Anyway, I have a question bugging me — how did Alliance force Imperials into surrender so quickly? New canon says it's been about two years, and that Imperials have withdrawn from the Core willingly. Maybe I got something wrong?
From what I've gathered from the New Canon, the Empire suffered several crushing decisive battles. Combined with popular uprisings on Imperial held worlds and it's not impossible that they would be forced out pretty quickly: it depends heavily on the structure of the Empire and how much popular resentment it had. Which is hard to gauge, because we don't really see what civilian life is under the Empire, especially in those core world.

That said, two years is really fast.
 
Yeah, but I have nowhere else to ask on SV, and googling gives me only 'oh they fought at Jakku and then it was all rainbows'.
There's frankly not much to go on at the moment.

Give it ten years, and I'm sure we'll know everything about the new fall of the Empire in exquisite detail, down to what illegal spices the overworked unprepared ad-hoc commander of Imperial Center had in his coffee the day he surrendered it to rebel control.
 
Well take into account a Clone around Kid's age at the end of the clone wars was twenty six physically. Now add another twenty three years times two and then another thirty.
 
Wasn't there a comic in which Luke and (I think) Wedge run into an old Clone Trooper who'd somehow missed Order 66 and everything that followed, and Wedge convinced him to help them with something by claiming that Luke was a Jedi General?
 
I'm not sure that makes sense. Pius Dea always seemed to be more emblematic of high human culture in the early years of the Republic, and we know that Alsakan fought against that in the sixth war.

This and writing the prior post got me thinking about Human High Culture in general, and it's origins.

Human high culture can likely be traced back to.... drumroll.... the Tion cluster! The Tionese were an aggressive human culture, with famous rulers like Xim the Despot, who clashed with the Hutts and others, and who's discovery by the proto-Republic/the mutual discovery of a hyperspace route between them, was the impetus for the Republican's early formation proper as alien races petitioned the Republic for protection and it geared up to face the threat, eventually emerging victorious.

Fast forward a bit, and that hyperspace route that kicked off the Republic's formation through war and protection? That's the Axis, or Perlemian Trade route, which connects the Tionese cluster and all those other planets that joined to the Republic... through Alsakan and Coruscant, then out from there. So it makes sense that once Tion was absorbed, it's culture would filter via trade to these trade hubs, especially Alsakan, just as Alsakan values traveled down the route in return.

Likely this helped form some strains of human culture in these core worlds which percolated around for awhile, probably on Alsakan becoming more intertwined with their aristocracy, and in Coruscant's case, made for a particularly nasty strain.

The Pius Dea religion rose to power on Coruscant and the Republic in general, displacing those who weren't members from the government. Starting it's first anti-alien crusade, it picked one of the least controversial targets- the Hutts, ancient enemies of the Tionese. While the fact the Hutts were a fairly malignant force in the galaxy doesn't automatically draw connection, the fact that the Republic's contact with them would come informed by Tionese views likely played a role.

About a century into the Pius Dea era, Alsakan and it's allies (both it's normal trade partners on the Axis as well as aliens turning to them for protection, as one of the only groups capable of standing up to Pius Dea), disguised by the state of affairs, disengaged itself from Coruscant much as they Jedi had done at the very beginning- a process that involved some violent convincing but was more or less successful, in the Sixth Alsakan conflict.

When the time came for the curtain to finally fall on the Pius Dea, elements both within and without the Republic, of course, including the Alsakans, in the Renunciation (aka the Seventh Alsakan conflict), culminated in the Jedi deposing the Pius Dea from power and putting an end to their crusades once and for all.

While the Pius Dea would not be popular on Alsakan, in the wake of this, they'd be utter persona non grata, as well as anyone resembling them, not just in the immediate aftermath but for a very long time afterwards. Alsakan would be a place where they could blend in, and while disliked, there would not be the extreme level of anti-anything-resembling-Pius Dea, allowing some sentiments to slip in among Alsakani culture, who's aristocratic bent fit relatively well with a sense of superiority- but did not reach the dizzying heights of fanaticism it once did on Coruscant, even with other events occasionally fanning it's flames.

Thus, Human High Culture ended up more associated with Alsakan- while not the highest concentration of humanocentric prejudice to occur by any means, their opposition of the Pius Dea and aristocratic culture allowed it to survive at all there through the era of greatest backlash against the idea, to be eventually rekindled by the Clone Wars and events leading up to them, and used as a tool of the Empire.
 
Yeah, but I have nowhere else to ask on SV, and googling gives me only 'oh they fought at Jakku and then it was all rainbows'.
I'm not following the new canon (so take this with a pound of salt), but from what I've picked up, it seems the Empire's fall was more or less a deliberate gambit. Once the writing was on the wall at Jakku, that the Empire was faltering militarily and would continue to lose, certain Imperial elements just up and surrendered rather than drag out the war as it happened in Legends. In doing so, they preserved more of their strength and were able to funnel materiel into forming the kernel of what would become the First Order. At least, that's my understanding from skimming various summaries on the internet.

You can roughly see it as the inverse of Legends: there the New Republic and Empire duked it out for decades, until the Republic had decisively crushed them time and time again. In the new canon, the Empire surrendered damn quickly, but were never truly brought to heel, such that they were resurgent as the First Order decades later.
 
I'm not following the new canon (so take this with a pound of salt), but from what I've picked up, it seems the Empire's fall was more or less a deliberate gambit. Once the writing was on the wall at Jakku, that the Empire was faltering militarily and would continue to lose, certain Imperial elements just up and surrendered rather than drag out the war as it happened in Legends. In doing so, they preserved more of their strength and were able to funnel materiel into forming the kernel of what would become the First Order. At least, that's my understanding from skimming various summaries on the internet.

You can roughly see it as the inverse of Legends: there the New Republic and Empire duked it out for decades, until the Republic had decisively crushed them time and time again. In the new canon, the Empire surrendered damn quickly, but were never truly brought to heel, such that they were resurgent as the First Order decades later.
Well, in the EU... the Empire never fully died. It was still around as the Fel empire over a century later.
 
I will say that my favorite part about nucanon is how the writers seem to be much more willing to actually be fantastical and imaginative the way Lucas was, whereas the oldcanon writers were very noticeably getting stuck in the same ruts and the same tracks way before the Disney reboot. At least as far as the comics are concerned, which is pretty much all I've seen of the nucanon stuff thus far.
 
Wasn't there a comic in which Luke and (I think) Wedge run into an old Clone Trooper who'd somehow missed Order 66 and everything that followed, and Wedge convinced him to help them with something by claiming that Luke was a Jedi General?

I recall reading something about that, though I didn't actually read the comic itself. If I'm not mistaken he sadly died after being exposed to an aura or virus of some kind associated with a magical Sith artifact that turned all non-force users around it into a mindless monster of some kind that answered to the will of the artifacts owner. I believe it was all part of a crossover for the various Star Wars comics of the time being published by Dark Horse, which they managed to do despite the great span of time taking place between each of the titles (at least one from the Old Republic era, one from the Empire era, and another from the future era).

IIRC, it lasted another 10-15 years before the full ceasefire
You can roughly see it as the inverse of Legends: there the New Republic and Empire duked it out for decades, until the Republic had decisively crushed them time and time again.

Not quite decades, a glance into the Essential Atlas lists the New Republic-Empire peace treaty being signed in 19 ABY, which came after a very hard-fought post-Endor war that included, but was not limited to: exotic alien threats, including one that forced a temporary truce between the two, the taking of Coruscant, the Thrawn campaign, the return of Palpatine and the temporary re-rise of the Empire, the retaking of Coruscant, and perhaps countless Imperial Warlords of one sort or anotehr who either sought to carve out their little slice of the galaxy for themselves or else thought they had what it took to bring the Empire back to its glory days.

In the end, it was Admiral Palleon who brought the war to an end by suing for Peace. Notably, he's arguably the big name when it comes to post-Endor Imperials, perhaps even more so than Thrawn himself, and what was left of the Empire at that point couldn't have asked for a better guy to be left in charge (which I say sincerely).

He got his EU start as Thrawn's right-hand man, then served under a handful of other Imperial Admirals before becoming the right hand to Admiral Daala. It was at that point that Daala did perhaps the two things in her entire career that don't give fans reason to take issue with her - 1) She helped unify most of what was left of the Empire by assassinating most the big remaining names of the time when it became clear that they were incapable of doing anything but arguing with each other; 2) After suffering a key defeat and finding herself unqualified to lead, she handed the Empire over to Palleon, who I believe remained in command for most the remainder of the existence of the EU other than Dark Horse's future-era comics.

I should probably note that this is part of why I, personally, don't hate Daala as much as I get the impression that a lot of fans do, at least within the extent of the EU I've read (compared to what I've heard about happened to her later) - whatever flaws she may have, she didn't fall into the category that most the Imperials did; her goals were in line with that of what she believed the Empire was supposedly supposed to represent, rather than remaining a member of the Empire out of self-interest. A 'True Believer', if you will, much in the same philosophical category as Palleon, Thrawn, and perhaps even Vader himself to a certain extent.

But ultimately, Palleon saved the Empire by successfully negotiating a Peace accord between the Empire and the New Republic, allowing it to continue to exist for quite some time, though at a fraction of its former glory. I can't recall if it was an official name or not, but a common name for its continuing existence at that point was the "Imperial Remnant".

I will say that my favorite part about nucanon is how the writers seem to be much more willing to actually be fantastical and imaginative the way Lucas was, whereas the oldcanon writers were very noticeably getting stuck in the same ruts and the same tracks way before the Disney reboot. At least as far as the comics are concerned, which is pretty much all I've seen of the nucanon stuff thus far.

And yet, the first two movies to come out under Disney both have a Death Star as a very important plot point.
 
But ultimately, Palleon saved the Empire by successfully negotiating a Peace accord between the Empire and the New Republic, allowing it to continue to exist for quite some time, though at a fraction of its former glory. I can't recall if it was an official name or not, but a common name for its continuing existence at that point was the "Imperial Remnant".

I actually recently read the books wherein that happened (Hand of Thrawn duology, by Zahn). Interestingly, Pelleon's saving of the Empire actually occurred against substantial resistance, as large amounts of the Imperials did not want the war to end, and believed the New Republic would eventually collapse into Civil War because they were obviously weak (Despite the fact that they had rolled 95-99 percent of the Empire up and only didn't crush the Remnant because they were basically beneath notice at that point). This included a major conspiracy who attempted to start that civil war (They failed) and faked a resurrected Thrawn. I'm actually sad the conflict between the New Republic and Empire couldn't be in the New Canon, because while it was often dumb it had a lot of really cool stories too.
 
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And yet, the first two movies to come out under Disney both have a Death Star as a very important plot point.

How odd that the first Star Wars films to come out in a decade feature an instantly recognizable symbol of the franchise. :V

I do think Starkiller Base was stepping on the gas a bit too much, but it's not a bad direction to go in when you're trying to draw an audience back into a trademark that's been dormant for so long. Besides which, I already specified I was speaking about the comics. This is a thread about the EU, not the films.
 
Lightsaber Resistant Materials: The Good, the Bad and the Ugly
I wasn't saying I liked Travis's work all I was saying was that I liked the Culture. Now I will say I like the idea of Mandalorian Iron which can withstand a lightsaber strike. But it was prone to overheating and didn't protect the neck or joints. So advantage and disadvantage.
That's as good a point as any for another topic.

Lightsaber Resistant Materials: The Good, the Bad and the Ugly
I actually love these. I mean, I'm a sucker for a good fight scene, and this:

Is pretty emblematic of what lightsaber resistant materials bring to the table: a chance to switch up duels and give another character a cool or defining weapon. Things like the vibrosheilds of Kar Vastor's Akk Gaurds, to the electrostaffs of the MagnaGuards' and even the corotis weave blades of KotOR, all follow that same basic idea.

I'm a lot more ambivalent about lightsaber resistant/proof armor though, for a few reasons. The first is that lightsaber duels are an iconic part of Star Wars, and one I admit to greatly enjoying. Adding armor in changes the dynamics of those fights a lot, and I'm not sure if that's for the better, especially given Star Wars has always functionally been a verse where blasters are dangerous to pretty well anyone- and anything that can stop a lightsaber will probably block a blaster. The second is that its generally not present in visual media, which means introducing it makes a lot of characters, particularly from the Clone Wars era, look like idiots. This ties into the third reason I'm pretty ambivalent: authors using it to either one-up other characters via 'look at this shiney thing they have that was never present originally' or to just use it as a lazy way to ramp up threat levels- 'oh no this enemy is completely invincible because of super armor' or 'Corran Horn is in trouble because his lightsaber mysteriously shorted out!' is not exactly compelling.

That said, there is a place for it- but it need to be rare (to avoid the 'everyone from canon is idiots' problem), and counters need to exist- if nothing else, so there still can be duels. The basics for that are joint strikes and heat transferal. Yes, applying physics to lightsabers is not a good idea, but the scene with Qui-gon melting his way though a blast door is an excellent illustrated example of 'why you never want a lightsaber touching you, armor or not'. The more advanced stuff is Force Techniques, in the form of something like Mace's shatterpoints or Exar Kun's use of the Force to make a lightsaber cut better, or in terms of rock beats scissors- the properties that stop a lightsaber might not be the ones that stop a blaster or a vibroblade.

That said, basically nothing is going to stop bad authors from using it poorly, as I'll demonstrate when I get to cortosis. But first, I'm going to start off with some of the better materials- which also tend to be the ones least used. There may be a link there...

The Good
I'm going to start off with my go to baseline for how to do this properly: phirk. A dark hued, light and durable metal, it was mainly produced from one planet and thus rare and expensive as hell. It also falls under 'resistant' rather then proof as far as lightsaber resistance goes: it has been cut by lightsabers on occasion. The weapon that used it that everyone will recognize is the electrostaffs of the MagnaGuards in RotS, but it was also apparently what Palpatine made his lightsaber hilt from. It is also supposedly (Wookiepedia again) used to armor the Dark Trooper droids from the Dark Forces game, but I tend to take that one with a substantial grain of salt: there are no lightsabers in that game, and I'm not sure the game's lore itself backs this. Anyone that's played through the game, do you know? Regardless, that one is sketchy at best, given I don't think lightsaber resistant materials were really part of the EU at that point.

Anyways, it hits on most of what I would consider the points for a good material: rare, effective, but not absolutely so. Its fairly workmanlike, in that it has no special cultures tied in or fancy special properties, which means its easy to drop in places. If one was to assign the lightsaber resistant properties of the Z6 riot control baton- the weapon used in that clip from TFA- to a material (canonically its a function of the tech in the weapon) this would be my material of choice.

Another of the better materials is ultrachrome, the material used in Akk Gaurd's vibroshields. This one fails the general rarity test- it was used in star ship armor at one point, though perhaps not the cost one- militaries are known to sink as much money as needed into certain projects, and given its a nice shiny material it may have been in high demand for command vehicles, though that is speculatory. It acts as a superconductor (note: I have no clue if this is technobabble or not, but I'm betting yes), spreading the energy from a strike across it surface, preventing a lightsaber from melting through by diffusing the energy. It also outright deflects blaster bolts and bullets: its tough stuff. That said, past a certain point the whole thing hits it melting point all at once and the whole thing slags- which thinking on it might be why they stopped using it for ship armor.

It's pretty much only officially used in Shatterpoint, though in The Jedi Path Palpatine mentions he took the shields from there and outfitted some of his Inquisitors with them. Its not the most ideal material, mainly for the proliferation issue, but the heat conductivity balances out a lot. I also just like the idea of re-purposing old starship armor for melee weapons.

Armorweave is heavily on the resistant end of the spectrum, in that it might turn a glancing blow. Basically, if someone is a fighty type and they have a cape, this is the stuff. Vader, Dooku, MagnaGuards, even Phasma from TFA, though in her case its more a status symbol then something expected to be used. You get the idea. As an aside, if one wanted to incorporate some of the cloak techniques from some schools of fencing into a lightsaber duel, this would work well for that- though the cloak would be shredded after.

Though not a material, I should mention Force Alchemy blades here- basically, weapons made through forging techniques combined with the Force. These tend to be able to stop a lightsaber, though an improperly forged one probably wouldn't. There's all kinds of EU silliness attached here- nexus of Force energies increasing power, Jedi only made katanas (fuck that noise), these blades being able to do everything a lightsaber can, etc. Headcanon wise, their tough, sharp swords that their owners might have imbued with special powers if they were good smiths, otherwise they just have the reputation of prior owners and maybe an echo of them imbued into the blade via the Force. Anything else would be a function of its wielder- deflecting blaster bolts with one would be because that is a technique it wielder mastered, not innate quality of the sword. Ultimately though, the lightsaber is a better weapon: easier to make, repair, cuts better at the baseline, is basically unbreakable and its easier to carry. These are archaic relics even by Jedi/Sith standards- which means some nutbar is still using them.

The Bad
There are three named materials I consider to be bad examples of lightsaber resistant materials, at least as far as weapons and armor go- one is impractical, one is dull and its properties are better used by other materials, and the last involves Karen Traviss. Ok yes, its beskar, and she's basically the only reason its here. But I'll hammer off the other two first, then dig into that clusterfuck.

Neuranium is a weird one: outside The Jedi Path it is never mentioned as being used for weapons, and it kinda seems a sub-optimal material. It's primary quality is it is physics warping dense, and thus, heavy- its so dense a milometer is sufficient to stop an sensor cold, and heavy enough that attempts to line a ship with it would render the ship to massive to fly properly. Oh, and its extraordinarily expensive. The main story I know that uses it is the RotS novelization, where Palpatine has had his lightsaber inside a statue made of the stuff- it notes the office had to reinforced to hold the statues weight. He turned his lightsaber on via the Force and it burned it's way out over the course of a several seconds. So its only moderately lightsaber resistant in that it doesn't get cut like hot butter, and is probably just to heavy to make an effective weapon or armor out of it. The only reason I mention it at all is The Jedi Path does, and I think the author just goofed there.

Songsteel is from the Living Force campaign from Wizards of the Coast, the same place that gave us Darth Rivan from the New Sith Wars. And... its mithral. Basically. It's pretty extraneous- no particular properties to make it stand out, and other materials do the same thing and fill the same role, and it just feels excessively fantasyish, though that last one is subjective. Honestly, I'd just stick to ultrachrome or phirk over this.

Alright, now the big one: beskar. I'm using Traviss's word for it because she's the one that made it into a special snowflake monstrosity, as opposed to its rather less special introduction in Tales of the Jedi. Mandalorian iron, when it first appeared, was basically just 'its lightsaber proof, mostly' with the mostly coming from Exar Kun's reaction to the stuff being to lightsaber harder and cut straight through. It also disappeared when the Mandalorians actually showed up in the comic- at least, no special attention is drawn to it, and if any of them could stop a lightsaber with their weapons I didn't see it. Even during Ulic Qel-Droma's duel with Mandalore the Indomitable has him put his lightsaber away when the Mandalore chalanges him to fight with Mandalorian weapons- and then promptly sucker punches him once the lightsaber is away. Ulic steals a spear from one of the watching Mandalorian warriors to finish the duel.

Following that and looking at the train of cites on Wookie, it pretty much disappears after that, only being mentioned again in KotOR II- not shocking, as KotOR II mentioned pretty near everything that existed in the EU at that point. That is, until The History of the Mandalorians (a Star Wars Insiders article) which gives it a single paragraph mini-blurb, which doesn't even mention the fact it can stop a lightsaber. It was still clearly a sideshow, an interesting footnote if you liked that kind of thing.

Skip forward a year, and Karen Traviss puts out Triple Zero (her second book for the EU) and the article The Mandalorians: People and Culture. And suddenly, it's not a footnote anymore, but a central aspect of the people, a trend that keeps going heavily in her books. And this is where problems start happening. There are, in my mind, two reasons for this. The first is Traviss is, for a mil-scifi writer, actually pretty bad with tech, including implications there of. So she can't actually figure out reasonable limitations and weaknesses for her techs, especially since she has no fucking clue what Star Wars normal is- I've talked about her research policy before, no need to belabor the point. The second is she is not trying to- the intent was to clearly to make the Mandalorians as 'badass' as possible, which in this case means 'actually nigh invincible'.

The net effect was, suddenly every Mandalorian of note had everything proof armor, at least as far as small arms go- I'd have to go digging for anti-vehicle examples, and I don't hate myself that much. This is on top of the super guns she established, jet packs, genetic supremacy, the bestest warrior training, and Jesus Christ I just can't. You get the point regardless. Then she singularity bombed the supply side of things in Legacy, giving the Mandalorians so much of the stuff they were making fighters out of it, never mind personal arms and armor. Said fighters were predictably wanktastic.

OK, but why did this make Mandalorian iron a bad material? Because it was the underpinning and symbol of the complete supremacy Traviss wrote into them, turning them from gadget guys into setting warping invincible assholes. And this did not match with anything any prior media had shown- not the KotOR era stuff, not the Tales stuff, and most critically, not the movies, including the big one for this time period: Attack of the Clones, given Mace cut Jango's head off with no problems. And it continued causing problems down the road, because the authors were unwilling to ignore the stuff, so you saw it being incorporated into building on Mandalore wide scale in supplementary materials in the Clone War era (dammit Jason Fry, I get the symbol you were going for, but that did not help the proliferation problem). Admittedly, the TV series took its lightsaber properties out to the back and shot it, so it was less of an issue- aside from everyone who remembered what it was to begin with bringing the whole problem full circle.

Now, aside from Traviss' wankery, could this be a good material? Pretty emphatically yes, but it would need to be something of almost mythic rarity and corresponding value, a prized relic of the clan and such. It would fit with the kind of warrior culture the Mandalorian's typically project, and their focus on the glories of the past. But Traviss tainted it pretty hard, something for which I'm actually pretty sad about- but not that sad, because as I noted before, beskar was never really core to the idea of Mandalorians to begin with, outside Traviss' twisted version of them.

The Ugly
If beskar represents the worst in terms of wankery and setting warping, then cortosis represents what happens when authors cannot be consistent and build a material through a game of telephone spread across multiple media sources, and when author maybe don't think the implications of their thing through. For you see, cortosis is a very rare, brittle, fibrous material that is one of the hardest materials in the galaxy, useless for anything, widely used in weapons, armor and shielding up to and including on starships, is impervious to heat and energy, and breaks if you step on it to hard. Oh, and it stops lightsabers perfectly, occasionally shorts them out for a variable length of time, and takes damage from lightsabers like any other material except for the fact they tend not to active to long, limiting the damage done.

Everything I just said has been true at some point in the EU. Which is why cortosis is the ugly: its a ruinous mess of a material with no consistent properties at all, and god damn I'm glad they jettisoned it. Of course it cam back, but seems to have lost all lightsaber resitive properties in the new EU: now it can redirect blaster bolts.

Yeah, moving on...

To unpack this mess a bit, It all started with either Zahn or Stackpole, and I honestly don't know which. It first appeared in I, Jedi (Stackpole), but was explained in much greater detail in the Hand of Thrawn books (Zahn), and both books it appeared in came out bare months apart- and the authors were known collaborators. So I just blame them both for starting this mess.

For something that would become such a major part of the EU, it was introduced with surprisingly little fan fare. Actually, it was a full bore diablous ex machina in the climax of I, Jedi, suddenly shutting down Corran's lightsaber when he struck the leader of the Jensaarai in the final battle- while Luke was beating the crap out of five of them in the background, with a lighsaber, and them in lightsaber shorting wonder armor. All without touching their armor. Oh, and they had previously beat another half dozen, also in armor, without finding this out. I suspect they expected Zahn's book to make it out first, which would have provided context for this. As it is, in I, Jedi its a bit of a WTF moment. There are a few notable points though: it did not actually stop Corran's lightsaber. In fact it hurt the person he hit badly enough they dropped their own lightsaber. It didn't cut their hand off, which was his actual goal with the strike, but it also damaged the armor. It also offered no protection against a stun bolt- and I presume little protection against an actual blaster bolt, which is later confirmed in Vision of the Future, the second of the Hand of Thrawn books. Its largely described as fiberous- the Jensaarai armor is described as woven- and Mara says its to crumbly to actually make thing out of, and later it starts flaking from being walked on.And again in Vision of the Future it only stops a lightsaber by shutting it off- which means that it still cuts in the moments before the lightsaber crashes. Further, you can basically instantly turn the lightsaber back on again with no ill effects- Luke and Mara spend hours chipping away at a wall of ore with no ill effects.

Overall, it was blatantly not meant for weapons- actually, it was largely meant to be useless, as noted in the text. You do run into the same problem that you do with the ysalamiri, in that it really hits the 'why the fuck isn't everyone using this against the Jedi' problem spectacularly hard. This was actually something of an issue with Zahn's handling of the Jedi in general- he tended towards hard trumps pulled out of a hat. In short, unless you assume this stuff is again practically mythic in its rareness, it breaks the setting- which between the Jensaarai all having armor made of the stuff and later developments is not the case. I don't think this was deliberate- there was clearly some thought given towards keeping this from warping the setting- but it starts getting clear fast the instant the stuff comes up in a discussion centered on weaponizing it. Now, it's actually less setting breaking then it might first appear: the short 'cool down' time between shutting down the saber means that anyone that knows what to expect can counter it by the simple expedient of flicking a on/off switch, assuming you couldn't automate the process or install some other tech based work around. Which could be intentional as a 'do not warp the setting' feature: the old Jedi would have known the counters on the rare occasions it shows up, making it a only marginally useful rare trick that mainly worked on Luke and Corran due to their lack of a knowledge base.

Unfortunately, it didn't stay like this for one, very simple reason: video games. Most of the early era games that had lightsaber combat- Knights of the Old Republic, Jedi Outcast- incorporated cortosis as the reason why melee weapons and armor weren't getting cut right and left, and I suspect there were technical limitations behind that, as well as game mechanics. Basically, it meant weapons and armor could stop a lightsaber blow, though it lost the shorting ability. Latter sources change this to cortosis-weave, to distinguish it from pure cortosis and the varying properties of the two. Darth Bane: Path of Destruction accounts for most of the rest of the game of telephone: there it is portrayed as super hard metal with funky energy properties that made most forms of mining useless (and killed people on skin contact), so shitty mine conditions for early Bane were go. Oh, and was common enough to be widely used in starship construction. So entirely the opposite of what it started as.

At this point, we are way past the proliferation problem: every game was tossing cortosis armed opponents at you like candy if you were using a lightsaber so you could do melee combat. And the back translation to non-video games was lacking (because no one wanted to warp the setting that much books wise, aside from Traviss), which makes a definitive answer to 'what do Jedi do when confronted with someone wearing armor of this stuff' hard to answer. And then the comics got in on it, increasing the time it shorted a lightsaber out from 'restart device' to 'several minutes'. This version is outright and completely setting breaking, because it makes lightsabers an idiots weapon to wield, or sufficiently sub-optimal every Jedi should have been carrying a backup weapon. And it started showing up increasingly as the Clone Wars era Dark Hourse comics progressed- I'm not certain if it was just one author or a general trend though. That said, iIt's also one of the points I will positively roast the Legacy comic on (the other is the resurrection of the fucking Force Solar Beam) because they gave an entire fucking organization this. Because... fuck it I have no clue why, its bloody stupid and the Imperial Knights did not need a 'win lightsaber combat forever' weapon.

Sorry for the rant, but that version drives me bonkers, because I really love lightsaber duels, and that version of cortosis removes them as even remotely logical result.

Overall, most of the issues with cortisis and it lining up with the larger verse are solved by scaling its rarity way the hell back- only spec ops forces should have needed the stuff in KotOR anyways, so it easy to justify there, and most of the rest of games can be ignored as 'video game mechanics'. The differences between the ore and the weave can basically be chalked up to alloying properly, assuming you don't want to just go all the way back to the start of the stuff and make it borderline useless- though that ship has largely sailed. The lightsaber shorting properties are something I'm a lot more ambivalent about, but at least in the initial version its more of an additional tactical option that doesn't oblivate others. The latter is just a straight up lightsaber combat 'i win' button, and is ergo terrible.

Headcanon for cortisis:
Ore: The ore is rare as fuck, and quite valuable for doing really wonky things to physics. Small amounts are used in high end starship components, due to said wonkyness. Its also resonate with the Force in some way, because that's just an easier explanation for 'how the fuck does this even work'.

Cortisis-Weave/Alloy: Even rarer, as you need Force users to make the stuff. I mostly go with this as a bit of an explanation for the Jensaarai, seeing as their armor is their thing- and linking it in explicitly to the Force is in keeping with other martial traditions while keeping it seperate. It also explains the rarity of the stuff while the necessary organization can still lay hands on it- mostly force users expecting to face lightsabers.

Refined Cortisis: the shorting stuff. You need a truly talented forger to make the weave and maintain the shorting properties of the ore. It does mean that only the leaders of the Jensaarai will have the full special armor- in my mind, its a mark of masterhood for them. Rare beyond belief: you almost never run into this, which preserves the 'trump card' quality of the material that is so often is used for. It also means that finding someone to make bullets of the stuff is not a simple endevour, and most 'jedi hunters' use other methods.

Phew. This took longer then I thought, I might start responding to stuff now.
 
I will say that from all i have read in the EU the reason that Besker disappears is because after the Mandalorian wars they are stripped of all traces of it. In the days of the Empire they strip mine Besker. In fact Besker got so rare at times that even owning a piece of it was rare.
 
Mace cut Jango's head off with no problems
But Mace did cut right through the fabric bodysuit at the neck, not the armor.
I will say that from all i have read in the EU the reason that Besker disappears is because after the Mandalorian wars they are stripped of all traces of it. In the days of the Empire they strip mine Besker. In fact Besker got so rare at times that even owning a piece of it was rare.
. . . Traviss has the Mandalorians be building first fighters, then capitol ships out of Mandalorian Iron. And every clone or whatever that wanders into Kal Skirata's camp gets their own full suit of it. I think that's just wrong.
 
Also Jango wore Durasteel not Besker.
I think you're kinda missing the point of Kylar's post--Jango is pretty much the exception that proves the inanity of how Beskar was used in the greater EU. Given how omnipresent Beskar is in Traviss's Mandalorian culture, it makes no sense that Jango, held up as an archetypical Mandalorian, wouldn't be covered from head to toe in the stuff, especially at a weak point like the neck. That he isn't armored up the wazoo simply proves that Traviss didn't really think things through with Beskar.
 
I think you're kinda missing the point of Kylar's post--Jango is pretty much the exception that proves the inanity of how Beskar was used in the greater EU. Given how omnipresent Beskar is in Traviss's Mandalorian culture, it makes no sense that Jango, held up as an archetypical Mandalorian, wouldn't be covered from head to toe in the stuff, especially at a weak point like the neck. That he isn't armored up the wazoo simply proves that Traviss didn't really think things through with Beskar.
Actually in the EU Jango after his capture and time as a slave never wore Besker ever again
 
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