Star Wars: Rebellion
Twenty five thousand years of history, of culture, of thought. Millions of lives. Trillions of credits, wasted on vanity projects. This is what Palpatine has taken from the galaxy, in only a few years of rule. You cannot, you will not, accept such a thing, not while your heart still beats, while your lungs yet draw breath.
Which is why you are going to do something incredibly dangerous: Rebel. Violently. Of course, before you can get to any of that, you're going to have to describe yourself:
Noble's Rebel: You were little more than a boy with dreams when Palpatine executed Order 66, raised on a planet already known for its rebellion. He cracked down hard on you and yours, imposing harsh punishments for even the simplest rule violation. You have no freedom, no right to speak your mind, to simply not toe the party line, and such leaves a weight in your chest greater than can be measured. Under such conditions, is it any surprise that revolution is already fermented within you? Of course, you'll have to be subtle, or risk drawing the Inquisitors down on you and your family. Painfully. And speaking of your family, you have to hide from them as well. Loyal to the New Order as they are, they'd throw you to the Kath Hounds that make up the inquisition without a second thought.
However, even without their personal support, your family name means something to your kind of people. And you are not the only one on planet who would see the current regime toppled- as was aforementioned, most of the galaxy links your home's name to revolution and rebellion for a good reason. In the end, it boils down to something very simple: You will see freedom brought to the galaxy, or you will die trying.
Starting Date: 16 BBY
Advantages:
Family: Your family is nobility. Where others scarper for resources, you can simply requisition them, or cook the books to find a few for your odder purchases.
Like Minded: There are people already on planet who simply need a push to join your cause.
Disadvantages:
Family: If your family should find out about your activities, they will be less than thrilled.
Eyes Everywhere: The Emperor has poisoned your world with his agents. You must be careful, or you will be discovered.
Defector From Decadence: You served during the Clone Wars. You saw first hand how chaotic, how bloody and mad war was. You swore then and there, you would end such insanity and depravity. You would bring order to the madness, no matter the cost. You kept your oath, following orders, and performing your duties for half of a decade, earning promotion after promotion and rising like a star.
Until things changed. You couldn't pin the exact moment the murder, the intimidation, the atrocity got too great- until that which you had fought for became that which you fought against. But eventually, it did, and when it did, you couldn't be a part of it any longer. So you left, floating about the galaxy, looking for work, forming connections. And now, now you are ready to fight, and to absolve yourself of this guilt.
Starting Date:13 BBY
Advantages:
I Know A Guy: Doesn't matter if it's a spacer or moisture farmer- if you need a guy to deal with something, you know the people to call.
Once A Soldier: You were an Imperial soldier, once upon a time. You know how they fight, how they think and react and are trained.
Disadvantages:
Empty Pockets: You don't get into the rebel business because it pays well. Or at all.
Suspicious: You were once a soldier of the Empire, and as such you are regarded with a certain contempt by no few people, least of all your fellow rebels.
Escaped Slave:
Everyone knows that the Empire hates aliens. Everyone knows that the life of a slave is not an easy or a happy life. However, you know these things by personal experience. Born a slave into the service of a Hutt, then sold to a Moff. You bled, and worked, and starved, but by the Force and your own luck you survived, and thrived.
Eventually, you were liberated with the aid of another. You slipped in with the crew of a starship, making a living. You learned the things that had been denied you, the joys you had lost, or never been allowed to have. And as you learnt, your rage grew. Your whole being became focused on revenge for what was done to you, and by all that is good in this galaxy, you will have it.
Starting Date: 10 BBY
Advantages:
Survivor: After being born a slave, there's not a lot the galaxy can throw at you to disturb you. You'll just keep on moving forward.
Unknown: The Empire simply could not care less about one escaped slave. Their mistake.
Disadvantage:
I Will Not Forgive: Imperials, even former ones, cannot escape your wrath.
Alien: You are an alien, meaning you will be discriminated against.
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I must not have enough work on my plate, even with school and Conquest. How else could I find the time to make this: A game directly inspired by the CKII craze going down, transplanted to Star Wars. Check out Tiki Tau's Glory And Grudges, or Warhammer Dynasty by Gaius Marius to get a good idea of how this will work.