[X] Whatever the sphinx is doing... you should try to observe it so you can figure out what's going on. Since, apparently, nobody else is doing that.
The option about healing doesn't heal the ailment but instead heals any damage caused by the ailment. I don't think it'll be as useful as the other option
 
The option about healing doesn't heal the ailment but instead heals any damage caused by the ailment.
Yes, that's... kinda exactly what the option says.

And personally it's why I'm even voting for it - sure, it's treating everyone's symptoms rather than the actual cause; but nothing we do can treat the cause yet, and those symptoms could get real bad real quick.
We're the nominal party healer, and we already went above and beyond by taking one of the gimmick boss's gimmicks off the table. Rather than overreaching by trying to go two-for-two, let's play it safe by supporting the rest of the group while they go be the beatsticks we know and love.
 
I think figuring out what the ailment actually is would be more helpful. as then we could adress the root cause of the situation.
 
[x] Whatever the sphinx is doing... you should try to observe it so you can figure out what's going on. Since, apparently, nobody else is doing that.
 
[x] Whatever the sphinx is doing... you should try to observe it so you can figure out what's going on. Since, apparently, nobody else is doing that.
 
Adhoc vote count started by SeekerofDreams on May 9, 2023 at 7:02 PM, finished with 12 posts and 10 votes.


...All I'm saying is, if you want to figure out what the ailment is, there is a mechanics doc that lists all the options. I can guarantee that that part is still up to date.
 
Huh. So, given how "No one's emotions seem to be effected by it, and it doesn't seem to be blocking you from attacking" was explicitly called out in the update, of the options we've got this is looking likely to be Hex.

Hex, which causes you to take just as much damage as you deal to enemies.

Hex, which will likely cause the 'party healer' aspect of our role to be very relevant soon.


Vote's still open by the way, just throwing that out there in case for whatever reason someone wanted to switch.
 
... Is there a risk that the whole party might be seriously wounded in the span of one turn? Or that at least one person could end up permanently injured or worse? Again, in the span of one turn, as in: "Between this vote and the next time the voters get to make decisions"?
 
... Is there a risk that the whole party might be seriously wounded in the span of one turn? Or that at least one person could end up permanently injured or worse? Again, in the span of one turn, as in: "Between this vote and the next time the voters get to make decisions"?
I mean, after we took the 'spear' out of commission the last update ended on:
The one thing you're certain about is that the angelic Shadow is safer to attack in melee range than it ever has been before. You're sure someone- you're not naming names- is going to be really happy about it.
So it seems pretty likely to me that - since the angel already demonstrated its ability to revive the sphinx and therefore needs to be taken out first - nearly everyone's going to try and dogpile on it while it's vulnerable.

And if we're really all afflicted with Hex, every bit of that damage is going to be mirrored back at us.
 
[X] You don't know what ailment you've supposedly been hit by, and you can't heal it. But if it causes you to get hurt somehow, you can at least heal that

I've been convinced
 
[X] You don't know what ailment you've supposedly been hit by, and you can't heal it. But if it causes you to get hurt somehow, you can at least heal that

Yeah, let's have Ken healing before one of our party members accidentally bashes themself over the head with their own club. Metaphorically, of course.
 
And if we're really all afflicted with Hex, every bit of that damage is going to be mirrored back at us.
Is this a "yes"? I don't think I can properly estimate how large is "every bit of that damage". And if I understand correctly, it's not that total damage received is reflected back every single party member, but rather each attack is reflected back at the attacker. How dangerous is that?
 
Is this a "yes"? I don't think I can properly estimate how large is "every bit of that damage". And if I understand correctly, it's not that total damage received is reflected back every single party member, but rather each attack is reflected back at the attacker. How dangerous is that?
That depends a lot on how much damage a given party member would be inflicting on the boss relative to their own health. If an attack or spell does a lot of damage to the boss, then that same amount of damage is dealt to the one making the attack. Since bosses tend to have a lot more health than a given party member, this means that unleashing a big attack that doesn't take out it's target is likely to result in the attacker taking a hefty hit... If not going down from the Hex backlash.
 
Is this a "yes"? I don't think I can properly estimate how large is "every bit of that damage". And if I understand correctly, it's not that total damage received is reflected back every single party member, but rather each attack is reflected back at the attacker. How dangerous is that?
...Dude, I'm not the author. I've got no way to give a definitive yes or not.

I already said what I think: That next turn, most of our team is going to try and pile damage on to the vulnerable enemy, and if we're really dealing with Hex that'll hurt them quite a bit right back.
 
[X] You don't know what ailment you've supposedly been hit by, and you can't heal it. But if it causes you to get hurt somehow, you can at least heal that
 
Adhoc vote count started by SeekerofDreams on May 10, 2023 at 2:29 PM, finished with 23 posts and 12 votes.
 
[X] You don't know what ailment you've supposedly been hit by, and you can't heal it. But if it causes you to get hurt somehow, you can at least heal that.

Because it doesn't have to be Mitsuru's Marin Karin for an ailment to end a P3 run.:V
 
Yeah, let's stick to healing for a bit...


-Vote Closed!-


Still, it could be worse. You could be fighting something that was designed with this ailment in mind. You know, like a Bone Lizard.
 
Their Own Brand of Justice- Part 6
Something gives you pause. You have no idea what's going on in this fight.

You know the angel has Samarecarm, so that's why everyone's targeting it. Because of that, you have no idea what it is the sphinx is doing, because that would require someone to be looking at it.

You'd probably know more about what it could do if you knew what ailment you were hit with. You just don't know that, either.

There's always going to be some amount of uncertainty in the face of battling Shadows. But you aren't sure why no one else is concerned about just... continuing to charge in like nothing's happening. You aren't sure you should be doing that.

This merits a much more cautious approach. And maybe someone actually taking healing duty. That's probably important.

So you hold back, turning your Evoker over in your hand as the melee combatants decide to take advantage of not being likely to be stabbed with a stair rail. You don't want to say they're making a mistake.

But they might be making a mistake.

You can't tell who lands the first hit. You aren't close enough, aren't looking closely enough, to be able to make that distinction. But you do know that when Arcana Justice recoils from an attack, so does the person who attacked it, and that's an issue when there's multiple people making attacks at close range. They all just end up tripping over each other and falling into a large pile. Easy targets for Myriad Arrows.

You sigh and cast Mediarama. At least Yukari-san was shooting from far enough away not to take damage from that attack, even if she's been recoiling the same as everyone else. It means, though she's wincing with every arrow, someone can distract the Shadow from your friends slowly untangling themselves.

It's... not going well. Someone should probably help them with that, except you don't think there's anyone able to do so.

You get blown off your feet because you weren't paying enough attention to the sphinx to brace for the winds. It doesn't do anything after, so it's probably fine. Your arms just sting a little. You can handle that with a simple Media, so you do.

You then make sure the others have successfully extracted themselves from the Pile of Mistakes. Which. They have. Your most recent Media has even resolved any minor damage that might have accidentally been caused in the process. It's probably going to be fine. Mostly.

Aigis-san... doesn't really look all that great. You think she might have been in Orgia Mode for that mess? You're not sure what went on there, but one of her arms doesn't seem to be working. You could probably fix that with magic. Maybe. If you're lucky.

...You don't trust yourself to fix that with magic. Not that you can bring a professional, if there are any left, out here in the middle of the Dark Hour.


[ ] You should... probably try and convince her to get away from the main area of the fight. Just until you're sure there's no risk of her arm falling off, or anything.

[ ] Just keep doing what you've been doing until the ailment wears off. Then you can worry about everything else.

[ ] You still have no idea what the sphinx is doing and you should probably keep an eye on it.
 
It's always fun to see Ken lean into his Exasperated White Mage persona. Just a boy, his dog, and his ragtag group of meathead friends.

The dog is also a meathead.

It's complicated.


Aaaanyways:
[X] You should... probably try and convince her to get away from the main area of the fight. Just until you're sure there's no risk of her arm falling off, or anything.
-[X] Maybe try and get her to take up the obviously-important yet apparently-abandoned task of Keeping An Eye On The Second Enemy?
 
[X] You still have no idea what the sphinx is doing and you should probably keep an eye on it.
 
[X] You should... probably try and convince her to get away from the main area of the fight. Just until you're sure there's no risk of her arm falling off, or anything.
-[X] Maybe try and get her to take up the obviously-important yet apparently-abandoned task of Keeping An Eye On The Second Enemy

Get injured out of the area and give her something to do
 
[X] You should... probably try and convince her to get away from the main area of the fight. Just until you're sure there's no risk of her arm falling off, or anything.
-[X] Maybe try and get her to take up the obviously-important yet apparently-abandoned task of Keeping An Eye On The Second Enemy
 
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