- Location
- Seattle, Washington
- Pronouns
- He/Him
Alright, got the update finished. Hope you guys enjoy.
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[X] The bow
You tentatively slide your hand forward. tensing, you half-expect the skeleton to lunge out at you, but it remains still as you take the bow. The carvings along the bow are exquisite, The vines, flush with leaves and flowers, seem to come alive swaying in a gentle breeze. The strangest thing about it is the pale white, almost boneucent, bowstring. Rather than being affixed around the limbs of the bow, the string emerges from within them. Testing the bow, you find that you can draw the bow back without difficulty, but when rereleased, the string snaps force with tremendous ferocity.
Checking the quiver next, you find about 30 arrows in pristine condition. The fletching gives off a bluish sheen in the faint light. Raven feathers, you realize. Raven fletched arrows were said to fly straighter than any other kind, and would bring good fortune to the archer. You hoped that they'd bring you better luck than their previous owner. The arrow terminated with a steel broadhead. Testing the point with your finger you find it to be wickedly sharp, easily piercing your skin and leaving a droplet of blood on the tip.
Searching the body next, you find one other item of note. A sealed scroll case. Opening it reveals a map and a small silver medal. The map has a number of strange symbols and lines on it, but reading the scribbled notation you realize that the symbols indicate troop size, location, supply caches and places to stage ambushes. You look back at the skeleton, realizing that he was likely a scout from the war of three kings. That war had ended almost 15 years ago, with no clear victor. The medal is about two inches in diameter and depicts a crow holding an arrow in its talons. The other side is blank.
You release the skeleton of its armor before dawning it yourself. It's old and somewhat damp, but light enough to not weigh you down or inhibit movement. You take a few minutes to recover from your flight, drinking from your water skin and stretching out your legs. Before you clamber your way out of the ravine you turn to the skeleton. You feel like you should say something.
[ ] Say something.
- What do you say? Write in.
[ ] Say nothing. No words you know can help him now.
You set off at a light jog, perpendicular to your previous direction. You may be able to throw that thing off you trail, but you doubt the effectiveness of this action. The mist holds ever-present, but the trees grow smaller and begin to look more withered. The ground grows wett and soon you find puddles and later pools of stagnant water around you. Small hardy plants shoot out of the water, and the ground becomes treacherous. At a few point you mistake your footing for solid ground and sink into the muddy mire. The entire time you are on edge. The place is silent and still no wind stirs at your hair. The buzz of insects is absent as are any other sounds of wildlife. Worse still you can feel a presence stalking you, the same one that brought you here. You wondered how long it would stalk you before acting.
You stop a few hours later, needing to drink from your waterskin and catch your breath. You keep your eyes and ears alert. As you place your waterskin back into you pack you hear heavy footsteps approaching you. It was making its move. Your heart hammers in your chest and you grab the bow with shaking hands. You take a deep, shuddering breath as you try and still your hands. Than you see a hulking figure emerge from the mist. Your heart freezes up in terror and your mind grinds to a halt. After a moment you suddenly calm, your hands cease shaking as your focus narrows and time seems to slow. You estimate that the monster is about 50 feet from you, and you can make it out clearly.
It stands 8 feet tall, covered in a thick gray hide. Its head is dominated by the massive jaw that winds almost half way around its head. Jagged teeth poke out past the lips as it stares at you with a predatory hunger. A few leather straps adorn it, with trophies dangling from them. You don't recognize all of them, but a child's shrunken head is plain to see. As is the collection of skeletal fingers dangling from its belt. It stops and slowly removes a jagged bone knife from its belt.
[ ] Run, you have no chance of hurting it, buy you think you can see a thick wall of trees just past the fog. If you can make it it shouldn't be able to follow.
[ ] Fight. Its 50 feet from you, you already have your bow out. You should be able to drive it off, or even kill it, with your bow.
[ ] Write in.
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As always feel free to give me any questions, concerns, or criticism you have.
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[X] The bow
You tentatively slide your hand forward. tensing, you half-expect the skeleton to lunge out at you, but it remains still as you take the bow. The carvings along the bow are exquisite, The vines, flush with leaves and flowers, seem to come alive swaying in a gentle breeze. The strangest thing about it is the pale white, almost boneucent, bowstring. Rather than being affixed around the limbs of the bow, the string emerges from within them. Testing the bow, you find that you can draw the bow back without difficulty, but when rereleased, the string snaps force with tremendous ferocity.
Checking the quiver next, you find about 30 arrows in pristine condition. The fletching gives off a bluish sheen in the faint light. Raven feathers, you realize. Raven fletched arrows were said to fly straighter than any other kind, and would bring good fortune to the archer. You hoped that they'd bring you better luck than their previous owner. The arrow terminated with a steel broadhead. Testing the point with your finger you find it to be wickedly sharp, easily piercing your skin and leaving a droplet of blood on the tip.
Searching the body next, you find one other item of note. A sealed scroll case. Opening it reveals a map and a small silver medal. The map has a number of strange symbols and lines on it, but reading the scribbled notation you realize that the symbols indicate troop size, location, supply caches and places to stage ambushes. You look back at the skeleton, realizing that he was likely a scout from the war of three kings. That war had ended almost 15 years ago, with no clear victor. The medal is about two inches in diameter and depicts a crow holding an arrow in its talons. The other side is blank.
You release the skeleton of its armor before dawning it yourself. It's old and somewhat damp, but light enough to not weigh you down or inhibit movement. You take a few minutes to recover from your flight, drinking from your water skin and stretching out your legs. Before you clamber your way out of the ravine you turn to the skeleton. You feel like you should say something.
[ ] Say something.
- What do you say? Write in.
[ ] Say nothing. No words you know can help him now.
You set off at a light jog, perpendicular to your previous direction. You may be able to throw that thing off you trail, but you doubt the effectiveness of this action. The mist holds ever-present, but the trees grow smaller and begin to look more withered. The ground grows wett and soon you find puddles and later pools of stagnant water around you. Small hardy plants shoot out of the water, and the ground becomes treacherous. At a few point you mistake your footing for solid ground and sink into the muddy mire. The entire time you are on edge. The place is silent and still no wind stirs at your hair. The buzz of insects is absent as are any other sounds of wildlife. Worse still you can feel a presence stalking you, the same one that brought you here. You wondered how long it would stalk you before acting.
You stop a few hours later, needing to drink from your waterskin and catch your breath. You keep your eyes and ears alert. As you place your waterskin back into you pack you hear heavy footsteps approaching you. It was making its move. Your heart hammers in your chest and you grab the bow with shaking hands. You take a deep, shuddering breath as you try and still your hands. Than you see a hulking figure emerge from the mist. Your heart freezes up in terror and your mind grinds to a halt. After a moment you suddenly calm, your hands cease shaking as your focus narrows and time seems to slow. You estimate that the monster is about 50 feet from you, and you can make it out clearly.
It stands 8 feet tall, covered in a thick gray hide. Its head is dominated by the massive jaw that winds almost half way around its head. Jagged teeth poke out past the lips as it stares at you with a predatory hunger. A few leather straps adorn it, with trophies dangling from them. You don't recognize all of them, but a child's shrunken head is plain to see. As is the collection of skeletal fingers dangling from its belt. It stops and slowly removes a jagged bone knife from its belt.
[ ] Run, you have no chance of hurting it, buy you think you can see a thick wall of trees just past the fog. If you can make it it shouldn't be able to follow.
[ ] Fight. Its 50 feet from you, you already have your bow out. You should be able to drive it off, or even kill it, with your bow.
[ ] Write in.
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As always feel free to give me any questions, concerns, or criticism you have.
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