- Location
- The Great Beyond
- Pronouns
- He/She/They
I feel the need to note that I don't think this is entirely true. In large part because this is an issue I've thought over a lot.Two and Two scum has been proven to be a horrific mistake that leads to scum getting screwed by bad coincidence of stabbing each other to death instead of Town.
With Witches, yes, the design was badly flawed all around. I had some interesting ideas, but there was a ton of problems. The fact that it had two scum pairs was not, in and of itself, ruinous...
And this statement kinda encapsulates why. This is only true if we suppose the scum have no kill protections. This was part of the flaw with Witches.*They are less likely to be hit by coincidence, but if they are then they can't recover from it. Their faction is immediately halved not by Town, but by Scum that needs Town dead. This harms both Scum's odds if it happens early.
When I made Moonton, I wound up unbalancing it massively against town, but part of what I did very carefully to avoid Witches 2 Scum Crossfire Bugaloo was I made it so the serial killer one-shot couldn't die and the two scum pairs had a member each who was basically permanently nightkill proof, one way or another. With that kind of measure in place, the equation becomes rather different.
Consider, for example, if we have a permanently nightkill proof serial killer, and two, two man teams that both have one shot night kill immunity on both members. At that point, they can all kill each other (the serial killer can be lynched, even singlehandedly by a scum team if they avoid dying that long), but they can't have a massive kill-fest n1 that basically takes away scums chancing of winning.
By a similar token to Moonton, Colosseum Carnage had a flatly nightkill proof serial killer and a doctor on the scum-team, making it less likely for lethal scum crossfire to occur.
Point is, there's design solutions. While 2/2 would be inadequate scum for an eighteen person setup- it was only even theoretically enough for Witches at 16 because, in principal, they had a lot of power per head, and this would be two more players-, a 2/2 setup in general is workable with some care, and eg a 2/2/2 scum setup wouldn't be out of the question.
Of course, part of why I don't want us getting attached to ideas at this step is a night or two passing will put much more information into the public view, allowing us to judge by eg number of kill colors or what have you.