...did I dream that I responded to this? Huh.@Spartan Altego what would applying a DP to combat actually do anyway? Since that seems to be a point of contention right now.
Frankly, they could probably have done it themselves if they weren't constantly hungover from bar-hopping. Stupid drunk jerks.Okay, so as a pre-pubescent kid who only spent 2 hours on it we partially purged the system, as opposed to these technicians - experienced adults, I presume - who have had potentially months, or even years, and have been able to do diddly-squat. And they're disappointed?! Assholes!
[X] Take the direct approach and go in offensively - you needed the practice anyways, and clearing the hive meant you had free reign of the caves. (Martial, multi-roll option. Chance for great skill increase.)
-[X] Use 1 DP
While my inner miser is crying, and telling me not to spend the DP. I have informed him that possibly guaranteeing a big skill boost is well worth it.
Right, so the sub-vote for applying DP to combat doesn't actually do anything but dictate how many DP you're willing to allot to this event. If the vote goes through, there will be a series of rolls to decide your performance prior to the actual update - at that point you guys can decide if you want to add a Destiny Point to a roll or use it for a re-roll on any given action, or choose not to spend it at all. That make sense?
Out of curiosity and a desire to improve future write-ins, do you mind explaining what made the default, aggressive option more attractive than the somewhat more cautious / methodical write-in?
Instead of fully committing guns-blazing so to speak without any idea of the general difficulty level (and therefore risking massive failures / death / possibly expending DPs), the intention was to craft bonuses to 1-on-1 or small group engagements, with the option for additional planning before tackling larger groups (but to still eventually clear the entire cave. Therefore still a lot of fighting, chances to increase skills, loot, etc.).
Was the intention of the write-in unclear (either the plan portion, or the potential for retaining bonuses)? Thank you all for clarifying.
Out of curiosity and a desire to improve future write-ins, do you mind explaining what made the default, aggressive option more attractive than the somewhat more cautious / methodical write-in?
Instead of fully committing guns-blazing so to speak without any idea of the general difficulty level (and therefore risking massive failures / death / possibly expending DPs), the intention was to craft bonuses to 1-on-1 or small group engagements, with the option for additional planning before tackling larger groups (but to still eventually clear the entire cave. Therefore still a lot of fighting, chances to increase skills, loot, etc.).
Was the intention of the write-in unclear (either the plan portion, or the potential for retaining bonuses)? Thank you all for clarifying.
Encounter I
Jax begins his rampage by running headlong into a pair of Laigrek adolescents.
Jax Morrow (36)
Jax Morrow (31)
Laigreks (23)
[] Action I
[] Action II
- - - [] Spend DP?
Encounter II
Jax encounters more Laigreks - this time a threesome, and they look none to happy to see him.
Laigreks (37)
Jax Morrow (31)
Jax Morrow (27)
Laigreks (26)
[] Action I
[] Action II
- - - [] Spend DP?
Encounter III
A pack of hissing Laigreks, four in total.
Jax Morrow (42)
Laigreks (34)
Laigreks (30)
Jax Morrow (27)
[] Action I
[] Action II
- - - [] Spend DP?
Encounter IV
A horde of Laigreks led by the matriarch. Oh boy.
Laigreks (44)
Laigreks (42)
Laigreks (39)
Jax Morrow (36)
Jax Morrow (31)
[] Action I
[] Action II
- - - [] Spend DP?
It would have provided experience/skill increase for stealth and stealth attacks, rather than pure martial increase.To be honest your write-in just seems to be, to me, beyond the current ability of Jax. That and the chance for "great skill increase", which your option is unlikely to have, as it would be more akin to stealth and assassination rather than pure martial ability and skill.
You're correct on everything except the damage: training sabers deal D2+3 damage per attack, with your Combat Score adding a single point of damage. So your melee strikes will deal D2+4, not D2+7.I think we're rolling a d20+27 for our attacks and d20+13 for defence. With 2 attacks per round and 7+1d2 damage when we hit. Could be wrong though.
The critters are counted as a single entity for the purposes of actions/damage, but each group is larger than the last so their collective Combat Score increases - which in turn leads to them gaining Actions.@Spartan Altego
I'm a little bit confused about the number of actions each critter has. Is it 1 action per critter, and the Encounter list isn't necessarily complete? Thanks.
A burst of telekinetic force that can stagger an enemy or throw them across the room. Simple, yet effective. (Damage = 1d3 + Piety/10)
- Shii-Cho, The Determination Form (Trained): The earliest form of lightsaber combat, far more raw and unpredictable than its successors, which lends a significant edge to those who deign to master it. Most effective against multiple opponents or multi-limbed foes, inefficient when facing a single enemy. (No penalties against other forms. +2 to Martial when outnumbered.)
For convenience I'll add the melee damage statistics to Jax's sheet.You're correct on everything except the damage: training sabers deal D2+3 damage per attack, with your Combat Score adding a single point of damage. So your melee strikes will deal D2+4, not D2+7.
The vote only means that we can use a DP in this battle. Should the rolls go well we can choose not to use it.
We get +2 Martial for our saber style.Is our stat sheet up to date?
With our Piety score of 13 and Martial score of 14, shouldn't Combat Score = 27, and defense = 13?
Melee Attack = 1d20+27+Bonus
The thing is, we could have used DP anyways. We just vote to use it at this point. There really wasn't any point to tacking in [] 1 DP, at all.The vote only means that we can use a DP in this battle. Should the rolls go well we can choose not to use it.
We get +2 Martial for our saber style.