Stark Quest 2.0: The Search for Shinies

Then where does Destruction come in? If we have Ithroen, it's unnecessary, and without him, we can't be sure of our chances. Hell, Drogo will probably take at least one of our high-end combatants with him, seeing how he's a Champion of the Horse God in Shardplate.

And we'd be relying on us being able to defeat all the bloodriders and mooks without getting ourselves killed.

Outside of Drogo, the most dangerous opponents on the field would be the bloodriders. Harlon can kill them with Destruction quickly, if need be. Ideally Ithroen could possess one of them instead of us having to kill all of them, or just have them betray Drogo one by one without us interfering first.

Our men or better yet some of Jorah's First Men can take care of the mooks.

Drogo's initial opponent will be Jorah - the disposable one. He fights defensively until Jon and Robb join battle.

Ideally, we've either got First Men attacking and killing Drogo's horse, or the situation is such that we've managed to get a good distance between them to remove his boosts (it's 100 meters for us and Midnight, so Drogo's boosts may very well have the similar limitations) - maybe have Jorah tell Drogo he found where Dany is, and deliver him into a trap.

Destruction is also there in case the unexpected happens and we get into unplanned combat and need to kill a dangerous foe.
 
I don't think it's even worth considering trying to turn Jorah. It gives away far too much information.

We should only be considering attacking Drogo if we have Ithroen back on side, anything else is just too risky.
 
I don't think it's even worth considering trying to turn Jorah. It gives away far too much information.

It's a possible option. If nothing else we have a way to lure him to us given we have the woman he loves. If we feel it's too dangerous to go after Drogo, we can do that at least. Again, the best way to ensure it would work would be if Ithroen is still around.
 
It's a possible option. If nothing else we have a way to lure him to us given we have the woman he loves. If we feel it's too dangerous to go after Drogo, we can do that at least. Again, the best way to ensure it would work would be if Ithroen is still around.

If we have Ithroen around, we don't need to turn him, and if we don't, it's too dangerous.
 
Outside of Drogo, the most dangerous opponents on the field would be the bloodriders. Harlon can kill them with Destruction quickly, if need be. Ideally Ithroen could possess one of them instead of us having to kill all of them, or just have them betray Drogo one by one without us interfering first.
The bloodriders can kill Harlon just as quickly. No matter how great our Destruction is, that's three buff Dothraki guys with super-artifacts of doom against us.

Our men or better yet some of Jorah's First Men can take care of the mooks.

Drogo's initial opponent will be Jorah - the disposable one. He fights defensively until Jon and Robb join battle.

Ideally, we've either got First Men attacking and killing Drogo's horse, or the situation is such that we've managed to get a good distance between them to remove his boosts (it's 100 meters for us and Midnight, so Drogo's boosts may very well have the similar limitations) - maybe have Jorah tell Drogo he found where Dany is, and deliver him into a trap.

Destruction is also there in case the unexpected happens and we get into unplanned combat and need to kill a dangerous foe.
The whole plan relies on everything going our way and using Destruction to fix failure points.
And we know how our luck is. The bloodriders popping up out of nowhere aren't going to be stopped by the Destruction Sequence. One or two might die, but they'll get us in the end.

In the end, without Ithroen any plan of ours is doomed, with or without Destruction, and with him we don't need it and should focus on improving Regeneration for long-term benefits.
Then we can quickly get Destruction up to 4 (a day or two), which is enough for combat.
 
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Even the standard Dothraki could kill us pretty easily. Destruction doesn't protect us from a rain of arrows.
 
If we have Ithroen around, we don't need to turn him, and if we don't, it's too dangerous.

Combat with Drogo would be a lot easier if Jorah is fighting him under his own power and doesn't realize he's been possessed - Ithroen could body hop freely during the fight that way. Three skilled Shardbearers is better than two, when fighting Drogo.


The bloodriders can kill Harlon just as quickly. No matter how great our Destruction is, that's three buff Dothraki guys with super-artifacts of doom against us.

Instadeath is hard to get around, and we'd have guards. The most dangerous two would be the fast arakh and the bowman, so kill them first. The whip isn't actually that deadly on it's own. I'm not advocating Harlon go 1 on 3 with the guys, just that they're his targets for being mind killed. From a distance. Again, with meatshields defending him from pointy things.

The whole plan relies on everything going our way and using Destruction to fix failure points.
And we know how our luck is. The bloodriders popping up out of nowhere aren't going to be stopped by the Destruction Sequence. One or two might die, but they'll get us in the end.

The bloodriders aren't the only thing that can pop up. I'm talking about any unexpected combat at all. We know it could happen.


Even the standard Dothraki could kill us pretty easily. Destruction doesn't protect us from a rain of arrows.

There should only be 20 of them, including the bloodriders, plus Drogo. Our men still actually outnumber them. Get the First Men on our side and it becomes a lot easier.
 
Voting should be close now - here's the final tally, sans the first page votes because I don't feel like it and as this is a bonus vote I don't think we get XP. Looks like Destruction wins at 14 votes.

Vote tally:
##### 3.19
[X] From Westeros with Love. Help is on its way from Home.
No. of votes: 2
Atri, drake_azathoth

[X] Extreme Growth Spurt within one of the Three Magic disciplines the next time you train it. (+3 in the chosen spell; +1 in a discipline)
-[X] Write-in. Mind magic (+1), Regeneration (+3)
No. of votes: 5
landcollector, Unelemental, TMIoverload, Myrzael, Ishaq

[X] Extreme Growth Spurt within one of the Three Magic disciplines the next time you train it. (+3 in the chosen spell; +1 in a discipline)
-[X] Naming: Ithroen
No. of votes: 1
Romv

[X] Extreme Growth Spurt within one of the Three Magic disciplines the next time you train it. (+3 in the chosen spell; +1 in a discipline)
-[X] Naming
-[X] Fire
No. of votes: 2
LucTW, D King Hecht

[X] Extreme Growth Spurt within one of the Three Magic disciplines the next time you train it. (+3 in the chosen spell; +1 in a discipline)
-[X] Destruction
--[X] Spend 90 XP to get it to Level 4 first, so the bonus would get us Level 7.
No. of votes: 14
Van Ropen, Enjou, cast2007, Divider, hmmbot, Tel Janin Aman, Fluffiness, Yun, Bass11, Datakim, Edkose, tinkerbell, Khaos, Quest

[X] Find an Angreal while in Pentos. If this wins, we will roll a 1d1000 to see how strong it is. No Ta'veren bonus applied
-[X] Spend 75 XP to add a dice.
No. of votes: 1
Alratan
 
Winning bonus vote:

[X] Extreme Growth Spurt within one of the Three Magic disciplines the next time you train it. (+3 in the chosen spell; +1 in a discipline)
-[X] Destruction
--[X] Spend 90 XP to get it to Level 4 first, so the bonus would get us Level 7.

-90 XP

Update should be ready this evening. I might just end up doing it in transcript form again.
 
We don't need it as a weapon, we need it for intelligence gathering.

Its not all that great though, since even if we remain dormant, the person can still sense that something is very wrong.


Outside of Drogo, the most dangerous opponents on the field would be the bloodriders. Harlon can kill them with Destruction quickly, if need be. Ideally Ithroen could possess one of them instead of us having to kill all of them, or just have them betray Drogo one by one without us interfering first.

@Mazrick, can you confirm if the 3 in your previous example of repeated castings was due to the level or complexity? So would Destruction level 7 still follow:
1st free
2nd 3 in 1d1000
3rd 33 in 1d1000
4th 333 in 1d1000
5th failure.

Regardless, we can still take out 3 unless we get really unlucky.


The bloodriders can kill Harlon just as quickly. No matter how great our Destruction is, that's three buff Dothraki guys with super-artifacts of doom against us.

Their artifacts are usefull, but not THAT usefull. Especially if we start the attack with Harlon using destruction from a covert position. I figure Harlon can easily cast the sequence faster than they can run the distance or ready the bow. Especially if we double the speed that Harlons mind works with acceleration. Heck, Harlon can even use Multi-tasking and defend himself simultaneously as he is using sequences. With a shardblade and an indestructible bracer, he can certainly hold out for the brief moments required.

In the end, without Ithroen any plan of ours is doomed, with or without Destruction, and with him we don't need it and should focus on improving Regeneration for long-term benefits.
Then we can quickly get Destruction up to 4 (a day or two), which is enough for combat.


Long term, I think possession would have been much better (much closer to level 8).

Update should be ready this evening. I might just end up doing it in transcript form again.

Probably for the best. Did we actually do anything or was it pure questions? Can't recall.

Btw @Mazrick, are you willing to tell what would have happened if the whole "help from home" vote had won? I am curious, and I figure this is one bonus that won't be recycled (unless we are still stuck in Pentos 300 pages from now when the next thread starts, in which case we have bigger issues to worry about :p).
 
:/
Such a waste of skill and XP. In combat extreme disorientation=fainting=death, so this doesn't really add anything to our current ability.
@Mazrick: Shouldn't level 4 only cost 50 XP?
 
Yeah. I think it shoudl be 50 XP?

EDIT: Oh, and killing with our mind allows potential stealth ambushes. We don't need to worry about the finish blow, we can just watch Drogo and his bloodriders walk from some rooftop, ZAP one of the bloodriders, and withdraw.

Sure, they would suspect magic and so on, but unless they have some artifact that can track magic users, theres not much they can do about it.
 
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Yeah. I think it shoudl be 50 XP?

EDIT: Oh, and killing with our mind allows potential stealth ambushes. We don't need to worry about the finish blow, we can just watch Drogo and his bloodriders walk from some rooftop, ZAP one of the bloodriders, and withdraw.

Sure, they would suspect magic and so on, but unless they have some artifact that can track magic users, theres not much they can do about it.
So you're relying on our ability to evade their notice and run away from the Champion of the Horse God?
 
Rats you are right. Did I use 1/3 maybe? Dunno.

---

Something else.

@Mazrick, does the time needed to learn mind magic take into account the exact advancement cost.

For example: 61 - 100 = 2 Months to 6 months.

If our cost is 63, does that mean its 2 months.
If our cost is 96, does that mean its 6 months.
And if our cost is 81, does that mean its 4 months?


@SuperSonicSound, if thats how it works, could you perhaps have your spreadsheet calculate that?

Also, could you add modifiers for Acceleration and Focus, and use them to calculate the time too.

So just as an example, we could then quickly find out how much time it would take to learn Regeneration 4 by just entering Acceleration of 2X, focus of 1.75X, and the value of the cost (which is closer to 11 days than 1 Month).

Unless I am mistaken, we could learn level 4 in regeneration in 4 days?
 
@Mazrick, can you confirm if the 3 in your previous example of repeated castings was due to the level or complexity? So would Destruction level 7 still follow:
1st free
2nd 3 in 1d1000
3rd 33 in 1d1000
4th 333 in 1d1000
5th failure.
Yes. But remember level will play into that at a certain point.

Btw @Mazrick, are you willing to tell what would have happened if the whole "help from home" vote had won? I am curious, and I figure this is one bonus that won't be recycled (unless we are still stuck in Pentos 300 pages from now when the next thread starts, in which case we have bigger issues to worry about :p).
It would have been awesome. I might do a what could have been omake.
@Mazrick, does the time needed to learn mind magic take into account the exact advancement cost.

For example: 61 - 100 = 2 Months to 6 months.

If our cost is 63, does that mean its 2 months.
If our cost is 96, does that mean its 6 months.
And if our cost is 81, does that mean its 4 months?
No. I roll a die to decide how long it takes you within the boundaries.
 
Rats you are right. Did I use 1/3 maybe? Dunno.

Probably. I guess Mazrick could be nice and apply the extra Understanding beforehand, but that's up to him.

Something else.

@Mazrick, does the time needed to learn mind magic take into account the exact advancement cost.

For example: 61 - 100 = 2 Months to 6 months.

If our cost is 63, does that mean its 2 months.
If our cost is 96, does that mean its 6 months.
And if our cost is 81, does that mean its 4 months?


@SuperSonicSound, if thats how it works, could you perhaps have your spreadsheet calculate that?

Also, could you add modifiers for Acceleration and Focus, and use them to calculate the time too.

So just as an example, we could then quickly find out how much time it would take to learn Regeneration 4 by just entering Acceleration of 2X, focus of 1.75X, and the value of the cost (which is closer to 11 days than 1 Month).

Unless I am mistaken, we could learn level 4 in regeneration in 4 days?

Might be worth it to bring Focus and/or Endurance up to level 2 first - should only take 6 hours of training each once we have Understanding 3.
 
Updated the spreadsheet again with another set of if functions to automatically parse the XP cost of a hypothetical sequence and level bump.
 
((1/9.5) x 4^4 x 3 x (1/2)) = 40.4

Cost 31-60 = 90XP

I'm getting 26.48 on my spreadsheet.

@SuperSonicSound, if thats how it works, could you perhaps have your spreadsheet calculate that?

Also, could you add modifiers for Acceleration and Focus, and use them to calculate the time too.

So just as an example, we could then quickly find out how much time it would take to learn Regeneration 4 by just entering Acceleration of 2X, focus of 1.75X, and the value of the cost (which is closer to 11 days than 1 Month).

Unless I am mistaken, we could learn level 4 in regeneration in 4 days?


Maaaaybe, adding in this functionality would be a hell of a lot more complicated than what I've done thus far. All my spreadsheet is doing for the XP and time functions is a long set of true/false conditionals.

I'd have to spend some time putting the table it displays into a proper format to allow for showing how accelerate and focus do that.
 
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Think you could add a list of all the sequences and a list of characters sequences, then show how much XP or time would be required to reach that level?

Would be cool to be able to look at say acceleration at a glance and instantly go "so thats how long its going to take to level it up".
 
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