Shadows of the Past

Prologue 6: Secret Art
It's with quiet dread that you approach the traders. While they apparently live from nothing but haggling about the value of things, you've never done something like that in your whole life. Five pots full of plants you bring to them, carefully harvested over the course of the last month for this exact purpose. Your master didn't forbid you from making your own trades as you have learned some hunters do, but he was quite adamant that you may only trade things gathered on your own once your days work was done.

DC 200 to find enough to be worth the blade.
93 + 40 (Herbalism 2) + 40 (Intelligence 4) + 60 (Dexterity 6) + 10 (Living of the Land) = 243 -> 5 sucesses

Luckily, you stumbled over a whole field of Itztuahyatl plants and managed to process them all in time. You honestly don't know how much the pots of it are usually worth when Mahuizo trades them, but you will just have to take your chances. As you approach the young man standing next to the pen with his pack llamas, he seems almost ready to send you away before he notices your necklace. Even now he chews one of those leaves the traders and their guards are rather fond of. A good sign for what you intend to offer him.

"Your master want something from me, girl?" The two guards protecting the pen throw you a short look when they hear him speak and instantly dismiss you again.

"No, I'm here on my own." You put down the pots in front of him and untie the lid of one. "This is Itztuahyatl powder. Good against fever, coughs and keeps you awake and alert. Should fetch a good price if you sell it off, or you can use it yourself."

He takes a pinch of the red powder and rubs it between his fingers before giving you a curious look. "I guess I don't need to bother to fetch your master to tell me that this is good?" You can't quite keep the annoyance off your face at the implication that you'd try to sell him lackluster goods or worse, try to cheat him. He just grins in response, apparently sufficiently reassured. "And what do you want from me for this?"

Truth be told, you would love to get one of the bronze daggers you know him to carry, yet you are painfully aware of how many pelts some hunters offered for the same and where still rebuffed. Something more modest will have to suffice for now. "You have obsidian blades, right? A long dagger would be fine."

"Should I be worried about a young girl like you playing with something that dangerous? Or maybe you wish to gift it to some dashing young man?" Two years ago, you would probably have reacted to the teasing, but this man couldn't hold a candle to the huntress.

99 + 30 (Charisma) + 50 (Concentration) + 100 (5 Successes from Herbalism -> Good Deal) = 279 vs 274 -> Success

He just shrugs and turns to the packs laying in the pen. "Not my concern. Bring the pots over and pick one. I'll even throw in a good sheath."

You quickly do as you are told and what feels like a few heartbeats later, you hold your prize in hand. A blade as long as you palm from gleaming, midnight black stone. The blade is slightly wavy, from the process of how it was made you are told, and it feels wonderful to run your fingers over the smooth surface to feel the pattern. The handle is made from animal bone like your old knife, but this one was carefully polished and a pattern carved into it that resembles the old art you've seen in the ruins. This was worth every second of work.

Gained Obsidian Dagger.



It's the middle of the night and you are honestly not sure why you couldn't have done this in the camp, but Mahuizoh was quite insistent that this needed some privacy. For once, neither Atl nor the huntress accompany you on this trip. This is supposedly nothing for those not inducted into the secrets of a shamans trade or those not yet skilled enough to handle the matter, and Atl apparently needs a bit more seasoning before learning this.

"Could you maybe tell me why we went all the way out here with that many herbs?" Many is probably an overstatement. It's just a few pots worth of different things and not all that much in volume, but lugging it all the way to this clearing in the darkness for no apparent reason has you a bit on the edge. It's not that safe to go out at this hour in such low numbers, something you are painfully aware after all the knowledge you've gained.

"Patience Yaxkin. Patience. You've shown so much of it so far and today I intend to reward it. It's been a long while since I've taught this to someone and never at quite such an tender age as you." He is currently busy cleaning off a flat stone in the middle of the clearing. Occasionally, he throws some ash on it from a large bag of it you've brought, and then immediately brushes it off again. The cleaning seems to be about more then just getting off some dirt and moss. "Look at the sky. What do you see?"

Knowing when plants grew and when to harvest them needed you to be able to track years and months. The cycle of the moon was not really as reliable to measure time as you've always thought, since it shifted in relation to a greater order that was given by the sun and stars. On the other hand, spirits were greatly influenced by the dance of stars across the nights sky. Take the two matters together and you got a good reason to learn all about what you could see up there, so it was not that hard to answer his question.

"The moon is full. The serpent sinking in the west and the archer stands in its zenith. The red wanderer is rather bright tonight." That was the facts that you could observe and yet you know that you are missing something. "What should I see?"

Mahuizo just chuckls and motions you to sit on the opposite side of the stone. "A good question. I will tell you. That the time is right."

That... didn't actually answer any of your questions. Now he had started to dump little piles of ash on the carefully cleaned stone, which raised even more. "Any man can learn to gather herbs and grind them to pastes and powders. This is not what it means to be a shaman, even if it's what most people see in our work. To be a shaman means to see beyond the concerns of daily life and ponder the mysteries that surround us." You are watching in rapt attention as he spreads the ash around. No. He is drawing with it. Circles and ellipses. A triangle in the center connected three of the circles. All the while he speaks and you carefully listen to every word, since you just know that it is important what he has to say to you today.

"Sometimes we fail in those duties. The world is not parting with its secrets willingly. And sometimes we succeed and can find something grand. You remember the clotting-salve you've asked me to teach to you?" You nod once. Half a year ago, a hunter was carried to the village with a chunk of his thigh just missing. Something had mauled him and the wound was bleeding terribly despite the attempt of the other hunters to bandage it. Mahuizo had taken one look at the wound and brought a small, specially-marked jar and smeared the salve directly into the wound. The bleeding just stopped then and there. Obviously you wanted to know how something so potent could be made, but so far, he just told you to wait. "This is how I make it."

With these words he takes three small clay vessels full of herbs and places them into the outer circles, before placing an empty one in the center of the triangle. "Place your hands in the ellipses. We will do this together and maybe you can do it on your own later." There are a thousand questions on the tip of your tongue, but Mahuizohs calm smile tells you that there will be time for them later. So you place your hands where they are supposed to go and wait for all of this to make sense again.

Then it suddenly happens. It's like a small tug on your arms, but nothing is there. The old shaman still smiles at you, so you squash the small mote of fear that begins to form as the tug turns into a steady pull. Your skin is prickling all over and somehow the stone that was cold just a few moments ago is becoming steadily warmer. Everything seems to start happening at once now. The carefully made paths of ash are suddenly illuminated by ghostly flames, yet give off no heat. The jars with the herbs seem to glow with the same otherworldly light and you can see how their contents just liquefy before your eyes, green branches collapsing like wet clay and turning into lightly glowing liquid.

You nearly tear you hands away, but the face of your master makes you keep them where they are. Under your still stunned gaze, the liquid in the outer pots ignites into more fire and seems to burn away, while at the same time the central vessel fills up with more liquid that seems to come from nowhere. The pull you've felt at first is still all over you and easily ignored in between all the other strangeness. Was this why Atl wasn't learning this? Because he still sometimes shied away from things, even when Mahuizoh told them they are safe? You have little doubt that interrupting whatever this is wouldn't go well for either of you.

At last whatever strange work you just did comes to a close. A sudden and most certainly not natural gust of wind scatters the ash and extinguishes the flames, marking the end of whatever ritual you just aided with. The outer jars are empty now and the central one filled with a milky cream you have been wondering about for some months now. This was certainly not what you expected to be the secret behind it.

"What... what have we done?"

???
2x Marginal Gain (Medicine, Spirit Lore) -> 2d100 = 145
??? 0 (97/100) -> Alchemy 1 (142/300)

"We made something from these herbs, but not with our hands. We didn't just cook, dry or mix them, but something greater. This art was once called Alchemy and it can make something not out of things that are there, but out of what they could be." He just grins broader at your puzzled expresion. "Ask away Yaxkin. This is certainly a lot to take in and you have many questions. The night is still young though, and we shouldn't waste these fruitious constellations. I will show you how to make a few more things. You will find them most useful."

What did you make that night?
Pick up to 5 products. Can pick the same one multiple times.


[] Numbing Brew
When drunken, this brew purges the pain and troubles of injuries from you. You can ignore the penalties from being wounded for some time after drinking it.

[] Clotting Salve
A thick, white paste. When spread into a bleeding wound, it immediately makes the wound scab over and stops the loss of the blood.

[] Mosquito's Bane
A light oil that repels insects from any who rub it on their body. The odor is quite strong and makes it easier for animals to track you by scent, but it can keep away even the nastiest insects without fail.

[] Graves Kiss
This dark red liquid can either be used as a medication or a poison. When carefully given to a patient in small doses, they fall into a death like trance and will feel no pain or distress when a shaman treats the most grievous wounds, but a full dose is lethal.

[] Purging Sludge
When a person eats this green sludge, they will start vomiting within moments. This expels any poisons they have in their body, even if the poison was injected instead of ingested.

[] Jungles Scent
A heavy cream that covers up the natural scent of a person and makes it blend into the surrounding scents.



AN: Truth be told, I was fully expecting you to fail here and was planning to give you a flint stone knife (still an improvement over the bone thing), but the dice insisted that you get what you came for. Enjoy your little murder knife. It's actually pretty damn lethal all things considered.

In other news, I'm hoping you like your secret shiny. You will be able to make more of these things coming next turn, but whatever you pick now will be available for your ruin diving. Plan format for this vote please.
 
Prologue 6: Challenge
You try to move out of the way of the incoming blow, but are yet again a bit to slow. Instead of your shoulder, the shaft of the blunted spear scrapes along your left arm, leaving behind an ugly bruise and a trails of splinters. Carefully you readjust the grip on your dagger as you circle around the huntress. The rules of your game have changed over the past months. She could no longer get you entirely by surprise when you played spot the thing in the jungle, and while you were still not fast enough to get entirely away, you take quite a bit of satisfaction out of the fact that she often doesn't hit you where she intends to anymore. The downside is that you have to grudgingly have to admit that she was quite good at hitting you without actually causing you any real harm, and your stubborn attempts to dodge her blows often made them far more painful.

She still hasn't told you her name and any inquiries you've made around the tribe were fruitless. Either she had talked to everyone to keep you in the dark, or everyone else was finding you two just as hilarious as Atl and Mahuizo who where sitting on a log and watching you have a go at each other while they ate and commented on it.

At least you got her to drop asking you to quit trying. While you where afraid back then that she no longer bothered because she had finally made some headway with talking the old man into forbidding your 'lessons', nothing of the sort had happened. The shaman was quite happy to let you two sort it out between each other, as long as your studies weren't negatively impacted, and those did go quite well.

Herbalism
Main Action -> 12d100 = 585
Herbalism 2 (525/600) -> Herbalism 3 (510/1000)
Trait: 50 -> No

Medicine
Main Action -> 12d100 = 723
Medicine 2 (159/600) -> Medicine 3 (282/1000)
Trait: 17 -> No

Spirit Lore
Main Action -> 12d100 = 831
Spirit Lore 2 (97/600) -> Spirit Lore 3 (328/1000)
Trait: 55 -> No

Spirit Talking
Main Action -> 12d100 = 474
Spirit Talking 2 (143/600) -> Spirit Talking 3 (17/1000)
Trait: 46 -> No

Astronomy
2x Secondary Gain (Medicine, Spirit Lore) -> 12d100 = 564
Astronomy 2 (162/600) -> Astronomy 3 (126/1000)

Surgery
Passive Gain (Medicine) -> 2d100 = 113
Surgery 1 (91/300) -> Surgery 0 (204/300)

Evasion
Secondary Action + Passive Gain (Hunter Tribe) -> 8d100 = 428
Evasion 1 (116/300) -> Evasion 2 (244/600)
Trait: 97 -> Yes
Second trait? 91 -> Yes

Survival
Passive Gain (Hunter Tribe) -> 2d100 = 93
Survival 2 (467/600) -> Survival 2 (560/600)

Tracking
Passive Gain (Hunter Tribe) -> 2d100 = 153
Tracking 1 (156/300) -> Tracking 2 (9/600)

Endurance
3x Passive Gain (Hunter Tribe, Evasion, Sneaking) -> 6d100 = 336
Endurance 2 (349/600) -> Endurance 3 (85/1000)

Perception
3x Passive Gain (Hunter Tribe, Evasion, Sneaking) -> 6d100 = 251
Perception 2 (411/600) -> Perception 3 (251/1000)

Sneaking
Secondary Action -> 6d100 = 381
Sneaking 1 (251/300) -> Sneaking 2 (332/600)
Trait: 28 -> No



New Traits


Combat Awareness

You have learned to watch your surroundings closely and even subconsciously, giving you an edge in combat. When you defend yourself in combat, add +5 per point of your Concentration attribute to your result.

Positioning
You have learned that just evading attacks isn't enough to win a fight. At the beginning of a combat turn, you can announce an enemy to position yourself against and determine a number that is detracted from every Evasion check made in this turn. You can only use Evasion to defend against attacks in this turn. In the next round of combat, you gain the same value as a bonus on all attack rolls against the picked enemy.



Attributes

Main Actions (Medicine, Spirit Lore) -> +1 Intelligence, +1 Concentration

Attribute gain from secondary actions?
98 -> Yes, +1 Dexterity
Another one?
49 -> No

"It does you credit that you respond to danger by going for a weapon, but what use is it if you are unwilling to actually use it? Put your pretty toy away again." Sadly, the mocking hadn't stopped. The huntress lazily twirled her spear in her hand as you watched her with the dagger gripped in your hand. Should you maybe put it away? Mahuizo would certainly not appreciate you trying to attack her with a weapon that was, without a question, lethal. The worst she ever did to you were bashes with her spear. Then you notice her smile turning more smug by the heartbeat.

"Who says I'm not willing to use it?" Apparently Atl and your master do listen in on your spats, for you hear someone rise to his feet and being dragged down again. Atl, you guess. There's a moment of perfect silence as she puts down her spear. The smug smile is gone and that should count as a victory, but the blank expression that replaces it sends a shiver down your spine.

"I say so." The spear still spins in her hand, but it looks far less idle and much more akin to a jaguar ready to pounce, and seeing the stoic calm in her face makes you question the wisdom of challenging her, even with the knowledge that she wouldn't kill you in front of your master. Probably.

Huntress: 17 + 90 (Dexterity) + 60 (Charisma) + 60 (???) = 227
vs.
Yaxkin: 97 + 70 (Dexterity) + 60 (Concentration) + 50 (???) = 277

AN: Intimidation checks work by the attacker picking a physical and a mental attribute to browbeat you into submission. You do the same to defend against it. Usually, these will be your highest, but circumstances might restrict you to certain attributes. (Example: A large group of guards trying to make you give up would make Strength unavailable, since you know that you can't beat them all by brute force, but outrunning them (Constitution) or loosing them somehow (Dexterity) are valid.)

"Then you speak lies." Your mouth is faster then your mind and speaks the words before you even truly thought them. The blades handle lies comforting in your hand and you idly press a finger on the flat of the blade to feel the cool, smooth surface. You have trained hard to get some skill in fights. Even if you were not in a great hurry to get into them, you have no doubts that you will not flinch when it is time.

The grin returns, just as smug as before, but tinged with something else. "You wish to besmirch my honor as a huntress?"

"You besmirched mine first."

"I wasn't aware that wielding a blade was a matter of honor for a shamans apprentice. It seems a simple woman like me has yet much to learn about the world." She just shook her head and thumped the butt of her spear on the ground once. "Fine, little shaman, I will play along. A challenge of honor. I wager that you will not lay a single finger on me in a true fight."

You grit your teeth. A challenge of honor was a serious thing between hunters. "And the stakes?"

"When I win, you will stop pestering me for lessons and focus on something more productive."

And like that, your teeth grind even harder. Finding a new teacher among the hunters would be hard. Especially if word spreads of your defeat. Even if you didn't know her name, you did know that the huntress seemed to have quite a bit of clout with the others. Still... "But what if I win?"

And there was the mocking chuckle again. "We will surely find something satisfactory afterwards, but you should better think about what to do when the sky falls down, since that is far more likely to happen."


Do you accept the challenge?
[] Yes
-[] Write-In Battle Plan

[] You want different terms.
-[] Write-In
(This requires social checks to work. If you fail to convince her, you will decline.)

[] No, you won't play her games.
-[] Write-In anything you wish to say to her in response.



AN: The dice are... temperamental. Not that great rolls for training, except for double Trait gain on Evasion and the chance at two bonus attribute points.
And then you trump the huntress in a ego contest.

She isn't obeying the usual rules here (no reward set for your win, which is a grievous insult among hunters and challenging you is iffy in the first place), so you can just decline the challenge instead of having to admit defeat, but there might still be consequences to this.

And no. She isn't going to kill you, no matter what. That was just the Intimidation attempt on Yaxkin speaking.

Front page is already updated.
 
Prologue 7: A Matter Of Honor
It takes you only a moment to decide. You won't let that insult stand. "I accept."

"Now, I think this has gone far enough." You see Mahuizo rise from the corner of your eye, but the huntress just points her spear at him.

"It's bit a late for that now, old man. I've told you to end this years ago, but you wouldn't listen. She would stop on her own, once she got something more interesting to strike her fancy, you've told me."

"So I should just stand by as your beat up my apprentice?" He looks anything but happy at the thought, but makes no motion to come closer anymore.

"You didn't seem to have a problem with that so far. Now we will settle this the hunter way." With that she lowers her spear and walks to the center of the small clearing you are using for your break.

As you slowly walk over to her, you check your surroundings. Nothing but damp ground and the next trees are too far away to be of any use. You could try to bolt there, but it's unlikely that she would follow you. If you even make it that far. Still, the prospect of an actual fight with her got your blood pumping and you can't quite stop yourself from provoking her further. Even if you loose, you are going to make this memorable. "So... if we settle this the hunter way, does that mean I'm a hunter now?"

"Careful brat. I've yet to decide how much of a lesson I'm going to teach you." With the butt of her spear, she draws a line in the moist earth and takes three careful steps from it. "Get in position. You can come at me whenever you think you are ready."

Before going in position, you untie your belt and place it a few steps away. No reason to risk its contents in this, and you are painfully aware that this will be over very quickly. In a straight fight, she would crush you, but with the conditions she has set, you might just pull this off. Your grip on the dagger hardens as you step in front of her, and then it's time.

You've seen her fight on occasion. Not the almost loving blows you usually get, but a real fight. Traipsing around in the jungle with Mahuizo did have his dangers and you've had your fair share of attacks by wolves, bears and even jaguars now and then. She always fought them with a grace and precision that was outright admirable. Nothing got any closer to her then she would let it and a quick trust with her weapon and it was all over. However, when she struck you, it seemed far more awkward. She obviously wasn't used to hit things with the side of her spear instead of running them through with it, and you could exploit that. It would hurt, tremendously so, but if you got close enough...

Yaxkin:
Positioning - 150
Attack: 76 + 50 (STR) + 70 (DEX) + 40 (Bladed Weapons) + 20 (Knife Fighter) = 265
vs.
Defense: 66 + 180 (2x DEX) + 120 (Evasion) = 366
No hit.

Huntress:
Attack: 50 + 60 (STR) + 90 (DEX) + 60 (Bludgeoning Weapon) = 260
vs.
Defense: 79 + 140 (2x DEX) + 30 (Combat Awareness) - 150 (Positioning) = 99
17 Sucesses
2 (1d6) + 17 = 19 Wounds

-3 on all Attributes and Skills for Yaxkin

You break into a sprint and dive for her right side. If you play this safe, you might be able to draw it out for a while, but there is no chance to hit her when she keeps you at range. She raises her spear and for a moment you doubt that she wouldn't impale you on it, but keep charging anyway. In the last moment, she twists away and you see the spear whirling in her hands as she makes half a step away from your path. And then it hits you. The blow to the back of your head makes you drop to the ground immediately and you have trouble seeing anything. Everything hurts and you are not even sure if you are breathing right now. The huntress says something, but you can't make out the words among the dull throbbing between you ears.

She still stands close. Close enough to reach her leg. You might be kneeling before of her, but it's not over yet. You nearly retch as you thrust out your arm. Your vision goes blurry from the exertion and you can no longer see what's going on. Just a scratch and you have won, no matter if you can walk away from this or not. The dagger feels like a log in your grip and you can barely your grip as the darkness claims you entire view.

Huntress:
Attack: 53 + 60 (STR) + 90 (DEX) + 60 (Bludgeoning Weapon) = 263
vs.
Defense: 44 + 80 (DEX) + 15 (Combat Awareness) = 139
13 Sucesses
4 (1d6) + 13 = 17 Wounds

Yaxkin knocked out at the end of the round.


There is another painful strike to your temple and then you know no more.



When you come back to your senses, the darkness seems suddenly preferable. You lay on a bed of leaves as Mahuizo usually prepares for those so sick that they need to stay in his tent. Normally, you thought they where quite comfortable, yet now it feels like a thousand thorns are scratching over your skin. Some light comes in between flap of the tent and it seems to be made out of nothing but pain. Weakly you try to shift around so that you face away from it, but a fresh wave of pain and nausea disabuses you of that notion.

"You're awake again?" It's Atl's voice that punches through the haze you are in. Grating like everything else around you, but as you sluggishly decipher what he said, the rest of it seems to be easier ignored, so you resolve to keep talking. Nothing more then a few garbled moans come out of your sore throat, though. "I think that was a yes. Here. Drink this. He said that will take care of the worst of it so that you can eat a bit before sleeping some more."

He raises a small wooden cup to your lips and gently pours its contents into your mouth. Not as if you could do anything to stop him, so you just swallow it and are immediately grateful for the foul-smelling brew. It's not enough to fully banish the pain, but it goes down to a dull throbbing after a short while and the world slowly resolves back into discernible shapes. "How..." Your voice breaks and you weakly cough once. "How long...?"

"Only a day. She left you in a bad shape and we had to carry you back to the camp. That was..." He smiles at you for a moment, but thinks better of speaking on and just shakes his head. "Anyway. I'm going to get you something to eat. Mahuizo said you are not supposed to leave the cot for at least another day."

With this he leaves the tent and you are rather relieved that he gave you some medication, for the tent flap opening is merely unpleasant instead of making you wish for blessed unconsciousness again. You just lower your head again to wait for his return as the last person you want to see right now walks in. She isn't bearing her usual teasing smile and instead just stares at you. Your stomach clenches upon seeing her, for now you will probably get the last lecture from her and a strong reminder to no longer play huntress. You try to hold her boring gaze none the less, but you are still rather weak and drop your eyes after a while.

As you look down, you notice a small bandage on her right calf.

Yaxkin:
Attack: 80 + 20 (STR) + 40 (DEX) + 150 (Positioning) + 20 (Knife Fighter) = 310
vs.
Defense: 7 + 90 (DEX) + 90 (DEX) + 120 (Evasion) = 307
1 Success
4 (1d8) + 1 = 5 Wounds

"I'm here to concede defeat. You managed to land a blow on me, so by the rules set, you are the victor." You have the small suspicion that the loser is not meant to stand tall in front of the victor, who is busy trying not to puke her guts out, but you will take what you can get. "Since I've set no price for you in my hubris, you can name yours now."

You open your mouth to say something and are cut off by her. "Now doesn't need to mean right now. Wait until the old man is sure that you are thinking straight again before coming to me." She turns to leave before glancing back at you. The smile is there again, but it doesn't feel quite so cold as all the times before. "Manauia the huntress owes you one, little shaman, and I don't intend to bail on our bet." Then she steps out again and leaves you to your thoughts.

What will you ask of Manauia for your victory?
[] Write-In



AN: That went a lot better then expected. You still got a concussion out of the deal, but actually managed to wound her.
You should keep in mind that going overboard with your requests will probably not be well received in the tribe. Hunters are supposed to be gracious in defeat and humble in victory.
 
Prologue 8: Much To See
It is with great fondness that you return to the ruins on this day. It took a bit of convincing before Mahuizo agreed to your request, especially after the fight with Manauia. Once you had been able to walk under your own power again, he had made you do the less pleasant tasks for a good month, while Atl got his regular lessons. You suspect he also got his introduction into alchemy in that time by how excited he was one morning despite looking as if he hadn't caught a whiff of sleep. Good for him. Despite the rather unflattering first impressions, you couldn't claim that he was incompetent. He took a bit longer for his lessons than you, but he was always trying his best and it showed these days.

It was his appeal that finally got you your masters permission to go into the ruins. "If you forbid it, she will probably do it anyway and we won't know when to pick her up to haul her home." That was not really a flattering way to put it, but it did get you his approval in the end. Manauia—it was still strange to think about her with that name instead of just the generic label of huntress—hadn't said anything on the matter. That kind of amounted to a hearty agreement, since she probably would have objected rather loudly if she thought you were getting in over your head.

Admittedly, your work today was a bit sloppy. You were running the descriptions of the places and directions to them through your head over and over again, imagining all kinds of interesting things to find there. While the shaman had been coming to these ruins for longer than you lived, he always steered away from certain areas. Either because there was nothing in the way of herbs that was interesting for him or because he had seen signs of spirit activity in those places. As you sat on a stone bench next to the other members of your little family and wolfed down half a papaya you had picked on the way and some meat, you carefully thought about all that you had heard.

Where do you wish to go?

[] [Location] The Palace
While immediately visible with the great stone obelisk and the palace proper rising above all the other ruins, neither Mahuizo nor Manauia have ventured there. The spirits of the ancestors are said to haunt these halls in the old legends and neither of them saw any reason to test how true they are.

[] [Location] The Catacombs
All over the city, you can find pits and crevices leading down into collapsed cellars and chambers. Some of them seem to be connected and there is no telling how large the subterranean maze might be. Your master warns about the spirits haunting these forgotten halls.

[] [Location] The Warrior's Compound
No one knows what this building was before the Fall, but the walls are adorned with pictures of men and woman garbed in metal armor fighting each other, so it's usually assumed to be a warriors building. Manauia has often found tracks leading to this estate, but rarely any that have led back again.

[] [Location] The Serpent's Home
A small building by the measure of the other mansions on your list and also probably the most eerie. The building is still largely intact and decorations depicting a great snake encircling it gave it its name. At night, there is always light in one of the upper windows, but of the wrong color to be from a torch. Legends say that the spirits of the ancestors can be heard near this place if one listens closely.

[] [Location] The Temple
A building of steeped design like the main palace, but much smaller. It's thought to have been a temple to the gods in times past. Soot still clings to its warped stone from whatever calamity was its undoing, and while the upper layers have collapsed entirely, the small pile of rubble left behind makes you suspect large catacombs beneath it.

[] [Location] The Granaries
Of the once-great domes that mark this complex, only a single one has not collapsed by now. A decent-sized compound surrounds these large structures and the farmers apparently identified it as a granary when told about the place. Certainly not as interesting as some of the other places, but neither Mahuizoh nor Manauia have any stories to share about it being dangerous.

Do you want to do any last minute preparations?
[] [Preparations] Poison your dagger with Curare (Herbalism Check, DC 150)
[] [Preparations] Write-In



AN: A bit of a filler chapter, but it would have been silly to let you roll on the random table for a location when you've known this place for years.
 
Prologue 9: Past and Present
You think long about where you wish to go and finally pick the compound of the warriors of old. Great things might still be hidden there and some animals lurking in these halls seem not as scary as whatever spirits might infest the other locations. The others seem a bit relieved when you announce your goal to them, especially Mahuizo, who looked as if he would change his mind and forbid you from going out at all when you inquired about the palace and the catacombs.

Under the watchful gaze of him and Manauia, you carefully cover yourself with the dose of Jungles Scent so that the beasts luring there will not be too easily aware of your presence. Then your dagger receives a coating of a much less benign kind. Curare is used by the hunters quite often due to its effectivity and yet handled with great care for the same reason. The poison itself you had prepared some days in advance, but it must applied fresh to be useful and so you have to endure Manauia watching you like a hawk for the slightest mishap.

66 + 50 (Intelligence) + 70 (Dexterity) + 60 (Herbalism) + 15 (Living off the Land) = 261 vs DC 150
Dagger receives a Quality 12 coating of Curare

Considering there are a few hunters who have keeled over minutes later when they messed this up, it's probably her weird way of showing that she does care about your fate when she insists on a short refresher on the animals whose tracks she found in the area and thus holding you back a while longer. Soon though, all excuses are exhausted and everyone goes their separate ways. Mahuizo and Atl go back to harvesting some more herbs, while Manauia disappears to do whatever she does that nobody is supposed to see. You? You go on the walk that you seem to have waited for your entire life.



The compound is rather well-preserved, all things considered. Legends speak of the bright colors of Cualli cities and how even simple homes were adorned with stunning frescoes which were painted in vivid colors. As you approach the building, though, all you can see is more weathered stone, and only the carvings themselves standing as silent witnesses of what was here long before your time. Moss and lichen haven taken their toll like on all other buildings. and were it not two stories higher than all the others around it, it would not look overly remarkable. A sturdy wall encircles the whole compound and where others crumbled, this one stood against the gnawing tooth of time just fine. You idly think about just climbing it by using the growth on it as footholds, but it is rather high and without a good place to climb back down. You just might get stuck there. Atl would never let you hear the end of it.

So you carefully approach the building that has the only entrance to the walled area. Two large statues flank the empty doorway, though from one of them only the feet and calfs remain. The other still bears his shield with pride, though the moss covering it makes any marking on it invisible. His headdress is made to look like an eagle and carefully-chiseled feathers trail down from his head over the entirety of his elegant armor. What weapon he once bore, you cannot tell. The outstretched arm that should have held it is missing its hand. As you tear away your gaze from the statue, you look into the dark interior of the building. Once, you would have ignited the torch you have with you without a thought, but now you know a lot better. It's not too dark to see in there once your eyes have adjusted, and a torch would be a dead giveaway to anyone, or more likely anything, that would try to find you.

44 + 70 (Dexterity) + 60 (Concentration) + 40 (Sneaking) = 214

You would like to think that you are silent as a ghost as you carefully skulk around the corners, but you rather trust your eyes to see danger approaching than hoping none is there. On every doorway you pause for a bit and listen closely before looking around the corner to see if truly nothing is there. So far, that's sadly true. The rooms you find are empty save for a few piles of dirt, grime, and the few plants living on them. After a while, though, you find a stairway upwards and eagerly climb to the very top. If nothing else, you will get a good view of your surroundings from up there. The first few rooms are just as boring as the last, but then you find something quite extraordinairy.

With slow steps, you enter a great hall. The left to you is nearly open to the outside, with great arches letting in the sun and offering a great view on the entire city over the ferns that haven taken residence on the floor. The room is taken up by row upon row of stone benches with a raised dais on the opposite end of the room from where you entered. The best part is the wall to your right. Protected from the sun and rain, the fresco on it looks outright pristine compared to all you had seen before. The paint is still flaking off and probably bleached out, but its still there. You can still see the colors it was once meant to have.

And what scenes it shows! Row upon row of warriors in their armors stand on these pictures side by side. You recognize the armored statue you had seen at the entrance and have to see that it was not nearly as dull brown as you imagined. The feathers are shown in vivid colors. Most warriors have green feathers, some with blue mixed in and only a few sport a coat of nothing but deep blue and red. They fight grand battles against weird people who hide their face beneath cloth on some yellow ground with no tree in sight. Strange birds soar above them, raining down arrows on their enemies, and a mighty priest behind their lines that seems to call down the wrath of the spirits or gods of old. You greedily drink in every little bit of the painting. Your hand idly trails over the wall as you imagine who these men might have been. Who their enemies were. How it would have been to stand beside them and see the strange place they fought in.

Your hand gets caught on something and you at first assume it to be a crack in the wall, until you look closer. Silently you take a step a back at the image carved beneath the fresco. A human skull was hastily hammered into the wall with no care or skill, but what looks like a lot of desperation. Beside it are letters written, but while you recognize them as such, you have no idea what they might mean. Was it a warning? A last desperate message from the defenders of this city as the spirits' wrath struck them down? The exhilaration of having found this place drains out of you far too quickly as you remember where you are—the ruins of an empire that died long before even your father's father was born. You would never get to see the events depicted here to unfold before your own eyes, for all they were showing, all they stood for, has lain dead and crumbling for untold years.

With somber thoughts you walk over to the only door leading out of the hall, back near the dais, and into another small room. This one looks rather plain again, with a rotten desk of wood still recognizable in the pile of dirt and plants in the center, but it has a window out into the courtyard that you quickly use to check what is there. After a large open space comes another building with two stories that is surrounded by long a series of long and narrow buildings which enclose a total of eight smaller courtyards. The plants stand rather high there, but not enough to really hinder you from venturing further. You stand and watch a good long while, but nothing seems to move down there. So much for the expected cavalcade of wild animals trying to make your their next meal it seems.

41 + 50 (Intelligence) + 60 (Concentration) + 60 (Perception) = 211
Pass

Minor Treasure found!
Rolled: 91

As you turn to leave, something catches your eye. You nearly dismissed it as a trick of the light, but then bow down and gingerly run your hand over the dirt. As you push against it, a tiny sun rises from the muck and shines into your face.
You catch yourself just in time from whooping in joy as you pull the little thing out of the dirt. Carefully you brush the grime away as it lays in your hand and you are certain that his journey was worth it for this treasure and the things you saw.

It is in good spirits that you go back down the stairs, yet it seems as if you are not allowed to remain happy too long today. As you peek out around the last turn of the stairs before being back on the ground, you spot something standing in the dark. It's a mangy wolf and a rather young one at that, but something is off about it. It stands far too calm and rigid and for an animal. It would actually give a good impression of a statue.

67 + 50 (Intelligence) + 60 (Concentration) + 60 (Perception) = 237
Pass, but you wish to unsee.

49 + 50 (Intelligence) + 50 (Concentration) + 60 (Spirit Lore) = 209
You have no idea what this is.

You have just picked up the weird gleam on the side facing away from you that made it look as if the wolf is bearing a tiny torch on his other side when something rustles deeper in the building. The wolf turns and you have suppress a gasp. The left half of its face is just gone. Torn away right down to the bone.

The left eye is just an empty socket with maggots squirming around in it, tiny insects that glow an eerie orange hue crawl over its flesh and with a start you see one of them bore right through his skin. A tiny bulge under its flaking pelt makes you realize that its crawling beneath its skin. In its flank, huge holes were torn or more likely eaten. You can look right inside its body and see more of tiny insects crawling and maggots squirming over its clearly visible ribs. There is nothing where its organs should be and it seem its skin is just a hollow shell, kept in place by strings of black material that look like tent poles keeping the skin aloft where no flesh is beneath to do so anymore.

Yet despite this horrific damage, the wolf moves just fine! The pelt that is left is even moving normally as it moves around. Were it not for the holes in its side, you could mistake it for a perfectly normal wolf. Just now you notice the dull buzzing coming from it and the insects flying away from it just to return after a moment.

Whatever had made that sound, the wolf was no longer interested in it. It turns around to face the entrance and only exit to the compound again. You somehow got the feeling that it has a lot of patience to wait for whatever it is looking.

What do you do?
[] Try to distract it and flee.
-[] Write-In how.

[] Try to find another exit on the second floor.

[] Try to sneak past it and deeper into the compound. It will hopefully be gone when you return.

[] Write-In



AN: Congratulations on your first treasure. It's even a nice one. Don't mind the guard dog.
 
Prologue 10: Strange Tidings
Slowly you pull your head back around the corner. The thing doesn't seem to have noticed you yet, and you dearly hope that won't change. The special oil coating your skin was probably a good idea. To fight a spirit with nothing but a knife would be folly, even if this thing hardly looks as if its torn skin could shatter a knife. It would still be rather pointless to try and spill the blood of something that quite obviously has none anymore. Distracting it is right out too, for there is no telling if it would move at all or how far. So you creep back up the stairs into the middle floor in the hopes of finding some other exit.

83 + 70 (Dexterity) + 60 (Concentration) + 40 (Sneaking) = 253

Nothing stirs on the second floor. Just empty rooms all around you. Yet your heartbeat sounds like a drum in your ears and makes you fear that it will drown own the soft footfalls of the beast, should it find and follow you. For a moment you think about jumping out of the next best window to the street, but it's bound to hear that from its place and so you slowly go on. It's almost a let down when you creep out of the last window in the corridor onto the wall encircling the compound. A cautious glance to the courtyard reveals no further spirits and another glance cast backwards shows no pursuer either. You still take a while to get far enough away from the building on the slippery stones to consider the descent safe, and after you jump down from it you run a few streets on for the spirits and predators alike love the unwary, but the ruins are just as empty as they always were. The spirit of that place seems not keen on hunting you down, now that you are gone.

A quick tug on your belt pouch opens it and gleaming sun rays are reflected back at you. The price for your daring is still in desperate need for a good wash and yet it could not be more beautiful to your eyes. You explored a ruin, found a treasure and even managed to outwit a spirit in the process. It's not a threat for your life that has you breaking into a sprint this time, but the urge to tell everyone who will listen about this trip and see their reactions.



The reactions are not what you expected. At first, everyone is contend to just listen in, though Manauia looks a bit tense ever since she had rejoined your group. Atl even asks all the right questions for you to brag a bit and looks suitably awed about everything. Things change when you mentioned the spirit in a wolf's shape and see with a start how Mahuizoh goes pale at its description. You try to get your master to tell you why he looks so worried all of the sudden, but he just makes you repeat the description, twice even, before letting you continue with your tale without even really listening anymore. The huntress hasn't spoken a single word the whole time and while she was hardly one for idle chatter, she doesn't even offer a single sardonic comment as usual.

Since then, everything wrong somehow. The trip back is just as quiet and a tension hangs around the small band. Atl and you are going ahead, a first in all your years, while shaman and huntress follow you in an appreciable distance and hold a conversation in hushed tones. You don't think you did anything wrong or you would have been chided for it, but to not know what's wrong is somehow worse then any scolding you ever got from your master. You steal another glance at your small treasure, now cleaned from all remaining dirt. The old man was quite enamored with the piece, having never seen a calendar smaller then a flagstone himself and the retelling of your story had nearly drifted off into a well meant refresher on how to read the circles of the world. You whatever mess you've stumbled into was worth it.



The hope that the tension would ebb away in the coming days didn't bear fruit. Quite the opposite. First Mahuizoh spend hours on end in the tent of the chief, and while usually anyone could listen in on talks of public matters, guards had been placed in front of the tent and briskly told everyone approaching to go away. From there it had spread and the entire tribe was soon on the edge. The offerings were made ahead of schedule and camp was broken early despite the hunters making good catches. Worst of all, some of the tribe looked at you as if you had the pox. Even on the march, your small group wasn't walking in the center of the procession with the young and the expecting mothers, but with the potters and gatherers in the back.

It's a night on the march, with your small fire being a bit away from everyone else when you break the silence. Manauia still stands guard next to the fire and seems ill-at-ease while Atl glances worriedly between your master and you. "I shouldn't have gone. Right?"

The smile he puts on is weary, even if he tries to hide it. Too much time you have spent with each other to miss the tiny signs on each others faces. "Nothing you have done was wrong Yaxkin. The spirits would have struck you down right then and there if you had."

"The tribe seems to think otherwise..." Your gaze wanders back towards the flames and you draw your knees to your chest. It's getting colder at this time of the year. That you remember the day where your father ignored you when he came back from his last hunt has nothing to do with it.

"You're a shaman. Don't let fools do the thinking for you." The huntress doesn't raise her voice, she never does when not in a fight, and yet the statement rattles you like a shout.

"That's hardly a useful attitude to instill in her." He sounds offended, but you don't miss that your master hasn't said that she is wrong to have said it. He turns back to you and puts on that fake smile again. "There was just some disagreement, that is all. The chieftain is worried about the tribe as it is his duty, and your meeting with the spirit rattled him a bit. There was some hotheads who thought you insulted them by your deeds, but I managed to get them to listen to reason. The spirits never cared about shiny things before, so why should they start now? The offerings went as well as every year in that spot too and the whole matter will be forgotten in a bit. It's just so long that anything out of the ordinary happened with the spirits that they forgot to heed a shamans wisdom in those matters."

You don't really feel like discussing the matter in any more depth. Everything returning to normal would be alright with you. One thing though still burns in your mind. "Should I... give the calendar back to the spirits next year?" It pains you to even entertain the notion of giving your treasure away again and you dread to her a certain answer that yet doesn't come.

"No. The spirit has let you go with it, so it's fine for you to have it. I would ask you to keep it out of sight though until the heads are calmer again. Little reason to rile them up any more."

A snort draws your attention back to Manauia again. "I say wear it. It makes a fine addition to your necklace. Let the morons see how wrong they are when you run around with it and yet the sky isn't spitting lightning and serpents to murder you."


What do you do about the necklace?
[] [Necklace] Keep it hidden in your belt.
[] [Necklace] Add it to your necklace.
[] [Necklace] The visit to the farmers village is coming near, trade it away for something.



You stare into the fire for a long while that evening. Mahuizoh is long asleep, and even Atl has tucked in before you for once. Only Manauia keeps her silent vigil as you let your thoughts drift. You give a start as she finally breaks the silence. "It's late. You should sleep."

"So should you. If you sleep at all."

A tiny tug on her lip is all you get out of her. Then she glances at Mahuizohs sleeping body for a moment before setting a serious gaze on you. "One question for you little shaman. Something you should set your well-trained smarts on. If it's the shaman's duty to interpret the spirits will and commune with them, why is he never present when the tribe makes offerings to them?"

That... is indeed weird. You had never questioned it before, since it had always been so since you could remember, but it made little sense if phrased like that. Before you can ask her anything though, she is already gone again as if dissolved in thin air.

Your sleep is uneasy that night, with far too many questions whirling through your head.



In the morning, all the seriousness of last night seems gone. The tension certainly isn't, but just knowing what is going on is helping you to carry on. Another two years of apprenticeship have passed. Two more and Atl will already be done and be considered a man, while you have only reached the half-way point. The future seemed rather clear to you so far, but not anymore.

What will you concentrate on in the next two years?
Due to the debt owed to you by Manauia, she has agreed to train you in the skills of a hunter.
Additional Main actions available.

Pick 2 Main activities:
[] [Main] Healing and Plant Lore
[] [Main] Spirit Lore
[] [Main] Social Skills

[] [Main] Fighting. Pick two skills to focus on.
-[] Bladed Weapons
-[] Bludgeoning Weapons
-[] Spears
-[] Bows
[] [Main] Tracking and Stealth
[] [Main] Survival and Animal Handling

As you have grown older, you can work for longer hours.
Pick 4 secondary activities:
[] [Secondary] Train a single skill: Write-In
(Alchemy is unavailable, since Mahuizoh only knows the basics of the field himself.)
[] [Secondary] Pick another Main action (Takes two Secondarys): Write-In

[] [Secondary] Explore the ruins when you tribe is in the area again. Pick two:
-[] The Palace
-[] The Catacombs
-[] The Warrior's Compound
-[] The Serpent's Home
-[] The Temple
-[] The Granaries
[] [Secondary] Explore the jungle.
[] [Secondary] Attend the offerings to the spirits.
(Mahuizoh tells you that this would stir up needless trouble.)
[] [Secondary] Gather herbs and perform Alchemy once the stars are right. (Write-In what. Up to 6 doses can be made for every time this action is taken.)
[] [Secondary] Do something different: Write-In



AN: If you wish to trade the necklace, that will be handled in a different updated. Please make it clear which Main action you take as your usual allotment and which one you take instead of 2 secondaries. Gaining an attribute point is assured for the regular Mains, but not any additional Mains bought with Secondaries.

Talking is a free action by the way. If you wish to talk to someone, no matter about what, just do a write-in.

Plan format for the turn vote please.
 
Prologue 11: Unspoken
"What did I tell you about keeping it drawn?" The poke in the shoulder with her spear is a lot gentler then you remember them from before your fight. Manauia might claim that she isn't going soft on you all she wants as far as you care, but she does treat you markedly different. That slight glimmer of viciousness is gone from her reprimands, and when she now tells you that some tough love forms the character, you are inclined to believe she is sincere.

"That it just tires me out and I still won't hit anything. It's just..." Slowly you put your bow back down. It's fine bit of craftsmanship that she got you as part of your prize. How she managed that while most of the tribe still treats the four of you like something unpleasant they stepped still surprises you. Sadly the matter didn't just blow over and even now, nearly a year later, the shaman's tent stands at the edge of the camp and the young hunters hurriedly find something else to do when you approach the targets.

"Just stay focused. It's not any different from this distance. You've done decent at the middling range, so it's time you learn this." Briskly she walks around you and looks at your posture. Knees lightly bent as if ready to crouch down at any moment. Torso angled slightly forward to give a smaller target. It was rather galling to see the hunters apprentices your age being allowed to stand upright when they where instructed to shoot as far away as you did now when you had to do this. Now that she was putting actual effort into it, Manauia was a great teacher. It was just that she firmly believed that you had three steps of walking and the fourth one better be the start of a sprint.

On the other hand, you hardly asked her for this with expectations of an easy time. She was no more harsh or demanding then before and the results proved her right. Deftly you draw back the string again and let the first arrow sail towards the target made out of woven leaves. It strikes slightly to the side, but it's still a hit. Then you start walking perpendicular to it and try to hit it again. The first two shots go wide, but the last one strikes nearly the center again. You would have let loose another one had you not notices the side of Manauias spear coming for your legs. Jumping above it is not a problem with how slow she struck, but you botch the landing and have to drop your bow to catch yourself.

Bladed Weapons
Main (Fighting) -> 12d100 = 713
Bladed Weapons - 2 (133/600) -> Bladed Weapons - 3 (246/1000)
Trait: 73 -> No

Archery
Main (Fighting) -> 12d100 = 628
Archery - 0 (0/100) -> Archery - 2 (228/600)
Trait: 98 -> Yes
Second Trait: 29 -> No

Evasion
Secondary (Fighting) + Passive (Hunter Tribe) -> 8d100 = 401
Evasion - 2 (269/600) -> Evasion - 3 (70/1000)

Survival
Passive (Hunter Tribe) -> 2d100 = 117
Survival - 2 (560/600) -> Survival - 3 (77/1000)

Tracking
Passive (Hunter Tribe) -> 2d100 = 109
Tracking - 2 (9/600) -> Tracking - 2 (108/600)

Endurance
3x Passive (Fighting, Hunter Tribe, Sneaking) -> 6d100 = 451
Endurance - 3 (85/1000) -> Endurance - 3 (536/1000)

Sneaking
Secondary (Sneaking) + delayed 1d100 for sneaking past a spirit -> 7d100 = 349
Sneaking - 2 (332/600) -> Sneaking - 3 (81/1000)
Trait: 91 -> Yes

Perception
3x Passive (Hunter Tribe, Sneaking, Social) -> 6d100 = 275
Perception - 3 (251/1000) -> Perception - 3 (526/1000)



New Traits

Archery -> Shooting in Movement
You have trained to fire a bow while on the move. Receive no penalty for using the Archery skill while sneaking or running.

Sneaking -> Sneak Attack
You have learned to ambush your foes. When you attack someone out of hiding, you gain +5 on your attack for every degree of success of your Sneaking check against the targets Perception check.



Attributes

Main Action (Fighting) -> +1 Strength

"Alright. We'll call it a day. Third time in a row this happens and if I strike any slower, I'm going to doze off while trying to hit you. Drink something and rest a bit. I will try to find the arrows."

You just nod and rise again, dusting the worst of the dry sand off your knees and hands before settling on a nearby log. Slowly you sip from the jar of water you had packed while waiting for the huntress to return and give you the arrows that survived their flight. Only the two from the target are still in good shape and quickly go back into the quiver. A comfortable silence settles over the two of you and yet you plan to break in a potentially quite rude way. Manauia was never a very talkative person, and you knew next to nothing about her. Though you also had never asked before.

"Say. Why are you always with us? You are a huntress. Shouldn't you be leading a party now and then?"

"Finally tired of me?" You worry a bit at those words before spotting the slight smirk.

"For years actually. You have a talent for that." The reply comes easily and then there is silence again. She doesn't look as if she was ignoring you, just thoughtful, and so you wait patiently for the answer to the question that has kept you guessing for quite a while.

"Somebody needs to protect the shaman. The old man is important to our tribe after all. Wouldn't do if some beast would tear out his throat and nobody is there to help him."

You slowly shake your head. You are coming ever closer to being an adult and so it's only right that you no longer fall for these easy lies for children. "Makes sense when we are out and about. Why do you stick around even in camp though? The hunters farther out make sure that nothing comes that far and yet you stand guard at our tend for so long that I sometimes wondered if you ever slept."

She sighs deeply at that and takes a sip from her own jug. "That's what I get for setting you up to prod Mahuizoh. You obviously come to me instead. It's not fair that he gets the bright student and I always get the nosy brat from you."

"I did think about just asking him the same question you gave me, but..."

"He would have just blown you off, so you didn't bother. He is quite good at that. Long practice. Makes you even feel good about it when he knows just where to prod." That throws you off a bit. It sounds quite rude to put it so, and yet you can't really deny her words. You slowly realize that she isn't the only one in your group you know nothing off. Despite your last years being filled with his voice, you don't know a bit of Mahuizoh either. Many stories about things he did, people he has met and wondrous places he heard about, but nothing about his past.

She startles you a bit as she resumes speaking after spirits know how long. "I've made my peace with the whole story long ago, but you can't really outrun your own past and it has a habit of catching up with you." The nod towards the hunters eyeing you from a far is nearly imperceptible for anyone that doesn't see her as much as you do. "I won't tell you everything, for that's not my place, but just the bit that concerns me. I've had a older sister long ago. A bright girl and curious to boot. Always looked up to her. One day, she became Mahuizohs apprentice, the first of the four he would take over his lifetime, and everyone was so proud of her. Yet she couldn't quite keep her head down and always stuck her nose in things that struck her fancy. A lot like you to be honest, she just didn't have your luck."

"One day, the two of them set out with offerings for the spirits and two hunters in tow. Few remember about the matter and even fewer would speak about it if asked, but what everyone knows is that Mahuizoh came back alone with a dying girl on his shoulder. Of the two hunters they would only find broken spears and shattered bones, not even a drop of blood on them. Two days the old man tried to fight her wounds and fever, but it was for naught." She pauses there as her voice is growing heavy. You don't even glance at her. Whatever emotions this brings up are hers and hers alone. After a while, she resumes the tale as if nothing happened. "I will not claim to have reacted calmly to that. The mood was tense in those days. Lean pickings for a few moons and then the spirits attack an offering party. Mahuizoh always said that he forgave me for the things I've said back then, but I don't think he should have. So I became a huntress and vowed to make it up to him."

It takes a while to process it all. When you had just come into your apprenticeship, you liked to fantasize that the strange woman that always disappeared when you didn't look at her where a bound spirit or something of the like. In the end, Manauia is just a woman with her own regrets and failures.

"So this is why we don't go to the offerings."

"No. That's only the beginning of the tale, but as I've said, the other parts are his to tell." With that she raises abruptly and briskly walks towards the treeline. You let her be.



As you return to your shared tent, you see Atl and Mahuizoh sitting in the center. Atl draws constellations into the sand under the shamans watchful gaze while getting corrections from him now and then. With the end of his apprenticeship fast approaching, he is being drilled hard on all the subjects he still has gaps left to fill in. It's rather convenient that you have taken up some more martial training and thus the two have a lot of time for it.

Your eyes though are always drawn to your masters left hand these days. Manauia had told you that it wasn't new and the old man was just good at hiding it. Two apprentices meant a lot of possibility to foist of the delicate work on younger hands, but the signs have grown too obvious too ignore. His left hand shakes. You can't remember the last time it didn't. Mahuizoh the wise old shaman is sick and no herb, paste, or alchemical compound either of you know can heal it. Worst of all is that it seems to be more then just his hand these days. The man who drilled you mercilessly to always mark the ingredient pots and put them in their proper place, who taught you how to measure the proper boiling time of herbal extracts by listening to your own heartbeat, is sometimes searching for things in his own tent. On every other man it would look so normal and yet when you see him...

"Ah, Yaxkin. Done with your other master? Sit down, sit down. We are just wrapping up the the paths of the wanderers here." He does notice your worried glances and yet he easily washes them away with a few kind words and pretending that everything is normal. It's probably only that Manauia spoke so bluntly about that skill of him that you notice it even now. His smile slowly fades as you stand there unmoving. "Is something troubling you?"

Do you wish to speak about something with your master?
[] No. Enough bad memories dredged up for a day.
[] Yes. About:
-[] About his first apprentice.
-[] About Manauia and her duty to him.
-[] Why the villagers keep glaring at you four.
-[] Write-In



AN: You can talk about as many topics as you wish.
 
Prologue 12: Shattered Trust
You carefully settle down before answering him. There is much that troubles you, especially after the revelations of this day. Where to start, though? After a few tense moments you settle on the present. The past is the past and nothing you do will change it, so there is not much point in dwelling too much on it, except for those matters that still affect you.

"It's been nearly a year. Not much longer until we are back at the site near the ruins." Back then he told you that it would be only a matter of time until the suspicious glares stopped again. Was this another lie to reassure you? The question remains unspoken and is all the louder for it, yet he still doesn't answer it. Atl just looks awkwardly between the two of you and Mahuizo stares at the circles and lines drawn into the sandy floor. The silence stretches.

"It is getting better. It's just slow." Atl's words don't carry a great deal of conviction and sound more like something squeezed out of him by the pressure. "The chief is talking to me sometimes. He understands at least. I'm sure the others will follow."

"I think so, too. The hearts of men are fickle things sometimes, and at others they keep their set path as if it was carved into them. When we pass the next camp again, they will see that there is nothing to worry about." Immediately Atl perks up at the reassurance by the old man and they share a slightly uneasy smile. You dearly wish to join in, but you won't let the matter drop now.

"Was there ever? You never told us about what the spirit that I met was. Everyone else seems to know and somehow that makes them blame us for something." Your left hand settles on the belt pouch even now carrying the prize of your daring and the reminder of your folly. Often you wondered if you should have gone to another place in the ruins or maybe not at all. Had you known the consequences back then, you would have done something different or at least kept your mouth shut about it. But that too is in the past and beyond your reach to change.

Mahuizo just slowly shakes his head and draws idly in the sand with his good hand. With slight guilt you notice that the tremors in his left have gotten worse since you've entered. "No, they do not know. They just suspect and cast blame in their fear. Not a spirit it was in that body. Uncountable. The wolf you described to me was nothing more than a vessel for them."

You blink once and think back on that day. Now that he has spelled it out for you, it seems so obvious. True, it was a decaying carcass moving around and yet it was not truly decaying. It was more like the jaguar cape of the hunters, except far less taken care of. And while rotting bodies normally attracted all manners of insects, there had been just the one kind in this one. "The glowing moths? They are spirits? All of them?"

"Yes and no. If they are one great spirit in many bodies or a myriad of tiny ones that work in perfect accord, I can not truly say, though I suspect the latter. Flesh Moths they were called by my master. Harbingers by the tribe at large, back in those long ago days where we last saw them, for each one is an ill omen all in itself." As you glance down at the floor, you notice that his drawing wasn't so idle. A small image of a wolf is there and he carefully pokes tiny holes around it. "Not every one of their hosts looks like the one you saw. At first, their victims look just fine."

You wait a bit for him to finish a drawing of a man approaching the wolf. "A single one of them is all that it takes." At that he adds a sharp line from one of the dots to the man. "They burrow into the flesh with ease. It barely hurts as they slip right through your skin. They crawl around and lay their eggs, just like a true insect would, but the maggots will not have to feast on rotten remains. You will not feel any pain or great discomfort as they consume your flesh and weave their nest in its place."

As he finishes drawing the small cavity in the man's arm, he looks first you and then Atl straight in the eyes. "There are signs of their presence. Many subtle ones that might have entirely different reasons. The only true way to check is to pierce the skin and pray that it is just blood spilling forth." At this he points to many healed wounds on his left hand and arm. You always assumed he had hurt himself with the shaking somehow, but you can guess what he will say next.

"A slight numbness to the arm now and then. Maybe a prickling in your toes. Others might notice your hand shaking. As they consume more and more of their host, his movements will become slightly wrong." Here he draws more cavities into the man. The arms. The legs. The body. Finally, the skull. "He will forget things as they spread to the skull. Speak a bit oddly at first as the spirits start to steer the hollow shell left behind. Always seeking a new home to lay their eggs within."

"They think you are infected by it." Atl is the first to speak it, and you have come to the same conclusion. Something, though, is still wrong with his story. You drone out his description of the failing host becoming ever more desperate to seek new bodies, for you have seen that part of the process on your own. What is he distracting you from?
Perception
Yaxkin: 58 + 50 (Intelligence) + 60 (Concentration) + 60 (Perception) = 228
vs
Mahuizoh: 17 + 50 (Charisma) + 70 (Concentration) + 100 (Intrigue) - 20 (Beginning Dementia) = 217
Caught him distracting you again.

"Wait." You draw their curious glances to you with that single word cutting through their conversation. "You have just shown us the scars of you checking for the things, but Manauia told me that you've had the tremors at least a year before that day. You knew that this wasn't the reason for them, since you had no reason to suspect them if nobody saw them for so long." To see the defeated expression on his face as he turns it away from you hurts, but you can't stop now. "You did it to show them. You've proven to them that there are no spirits under your skin and they still don't believe you."

A slow nod is all the acknowledgement you get. Silence descends again as if to bury this again and you will have none of it. He lied to you. Only by omission maybe, but that didn't change anything. "Why?" You rise as you speak the word. "Why did you lie to us?"

"None of this will matter in a while longer." He raises his left hand to punctuate his statement. "It saddens me that you have to bear the burden along with me, but it will follow me to the grave soon enough. All I hope for is to give you two all that you will need for your future."

"Don't. Just stop with this. What is this burden? Do you want us hated for all our lives without even knowing why if it isn't gone with you? You are our master. We are your apprentices. We have a right to know the truth."
Intimidation, no physical attributes allowed, substitute a second mental
Yaxkin: 88 + 50 (Intelligence) + 60 (Concentration) + 50 (???) = 248
vs
Mahuizoh: 45 + 60 (Intelligence) + 70 (Concentration) + 60 (???) = 235
2 Successes
He sighs deeply in defeat. "They think our ways are wrong. That we shouldn't commune with the spirits and just leave the offerings for them. As they see it, to interact with them any more then that is angering them or simply drawing them to the tribe to wreak havoc upon us. There are other, more outlandish and vicious claims I've heard, but this is the gist of it."

"And who are 'they'?"

"I will not say. If they haven't said these things into your faces yet, then there is no point in revealing them for you to answer their fears with hatred. I did not wish for this, Yaxkin. In that you have to believe me. All I wanted was to shelter you from the worst of it while I still can. There is no point to all of this and nothing you could do, so why should I have told you all this? Does the knowledge takes the sting from their glares or sooth the wounds they left? I merely wished for you to not spread the enmity even further. It was just for your own good that I hid this from you."

Then he falls silent and you know that no amount of pressing will get you any further. You quickly glance at Atl and see the confusion written plainly on his face as his eyes dart between you and old shaman, who seems as if he gained another two years today.

What will you do, now that you know?
[] Storm out. This was not his decision to make for you.
[] Stay. You will not forgive him for his lies, but neither will you abandon him.
[] Apologize. In the end he meant well and that weighs more than his methods.
[] Write-In



AN: I nearly thought that Mahuizoh could wiggle out of this. Took him long enough to roll anything below 70.

If Yaxkin comes off as a bit harsh here, remember that she was treated like a leper by her own tribe for a year now. There was a lot of pent up frustration riding along.
 
Prologue 13: Mending
You take a few calming breaths. It still hurts that Mahuizoh was hiding this from you, but he is right. It doesn't really make you feel any better about the situation to know the reasons for it. Quite the opposite, if you are honest with yourself. "I'm sorry. I shouldn't have lost my temper..." Then you sit back down, and it is your turn to stare at the floor. He meant you well, even if you don't like what he did. After he cared for you for five years and taught you most of what you know today, you can't really be angry at him for a single bad judgement.

"There is nothing to feel sorry for. I shouldn't have kept you two in the dark for so long. I'm just glad that..." You glance up as he trails off and catch him shaking is head with an uneasy smile. "What's done is done, and all that matters is that we are still here together."

That is what makes you spirits slowly lift again. Those who should be your family by blood have barely talked to you in years past, and at some point that bond had simply faded. But you still have a family. In its own odd way, Mahuizoh, Manauia, Atl and you have become one over with time and even more so in the last year for all the troubles hounding you. Maybe that is what matters in the end. That you always stuck together, even if the times were tough.

Not much more is said on this day. Nothing more really needs to be said.



The return to the site near the ruins comes and goes without any major events. The four of you stay well away from the ruins themselves this time, since you don't want to fan the flames any more then necessary, which makes stocking up on some necessary herbs a lot less convenient. So you still spend most of the time away from the camp and can thus at least evade the gossiping following you on every step these days. Many in the tribe seem to expect you to summon your dark spirits any day now and build a throne out of their skulls or something equally dastardly. That they maybe shouldn't talk about these things so loudly that you can overhear them that easily seems to not have occurred to them. Especially the new hunter apprentices seem to have all the subtlety of a falling tree.

The offering to the spirits comes and goes without any issues either, and so your tribe moves on to its last stop before reaching the farmers village again. Mahuizoh had hoped that this would put an end to the whole matter, but he was disappointed yet again. Not that you had really expected anything else after they had a whole year to get used to slandering your group. Though you are pleased to note that it at least peters off somewhat. The hunters seem not any more trusting of you than before just because the maleficent trap was not sprung on them yet, but the other villagers have apparently enough of the whole matter for now and slowly start talking to you again.

Probably that is something you have to thank Atl for. He is in the tent of the chief every few days now, far more often than Mahuizoh even before the whole unpleasantness, and every time he comes back out with a happy face the tribe seems a little bit more at ease around you. For all the other talents your teachers have instilled in you, talking is not one of them. Something you can only blame yourself for, since Mahuizoh was offering to teach you about those matters long ago. Maybe this is a good moment to take him up on that offer.

Spirit Lore
Main (Spirit Lore) -> 12d100 = 695
Spirit Lore - 3 (328/1000) -> Spirit Lore - 4 (23/1500)
Trait: 29 -> No

Spirit Talking
Main (Spirit Lore) -> 12d100 = 485
Spirit Talking - 3 (17/1000) -> Spirit Talking - 3 (502/1000)
Trait: 44 -> No

Astronomy
Secondary (Spirit Lore) -> 6d100 = 327
Astronomy - 3 (126/1000) -> Astronomy - 3 (453/1000)
Trait: 44 -> No

Alchemy
Passive (Brewing) + Marginal (Spirit Lore) -> 3d100 = 210
Alchemy - 1 (142/300) -> Alchemy - 2 (52/600)

Diplomacy
Main (Social) -> 12d100 = 709
Diplomacy - 0 (88/100) -> Diplomacy - 2 (397/600)
Trait: 1 -> Very No

Intrigue
Main (Social) -> 12d100 = 666
Intrigue - 0 (0/100) -> Intrigue - 2 (266/600)
Trait: 100 -> Very Yes
Second Trait: 19-> No

Charm
Secondary (Social) -> 6d100 = 268
Charm - 0 (0/100) -> Charm - 1 (168/300)



New Traits

Misdirection
You have learned to artfully steer a conversation to or away from topics without others even noticing. With a successful Intrigue check, you can make others reveal information you desire and make them think they told you it voluntarily. Likewise, you can avoid answering a question in the same fashion.



Attributes

Main Action (Social) -> +1 Charisma

Attribute point from additional Main action?
28 -> No



As you think back to those days a year later, you realize how quickly time can fly. There is still tension in the tribe, even if it is very muted by now, and you think it will never quite go away again. Yet it is not a small and solemn group commemorating this day, but most of the tribe is in attendance. Atl is obviously the center of attention, for today he will finish his apprenticeship. You are still a bit sore about the fact that he gets to do this now when you learned for as many years under Mahuizoh as him and must still do for two more. The shaman himself looks healthier then you have seen him in far too long. He still stands slightly hunched, but he is freely walking around and chatting with people, or more likely bragging about Atl. At last, the chieftain steps into the free spot left for him and the ceremony can begin.

Mahuizoh walks to the center of the circle as the tribe goes quiet. In his hands he holds a jar of herbs and a single feather of a parrot. "Six years ago, I'd taken a young boy under my care. To teach him the ways of our people, so that he can become a man in time. To teach him the ways of a shaman, so that he may offer counsel and healing to all those in need of them. Step before me, Atl."

As commanded he steps forward to the old man. Not much is left of the careless and bumbling boy you've got to know on that day so long ago. He has become a young man now, tall and maybe even a bit handsome, even with his still slender frame. Still a bit timid and in your opinion, but you know that he has earned his right to stand here today. "I heed your call, master. What do you require of me?"

"I have required of you to heed my words, and so you did. I have required you to learn what I had to teach, and you took your lessons well. No more and no less a master wishes from his apprentice. No longer will I require these things from you, for apprentice you shall no longer be." With these words he gives him first the feather, which Atl sticks into a loop on the necklace he had prepared for this. Then he takes the jar too and tastes a pinch of the herbs before hanging them from another leather loop on his belt. "A boy has come to me, and a man I shall now release again."

With this Mahuizoh takes two steps back. He is still within the circle, but the attention now rests solely on Atl. "Then Atl I shall be no longer, for it is the name of a child. There was strife within the tribe while I was yet an apprentice, but seeing the many smiling faces here today, I know that it has been overcome." A bit of an exaggeration in your opinion and yet this is probably the perfect moment to just declare the whole thing over. Nobody is going to gainsay him right now. "To honor this, I shall now be named Icnoyotl. Friendship."

Mahuizoh gives him a deep bow and you hold your breath for a moment, hoping he won't have another of the fainting spells he had trouble with for a few weeks now. He comes back up without any trouble, though, and smiles at his now former apprentice. "Then I wish you well on all your paths, Icnoyotl." With this he takes another two steps back and joins the crowd. They too now bow to the young men among their midst in silent greeting.

And just like that, the spell is broken and as the tribe rises, so does the chatter. Instead of joining the fray of people wishing to talk to him, you just idly drift out of the crowd. There will be enough time to talk to him later in the tent. He will still sleep there after all, and not that much will change for now, except for his name. Why he went from a nice, short and sensible name like Atl to such a mouthful still eludes you, though. He will be stuck with that mouthful of symbolism for his entire life now.


"You've seen the new shaman of the tribe in that circle, you know."

The voice startles you for a moment before you spot Manauia next to you. No matter how much you trained with her, she always managed to surprise you anyway. "It's ill-mannered to name a successor while he still lives, you know? And a second candidate will be available by then." Trust her to ruin the festive mood for you. It's not that she didn't have a point, though. Mahuizoh's health was declining more and more, and while he had greatly looked forward to today, nobody had really spoken about your turn in two years. He might not be there anymore to send you off. That thought was hurting you a lot, and so you quickly buried it again.

Her spear clanks on the ground as she walks beside you back to your tent. "That's not what I meant. The tribe has learned to like him quite a lot. Not as headstrong as Mahuizoh sometimes was. Not as adventurous as you can be. Calm and wisdom they see in him and soft spoken on top of it."

You close your eyes and swallow that well known lump of irritation again. It was hardly surprising that the tribe still holds a bit of a grudge against you, what with you being the one to discover the Flesh Moth host back then by exploring random places. Nothing like in the direct aftermath and still enough to make them slightly wary whenever you are out of sight and might poke dangerous things again. "There's still time left for me to convince them I'm just as worthy."

"Do you even want to?" You stop in your tracks and quizzically look at her. "Come on, little shaman. That title hardly describes you anymore. Taking lessons from a huntress is not exactly normal, and I somehow don't see you with a mortar and pestle or a few snot nosed apprentices for the rest of your life. Have you even ever honestly thought about if you would want that title?"

Admittedly, you kind of assumed that it would be a given that you become a shaman in time. You were a shaman apprentice, after all. And yet you never really thought about what it would mean.

"It's nothing you need to decide now Yaxkin, but consider it. Two more years until you are a grown woman. You should think about what to do with your life."

You shake your head at her and resume your walk. Maybe it is indeed time to plan for your future.

What do you wish to achieve with your life?
[] [Goal] Write-In

As the final years of your apprenticeship come near, you must one last time consider what to study. Sadly Mahuizohs failing health makes it rather stressful for him to teach you. Only one Main action can be picked from those topics offered by him.

Pick 2 Main activities:
[] [Main] Healing and Plant Lore
[] [Main] Spirit Lore
[] [Main] Social Skills

[] [Main] Fighting. Pick two skills to focus on.
-[] Bladed Weapons
-[] Bludgeoning Weapons
-[] Spears
-[] Bows
[] [Main] Tracking and Stealth
[] [Main] Survival and Animal Handling

Pick 4 secondary activities:
[] [Secondary] Train a single skill: Write-In
(Alchemy is unavailable, since Mahuizoh only knows the basics of the field himself.)
[] [Secondary] Pick another Main action (Takes two Secondarys): Write-In

[] [Secondary] Explore the ruins when you tribe is in the area again. Pick two:
-[] The Palace
-[] The Catacombs
-[] The Warrior's Compound
-[] The Serpent's Home
-[] The Temple
-[] The Granaries
[] [Secondary] Make a bid to become the new Shaman of the tribe once Mahuizoh is no more.
[] [Secondary] Attend the offerings to the spirits.
(The tribe is still a bit wary around you when it comes to spirits. Neither Mahuizoh nor Icnoyotl want you to do this.)
[] [Secondary] Gather herbs and perform Alchemy once the stars are right. (Write-In what. Up to 6 doses can be made for every time this action is taken.)
[] [Secondary] Do something different: Write-In



AN: This chapter took far longer then expected.

The life goal vote is partially to round out Yaxkin's character and partially for me to see in which direction you people want to go from here on. Try to keep the goals in line with what Yaxkin might reasonable want though. You can add that continent spanning empire to the list at a later date. ;)
 
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Prologue 14: An End And A Beginning
Bladed Weapons
Main (Fighting) -> 12d100 = 575
Bladed Weapons - 3 (246/1000) -> Bladed Weapons - 3 (821/1000)
Trait: 99 -> Yes
Second Trait: 87-> Yes

Archery
Main (Fighting) -> 12d100 = 672
Archery - 2 (228/600) -> Archery - 3 (300/1000)
Trait: 77 -> No

Evasion
Secondary (Fighting) + Passive (Hunter Tribe) -> 8d100 = 292
Evasion - 3 (70/1000) -> Evasion - 3 (362/1000)

Survival
Main (Survival) + Passive (Hunter Tribe) -> 14d100 = 927
Survival - 3 (77/1000) -> Survival - 4 (4/1500)
Trait: 1 -> No

Tracking
Passive (Hunter Tribe) -> 2d100 = 51
Tracking - 2 (108/600) -> Tracking - 2 (159/600)

Endurance
3x Passive (Fighting, Survival, Hunter Tribe) -> 6d100 = 273
Endurance - 3 (536/1000) -> Endurance - 3 (809/1000)

Sneaking
Secondary (Survival) -> 6d100 = 166
Sneaking - 3 (81/1000) -> Sneaking - 3 (247/1000)

Animal Lore
Main (Survival) -> 12d100 = 624
Animal Lore - 0 (0/100) -> Animal Lore - 3 (224/600)
Trait: 36 -> No

Perception
3x Passive (Hunter Tribe, Survival, Social) -> 6d100 = 439
Perception - 3 (526/1000) -> Perception - 3 (965/1000)

Medicine
Passive (Surgery) -> 2d100 = 77
Medicine - 3 (282/1000) -> Medicine - 3 (359/1000)

Surgery
Secondary (Surgery) -> 6d100 = 234
Surgery - 1 (204/300) -> Surgery - 2 (138/600)
Trait: 9 -> No

Diplomacy
Main (Social) -> 12d100 = 688
Diplomacy - 2 (397/600) -> Diplomacy - 3 (485/1000)

Intrigue
Main (Social) -> 12d100 = 761
Intrigue - 2 (266/600) -> Intrigue - 3 (427/1000)

Charm
2x Secondary (Social, Charm) -> 12d100 = 697
Charm - 1 (168/300) -> Charm - 2 (565/600)



New Traits

Quickdraw
You have learned how to always keep a knife in reach. As long as you have a knife on you and a free hand to draw it, you can retrieve it without spending any time or effort. This trait does not apply when you are ambushed.

Vital Strike
Extensive knowledge about the vital areas of humans and animals allow you to make devastating attacks with weapons that offer the necessary precision. When using a Light close-combat weapon, increase the base damage by one step. If the target is unaware of the attack, increase it by two steps.



Attributes

Main Action (Social) -> +1 Charisma
Main Action (Survival) -> +1 Constitution

Attribute point from additional Main action?
99 -> Yes
Second roll: 97 -> Yes
Gain +1 Dexterity and +1 ???

It saddens you to think that your little family will soon break up, but it is inevitable. Atl, now Icnoyotl, had stayed in your shared tent for a few more months before getting his own. He had soon taken over more and more of Mahuizoh's duties as it became harder for him to concentrate for long stretches of time. It was not for long until he became the shaman of the tribe in all but name, and you've made no attempt to challenge him there. He even attempted to include you in his talks with the chieftain or his trips to offer healing to the hunters out in the jungle, but he soon enough stopped the invitations when it became clear what you would do soon enough.

Leaving. Not for a few days, but maybe forever. What little that had held you here was unraveling around you as Mahuizoh, who was always the center and heart of your group, was slowly fading away. It was a slow and straining process to watch. Some in the village thought that he was getting slower in the mind, but you had known him too long for that. His mind was sharp as ever and you could still see the delighted glint in his eyes when he taught you something new. Walking was getting hard for him after a while, and so you elected to have him teach you as much as he could in the camp.

More then a few people thought he taught you cooking in his senility as you sat around your small fire and dug with sharp blades through the innards of animals, yet you learned a lot. His fingers might have not been up to the task anymore and yet he seemed always immensely happy when he slowly explained you where to cut and where to look, how the body before you differed from a human and how it might be mended with your hands.

Even that became too stressful for him later on and so you often just sat there and talked. Many stories he had told you in your time together, and yet he always seemed to have another one you hadn't heard before. Sometimes others joined you as the time went on and the tribe forgot about his rancor with him, but on most days it was just Manauia and you that kept him company. When Icnoyotl had the time, he would come over too and on those days it was just like in the old times. And yet he grew weaker and weaker with every day. He couldn't even make the marches to the new campsites on his own and it was Manauia and you who took him on a stretcher.

Three days ago, you woke up a bit earlier while Mahuizoh still slept. You went outside to check upon said stretcher, for the next relocation would be soon enough and you needed a lot of time to pack everything with just Manauia for help. As you did so, you brewed a cup of a brew that would ease the cramps plaguing your master in the past month again. With it in hand you went back inside and gently shook him to wake him up. But he didn't. As your hand touched his arm, it felt cold already and the only solace you found in that moment was the tiniest smile still on his lips. On this day, Mahuizoh the shaman, who was in his office for so long that there was barely a living soul in the tribe whose birth he had not aided, had passed away.



And so here you stand now on the clearing where your tribe always makes camp. It always looked eerie with not a single tent or person on it, but the stack of wood with your masters body on it made it all the worse. Flowers, feathers and other little trinkets were laid on top of the pile with him. Small gestures of appreciation for a dearly departed, though you could not quite stop the nagging voice that blamed the others in the tribe for making his last years even harder than they had to be. They all have gone ahead and left behind only Manauia, Icnoyotl, and yourself. It is the closest kin of the deceased who would send them off in these quite moments, and no one doubted that to him those were the three of you, even if there was not a single drop of blood shared by you.

You don't even know how long you stood there. Each one of you sunken in their own thoughts. "We should go. The others will not wait for us." It pains you to say it. You would rather stand here for some time longer, but it's not as if there is much point to it. Mahuizoh is gone and your grief will not cease just because you look at his body for some longer. All that is left to do is to ignite the torch and light the pyre so that he may go on his final journey.

Icnoyotl throws a quick glance to Manauia at your words and gets a nod in return. "There is something else that needs to be done before we light the pyre." With that they step close to the pyre and turn around to you. "Eight years ago, my master took a young girl under his care. To teach her the ways of a shaman, so that she may offer counsel and healing to all those in need of them."

You blink at that. Is he...? Before you can voice the question, Manauia speaks up too. "Five years ago, I took a young girl under my care. To teach her the ways of a huntress, so that she may protect and nourish all those in need. Step before us, Yaxkin."

It is almost in a daze that you step forward. This is hardly the proper way to do these things, but you don't care one bit about it. It doesn't matter if the whole tribe isn't here to witness this, for all those important to you are present. "I heed your calls. What do you require of me?"

Then Icnoyotl throws a short glance at Mahuizoh before addressing you. "I have asked of you to aid me when I was in need, and so you did. I have asked of you to care for our master when my duties meant that I could not, and you always did well for him. No more a man can ask from his friends. No longer shall I ask these things from you, for friends we shall stay, but I will not ask you to not venture further on your path." With these words he takes a small bundle from his belt and holds it out to you. Inside it you find a set of fine tools, carved from wood, bone and stone. Needles, precise knives, and other things that a healer might need. You give him a grateful smile as you hang the healers kit on your belt before looking over to Manauia.

"I have required of you to heed my words, and so you did. I have required you to learn what I had to teach, and you took your lessons well. No more and no less a master wishes from her apprentice. No longer will I require these things from you, for apprentice you shall no longer be." Then she takes a necklace from her belt and holds it out to you. A long string of pearls made from various woods, bones, and stones and as you pass your finger over them, you notice the faint marks of careful carvings in their surface. It is quite obvious what the symbols mean and so you take the golden pendant you had kept hidden for so long from your belt and clip it into its proper place. It is a comfortable weight to finally feel it resting on your chest.

In unison, they speak the final words. "A girl has come to us and a woman we shall send off today." And then they step back and look expectantly to you. The question hangs unspoken. 'Who will you be from now on?'

[] [Name] Keep the name Yaxkin. The new sun.
[] [Name] Pick a new name to signify the start of your life as an adult.



AN: And this concludes the prologue.
 
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