Sid Meier's Alpha Centauri: Iterations

Voting is open
One Foil is not going to make a huge difference at this point - we gave much more than that to Yudikon.
Ships are going to be precious to the pirates for some time. They almost certainly don't have the ability to manufacture more yet, and they'll be taking losses over time. Even if it's something like one eighth of their fleet, that's a significant hit.
 
If we're going after the Pirates, what is going to be a lot more effective than seizing one ship is to play a medium-term game, infiltrate their faction, and when we are ready organize mutinies among crew and Pirate base staff who do not really want to be pirates, because that grows our naval capacity at their expense.

Svensgaard's crew aren't orcs or faceless NPCs. They are people from Unity Aquatic Operations -- almost certainly likely trained naval officers from Earth navies. I can't imagine piracy and theft stands well with them, either -- but they don't have other options, because they don't have anywhere to go.

We should organize events such that we give those officers an alternative -- and that will be a fight where we, not they, have the advantage, because we represent a middle ground between Svensgaard and Almiera. (Also because we have C3I and an elite Probe Team.) We will want to do this before the year is up and people get too psychologically entrenched into their factions -- but command of the seas lets us start a real asylum program for people who decide they don't like the Hive, or Miriam's specific brand of theology, etc.
 
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They might negotiate with hostage takers to get the hostages out, but they won't go into business with them. It's a big difference.
And in this case our missing crew could be the hostages. I have no wish to condone piracy or set up agreements.. But I do wish to trade / bargain for our own people. They deserve rescue. It is also unlikely that we will lose future people to them, since we now know that they exist as well as their modus operandi
 
And in this case our missing crew could be the hostages. I have no wish to condone piracy or set up agreements.. But I do wish to trade / bargain for our own people. They deserve rescue. It is also unlikely that we will lose future people to them, since we now know that they exist as well as their modus operandi
I'm willing to forestall starting open conflict, and maybe bargain for our people back. I can't budge on aiding and abetting them, though. That's a moral red line. We're not providing them an anchorage or anything they can use to hurt anyone. Giving them supplies would be bad enough. And we need a plan for eventually killing as many of the bastards as we can and sinking or taking their ships, because their existence is a travesty.

If some of them surrender to us we can think about giving them alternatives to execution, especially if they didn't become pirates willingly, but that's about all the mercy the law or morality has for these people.
 
On a side, isn't our entire faction and authority based on being the continuation of the United Nations on this world? I have no doubt that any cooperation with pirates will be thrown in our face multiple times over by other factions and even members of our own faction.

It'll likely cripple our legitimacy, which is something we sort of seem to rely on a lot when interacting with others.
 
On a side, isn't our entire faction and authority based on being the continuation of the United Nations on this world? I have no doubt that any cooperation with pirates will be thrown in our face multiple times over by other factions and even members of our own faction.

It'll likely cripple our legitimacy, which is something we sort of seem to rely on a lot when interacting with others.
Yep. One of many reasons we can't and shouldn't work with them, domestic issues.
 
Honestly, one thing did pop into my mind. We have UN Marines in our faction. Depending on what their prior peacekeeping experiences were before joining the mission, they might react rather violently to working with pirates.

I wonder what our contingent of Spartan origin Peacekeepers think of pirates and slavers.
 
[X] Reassign some of the 3D Printers to expand your supply of Construction Supplies. [-8 Minerals, +8 Construction Supplies]
[X] Build a Training Clinic to prepare more citizens to become med-techs. [-2 Construction Supplies, -1 Energy] (This will increase your Discover output.)
[X] Ask Skinner to elaborate on his opinion of the Tomorrow Institute.
 
Incidentally, could we possibly rig the Skycrane with weaponry? An armed gunship, even one with a jury rigged missile rack or autocannon, would be ideal for hunting down their Foils, provided it could avoid return fire.

Or maybe it could act as a spotter for the Skagway? Does it have beyond the horizon capabilities?
 
Incidentally, could we possibly rig the Skycrane with weaponry? An armed gunship, even one with a jury rigged missile rack or autocannon, would be ideal for hunting down their Foils, provided it could avoid return fire.

Or maybe it could act as a spotter for the Skagway? Does it have beyond the horizon capabilities?
If you wanted to use it as a military asset it might be more efficient to stick with it as a transport of some kind, like by carrying a huge container of drones or troops, to keep the Skycrane itself out of danger. We don't want it getting shot down.
 
Incidentally, could we possibly rig the Skycrane with weaponry? An armed gunship, even one with a jury rigged missile rack or autocannon, would be ideal for hunting down their Foils, provided it could avoid return fire.

Or maybe it could act as a spotter for the Skagway? Does it have beyond the horizon capabilities?

Very possible, but (1) the Sky Crane is down for the count until you replace the rotors, and (2) it is a high-value asset that is rather clumsy as a flyer and, while capable of being used as an ersatz level bomber à la Mi-17s in the Sudan, or even as a crude rocket or gun platform, your pilots assure you it would be extraordinarily vulnerable if used for that purpose.
 
I'm aware that we really don't want the Slycrane getting shot. Even said as much. If our opposition wasn't a bunch of light Foils armed with machine guns I wouldn't have even brought it up.

But that doesn't answer whether it would work as a spotter for the Skagway. Could the Skagway target Foils from a greater distance using data relayed to it by a spotter (either the Skycrane or one of our Foils) or the Sensor network?
 
I'm aware that we really don't want the Slycrane getting shot. Even said as much. If our opposition wasn't a bunch of light Foils armed with machine guns I wouldn't have even brought it up.
Bold to assume they only have guns.
Rocket weapons are no doubt in the Unity stores, Svensguard's faction sounds like they retrieved the majority of the Unity's load of seagoing vessels and the heavier weapons those can mount, much like we got the Skycrane and Unity Core.
 
Bold to assume they only have guns.
Rocket weapons are no doubt in the Unity stores, Svensguard's faction sounds like they retrieved the majority of the Unity's load of seagoing vessels and the heavier weapons those can mount, much like we got the Skycrane and Unity Core.

Bold to assume they'd throw their big guns at us right off the bat. Unless I'm remembering it wrong, they only used guns to attack the Skagway. They very well have heavier weapons, but they don't seem to have them out on patrol, or the Skagway or TI Foil probably wouldn't have made it to us. They probably have a whole host of problems to deal with, given that they're pretty much waging war on everyone not them, so their focus is probably on bigger threats then us. The Contre, for instance.

... Though it is possible that with all that's happened in our neck of the woods, they might be shifting more attention towards us.
 
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All it takes is one Stinger kept stashed away in a locker somewhere to break our very big, very slow, very expensive helicopter. The natural state of all helicopters is "hurtling towards the ground while on fire" and only through great effort and luck are they prevented from doing that during operation. Missiles, even small cheap ones 150 years out of date, do horrible things to the math.
 
Bold to assume they'd throw their big guns at us right off the bat. Unless I'm remembering it wrong, they only used guns to attack the Skagway. They very well have heavier weapons, but they don't seem to have them out on patrol, or the Skagway or TI Foil probably wouldn't have made it to us. They probably have a whole host of problems to deal with, given that they're pretty much waging war on everyone not them, so their focus is probably on bigger threats then us. The Comte, for instance.

... Though it is possible that with all that's happened in our neck of the woods, they might be shifting more attention towards us.
Its more heading off talk of "we can take them, in their home ground, with no ship technology of our own beyond salvaged foils and loot".

Because man portable missiles are easy as hell to transport, and can kill slow moving aircraft easily.
 
I'm aware, which is why I've dropped using the Skycrane as a gunship as soon as I got an answer from QM.
 
The discussion of potentially infiltrating and converting people in the pirate faction reminds me that we have an entire research line for that. If we want to be waging a war of hearts and minds to get converts instead of assuming that everyone in another faction is a crazy extremist, shouldn't we prioritize building that psych lab and getting a trickle of Choose research to help us win that war?
 
Good Men and Bad
Good Men and Bad
Vote 1 - Settlement Administration
Use Supply Crawler to plant local crops - 6
Print Construction Supplies - 7
Build Agricultural Lab - 9
Build Training Clinic for med-techs - 1
Vote 2 - Responding to the Nautilus Pirates
Ask Skinner about Tomorrow Institute - 7
Ask Skinner about disappearances - 5
Ask who else Skinner knows - 1
Use Datalinks to identify the stowaways - 1* (special action)
Results:
  • Warm Welcome expands machine shop. [+2 Manufacturing Economy]
  • 3D printers begin processing mass into new Construction Supplies.
  • Warm Welcome builds an Agricultural Research Lab. [-2 Construction Supplies, +1 Planet, increase in Explore output]
  • Commissioner Lal asks "Skinner" to elaborate on his attitude toward the Tomorrow Institute.
  • Commissioner Lal searches Unity Data Core for clues regarding identity of four stowaways found with Colonel Martius.
  • Warm Welcome Militia continues training.
  • Work continues on the Skagway.
Outcomes:
Pilgrim's Progress
Base Facility: Machine Shop Expansion said:
Scientists might uncover the universe's secrets, but without the magic of quality machine tools and their humble operators we cannot actualize profit from those secrets. Manufacturing may not be a flashy investment, gentlemen, but it is a necessary and a reliable one." - CEO Nwabudike Morgan, "Board Minutes" [1]

It has been a policy of Base Operations to reduce both the variability and complexity of your built environment and motor pool to conserve resources and speed restoration of worn and damaged equipment. Two innovations have been invaluable. Handcrafting is increasingly superseded by common procedure as the basis for simple repair, and standardized parts are being conscientiously installed across platforms. Now, even a Former can rapidly machine the type of nuts and washers that hold together the wheel base of a Unity Rover.

A tour of the much-expanded machine shop was disorienting. Noise-dampening fabrics do little to alleviate the screech of drill or air gun. The stink of coolant lent new appeal to the sensory deprivation of your re-breather. Guan Biao speaks of a full 40% increase in the settlement's productive capacity. This third production line, slightly slower than the pair fed by your 3D printers, will utilize computer-aided design.

Warm Welcome has employed all of the construction supplies brought from Unity as well as replacements fashioned locally. These are simple materials, consisting mostly of plastic tubes and sheeting, stamped metal, and rubber gaskets that fit together with a dwindling stockpile of common electrical fixtures. Until recently, it appeared that you would be reduced to raising "dark" structures. Fortunately, you now have the wherewithal to produce both the superstructure and at least primitive environmental systems. A small electronics lab added to the machine shop contains multimeters, oscilloscope, and soldering station. Malakai Ro thinks it may now be possible to reconnect certain secondary circuits aboard the Skagway.
Academician Prokhor Zakharov said:
No, don't close it down. I know that it is outdated, the facilities crude. But long before you were born, men worked feverishly in that little lab to understand an entirely new biosphere, and in the first years they saved us all from starvation. We can spare a bit of sentiment for their achievement. - Remarks overheard at the Second Meeting of the Scientific Faculty, Mendelev College [2]

Ermac Canioc said:
Called snap for the distinctive way it reacts to compression, xenocatha planitzae produces a strong, flexible, readily-sourced adhesive. Chiron's suture. - An Inventory of Planet
Food is no longer a looming problem for Warm Welcome, but the time has come to explore alternative uses for nature's bounty. The "lab" is a matching set of six tarpaulins, heat-sealed at the seams, tested for integrity, and supplied with positive air pressure. Under Agronomist Canioc's discerning eye, aspiring biologists make the eighth-mile trek four times daily to mix nutrient media and key diligent notes about a series of plants so aesthetically displeasing that Vesper Abaddon has taken to calling them "cthulids." Rumor has it that when fruit flies were released in a controlled experiment, one cluster of warty oblong fruits released a sap that liquefied the insects, then absorbed the goo. A day later, the plant had grown in size.

Abundance is conditional. Spoilage is fast becoming an issue. Sun Shao has ordered the tanks uninstalled from most catchments. Work at the pump station has been stopped. While there is no practical danger to continuing accumulation of mineral riches, you haven't enough refrigeration for the amount of food in your greenhouses. A significant portion of the season's crop will be immediately discarded for fertilizer. Sun Shao suggests papering some of the caves with sanitary liner to produce a simple granary.

King reports that militia training is going well, and you see no reason to suspect otherwise. Several colonists have fallen victim to the subrids, but the Major assures you this is to be expected. Dr. Singh dutifully reattaches whatever is severed.

Why Not Consider a More Challenging Career?
Skinner said:
Oi! Is tha' a heli-chopter? My Lord! 'Tis! Say, oi've 'eard th' natural state 'o all 'elicopters is hurtlin' toward th'ground, on fire. S'true, in't? S'why she never flew again, aye? [3]

From most of the settlement's leading lights, including Erkins, Singh, Biao, Stillwell, and Abaddon, "Skinner" is regarded with undimmed hostility. The accent is a ludicrous sham. His frankness upsets those spoiling for a fight. "I might like very well to slap him," says the commander who put most of Dan's male population to death in his time. Ro and Köhler say the answer is an admiralty court, by which they mean six feet of good rope.

King alone has floated the idea of offering safe harbor at Warm Welcome, asserting that you have nothing to lose by trade. You could even refuse to part with any war materiel. For now, he argues, the pirates serve a purpose, limiting your contact with any search parties that might be abroad since the cessation of those mysterious transmissions everyone else seems to have forgotten about, for instance. Adan Sadak asked about giving the Holnists a chance to sign on with Skinner, who certainly seems to live by the self-aggrandizing code of the hyper-survivalist, but you are loathe to aid their resumption on the exact crimes for which they are currently doing penance.

Skinner's assumption that U.N. Relief Station answers to you could have several meanings. Is it a ruse by a man smarter than he appears, looking to see if you will lie about your true strength? Could Dole Yudikon have garbed his new settlement with false colors, either intentionally masquerading as a colony of yours or because he hasn't the inclination to waste paint? Has Svensgaard generously overestimated your capabilities?

You sidestep, letting him control the conversation. At length, he dispenses unsolicited opinions on the Tomorrow Institute. You take the bait. Why so hostile? The explanation is rapid but instructive, and, if true, implicated Skinner in a classic, and until now, uncharacteristic, case of sour grapes. The Pirates had born down on a pair of Foils hove to. The Tommorrowers attempted flight, were chased, strafed, and sank quickly. No survivors. Coming about, Skinner himself led the boarding party that went over to the second, stationary victim. The flag was known to him: "the one flown by them Aquatics." It was "like a fresh charnel 'ouse," he said. The Pirates took on some water and fuel cells before ejecting the ship's log. Skinner tried to start a replay using the survival computer aboard his own boat. The tape installed a virus that corrupted his reader. He ended up without navigation. You gathered that the cost of receiving a tow from one of Svensgaard's other vessels put something of a dent in Skinner's personal fortunes.

Abaddon, as usual, pointed out the assumptions in Skinner's thinking. Had he any evidence that the Tomorrow Institute craft did the killing, or was it possible they were simply more careful in their assessment of the situation, knowing better than to disturb a ship left drifting? Skinner took the digital tampering to be a distinctive calling card, claiming it fit other stories about the Institute. He would be happy, he said, to take the Tomorrowers present "off your hands," and to pay you handsomely, too. But if not that, Svensgaard would expect an answer to his proposed terms.

Guess Who
When the U.N. Intelligence Cell found evidence of stowaways, it rarely ended with their removal from Unity. Having sat in on those conversations, you know the decisions usually came down to whether rework could be accomodated. Budgets were rarely so flexible. The United Nations in the late twenty-first century was rarely fortunate enough to be on good terms with deep-pocketed partners. The United States, which could afford the work, didn't care enough to help. Once the civil war began, it was unable. France, which had the technical know-how, couldn't afford it. The Soviets, who had both, usually wanted the unregistered passengers to stay for reasons that were obvious.

A diligent auditor or analyst occasionally documented their sleuthing, but you found nothing specific to the identification numbers of the four capsules in which you are interested. (Granted, it remains an article of faith that those stamps have any meaning.) Nevertheless, you jotted down helpful context obtained from intelligence files accessed using your clearance codes. Stowaways seem to have met one of four criteria:
  1. Political dissidents smuggled aboard by confederates among the crew, to include Holnists and Kellerites;
  2. Persons smuggled aboard by contracting staff, to include Nwabudike Morgan, CEO of Morgan Industries and unauthorized additions to the population of charter colonists;
  3. Persons secretly added to the crew manifest on the special authority of the United Nations or mission sponsors, such as Vesper Abaddon; and
  4. Persons who had falsely assumed the identities of legitimate colonists.
The Kellerites were (still are?) a sect of refugees from the Second American Civil War who practiced a communitarian lifestyle and practiced a fetishized form of 2nd Amendment activism. Stillwell found them stubborn foes. With Oscar van de Graaf, one of the charter captains, he lived with a price on his head, courtesy of Kellerite leader Peter "Pete" Landers. Criminal enterprises such as the Vor v Zakone are also supposed to have got people aboard.

According to the yard records, "your" capsules were found in a compartment added during one of the final stages of construction. Security was tightest, but the mission's foes had reached the apogee of their influence. Since one of the tubes contained Colonel Martius, you think it very likely the others would also contain persons connected to Abaddon. By the sick twist of fate that has brought those two repulsing magnets together, it seems that you could next decant a Danite and Shilone, but probability warrants that you will merely come up with more Selah plotting elaborate vengeance.

Faction Specifics
See previous Faction Overview here.
Bases:
Warm Welcome (HQ)

Resource Pool (Net):
+Health
+3 Morale
-1 Planet [+1 from building Agricultural Lab]
Construction Slots: 2/3 [+1 slot from machine shop expansion]
Slot 1
(125%): Producing Construction Supplies (+2/day)
Slot 2 (125%): Producing Construction Supplies (+2/day)
Slot 3 (80%) (complex): -
Survival Supplies: 2
Medical Supplies: 0
Construction Supplies: -2 [-2 from Agricultural Lab] [net Δ of 0 this update due to default production from Slot 2]
War Stores: 2
[1 War Stores and 3 Rations are being stored from Skagway]​
Water Stockpile (25/25): 25 [-/turn] [work stoppage due to storage issues; ordinarily generates +2/turn]
Ration Stockpile: 2
Nutrient Stockpile (15/15): 15 [-/turn] [work stoppage due to storage issues; ordinarily generates +3/turn]
Energy Stockpile: >10
Mineral Stockpile: 9 [+5/turn] [-4 for Construction Supplies]
4 independent cryobeds [stowaways]

Resource Production (Gross):
Water
Sector (Lvl. VI) (recurring net water yield of +2) (@ -1 Water per 2 POP/turn)
+3 Water (sector improvements) [recurring]​
+2 Water (moisture catchments yield +2) [recurring]​
Agricultural Sector (Lvl. II) (recurring net nutrient yield of +3) (@ -1 Nutrient/Ration per 2 POP/turn)
+1 Nutrients (sector improvements) [recurring]​
+2 Nutrients (soybean fields) [recurring]​
+1 Nutrients (subrid corral) [recurring]​
+2 Greenhouse [recurring]​
Extraction Sector (Lvl. II) (recurring net Mineral yield of +3)
+1 Minerals (sector improvements) [recurring]​
+4 Minerals (automated mine x 2) [recurring]​
Manufacturing Sector (Lvl. IV) (enhanced 3D Printers yield 125%)

Base Facilities and Improvements:
Warm Welcome

Landing Pod (deployed)
+Perimeter Stockade
+3D Printers (enhanced)
+Pump Station
+Moisture Catchments x 2 (recurring Water yield of 2)
+Soybean Field (recurring Nutrient yield of 2)
+Nutrient Greenhouses x 2 (recurring Nutrient yield of 2)
+Subrid Corrals (recurring Nutrient yield of 1)
+Agricultural Lab (Explore)
+Automated Mines (recurring Mineral yield of 4)
+Sensor Array (east)
+Unity Data Core + 4 Data Nodes (Discover)

Tech:
Build: 2
(3D Printers, Industrial Base)
Discover: 5 (Informatics, Biogenetics, Neuropsych, Microbiology, Polymorphic Software, Biostatics)
Explore: 3 (Centauri Geology, Centauri Hydrology, Centauri Ecology)
Conquer: 1 (C4I)
Expand: 0
Command: 0
Choose: 0
Unity: 3 (Information Networks, Unity Armory, Unity Motor Pool)

May build:

  • War Stores - Small arms and munitions (Lvl. II - Impact Weapons)
  • Construction Supplies - Simple structural components and basic electronics
  • Survival Supplies - Jury-rigged equipment such as long-range radio receivers and utility kits for Unity vehicles
May repair:
  • Survival Supplies - Mission equipment provided to support the colonization effort, including Unity vehicles
Schedules:
Militia Training Cycle Ends
: Friday, 10/2
Construction Supplies: +4/day
Skagway repaired: Friday, 10/30
Next research breakthroughs:
(Build): Wednesday, 9/30
(Discover): Thursday, 10/1
(Explore): Friday, 10/9
Sector Improvement (Extractive): Wednesday, 9/30

Vote 1 - Settlement Administration
Choose one.
Base Defense
[ ]
Order Peacekeeping Forces to sea aboard two 'Foils and have them intercept any contact that wanders within range of the Sensor Array. [-1 Rations, -1 War Stores]

[ ] Reassign some of the 3D Printers to expand your supply of weapons and ammunition. [-X Minerals, +X War Stores]

[ ] Reassign some of the 3D Printers to expand your supply of Construction Supplies. [-X Minerals, +X Construction Supplies]

[ ] Build a radio repeater mast atop Mortar Hill.

[ ] Repair non-functional radio equipment. [-1 Survival Supplies]

[ ] Build a prototype Unity Rover. [-2 Construction Supplies, -1 Survival Supplies, -1 Energy]


[ ] Request that Erkins send a Spartan spy to U.N. Relief Station.

[ ] Attempt to convince one of the former Struan's people to spy on U.N. Relief Station.

[ ] Expand perimeter defenses. Build a bunker complex facing the island's eastern shore.

[ ] Build prepared defenses on the path to U.N. Relief Station. This will include the setting of sensor traps and the laying of remote mines as well as establishing overlapping fields of fire for fixed weapons. [-2 Construction Supplies, -2 War Stores]

[ ] Flood a disused mining tunnel and begin blasting to produce a sheltered moorage. [-6 Construction Supplies]

Exploration
[ ]
Send a patrol of Unity 'Rovers to check on conditions at U.N. Relief Station and complete a formal survey of the island. [-1 War Stores, -2 Rations] (Note: This will significantly deplete the base garrison.)

[ ] Equip the Marines to undertake long-range patrols aboard our Unity 'Foils. Search for salvage and map the nearby coast. [-1 War Stores, -2 Rations] (Note: This will significantly deplete the base garrison.)

Water
[ ]
Set up more moisture catchments to expand our supply of clean water. [-1 Construction Supplies, +1 Water Economy]

[ ] Construct irrigation to support local planting. [-2 Construction Supplies, +1 Agricultural Economy]

[ ] Build a desalination plant. [-2 Construction Supplies, +3 Water Economy]

[ ] Build water storage tanks, either insider the perimeter of Warm Welcome (1) or down in the mines (2). [-3 Construction Supplies] (This will increase your storage capacity by 10.)

Agriculture
[ ]
Use the 'Formers to grade more land for farming.

[ ] Build more greenhouses. [-1 Construction Supplies, +1 Nutrients ]

[ ] Reprogram the Supply Crawler and plant new Terran seed varietals in Chiron's soil. [+2 Nutrients , -2 Planet]

[ ] Conduct new experiments on the xenofungus. [+1 Planet]

Extraction
[ ]
Collect more mass by hand. Potentially a good way to tire out your overly-contentious settler population. [+1 Minerals]

[ ] Detail the M.U.L.E.s to collect mass. [+2 Minerals]

[ ] Use the 'Formers to drill and set another automated mine that will produce minerals on a regular basis. [-1 Construction Supplies, +2 Minerals , -1 Planet]

[ ] Build a mass pump that will consume mass in an area close around and produce a constant supply. [-2 Construction Supplies, +4 Minerals , -3 Planet]

[ ] Build a prototype grid-scale battery. [-4 Construction Supplies, -4 Survival Supplies]


Manufacturing
[ ] Build more 3D printers. For now, simple designs suit us best. [-2 Minerals, +1 Manufacturing Economy]

[ ] Expand the Motor Pool with a dedicated workshop. [-2 Minerals, -1 Construction Supplies, +1 Manufacturing Economy] (Will allow you to customize 'Rovers with special mission packages.)

[ ] Build a dedicated production line for electronics equipment. [-5 Construction Supplies, -5 Survival Supplies]

[ ] Build a dedicated production line for armaments. [-5 Construction Supplies, -5 Survival Supplies]

[ ] Build a dedicated production line for 'Rovers. [-5 Construction Supplies, -10 Survival Supplies]


Commerce
[ ]
Send the 'Formers to grade a road between Warm Welcome and U.N. Relief Station. [-1 Minerals, -1 Rations +1 Commerce]

Research
[ ]
Build a Biology Laboratory to expand your exploration of the Terran and Centauri life sciences. [-3 Construction Supplies, -1 Energy] (This will increase your Explore output.)

[ ] Build a Chemistry Lab to expand your exploration of the Terran and Centauri life sciences. [-3 Construction Supplies, -2 Energy] (This will increase your Discover output.)

[ ] Build a Physics Lab to explore various properties of the natural world. [-3 Construction Supplies, -3 Energy] (This will increase your Build output.)

[ ] Build a Psych Lab to help us better understand our colonists. [-3 Construction Supplies] (This will increase your Choose output.)

[ ] Build a Training Clinic to prepare more citizens to become med-techs. [-2 Construction Supplies, -1 Energy] (This will increase your Discover output.)

[ ] Reassign our medical resources to begin a Special Project: Human Genome Project. What if Dr. Pahlavi is correct? Imagine a world in which every error in the map of our common future is first corrected, and every infant born healthy, strong, and wise. Finish the project begun on Old Earth. Map the last gaps in the euchromatic human sequence, including heterochromatic regions, and compile a more detailed inventory of individual anomalies. [+Secret Project: Human Genome Project] (This will increase your Discover output.)

Base Operations
[ ] Expand the communal living quarters in anticipation of the new arrivals. [-2 Construction Supplies]

[ ] Start pitching individual shelters. Common habs are more efficient but privacy is a cornerstone of healthy living, both physically and mentally. [-3 Construction Supplies, +1 Health]

[ ] Replace the SkyCrane's rotors. Represents a significant commitment of mass. [-2 Survival Supplies]

[ ] Allow workers to pursue personal projects, subject to approval by Guan Biao. [+1 Morale, -esteem U.N. Loyalists]

[ ] Open the remaining 4 cryopods containing stowaways. There have to be more surprises waiting, and not all of them are apt necessarily to be bad.

Vote 2 - Responding to the Nautilus Pirates
Choose one.

[ ] Take the pirates into custody. Seize their vessel.

[ ] Try to determine what Skinner knows, if anything, about the disappearances of your people.

[ ] Coordinate a potential transfer of the Holnists.​

[ ] Agree to Skinner's trade proposal, but explain that U.N. Relief Station isn't a colony of yours. You will tolerate their putting in at Warm Welcome. Since you can't stop the pirates, you might as well avoid start an exchange that will improve cultural ties.

[ ] Honor the flag of truce and let Skinner depart but caution him that you reserve the right to fire at the pirates on sight. He'll understand.

[ ] Ask who else Skinner knows.

[ ] Ask if Skinner will sell you Contre-Amirale St. Germaine's faction comlink.

Vote 3 - Social Action
Choose one.

[ ] Seek sit-down with one of the Named Characters or Factions. Write-in.

[ ] Access the Datalinks. Write-in.

[1, 2] Special thanks to @TaliesinSkye for the quotation. Please take two extra votes.
[3] Credit to @Crazycryodude. Please take an extra vote.
 
The base administration vote is tricky; there are several good options, including building new 3D printers to help with our bottleneck there, getting the new complex assembly line working on repairing precious radio equipment, building the radio repeater mast for possible long distance communications, and building shore defenses to fend off angry pirates.

I could probably be persuaded to go for any of those options.

[X] Build more 3D printers. For now, simple designs suit us best. [-2 Minerals, +1 Manufacturing Economy]
[X] Try to determine what Skinner knows, if anything, about the disappearances of your people.
[X] Seek sit-down with one of the Named Characters or Factions. Write-in: It's time we talked to Ro. It would be good to see how she's settling in, and having fought the pirates she might be able to give us a useful report on them. It would be nice to know how many there might be, what they're armed with, and whether they work together.
 
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[X] Repair non-functional radio equipment. [-1 Survival Supplies]
[X] Try to determine what Skinner knows, if anything, about the disappearances of your people.
[X] Seek sit-down with one of the Named Characters or Factions. Write-in: It's time we talked to Ro. It would be good to see how she's settling in, and having fought the pirates she might be able to give us a useful report on them. It would be nice to know how many there might be, what they're armed with, and whether they work together.

I was leaning towards fixing the radio gear too, so we could go for finally completing the survey of the Island we're on soon. I'd rather not get so close to Dole's people without more regular communications.

@Trenacker Are the Green actions just new, or are they also special in needing the Complex production line to work? Also, what resources go into building Survival Supplies? Minerals again?
 
[X] Repair non-functional radio equipment. [-1 Survival Supplies]
[X] Try to determine what Skinner knows, if anything, about the disappearances of your people.
[X] Seek sit-down with one of the Named Characters or Factions. Write-in: It's time we talked to Ro. It would be good to see how she's settling in, and having fought the pirates she might be able to give us a useful report on them. It would be nice to know how many there might be, what they're armed with, and whether they work together.

I was leaning towards fixing the radio gear too, so we could go for finally completing the survey of the Island we're on soon. I'd rather not get so close to Dole's people without more regular communications.

@Trenacker Are the Green actions just new, or are they also special in needing the Complex production line to work? Also, what resources go into building Survival Supplies? Minerals again?
I'm conflicted between the radio gear and the printers; changed to printers before you posted. Getting printers done earlier means they can be producing longer, giving us more actions sooner, but meh, people can talk it out, I'm interested in opinions.
 
[X] Conduct new experiments on the xenofungus. [+1 Planet]
[X] Try to determine what Skinner knows, if anything, about the disappearances of your people.
[X] Seek sit-down with one of the Named Characters or Factions. Write-in: It's time we talked to Ro. It would be good to see how she's settling in, and having fought the pirates she might be able to give us a useful report on them. It would be nice to know how many there might be, what they're armed with, and whether they work together.

Getting our Planet score to neutral should leave the pirates relatively disinterested in us. We WANT to fight them but can't afford to
 
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