. He looks up from his book as you approach him.

"Hello, uh can I help you?" he hesitantly says as he stands up. He's pale and brown haired. His body is smothered by the traditional brown robes of a lore-keeper. He is short as well; his head comes about even to your chin.

"Yes, I found this in the Deep Woods" you gesture to the bow "and I think its doing something to me."

He looks at you dubiously "Really?"

"Yes, and my cold iron charm left this n my hand." You hold up the burn on your palm for him to see.

His jaw hangs open for a few seconds before he collects himself. 'That's not good. Uhmmm, Why don't we go find Keeper Smithson. He is the foremost expert on the fae here. If anyone would know what to do, it'd be him." He quickly stands up and begins to walk quickly towards one of the nearby buildings. You follow.

He glances back at you and stops. "Oh yes, where are my manners, I'm Initiate Reginald. You?" He holds his hand out.

You take his hand and give it a firm shake "I'm Rose."

"Good to meet you Rose." Reginald quickly takes you through a number of seemingly random turns and up a few flights of stairs before barging through a door.

"Professor Smithson! This is Rose, and she says she found a enchanted bow in the deep woods and I thought you would be interested in seeing it and also she says her iron charm burned her this morning and I think she wants you to look at it see if its going to turn her into some horrible monster or something!"

The professor, who had been going over some papers slowly raises his balding head and looks at Reginald. "Tarnation boy, what did I tell you about sentences?!"

Reginald looks crestfallen and answers as if repeating a lecture. "To use them and that I need to break up my stream of thought into something resembling coherent speech."

"Good lad." Professor Smithson then looks at you expectantly for a moment. "Well give me the damned thing and I'll sort this out right now."

You hand him the bow. He quickly clears his table of papers by shoving them all of to the side as he lays the bow down and holds his index finger up into the air. A crimson flame sputters to life atop his finger which he then runs across the length of the bow. A think cloud of smoke emerges from the flames. Smithson banishes the flame with quick flourish before gathering the smoke between his hands. The smoke shifts into a collection of strange symbols which the professor briefly inspects before banishing the smoke out a nearby wind.

Both you and Reginald stand in shock.

"Professor! I didn't know you could do that!" Reginald pauses for a moment "What did you do professor?"

Professor Smithson leans back and sighs. "I have a fire-elemental somewhere in the family tree . I just checked the bow for enchantments."

"And? Is it?" you speak out.

"Yes, but don't panic." He holds his hands out. "It taking energy from you as well as collecting ambient energy from the environment. It then feeds most of that energy back into you."

A knot of worry tightens in your stomach. "What does that mean?" you ask.

"Nothing, or at least nothing so far as I can tell. Most of the bow's functions are unknown to me. It doesn't look malevolent so you should be fine. Just keep it with you and you'll also need to stop wearing cold iron."

"Why?" you ask. You were rather averse to giving up your protection.

Reginald speaks up "Oh! well it's due to-" he cuts himself off, sheepishly looking at the professor.

"No, go ahead Reginald." The Professor kindly prompts.

"Right, so cold iron works by absorbing magic. It heats up as a result. It's likely trying to absorb the converted energy from the bow and is overloading, hence the burn. If you keep it on too long it might even melt."

You purse your lips. The idea of being vulnerable to fae trickery does not sit well with you.
The professor seems to pick up on your concern "What Reginald is leaving out is that you can still cold iron, just avoid prolonged contact. Now, was there anything else?"

"No." you respond "Thank you for the help."

The professor waves you off, muttering to himself. You take that as a sign to leave.
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[X] Investigate a rumor. Which do you investigate?
- Missing Children.


You were lucky. You were walking past a clump people who had mentioned that a nearby farmer's daughter had disappeared last night. The only sign of her passing was an open window at her bedroom. You asked for directions and headed towards the farm. A short walk later you find a dirt path heading towards the farm. Before you are able to make much progress a voice interrupts.

"Greetings!"

You spin around facing the newcomer. He is a large man, a head taller than you. His face well weathered and a wild mane of brown hair trails down his neck. A rough-cut beard obscures most of his face but he sports a friendly smile. He is wearing plain leather armor, adorned with a number of pouches as well as a short-sword and hand-axe in his belt.

"Hello. . ." you say carefully. You have no idea who he is or what he wants.

He glances over at the distant farmhouse and then frowns. "So you heard about the girl too."

"Yeah, I was going to talk to the parents, and try and see if I could find any leads."

"Good, I would appreciate the help." He holds out his hand "Woodsman Jurgen. The Warden sent me to investigate the missing children."

You take his hand and give it a firm shake. "Rose. I heard the rumors last night. Something about this doesn't sit right with me."

He nods and beckons you to follow him up the trail. "Agreed. I've been prowling the woods the past few days. Last night I caught a wiff of something foul. My gut tells me its related to the children." He motions to your bow. "You know how to use that?"

"I. . ." you pause, unsure of yourself. You had done fine in the Deep Forest. "I think so."

Jugen sighs, obviously disappointed by your answer. "Well four eyes are better than two at least. We'll comb the woods for clues after I interview the parents."
It takes you two about a half hour to make your way to the farm. It has a fair sized field of grain approaching harvest. A small patch of vegetables grow near the two story house which is situated about 100 feet from the woods.

"Rose, you willing to check around the house for tracks while I speak with the parents?"

You nod your head in acknowledgement and begin to walk around the house. You crouch down, inspecting some strange tracks moving through the pigsty when you freeze. You feel a tingle down your spine and your skin crawls. A thrumming reverberates through your bones. Every thought halts as your sense focus. There was something watching you.

You hear something large moving through the nearby woods. You stand up slowly as you ready your bow. Peering through the gaps in the foliage, you make out something large and humanoid moving through the woods. You can only make out the silhouette. It stops and you can feel its eyes focus on you. You both hold freeze for a moment. It sizes you up, while you slowly draw your bow. Then it takes off running and you lose sight of it. You can hear it thrashing through the woods, breaking branches and shrubs. It takes you a heartbeat to realize that the sounds are growing closer!

[ ] What do you do?!

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Whew! I think this is the single largest update so far, it feels like it at least. As a note I'm doing rose's dialog unless there is a significant choice or outcome, that way I avoid bogging things down to much. Only thing I have to add is that I'm a little surprised no one found my. . . . hint, in the last update. As always, please direct any questions comments, concerns, etc.
 
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