First Project - Initial Task List
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Arda II, Arda System, Gordian Reach, Outer Rim
41:09 - Ninth month of the Year 41 after the Great ReSynchronization
With the Option B selected it was time for your team to start digging into all the existing documentation you had access to on the Eambar-class frigates. Everything needed to be looked at. Problems that needed fixing, opportunities for improvement, and unavailable systems that would need complete replacement. You and your project leads were run ragged providing what guidance you could to your staff.
[A/N: The following tests are for finding problems, solutions, and opportunities with the material you have to work with.]
Architecture
[Jaa 3d10 + Department 2d10 = 5d10, Double 9s. 1,1,1,2,8 = 1 Success]
While Jaa is relieved that he doesn't need to stare at the abominable plans of the Marauder knock off, his evaluation of the Eambar's long term prospects is only middling. The basic hull form is well established and known to your yard dogs, one of the primary reasons why it was selected for an upgrade. There are no significant weaknesses that need to be addressed, but no clear paths to bringing greater functionality to the ship, beyond simply making it larger. The idea of adding a small hangar is looking much less practical than previously hoped.
Furthermore Jaa states that making the ship suitably inspiring for the reborn Ekkaian will be quite time consuming. He may be forced to settle for only minor tweaks.
Electronics
[Sola 1d10 + Department 2d10 = 3d10. 5, 5, 4 = 0 Successes]
The relatively low mass of these components means that both communications suites and
sensor suites were imported from five different sources in the Core and Inner Rim. Currently Sola's best suggestions are to take some civilian grade units that could have a basic ruggedization pass and be used as is or to put out tenders and see what can be imported. Trying to develop your own in-house systems will be tricky until you get more staff.
Hyperspace drives
[Department 2d10. 9, 1 = 1 Success]
The hyperdrives on the Eambars are still being built locally and perform acceptably. The team will have to do some checks to make sure that any modifications don't impact it but it's unlikely there will be any headaches here. If you elect to extend the hull the hyperdrive will require modifications to compensate.
Power systems
[Sola 3d10 + Department 2d10 = 5d10. 4, 3, 10, 10, 3 = 4 Successes]
Sola looks concerned when she delivers her report on the power systems of the Eambars. The old Mark 17 reactors entered service before the Clone Wars. They were reliable and easy to maintain but they were showing their age even before the fall of the Empire. With the higher energy demands of new systems it will almost certainly be necessary to look at a new option.
The good news is that her team has managed to find two local prospects already in development. Both look suitable but each does come with some trade-offs.
Shields
[Sola 1d10 + Department 2d10 = 3d10. 9, 4, 9 = 2 Successes]
It seems that the old shield generators were imported from Corellia. Like with so many things it was just substantially cheaper to bring them in. That's coming back to bite us now as Corellia might as well be in another galaxy for how accessible it is. There are some shield generators now being produced in the Reach, but something purpose built is likely going to be better for us. The team has already started examining options and have provided you with a list.
Structure
[Jaa 3d10 + Department 2d10 = 5d10. 9, 8, 5, 9, 3 = 3 Successes]
Jaa is grudgingly approving of the Eambar's bones and skin. The alloy used in the main structural members was updated for the last flight built, while the size and placement of those bones was not altered. This will provide a comfortable margin to alter things without compromising integrity.
Sublight drives
[Department 2d10. 8, 6 = 1 Success]
The sublight drives are going to be a significant headache. The engines originally mounted on the Eambars were based on a licensed design that nobody was ever truly happy with. They lacked thrust which required a more substantial engine cluster than had been originally planned. This caused maintenance headaches. Furthermore the factory that built them was destroyed by the Stenex. The only good news is that this does leave open the prospect of an entirely new set of drives not holding to the compromises of the previous ones instead of getting the old drives back into production. New drives would be more expensive and time-consuming but probably pay off in the long run.
Support Systems
[Lora 1d10 + Department 2d10 = 3d10. 10, 5, 3 = 2 Successes]
You are no engineer but you can't spend as much time doing your job without picking up on a few things about support systems. Overall you are fairly happy with what you see. Some key components of the life support systems were imported from halfway across the Galaxy, but you are aware of some local suppliers that should be able to fill that gap.
Weapons
[Sola 1d10 + Department 1d10 = 2d10. 10, 5 = 2 Successes]
Sola reports that the Weapons teams have produced wonders given their small numbers. They have prepared an in-depth report on every weapon that is available for production, purchase or licence in the Reach.
The anti-fighter armaments are fairly simple. The factories for the Eambar's heavy laser cannon have recently returned to full operation. A close range quad-laser design is also available.
Turbolasers had been imported but thanks to Cimtar's massive industrialization efforts over the past decade or so they have plenty to sell. They advertise a full selection of light, medium, and heavy models and have generous licensing agreements if they are going to be made for Reach Pact forces. You're not certain if the government has signed any of these deals yet but you do know that you have been given the full technical specifications so you can plan around using them.
If we want to mount concussion missiles or proton torpedoes on the ship that's going to be harder. The few that were used by the Ekkaian were imported designs and there is no local source for munitions. The general consensus is that they are going to be more trouble then they are worth for a frigate.
Overall the ship was a little under armed by the standards of frigates 20 years ago. There are now some corvettes that are able to outshoot them in either an anti-fighter or anti-ship role. As far as you are aware there are no corvettes that can do so in both at once.
There will be 1 turn a month, with 4 rounds per turn each a week long. Skill checks will be made once per round. You currently have no hard time limits. A new corvette from scratch could be expected to take about 9 months. A new frigate over a year. Using an existing design will speed things up, although it will depend on how much you change. I'll remind people this is an experiment and I'm probably going to get results that don't make much sense. That's expected and will give me more information to revise things going forward.
Once you have set your Task List there will be actions to address each of those tasks on a turn by turn basis. Tasks that prove untenable can be changed. So if you discover that the reactor you are working on is not going to meet your needs it is possible to change to another reactor. Changes will increase the Target Number of the Architecture roll.
The exact specifications will be revealed as the process advances.
Most rolls will be extended tests, requiring a number of Successes to complete (Target Number). Additional Successes will improve the results. More complicated tasks will increase the difficulty of the test. This is the minimum number of Successes you need in order to make any progress. Difficulty 2 means rolling 2 successes will give you 1 progress towards the Target Number.
Please see the
Mechanics threadmark for more details.
Architecture
All changes to systems of the ship will add to the Target Number required on the Architecture tests. The most elaborate changes will increase the difficulty of the test.
Choose one [Architecture] and one [Jaa] option.
-[][Architecture] Keep it simple. Only allow for necessary changes to the hull layout. This will not allow major changes like adding a hangar. (Base Target Number 0)
-[][Architecture] Refine the design to take advantage of modern materials. (Base Target Number 10)
-[][Architecture] Expand the hull to the size of a common frigate (Base Target Number 20, +1 Difficulty)
-[][Jaa] Keep Jaa reigned in. He will complain but he is professional enough to keep it reasonable. (Penalty to Jaa Morale negated by current circumstances)
-[][Jaa] Allow Jaa some freedom to be creative. (+8 Target Number, Specialization 'Elegant Beauty' applies)
-[][Jaa] Allow Jaa to indulge himself. (+1 Difficulty, +15 Target Number, Specialization 'Elegant Beauty' applies. Bonus to Jaa Morale.)
Electronics
Choose one each of [Sensors] and [Comms]
-[][Sensors] Select a civilian sensor suite and ruggedize it to military standards.
-[][Sensors] Put out open tenders to corporations operating on Reach Pact member worlds.
-[][Sensors] Keep the sensors in house.
-[][Comms] Select a civilian communication suite and ruggedize it to military standards.
-[][Comms] Put out open tenders to corporations operating on Reach Pact member worlds.
-[][Comms] Keep the communication systems in house.
Hyperspace drives
Choose one [Hyperdrive] option.
-[][Hyperdrive] It's not broken, don't fix it.
-[][Hyperdrive] There is always room for improvement. (Mandatory if Expand the hull is selected)
Power systems
Choose one [Power] option.
-[][Power] Keep the old Mark 17. It's good enough, provided that you don't add much to the power requirements. It will struggle in a larger ship.
-[][Power] The Mark 22 is the latest revision of the Mark 17. It is still in prototyping but promises to be a straight upgrade over the mark 17. Sola favours this option.
-[][Power] The new offering from Eregion Power is notably larger than the Mark 17, but it delivers significantly more power. This might be necessary if a large number of power hungry systems are added.
Shields
Choose one [Shields] option.
-[][Shields] Reverse engineer the old shields.
-[][Shields] Put out a RFQ to Reach Pact worlds for something you can import or licence.
-[][Shields] Start work on a new set of generators in house.
Structure
Choose one [Structure] option.
-[][Structure] The structure needs no significant changes. Restrict things to the minimum needed.
-[][Structure] What you have is good, but if more radical alterations are desired then good might not be enough. (Required to add a fighter hanger to the ship)
Sublight drives
-[][Sublight] Request for the old drives to be put back into production.
-[][Sublight] Request for tenders for a new design either locally or from the Pact.
-[][Sublight] Start work on an in house solution.
Support Systems
Choose the only [Support] option for tracking purposes.
-[][Support] Examine local suppliers for life support systems.
Weapons
Choose one [Weapons] option.
-[][Weapons] Keep it simple. Attempt a like for like replacement for the existing weapons.
-[][Weapons] Upgrade the firepower.
Voting will be by plan. Example below. I'll not open voting for at least 18 hours, probably the following day. I expect I'll have a bunch of questions to answer as I did this post while somewhat under the weather.
[] Plan: Top Option each time.
-[][Architecture] Keep it simple. Only allow for necessary changes to the hull layout. This will not allow major changes like adding a hangar. (Base Target Number 0)
-[][Jaa] Keep Jaa reigned in. He will complain but he is professional enough to keep it reasonable. (Penalty to Jaa Morale negated by current circumstances)
-[][Sensors] Select a civilian sensor suite and ruggedize it to military standards
-[][Comms] Select a civilian communication suite and ruggedize it to military standards.
-[][Hyperdrive] It's not broken, don't fix it.
-[][Power] Keep the old Mark 17. It's good enough, provided that you don't add much to the power requirements. It will struggle in a larger ship.
-[][Shields] Reverse engineer the old shields.
-[][Structure] The structure needs no significant changes. Restrict things to the minimum needed.
-[][Sublight] Request for the old drives to be put back into production.
-[][Support] Examine local suppliers for life support systems.
-[][Weapons] Keep it simple. Attempt a like for like replacement for the existing weapons.