Sid Meier's Alpha Centauri: Iterations

Voting is open
[X] Conduct new experiments on the xenofungus. [+1 Planet]
[X] Try to determine what Skinner knows, if anything, about the disappearances of your people.
[X] Seek sit-down with one of the Named Characters or Factions. Write-in: It's time we talked to Ro. It would be good to see how she's settling in, and having fought the pirates she might be able to give us a useful report on them. It would be nice to know how many there might be, what they're armed with, and whether they work together.

Getting our Planet score to neutral should leave the pirates relatively disinterested in us. We WANT to fight them but can't afford to
I'd hope that it would work that way, but the specific issues the Pirates have with us are runoff from our mines & Warm Welcome in general doing damage to the local ocean. Doing experiments with Xenofungus doesn't seem like it's going to have any impact on that type of pollution.
 
I'd hope that it would work that way, but the specific issues the Pirates have with us are runoff from our mines & Warm Welcome in general doing damage to the local ocean. Doing experiments with Xenofungus doesn't seem like it's going to have any impact on that type of pollution.
Xenofungus research means we know what particular runoffs are a problem and can selectively manage those I think. Once you understand the local ecology better you can reduce the impact a lot by selectively reducing the worst impact types. Or at least treat any sewage outflow better
 
[X] Ask if Skinner will sell you Contre-Amirale St. Germaine's faction comlink.
[X] Build a radio repeater mast atop Mortar Hill.
Set up communications with another faction if we go to war with the pirates when the Skagway is repaired we can attack at the same time.

[X] Seek sit-down with one of the Named Characters or Factions. Write-in: It's time we talked to Ro. It would be good to see how she's settling in, and having fought the pirates she might be able to give us a useful report on them. It would be nice to know how many there might be, what they're armed with, and whether they work together.
 
[2] Build water storage tanks, either insider the perimeter of Warm Welcome (1) or down in the mines (2). [-3 Construction Supplies] (This will increase your storage capacity by 10.)
[x] Take the pirates into custody. Seize their vessel.
 
[X] Repair non-functional radio equipment. [-1 Survival Supplies]
[X] Try to determine what Skinner knows, if anything, about the disappearances of your people.
[X] Seek sit-down with one of the Named Characters or Factions. Write-in: It's time we talked to Ro. It would be good to see how she's settling in, and having fought the pirates she might be able to give us a useful report on them. It would be nice to know how many there might be, what they're armed with, and whether they work together.
 
[X] Conduct new experiments on the xenofungus. [+1 Planet]

[X] Try to determine what Skinner knows, if anything, about the disappearances of your people.
[X] Seek sit-down with one of the Named Characters or Factions. Write-in: It's time we talked to Ro. It would be good to see how she's settling in, and having fought the pirates she might be able to give us a useful report on them. It would be nice to know how many there might be, what they're armed with, and whether they work together.

I would like to use my extra vote as a special action on the following if possible:
[X] Build a radio repeater mast atop Mortar Hill
 
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[X] Build a radio repeater mast atop Mortar Hill.
[X] Agree to Skinner's trade proposal, but explain that U.N. Relief Station isn't a colony of yours. You will tolerate their putting in at Warm Welcome. Since you can't stop the pirates, you might as well avoid start an exchange that will improve cultural ties.
[X] Seek sit-down with one of the Named Characters or Factions: It's time we talked to Ro. It would be good to see how she's settling in, and having fought the pirates she might be able to give us a useful report on them. It would be nice to know how many there might be, what they're armed with, and whether they work together.
 
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[X] Repair non-functional radio equipment. [-1 Survival Supplies]
[X] Try to determine what Skinner knows, if anything, about the disappearances of your people.
[X] Seek sit-down with one of the Named Characters or Factions. Write-in: It's time we talked to Ro. It would be good to see how she's settling in, and having fought the pirates she might be able to give us a useful report on them. It would be nice to know how many there might be, what they're armed with, and whether they work together.
 
[X] Build a radio repeater mast atop Mortar Hill.
[X] Agree to Skinner's trade proposal, but explain that U.N. Relief Station isn't a colony of yours. You will tolerate their putting in at Warm Welcome. Since you can't stop the pirates, you might as well avoid start an exchange that will improve cultural ties.
[X] Seek sit-down with one of the Named Characters or Factions. Write-in.

Remember to write in the choice for your third selection!
 
[X] Repair non-functional radio equipment. [-1 Survival Supplies]
[X] Try to determine what Skinner knows, if anything, about the disappearances of your people.
[X] Seek sit-down with one of the Named Characters or Factions. Write-in: It's time we talked to Ro. It would be good to see how she's settling in, and having fought the pirates she might be able to give us a useful report on them. It would be nice to know how many there might be, what they're armed with, and whether they work together.
 
As another note, we should not assume other factions will choose to fight pirates, as opposed to employing them. This is parallel to real-world foreign policy problems; because we and they are not the only players on the table, they have a multitude of options.

We know, for example, that van de Graaf wants his MULEs back, and will have no moral objections to employing them. Neither will Yang.

If we are planning to fight the pirates before they get big, we have to be making the choices now that enable us to do that, instead of wasting time and tempo on nonessential tasks. If we are not planning to fight the pirates, then we should diplomatically engage them to restrict their options, to buy us more time.

---

[X] Expand the Motor Pool with a dedicated workshop. [-2 Minerals, -1 Construction Supplies, +1 Manufacturing Economy] (Will allow you to customize 'Rovers with special mission packages.)

[X] Build more 3D printers. For now, simple designs suit us best. [-2 Minerals, +1 Manufacturing Economy]

[X] Build a Psych Lab to help us better understand our colonists. [-3 Construction Supplies] (This will increase your Choose output.)

If we are going to take on the pirates ten turns down the line, we need to be planning to do so now, and taking the actions necessary so that in ten turns we make use of all our advantages.

We expand the Motor Pool to give us more recon options on land, potentially towing our mortar if we decide we need more mobile firepower. We expand our manufacturing economy, as well, so that next turn we can start building those sheltered moorages and begin rolling armaments off our production lines. We build a Psych Lab to start figuring out what we need to do to build relationships with pirate crews and flipping them -- this way, we have an actual policy as opposed to doing whatever sounds cool.


[X] Agree to Skinner's trade proposal, but explain that U.N. Relief Station isn't a colony of yours. You will tolerate their putting in at Warm Welcome. Since you can't stop the pirates, you might as well avoid start an exchange that will improve cultural ties.
[X] Try to determine what Skinner knows, if anything, about the disappearances of your people.
[X] Coordinate a potential transfer of the Holnists.

Any of these fit into the policy.
 
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[X] Build a radio repeater mast atop Mortar Hill.
[X] Try to determine what Skinner knows, if anything, about the disappearances of your people.
[X] Seek sit-down with one of the Named Characters or Factions. Write-in: It's time we talked to Ro. It would be good to see how she's settling in, and having fought the pirates she might be able to give us a useful report on them. It would be nice to know how many there might be, what they're armed with, and whether they work together.

Continuing to buff our planet score and spin up the precursor to a war machine are important, but now that we can manufacture simple electronics getting comms up ASAP is the most critical imo. A mast on the hill should be able to reach most of the island even through whatever crap keeps messing with the handheld sets' range. Once the mast is up and we can actually talk to each other then it's time to think about greater things.
 
Continuing to buff our planet score and spin up the precursor to a war machine are important, but now that we can manufacture simple electronics getting comms up ASAP is the most critical imo. A mast on the hill should be able to reach most of the island even through whatever crap keeps messing with the handheld sets' range. Once the mast is up and we can actually talk to each other then it's time to think about greater things.

I don't think longer-range comms gives us enough this turn that is worth the opportunity cost of cheap additional manufacturing economy.

We already have the ability to coordinate with our artillery battery, the Skagway, and close-range patrols. A radio repeater would seem, in practical terms, to allow us to explore further into the island, and to talk to Yudikon at Relief Station -but our expansion is bottlenecked on construction supplies and manufacturing economy, not fogbusting. We don't have plans to talk to Relief Station or other people on the horizon -- and unlike retrieving the Data Core, it does not open significant new options for the faction as a whole.
 
[X] Build more 3D printers. For now, simple designs suit us best. [-2 Minerals, +1 Manufacturing Economy]

Build the tools to make the tools. I prefer this to the vehicle upgrade, as it's more generally applicable, and we're in the hole on construction supplies as it is.
 
[X] Build more 3D printers. For now, simple designs suit us best. [-2 Minerals, +1 Manufacturing Economy]
[X] Try to determine what Skinner knows, if anything, about the disappearances of your people.
[X] Seek sit-down with one of the Named Characters or Factions. Write-in: It's time we talked to Ro. It would be good to see how she's settling in, and having fought the pirates she might be able to give us a useful report on them. It would be nice to know how many there might be, what they're armed with, and whether they work together.

Good points, changing my vote to up manufacturing some more.
 
[X] Build more 3D printers. For now, simple designs suit us best. [-2 Minerals, +1 Manufacturing Economy]
[X] Try to determine what Skinner knows, if anything, about the disappearances of your people.
[X] Seek sit-down with one of the Named Characters or Factions. Write-in: It's time we talked to Ro. It would be good to see how she's settling in, and having fought the pirates she might be able to give us a useful report on them. It would be nice to know how many there might be, what they're armed with, and whether they work together.

@Trenacker It is Tomorrow Initiative or it is Tomorrow Institute as the faction name again? The older turns had Tomorrow Initiative but some of the recent turns had Tomorrow Institute. The Pirate's Life update used both names.
  • Tomorrow Institute personnel decline medical evaluation by the Peacekeeping Forces.
  • Tomorrow Initative accepts Commissioner Lal's offer of access to a dumb terminal with an image of the Unity Data Core and begins copying data.


Good point, we need to make the tools to make other tools.

The advisors seem overwhelmingly against the pirates save for King and public opinion will likely agree. It would be pragmatic to work with the pirates but I think here that pragmatism must give way to principle here. We should not pick a fight with the pirates yet but we shouldn't help them either if possible.

Should we reveal that UN Relief Station isn't actually under our control? Yudikon's base could be a juicy target for the pirates being undermanned and filled with supplies if the pirates knew its status. Lal wouldn't want the deaths of Yudikon and followers on his conscience. On the other hand, Yudikon forfeited his protection by the UN troops when he left Warm Welcome and we do not want to be held responsible by the pirates if Yudikon starts polluting the seas.
 
[X] Conduct new experiments on the xenofungus. [+1 Planet]
[X] Try to determine what Skinner knows, if anything, about the disappearances of your people.
[X] Seek sit-down with one of the Named Characters or Factions. Write-in: It's time we talked to Ro. It would be good to see how she's settling in, and having fought the pirates she might be able to give us a useful report on them. It would be nice to know how many there might be, what they're armed with, and whether they work together.
 
Active real-time contact with their leadership? None, unless Skinner and the Tommorrow Institute foil secretly have magical super-radios that can talk to home they haven't shared. Yudikon we're basically in real-time contact with, lag time is just however long it takes to drive over there, but I don't think it's fair to say that we're really in contact with any factions as a whole besides him. We're aware of the existence of plenty others but that's not the same as diplomatic relations.
 
Trumpets Recede
Trumpets Recede
Vote 1 - Settlement Administration
Build more 3D Printers - 5
Repair the radio equipment - 3
Conduct new experiments on xenofungus - 3
Build a radio repeater on Mortar Hill - 3*
Expand the motor pool - 1
Build a psych lab - 1
Build water storage tanks - 1

Vote 2 - Responding to the Nautilus Pirates
Try to determine what Skinner knows, if anything, about the disappearances of your people - 10
Agree to Skinner's trade proposal, but explain that U.N. Relief Station isn't yours - 2
Ask for St. Germaine's comm link - 1
Take the pirates into custody - 1
Coordinate a potential transfer of the Holnists - 1

Vote 3 - Social Action
Sit down with Malakai Ro - 11

Results:
  • Warm Welcome produces new Construction Supplies. [+4 Construction Supplies]
  • Warm Welcome starts work on new 3D Printers. [-2 Minerals]
  • Peacekeeping Forces pour the foundation for a radio repeater on Mortar Hill.
  • Peacekeeping Forces, Tomorrow Institute, and crew of Malakai Ro continue repairs to raise the Skagway.
  • Peacekeeping Forces continue to train militia.
  • Commissioner Pravin Lal seeks to learn what "Skinner" might know about missing Peacekeepers.
  • Vesper Abaddon speaks to Malakai Ro on behalf of Commissioner Lal.
Outcomes:
Been Workin' So Hard, I'm Punchin' My Card
Completing the expansion to the Landing Pod's machine shop only whetted the Peacekeeping Force's appetite for additional manufacturing. At the most recent Town Hall meeting, the motion carried by voice vote, a rarity in Warm Welcome.

Guan Biao keeps a tally of the many requests to Base Operations for time on the printers. They range from high-priority items necessary to effect repairs on the Skagway (cable sleeves, missile hatches, hose couplings) to medical devices such as crutches and personal conveniences on the order of combs, dumbells, and yoga mats.

Mass continues to accumulate and shortages of construction supplies have eased. Your water, energy, and nutrient production continues to exceed capacity, but a healthy reserve of each is now on hand.

The electrician's mates have completed blueprints for a radio mask to be installed atop the island's highest point. One benefit of your mineral surplus: amateurs have been entrusted with forging the metal tripod that will hoist the broadcast equipment.

Aboard Skagway, clean-up has given way to damage assessment, led by Ro and her senior officers. Crews spend weeks in training on techniques for spotting stress points in the deck plating and follow damaged circuits between compartments. With limited exceptions, many of your people are working in the landside machine shop to develop skills they will later apply aboard ship. Köhler admires the skill of Sathieu Metrion enigmatic expedition members, all obviously familiar with ship repair. More of the frigate's electronics are salvageable than previously thought, including her powerful weapon control system, which has been brought to temporary operational status several times despite quickly shorting out. A good sign, says Malakai Ro.

Since exterior hull repairs are now complete, the Kungalooshi was able to help your barge pick up the slack with environmental remediation, chasing down and skimming the last traces of oil and foam scum from the ocean surface.

A Story of Arms
The militia have begun live fire drills. King has familiarized them with firing down on targets from the stockade walls. Some days, they stand in the surf and shoot at floating targets dropped by one of your Foils operating close inshore, then retreat several feet to lie down and try for the same targets while prone. He and Erkins have devised a capstone "yomp" to Pereira's battery. The full-pack forced march will begin thirty-six hours before the planned-for conclusion of the training cycle.

Out to sea, the blockade has thinned. Not counting Skinner's craft, only three other Foils remain. Ro speculates that the absentees are replenishing their rations or chasing down quarry still farther afield. Pirate vessels traditionally carry supernumerary personnel, useful for sustaining losses during boarding as well as for making prize crews. Foils are quite small, with limited cargo capacity. Either they are served by a mothership or their base is convenient to your island.

During the Battle of the Long Neck, Ro claims that Skagway inflicted seven mission kills against pirate Foils. Allowing that she was a victim of ambush during that great fight, operating with Kungalooshi and as many as two of your own small combatants as consorts, talk of a breakout has begun to seem reasonable.
Colonel Corazón Santiago said:
Superior training and superior weaponry have, when taken together, a geometric effect on overall military strength. Well-trained, well-equipped troops can stand up to many more times their lesser brethren than linear arithmetic would seem to indicate. - Spartan Battle Manual

What "Skinner" Knows
Wondering what makes a man a pirate, you got your answer: Skinner had been first a Holnist. Subsequent to a falling out with Santiago, they had gone their own way. Quite a few found it easy enough to masquerade as colonists. In the right uniform, someone with a gun might be considered unremarkable. And almost always useful. Some didn't bother to conceal their ideological proclivities but found ways to set them temporarily aside. Factors like Roshann Cobb, Trecht Vdain, and Stanislaus Ortega were said to be looking for "security." Nwabudike Morgan, too. But Skinner had seen no future in such arrangements, which smacked to him of the first step on the road to conversion. That's why Ulrik Svensgaard had won as much loyalty as Skinner had it in him to give: he proposed to change nothing, so long as Skinner could swim.

Whatever your future plans, the pirates presently pose a credible threat--and not only to Warm Welcome. U.N. Relief Station also falls under their guns. But as much ill will as you rightly bear toward Dole Yudikon, you could not bring yourself to invite the devil to his doorstep. "Skinner" laughed when you explained the situation, wondering that you didn't simply "string up" so obvious a troublemaker.
Skinner said:
Why feed a problem? When a man says 'e is preparin' a quarrel with you, 'e means it! He will next raise up 'is hand. So your answer was t'bribe 'im? What's to say 'e won't be back tummurah, demanding the same again?
Skinner could afford to furnish you with an education in the solutions to piracy. The man relishes the idea of fighting. Would that you didn't think him right! Still, you made clear that the Peacekeeping Forces would respond "proactively" to any attack on your former base or its new inhabitants. Moreover, this response would not be contingent upon any request from Yudikon.
Commissioner Pravin Lal said:
When you return to Svensgaard, carry to him this simple message: I am the shepherd, and my staff is for all wolves. The shepherd remains the shepherd even when the sheep stray.
Narrator said:
Man--the ultimate social animal. Every species defends its young, its nest, its pack. We are the only species that shows an inclination to defend our neighbors also. Remember, these are the same people with whom we may be competing tomorrow for scarce resources. Our ability to use tools left us the undisputed masters of planet Earth, but it is our capacity to practice community with our fellow men that makes this mastery worthwhile, and keeps us worthy of it. - The Annotated Broadcasts of Jean-Baptiste Keller
If the pirates dropped anchor in Warm Welcome, you could see your way to offering them essentials: food, water, energy, medical services. You would not supply them with weapons or refit. No vessel of theirs will be permitted to remain for a period longer than forty-eight hours. All seeking safe harbor will fly the white flag or be fired upon.

Skinner allowed these were terms he could take to his captain and made to go. You stopped him. The Peacekeeping Forces were missing other sheep, you said. A constable, named Hazikimana, and several others, some of them soldiers, some civilians. Were you right to presume they had been made prisoners by the Nautilus Pirates?

Skinner scratched a scraggly growth of patch on his chin. It made a sort of grinding noise. Not taken prisoner by his crew, no. Possibly by others. He encouraged you to remember that there were "other forces afloat," probably an oblique shot at Raoul St. Germaine's followers. When he returned with Captain Svensgaard's answer, Skinner promised that he would also come with certainty about whether your missing colonists and his comrades had ever crossed paths.

An Aside with Malakai Ro
Preoccupied with settlement administration, you asked Vesper Abaddon to check in on Malakai Ro. He seemed to have a way with warriors. The despot without a dynasty and the captain without a command met over oolong tea in one of the greenhouse tents.

Previously, at your invitation, Stillwell had debriefed Ro, but aside from confirming that the pirates had once possessed as many as three full squadrons of Unity Foils, she could tell you nothing about them other than that they were skillful fighters. On that matter, Sathieu Metrion had been equally forthcoming.

Asked why Zakharov would deny himself a navy, Ro could only postulate. Food had been scarce. Maintaining the sailors in garrison would have forced University Base to spend its limited energies on planting. Zakharov's followers had been traumatized by the explosive violence attending Unity's destruction. Their tolerance for reminders had dipped low enough that they didn't want defenders, not even in the attenuated form of a navy. On a personal basis, Ro found Zakharov to be a profound misogynist. Rather than suit him to understand Ro's equities or value, three years of wartime service in the Soviet Navy meant that Zakharov was an all-knowing task-master prone to micromanagement and suspicious of Ro's efficiency reports. When she had a problem, Zakharov tended to assume it was due to incompetence. You didn't seem to have that problem with her.

Abaddon's conclusion is that Ro and her people have begun to feel at home in Warm Welcome. She has no plans to depart even after Skagway is made whole. Even if she could, a fresh encounter with Svensgaard's marauders, win or lose, would probably force her directly back into port. There are pros and cons, of course. Erkins's Spartans are curiosities only. Malakai Ro, like Dole Yudikon, speaks for nearly fifty people--at this point, more than eight percent of your total population. Her people are mostly high-skilled professionals. Many of the tasks that keep Skagway afloat and operational have analogues in the broader Peacekeeper economy. She is an officer with unique access to a powerful asset poisoned to flatten friend and foe alike. Her education disposes her to recognize civilian authority such as your own, but her political values as a Supremacist may prove problematic. Ro is the personification of both the benefits and costs of sheltering the Skagway. A minority of colonists believes that the ship is like a pulsating ulcer. How many more environmental setbacks will you condone in the quest for military advantage? Ro is also hawkish. On several occasions, she has expressed hope that, once she has dispatched the pirates, she may be authorized to visit a similar judgement upon U.N. Relief Station. Yet, if asked to stay, she will.

Faction Overview:
Leader:
Pravin Lal
Title: Commissioner
Rank: Chief Medical Officer / Head of Medical Division
Colony Model: Democratic Republic
Why did civilization on Earth fail? The free flow of information was curtailed, preventing the global populace from obtaining an accurate understanding of their plight or organizing to do anything about it.
What is the fundamental truth of the universe? Only the educated are free.
What is necessary to ensure the survival of humanity on Chiron? The principles and practice of democracy.
Vision: Implement the U.N. Charter and reunite the Unity survivors under its auspices.
Starting Technology: Informatics

Affinity: Supremacy

  • -1 EFFICIENCY (administration requires the careful balancing of interests and perspectives)
  • Our votes on the Planetary Council count double (masters of the bureaucracy)
  • 50% chance new POPS are Talents (we attractive the intellectual elite)
Objectives
  • Convene a Planetary Council under the United Nations Charter
  • Get yourself elected to the Council Speakership
  • Punish violations of the Charter
Action Points: 3
Influence Points: 3
Research Focus: Build + 4 Research Nodes focused on Discover + Explore bonus
Economic Focus: Extractive Sector

Population:
  • 3 TALENTS
  • 2 TECHNICIAN [includes Ro's sailors]
  • 1 CITIZEN
Pieces:
Combat Units
1 company U.N. Marine Corps (Veteran) [routine guard duty @ Warm Welcome] (overstrength: 125% effectiveness)
1 company Settlement Militia (Green, Unreliable) [training @ Warm Welcome]
Ground-Effect Vehicles
1 squadron Combat Hovercycles (Electric)
1 squadron Unity Rovers (Electric)
1 squadrons Unity Rovers (Fission)
Naval Assets
1 Unity Hull Form (Skagway) [undergoing repair]
1 large Foil (Kungalooshi) [Tomorrow Institute visitor]
1 squadron Unity Foils (Electric)
1 work barge [damaged]
Air Vehicles
1 SkyCrane, with various mission modules [grounded due to cracked rotors]
Construction Assets
1 squadron Space Construction Vehicles (S.C.V.)
1 Supply Crawler (Terran Nutrients)
2 Multiple Use Labor Element (M.U.L.E.)
Weapons Systems
1 Heavy Mortar (107mm) [Mortar Hill Battery]

Other Named Characters in Warm Welcome: Base Operations Director Guan Biao, Captain Bruce King, Second Lieutenant W. Planitzer, Cabo primero Felix Pereira (artillerist), Captain Wasoné Erkins (prisoner), Virhaan Singh (neuroscientist), Zara Karimov (med-tech), Taho Takiwara (med-tech), Nahele Tomatuk (firefighter), Egon Hakizimana (constable), Johann Anhaldt (robotics), Eugen Köhler (sailor), Adan Sadak (administrator), Tell Stillwell (soldier/adviser), Sun Shao (engineer), Vesper Abaddon (prisoner), Malachi Ro (sailor), Ermac Canioc (agronomist)
Other Named Characters in the World: "Carnaveron"/Dole Yudikon (governor, U.N. Relief Station), Krause Martius (Struan's colonist, U.N. Relief Station), Sathieu Metrion (Annunciator, Tomorrow Initiative), Editor Tạ Dọc Thân (Faction Leader, Tomorrow Initiative), Joralamon Hardacre (Faction Leader, Chiron Pathfinder Probe), "Skinner" (Foil Commander, Nautilus Pirates), Trecht Vdain (Factor), Stanislaus Ortega (Factor)
Bases:
Warm Welcome (HQ)

Resource Pool (Net):
+Health
+3 Morale
-1 Planet [+1 from building Agricultural Lab]
Construction Slots: 3/3
Slot 1
(125%): Producing Construction Supplies (+2/day)
Slot 2 (125%): Producing Construction Supplies (+2/day)
Slot 3 (80%) (complex): Producing 3D Printer
Survival Supplies: 2
Medical Supplies: 0
Construction Supplies: 2 [net Δ of +4 this update due to production from Slots 1 and 2]
War Stores: 2
[1 War Stores and 3 Rations are being stored from Skagway]​
Water Stockpile (25/25): 25 [-/turn] [work stoppage due to storage issues; ordinarily generates +2/turn]
Ration Stockpile: 2
Nutrient Stockpile (15/15): 15 [-/turn] [work stoppage due to storage issues; ordinarily generates +3/turn]
Energy Stockpile: >10
Mineral Stockpile: 12 [+5/turn] [-2 due to 3D printer construction]
4 independent cryobeds [stowaways]

Resource Production (Gross):
Water
Sector (Lvl. VI) (recurring net water yield of +2) (@ -1 Water per 2 POP/turn)
+3 Water (sector improvements) [recurring]​
+2 Water (moisture catchments yield +2) [recurring]​
Agricultural Sector (Lvl. II) (recurring net nutrient yield of +3) (@ -1 Nutrient/Ration per 2 POP/turn)
+1 Nutrients (sector improvements) [recurring]​
+2 Nutrients (soybean fields) [recurring]​
+1 Nutrients (subrid corral) [recurring]​
+2 Greenhouse [recurring]​
Extraction Sector (Lvl. II) (recurring net Mineral yield of +3)
+1 Minerals (sector improvements) [recurring]​
+4 Minerals (automated mine x 2) [recurring]​
Manufacturing Sector (Lvl. IV) (x 2 enhanced 3D Printers yield 125%)

Base Facilities and Improvements:
Warm Welcome

Landing Pod (deployed)
+Perimeter Stockade
+Machine Shop (expanded)
+3D Printers x 2 (enhanced)
+ 3D Printer [under construction]
+Pump Station
+Moisture Catchments x 2 (recurring Water yield of 2)
+Soybean Field (recurring Nutrient yield of 2)
+Nutrient Greenhouses x 2 (recurring Nutrient yield of 2)
+Subrid Corrals (recurring Nutrient yield of 1)
+Agricultural Lab (Explore)
+Automated Mines x 2 (recurring Mineral yield of 4)
+Sensor Array (east)
+Radio Tower [under construction]
+Unity Data Core + 4 Data Nodes (Discover)

Tech:
Build: 2
(3D Printers, Industrial Base)
Discover: 5 (Informatics, Biogenetics, Neuropsych, Microbiology, Polymorphic Software, Biostatics)
Explore: 3 (Centauri Geology, Centauri Hydrology, Centauri Ecology)
Conquer: 1 (C4I)
Expand: 0
Command: 0
Choose: 0
Unity: 3 (Information Networks, Unity Armory, Unity Motor Pool)

May build:
  • War Stores - Small arms and munitions (Lvl. II - Impact Weapons)
  • Construction Supplies - Simple structural components and basic electronics
  • Survival Supplies - Jury-rigged equipment such as long-range radio receivers and utility kits for Unity vehicles
May repair:
  • Survival Supplies - Mission equipment provided to support the colonization effort, including Unity vehicles
Schedules:
Militia training cycle ends
: Friday, 10/2
Construction Supplies: +4/day
3D Printer construction complete: Saturday, 10/3
Radio Mast complete: Thursday, 10/1
Skagway repaired: Friday, 10/30
Next research breakthroughs:
(Build): Wednesday, 9/30
(Discover): Thursday, 10/1
(Explore): Friday, 10/9
Sector Improvement (Extractive): Wednesday, 9/30

Vote 1 - Settlement Administration
Choose three.
Base Defense
[ ]
Start hovercycle patrols. [-1 Rations]

[ ] Order Peacekeeping Forces to sea aboard two 'Foils and have them intercept any contact that wanders within range of the Sensor Array. [-1 Rations, -1 War Stores]

[ ] Reassign some of the 3D Printers to expand your supply of weapons and ammunition. [-X Minerals, +X War Stores]

[ ] Repair non-functional radio equipment. [-1 Survival Supplies]

[ ] Build a prototype Unity Rover. [-2 Construction Supplies, -1 Survival Supplies, -1 Energy]

[ ] Build a prototype Unity Foil. [-2 Construction Supplies, -1 Survival Supplies, -1 Energy]

[ ] Request that Erkins send a Spartan spy to U.N. Relief Station.

[ ] Attempt to convince one of the former Struan's people to spy on U.N. Relief Station.

[ ] Expand perimeter defenses. Build a bunker complex facing the island's eastern shore.

[ ] Build prepared defenses on the path to U.N. Relief Station. This will include the setting of sensor traps and the laying of remote mines as well as establishing overlapping fields of fire for fixed weapons. [-2 Construction Supplies, -2 War Stores]

[ ] Flood a disused mining tunnel and begin blasting to produce a sheltered moorage. [-6 Construction Supplies, -3 Survival Supplies]

[ ] Build a primitive dry dock. [-3 Construction Supplies, -1 Survival Supplies]

[ ] Contact Dole Yudikon. Inform the Straun's colony of the risk of piracy.


Exploration
[ ]
Send a patrol of Unity 'Rovers to check on conditions at U.N. Relief Station and complete a formal survey of the island. [-1 War Stores, -2 Rations] (Note: This will significantly deplete the base garrison.)

[ ] Equip the Marines to undertake long-range patrols aboard our Unity 'Foils. Search for salvage and map the nearby coast. [-1 War Stores, -2 Rations] (Note: This will significantly deplete the base garrison.)

Water
[ ]
Set up more moisture catchments to expand our supply of clean water. [-1 Construction Supplies, +1 Water Economy]

[ ] Construct irrigation to support local planting. [-2 Construction Supplies, +1 Agricultural Economy]

[ ] Build a desalination plant. [-2 Construction Supplies, +3 Water Economy]

[ ] Build water storage tanks, either insider the perimeter of Warm Welcome (1) or down in the mines (2). [-3 Construction Supplies] (This will increase your Water storage capacity by 10.)

Agriculture
[ ]
Use the 'Formers to grade more land for farming.

[ ] Build more greenhouses. [-1 Construction Supplies, +1 Nutrients ]

[ ] Reprogram the Supply Crawler and plant new Terran seed varietals in Chiron's soil. [+2 Nutrients , -2 Planet]

[ ] Build cold storage. [-1 Construction Supplies, -1 Energy] (This will increase your Nutrient storage capacity by 10.)

[ ] Conduct new experiments on the xenofungus. [+1 Planet]

Extraction
[ ]
Collect more mass by hand. Potentially a good way to tire out your overly-contentious settler population. [+1 Minerals]

[ ] Detail the M.U.L.E.s to collect mass. [+2 Minerals]

[ ] Use the 'Formers to drill and set another automated mine that will produce minerals on a regular basis. [-1 Construction Supplies, +2 Minerals , -1 Planet]

[ ] Build a mass pump that will consume mass in an area close around and produce a constant supply. [-2 Construction Supplies, +4 Minerals , -3 Planet]

[ ] Build a prototype grid-scale battery. [-4 Construction Supplies, -4 Survival Supplies] (This will increase your Energy storage capacity by 10.)

[ ] Build a mass refinery to increase your access to rare Earth metals. This is a necessary prerequisite to increase the complexity of your industrial operations. [-4 Minerals, -6 Construction Supplies, +1 Energy , +2 Extractive Economy, +2 Manufacturing Economy]

Manufacturing
[ ] Build more 3D printers. For now, simple designs suit us best. [-2 Minerals, +1 Manufacturing Economy]

[ ] Expand the Motor Pool with a dedicated workshop. [-2 Minerals, -1 Construction Supplies, +1 Manufacturing Economy] (Will allow you to customize 'Rovers with special mission packages.)

[ ] Build a dedicated production line for electronics equipment. [-5 Construction Supplies, -5 Survival Supplies]

[ ] Build a dedicated production line for armaments. [-5 Construction Supplies, -5 Survival Supplies]

[ ] Build a dedicated production line for 'Rovers/Foils. [-5 Construction Supplies, -10 Survival Supplies]

Commerce
[ ]
Send the 'Formers to grade a road between Warm Welcome and U.N. Relief Station. [-1 Minerals, -1 Rations +1 Commerce]

[ ] Make an offer of trade to Sathieu Metrion. Write-in.

[ ] Make an offer of trade to "Skinner." Write-in.

[ ] Make an offer of trade to Dole Yudikon. Write-in.


Research
[ ]
Build a Biology Laboratory to expand your exploration of the Terran and Centauri life sciences. [-3 Construction Supplies, -1 Energy] (This will increase your Explore output.)

[ ] Build a Chemistry Lab to expand your exploration of the Terran and Centauri life sciences. [-3 Construction Supplies, -2 Energy] (This will increase your Discover output.)

[ ] Build a Physics Lab to explore various properties of the natural world. [-3 Construction Supplies, -3 Energy] (This will increase your Build output.)

[ ] Build a Psych Lab to help us better understand our colonists. [-3 Construction Supplies] (This will increase your Choose output.)

[ ] Build a Training Clinic to prepare more citizens to become med-techs. [-2 Construction Supplies, -1 Energy] (This will increase your Discover output.)

[ ] Reassign our medical resources to begin a Special Project: Human Genome Project. What if Dr. Pahlavi is correct? Imagine a world in which every error in the map of our common future is first corrected, and every infant born healthy, strong, and wise. Finish the project begun on Old Earth. Map the last gaps in the euchromatic human sequence, including heterochromatic regions, and compile a more detailed inventory of individual anomalies. [+Secret Project: Human Genome Project] (This will increase your Discover output.)

Base Operations
[ ] Expand the communal living quarters in anticipation of the new arrivals. [-2 Construction Supplies]

[ ] Start pitching individual shelters. Common habs are more efficient but privacy is a cornerstone of healthy living, both physically and mentally. [-3 Construction Supplies, +1 Health]

[ ] Replace the SkyCrane's rotors. Represents a significant commitment of mass. [-2 Survival Supplies]

[ ] Allow workers to pursue personal projects, subject to approval by Guan Biao. [+1 Morale, -esteem U.N. Loyalists]

[ ] Open the remaining 4 cryopods containing stowaways. There have to be more surprises waiting, and not all of them are apt necessarily to be bad.
 
[x] Repair non-functional radio equipment. [-1 Survival Supplies]
[x] Conduct new experiments on the xenofungus. [+1 Planet]
[x]
Open the remaining 4 cryopods containing stowaways. There have to be more surprises waiting, and not all of them are apt necessarily to be bad.
 
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[X] Repair non-functional radio equipment. [-1 Survival Supplies]
[X] Conduct new experiments on the xenofungus. [+1 Planet]
[X] Build a mass refinery to increase your access to rare Earth metals. This is a necessary prerequisite to increase the complexity of your industrial operations. [-4 Minerals, -6 Construction Supplies, +1 Energy ∞, +2 Extractive Economy, +2 Manufacturing Economy]
 
[X] Repair non-functional radio equipment. [-1 Survival Supplies]
[X] Conduct new experiments on the xenofungus. [+1 Planet]
[X] Build a mass refinery to increase your access to rare Earth metals. This is a necessary prerequisite to increase the complexity of your industrial operations. [-4 Minerals, -6 Construction Supplies, +1 Energy ∞, +2 Extractive Economy, +2 Manufacturing Economy]
 
[X] Repair non-functional radio equipment. [-1 Survival Supplies]
[X] Conduct new experiments on the xenofungus. [+1 Planet]
[X] Build a mass refinery to increase your access to rare Earth metals. This is a necessary prerequisite to increase the complexity of your industrial operations. [-4 Minerals, -6 Construction Supplies, +1 Energy ∞, +2 Extractive Economy, +2 Manufacturing Economy]
 
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