Absolutely. By the way, we seriously lucked out in finding the codex. Even if we end up not finding the poor apprentice at least we'll have something to show for our efforts.
It was a giant complex dedicated to blacksmiths and we went for the biggest building around. I'd be suprised if we didn't find anything. There are probably dozens of those manuals lying around. They are in theory protected by Stone Man and people living there (if they survived), and as such perfectly safe.
[X] [Target] Leave for Tlamaca. Ixtli is most likely already dead and you found the codex at least.
[X] [Action] Pick as many as you wish before going on.
-[X] [Action] Take the wolfs skin. (Might attract predators on the way back.)
-[X] [Action] Dress your wounds.
--[X] [Action] Re-apply Jungle Scent over the dressing to prevent predators from smelling blood if possible
It was a giant complex dedicated to blacksmiths and we went for the biggest building around. I'd be suprised if we didn't find anything. There are probably dozens of those manuals lying around. They are in theory protected by Stone Man and people living there (if they survived), and as such perfectly safe.
Personally I expected for all the papers and everything to have fully rotted away by now. I was completely shocked when we found anything still intact.
I dont think the pelt is worth risking unneccesary encounters for, 200 beans for dragging a lure several days. Yaxkin is already wounded too so if it dips low enough to reauire paid for medicinal aid, it wont even pay much.
Adhoc vote count started by Azel on Jan 15, 2018 at 8:12 AM, finished with 829 posts and 15 votes.
[X] [Target] You still haven't found Ixtli. Look among the houses on the other side for him.
-[X] As you did before, survey the area and look for safe approaches
-[X] If your scent is wearing off apply another dose
[X] [Action] Pick as many as you wish before going on.
-[X] [Action] Take the wolfs skin. (Might attract predators on the way back.)
--[X] Leave it in the wolf's lair and make a note to pick it up on your way out if its still there, rather than carry it immediately into the houses.
-[X] [Action] Dress your wounds.
[X] [Target] You still haven't found Ixtli. Look among the houses on the other side for him.
-[X] [Target] Give a lot of room to the Stone Men. See if they react to loud sounds (like shouting). If they don't, call Ixtli's name out loud.
-[X] If your scent is wearing off apply another dose
[X] [Target] You still haven't found Ixtli. Look among the houses on the other side for him.
-[X] [Target] Give a lot of room to the Stone Men, rather abort the mission than take another attempt to sneak close by one
[X] [Target] You still haven't found Ixtli. Look among the houses on the other side for him.
-[X] [Target] Give a lot of room to the Stone Men. See if they react to loud sounds (like shouting). If they don't, call Ixtli's name out loud.
[X] [Action] Pick as many as you wish before going on.
-[X] [Action] Take the wolfs skin. (Might attract predators on the way back.)
--[X] Leave it in the wolf's lair and make a note to pick it up on your way out if its still there, rather than carry it immediately into the houses.
-[X] [Action] Dress your wounds.
--[X] [Action] Re-apply Jungle Scent over the dressing to prevent predators from smelling blood if possible
[X] [Action] Pick as many as you wish before going on.
-[X] [Action] Dress your wounds.
--[X] [Action] Re-apply Jungle Scent over the dressing to prevent predators from smelling blood if possible
[X] [Action] Pick as many as you wish before going on.
-[X] [Action] Take the wolfs skin. (Might attract predators on the way back.)
-[X] [Action] Dress your wounds.
--[X] [Action] Re-apply Jungle Scent over the dressing to prevent predators from smelling blood if possible
[X] [Target] You still haven't found Ixtli. Look among the houses on the other side for him.
-[X] As you did before, survey the area and look for safe approaches
-[X] If your scent is wearing off apply another dose
[X] [Action] Pick as many as you wish before going on.
-[X] [Action] Take the wolfs skin. (Might attract predators on the way back.)
--[X] Leave it in the wolf's lair and make a note to pick it up on your way out if its still there, rather than carry it immediately into the houses.
-[X] [Action] Dress your wounds.
1.6.17.10.8.0 - Seating of the Black Storm
It would be a waste to leave a perfectly good pelt to rot in this cave, and so you get to work immediately. It only takes a few practiced cuts to break open the still warm body, and with skill born out of years upon years of performing this task you cleanly separate skin from meat. It is calming to do something so familiar after the harrowing moments that brought you into this little room. Your hands still hurt from all the skin your descent has cost you, but the pain disappears after a while. The small pool of water is convenient to rinse the blood out of your wounds and the pelt. Shame about the long tear on the side that your dagger left, but it should still fetch a decent price among the tanners and traders in Tlamaca.
With your first work done, you wash yourself more thoroughly. The wounds are not that deep and look far worse than they are, and yet they could be your end if left to fester. Briefly you consider to rub some Jungle's Scent onto the bandages before applying them, lest the scent of your blood lure in more predators looking for an easy kill, and yet you notice that you can't really smell it. That of the wolf is suffusing the room slowly with the weird odor only blood bears, and yet your own wounds seem to not give it off. Experimentally you sniff at your hand and yet your nose refuses to acknowledge the slight trickle still running out of a tear between your fingers. Carefully you lick the wound and even as you feel the warm blood on your tongue, it tastes only like water. Warily you stretch you limb away from you after that realization, as if it would bite you if you didn't.
It takes a moment of staring at the blood dripping from your fingers to for you to come to terms with this little discovery. Or maybe not come to terms, but at least to shove it back to be pondered later. The middle of a ruin field infested with Stone Man is not the best moment. The tedium of binding what feels like your entire body into wound dressings is quickly taking your mind off the matter. Arms and legs are not really a problem, while you hands can only get a cursory treatment if you want to wield your blade for the next few days. What truly vexes you is how hard it is to dress your own back, and you are painfully aware of how much easier this would be with some help. In the end, you just rub some cream onto your hands and back to keep the dirt out of the wounds and help them mend.
Medicine, DC 100 (50 from Wounds, 50 from treating yourself without aid)
16 + 50 (Intelligence) + 50 (Intelligence) + 60 (Medicine) = 176
8 Degrees of Success
Wounds dressed.
Infection prevented.
Dressing will last 2 days.
-1 Wound Dressing
Yaxkin: 25/30 Wounds - 5 dressed
AN: Wounds are not gone, that takes time, but they count only half for the purpose of Wound Penalties when dressed, so you can take another 2 wounds now before getting a penalty.
With your work done here, you grab the wolf's pelt and duck out of the opening of the chamber and into the bed of the stream. You emerge right between the two bridges above you and into a field of debris. It seems that the Stone Man discard everything they no longer need for their goals in here and thus the riverbed is a mess of broken masonry, dead plants and other refuse. For a long moment, you wait for one of them to come to the bridge and dump more plants down here as you've seen before and conclude that they are done with whatever they did when you arrived as you can't spot any of them. Traversing the slippery stream isn't easy and you are glad to not have any attention from above as you walk back to the point where you entered the ruins and deposit the fur in a patch of tall grass. You would gladly leave now, but there is still something that needs to be done. That Ixtli survived in the compound with the crazed Stone Man is unlikely, and yet he might be somewhere between the houses. Those Stone Man out here look markedly different then the guardian that attacked you, and so you crouch down and walk back to find the smith's apprentice.
Evading the spirits among the houses proves much easier than the guardian. For one, they seem far less concerned with their surroundings than him and you have much more room and obstacles to stay out of sight. At some points you linger for a moment and watch the Stone Men go about their tasks. One you see sweeping dust out of an empty home with a palm branch. Another carefully pries some moss out of a building's murals with his stubby digit. They are almost like people as they go about their work, far more so than any other spirit you ever saw or heard about. And yet there is still something profoundly alien about how they do it. Two you catch in what looks almost like a game as one rolls a small rock from a patch of grass that is kept meticulously short, just to have a sweeper appear and brush it from the paved street onto the grass. They are stuck doing so for a while, until a third one appears and snatches up the rock from the two. For what reason or where the third went, you can not say.
Still on the outskirts, you finally spot something that it out of place. Where all other houses lack their doors, probably rotted away long ago, one has a thin gray sheet of cotton hanging in the frame. You look down the street both ways and as you spot no Stone Man anywhere nearby, you warily approach the sheet. There is a slight shuffling sound inside as you are nearly directly in front of it and your hand dips to your knife.
"Wait. You are not one of them!"
The half-shouted exclamation makes you grip the handle for a moment before you realize what he means. "Unless I've turned to stone while I wasn't looking, no. Can I come in?"
It takes a while for the response to come and you get the feeling that whoever is in there has a good reason for it. "Yes." The reply is weak and almost defeated, and you take your hand from your knife just in case as you draw the sheet aside and step in.
Before you sits a young man with short cut hair that is barely longer then the stubbles on his chin. He looks weak, huddled into a corner as he is with his left knee drawn to his chest and the other leg stretched out with a sloppy bandage on the knee. You idly note that he has no pack or marching gear.
"Are you Ixtli?" A short nod is you only reply and he tenses noticeably at the question. "I'm Yaxkin. Your master Noche told me that you haven't returned to him and I offered to look for you."
The tenseness fades from his features and he stretches out his other leg again. "Good. I was afraid you've been send by the other one to make sure I'm done."
"What do you mean?"
"Well, if you come from Noche, you probably know why I'm here. We walked into the large compound on the opposing hill and got attacked by the Stone Man there. Killed my guide and one of the guards. I've fled here with the last one."
You look around for the signs of somebody else sleeping here, but draw a blank. Not even Ixtli seems to have a mat or something and there is certainly no second set in the empty stone square that he occupies.
Catching your look, he resumes his tale. "The guide had most of our rations and we had a row when I suggested we go back in to take his pack from his body." He pauses for a moment and looks to the floor with a small sigh. "Truth be told, I mostly hoped to claim the codex by going back. I've managed to talk him into it, but when he looked into the building, the body was gone and so were the rations. We had a row afterwards about what to do with the few rations we had left and then..."
You take the nod to his leg as an invitation to have a look and carefully untie the bandage. The wound is pretty ugly and yet not as bad as it seems. Clearly the work of a knife, but the fool had missed the knee and just drove it into the muscle above. That would heal with enough time and proper care. "The bastard stabbed me and bolted with all of our supplies. Thought he had sent you to make sure I won't come back to squeal on him, but with that wound, I couldn't exactly run after him anyway."
That story kind of puts Ollin's initial distrust of you into perspective. If you had waylaid him, let alone if you had worked with the bandits and led him directly to him, he would be dead now. It was rather sobering to know that those loyal guardians you could hire might slit your throat the moment things got difficult. "Let me have a look at that. We need to get you to Tlamaca."
Medicine, DC 200 (100 from wounds, x2 for Infection)
71 + 50 (Intelligence) + 50 (Intelligence) + 60 (Medicine) = 231
4 Degrees of Success
Wounds dressed.
Infection malus halves.
Dressing will last 1 day.
-1 Wound Dressing
Ixtli: 15/25 Wounds - 10 dressed
He lets you work without complaints, even as you have to handle him rather roughly. Ixtli was rather lucky that he got the bleeding under control or that would could have killed him rather fast, and as it is it might still. Wounds should not look purple. The young smith, though, seems blissfully unaware of how bad it had already gotten, and sounds only a bit wistful as he speaks again. "It's a shame. So close to that codex and yet I couldn't claim it. Only a single, half broken door was in the way."
Which leaves you a bit in a quandary. You only agreed to find Ixtli, not his codex, so you could technically claim it for yourself, and yet that would feel a lot like stealing something from him that he nearly died for. It would still make a great offer to the Wise Men and might secure your way to learn under them.
What will you do about the codex?
[] Give it to Ixtli.
-[] Ask for a reward or set conditions: Write-In
[] Keep it and give it to the Wise Men.
-[] Tell Ixtli that you got it.
-[] Try to hide it in your pack for the journey.
Medicine: 143 XP
Sneaking: 54 XP
Perception: 97 XP
Charm: 11 XP
AN: Keeping the codex isn't really an option here since Yaxkin is incapable of making heads or tails of the illustrations, let alone the writing. Take note that trying to hide it from him might fail, since the codex is rather large and you will spend a few days on the trail with him.
Given how old the book is, what's the chances of him even knowing how to read the language anyway? Seems like he'd likely have to go to the Wise Men at some point, or perhaps we can gain further advantage by learning whatever we need from the Wise Man and translating the book without giving it too them.
Then again, this may just be worse off for everyone, as we don't yet know enough about the Wise Men. If this guy keeps it, he'll likely keep whatever he learns to himself and his master due to protectionism, while if the Wise Men get it the knowledge may be taught to more blacksmiths and forgers.
I think we were always going to give it back to Ixtli just because we'd be getting much more rewards that way (and to not be a total dick). And also this puts us on the fast track to diplomance the master. Holy crap, I was not expecting to find this apprentice still alive.
[X] Give it to Ixtli.
-[X] Ask for a reward or set conditions:
-[X] Metal equipment/weapons (nothing enough to beggar him, but definitely something useful to us and the best he can make)
-[X] The chance to stay with him and his master whenever we're in town, no need for food or anything to be provided, just a regular and secure place to sleep
--[X] Would provide an extra benefit for him and his master, we're good with a knife and can help defend against intruders
--[X] Also they would have access to our services as a healer
-[X] Have him teach us how to read, and he can clearly read since he went after the codex
I see no reason this would work. We saved the apprentice's life, thus endearing the apprentice and the master to us, we did it by braving dangerous ruins to get us all killed, and we retrieved the goddamn codex--to reason the apprentice risked his life in the first place.
I think we were always going to give it back to Ixtli just because we'd be getting much more rewards that way (and to not be a total dick). And also this puts us on the fast track to diplomance the master. Holy crap, I was not expecting to find this apprentice still alive.
There was actually a very decent chance to miss him. You needed a 90+ on a d100 to stumble over him and had only 5 attempts before nightfall would have forced you to abandon the search.
There's diplomancing a big organization--which is much harder, and they'd be far less grateful and helpful--or there's diplomancing a friendly local smith and his apprentice. Sure, by giving the codex to the Wise Men they might reward us with an apprenticeship, but that's all I see them giving us. And even then it's not a sure thing. They might take the codex, thank us for our "gift," and then point us to their long and illustrious habit of never showing favor to anyone no matter how much wealth is showered upon them, then make us take the test like everyone else. I admit that's the worst-case scenario, but I'm pretty disillusioned with the Wise Men.
But with the apprentice and his master, we get two smiths who are very friendly with us. We could get equipment that we want, discount on future purchases, a place to stay, and hopefully learn how to read (hoping that the apprentice went after the codex because he knew how to read it).
[X] Give it to Ixtli.
-[X] Ask for a reward or set conditions:
-[X] Metal equipment/weapons (nothing enough to beggar him, but definitely something useful to us and the best he can make)
-[X] The chance to stay with him and his master whenever we're in town, no need for food or anything to be provided, just a regular and secure place to sleep
--[X] Would provide an extra benefit for him and his master, we're good with a knife and can help defend against intruders
--[X] Also they would have access to our services as a healer
-[X] Have him teach us how to read, and he can clearly read since he went after the codex
I'm feeling pretty powered by spite to snub the Wise Men after that earlier encounter. Even the playing field a bit; plus I think these guys are more likely to lead to the tech's general diffusion. Consider that we only got this job because we could just walk in and stare at what they were doing versus how the Wise Men hide their secret tech. Plus, I don't want this guy to pull anything stupid on us, he and his last guide have already come to blows over the Codex and secretly hiding it seems like a way to go down that path.
[X] Give it to Ixtli.
-[X] Ask for a reward or set conditions:
-[X] Metal equipment/weapons (nothing enough to beggar him, but definitely something useful to us and the best he can make)
-[X] The chance to stay with him and his master whenever we're in town, no need for food or anything to be provided, just a regular and secure place to sleep
--[X] Would provide an extra benefit for him and his master, we're good with a knife and can help defend against intruders
--[X] Also they would have access to our services as a healer
-[X] Have him teach us how to read, and he can clearly read since he went after the codex
[X] Give it to Ixtli.
-[X] Ask for a reward or set conditions:
-[X] Metal equipment/weapons (nothing enough to beggar him, but definitely something useful to us and the best he can make)
-[X] The chance to stay with him and his master whenever we're in town, no need for food or anything to be provided, just a regular and secure place to sleep
--[X] Would provide an extra benefit for him and his master, we're good with a knife and can help defend against intruders
--[X] Also they would have access to our services as a healer
-[X] Have him teach us how to read, and he can clearly read since he went after the codex
If this actually teaches how to make and work steel, then the equipment we could get would be glorious imagine how nice it would be to have an exceptional steel knife.
[X] Give it to Ixtli.
-[X] Ask for a reward or set conditions:
-[X] Metal equipment/weapons (nothing enough to beggar him, but definitely something useful to us and the best he can make)
-[X] The chance to stay with him and his master whenever we're in town, no need for food or anything to be provided, just a regular and secure place to sleep
--[X] Would provide an extra benefit for him and his master, we're good with a knife and can help defend against intruders
--[X] Also they would have access to our services as a healer
-[X] Have him teach us how to read, and he can clearly read since he went after the codex
I don't know what we will get with this, but worth a shot, and it can't be bad, since we both found and saved the apprentice, and brought the prize home. Besides, trusting the wise men with that? They wouldn't give us much, and would forget ust after paying us for it in some fashion. before seeing your vote I was thinking of just asking for a copy of the codex
[X] Give it to Ixtli.
-[X] Ask for a reward or set conditions:
-[X] Metal equipment/weapons - Doesn't need to be something big right now. The codex is about smithing, isn't it? And he is still an apprentice.
-[X] The chance to stay with him and his master whenever we're in town.
--[X] Would provide an extra benefit for him and his master, we're good with a knife and can help defend against intruders
--[X] Also they would have access to our services as a healer
-[X] Have him teach us how to read, and he can clearly read since he went after the codex.
--[X] And access to the Codex itself.
I'm not sure how much metal equipment he could actually afford to give away though..
He wanted to codex for lost arts in smithing, right? Mainly the shining armor displayed by the guards of the Wise Men. I would be perfectly fine with waiting for him to start profiting off of that before asking for something really good. Personally I'm hoping for a masterwork metal sword.
I think we were always going to give it back to Ixtli just because we'd be getting much more rewards that way (and to not be a total dick). And also this puts us on the fast track to diplomance the master. Holy crap, I was not expecting to find this apprentice still alive.
[X] Give it to Ixtli.
-[X] Ask for a reward or set conditions:
-[X] Metal equipment/weapons (nothing enough to beggar him, but definitely something useful to us and the best he can make)
-[X] The chance to stay with him and his master whenever we're in town, no need for food or anything to be provided, just a regular and secure place to sleep
--[X] Would provide an extra benefit for him and his master, we're good with a knife and can help defend against intruders
--[X] Also they would have access to our services as a healer
-[X] Have him teach us how to read, and he can clearly read since he went after the codex
I see no reason this would work. We saved the apprentice's life, thus endearing the apprentice and the master to us, we did it by braving dangerous ruins to get us all killed, and we retrieved the goddamn codex--to reason the apprentice risked his life in the first place.
I don't think metal is something to ask of the apprentice. The Wise Men's guard are apparently walking around in Heavy Bronze Armour, I don't think we will have room much trouble with getting some basic gear.
More importantly, I want access to the codex itself.
I don't think metal is something to ask of the apprentice. The Wise Men's guard are apparently walking around in Heavy Bronze Armour, I don't think we will have room much trouble with getting some basic gear.
More importantly, I want access to the codex itself.
With the Wise Men's guard's armor, the smith told us that the stuff was made with lost arts which was why the apprentice set off to find the codex in the first place. Yes, metal is pretty common in this city, but we're not going to find anything even close to that armor. By asking for metal tools here we get a free upgrade to our current toolkit that we otherwise would have had to beggar ourselves for.
Also, as for the codex, why do you want it? I mean, sure, we can probably convince the apprentice to give us access so long as we swear never to sell its secrets, but what are you hoping to find inside? We can't even read yet.
[X] Give it to Ixtli.
-[X] Ask for a reward or set conditions:
-[X] Metal equipment/weapons - Doesn't need to be something big right now. The codex is about smithing, isn't it? And he is still an apprentice.
-[X] The chance to stay with him and his master whenever we're in town.
--[X] Would provide an extra benefit for him and his master, we're good with a knife and can help defend against intruders
--[X] Also they would have access to our services as a healer
-[X] Have him teach us how to read, and he can clearly read since he went after the codex.
--[X] And access to the Codex itself.
With the Wise Men's guard's armor, the smith told us that the stuff was made with lost arts which was why the apprentice set off to find the codex in the first place. Yes, metal is pretty common in this city, but we're not going to find anything even close to that armor. By asking for metal tools here we get a free upgrade to our current toolkit that we otherwise would have had to beggar ourselves for.
Also, as for the codex, why do you want it? I mean, sure, we can probably convince the apprentice to give us access so long as we swear never to sell its secrets, but what are you hoping to find inside? We can't even read yet.
That's perfectly fine, but you should include concessions with that, like that we won't sell the secrets or try to steal the codex or whatever. The apprentice risked his life to find this and he'll probably be very twitchy at the thought of giving anyone access to it.
As for an explanation if he asks, say that we're dungeon-delvers and that we're curious about any of the secrets of the past empire, even if we don't necessarily have the skills to put them into practice.
@TotallyNotEvil, the Wise Mens guards where wearing Masterwork Light Bronze Armor. Arm and leg guards with a cuirass.
Medium Armor would add chainmail, a helmet that only exposes the face and offers much more protection to the joints at the expense of noticeably slowing you down.
Heavy Armor is full plate mail.
Take note that they didn't bear shields, because they are Evasion fighters. You can lower armor penalty for a lot of skills with the proper Traits, but Evasion isn't among them. If you want full plate, you either accept getting hit more often in return by relying on Evasion or get yourself a shield.