You quickly depart from the Strike Cruiser, along with your squad and other squads. You will be deploying to the Civilized World of Falchis, fighting off the Orks in what seems to be a close to planetary WAAAAGH. You won't have much time to focus on the planet itself, so you take the time to review what you know:
- There are 3 primary Hives on the planet: One in the central plains, one at the South Western Coast, and one closer to the Northern Mountain Range. Their names are Order's Keep, Shiraskin's Bounty, and Falchion's Reach respectively.
- The major natural formations are as follows: It is a Pangaean world, only having one major mega-continent, and ocean surrounding it. It also has a long Mountain Range to the North, known as the Falchions. The western part of the continent holds a rather large forest, and the eastern side has a hilly terrain. There is a large number of small cliff faces there, so being careful not to fall is key.
- Falchis does not have a standing Imperial Guard force at the time, having sent it off as a tithe for a crusade. They do have their PDF at 90% effectiveness, which is around 400,000 men.
- They also have a regiment of rough riders, so you can count on support from them.
- The Orks apparently originated at the Hilly region, but have spread to close to 60% of the continent, with Major Strongholds at the North-eastern and South Eastern Corners of the continent.
- From what has been seen, Warboss Throatpuncha is a Kommando and prefers more 'kunning' plans, so be aware of potential sabotage.
- He does have an ally in a Big Mek, so be on alert for heavy vehicles. No Gargants have been spotted yet, but this could change.
- There have been no Ork spaceships observed, so Orbital superiority is guaranteed.
Soon after you finish your mental review, the ship transitions out of the warp, coming to view the world of Falchis. Small pinpricks of light dot the surface, belying the rather lethal nature of them. Harmut gathers you at the launch bay, where you will be taking a Thunderhawk down to the surface. Your squad has 3 zones that you could attend to. The
Big Mek bay, where most of the heavy Ork Armor is being produced, the
Punchin' place, where most of the Ork forces gather for assaults, and the
Sneki rok, where most of the Kommandos gather for missions. The nature of your objective will be wildly different from where you go, so choose wisely.
[] Bringing down the Bay: Deploy to the
Big Mek bay zone, and try to take out the heavy armor production plant. (Reconnaissance/Demolition)
[] Never bring fists to a gun fight: Deploy to the
Punchin' place zone, and try to incite discord by having PDF artillery rain hell down on the Orks. It also wouldn't hurt to 'kill confirm' some of the more powerful Nobs. (Artillery Spotting/Assassination)
[] Not so sneaky anymore: Deploy to the
Sneki rok zone, and attempt to destroy the kommando 'facility'. Also attempt to take out some of the more veteran Kommandos. (Demolition/Assassination)
(AN: You won't be able to KIA the Warboss in any of these 3 zones. A final assault will become available when
2 objectives are complete.)
[DISCLAIMER: This post was brought to you by
warp fuckery of the highest order.]