Considering that you got the ability to restore your soul by eating living things from it, you can ICly deduct that the Fleshweaver isn't just eating the meat. It needs living souls for sustenance.
Considering that you got the ability to restore your soul by eating living things from it, you can ICly deduct that the Fleshweaver isn't just eating the meat. It needs living souls for sustenance.
You know, moths that eat dead meat and parasite inside living hosts exist, and are also used by medicine to clean burn wounds. I wouldn't put past the ancients to make them for somo purpose, like reutilizing soldiers and beasts or whatnot... But it could very well be a wild spirit, like has been sayd before, the first spirits were made by the ancients, then others appeared and finally the demons came to be.
Considering that you got the ability to restore your soul by eating living things from it, you can ICly deduct that the Fleshweaver isn't just eating the meat. It needs living souls for sustenance.
The Spirit Wolves are firmly in the low-end of the Spirit bracket in raw power, but their cleverness and that they hunt in large packs allows them to punch way above their weight.
There are some 'prey-species' spirits like the Shadow Monkeys (Lesser Spirits) or the Silver Peccari you heard off (Low- to Mid-level Spirit, rather peaceful, but very lethal when provoked).
However, in most Spirit Touched areas, the food chain is dominated by predators eating each other. The Fleshweavers are rather common in the Red Forest and often end up on somebodys dinner-plate when caught outside of their webs.
There are some 'prey-species' spirits like the Shadow Monkeys (Lesser Spirits) or the Silver Peccari you heard off (Low- to Mid-level Spirit, rather peaceful, but very lethal when provoked).
By the way, vote closed, but I will probably not get the update done until tomorrow. With Xochi now a companion, there is no clock ticking for you to learn from her, so it's a new turn-vote.
Adhoc vote count started by Azel on Feb 27, 2018 at 5:20 PM, finished with 2508 posts and 7 votes.
[X] The best of everything
-[X] Sell the parts.
--[X] 2 Legs - 70 Tlaltepoztli
--[X] 1 Armor Plate - 60 Tlaltepoztli
--[X] Fangs - 25 Tlaltepoztli
--[X] Borrow 10 Tlaltepoztli from Xochi
--[X] 2 Quachtli from Personal Funds
---[X] Total 165 Tlaltepoztli and 2 Quachtli
-[X] Armor
--[X] Pay for additional material to repair it properly. (Gain Regular Light Bronze Armor, DR 2, Cost: 70 Tlaltepoztli)
--[X] Have the armor fitted to you. (Reduces Armor Penalty by 1 point, costs 10 Tlaltepoztli for Light)
-[X] Bow
--[x] Have a longbow made from a leg and pay for a master artisan. (Gain Masterwork Longbow, Cost: 80 Tlaltepoztli)
--[x] Exceptional Bronze Arrows - 2 Tlaltepoztli for 30 Arrows
--[x] Exceptional Obsidian Arrows - 2 Quachtli for 30 Arrows
-[X] 3 Tlaltepoztli left over
[x] Plan - Simple Armor, Masterwork Bow, Light Shield
-[x] Buy
--[x] Have it repaired as good as possible. (Gain Simple Light Bronze Armor, DR 1, Cost: Free)
--[x] Have the armor fitted to you. (Reduces Armor Penalty by 1 point, costs 10 Tlaltepoztli for Light and 20 for Medium armor)
--[x] Have a longbow made from a leg and pay for a master artisan. (Gain Masterwork Longbow, Cost: 80 Tlaltepoztli)
--[x] Have a shield made from the armor plate. (Gain Exceptional Light Bone Shield)
--[x] Exceptional Bronze Arrows - 2 Tlaltepoztli per 30 x2
--[x] Exceptional Obsidian Arrows - 2 Quachtli per 30 x2
-[x] Sell
--[x] Leg - 35 Tlaltepoztli each x2
--[x] Fangs - 25 Tlaltepoztli x1
Icnoyotal and Manauia are family and will always welcome us back with open arms. Noche and Ixlti give us blacksmithing work at cost, teach us to read, let us stay with them, and even help us sell contraband on the black market. And now Xochi doesn't even mind we're now part spider, and she's willing to traipse through the wilderness and kill things with us. This is a pretty damn good setup for us. It's an honest shame we'll have to leave eventually.
Problem for Fleshy is that he isn't that well armored and not that great in an open fight. He is more of an ambush predator. Good offense, but he can neither dodge that well nor take a hit.
And nope, Xochi can't read. Otherwise she would have mentioned it in the ruin.
Problem for Fleshy is that he isn't that well armored and not that great in an open fight. He is more of an ambush predator. Good offense, but he can neither dodge that well nor take a hit.
And nope, Xochi can't read. Otherwise she would have mentioned it in the ruin.
... I'm kind of tempted to start hunting Fleshweavers in the future once we're much stronger.
This Fleshweaver was starved and had weaker stats, right? Once we're stronger and have actual magic, I want to go after more of these things. The loot from this was fantastic and this time we'll know what's the most lucrative option to take. Not to mention the remnants of the Fleshweaver's meals.
Except armour rules are skewed insanely in favour of spirits. So even "low" armour Fleshy had DR 12 and then halved damage. Hell, even a healthy FW has DR 16.
You need Bronze Impact weapons to start to meaningfully harm anything with a modicum of DR/Magic, barring extreme shenanigans like positioning.
Something like "Magic Weapon" would be invaluable here. "Magic Vestment" even more so.
All the more incentive to keep going dungeon-delving, I guess. That and pester Matlal for a magic weapon after a few missions for him.
As for the warbow, eh. It's powerful, yeah, but it's also a specialist's weapon and we'd have to learn how to shoot all over again. A masterwork spiritbone longbow is wonderfully suited to our needs.
[X] The best of everything
-[X] Sell the parts.
--[X] 2 Legs - 70 Tlaltepoztli
--[X] 1 Armor Plate - 60 Tlaltepoztli
--[X] Fangs - 25 Tlaltepoztli
--[X] Borrow 10 Tlaltepoztli from Xochi
--[X] 2 Quachtli from Personal Funds
---[X] Total 165 Tlaltepoztli and 2 Quachtli
-[X] Armor
--[X] Pay for additional material to repair it properly. (Gain Regular Light Bronze Armor, DR 2, Cost: 70 Tlaltepoztli)
--[X] Have the armor fitted to you. (Reduces Armor Penalty by 1 point, costs 10 Tlaltepoztli for Light)
-[X] Bow
--[x] Have a longbow made from a leg and pay for a master artisan. (Gain Masterwork Longbow, Cost: 80 Tlaltepoztli)
--[x] Exceptional Bronze Arrows - 2 Tlaltepoztli for 30 Arrows
--[x] Exceptional Obsidian Arrows - 2 Quachtli for 30 Arrows
-[X] 3 Tlaltepoztli left over
1.6.17.10.10.6 - 6th of the White Storm
With a deep sigh, Noche finishes to jot down a quick note with what you plan to have done with your new found wealth. "I'm still not sure I should even help you with that. The Wise Men didn't ban the trading of spirit parts for no reason after all, and I could get in serious trouble if it gets out that I did this for you. And for your friend."
After some time of sitting at the table and discussing the fate of your armor with the smith, Xochi had finished regaling Ixtli with the tales of your adventures and they sat down with you. There was a single moment full of fear when Ixtli came closer to you, but as he didn't even give you much of a glance, and you feel reassured that a specific part of your misadventure was left out of the retelling. It was ironically enough his own apprentice who truly sold Noche on the notion of finding a bone carver for you and he kept talking for you. "We all know that master, but they are bones. It's not like they brought its organs or something still living. They just banned everything since it's hard to tell the dangerous from the safe, but the bones of Fleshweavers are known to be harmless."
"A law is a law and somebody in my position should never flaunt it like that. The only reason I'm doing this at all, is because I know the parts are harmless." He still looks ill at ease and a bit restless. You kind of expected him having a bit more leeway in his dealings as a smith, but it seems he is actually under more scrutiny by the Wise Men than many others. However, with your part done, he turns to Xochi who looks very exited to make her own order.
While the woman starts, with Noche's help, to calculate the total worth of her haul, you are distracted by Ixtli. "Xochi mentioned that you made some drawings and found a Codex in those ruins. Can I see them?"
"Sure. I had hoped you would have a look since... well..." You busy yourself with getting the bark strips out of your pack to avoid Ixtli's rather smug grin. When you announced your plan for the hunting trip to him, he tried to dissuade you half-halfheartedly, claiming that reading and writing is an essential skill even in the wilderness. That did sound a bit laughable to you then, but you have to concede the point now, even if the only reason for that is your penchant to traipse through ruins. As you find them, you lay out the strips of bark on the table, careful to arrange them properly. "They got a bit torn up, though everything is still readable. Those are the inscriptions over the doors and these are my sketches of the murals."
He looks for a while at the strips, before shaking his head. "I have my suspicions what the murals might mean, but they are usually meant as art, not as instructions. Pretty unlikely to find much use out of that. As for the inscriptions, the left room was labeled 'Storage', the center 'Archive' and the last one 'Infirmary'. That's a small area for healing people who got recently injured." The last part he adds for your benefit at your questioning glance, then he looks wistfully at the inscription that means 'Archive'. "Were there really that many? And all destroyed?"
Slowly and truly saddened you nod. "I only tried to remove a few, but they all were the same. Didn't even pull on any of them after the first two, since I noticed how soft and brittle they felt. Whatever the people of old had written down there, there's nothing left."
"Given the diagrams on the walls, I would bet that it was something great. Shame that we can't even tell the Wise Men, since they certainly wouldn't spare someone to investigate that place thoroughly with all the problems." It takes a bit of self-restraint to not visible cringe at his words. That he would want to tell the Wise Men upon hearing of your journey never occurred to you and the thought of them finding the last few intact codices just to lock them away somewhere is even more galling than the many shelves of destroyed knowledge.
The notion of problems brings you back to other thoughts. "What kind of problems? I've noticed that the guards seemed on the edge when coming into the city."
"No wonder. The bandits are still going strong on the western roads and they even managed to kill one of the Wise Men who went out to stop them." Thankfully, Noche and Xochi are still busy and Ixtli has gone back to looking over your crude copies of the murals. Someone noticing you going this pale at such news might have raised a few uncomfortable questions, but the oblivious smiths apprentice just takes your silence as a sign to carry on his tale. "It's rare that they go outside, what with the dangers of jungle, but it makes sense that someone would do so in such times. I'm just surprised that someone managed to overwhelm him. You would think a few bandits are no threat to a Wise Man." He pauses and stares blankly at the bark before him. Worry and sadness are written plainly on his face. Most likely on yours too as you see him like that.
While he is lost in his thoughts, you rummage a bit in your pack, taking stock of your remaining supplies to distract yourself. The rations still look good, though Xochi's wounds depleted nearly your entire stock of dressings and poultices. Either a stop in the market or a few days gathering in the jungle are in order. Something to write on would be nice too, for fresh tree bark turned out to be a bad way to copy down texts you can't yet read. Almost as an afterthought, you pull out the carefully-wrapped up codex you found.
You kind of wanted to give it to Ixtli at the first opportunity, so that he can read it and tell you about its contents, but now you doubt. Would he also share the contents with the Wise Men? Maybe. There was little you could do to stop him, for you could hardly explain why you distrusted them. On the other hand, you know for certain that the young apprentice knows his way around old books. He had after all found out about the codex he tried to retrieve from just such old notes. If the contents alluded to anything worth investigating, he would probably notice and know a way to find a way to make something useful out of the information.
Will you let Ixtli read in the codex you found?
[] Yes. Let him read it and tell you about the contents.
-[] (Optional) Write-In conditions.
[] No. Make some excuse why you want to keep it for yourself.
-[] Cite it as a means to motivate you to learn reading faster.
-[] Write-In any other excuses
AN: A wild Ixtli appears and bookworms his way into his own update. For the record, he is aware of the codex you found and will ask about it sooner or later. Xochi didn't feel the need to edit out anything except your little alchemy experiment when retelling the story.
AN: A wild Ixtli appears and bookworms his way into his own update. For the record, he is aware of the codex you found and will ask about it sooner or later. Xochi didn't feel the need to edit out anything except your little alchemy experiment when retelling the story.
You didn't explain your stance on the Wise Men to her and introduced Noche and Ixtli as two friends you are living with.
There was literally no reason for her to assume you would mind if she tells the full story. The one thing you did want her to keep shut about is the botched ritual and she said not a single word about that.
Nah, it's ours. I don't think Ixtli would just tell if we told him not to.
[X] No. Make some excuse why you want to keep it for yourself.
-[X] Cite it as a means to motivate you to learn reading faster.
-[X] Say you want to be the first to read it. You killed a Fleshweaver and walked through a bonfire for it, after all.
You didn't explain your stance on the Wise Men to her and introduced Noche and Ixtli as two friends you are living with.
There was literally no reason for her to assume you would mind if she tells the full story. The one thing you did want her to keep shut about is the botched ritual and she said not a single word about that.
No, I agree with you. There was no reason for her not to blurt it out. It's just that in the future we need to be more careful about this stuff and give her a heads up. It's our fault for not thinking of it ahead of time.