Sid Meier's Alpha Centauri: Iterations

Voting is open
I'd expect globally significant terraforming efforts to probably be unworkable until enough time has passed for humans to number in the high millions, due to the sheer amount of effort involved in terraforming on that scale.

I had envisioned that certain other factions might have access to technology that is sufficiently advanced to perform localized terraforming that, especially on an island such as your own, could dramatically alter the local ecology in very short order. Something like a forest fire or an earthquake diverting a river.

It is fortunate for us that Chiron doesn't seem to have much in the way of polar ice buildup. Perhaps it's a hotter planet than Earth. Our port freezing up half the year would be inconvenient. Although we'll probably still have to watch out for icebergs when navigating.

As a side note, it just occurred to me that being so close to a pole we'll see wild seasonal variation in how effective solar panels are. Perhaps something like two seasons that are normalish, one season with double production, and one season with nearly none.

Great point. Earth science is not my forte by any means.

Chiron has very little polar ice and is significantly warmer than Planet Earth. While it might become chilly at times, you're not in danger of icing.

One neat thing I like about this project is how it incorporates a wealth of material from other series, even the disappointing Civilization: Beyond Earth.

Thanks. I try to take inspiration from many different sources. Civilization: Beyond Earth is absolutely one of those sources. I really liked their approach to building out one's mission ahead of time by determining what kind of colonists and cargo to take along.

I think it's a near-universal consensus among critics that Beyond Earth's greatest flaw was the decision to move away from character-based factions to explore flatter archetypes (e.g., "the militarist faction," "the religious faction," etc.). Reynolds may have been trying to produce a video game, but somehow it felt like he'd create one to reflect an existing fictional universe that had its own deep lore. The quality of the quotations in each game is incomparable.

@Trenacker, are you familiar with Pandora: First Contact at all? While the story is pretty execrable, the factions are somewhat cartoonish enough to include as joke characters, perhaps.

I'm also familiar with some old fan mods that were created in the early '00s- NetworkNode.org days, if you want inspiration from retro-factions.

And I have my own set that I've been thinking about for a while that I can suggest.

Please feel free to use the space here to float ideas. Use the space. Really make use of the space. More cowbell!

This is a more serious endeavor for me. The allusion to the Kungalooshi is about as far as I go toward silly in this particular creative environment.

In the meantime, I'm going to post my own faction sets, perhaps some of them can be of inspiration.

[Alpha Centauri] Datalinks of the Second Ship

I'm going to take a look right now, but I encourage you to cross-post here. It isn't like I'm using much real estate at the moment, but perhaps that will change as you offer new mana.
 
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In the meantime, I'm going to post my own faction sets, perhaps some of them can be of inspiration.

[Alpha Centauri] Datalinks of the Second Ship

I'm going to start responding to your other thread here since I think it is directly relevant to the ongoing world-building that we've been doing.

The International Federation of Countries is certainly an interesting concept. As has been discussed previously in this space (as well as on the AlphaCentauri2 website), I have drawn considerable inspiration from the unique faction bios on the website that Firaxis created to coincide with the launch of the original game. That work is not considered canon by every fan, but it seems to have suffused my understanding of Reynolds's creation.

One hallmark of the Firaxis bios' style was orphaned references to concepts, events, and even nations that were never explained in any detail. Examples include the Saharan Burst Wars, the William Jefferson Clinton Battlegroup, the Crusader Wars, the Aetherholt Trauma-Function Test, and the Christian States of America. The International Federation of Countries (IFC) is, in my opinion, a chip off the old block.

While my first forum-based matrix game based on Alpha Centauri carefully skirted a backstory for the factions, player demand compelled me to think deeply about the Unity Mission's back history in the years following. For that purpose, I built an alternate history in which the Cold War never ended. It is strewn with references to colonial and ethnic conflict, which is no surprise given my educational background. But I don't see why the IFC would not have a place in that narrative. I immediately think of the "Axis of Evil," only with much better PR. Given the tension between Globalism and Survivalism in the history retold here, maybe the IFC came about not just as a "naturally"-arising countervailing power bloc (e.g., the NATO to the Soviet Union's WARPAC), but draped with cultural overtones of anarcho-libertarianism. I had a friend who once pointed out that the Confederate States of America was terribly misbegotten: a political movement dedicated to the idea of state sovereignty would have had an awful go of trying to achieve unity-of-purpose, even over matters as important as a national army, interstate commerce, and tariffs. Perhaps the IFC had the same hard going.

Michael Garrison is interesting. He seems to possess a military title but is attached to what might be a civilian relief project. His duties are scientific and perhaps political in nature, but not apparently martial. His presence in the Antarctic gives him a possible nexus to St. Germaine, and as a servant of the United Nations he might well have had ties to Pravin Lal. I like the "Settlers" Movement, which perhaps arises in a post-war America. Maybe a cause sponsored by Oscar van de Graaf during his time in government?

On the face of it, a pioneer harmonist is most similar to J.T. Marsh. Both men are drawn by the Call of the Wild. Both take on roles that could be coded as paternalistic. Both have views that lead outside observers to think first of the Gaians. The faction leader quotation points more in the direction of Shoichiro Nagao and the Shapers of Chiron, only as mirror image. Would he be more a Gaian, then? Right now, I could see him as a lieutenant in either the Hunters or the Stepdaughters, though not at the head of a truly distinct faction.

Robin Huxley's Sandhurst association also puts her in a position to have known J.T. Marsh. The allusion to a U.K. crackup is, again, pretty evocative because we just don't have all the details. Am I correct to think that the reference to the Quebec Succession Crisis reflects your efforts to bring Huxley's background in line with the fiction presented here? Maybe Huxley was somebody known to Wasoné Erkins?

I also see hints of Rommel and an apparent nod to Mad Max? The Psych Profile and philosophy read almost identically to Marsh's, which is perhaps unsurprising since both are military types and Huxley apparently shares Marsh's "dum-dum decay" thesis, as you put it. (Here, the glibness really works.) I could see Huxley as a lieutenant in the Hunters of Chiron, though I think she's too similar to Marsh at this point in time.

A Flyboy Faction sounds interesting enough, although I think the game kept us out of the skies to a great extent because, from there, it's natural to look up and think of the stars, while the game had to keep us Planetbound for reasons of design.

Borokhov, as a Slavic second-in-command, begs immediate comparison to Prokhor Zakharov (who, as Prokhor Saratov, began life as a Ukranian), although the former's political overtones are a clear distinguishing feature. After reading the Service Record, it's still hard for me to see what Borokhov's angle is other than as one who is haunted. Are you familiar with the concept of "negarchy" articulated by political scientist Daniel Deudney? His is the idea of a structure of principles and legal frameworks that, much like the United States Constitution, are supposed to bound and preserve the intellectual and political space between hierarchy (authoritarianism) and anarchy. I had a faction leader, Tromp, who was inspired by the idea of political balancing--a quixotic impulse to play "spoiler" against whichever faction seemed to be approaching global hegemony, and Borokhov reminds me very much of that concept. The question to me is why the U.N. would take him into a mission structure. Is he foisted upon them by the FC, like, say, d'Almeida?

With regard to personal connections, as someone operating in conflict zones behind the Iron Curtain, maybe Borokhov would have had intersection with Avitoret Ryang?

Avril Walker's
concept appears to be very original, and I like it very much. It is easy for me to see how she might have secured a posting to the mission as a sort of cultural ambassador. As an apparent advocate of augmented people and seniors, she could have at times had contacts with Zakharov or Pahlavi. Different enough from both Yang and Cohen to be interesting in her own right as an antagonist.
 
One hallmark of the Firaxis bios' style was orphaned references to concepts, events, and even nations that were never explained in any detail. Examples include the Saharan Burst Wars, the William Jefferson Clinton Battlegroup, the Crusader Wars, the Aetherholt Trauma-Function Test, and the Christian States of America. The International Federation of Countries (IFC) is, in my opinion, a chip off the old block.

Definitely. I've tried to use the same allusive style in my own profiles. Economic, subtle world-building is often the best world-building.

For that purpose, I built an alternate history in which the Cold War never ended. It is strewn with references to colonial and ethnic conflict, which is no surprise given my educational background.

Yeah, I quite like how Iterations has its own unique backstory where the Cold War never ended and the European powers never fully decolonized their empires. Maybe the Suez Crisis turned out differently. It also has slight shades of Neuromancer era cyberpunk, what with the Soviets surviving to see the techno-dystopia future. Same with Earth, actually, first written in 1988.

I immediately think of the "Axis of Evil," only with much better PR. Given the tension between Globalism and Survivalism in the history retold here, maybe the IFC came about not just as a "naturally"-arising countervailing power bloc (e.g., the NATO to the Soviet Union's WARPAC), but draped with cultural overtones of anarcho-libertarianism.

I have my conceptions of what the Federated Countries are all about, since my timeline is intended to hew closer to SMAC's original backstory of 21st century dystopia as envisioned in the late '90s. Not really a spoiler since I'm not writing an actual narrative, but one idea I've had is the non-Christian fundamentalist(!) remnants of the last global hegemon is one of the leading powers of the Federation, in defiance of the U.N. who has finally achieved some degree of global governance. It's a very slight nod at sci-fi like Orson Scott Card's Bean Quartet or Chris Moriarty's Spin Control, which has the shambling U.S. as the ultimate rogue state, the final holdout against U.N. rule.

Alternatively, the IFC is to the U.N. what my own conception of the Separatists from Star Wars are to the old Republic: mutual defense and mutual trade, and nothing else. And if you mess with one then you get the entire hornet's nest, rules of war be damned. They hang together because they view the U.N. as having both failed in its mandate to protect, while simultaneously and undeservedly overstepping its bounds.

Now as for your timeline- I've always theorized the existence of a Cold War-era Axis of Pariahs, at least for pulp settings (they'd be great foes for an alternate James Bond). Someone else independently came up with the concept and wrote a great piece of fiction about it. Heck, you can even say that the French were part of this reactionary version of the Non-Aligned Movement- De Gaulle did take France out of NATO for a minute, after all.

I had a friend who once pointed out that the Confederate States of America was terribly misbegotten: a political movement dedicated to the idea of state sovereignty would have had an awful go of trying to achieve unity-of-purpose, even over matters as important as a national army, interstate commerce, and tariffs. Perhaps the IFC had the same hard going.

Oh yeah, the nasty secret about the CSA is that Jefferson Davis was overreaching his authority constantly and flouting his own vaunted constitution. Towards the later part of the war, the governor of Georgia among others were disobeying Richmond's orders.

The IFC in my view would experience similar self-contradictions, but they would smooth it out with un-peacekeeperly firepower. I imagined they would be led by men who weren't simple idealist true-believers, but burn-outs who had been betrayed again and again by the world, and thus distilled their idealism into harsher liquor.

is interesting. He seems to possess a military title but is attached to what might be a civilian relief project. His duties are scientific and perhaps political in nature, but not apparently martial.

You're referring to the Major title? I just figured if all the civvies in the original Unity crew had ranks like Commander or Junior Lieutenant, he could one too. Plus since the ship is ostensibly half under IFC auspices there could be a slight ominous militarist tinge.

I like the "Settlers" Movement, which perhaps arises in a post-war America.

In retrospect I just realized some of the comparatively utopian aspects of Earth clashes with SMAC's actual backstory and the other sci-fi series I'm cribbing from. Basically in the book street crime in the developed world has more or less gone away, due to widespread cheap personal surveillance tech making it easy for the vulnerable to identify hoodlums and report them, and for some reason street gangs become semi-legitimized as competing youth subcultures. (And somehow fighting between them is also ritualized in a semi-legal manner? I need to reread that chapter.) The Settlers are one of the youth subcultures, and they romanticize the pioneer lifestyle because suddenly a ton of virgin arable land has become accessible thanks to global warming melted permafrost. There's at least another faction I will add that is inspired by another youth subculture/street gang from that book.

I haven't thought it too much how it would actually work out in my continuity, but for Iteration I think your idea of them as a post-war movement would work well. There'd be a desire to emigrate from the devastated, crumbling Land of the Free to a new frontier. New manifest destinies.

On the face of it, a pioneer harmonist is most similar to J.T. Marsh. Both men are drawn by the Call of the Wild. Both take on roles that could be coded as paternalistic. Both have views that lead outside observers to think first of the Gaians. The faction leader quotation points more in the direction of Shoichiro Nagao and the Shapers of Chiron, only as mirror image. Would he be more a Gaian, then? Right now, I could see him as a lieutenant in either the Hunters or the Stepdaughters, though not at the head of a truly distinct faction.

Yeah, one of the unfortunate things is that while the Planetary Settlers embody a more masculine tone (even in their original form in Earth, the Settlers are full of macho adolescent swagger), ultimately they fit too well with the Gaians to be a different faction- at least in Iterations where there's already a surplus of factions to choose from. (In my Second Ship continuity they could at least distinguish themselves as having arrived later to the party.) I actually think they might do well among the New Two Thousand as well, to go along with the pioneer vibe. Perhaps they'd be the Green faction within the NTT, militantly pushing back against those who would despoil Planet to claim her, and perhaps Garrison might eventually catch van de Graaf's notice.

's Sandhurst association also puts her in a position to have known J.T. Marsh. The allusion to a U.K. crackup is, again, pretty evocative because we just don't have all the details.

It's pretty uncanny how we both chose the same military academy. And yeah, I intended the idea of Britkanization as pretty vague, though potentially explaining why there's a Free Scotland. (Timeline is a bit messy though, not sure if it fits Deidre being from there.) I had the idea before I read the GURPS supplement with the bit about the royal family getting executed by a leftist revolution. That event is kind of novel, but I haven't consciously integrated it into my work yet.

Am I correct to think that the reference to the Quebec Succession Crisis reflects your efforts to bring Huxley's background in line with the fiction presented here? Maybe Huxley was somebody known to Wasoné Erkins?

Nope, I literally wrote that in 2005. But I think it fits uncannily fits really well with your continuity. (I also wanted an excuse to write Newfoundland as having left Canada.

I also see hints of Rommel and an apparent nod to Mad Max?

I didn't think Rommel, but that's a great link now that you mention it, or Guderian. And yeah, she picks up some of the iconography despite her stay in Australia being far more peaceful.

The Psych Profile and philosophy read almost identically to Marsh's, which is perhaps unsurprising since both are military types and Huxley apparently shares Marsh's "dum-dum decay" thesis, as you put it. (Here, the glibness really works.) I could see Huxley as a lieutenant in the Hunters of Chiron, though I think she's too similar to Marsh at this point in time.

Yeah, I think unfortunately it's another case of not distinct enough to be another faction. But she could have her own agendas. I've actually been thinking a lot about survivalists since I started reading Iterations and revising my old factions, and I think this is how I'd differentiate them:

Iterations
Spartans: Principled, might-makes-right as per canon- but also populated by veterans with legitimate grievances against the U.N. and other Earthly governments.

Holnists: Rabid reactionary wreckers, full of sectarian hatreds and utterly malevolent. A little too close to real life for comfort.

Hunters: Men trying to retvrn to tradition by becoming noble savages, among which ludditism is an agenda.

Second Ship
Spartans: I'm not a fan of how Michael Ely's stories (as so the GURPS supplement and fanfics that followed) make the Spartan revolt a major cause for Planetfall being a disaster. I think that singles out a faction. In my conception of Unity (around 10k people) it'd be too difficult to stowaway an entire faction of armed renegades. I'd rather that Santiago was insubordinate and acted above her pay grade as a mid-ranker, and diverted a big chunk of the security team that was part of a complex series of events where the blame can be more equitably shared among the various faction leaders.I also imagine she didn't formally create the organization until after Planetfall. But other than that, they stand for the same ideology as in canon: building a might makes right society.

Holmsians: Basically Holnists with the serial numbers filed off. Hyper-survivalist prepper accelerationists who embrace the world falling apart to advance their own (reactionary) agendas. Also a little too close to real life for comfort. I think I would follow the book Holnists a little more than yours do by deemphasizing their propensity for sectarianism, and emphasize more of their (Spartan-esque!) fight makes right tendencies, their whole romanticizing the Dark Ages or feudal Japan thing. Also, despite being contributors to the fall of the world, in my continuity they are but one of many many malevolent groups and unlike in The Postman they're not like the one thing that tipped it all over. They're a background threat out of many, more than anything.

Raiders: Nomadic and believing that civilization has gone soft, stagnant. (Despite constant war becoming a fact of life by the 2050s.) But not luddites- their belief is that not only do they have to be the strongest, but the smartest. Technology in of itself does not cause softness, and can be counterbalanced by the rigors of nomadic wilding. I didn't really go into it in the profile, but in addition of being a Foundation fan, Huxley also models her society after Genghis' khanates. Meritocratic, universalist, accepting of advanced technologies - all in the service of conquest. (The Mongols, after all, had some of the most advanced developments in the world - militarily speaking.) So she'd take her speeder tank bands to live off of the soft city-dwellers and make her hordes strong. But, it's for a good cause! It's to reboot civilization better than ever in a few centuries! Which could actually happen because hey Longevity Vaccine.

I could maybe throw in some Fourth Turning into her ideology too but that's a bit overstuffed and too recently chic for my setting. It could however explain why she believes that now is not the time to be sedentary soft, that the current corrupt civilization needs to fall (or be pushed) before a superior one born in the wilderness can take over, establish a golden age, and then rest on its laurels.

So yeah, I envision Huxley's Raiders as wry aggressive barbarian reenactors who disdain Spartan fortress redoubts in favor for the wilds. They also eschew Hunters' reclaiming masculinity and respect for nature aspects in favor of the brutal pragmatism of using Chiron as a training ground. They also have lofty goals of long-term civilizational palingenesis that is hypocritically built upon stealing the resources and knowledge from the actual current societies that produce it. They also have a respect for science and technology, but mostly just to upgrade their horde and to hoard it for the civilization that is to come.

Finally, I imagine Huxley has having a bit of Ulrik's brigand jolly rogue sense of humor. She's not entirely self-unaware about their hypocrisy and barbarity.

A Flyboy Faction sounds interesting enough, although I think the game kept us out of the skies to a great extent because, from there, it's natural to look up and think of the stars, while the game had to keep us Planetbound for reasons of design.

Yeah, I think if it allowed the sky as an additional layer (something that the fantasy mode in Civilization II: Test of Time apparently did) there could be good use for that. I'm still considering if it's feasible to create such a faction, but giving one advantages related to flight might potentially put them too far ahead in the tech tree.

After reading the Service Record, it's still hard for me to see what Borokhov's angle is other than as one who is haunted.

I have to agree, sadly. I suppose his relative colorlessness, and that of the Magistrates, is somewhat of a dark mirror to the moderation and relatively bland-by-being-reasonable nature of Lal and the Peacekeepers. The unfortunate thing for Borokhov is he basically does something similar to Lal as well- he is a devotee to his supranational bloc's philosophies, and he is there to mourn the loss of the previous mission leader personifying that bloc by oh-so graciously assuming control. (Cruz is lost in a way that resemble Garland's assassination, but not identically.)

His is the idea of a structure of principles and legal frameworks that, much like the United States Constitution, are supposed to bound and preserve the intellectual and political space between hierarchy (authoritarianism) and anarchy. I had a faction leader, Tromp, who was inspired by the idea of political balancing--a quixotic impulse to play "spoiler" against whichever faction seemed to be approaching global hegemony, and Borokhov reminds me very much of that concept. The question to me is why the U.N. would take him into a mission structure. Is he foisted upon them by the FC, like, say, d'Almeida?

I think I need to wrap my head around this, but I do like this idea as it might potentially fit in with my previous ideas of the Federation representing a paradoxical group of anti-unification militant governments. Though in my continuity he would be less a spoiler and more of an actual nemesis to Lal. Joke's on him, he'd have to get in line and by the time the Sovereignty arrives everyone is up the tech tree.

By my own legacy plotting the U.N. not only takes him for the mission but also the rival secretary-general of the F.C. (I guess I can retcon it to say that Cruz was a symbolic figurehead at that point.) It's a compromise born out of the treaty, and also a great opportunity for the U.N. to get rid of their enemy's symbol, possibly even before they make it to Chiron, and for the powers in the F.C. to get rid of their meddlesome old king. It's all backstabs in space from there.

And I guess having a powerful player get exiled into a space might be a slight callback to Ender's exile at the end of the first book.

With regard to personal connections, as someone operating in conflict zones behind the Iron Curtain, maybe Borokhov would have had intersection with Avitoret Ryang?

I haven't read that far ahead yet, but perhaps!

As an apparent advocate of augmented people and seniors, she could have at times had contacts with Zakharov or Pahlavi. Different enough from both Yang and Cohen to be interesting in her own right as an antagonist.

Glad you like her character! In Iterations I don't know if there's enough space for her to lead her own faction- though population-wise there's certainly a lot of people to be led, so it's just a matter if there's enough power/money-hoarding fellow elders for her to appeal to. In the meantime, perhaps she could be an interesting power broker type.

Thank you so very much for your detailed considerations! I hope some of this will help provide some inspiration. For my next two factions I'm actually going to have to write entirely new profiles as I had their concepts sketched out but not the leader bios yet, so it'll be interesting. I also only have twelve out of my intended fourteen faction concepts ready, so I need to flesh out two more ideas as well. Hope some of it helps!

Well, I re-posted a revised old one for now. It's from my "second set" of breakaway factions that are a little more high concept and wacky, like SMAX.
 
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Definitely. I've tried to use the same allusive style in my own profiles. Economic, subtle world-building is often the best world-building.

I agree strongly. I never quite realized how strongly some of that "allusive style," as you put it, had influenced my read of the original characters until I arrived on AlphaCentauri2. One commenter just about lost his lunch when I described a conflict dyad between Lal and Santiago rather than Lal and Yang.

Yeah, I quite like how Iterations has its own unique backstory where the Cold War never ended and the European powers never fully decolonized their empires. Maybe the Suez Crisis turned out differently. It also has slight shades of Neuromancer era cyberpunk, what with the Soviets surviving to see the techno-dystopia future. Same with Earth, actually, first written in 1988.

One of the greatest achievements of Alpha Centauri, I feel, is how well it captures the particular cultural preoccupations of the 1990s, including problems that seem so distant, trivial, or even chimerical today: acid rain, human cloning, the future of Communism, the potential for humanitarian intervention to unfurl into New World Order, etc.

Flip that coin, and some of the work done by Brin in The Postman now begins to seem prophetic. Can we perceive contemporary socio-political trends analogous to Holnism? I submit to you that indeed we can. And if you thought the character of Nwabudike Morgan mapped well onto Bill Gates, just wait until you hear about this Elon Musk fellow! We entrusted Gates to manage our information. Will we entrust Musk to take us to the Moon?

There are also problems that Alpha Centauri didn't tackle. At least not directly. I am gratified that we seem to have identified some of the same ones more or less independently. These include the search for a balance between too much hierarchy (Yang) and too much liberty, and the changing face of the masculine ideal. I am particularly proud of the Dreamers of Chiron because they draw inspiration from the new ways we think and talk about mental health and drugs.

I have my conceptions of what the Federated Countries are all about, since my timeline is intended to hew closer to SMAC's original backstory of 21st century dystopia as envisioned in the late '90s. Not really a spoiler since I'm not writing an actual narrative, but one idea I've had is the non-Christian fundamentalist(!) remnants of the last global hegemon is one of the leading powers of the Federation, in defiance of the U.N. who has finally achieved some degree of global governance. It's a very slight nod at sci-fi like Orson Scott Card's Bean Quartet or Chris Moriarty's Spin Control, which has the shambling U.S. as the ultimate rogue state, the final holdout against U.N. rule.

In graduate school, I had a "feel-my-brain-getting-bigger" moment when a fellow student surmised that the United States was the world's worst norms-breaker, whereas Russia and China rather scrupulously championed the consensus of 1648: the Prince may do as he pleases within the bounds of his own domain.

I have always been fascinated by pariah states, from Israel, South Vietnam, and Taiwan to South Africa, Yugoslavia, and Rhodesia.

Since I am interested in the question of what someone might do if given great power, I once wrote a piece of fiction in which a Kryptonian, like Superman, fell to Earth not in the United States or the Soviet Union, but in the Adriatic, not far from the shores of Tito's Frankenstein. In the end, laser vision and super-strength could not compel man to spare his fellow man.

Alternatively, the IFC is to the U.N. what my own conception of the Separatists from Star Wars are to the old Republic: mutual defense and mutual trade, and nothing else. And if you mess with one then you get the entire hornet's nest, rules of war be damned. They hang together because they view the U.N. as having both failed in its mandate to protect, while simultaneously and undeservedly overstepping its bounds.

Now as for your timeline- I've always theorized the existence of a Cold War-era Axis of Pariahs, at least for pulp settings (they'd be great foes for an alternate James Bond). Someone else independently came up with the concept and wrote a great piece of fiction about it. Heck, you can even say that the French were part of this reactionary version of the Non-Aligned Movement- De Gaulle did take France out of NATO for a minute, after all.

An early set of notes refers to a Raul Ortega (the name of a favorite character in one of Loren L. Coleman's MechWarrior: Dark Age entries) who leads a faction inspired by the Brotherhood of Nod and comprised in large part of settlers from Yugoslavia, Israel, South Lebanon, South Africa, and Taiwan.

In my continuity, France does absolutely act as the shepherd of a "Non-Aligned Movement," upstaging Tito, Nehru, Nasser, and Sukarno.

The IFC in my view would experience similar self-contradictions, but they would smooth it out with un-peacekeeperly firepower. I imagined they would be led by men who weren't simple idealist true-believers, but burn-outs who had been betrayed again and again by the world, and thus distilled their idealism into harsher liquor.

I feel that the interesting feature of the IFC is its ability to impact the Unity's construction timetable, less so its potential politics. Presumably, its members are making common cause out of necessity, not a shared politics. "I will do business with you because you will do business with me."

You're referring to the Major title? I just figured if all the civvies in the original Unity crew had ranks like Commander or Junior Lieutenant, he could one too. Plus since the ship is ostensibly half under IFC auspices there could be a slight ominous militarist tinge.

I like the ominous tinge.

Yeah, one of the unfortunate things is that while the Planetary Settlers embody a more masculine tone (even in their original form in Earth, the Settlers are full of macho adolescent swagger), ultimately they fit too well with the Gaians to be a different faction- at least in Iterations where there's already a surplus of factions to choose from. (In my Second Ship continuity they could at least distinguish themselves as having arrived later to the party.) I actually think they might do well among the New Two Thousand as well, to go along with the pioneer vibe. Perhaps they'd be the Green faction within the NTT, militantly pushing back against those who would despoil Planet to claim her, and perhaps Garrison might eventually catch van de Graaf's notice.

The Planetary Settlers have that je ne sais quoi of the Pioneer Scouts in Fallout 76, complete with the stark, raving McCarthyism.

Who ventures first back across the American Heartland? Who plunges with least hesitation into the depths of the sea? Who leads the way up to the Moon or into the Belt?

It's pretty uncanny how we both chose the same military academy.

To be fair, there are only so many such institutions in any one country.

Nope, I literally wrote that in 2005. But I think it fits uncannily fits really well with your continuity. (I also wanted an excuse to write Newfoundland as having left Canada.

Ah! I was wondering why you alluded to the Battle of Montreal as a victory for the loyalists.

Iterations
Spartans: Principled, might-makes-right as per canon- but also populated by veterans with legitimate grievances against the U.N. and other Earthly governments.

My Spartans are enchanted by this idea that either an unreadiness or an unwillingness to fight are to blame for the collapse of orderly society back on Earth. "We let the bullies take our lunch money," if you will.

For Erkins, the U.N. is bad because, to paraphrase the Reverend Dr. Martin Luther King, Jr., it was "more devoted to 'order' than to justice; [...] prefers a negative peace which is the absence of tension to a positive peace which is the presence of justice; [...] says 'I agree with you in the goal you seek, but I can't agree with your methods of direct action;' [...and] paternalistically feels [it] can set the timetable for another man's freedom."

Holnists: Rabid reactionary wreckers, full of sectarian hatreds and utterly malevolent. A little too close to real life for comfort.

The Holnist hate governments because it puts a positive claim on their energies, insisting upon civic engagement, or at least the contribution of taxes. The Holnist doesn't recognize the good that government does because doing so would undermine the Holnist's insistence that he has assumed no social debts but is in fact a social creditor. The Holnist finds fault in others to thereby excuse fault in himself. And I use masculine pronouns for a reason.

Hunters: Men trying to retvrn to tradition by becoming noble savages, among which ludditism is an agenda.

Yes.

Spartans: I'm not a fan of how Michael Ely's stories (as so the GURPS supplement and fanfics that followed) make the Spartan revolt a major cause for Planetfall being a disaster. I think that singles out a faction. In my conception of Unity (around 10k people) it'd be too difficult to stowaway an entire faction of armed renegades. I'd rather that Santiago was insubordinate and acted above her pay grade as a mid-ranker, and diverted a big chunk of the security team that was part of a complex series of events where the blame can be more equitably shared among the various faction leaders.I also imagine she didn't formally create the organization until after Planetfall. But other than that, they stand for the same ideology as in canon: building a might makes right society.

I've tended to present the Unity's misfortunes as the consequence of a circular firing squad.

Santiago stowed away with her hundreds, but Landers came with his hundreds, and Morgan with his dozens, while Zakharov plainly disobeyed Garland and d'Almeida, who knew first that the drain could not be stoppered up, received later much blame for the trip down the pipes.

Holmsians: Basically Holnists with the serial numbers filed off. Hyper-survivalist prepper accelerationists who embrace the world falling apart to advance their own (reactionary) agendas. Also a little too close to real life for comfort. I think I would follow the book Holnists a little more than yours do by deemphasizing their propensity for sectarianism, and emphasize more of their (Spartan-esque!) fight makes right tendencies, their whole romanticizing the Dark Ages or feudal Japan thing. Also, despite being contributors to the fall of the world, in my continuity they are but one of many many malevolent groups and unlike in The Postman they're not like the one thing that tipped it all over. They're a background threat out of many, more than anything.

100%.

Raiders: Nomadic and believing that civilization has gone soft, stagnant. (Despite constant war becoming a fact of life by the 2050s.) But not luddites- their belief is that not only do they have to be the strongest, but the smartest. Technology in of itself does not cause softness, and can be counterbalanced by the rigors of nomadic wilding. I didn't really go into it in the profile, but in addition of being a Foundation fan, Huxley also models her society after Genghis' khanates. Meritocratic, universalist, accepting of advanced technologies - all in the service of conquest. (The Mongols, after all, had some of the most advanced developments in the world - militarily speaking.) So she'd take her speeder tank bands to live off of the soft city-dwellers and make her hordes strong. But, it's for a good cause! It's to reboot civilization better than ever in a few centuries! Which could actually happen because hey Longevity Vaccine.

Have you read far enough to encounter the Human Ascendancy and Tamineh Pahlavi? Huxley seems to exist in an intellectual space that is partly Pahlavi's and partly Marsh's when you orient her in my continuity.

I could maybe throw in some Fourth Turning into her ideology too but that's a bit overstuffed and too recently chic for my setting. It could however explain why she believes that now is not the time to be sedentary soft, that the current corrupt civilization needs to fall (or be pushed) before a superior one born in the wilderness can take over, establish a golden age, and then rest on its laurels.

So yeah, I envision Huxley's Raiders as wry aggressive barbarian reenactors who disdain Spartan fortress redoubts in favor for the wilds. They also eschew Hunters' reclaiming masculinity and respect for nature aspects in favor of the brutal pragmatism of using Chiron as a training ground. They also have lofty goals of long-term civilizational palingenesis that is hypocritically built upon stealing the resources and knowledge from the actual current societies that produce it. They also have a respect for science and technology, but mostly just to upgrade their horde and to hoard it for the civilization that is to come.

Marsh's people also view Chiron as a "training ground," if you will. They're trying to reach apotheosis by confronting Planet on its own terms--quite literally, at times. Roland Tembo from Jurassic Park: The Lost World is a nice example of someone imbued with this kind of ethos.

The Tomorrow Initiative (Sathieu Metrion) is all about taking other people's knowledge.

I have to agree, sadly. I suppose his relative colorlessness, and that of the Magistrates, is somewhat of a dark mirror to the moderation and relatively bland-by-being-reasonable nature of Lal and the Peacekeepers. The unfortunate thing for Borokhov is he basically does something similar to Lal as well- he is a devotee to his supranational bloc's philosophies, and he is there to mourn the loss of the previous mission leader personifying that bloc by oh-so graciously assuming control. (Cruz is lost in a way that resemble Garland's assassination, but not identically.)

I have trouble seeing Borokhov's ideology. He felt more to me like a victim of PTSD.

Glad you like her character! In Iterations I don't know if there's enough space for her to lead her own faction- though population-wise there's certainly a lot of people to be led, so it's just a matter if there's enough power/money-hoarding fellow elders for her to appeal to. In the meantime, perhaps she could be an interesting power broker type.

Thank you so very much for your detailed considerations! I hope some of this will help provide some inspiration. For my next two factions I'm actually going to have to write entirely new profiles as I had their concepts sketched out but not the leader bios yet, so it'll be interesting. I also only have twelve out of my intended fourteen faction concepts ready, so I need to flesh out two more ideas as well. Hope some of it helps!

Well, I re-posted a revised old one for now. It's from my "second set" of breakaway factions that are a little more high concept and wacky, like SMAX.

I'm inclined to introduce your characters into my continuity as yet-unmet survivors of the Unity. They mostly track too closely to the political situation on Earth at the time of Unity's departure to take them as far back as the Chiron Probe or to leap them far ahead so that they arrive with a follow-on expedition.
 
Since I am interested in the question of what someone might do if given great power, I once wrote a piece of fiction in which a Kryptonian, like Superman, fell to Earth not in the United States or the Soviet Union, but in the Adriatic, not far from the shores of Tito's Frankenstein. In the end, laser vision and super-strength could not compel man to spare his fellow man.

That might be quite posting. Would be interesting to see how Superman holds up in a middling society.

I feel that the interesting feature of the IFC is its ability to impact the Unity's construction timetable, less so its potential politics. Presumably, its members are making common cause out of necessity, not a shared politics. "I will do business with you because you will do business with me."

It does add intrigue and explain why the final product ended up so rivened with mutually mistrustful scoundrels each with its own agenda. If the Unity was built between two formerly warring blocs forced to cooperate, but without their past hatchets buried, the more potential conflict.

For Erkins, the U.N. is bad because, to paraphrase the Reverend Dr. Martin Luther King, Jr., it was "more devoted to 'order' than to justice; [...] prefers a negative peace which is the absence of tension to a positive peace which is the presence of justice; [...] says 'I agree with you in the goal you seek, but I can't agree with your methods of direct action;' [...and] paternalistically feels [it] can set the timetable for another man's freedom."

Makes sense. They see them as hypocrites.

The Holnist hate governments because it puts a positive claim on their energies, insisting upon civic engagement, or at least the contribution of taxes. The Holnist doesn't recognize the good that government does because doing so would undermine the Holnist's insistence that he has assumed no social debts but is in fact a social creditor. The Holnist finds fault in others to thereby excuse fault in himself. And I use masculine pronouns for a reason.

Got it, so they're extreme civil libertarians idolizing the untreaded upon Jeffersonian yeoman lifestyle. Andrew Jackson brigades, basically. I think mine follow the book's Neo-feudalist wreckers more, but admittedly that segment of hyper-survivalists is getting crowded, since the Spartans already have a hold on that space of building a might makes right society.

Santiago stowed away with her hundreds, but Landers came with his hundreds, and Morgan with his dozens, while Zakharov plainly disobeyed Garland and d'Almeida, who knew first that the drain could not be stoppered up, received later much blame for the trip down the pipes.

Unity having 400k passengers, even if a ton were lost during Planetfall, is quite something to behold. And your descriptions of the ship make it sound like a sprawling Battlestar Galactica, so large that one person could spend a lifetime wandering through its corridors, had the ship survived. Definitely a larger scale than most other depictions of SMAC, but lends itself to hosting more factions than just 7-14. And as grimdark as the portrayal is, I like how much of a clusterfuck Planetfall became, with just absolute failures on every level and so many dueling agendas.

Have you read far enough to encounter the Human Ascendancy and Tamineh Pahlavi? Huxley seems to exist in an intellectual space that is partly Pahlavi's and partly Marsh's when you orient her in my continuity.

I think they share some goals, but the Raiders are agnostic on matters of biological augmentation, as they view cultural superiority via a warlike nomadic instead of peaceful sedentary lifestyle as of prime importance. Pahlavi is more gene-focused than Huxley is, despite her namesake. Also the Raiders' lifestyle is inherently parasitic and focused on conquest, at least in the immediate centuries- they do not sow, or at least they'd prefer not to. Not to say they wouldn't have areas of agreement. As the khans incorporated siege engineers from China and administrators from the western Muslim states into their empires, the Raiders would be pragmatic enough to cooperate now and then, with their thumb on the scales.

In the context of Iterations, perhaps Huxley would work as one of Marsh's more peculiar and quirky subordinates, espousing rather curious views and harboring some radical designs...

Marsh's people also view Chiron as a "training ground," if you will. They're trying to reach apotheosis by confronting Planet on its own terms--quite literally, at times. Roland Tembo from Jurassic Park: The Lost World is a nice example of someone imbued with this kind of ethos.

Right, I think it's useful to reflect on how harsh the planet is, even just as a harsh environment even before one considers the perilous wildlife. I think your story does a good job of conveying that struggle, and why it would drive people to try to commune with it not through feel-good environmentalism, but romanticist survivalism. And that could also help to explain why there can be multiple survivalist factions beyond the Spartans (though that's also explained by the breakdown of mission control).

I have trouble seeing Borokhov's ideology. He felt more to me like a victim of PTSD.

He's a true believer in the principles of the IFC. Unfortunately, the ideology of the IFC is somewhat vague and self-contradictory, and so right now all I have is "dark, disillusioned, militaristic version of the U.N." That said, I'm also a big fan of the Interstellar Concordium, that Mirror Universe-esque version of the Federation that happens to exist outside of a Mirror Universe (not that Starfleet Battles/Starfleet Command is exactly canon). I rather like the concept of "the good guys, but desperately flawed, with a tendency towards violence or authoritarianism in pursuit of good guy goals."

I'm inclined to introduce your characters into my continuity as yet-unmet survivors of the Unity. They mostly track too closely to the political situation on Earth at the time of Unity's departure to take them as far back as the Chiron Probe or to leap them far ahead so that they arrive with a follow-on expedition.

Great to hear! Thoughts on Seneca?
 
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Trenacker said:
I once wrote a piece of fiction in which a Kryptonian, like Superman, fell to Earth not in the United States or the Soviet Union, but in the Adriatic, not far from the shores of Tito's Frankenstein. In the end, laser vision and super-strength could not compel man to spare his fellow man.
? Is this a comment on the Balkans?

Strategos' Risk said:
Right, I think it's useful to reflect on how harsh the planet is, even just as a harsh environment even before one considers the perilous wildlife. I think your story does a good job of conveying that struggle, and why it would drive people to try to commune with it not through feel-good environmentalism, but romanticist survivalism. And that could also help to explain why there can be multiple survivalist factions beyond the Spartans (though that's also explained by the breakdown of mission control).
I think also, every faction would have to adopt some survivalist rhetoric/mindset in the early days. Even in SMAC, this is reflected in your starting social engineering: "Frontier" politics, "Simple" economics, "Survival" value. As a faction secures its position and moves towards loftier goals, this could cause resentment among those who disagree with the loftier goals and want to keep things the way they were in the colony's earlier years.
 
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I think also, every faction would have to adopt some survivalist rhetoric/mindset in the early days. Even in SMAC, this is reflected in your starting social engineering: "Frontier" politics, "Simple" economics, "Survival" value. As a faction secures its position and moves towards loftier goals, this could cause resentment among those who disagree with the loftier goals and want to keep things the way they were in the colony's earlier years.

Makes sense to me- in terms of lore it'd be interesting to have factions that don't want to leave those initial Social Engineering choices. Even more interesting in its unlikelihood, I wonder if it's possible to mod factions that have the mechanics to incentivize keeping one or more of the starting SE defaults. Though my faction concepts have likely strayed from being playable factions at this point.

But I don't think that's a bad thing- I think the game, over two decades old at this point, can't exactly capture all of the fan ideas. For instance, how would you give mechanics to the Dreamers of Chiron that would emphasize their decadence and Jungian obsessions? Or how would you differentiate the New State's brand of tyranny from the Hive's? As venerable as SMAC's mechanics are, and still fun for today, I think some of these fan factions are better suited to be modded into modern games, though I'm not sure which ones would be the best fit.

If only it was possible to model the struggle for Chiron in a Paradox grand strategy game, but I think as extensible as their engine is, that genre is too different from the traditional 4X experience of starting from scratch and building an empire from there, as opposed to starting with a map that's already mostly filled out.

@Trenacker instead of reposting revised content that I've previously written, I think I'm going to actually write out profiles for the remaining three factions from my "first" set, so I won't be spamming this thread with that material for now. But I do have other links to offer if you're interested. They wouldn't even be faction concepts, though I have some written by others that I could recommend.

One last thing about the IFC/U.N. dichotomy. I think it might also be thought of a minor trope (don't think anyone's actually cataloged it yet) of having a future Earth war between vague international blocs without much ideology to differentiate them. Maybe Front Mission and some of the Gundam series would count? It does seem to pop up occasionally- I tried watching Gen:Lock recently and was struck how it has the democratic Polity (which includes America, and the U.N.) vs. the sinister Union. And in these conflicts, in contrast to Second Cold War scenarios where there's a semblance of reflecting real-world geopolitical anxieties, even in the far future Starlancer where the democratic U.S., Europeans, and Japanese fight against the dastardly Russians, Chinese, and Middle Easterners, the blocs are often arbitrary and don't reflect present-day politics or cultures at all.

One example besides Gen:Lock I could think of is the transhuman cyberpunk RPG Nova Praxis setting, which contains backstory about a colorless cold war (how's that for a TVTropes page name?) between a Federation and an Alliance which goes hot, devastates Earth, and are subsequently replaced by- a Coalition.

~2060: Another version of the Earth Unification Act fails by only a small margin. Seventeen countries continue to maintain their independence from the growing number of nations supporting the merger. Among the more adamant naysayers are the United States, Switzerland, Brazil, and Germany.

~2062: Despite the hold-outs, many of the more influential nations pushing for the implementation of the EUA band together to form the United Federation of Earth, or simply The Federation. Dealings between Federation and non-Federation nations grow cold.

~2070: The USA, Brazil, and Italy lead the way in forming the National Freedom Alliance, or simply the Alliance. These three nations, along with the remaining nations not already members of the Federation, band together in an attempt to foster cheaper and more efficient trade between Alliance members. All Alliance members withdraw from UNED.

So yeah, a mostly incoherent setup, but maybe not so bad to prevent the setting from feeling dated. Though I enjoy how SMAC has become somewhat retro-futuristic.
 
That might be quite posting. Would be interesting to see how Superman holds up in a middling society.

Unfortunately, I don't have a copy of that material. It was many years ago now and many hard drives past.

It does add intrigue and explain why the final product ended up so rivened with mutually mistrustful scoundrels each with its own agenda. If the Unity was built between two formerly warring blocs forced to cooperate, but without their past hatchets buried, the more potential conflict.

In this continuity, the Unity spent decades under construction. During that time, the U.N. itself experienced radical changes in membership composition and ideological proclivity, alternating between periods of ecumenicism, interventionism, and studied disinterest in the internal affairs of member states. The Cold War waxed and waned by turns.

At times, the Unity was a pet project of either Great Power bloc, but for long stretches when the U.N. was out-of-favor with both Washington and Moscow, it was also a vanity project on life support. The U.N. stooped at times to taking funds from the Non-Aligned Movement, transnational criminal movements and private donors, each of which demanded enduring and impactful adjustments to mission design.

The crew was lousy with infiltrators. It was an open secret that the screening process failed repeatedly to keep out Holnists, Kellerites, and other ideologues of every conceivable stripe.

Makes sense. They see them as hypocrites.

Correct. And dangerously naive ones, at that. Erkins in particular feels that the United Nations was captured by a strain of thinking that implicitly and explicitly privileged complainants against sitting governments. For the U.N., it was simply a matter of faith that if some Quebecois were calling for independence, they spoke for all Quebecois, and, moreover, that the independence movements were acting in good faith rather than as the cats' paws of the French or the Soviets.

Got it, so they're extreme civil libertarians idolizing the untreaded upon Jeffersonian yeoman lifestyle. Andrew Jackson brigades, basically. I think mine follow the book's Neo-feudalist wreckers more, but admittedly that segment of hyper-survivalists is getting crowded, since the Spartans already have a hold on that space of building a might makes right society.

having 400k passengers, even if a ton were lost during Planetfall, is quite something to behold. And your descriptions of the ship make it sound like a sprawling Battlestar Galactica, so large that one person could spend a lifetime wandering through its corridors, had the ship survived. Definitely a larger scale than most other depictions of SMAC, but lends itself to hosting more factions than just 7-14. And as grimdark as the portrayal is, I like how much of a clusterfuck Planetfall became, with just absolute failures on every level and so many dueling agendas.

Yes. Because of the staged approach to construction, Unity also utilized systems and equipment that were already archaic by the time the last crew members entered stasis. Like building a starship today using technology from no time more recent than 1972. Some of the crew received intensive classroom and practical training to make them expert in the operation of it, but, as budgets tightened, others did not.

I think they share some goals, but the Raiders are agnostic on matters of biological augmentation, as they view cultural superiority via a warlike nomadic instead of peaceful sedentary lifestyle as of prime importance. Pahlavi is more gene-focused than Huxley is, despite her namesake. Also the Raiders' lifestyle is inherently parasitic and focused on conquest, at least in the immediate centuries- they do not sow, or at least they'd prefer not to. Not to say they wouldn't have areas of agreement. As the khans incorporated siege engineers from China and administrators from the western Muslim states into their empires, the Raiders would be pragmatic enough to cooperate now and then, with their thumb on the scales.

In the context of Iterations, perhaps Huxley would work as one of Marsh's more peculiar and quirky subordinates, espousing rather curious views and harboring some radical designs...

In my continuity, the Nautilus Pirates are most similar to this concept. The issue I confronted is that the establishment of permanent communities of parasitic actors presumes the existence of established and enduring trade.

Some of Marsh's followers probably do go to the Mad Max route over time, though he would be strongly opposed to it. I assume independent raider types do ultimately emerge on the highways, byways, and trackways of Chiron. If put before a magistrate, they might sing a song of Darwin or Holn.

He's a true believer in the principles of the IFC. Unfortunately, the ideology of the IFC is somewhat vague and self-contradictory, and so right now all I have is "dark, disillusioned, militaristic version of the U.N." That said, I'm also a big fan of the Interstellar Concordium, that Mirror Universe-esque version of the Federation that happens to exist outside of a Mirror Universe (not that Starfleet Battles/Starfleet Command is exactly canon). I rather like the concept of "the good guys, but desperately flawed, with a tendency towards violence or authoritarianism in pursuit of good guy goals."

I confess to not having yet worked through your links, which is something I have put on my schedule for tomorrow (Sunday).

Are we talking a New World Order-type situation, or really just altruism run wild in the form of never-ending nation-building? Robocop was a terrible constable.

Great to hear! Thoughts on Seneca?

I have yet to complete the last two posts on the "Second Ship" thread.

Is this a comment on the Balkans?

Correct.

I think also, every faction would have to adopt some survivalist rhetoric/mindset in the early days. Even in SMAC, this is reflected in your starting social engineering: "Frontier" politics, "Simple" economics, "Survival" value. As a faction secures its position and moves towards loftier goals, this could cause resentment among those who disagree with the loftier goals and want to keep things the way they were in the colony's earlier years.

Absolutely. I feel similarly.

Makes sense to me- in terms of lore it'd be interesting to have factions that don't want to leave those initial Social Engineering choices. Even more interesting in its unlikelihood, I wonder if it's possible to mod factions that have the mechanics to incentivize keeping one or more of the starting SE defaults. Though my faction concepts have likely strayed from being playable factions at this point.

But I don't think that's a bad thing- I think the game, over two decades old at this point, can't exactly capture all of the fan ideas. For instance, how would you give mechanics to the Dreamers of Chiron that would emphasize their decadence and Jungian obsessions? Or how would you differentiate the New State's brand of tyranny from the Hive's? As venerable as SMAC's mechanics are, and still fun for today, I think some of these fan factions are better suited to be modded into modern games, though I'm not sure which ones would be the best fit.

If only it was possible to model the struggle for Chiron in a Paradox grand strategy game, but I think as extensible as their engine is, that genre is too different from the traditional 4X experience of starting from scratch and building an empire from there, as opposed to starting with a map that's already mostly filled out.

I wish it was possible to do more with the game's base code. I think the Civilization II legacy engine is actually the perfect fit for a game of this type.

@Trenacker instead of reposting revised content that I've previously written, I think I'm going to actually write out profiles for the remaining three factions from my "first" set, so I won't be spamming this thread with that material for now. But I do have other links to offer if you're interested. They wouldn't even be faction concepts, though I have some written by others that I could recommend.

I'm absolutely thrilled to have creative collaboration, so please do share.

@TrenackerOne last thing about the IFC/U.N. dichotomy. I think it might also be thought of a minor trope (don't think anyone's actually cataloged it yet) of having a future Earth war between vague international blocs without much ideology to differentiate them. Maybe Front Mission and some of the Gundam series would count? It does seem to pop up occasionally- I tried watching Gen:Lock recently and was struck how it has the democratic Polity (which includes America, and the U.N.) vs. the sinister Union. And in these conflicts, in contrast to Second Cold War scenarios where there's a semblance of reflecting real-world geopolitical anxieties, even in the far future Starlancer where the democratic U.S., Europeans, and Japanese fight against the dastardly Russians, Chinese, and Middle Easterners, the blocs are often arbitrary and don't reflect present-day politics or cultures at all.

One example besides Gen:Lock I could think of is the transhuman cyberpunk RPG Nova Praxis setting, which contains backstory about a colorless cold war (how's that for a TVTropes page name?) between a Federation and an Alliance which goes hot, devastates Earth, and are subsequently replaced by- a Coalition.

So yeah, a mostly incoherent setup, but maybe not so bad to prevent the setting from feeling dated. Though I enjoy how SMAC has become somewhat retro-futuristic.
[/QUOTE]

Something of this nature probably did happen as humanity colonized the Sol system in parallel with finalizing the Unity Mission for launch. The Expanse is more my template than Gundam, if that helps get us on the same page.

My storytelling is well beyond the "allusive" in many areas, so "war between vague international blocs" is possible, but it will have to be sandwiched between periods of "war between explicitly-defined international blocs."

In the grand ideological tradition of Alpha Centauri, I imagine continuing conflict between Capitalist Democracy and Soviet-style Communism. Everything else is pushed through that forcing function: the natural tension between "Inner" and "Outer" planets (à la The Expanse), between self-determination and colonialism, etc.

If this sounds artificial, it's by design. Alpha Centauri explores stylized and structured ideology. For the Morganites, "capitalism" is always on. For the Gaians, everything is about harmony and disharmony of systems, and so on.
 
@Trenacker I see that you are back talking about this world again. I wonder how your literary recovery is going and when you will be able to resume the quest game? After all for me, the best part of worldbuilding in quests is seeing how players choose to interact with the characters and settings they encounter in the quest.
 
@Trenacker I see that you are back talking about this world again. I wonder how your literary recovery is going and when you will be able to resume the quest game? After all for me, the best part of worldbuilding in quests is seeing how players choose to interact with the characters and settings they encounter in the quest.

In terms of my literary recovery, assume we're in the author pre-launch phase and that fueling has begun.

Can the readers do anything to help me get ready to pick up the threads of the story again? What specific scenes are you looking forward to? What outstanding questions do you expect to be answered in the near future?
 
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One of the big threads I am interested in is establishing our notions of justice and what we will consider acceptable behavior between factions and people on this world. The readers and Lal decided to march on the Relief Station to save it from the pirates, reannexed a colony that we had previously allowed to grudgingly go independent, arrested Dole Yudikon, and had decided to place him on trial for his behavior as the independent leader of the Straun Relief Station for crimes under the U.N. Charter.

I think the vote did not close out but the majority had picked Bruce King as prosecutor and his angle focusing on Yudikon's conduct as leader of Relief Station instead of focusing on his rebellious conduct or his claim and theft of supplies at Warm Welcome. The outstanding questions is did Dole Yudikon actually anything legally wrong at Relief Station? Can we credibly try Yudikon under the dissolved UN Mission Unity Charter or our new UN Charter? Is this trial an act of impartial justice or is this trial victor's justice? And even if this trial is victor's justice, perhaps it is still a necessary act for everybody to move on? Will the trial become a precedent for future interactions with other factions? These are some the outstanding questions I am interested in.
 
Can the readers do anything to help me get ready to pick up the threads of the story again? What specific scenes are you looking forward to? What outstanding questions do you expect to be answered in the near future?

Near-med future thoughts:
Determining what direction to take the colony once immediate threats have more or less been resolved
How the colony will deal with peer-level factions, not unorganized attackers or internal rebels, especially those whose values are antithetical to the UN Charter. What's been happening with various factions that have dangling threads from the decisions made during pre-landing.
Anything and everything related to Strange Alien Biology as a probable link towards the endgame
 
In my continuity, the Nautilus Pirates are most similar to this concept. The issue I confronted is that the establishment of permanent communities of parasitic actors presumes the existence of established and enduring trade.

Makes sense given that I basically just came up with the Raiders because at the time I thought that there should be a faction named that, if there were already Pirates. And afterwards I retroactively gave them a motive for their parasitism that's a little more grandiose than the Pirates' jolly roger LARPing/ crypto-ecological love for the ocean.

Are we talking a New World Order-type situation, or really just altruism run wild in the form of never-ending nation-building? Robocop was a terrible constable.

I think my original idea was a group of nations that decided, "the U.N. has failed, they must leave us alone. Our confederation of states alone has the wherewithal to ensure peace, and we are not afraid to enforce it with a sword." Actually the more I try to describe it the more it sounds like I'm reinventing Erkins' grievances against the U.N. except with international actors.

I'm absolutely thrilled to have creative collaboration, so please do share.

Will do, I can post some more next week. I've recently found some archives of old early-'00s custom factions from NetworkNode.org and similar sites, some of which might be of interest.

My storytelling is well beyond the "allusive" in many areas, so "war between vague international blocs" is possible, but it will have to be sandwiched between periods of "war between explicitly-defined international blocs."

Right, which is probably why the IFC probably doesn't fit into Iterations. Unless it was a predecessor organization or alliance that ended up falling apart or became absorbed/evolved into something else? Or perhaps Borokhov's militarists are not representatives of a legitimate organization, but yet another anti-U.N. internationalist movement? Given how his faction is pretty ill-defined maybe he wouldn't fit here.
 
Can the readers do anything to help me get ready to pick up the threads of the story again? What specific scenes are you looking forward to? What outstanding questions do you expect to be answered in the near future?
I was looking forward to how the colony develops culturally after we are out of crisis mode. Dealing with dissent and debate when the other side is not just a power hungry secessionist but a loyal community member who thinks different things need to be prioritized or go in a different direction.

Or when (if) we step back from being a dictator so much how much power will democratic assembly's have. Will they need to approve our actions, if so what types? Will we put in elected positions or keep the flat direct democracy structure in assemblies. Not to mention when we stat getting evidence the planet is alive. Does that give it rights? is it protected under animal cruelty laws? Or is it a person?
 
The sheer size of the Unity crew in this continuity probably lets us introduce most of the desired faction diversity without the bother of a second expedition, though we also have the Pathfinder Probe to fall back on.

Seneca ar-Ra'i is quite an interesting character. Here are some of my questions:
  • What was the nature of Seneca's relationship to bint Ali? Did Seneca accept her offer of patronage from a place of cynicism or were the two kindred spirits? It is implied that bint Ali was a regime dissident who sought Seneca's involvement in the same resistance movement. Did Seneca reject her entreaties, just as he did those of his peers?
  • What were the expectations of Seneca's parents? Did they feel he had aspirations unbecoming for a person of his station? Did they worry about the backlash his high profile could trigger for both them and himself?
  • I see a duality to Seneca. He doesn't appear to have been interested in resistance during his youth as much as in service, but once on Alpha Centauri, he appears to have all the hallmarks of the "trouble genius." Did something happen to change his outlook on life, or have I missed context clues in his backstory?
  • What kind of a failure was Almeisan City? By this I mean, did its troubles go beyond the realm of finance?
I have to say that the character that emerges from the Psych Profile doesn't fit the preconceptions I built while reading the Service Record. He almost sounds like Serge from the Beverly Hills Cop franchise: a man who takes himself and his interests with the utmost seriousness and takes it for granted that everyone else wants to do the same.

My first (wrong, I think) reaction to Seneca reminds me vaguely of a character named Singh. Formerly a prison warden in India, he becomes obsessed with the idea of adjusting behavior through precise management of environmental stimuli. The faction takes planned communities to their extreme, organizing virtually every aspect of life, until it turns the corner and goes in the direction of the Human Hive/Labyrinth. The bureaucracy that expands to meet the needs of the expanding bureaucracy, you see.

The whole "neoclassical visionary" thing trips a completely different wire. I developed a very preliminary idea for a faction based on the Greco-Roman ideals of personal excellence. The "Diadochi." Better living through continuous cultural celebration of the kind Walt Disney imagined for his Experimental Prototype Community of Tomorrow. I think Seneca is much more a child of this philosophy than of the U.N., though if I had to pick a landing site for him on the continuum of the seven original factions, I also would have left him with the Peacekeepers. The hedonistic impulses fit with the Greek theme, too. Maybe, in this continuity, "Mirror Universe" Seneca throws in with The Dreamers of Chiron?
 
[*]What was the nature of Seneca's relationship to bint Ali? Did Seneca accept her offer of patronage from a place of cynicism or were the two kindred spirits? It is implied that bint Ali was a regime dissident who sought Seneca's involvement in the same resistance movement. Did Seneca reject her entreaties, just as he did those of his peers?

As a young member of an exploited cheap labor underclass who was also an ambitious prodigy, Seneca took the patronage as a means to escape his fate but also to learn more about the world beyond the artificial playscapes he was servicing on behalf of an inequitable society dominated by parasitic overlords. So he did gravitate to her at first, but also she didn't necessarily teach him her entire philosophy at first. Gradual seduction of the Dark Side, y'know.

Her ideology is one of my occasional toy concepts: revolutionary libertarianism, specifically Objectivism with Gulf Arab characteristics, which in this situation would entail overthrowing the entrenched backwards dictatorial monarchies. (Hence, "Liberationists") And then the future? I didn't really think that far, but neither did they. Also, I was evoking the Ayn Rand/The Fountainhead/architecture obsession/planned artificial societies/mild Bioshock references than truly writing it out in detail, so feel free to modify that as you see fit.

Seneca did reject her requests, because he ultimately decided he'd rather work within that existing system to build his own, instead of engaging in petty revolution to only later get to build.

[*]What were the expectations of Seneca's parents? Did they feel he had aspirations unbecoming for a person of his station? Did they worry about the backlash his high profile could trigger for both them and himself?

Part of it was simply forgetting his roots, his humble origins, his pretensions. Perhaps he's overcompensating to hide his impoverished past, and is embarrassed by it, and they view his abandonment of it as an act of betrayal. Beyond that you can feel free to add your own interpretations.

[*]I see a duality to Seneca. He doesn't appear to have been interested in resistance during his youth as much as in service, but once on Alpha Centauri, he appears to have all the hallmarks of the "trouble genius." Did something happen to change his outlook on life, or have I missed context clues in his backstory?

When he attempted to build his Dubai project, he was already in his 40s so he was already attempting to realize troubled genius. I didn't really think of a clear turning point, but it might've been just the culmination of the experience he got from building his firm led him to try to build his own society, as both an abolishment of the unjust society he grew up in, and a reflection of his own philosophies and piques.

[*]What kind of a failure was Almeisan City? By this I mean, did its troubles go beyond the realm of finance?

Up to interpretation, but the main idea is that the planned community- an artificial, and unnatural social system- failed to cohere. And sure, financial failure.

He almost sounds like Serge from the Beverly Hills Cop franchise: a man who takes himself and his interests with the utmost seriousness and takes it for granted that everyone else wants to do the same.

Oh, he definitely does see himself as serious. And like Snow Crash's Mr. Lee (of Greater Hong Kong fame), his public personality could be manufactured for the masses. But ultimately, I think there's an aspect to him that's haughty in his self-assuredness. He believes his vision and his mission to build the greatest city is what makes him right, and thus has a bit of sneering humor to it.

And yeah, given his background and cultural context, there's a lot going on. His lowly childhood, being an oppressed alien in an unjust society, estrangement from parents, refusal to aid his peers and mentors in their doomed idealism, the Khaleeji new money tendency to build big, extravagant mega-projects of questionable tastes- sometimes replicating things from other lands and times.

So that could partially explain why his idea of a perfect city is glittering and fabulous, like the petro-dollar bought grandeur he was familiar with in his youth. But also why he imagines it to be both democratic and populated by the good, unlike the sheikdoms that indentured his family. It's all very unrealistically idealistic- but he's got statistical models and social graphs that say otherwise, he insists. And if you don't agree then quit being a sourpuss; why don't you go gamble on some clone-bred stallions ridden by well-paid free jockeys, or go to an art show?

Formerly a prison warden in India, he becomes obsessed with the idea of adjusting behavior through precise management of environmental stimuli. The faction takes planned communities to their extreme, organizing virtually every aspect of life, until it turns the corner and goes in the direction of the Human Hive/Labyrinth. The bureaucracy that expands to meet the needs of the expanding bureaucracy, you see.

It sounds a bit like Situationism. And definitely evokes Bentham's Panopticon. He could probably hook up with the Dreamers and start reprogramming people starting with unconscious stimuli.

The whole "neoclassical visionary" thing trips a completely different wire. I developed a very preliminary idea for a faction based on the Greco-Roman ideals of personal excellence. The "Diadochi." Better living through continuous cultural celebration of the kind Walt Disney imagined for his Experimental Prototype Community of Tomorrow. I think Seneca is much more a child of this philosophy than of the U.N., though if I had to pick a landing site for him on the continuum of the seven original factions, I also would have left him with the Peacekeepers. The hedonistic impulses fit with the Greek theme, too. Maybe, in this continuity, "Mirror Universe" Seneca throws in with The Dreamers of Chiron?

I originally had the faction idea be about a new society similar to the Victorians in their self-assuredness towards being able to manage and improve everything through moral fibre. I later read The Diamond Age and found it to describe a good amount of what I was going for. Except, perhaps, they end up not really resembling the Victorians' actual details, except in spirit.

I think ultimately one should take Seneca's claims with salt; part of it is LARPing, part of is incompatible application of anachronisms, part of it is bastardizations that sell well- it's just unlike Morgan, his currency is something different from money.
 
Hi, all. Just a friendly heads-up. I am continuing to prepare the next post. We will deal specifically, and exclusively, with the trial of Dole Yudikon.

I can't say precisely when I will publish next, but I can tell you that I have had several very productive writing sessions this past week. Gratitude to @TaliesinSkye for assisting me with preliminary review and recommendations, as well as to @Strategos' Risk for helping to sharpen my interest in restarting the story overall.
 
Happy to help! And if you ever want inspiration from alternate factions beyond mine, I've been digging through some early '00s archives from NetworkNode.org - most of the factions there are less verbose.
 
Happy to help! And if you ever want inspiration from alternate factions beyond mine, I've been digging through some early '00s archives from NetworkNode.org - most of the factions there are less verbose.

Keep churning out ideas, for sure. It's been most helpful indeed.

I feel that your faction design style really captures both the intent and quintessential punchiness of those found on the original Firaxis website. The design notes are probably my favorite touch, though, since they offer so much to engage with as a reader, critic, and collaborator.

To me, Seneca ar-Ra'i is either a Dreamer of Chiron, a Peacekeeper, a Morganite, or a Diadochi. I want to use the character concept, but I think there's significant body work that has to be done before it's road-worthy for this continuity. In my opinion, the Service Record and Psych Profile aren't fitting hand-in-glove. The "Neoclassical Visionary" archetype is solid, though, and I think we should spring off that to talk about where he fits.

  • If we riff on his hedonism, the Dreamers might be the best vehicle for that in this continuity. Unless we subvert Cobb (which can be done) and make him more cerebral, less enigmatic. On the far end of their continiuum, the Dreamers are tin-penny drug lords presiding over a tenuous plantation economy. Every night's a carnival for the elite, and every day is spent trying to stave off drone riots. Cobb is an armchair philosopher urging us to "free our mind, Neo" and Cohen is a disordered sadist. Moving toward the middle, the faction might function mostly as a service provider to other factions. The ideological content is toned way down and Cobb's past as both intelligence officer and corporate fixer comes into focus. Cobb's shipped-from-home pharmaceutical infrastructure and Cohen's research interests help the Dreamers corner the market on psychotropics and psych research, but the faction mostly serves the same function as a Non-Player Character in a roleplaying game: to furnish the player with quests, information, or services. Going out in the other direction, Cobb is a frustrated genius whose interest in mind-mapping can only be achieved once he harnesses his intellectual horsepower to Cohen's amoral research practices. The Dreamers are realized as a faction with a focus unique from virtually every other: they look inward and backward whereas all other factions look outward and forward. Marsh investigates the natural world, Zakharov broadens his coverage to the physical, and Cobb and Cohen look at the metaphysical. Cobb's unique toolbox of skills is available if needed and explains why his faction looks and operates as it does (like a latter-day plantation), but less the point of his existence in the story.

  • If Seneca is a Peacekeeper, I see him as the subversion of Lal. The latter, chastened by his past experience as a fallible administrator, embraces self-government; the former is much more a technocrat. Lal conceives his calling as service. He is there to do the hard work, to stand athwart the tracks, and then to give the people what they ask for in the end. Seneca probably thinks more in terms of giving the people what he genuinely believes they need. His utopia might look eerily like One World Government, even if he isn't interested in promulgating that at gunpoint.

  • Seneca could be a Morganite. The "wildcat" aspect of the Centauri Monopoly faction is now diluted thanks to the existence of the New Two Thousand while the hedonism angle belongs more to the Dreamers. It's the difference between the joint-stock company and the small business owner. I think, over time, the Monopoly would more and more resemble a Company Town where vice is tacitly endorsed, even packaged and sold, but carefully stage-managed. I don't see Seneca preferring to stay in that kind of environment.

  • Based on his Psych Profile, I mark Seneca as a Diadochi. For this faction, life on Chiron is an opportunity to pursue personal and society excellence by starting anew. The right "foundations" can be laid for a virtuous society in terms of everything from education and environmental management to civic design and public memory. I assume the Diadochi would argue that Old Earth just didn't admit of the possibility of change anymore because the social and economic "soil" were no longer fertile. Too many pressures prevented anyone from applying their energies in the right direction.
I can only say that I absolutely love Pierre Mputu Kasala. I think he fits very nicely into this continuity. Our issue will be how to contrast him to Godwinson, who in my continuity is equally syncretic and equally selfless. Quick thoughts:

  • Is Kasala more a political activist than Godwinson, sometimes crossing the line into warrior priest territory, maybe having a mentor who comes out of a neo-Jesuit tradition? You mentioned the Morganstar Accords, so I assume he has crossed paths with private military companies. Marsh and St. Germaine were also at play in that part of the world; Marsh in Biafra, St. Germaine in eastern Zaire. Would Kasala go so far as to arm his flock? Perhaps he is widely regarded as a cat's paw of the Union Minière? This is a tricky thing. If anyone's going to turn into a sectarian militia, it's probably the Conclave. More on this at the very end.

  • I think Miriam's faction is going to have to deal with those who have a specific theocratic vision. I associate the Conclave with a kritarky, for example. I feel like Kasala's church is much more focused on the "mere" fulfillment of spiritual needs and not so much on the creation of mental "safe space." I always imagined that Miriam would ultimately lose control of her flock as charlatans seized control. Here, my personal skepticism of organized religion shines through. It is hard for me to see evidence of good intentions on the part of dominionists of any faith persuasion.

  • My Conclave (Believers) use the Orange-Catholic Bible, a nod to Frank Herbert's Dune. Perhaps Catholics use a different and not eponymous version, the Vulgatian Bible, and the two present some of the same material in different ways?

  • I see Miriam less as a social revolutionary and more in the way that you wrote Kasala: as the best exemplar of her faith tradition, though I am sympathetic to those who argue that the Ministry of Jesus was profoundly threatening to the power structures of his time. Nobody is going to like Miriam or Kasala preaching themes that put their exploitative labor practices or restrictive approach to speech front and center for debate. Even just by talking about the concepts themselves, without naming names, it's a problem.

  • In my continuity, Morgan is a Namibian, but, by virtue of being a subject of apartheid South Africa, also an Anglophone. I agree that the game presents him as pan-African. I like that Kasala is Francophone, too. The Africa I present is mostly still colonized, and I think it must be said that Katanga, while independent, is too dependent upon white soldiers, administrators, and technicians for us to avoid conversations about dependency and neo-colonialism. Overall, the clash between Islam and the West is more muted because the Cold War still rages. When it comes to religious and political strife in the Middle East, Judaism and Syriac Christianities are probably better-associated with conflict in the popular imagination than Islam.

  • I loved The Postman, but the excerpt from Earth is incredible. The Commandment to Name. There are traditions in which knowing "True Names" is a source of power over that thing. If I remember correctly, that is part of the Jewish story of the Golem. Anthrpologists talk about the social power inherent in naming. Politics! There's an organization that appears in @MJ12 Commando's "An Unraveled Tapestry," called the Anti-Ozymandias Protocol. Its creator is @Cetashwayo. He describes the AOP as an "infinitely self-replicating imperial museum & relic shelter." The faction is trying to achieve dominion over sentient computer systems that have become historical artifacts after an intergalactic catastrophe. Ostensibly, it hopes to combine their accumulated data into a library so vast that it will be possible to gain an inner track on objective truth--or at least superior analysis.

  • Can we put Kasala in the Peacekeeping Forces? I think he makes sense as a mainline mission loyalist rather than the progenitor of his own faction. I could actually see him as a counterpart to Vesper Abaddon's lawful evil outlook. I've even given him a quote in the upcoming narrative post.
 
I feel that your faction design style really captures both the intent and quintessential punchiness of those found on the original Firaxis website. The design notes are probably my favorite touch, though, since they offer so much to engage with as a reader, critic, and collaborator.

I am delighted by your approval. I didn't want to bogart your thread with walls of text about my own fan works, and am relieved to hear that these concepts may be useful to you in continuing this story quest. Thank you very much for your kind words. I'm more of a setting-sketcher at heart than a narrative writer and I'm happy that aspects of my characters and my setting might be adapted to fit yours. You've done a great job creating a comprehensive and thorough universe of your own, and I'm glad that this project exists.

As an aside, it's pretty amazing that we both incorporated David Brin's works into our respective AUs, but it makes sense in retrospect; his earthbound works are very grounded in smart social SF and analysis. I didn't use The Postman much in mine (Nat Holm is more of a throwaway reference than a major movement), but I still remember how that novel taught me about the Order of Cincinnatus concept and how he unfortunately foresaw the rise of anarchistic hard-right reactionary movements that want to turn back the Age of Enlightenment and embrace macho feudalism. My final faction in my first set will incorporate some very tangential ideas from The Postman and slightly elaborated upon in Earth.

I want to use the character concept, but I think there's significant body work that has to be done before it's road-worthy for this continuity. In my opinion, the Service Record and Psych Profile aren't fitting hand-in-glove.

That's a fine critique. I may yet tweak the profile in the future to make things gel together. There are instances where there is some disconnect between the service record/psych profile/faction mock-up, as is intentional in my newest one, but in Seneca's case it's more because he's meant to be a character that's sort of quixotic.

On a more general note, I tried to create characters that are open to interpretation, so feel free to alter them as you'd like for this project. I think my only suggestion is that, like what I had said earlier about Huxley being part of the Hunters, they are all strong-willed and charismatic enough to have their own personal agendas within the factions they exist in. And they might try to realize those goals in ways different from simply splitting and forming their own faction.

If we riff on his hedonism, the Dreamers might be the best vehicle for that in this continuity.

So to clarify, I didn't intend for him to be a bacchanal-type character, it's more like his conception of a perfect city would basically involving having a gourmet birthday cake and eating it too. That is, there would both be room for equitable social relations (unlike the one he grew up in!) and also room for pleasure and beauty instead of something more austere. This may be one of the places where he departs from Plato for something a little more- Epicurean. Also, his society's hedonism is less like a Cult of Ecstasy and more like the Morganites living in luxury, except in his utopian conception everyone could aspire to share in his perfect city's riches, without the need for massive corporate production.

I'd like to respond to your detailed analysis on the Dreamers in a later post- sorry for mostly talking about my writing and ideas in this one, but I think I need time to digest it, and to finish reading Iterations - I'm still at the investigation into the Tomorrow Initiative, with about a dozen pages to go.

If Seneca is a Peacekeeper, I see him as the subversion of Lal. The latter, chastened by his past experience as a fallible administrator, embraces self-government; the former is much more a technocrat. Lal conceives his calling as service. He is there to do the hard work, to stand athwart the tracks, and then to give the people what they ask for in the end. Seneca probably thinks more in terms of giving the people what he genuinely believes they need. His utopia might look eerily like One World Government, even if he isn't interested in promulgating that at gunpoint.

I think that actually works quite well. Technocrat is such a dreary and colorless word that the good Patrician would likely brush away with disdain, but in its non-technological connotations of "rule by experts who think they know better", it fits the New Athenians' concept quite accurately. (I have an additional technocratic faction planned in my second set that embraces the technological connotations. Also, IRL we are also currently seeing a wave of technological technocrats who are also trying to build their own perfect data-driven cities.) In any case, Seneca's obsessions of building a shining city on a hill does fit this very concept very well, and his liberal impulses and civic minded philosophies gel pretty naturally with the Peacekeeper's open-mindedness.

Seneca could be a Morganite. [...] I think, over time, the Monopoly would more and more resemble a Company Town where vice is tacitly endorsed, even packaged and sold, but carefully stage-managed. I don't see Seneca preferring to stay in that kind of environment.

Yeah, as I mentioned earlier, I see the New Athenians' hedonism as akin to the Morganites', just grander in Seneca's ambitions- and ego. I actually think the stage-managed Company Town you're describing is not different from his Perfect City (well, he does have his Greco-Roman virtue pretensions and dreams for class equality), but he wants to run it. Morgan's Monopoly ain't big enough for two big builder egos.

The "wildcat" aspect of the Centauri Monopoly faction is now diluted thanks to the existence of the New Two Thousand while the hedonism angle belongs more to the Dreamers. It's the difference between the joint-stock company and the small business owner.

That makes total sense! It's good to differentiate between different conceptions of what corporate rule might look like. Deadwood vs. the East India Company. And it reminds me of the two business-oriented factions in the SMAC Fac Pack, which I'll tell you down-thread.

I mark Seneca as a Diadochi. For this faction, life on Chiron is an opportunity to pursue personal and society excellence by starting anew. The right "foundations" can be laid for a virtuous society in terms of everything from education and environmental management to civic design and public memory. I assume the Diadochi would argue that Old Earth just didn't admit of the possibility of change anymore because the social and economic "soil" were no longer fertile. Too many pressures prevented anyone from applying their energies in the right direction.

Okay yeah, that fits really well. I haven't gotten that far enough in this thread, but that sort of recreation of a society based on classical virtues sounds like the New Athenians.

Is Kasala more a political activist than Godwinson, sometimes crossing the line into warrior priest territory, maybe having a mentor who comes out of a neo-Jesuit tradition?

I think of him as more of a politician and diplomat. Miriam's power is in pure charisma; I didn't want my spiritual character to do the same. He's a shrewd, canny communicator who can play the field and forge relations. Indeed, my concept for epithet at the faction selection menu would be "The Pontiff" - not because he's the pope (yet), but its original meaning of bridge-builder - he'd be the one to connect traditional Roman Catholicism with both traditional religions that'd continue on Chiron and the emergent faiths of the future. Also, my conception of the Parish is not just a religious faction, but a faction that attempts to establish perpetuation of a religious establishment into the future. So they'd be just as concerned about statecraft as they are about saving souls.

I wouldn't say he's a warrior priest, more on the pacifistic side- I'd set the faction aggression level to Pacifist- but they are ready to defend the faith and I'd want it to be broad enough to launch the odd crusade, much like how Lal is capable of warring for peace. Though the Peacekeepers' aggressiveness is Erratic.

As far as being neo-Jesuit, I didn't think about who his mentor was, so feel free to interpret it any way you'd like!

You mentioned the Morganstar Accords, so I assume he has crossed paths with private military companies.

That was more incidental world-building to show how pervasive the Morgan brand is, but sure, in Kasala's travels through post-Nigeria I'm sure he has dealt with PMCs. Though as per the note Morganstar is a luxury resort like Sun City is, not something more militaristic.

Marsh and St. Germaine were also at play in that part of the world; Marsh in Biafra, St. Germaine in eastern Zaire. Would Kasala go so far as to arm his flock? Perhaps he is widely regarded as a cat's paw of the Union Minière? This is a tricky thing. If anyone's going to turn into a sectarian militia, it's probably the Conclave. More on this at the very end.

I think Kasala would do whatever's necessary to keep the church intact- I guess the more I describe it, the more he sounds like a sacral Lal- though in my faction concept I had their contingent be more Swiss Guards than crusader soldiers. But certainly the Parish could call on the faithful, both Catholics and potentially other believers, to defend it. Or maybe he would try to use moral authority- legitimacy through the perpetuation of Earth-originated institutions- to protect his flock.

I think Miriam's faction is going to have to deal with those who have a specific theocratic vision. I associate the Conclave with a kritarky, for example. I feel like Kasala's church is much more focused on the "mere" fulfillment of spiritual needs and not so much on the creation of mental "safe space." I always imagined that Miriam would ultimately lose control of her flock as charlatans seized control. Here, my personal skepticism of organized religion shines through. It is hard for me to see evidence of good intentions on the part of dominionists of any faith persuasion.

Yeah, there's a difference between Roman Catholicism (and other institution-heavy, high church denominations like the Eastern Orthodox, Anglicans, Lutherans, Presbyterians, Methodists, etc.) and Evangelical/charismatic American Protestantism, I feel. The former can often be more concerned about mundane matters as much as spiritual ones, and the latter can get moral and utopian about it. Also a reason why Catholics usually concern themselves about the End Times/apocalyptic vision far less than Evangelicals do. So your distinction between Kasala and Miriam's factions make sense. She wants to build a new Eden, a Promised Land. Kasala wants to keep the church alive, and expand the flock by being a good neighbor.

I'm still thinking about whether Miriam can be more than just a Dominionist, but that's neither here nor there. Did you take a look at Hydro's fanfic I linked to? What do you think of that portrayal of her, and the concept of the Believers/Conclave including non-Christians in her ranks? I suppose Jews might be welcomed simply because of being fellow members of the Judeo-Christian tradition, plus Evangelical Christianity is very friendly towards Judaism for various reasons, but I'm also wondering how the Conclave could end up embracing faith for the sake of faith- even when they come from traditions that are at odds with each other!

My Conclave (Believers) use the Orange-Catholic Bible, a nod to Frank Herbert's Dune. Perhaps Catholics use a different and not eponymous version, the Vulgatian Bible, and the two present some of the same material in different ways?

I hadn't thought about their Scriptures being expanded, though it would seem like a potential development given certain Catholic sub-factions pushing for syncretic outreach, so feel free to pursue that idea in your setting!

Nobody is going to like Miriam or Kasala preaching themes that put their exploitative labor practices or restrictive approach to speech front and center for debate. Even just by talking about the concepts themselves, without naming names, it's a problem.

Yeah, I think both have to appeal to the liberating aspects of Christianity.

The Africa I present is mostly still colonized, and I think it must be said that Katanga, while independent, is too dependent upon white soldiers, administrators, and technicians for us to avoid conversations about dependency and neo-colonialism.

That's fair. We ultimately have different AU's. Mine is intended to be canon SMAC fleshed out with ideas from Earth and other humanist social sci-fi, plus the whole U.N.-F.C. war which is meant to be a somewhat vague plot device. In my timeline, as a slight subversion of everything falling apart in SMAC, Central Africa manages to pull itself politically together and leverage its great stores of coltan and other natural resources to be a functional federal state. Combining Lumumba's dreams and Mobutu's better attributes, perhaps- I didn't research too much into this part, but the reconciliation between the colonial Western-influenced past and the Afrocentric future is why a province/state/département can be called Zairean Republic of Katanga. I'd imagine the Congo Union incorporating DRC, Republic of Congo, and any other nearby countries that make sense (Rwanda?) into a free-flowing but stable community.

Overall, the clash between Islam and the West is more muted because the Cold War still rages. When it comes to religious and political strife in the Middle East, Judaism and Syriac Christianities are probably better-associated with conflict in the popular imagination than Islam.

I have a leader in my second faction set that might gel quite nicely, then. As far as Islam goes, I originally wanted to play up Muslims in Kasala's support base to try to give Islam representation, but I felt that sort of overcomplicates the Parish's concept.

The Commandment to Name. There are traditions in which knowing "True Names" is a source of power over that thing. If I remember correctly, that is part of the Jewish story of the Golem. Anthrpologists talk about the social power inherent in naming. Politics!

Yep! I wonder if any theologian has actually picked up Brin's exegesis.

There's an organization that appears in @MJ12 Commando's "An Unraveled Tapestry," called the Anti-Ozymandias Protocol. Its creator is @Cetashwayo. He describes the AOP as an "infinitely self-replicating imperial museum & relic shelter." The faction is trying to achieve dominion over sentient computer systems that have become historical artifacts after an intergalactic catastrophe. Ostensibly, it hopes to combine their accumulated data into a library so vast that it will be possible to gain an inner track on objective truth--or at least superior analysis.

Interesting. I'll have to add this to my backlog.

Can we put Kasala in the Peacekeeping Forces? I think he makes sense as a mainline mission loyalist rather than the progenitor of his own faction. I could actually see him as a counterpart to Vesper Abaddon's lawful evil outlook. I've even given him a quote in the upcoming narrative post.

Yep, makes sense to me. As mentioned upthread, like my faction leaders I'd imagine he has his own agendas and aspirations, but the Peacekeepers really are the natural fit for the Parish.

One thing about the Parish is that I intentionally made them to be the anti-Believers while still being Christian, but I've somewhat moved away from it, hence allowing them to use Fundamentalism. To use SMAC's Social Engineering categories, their natural temperament is Democratic. Maybe Police State could be their Aversion, but perhaps there could be a way to justify it by pointing out how very managed Vatican City is. I like trying to find absurd ways to justify seemingly contradictory SE choices- in Alinestra Covelia's masterpiece and veritable fanfic novel "Joe" she has the Data Angels adopting an emergency Police State where dissent is humanely but firmly put down with elaborate nonlethal measures.

I would imagine Parish's Fundamentalism society to be less like Miriam's straightforward American Protestant New Jerusalem, and maybe more like medieval throne-and-altar kingdoms where a hidebound authoritarian traditionalist state is ministered to by powerful conservative clergy. Space Holy Roman Empire, perhaps. I think it'd be a little too farfetched for Iterations, but you could imagine a pragmatic reactionary Pierre appealing to Salan's neo-medievalist reactionary fantasies of space chivalry. But having the church exist only as a remnant under the sea is a little too limiting for him, and authoritarian.

So to wrap it up- and again let me know if I'm adding too many unrelated walls of text into your thread- I'd like to talk about a project that isn't mine. The SMAC Fac Pack is a little mod project from circa 2003. It's not a particularly detailed mod- it doesn't even have art assets!- but I think it's the only themed faction set that attempts to add more backstory and ideology to its factions, rather than national- or corporate-based ones. (I'll link you to those ones in the future; they're largely chaff in terms of story but maybe there's some useful concepts or names.) Storyline is Unity broke apart with entirely different people in charge. The comment there pasted from the defunct Yahoo! Groups page summarizes it pretty well, and if you download it there's a couple of overview docs.

I think the story is kind of silly: basically the saboteurs of this Unity are merry pranksters, whose big Joker idea is simply waking up freethinkers early and then not engage in senseless violence? And then when the other more responsible parties wake up, they're horrified and chaos reigns without actual fighting happening? That said, the Society of Free Thought does capture an ideological space I've noticed from other fan mods on NetworkNode.org around that time- the absence of an anarchist/libertarian type faction in SMAC. The Spartans are only libertarian from the rest of humanity and the Data Angels sort of fit that but only in terms of knowledge. In the faction text the Society ends up sounding like druggie bohemians- maybe there's a room for that in the Dreamers?

New Unity Industries is basically Samsung in space, but it does point out the amusing end result of Planned Economics because of monopoly aspect. Their Holy See of Centauri is less imaginative than mine. I actually have a faction in my second set that is similar to the Preservers of Terra (that's parallel evolution of SMAC fanfic for ya), though I think their execution is a little vague and bland. Their Mission Loyalists are authoritarian Peacekeepers, so like my Sovereign Magistrates without the world war backstory fluff.

Speaking of parallel evolution, the Chiron Cartel sounds a little the New Two Thousand. Odd that their pack has 2-3 libertarian type factions, but I suppose when one could make the claim that vanilla SMAC has just as many statist/authoritarian factions. Having two business-themed factions in a set of only seven does feel redundant though, they probably shouldn't have characterized the Cartel as corporate-driven. Also, Unity only has so many people; how are you supposed to staff dozens of corporations? I don't think they portrayed the ship as hosting half a million colonists and like a quarter million Planetfall survivors like Iterations does.

Finally the Confederation of Tribes (the final faction described in the comment- they're low-tech survivalists) embody anarcho-primitivist themes similar to your Hunters; when I first came across this project in the past I almost thought it was a continuation or inspired by the SMAC Fan Pack. Like other libertarian-ish ideologies, having neo-primitives and luddites on Chiron seems to be a space that the games missed out on. Perhaps such faction(s) are a natural response to the transhumance whizz-bang I love science! character of the other factions. They'd probably not be actually fun to play in a game though, as they'd get stomped with low Research.

Again, thanks for the thoughtful response. Hope I'm not taking up too much space in this thread, and I'll be happy to be more concise or move to other channels in future replies.
 
The Believers, canonically, had the 'luddite' base covered, at last partially. The best part is that, once they get over their initial hysterics, for most of the game they're the reasonable ones! Of course, in the end they apparently engage in what is Probably mass suicide (or at least, they believe that there are really good odds that it is) rather than be absorbed into the planet-mind, which ... Makes sense, but is debateable in its reasonableness. Unless you're playing as them and pull off transcendence, anyway.

And I believe the cult of planet's plan was basically "destroy/absorb everyone else, then scrap all the tech", soo...
Not completely unrepresented.

Edit: so, many, typos!
 
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I am delighted by your approval. I didn't want to bogart your thread with walls of text about my own fan works, and am relieved to hear that these concepts may be useful to you in continuing this story quest. Thank you very much for your kind words. I'm more of a setting-sketcher at heart than a narrative writer and I'm happy that aspects of my characters and my setting might be adapted to fit yours. You've done a great job creating a comprehensive and thorough universe of your own, and I'm glad that this project exists.

You are Bogarting nothing! I appreciate the thoughtfulness of your approach to engaging on this thread. I think it demonstrates a commendable and emulation-worthy respect for others. But I want to extend you my warmest thanks for rekindling my enthusiasm for this very special work.

Before settling on a Quest, I posed a few photo-essays here and in other venues. I set up a Discord and tried my best to stimulate regular conversation. "Setting sketching," as you put it. Quite apart from my efforts, you've come our way, and I'm thrilled to play host for as long as you'll stay.

As an aside, it's pretty amazing that we both incorporated David Brin's works into our respective AUs, but it makes sense in retrospect; his earthbound works are very grounded in smart social SF and analysis. I didn't use The Postman much in mine (Nat Holm is more of a throwaway reference than a major movement), but I still remember how that novel taught me about the Order of Cincinnatus concept and how he unfortunately foresaw the rise of anarchistic hard-right reactionary movements that want to turn back the Age of Enlightenment and embrace macho feudalism. My final faction in my first set will incorporate some very tangential ideas from The Postman and slightly elaborated upon in Earth.

I find Brin's insights depressingly relevant. Holnism is the language of self-hatred, dressed up as hopelessness and performed as grievance toward others. My concept for Holn was that he and others produced a broad and passionate corpus of political thought that it is actually impossible to reconcile as a coherent roadmap for political change. They play at being privateers because the truth of their piracy is too terrible for them to behold.

That's a fine critique. I may yet tweak the profile in the future to make things gel together. There are instances where there is some disconnect between the service record/psych profile/faction mock-up, as is intentional in my newest one, but in Seneca's case it's more because he's meant to be a character that's sort of quixotic.

I can see how he could be read as Quixotic. The constant return to an unproven concept. The need to assert himself over others even in the way he chooses to express himself. He reminds me a bit of Steve Jobs in that way. "I'm very successful, which means I don't need to change."

On a more general note, I tried to create characters that are open to interpretation, so feel free to alter them as you'd like for this project. I think my only suggestion is that, like what I had said earlier about Huxley being part of the Hunters, they are all strong-willed and charismatic enough to have their own personal agendas within the factions they exist in. And they might try to realize those goals in ways different from simply splitting and forming their own faction.

I agree completely. Intra-factional conflict can be as interesting as inter-factional conflict.


So to clarify, I didn't intend for him to be a bacchanal-type character, it's more like his conception of a perfect city would basically involving having a gourmet birthday cake and eating it too. That is, there would both be room for equitable social relations (unlike the one he grew up in!) and also room for pleasure and beauty instead of something more austere. This may be one of the places where he departs from Plato for something a little more- Epicurean. Also, his society's hedonism is less like a Cult of Ecstasy and more like the Morganites living in luxury, except in his utopian conception everyone could aspire to share in his perfect city's riches, without the need for massive corporate production.

Ah, OK. In that case, I feel we can let go of the Dreamer option and say affirmatively that he belongs with the Peacekeepers or the Diadochi.

I don't think Seneca makes an ideal Morganite because he is chiefly interested in achieving excellence through art, whereas Morgan, I think, pursues power as a function of consumption.

When I think about Morgan, I think of someone who lacks foundation. He has lived the experience of the colonized person: humiliated, imperiled, and under-served. He was never expected, by those who lived him or those who ruled him, to achieve anything at all. As a rootless, stateless person, his successes always come with an asterisk. There is nobody who will plead his case of their own accord. No national authority that will rally to his aid simply by virtue of his place of birth. He must always therefore hold the trump cards in every situation because his only promise of help is from himself. He sees no reason to make provision for others because they cannot be relied upon to make provision for him. Hence his total disinterest in the question of what happens to Old Earth. As Nick Stipanovich put it on his blog, Paean to SMAC, this is a person who says we did everything right. Earth died because it ran out of resources, just like every played-out mine in the history of the trade. So let's decamp and find a new lode.

I'd like to respond to your detailed analysis on the Dreamers in a later post- sorry for mostly talking about my writing and ideas in this one, but I think I need time to digest it, and to finish reading Iterations - I'm still at the investigation into the Tomorrow Initiative, with about a dozen pages to go.

Not a problem at all. I look forward to it.

I think that actually works quite well. Technocrat is such a dreary and colorless word that the good Patrician would likely brush away with disdain, but in its non-technological connotations of "rule by experts who think they know better", it fits the New Athenians' concept quite accurately. (I have an additional technocratic faction planned in my second set that embraces the technological connotations. Also, IRL we are also currently seeing a wave of technological technocrats who are also trying to build their own perfect data-driven cities.) In any case, Seneca's obsessions of building a shining city on a hill does fit this very concept very well, and his liberal impulses and civic minded philosophies gel pretty naturally with the Peacekeeper's open-mindedness.

I think we are aligned here.

Yeah, as I mentioned earlier, I see the New Athenians' hedonism as akin to the Morganites', just grander in Seneca's ambitions- and ego. I actually think the stage-managed Company Town you're describing is not different from his Perfect City (well, he does have his Greco-Roman virtue pretensions and dreams for class equality), but he wants to run it. Morgan's Monopoly ain't big enough for two big builder egos.

I see the Morganites' embrace of hednosim as both exploitative ("This is what humans do--they waste, if given half a chance") and prudent ("A man so drunk he cannot stand up is a man who has not the capacity to question whether he is a slave"). For Seneca, I take it that hedonism is a wonderful aspect of experience. To be human is to seek to indulge. That White Wolf "Cult of Ecstacy" concept is the theoretical space where the Dreamers reside: hedonism as a priming place for the leap into genius.

That makes total sense! It's good to differentiate between different conceptions of what corporate rule might look like. Deadwood vs. the East India Company. And it reminds me of the two business-oriented factions in the SMAC Fac Pack, which I'll tell you down-thread.

Precisely.

I think of him as more of a politician and diplomat. Miriam's power is in pure charisma; I didn't want my spiritual character to do the same. He's a shrewd, canny communicator who can play the field and forge relations. Indeed, my concept for epithet at the faction selection menu would be "The Pontiff" - not because he's the pope (yet), but its original meaning of bridge-builder - he'd be the one to connect traditional Roman Catholicism with both traditional religions that'd continue on Chiron and the emergent faiths of the future. Also, my conception of the Parish is not just a religious faction, but a faction that attempts to establish perpetuation of a religious establishment into the future. So they'd be just as concerned about statecraft as they are about saving souls.

I think of him as the competent paterfamilias. Have you seen Wolf Hall? I go to Jonathan Pryce's presentation of Hilary Mantel's Cardinal Wolsey.

I wouldn't say he's a warrior priest, more on the pacifistic side- I'd set the faction aggression level to Pacifist- but they are ready to defend the faith and I'd want it to be broad enough to launch the odd crusade, much like how Lal is capable of warring for peace. Though the Peacekeepers' aggressiveness is Erratic.

When I think of Kasala, I think of the kind of leader who turns out to have kept a few crates of rifles in the basement--a "favor" he asked from a warlord whose peaceful disarmament he negotiated years ago. When the parish is beset by trouble, he arms the faithful for their own protection.

That was more incidental world-building to show how pervasive the Morgan brand is, but sure, in Kasala's travels through post-Nigeria I'm sure he has dealt with PMCs. Though as per the note Morganstar is a luxury resort like Sun City is, not something more militaristic.

I took it as world-building. I didn't catch the luxury resort reference, but it works. I assumed it was a place or an organization linked to the conflict.

I think Kasala would do whatever's necessary to keep the church intact- I guess the more I describe it, the more he sounds like a sacral Lal- though in my faction concept I had their contingent be more Swiss Guards than crusader soldiers. But certainly the Parish could call on the faithful, both Catholics and potentially other believers, to defend it. Or maybe he would try to use moral authority- legitimacy through the perpetuation of Earth-originated institutions- to protect his flock.

I have seen no evidence that the Swiss Papal Guard protect persons other than the Pontiff except inside the walls of the Vatican, but perhaps a handful of Swiss Guards, or of reembodied Palatine Guards, are detached to see after Kasala?

Yeah, there's a difference between Roman Catholicism (and other institution-heavy, high church denominations like the Eastern Orthodox, Anglicans, Lutherans, Presbyterians, Methodists, etc.) and Evangelical/charismatic American Protestantism, I feel. The former can often be more concerned about mundane matters as much as spiritual ones, and the latter can get moral and utopian about it. Also a reason why Catholics usually concern themselves about the End Times/apocalyptic vision far less than Evangelicals do. So your distinction between Kasala and Miriam's factions make sense. She wants to build a new Eden, a Promised Land. Kasala wants to keep the church alive, and expand the flock by being a good neighbor.

I think the rub is that my vision for Miriam and your vision for Kasala (and now, my vision for Kasala) are basically the same.

This isn't as problematic as it could be since, in my continuity, the Conclave (Believer) faction itself actually goes a bit haywire (at least from Miriam's point of view) and puts on the villain's cape. Nevertheless, it wouldn't make sense to feature two characters with precisely the same agenda.


I'm still thinking about whether Miriam can be more than just a Dominionist, but that's neither here nor there. Did you take a look at Hydro's fanfic I linked to? What do you think of that portrayal of her, and the concept of the Believers/Conclave including non-Christians in her ranks? I suppose Jews might be welcomed simply because of being fellow members of the Judeo-Christian tradition, plus Evangelical Christianity is very friendly towards Judaism for various reasons, but I'm also wondering how the Conclave could end up embracing faith for the sake of faith- even when they come from traditions that are at odds with each other!

I haven't looked at Hydro's fiction yet but I also felt that Miriam might well have Jews, Muslims, and other "believers" in her ranks, and by design. "Faith for faith's sake" is a pretty good description. In my continuity, Miriam is famous for leading "the World's Prayer," a kind of televised global prayer event.

My Miriam deviated from mainline Protestant Evangelism by embracing Justification Through Works. She feels that faith is not even a prerequisite for salvation, just correct living. I got the impression that Kasala feels similarly, whether or not he is free to say so.

That's fair. We ultimately have different AU's. Mine is intended to be canon SMAC fleshed out with ideas from Earth and other humanist social sci-fi, plus the whole U.N.-F.C. war which is meant to be a somewhat vague plot device. In my timeline, as a slight subversion of everything falling apart in SMAC, Central Africa manages to pull itself politically together and leverage its great stores of coltan and other natural resources to be a functional federal state. Combining Lumumba's dreams and Mobutu's better attributes, perhaps- I didn't research too much into this part, but the reconciliation between the colonial Western-influenced past and the Afrocentric future is why a province/state/département can be called Zairean Republic of Katanga. I'd imagine the Congo Union incorporating DRC, Republic of Congo, and any other nearby countries that make sense (Rwanda?) into a free-flowing but stable community.

I can't recall whether it's come upon the thread or just in Discord chats, but the reason I've bothered so much with the backstory is that having some context for the characters was the crucial piece of feedback from a group of players who ran this as a Grand Strategy game in 2014.

I have a leader in my second faction set that might gel quite nicely, then. As far as Islam goes, I originally wanted to play up Muslims in Kasala's support base to try to give Islam representation, but I felt that sort of overcomplicates the Parish's concept.

I could easily see the Christianities of Chiron being open to practitioners of other faiths. Kind of like how chaplancies sometimes serve persons of faith generally rather than only members of specific faith traditions.

Yep! I wonder if any theologian has actually picked up Brin's exegesis.

A faction called the Shapers of Chiron is filled with shame about the demise of Earth, which they blame on human-caused climate change.

Every faction design in my continuity begins by addressing three questions:
  1. What is the fundamental truth of the universe? (The University of Planet asserts that truth is empirically knowable.)
  2. Why did Old Earth die? (The New State contends that governments refused to mediate liberal democracy enough to prevent a takeover by illiberal demagogues.)
  3. What is required for the survival of the species on Chiron? (The Spartans say it is the forging of a new and more resilient society through physical conflict. We must raise children who are not just able, but also temperamentally disposed, to fight for what they believe in.)
I think the Anti-Ozymandias Protocol could be the intellectual side of the Shapers. The engineers among them are obsessed with eradicating native life in favor of propagating Terran organisms, while the rest labor to build vast mausoleums to Old Earth. Other factions might plausibly accuse the Shapers of trying to drive the same car off the same cliff, hoping that, this next time, it might just sprout winds and fly away.

One thing about the Parish is that I intentionally made them to be the anti-Believers while still being Christian, but I've somewhat moved away from it, hence allowing them to use Fundamentalism. To use SMAC's Social Engineering categories, their natural temperament is Democratic. Maybe Police State could be their Aversion, but perhaps there could be a way to justify it by pointing out how very managed Vatican City is. I like trying to find absurd ways to justify seemingly contradictory SE choices- in Alinestra Covelia's masterpiece and veritable fanfic novel "Joe" she has the Data Angels adopting an emergency Police State where dissent is humanely but firmly put down with elaborate nonlethal measures.

Why is the name Joe familiar? From Apolyton.net?

I would imagine Parish's Fundamentalism society to be less like Miriam's straightforward American Protestant New Jerusalem, and maybe more like medieval throne-and-altar kingdoms where a hidebound authoritarian traditionalist state is ministered to by powerful conservative clergy. Space Holy Roman Empire, perhaps. I think it'd be a little too farfetched for Iterations, but you could imagine a pragmatic reactionary Pierre appealing to Salan's neo-medievalist reactionary fantasies of space chivalry. But having the church exist only as a remnant under the sea is a little too limiting for him, and authoritarian.

I think of Kasala more as a missionary. He is representing the Church on Chiron, and perhaps understands himself and his seat at the table as being institutional rather than personal, but whereas Miriam's people are building a society dominated by religion, I feel like Kasala is building a society in which religion i supposed to stand out as a compelling and high-functioning part. Does that make sense?

So to wrap it up- and again let me know if I'm adding too many unrelated walls of text into your thread- I'd like to talk about a project that isn't mine. The SMAC Fac Pack is a little mod project from circa 2003. It's not a particularly detailed mod- it doesn't even have art assets!- but I think it's the only themed faction set that attempts to add more backstory and ideology to its factions, rather than national- or corporate-based ones. (I'll link you to those ones in the future; they're largely chaff in terms of story but maybe there's some useful concepts or names.) Storyline is Unity broke apart with entirely different people in charge. The comment there pasted from the defunct Yahoo! Groups page summarizes it pretty well, and if you download it there's a couple of overview docs.

I think the story is kind of silly: basically the saboteurs of this Unity are merry pranksters, whose big Joker idea is simply waking up freethinkers early and then not engage in senseless violence? And then when the other more responsible parties wake up, they're horrified and chaos reigns without actual fighting happening? That said, the Society of Free Thought does capture an ideological space I've noticed from other fan mods on NetworkNode.org around that time- the absence of an anarchist/libertarian type faction in SMAC. The Spartans are only libertarian from the rest of humanity and the Data Angels sort of fit that but only in terms of knowledge. In the faction text the Society ends up sounding like druggie bohemians- maybe there's a room for that in the Dreamers?

Libertarianism is difficult in the context of a frontier venture that relies on neighborliness as the very minimum. Maybe my outlook on libertarianism is spoiled by my personal experiences with its proponents: local small business owners who enjoy posting pro-Trump memes and deflect critical responses by insisting they are "Libertarians," not Republicans. All that to say, I don't feel like I quite know what a Libertarian is anymore except a person who doesn't want to pay taxes.

They're sort of like pirates. You can't have pirates without something worth stealing, which presumes a functioning economy of enough robustness to absorb losses without changing fundamentally. The treasure ships have to put to sea every year even if, last year, one was captured by the English. You can't have libertarians without the prevailing peace and prosperity that puts civic duty outside day-to-day consideration. When the town is being terrorized by bandits, either the militia rises to the occasion or you have to vote somebody to wear the tin star. Am I being too harsh?


New Unity Industries is basically Samsung in space, but it does point out the amusing end result of Planned Economics because of monopoly aspect. Their Holy See of Centauri is less imaginative than mine. I actually have a faction in my second set that is similar to the Preservers of Terra (that's parallel evolution of SMAC fanfic for ya), though I think their execution is a little vague and bland. Their Mission Loyalists are authoritarian Peacekeepers, so like my Sovereign Magistrates without the world war backstory fluff.

We have "Mission Loyalists." We haven't met them yet. We may very well be them, depending on how the trial of Dole Yudikon unfolds.

Speaking of parallel evolution, the Chiron Cartel sounds a little the New Two Thousand. Odd that their pack has 2-3 libertarian type factions, but I suppose when one could make the claim that vanilla SMAC has just as many statist/authoritarian factions. Having two business-themed factions in a set of only seven does feel redundant though, they probably shouldn't have characterized the Cartel as corporate-driven. Also, Unity only has so many people; how are you supposed to staff dozens of corporations? I don't think they portrayed the ship as hosting half a million colonists and like a quarter million Planetfall survivors like Iterations does.

I assume Unity's passenger manifest included representatives of half-a-hundred corporations, but I think only the Morganites aspire to build a society run like a business.

Even the New Two Thousand, who bloviate about their chartered colony, are more akin to the Pilgrims, without the heavy salting of Puritanism.

The Dreamers are overwhelmingly Struan's operatives, but their colony is run as a petty dictatorship.

Finally the Confederation of Tribes (the final faction described in the comment- they're low-tech survivalists) embody anarcho-primitivist themes similar to your Hunters; when I first came across this project in the past I almost thought it was a continuation or inspired by the SMAC Fan Pack. Like other libertarian-ish ideologies, having neo-primitives and luddites on Chiron seems to be a space that the games missed out on. Perhaps such faction(s) are a natural response to the transhumance whizz-bang I love science! character of the other factions. They'd probably not be actually fun to play in a game though, as they'd get stomped with low Research.

Both Marsh and "our" Tribals fill the Luddite space pretty comfortably for this continuity.

Again, thanks for the thoughtful response. Hope I'm not taking up too much space in this thread, and I'll be happy to be more concise or move to other channels in future replies.

It's not just my pleasure, but my great delight!

The Believers, canonically, had the 'luddite' base covered, at last partially. The best part is that, once they get over their initial hysterics, for most of the game they're the reasonable ones! Of course, in the end they apparently engage in what is Probably mass suicide (or at least, they believe that there are really good odds that it is) rather than be absorbed into the planet-mind, which ... Makes sense, but is debateable in its reasonableness. Unless you're playing as them and pull off transcendence, anyway.

And I believe the cult of planet's plan was basically "destroy/absorb everyone else, then scrap all the tech", soo...
Not completely unrepresented.

Edit: so, many, typos!

The Believers/Conclave did have the Luddite corner locked down, and they probably still would, to some extent, even though Marsh's philosophies specifically involve the rejection of certain kinds of technology.

Pahlavi and the Ascendancy also embrace some high technologies while forswearing artificial intelligence specifically.

It may be fair to say that, by the time you're boarding a starship to try your luck on another planet, you've climbed a bar set so high that "technology-skeptic" was left behind four hundred floors below.
 
I can see how he could be read as Quixotic. The constant return to an unproven concept. The need to assert himself over others even in the way he chooses to express himself. He reminds me a bit of Steve Jobs in that way. "I'm very successful, which means I don't need to change."

Yep, that's pretty much Seneca. It also goes along with the architect-as-Randian-superman touches I added. Though he's meant to have better humor than both Jobs and Roark.

When I think about Morgan, I think of someone who lacks foundation.[...]

That's a very deep interpretation of Morgan. It gives him much more of an arc than simply a rich royal who happened to be brilliant and cunning and made incredible use of his wealth instead of useless and squandering it. And I like how it justifies his philosophy.

As an aside, here's another short story from Hydro that captures Morgan's most grandiose plans quite well- the birth of a truly posthuman homo economicus! "Tocatta, Adagio and Fugue"

I see the Morganites' embrace of hednosim as both exploitative ("This is what humans do--they waste, if given half a chance") and prudent ("A man so drunk he cannot stand up is a man who has not the capacity to question whether he is a slave"). For Seneca, I take it that hedonism is a wonderful aspect of experience. To be human is to seek to indulge. That White Wolf "Cult of Ecstacy" concept is the theoretical space where the Dreamers reside: hedonism as a priming place for the leap into genius.

Your philosophical justifications are also great, and here's a little more elaboration on mine: I think as an affluent industrialist, Morgan caters to rich luxurious tastes as befitting the proprietor of corporate-manufactured high-class. As a faction leader, he guarantees it in fact. For Seneca, he's an aesthete, has a high opinion of his own social engineering capabilities of motivating good behavior through carrots instead of sticks, and his tastes were formed while growing up in the servile underclass of a wealthy tourist-oriented luxury society. Subverted, living in his perfect city might as well be like being a citizen of Disneyland, and possibly as tacky. Makes sense that the Dreamers and the Cult both attempt transcendence through pleasure.

I think of him as the competent paterfamilias. Have you seen Wolf Hall? I go to Jonathan Pryce's presentation of Hilary Mantel's Cardinal Wolsey.

That's pretty apt. I think he was until the mission a Cromwell consigliere figure, but since his elevation to legate he's becomes a more of his own prince of the church, despite not being a cardinal.

When the parish is beset by trouble, he arms the faithful for their own protection.

Yeah, I did think that despite being Pacifist in orientation, the Parish should have a decent defense, in reference to the Catholic Church's well-armed history. I gave them low Support but I probably should give them a slight Morale bonus or free garrisons or something.

I took it as world-building. I didn't catch the luxury resort reference, but it works. I assumed it was a place or an organization nked to the conflict.

Per the design notes it's a throwaway ref to the Sun City Agreement, the talks that ended the Second Congo War and took place, to my surprise, not at an actual Sun City but at a South African casino resort. Which is the tackiest place to hold a peace conference since the Dayton Agreement ended the Bosnian War.

I have seen no evidence that the Swiss Papal Guard protect persons other than the Pontiff except inside the walls of the Vatican, but perhaps a handful of Swiss Guards, or of reembodied Palatine Guards, are detached to see after Kasala?

I should probably reevaluate that, though it's only mentioned in my faction concept and not my profile, which is pretty long. If I were to add to the profile I would say they were also accompanied by some knights of the Military Corps of the Order of Malta, known mostly in the present day for their humanitarian medical work but who have also remilitarized by the time of the Crusader Wars, whatever those were.

This isn't as problematic as it could be since, in my continuity, the Conclave (Believer) faction itself actually goes a bit haywire (at least from Miriam's point of view) and puts on the villain's cape. Nevertheless, it wouldn't make sense to feature two characters with precisely the same agenda.

Kasala's intention to preserve the Catholic Church both as a faith and as an organization, a sacral hierarchy with supranational powers and even its own polity, goes beyond's Miriam's. But yeah, even their respective faiths are pretty similar. And it's not as if Miriam wants an entirely new church, "Conclave Christianity" would still be a continuation of the Evangelical Fire's movement back on Earth. So it's just a matter of them representing two different tribes of religion, which aren't even necessarily opposed with each other, but is something that differentiates them. Just because the buck stops with God doesn't mean they don't answer to different upper-middle managers, or (since they both end up as upper-middle managers) at least different departmental codes.

In retrospect, I feel justified in not making an Islamic faction because it could end up as an easy excuse to do Clash of Civilizations stuff, lead to the question why aren't there separate factions for every existing religious faith, and sort of lazy. With two differently flavored Christian factions, both open to other believers, there's room for nuance and exploring different approaches towards faith and governance without directly indulging crusade/jihad power fantasies.

I haven't looked at Hydro's fiction yet but I also felt that Miriam might well have Jews, Muslims, and other "believers" in her ranks, and by design. "Faith for faith's sake" is a pretty good description.

Yeah, I think the common perception of her as a tech-fearing witch-burner gets kind of boring. "Godwinson's Hope" is a pretty short story but gets across a compelling portrayal of Miriam as a tender shepherd, a victim, and welcoming towards non-Christians.

My Miriam deviated from mainline Protestant Evangelism by embracing Justification Through Works. She feels that faith is not even a prerequisite for salvation, just correct living. I got the impression that Kasala feels similarly, whether or not he is free to say so.

I think he's more willing to be flexible on matters of intent than theological specifics, at least at first. Evangelism can be a gradual process.

A faction called the Shapers of Chiron is filled with shame about the demise of Earth, which they blame on human-caused climate change.

They're gonna love the Sons of Centauri-Ra.

Why is the name Joe familiar? From Apolyton.net?

It's a veritable novella-length SMAC fanfic: Joe - Apolyton Civilization Site

It's incredibly well thought out and managed to make the Hive sympathetic and interesting, in stark contrast to Michael Ely's Dragon Sun, and explores a lot of ramifications of the game mechanics, like what would happen if the Data Angels adopted Police State, which they are allowed to do in-game (their aversion is to Power).

I think of Kasala more as a missionary. He is representing the Church on Chiron, and perhaps understands himself and his seat at the table as being institutional rather than personal, but whereas Miriam's people are building a society dominated by religion, I feel like Kasala is building a society in which religion i supposed to stand out as a compelling and high-functioning part. Does that make sense?

Yep, that's pretty much what I'm going for. Church and state are symbiotic, and neither replaces the other. Miriam, in the tradition of American Puritans, seeks to build a new society altogether that is governed through faith. I'm just commenting that if one was to imagine the Parish going for Fundamentalism as an SE choice, their preferred society wouldn't be one where the RCC directly governs the faction like the Papal States, but rather a powerful church intertwined with a reactionary, possibly monarchist, state ruled by good Catholics. For instance, St. Germaine's Integralist neo-medievalists?

I'm hypothesizing unlikely configurations that could happen, given what's allowed for each faction, not what would actually happen in Iterations.

Libertarianism is difficult in the context of a frontier venture that relies on neighborliness as the very minimum..

I think in the SMAC context there's an ideal of Jeffersonian yeoman farmer-independent pioneers, which could potentially be viable. As far as these other custom factions go, I think it might be reflecting their creators' subscriptions to political fads that were popular in the aughts.

You can't have libertarians without the prevailing peace and prosperity that puts civic duty outside day-to-day consideration. When the town is being terrorized by bandits, either the militia rises to the occasion or you have to vote somebody to wear the tin star. Am I being too harsh?

I think the idea would be to maintain a frontier society based on voluntarism without rebuilding the overarching states left behind on Earth. Or maybe something like the Belters from the Expanse, or perhaps the Belters from Microsoft's Allegiance, another game from the same late turn-of-the-century pop cultural milieu as SMAC (the other human factions were a U.N. military named the Iron Coalition, a Morgan-esque megacorp named GigaCorp, and the homo superior genetically augments named BIOS).

The Society of Free Thought though just sound like anarchist freaks who don't really have a clear plan for what to do once they're on Planet. And the Chiron Cartel are a special economic zone in search of a state to have special privileges apart from. To wit,

a state which can be legitimately argued to be a democracy, more or less anarchic, or an insurance company desperately attempting to maintain something resembling order over an incredibly diverse and ever-changing patchwork of corporations, small entreprenuerships, self-employed contractors, restless wanderers, and even a single small voluntary commune which owns a portion of the hab complex in their first base.

Sounds interesting but also putting the cart way before the horse, you kind of need a central authority first to satisfy basic survival needs, then you can do your freedom from labor laws thing. I don't see how they could get past the first few years of simple living to get to "raw economic strength and economic efficiency" with only a "ludicrously underfunded government". Also don't get why the Society isn't just a part of the Cartel. Though I do like how the anarchists are led by a "Dame."

Even the New Two Thousand, who bloviate about their chartered colony, are more akin to the Pilgrims, without the heavy salting of Puritanism.

Aren't they quite decentralized though?
 
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Preparation of the next post is taking much longer than expected, though I mash away at the keyboard a few hours each day. I thought I'd chalk up some additional responses here before bed, just to enjoy the replies tomorrow.

Yep, that's pretty much Seneca. It also goes along with the architect-as-Randian-superman touches I added. Though he's meant to have better humor than both Jobs and Roark.

A good foil for Lal to play off of.

That's a very deep interpretation of Morgan. It gives him much more of an arc than simply a rich royal who happened to be brilliant and cunning and made incredible use of his wealth instead of useless and squandering it. And I like how it justifies his philosophy.

Thank you very much. I actually hadn't given the source of his motivations much thought until now.

I always assumed the reference to African royalty was a fiction. He's much more interesting to me as a would-be cat's paw of the South Africans and Portuguese that turned out to be a lion in his own right.

For Morgan, wealth is a self-licking ice cream cone. It is his favored tool, but also the point of all his labors. Conspicuous consumption is the only way he conceives to perform happiness.

Your philosophical justifications are also great, and here's a little more elaboration on mine: I think as an affluent industrialist, Morgan caters to rich luxurious tastes as befitting the proprietor of corporate-manufactured high-class. As a faction leader, he guarantees it in fact. For Seneca, he's an aesthete, has a high opinion of his own social engineering capabilities of motivating good behavior through carrots instead of sticks, and his tastes were formed while growing up in the servile underclass of a wealthy tourist-oriented luxury society. Subverted, living in his perfect city might as well be like being a citizen of Disneyland, and possibly as tacky. Makes sense that the Dreamers and the Cult both attempt transcendence through pleasure.

I am a great student of Walt Disney, both in terms of the managerial principles preached by its former executives and because it is such a fascinating study in industrial organization. I make pilgrimage to the Florida theme parks every other year and have been surprised in my adult life to learn how many others share my passion for Walt's vision.

Morgan is more the caricature of the Bobs, Iger and Chapek; Seneca, more the Eisner or, though he'd hate the company, Roy Disney. Morgan builds Disney to part people from their money; Seneca, to spark their best self. Morgan is the Magic Kingdom, and Seneca, EPCOT.

That's pretty apt. I think he was until the mission a Cromwell consigliere figure, but since his elevation to legate he's becomes a more of his own prince of the church, despite not being a cardinal.

It's hard for me to see how the Catholic Church could profitably serve as its own faction on Chiron. Even if Kasala launched thinking to be a lead among tens of thousands of Catholics, the nature of Planetfall would probably work to alter his calculations. I can more easily see him as a cleric serving the Peacekeeping Forces and standing grim witness to the collapse of the Conclave. From this, would Kasala conclude that there must exist a society outside the Church in order for the spiritual to be elevated above the temporal?

Yeah, I did think that despite being Pacifist in orientation, the Parish should have a decent defense, in reference to the Catholic Church's well-armed history. I gave them low Support but I probably should give them a slight Morale bonus or free garrisons or something.

I would see it as a SUPPORT bonus, actually. Something like "Willingness to bend the rules in defense of the faithful." Free garrisons feels too much like Crusading Orders, and I just don't see the scratch Papal Guard counting as that. Even if we put the Knights of Malta or the Palatine Guard back into play, I don't think Kasala is the war-mongering type. Nor do I think the morale bonus works for a faction that isn't particularly interested in warfare.


In retrospect, I feel justified in not making an Islamic faction because it could end up as an easy excuse to do Clash of Civilizations stuff, lead to the question why aren't there separate factions for every existing religious faith, and sort of lazy. With two differently flavored Christian factions, both open to other believers, there's room for nuance and exploring different approaches towards faith and governance without directly indulging crusade/jihad power fantasies.

Agreed. 2001 marked the departure from the world that Alpha Centauri leapt forward from. Paying homage to the original idea sort of demands skirting the problems of the present day, even if we might cherry-pick some choice ideas for the newer factions.

They're gonna love the Sons of Centauri-Ra.

What is the specific religious content of the Sons of Centauri-Ra? The concept is very interesting--I'm always game for neo-Hellenism in my stories--but I struggled to understand in a way that would help me understand the philosophy except as an excuse to unleash the Id, much like Holnism or even the Believer ideology presented in certain interpretations of Alpha Centauri.

I think in the SMAC context there's an ideal of Jeffersonian yeoman farmer-independent pioneers, which could potentially be viable. As far as these other custom factions go, I think it might be reflecting their creators' subscriptions to political fads that were popular in the aughts.

Yeah, there's a brief moment in which it's possible to see the Spartans in this manner. It's the avowed goal of the New Two Thousand, though they're probably destined to become another Redemption (The Quick and the Dead), not a Williamsburg.

I think the idea would be to maintain a frontier society based on voluntarism without rebuilding the overarching states left behind on Earth. Or maybe something like the Belters from the Expanse, or perhaps the Belters from Microsoft's Allegiance, another game from the same late turn-of-the-century pop cultural milieu as SMAC (the other human factions were a U.N. military named the Iron Coalition, a Morgan-esque megacorp named GigaCorp, and the homo superior genetically augments named BIOS).

Have you run into the Tribe yet? The Kellerites?

Sounds interesting but also putting the cart way before the horse, you kind of need a central authority first to satisfy basic survival needs, then you can do your freedom from labor laws thing. I don't see how they could get past the first few years of simple living to get to "raw economic strength and economic efficiency" with only a "ludicrously underfunded government". Also don't get why the Society isn't just a part of the Cartel. Though I do like how the anarchists are led by a "Dame." And the flavor of the project's faction text is overall okay.

The essential paradox of Libertarianism is that it doesn't work except beneath the shelter of a monopoly on violence that no individual is likely to be able to enforce.

Aren't they quite decentralized though?

No. Van de Graaf rules them like a cattle baron.
 
Morgan is more the caricature of the Bobs, Iger and Chapek; Seneca, more the Eisner or, though he'd hate the company, Roy Disney. Morgan builds Disney to part people from their money; Seneca, to spark their best self. Morgan is the Magic Kingdom, and Seneca, EPCOT.

Great analysis.

It's hard for me to see how the Catholic Church could profitably serve as its own faction on Chiron. Even if Kasala launched thinking to be a lead among tens of thousands of Catholics, the nature of Planetfall would probably work to alter his calculations. I can more easily see him as a cleric serving the Peacekeeping Forces and standing grim witness to the collapse of the Conclave.

In my continuity what I had in mind was an even greater factional breakdown with the arrival with a second vessel crewed in half by a rival U.N. bloc as well as the other usual ideological mischief-makers. So perhaps as one of the factions that would spawn off is a religious-based one that serves as a contrast to the Believers' more sectarian interpretations. And less theocratic or at least moralistic than the Believers.

If I was to flesh it out beyond pre-mission background profiles and faction concepts, I'd probably handwave it as Kasala and his retinue of Catholics, Papal protection, and Muslim and other religious allies ending up not immediately adjacent to Lal, or say Deidre. At any rate most of these factions were invented when I was in tenth grade so this whole project is me sort of creating Axe Cop for past me. It gives me an excuse to world-build with past limitations.

From this, would Kasala conclude that there must exist a society outside the Church in order for the spiritual to be elevated above the temporal?

That could work well within the Iterations framework. I've moved on to working on other concept factions, but I think that would probably fit well with traditional RCC church-state relations since the end of the HRE and the Papal States. And I think the old Catholic theocracies were mostly more managerial/administrative anyway (bishoprics and the like), while Protestant theocracies from Calvinist Geneva onward are more moralistic and Believing. That said, Kasala could always broaden the church's influence over secular government. Just because he's not a doctrinaire traditionalist doesn't mean he doesn't desire more spirituality in society.

Edit: and I should also note that the U.N. on Earth was a moribund institution. The Church works with temporal princes, but will always seek out new authorities to partner with as governments rise and fall. It views only itself as eternal. This even works with Kasala's characterization; his career was built on ministering the ones left behind in the aftermath a nation's collapse. His temperament fits the Peacekeepers, but he likely views them as temporary and perhaps even as doomed in the long run as the other civil governments that came before it. And once that doom comes- the Church will just have to make other arrangements, either with other princes or its own.

I would see it as a SUPPORT bonus, actually. Something like "Willingness to bend the rules in defense of the faithful." Free garrisons feels too much like Crusading Orders, and I just don't see the scratch Papal Guard counting as that. Even if we put the Knights of Malta or the Palatine Guard back into play, I don't think Kasala is the war-mongering type. Nor do I think the morale bonus works for a faction that isn't particularly interested in warfare.

Hm, yeah that works. For some reason I always thought of Support as an offense stat but I just realized that it applies to defense just as much.

What is the specific religious content of the Sons of Centauri-Ra? The concept is very interesting--I'm always game for neo-Hellenism in my stories--but I struggled to understand in a way that would help me understand the philosophy except as an excuse to unleash the Id, much like Holnism or even the Believer ideology presented in certain interpretations of Alpha Centauri.

I get the impression they were mostly an aesthetic, and an ethos, than a systematic belief system, but it's expandable upon:

Each Ra Boy wore from a thick chain round his neck the gleaming symbol of his cult — a sun-sigil with bright metal rays as sharp is needles. Those overlay open-mesh shirts exposing darkly tanned torsos. The youths wore no head coverings at all, of course, which would "insult Ra by blocking the fierce love of his rays." Their rough, patchy complexions showed where anti-one creams had sloughed precancerous lesions. Sunglasses were their only allowance for the sleeting ultraviolet, though Remi had heard of fanatics who preferred going slowly blind to even that concession.

One thing the Ra Boys had in common with Remi and his friends. Except for wristwatches, they strode stylishly and proudly unencumbered by electronic gimcrackery… spurning the kilos of tech-crutches everyone over twenty-five seemed to love carrying around. What man, after all, relied on crap like that?

Alas, Remi didn't need Tribal Studies 1 to tell him that was as far as teen solidarity went in the year 2038.

Not that fighting was strictly illegal. Some gangs with good lawyer programs had found loopholes and tricks. Ra Boys, in particular, were brutal with sarcasm… pushing a guy so hard he'd lose his temper and accept a nighttime battle rendezvous or some suicidal dare, just to prove he wasn't a sissy.

The tall one swept off his sunglasses and sighed. He minced several delicate steps and simpered. "Perhaps they are Gaians, dressing up as Settlers in order to portray yet another endangered species. Ooh. I really must watch their show!" His comrades giggled at the foppish act. Remi worried how much longer Roland could restrain Crat.

"Funny," he retaliated in desperation. "I wouldn't figure you could even see a holo show, with eyes like those."

The tall one sniffed. Accepting Remi's weak gambit, he replied in Posh Speech. "And what, sweet child of Mother Dirt, do you imagine is wrong with my eyes?"

"You mean besides mutant ugliness? Well it's obvious you're going blind, oh thou noonday mad dog."

Sarcasm gave way to direct retort. "The Sun's rays are to be appreciated, Earthworm. Momma's pet. Even at risk."

"I wasn't talking about UV damage to your retinas, dear Mr. Squint. I refer to the traditional penalty for self-abuse."

The Sun, they said, was where at last he had settled.
The Sun was the final home of warriors.

This passage set in the future flooded streets of Houston between an astronaut and a Ra Boy gives the best insight into what their theology looks like:

"Water serves the sun, don't ya know? We're supposed to let it come on come on come. It's just one of His ways o' lovin', see? Coverin' Earth like a strong man covers a woman, gently, irresistibly… wetly."

Fresh patches of pink skin showed where over-the-counter creams had recently cleared away precancerous areas. In fact, Ra Boys weren't many more times as likely to develop the really deep, untreatable melanoma tumors than other people. But their blotchy complexions heightened the image they desired — of dangerous fellows without respect for life. Young studs with nothing to lose.

Teresa felt the other passengers tense. Several made a point of turning toward the young toughs, aiming their True-Vus at them like vigilant, crime-fighting heroes of an earlier era. To these the boys offered desultory, almost obligatory gestures of self-expression. Most of the riders just turned away, withdrawing behind shadow and opaque lenses.

Teresa thought both reactions a bit sad. I hear it's even worse in some cities up north. They're nothing but teenagers, for heaven's sake. Why can't people just relax?

She herself found the Ra Boys less frightening than pathetic. She'd heard of the fad, of course, and seen young men dressed this way at a few parties Jason had taken her to before his last mission. But this was her first encounter with sun worshippers in daylight, which separated nighttime poseurs from the real thing.

"Nice metaphors," she commented. "Are you sure you didn't go to school?"

Already flushed from the heat, the bare-shouldered youth actually darkened several shades as his two friends laughed aloud. Teresa had no wish to make him angry. Dismembering a citizen — even in self defense — wouldn't help her now-precarious position with the agency. Placatingly, she held up one hand.

"Let's go over them, shall we? Now you seem to be implying the rise in sea level was caused by your sun deity. But everyone knows the Antarctic and Greenland ice sheets are melting because of the Greenhouse Effect—"

"Yeah, yeah," the Ra Boy interrupted. "But the greenhouse gases keep in heat that originates with the sun."

"Those gases were man-made, were they not?"

He smiled smugly. "Carbon dioxide and nitrous oxides from cars and TwenCen factories, sure. But where'd it all come from originally? Oil! Gas! Coal! All buried and hoarded by Her Nibs long ago, cached away under her skin like blubber. But all the energy in the oil an' coal — the reason our grempers dug and drilled into Old Gaia in the first place — that came from the sun!"

He bent closer. "Now, though, we're no longer enslaved to Her precious hoard of stolen fossil fat-fuel. It's all gone up in smoke, wonderful smoke. Bye-bye." He aimed a kiss at the clouds. "And there's nowhere else to turn anymore but to the source itself!"

Ra worshippers were backers of solar energy, of course, while the more numerous Gaians pushed wind power and conservation instead. As a spacer, Teresa ironically found her sympathies coinciding with the group whose appearance and style were the more repulsive. Probably all she had to do was let these fellows know she was an astronaut and all threat and bluster would evaporate. Honestly, though, she liked them better this way — loud, boisterous, reeking of testosterone and overcompensation — than she would as fawning admirers.

"This city ain't gonna, last long anyway," the Ra Boy continued, waving at the great towers, up to their steel ankles in Gulf waters. "They can build their levees, drive piles, try to patch the holes. But sooner or later, it's all goin' the way of Miami."

"Fecund jungle's gonna spread—" one of the others crooned through a gauzy, full-backup mouth synthesizer. Presumably it was a line from a popular song, though she didn't recognize it.

The growling motors changed pitch as the bus approached another stop. Meanwhile, the leader leaned even closer to Teresa. "Yessiree, blistery! The Old Lady's gonna brim with life again. There'll be lions roaming Saskatchewan. Flamingoes flocking Greenland! And all 'cause of Ra's rough lovin'."

Poor fellow, Teresa thought. She saw through his pose of macho heliolatry. Probably he was a pussycat, and the only danger he presented came from his desperate anxiety not to let that show.

The Ra Boy frowned as he seemed to detect something in her smile. Trying harder to set her aback, he bared his teeth in a raffish grin. "Rough, wet loving. It's what women like. No less Big Mama Gaia. No?"

Across the aisle, a woman wearing an Orb of the Mother pendant glared sourly at the Ra Boy. He noticed, turned, and lolled his tongue at her, causing her fashionably fair skin to flush. Not wearing True-Vus, she quickly looked away.

He stood up, turning to sweep in the other passengers. "Ra melts the glaciers! He woos her with his heat. He melts her frigid infundibulum with warm waters. He…"

The Ra Boy stammered to a halt. Blinking, he swept aside his dark glasses and looked left and right, seeking Teresa. »

He spotted her at last, standing on the jerry-rigged third-floor landing of the Gibraltar Building. As the waterbus pulled away again, raising salty spumes in its wake, she blew a kiss toward the sun worshipper and his comrades. They were still staring back at her, with their masked eyes and patchy pink skins, as the boat driver accelerated to catch a yellow at First Street, barely making it across before the light changed.

"So long, harmless," she said after the dwindling Ra Boy. Then she nodded to the doorman as he bowed and ushered her inside.

I mostly interpreted neopaganism in the book as a lot of syncretic LARPing that had arisen in response to global challenges, specifically climate change. For instance, Gaianism, which is explored in more detail than the Ra Boys in the book, has several different schools of thought, from the organized North American Church of Gaia to emphasizing specific deities or messages in traditional indigenous beliefs (a good amount of the book takes place in New Zealand), to more scientific notions based on Lovelock. I figure Ra worship could be the same. While pharaonic Egyptian and Hellenic conceptions of sun worship are central, each local culture imports their own customs as well, hence the Mesoamerican and South American references.

The twist about the Sons of Centauri-Ra is that they're potentially climate accelerationists - they believe that exposing Planet, as Earth was, to the suns' rays would be a true act of worship. The last passage above also suggests they believe turning into one big tropical sweat ball is good for the proliferation of life, though it's coming from a teenage adherent who's probably ecologically illiterate. So their explicitly anti-environmental position not only puts them at odds with the Gaians, if they were powerful enough they could wreck the world for everybody. I kicked off a long discussion over the weekend over hypothetical AC victory conditions and one of them is Planetformers vs. Terraformers, basically Harmonist Ascent vs. a Purity Recreation of Earth. The Sons would be a particularly pernicious version of the latter, as they'd not only want to terraform Chiron to be like Earth, but late-stage Earth. (I'd share the link, but I'll wait until after the next Iterations segment is up.)

Also, they've got the whole primitivist toxic masculinity elements. On the other hand their solar emphasis gives them a great Econ boost so maybe they might get sidelined into focusing on making money, like so many other religions.

The essential paradox of Libertarianism is that it doesn't work except beneath the shelter of a monopoly on violence that no individual is likely to be able to enforce.

Funnily enough, the emergency Police State Data Angels of "Joe" is the logical end-state of that paradox. In order to maintain their l337speaking lifestyle of merriment mischief, they'd have to eventually to clamp down on their anarchic free-wheeling excesses in times of crisis. And their excellence in hacking and probe operations just translates to state-sponsored dirty tricks galore.

Have you run into the Tribe yet? The Kellerites?

I'm all caught up now! I want to see how the trial goes! Though it seems like the Tribe hasn't really appeared yet. I'll be curious to hear more about them. I understand they want to rebuild the sense of communalism and social cohesion for its own sake, but I think they need something to base their communities out of. Whether traditional religion, modern freethinking attempts of imitating it, the hatred of big government leading to the fetishizing of localism, the desire to withdraw from late capitalist anomie to build anarchs-syndicalist communes, any other political ideology, a sports team, a fandom, pet ownership, or whatever, I think there needs some sort of spine for community revivals to grow around. So I'd be curious to learn what Kellerite ideology actually entails.
 
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