The pendant is indeed a calendar, but I'm afraid it's not a ground-breaking discovery of lost lore. You actually know how to read it already since Mahuizoh taught you with a big stone one half buried in the jungle.
It's incredibly useful for a nomadic tribe then, as being able to tell the date accurately is invaluable. It also allows us to make greater use of our astronomy skill, and we've already seen it has impact on alchemy.
Just saying it in advance: If you find a way out, you are leaving for good. You don't have enough time today to go anywhere else and Mahuizoh isn't going to allow another excursion after the run-in with whatever that wolf is.
However, if you pick ruin delving next turn again, you will get to visit two locations.
Just saying it in advance: If you find a way out, you are leaving for good. You don't have enough time today to go anywhere else and Mahuizoh isn't going to allow another excursion after the run-in with whatever that wolf is.
However, if you pick ruin delving next turn again, you will get to visit two locations.
I'm glad, because I agree :3 Dungeon delving is much more about what you can do safely than how much you can find, after all, you might not have other chances if you don't play safe
Slowly you pull your head back around the corner. The thing doesn't seem to have noticed you yet, and you dearly hope that won't change. The special oil coating your skin was probably a good idea. To fight a spirit with nothing but a knife would be folly, even if this thing hardly looks as if its torn skin could shatter a knife. It would still be rather pointless to try and spill the blood of something that quite obviously has none anymore. Distracting it is right out too, for there is no telling if it would move at all or how far. So you creep back up the stairs into the middle floor in the hopes of finding some other exit.
Nothing stirs on the second floor. Just empty rooms all around you. Yet your heartbeat sounds like a drum in your ears and makes you fear that it will drown own the soft footfalls of the beast, should it find and follow you. For a moment you think about jumping out of the next best window to the street, but it's bound to hear that from its place and so you slowly go on. It's almost a let down when you creep out of the last window in the corridor onto the wall encircling the compound. A cautious glance to the courtyard reveals no further spirits and another glance cast backwards shows no pursuer either. You still take a while to get far enough away from the building on the slippery stones to consider the descent safe, and after you jump down from it you run a few streets on for the spirits and predators alike love the unwary, but the ruins are just as empty as they always were. The spirit of that place seems not keen on hunting you down, now that you are gone.
A quick tug on your belt pouch opens it and gleaming sun rays are reflected back at you. The price for your daring is still in desperate need for a good wash and yet it could not be more beautiful to your eyes. You explored a ruin, found a treasure and even managed to outwit a spirit in the process. It's not a threat for your life that has you breaking into a sprint this time, but the urge to tell everyone who will listen about this trip and see their reactions.
The reactions are not what you expected. At first, everyone is contend to just listen in, though Manauia looks a bit tense ever since she had rejoined your group. Atl even asks all the right questions for you to brag a bit and looks suitably awed about everything. Things change when you mentioned the spirit in a wolf's shape and see with a start how Mahuizoh goes pale at its description. You try to get your master to tell you why he looks so worried all of the sudden, but he just makes you repeat the description, twice even, before letting you continue with your tale without even really listening anymore. The huntress hasn't spoken a single word the whole time and while she was hardly one for idle chatter, she doesn't even offer a single sardonic comment as usual.
Since then, everything wrong somehow. The trip back is just as quiet and a tension hangs around the small band. Atl and you are going ahead, a first in all your years, while shaman and huntress follow you in an appreciable distance and hold a conversation in hushed tones. You don't think you did anything wrong or you would have been chided for it, but to not know what's wrong is somehow worse then any scolding you ever got from your master. You steal another glance at your small treasure, now cleaned from all remaining dirt. The old man was quite enamored with the piece, having never seen a calendar smaller then a flagstone himself and the retelling of your story had nearly drifted off into a well meant refresher on how to read the circles of the world. You whatever mess you've stumbled into was worth it.
The hope that the tension would ebb away in the coming days didn't bear fruit. Quite the opposite. First Mahuizoh spend hours on end in the tent of the chief, and while usually anyone could listen in on talks of public matters, guards had been placed in front of the tent and briskly told everyone approaching to go away. From there it had spread and the entire tribe was soon on the edge. The offerings were made ahead of schedule and camp was broken early despite the hunters making good catches. Worst of all, some of the tribe looked at you as if you had the pox. Even on the march, your small group wasn't walking in the center of the procession with the young and the expecting mothers, but with the potters and gatherers in the back.
It's a night on the march, with your small fire being a bit away from everyone else when you break the silence. Manauia still stands guard next to the fire and seems ill-at-ease while Atl glances worriedly between your master and you. "I shouldn't have gone. Right?"
The smile he puts on is weary, even if he tries to hide it. Too much time you have spent with each other to miss the tiny signs on each others faces. "Nothing you have done was wrong Yaxkin. The spirits would have struck you down right then and there if you had."
"The tribe seems to think otherwise..." Your gaze wanders back towards the flames and you draw your knees to your chest. It's getting colder at this time of the year. That you remember the day where your father ignored you when he came back from his last hunt has nothing to do with it.
"You're a shaman. Don't let fools do the thinking for you." The huntress doesn't raise her voice, she never does when not in a fight, and yet the statement rattles you like a shout.
"That's hardly a useful attitude to instill in her." He sounds offended, but you don't miss that your master hasn't said that she is wrong to have said it. He turns back to you and puts on that fake smile again. "There was just some disagreement, that is all. The chieftain is worried about the tribe as it is his duty, and your meeting with the spirit rattled him a bit. There was some hotheads who thought you insulted them by your deeds, but I managed to get them to listen to reason. The spirits never cared about shiny things before, so why should they start now? The offerings went as well as every year in that spot too and the whole matter will be forgotten in a bit. It's just so long that anything out of the ordinary happened with the spirits that they forgot to heed a shamans wisdom in those matters."
You don't really feel like discussing the matter in any more depth. Everything returning to normal would be alright with you. One thing though still burns in your mind. "Should I... give the calendar back to the spirits next year?" It pains you to even entertain the notion of giving your treasure away again and you dread to her a certain answer that yet doesn't come.
"No. The spirit has let you go with it, so it's fine for you to have it. I would ask you to keep it out of sight though until the heads are calmer again. Little reason to rile them up any more."
A snort draws your attention back to Manauia again. "I say wear it. It makes a fine addition to your necklace. Let the morons see how wrong they are when you run around with it and yet the sky isn't spitting lightning and serpents to murder you."
What do you do about the necklace?
[] [Necklace] Keep it hidden in your belt.
[] [Necklace] Add it to your necklace.
[] [Necklace] The visit to the farmers village is coming near, trade it away for something.
You stare into the fire for a long while that evening. Mahuizoh is long asleep, and even Atl has tucked in before you for once. Only Manauia keeps her silent vigil as you let your thoughts drift. You give a start as she finally breaks the silence. "It's late. You should sleep."
"So should you. If you sleep at all."
A tiny tug on her lip is all you get out of her. Then she glances at Mahuizohs sleeping body for a moment before setting a serious gaze on you. "One question for you little shaman. Something you should set your well-trained smarts on. If it's the shaman's duty to interpret the spirits will and commune with them, why is he never present when the tribe makes offerings to them?"
That... is indeed weird. You had never questioned it before, since it had always been so since you could remember, but it made little sense if phrased like that. Before you can ask her anything though, she is already gone again as if dissolved in thin air.
Your sleep is uneasy that night, with far too many questions whirling through your head.
In the morning, all the seriousness of last night seems gone. The tension certainly isn't, but just knowing what is going on is helping you to carry on. Another two years of apprenticeship have passed. Two more and Atl will already be done and be considered a man, while you have only reached the half-way point. The future seemed rather clear to you so far, but not anymore.
What will you concentrate on in the next two years?
Due to the debt owed to you by Manauia, she has agreed to train you in the skills of a hunter.
Additional Main actions available.
Pick 2 Main activities:
[] [Main] Healing and Plant Lore
[] [Main] Spirit Lore
[] [Main] Social Skills
[] [Main] Fighting. Pick two skills to focus on.
-[] Bladed Weapons
-[] Bludgeoning Weapons
-[] Spears
-[] Bows
[] [Main] Tracking and Stealth
[] [Main] Survival and Animal Handling
As you have grown older, you can work for longer hours.
Pick 4 secondary activities:
[] [Secondary] Train a single skill: Write-In
(Alchemy is unavailable, since Mahuizoh only knows the basics of the field himself.)
[] [Secondary] Pick another Main action (Takes two Secondarys): Write-In
[] [Secondary] Explore the ruins when you tribe is in the area again. Pick two:
-[] The Palace
-[] The Catacombs
-[] The Warrior's Compound
-[] The Serpent's Home
-[] The Temple
-[] The Granaries
[] [Secondary] Explore the jungle. [] [Secondary] Attend the offerings to the spirits.
(Mahuizoh tells you that this would stir up needless trouble.)
[] [Secondary] Gather herbs and perform Alchemy once the stars are right. (Write-In what. Up to 6 doses can be made for every time this action is taken.)
[] [Secondary] Do something different: Write-In
AN: If you wish to trade the necklace, that will be handled in a different updated. Please make it clear which Main action you take as your usual allotment and which one you take instead of 2 secondaries. Gaining an attribute point is assured for the regular Mains, but not any additional Mains bought with Secondaries.
Talking is a free action by the way. If you wish to talk to someone, no matter about what, just do a write-in.
[X] Plan Something Fishy Is Going On
-[X] [Necklace] Keep it hidden in your belt.
-[X] [Main] Social Skills
-[X] [Main] Fighting. Pick two skills to focus on.
--[X] Bladed Weapons
--[X] Bows
-[X] [Secondary] Pick another Main action (Takes two Secondaries): Spirit Lore
-[X] [Secondary] Gather herbs and perform Alchemy once the stars are right.
--[X] Jungle's Scent x 3
--[X] Clotting Salve x 3
-[X] [Secondary] Train a single skill: Sneaking
Okay, so, Main Fighting Bows & Bladed Weapons because 1. we ask our huntress teacher for a bow and she'll be super pissed at us if we don't learn with it, and 2. while bludgeoning or spear fighting would be nice, what we currently have is a knife so it just doesn't make sense to learn to use a weapon we don't even have. Also main in Social Skills since we've been putting it off for a bit too long, and IC it seems to be a good idea to learn how to smooth over all the ruffled feathers. Alchemy because the Jungle's Scent quite literally saved our lives in the dungeon, and because you can't have enough health potions. Move Silently for obvious reasons. The skill kept us alive, honing it is a must.
Oh, and lastly, doubling secondaries to have a main in Spirit Lore because there is something going on here and I have no idea what.
[X] Plan Getting The Most From The Training
-[X] [Main] Spirit Lore
-[X] [Main] Social Skills
-[X] [Secondary] Pick another Main action (Takes two Secondarys): Tracking and Stealth
-[X] [Secondary] Pick another Main action (Takes two Secondarys): Fighting. Pick two skills to focus on.
--[X] Bladed Weapons
--[X] Bows
Well, while we got her we should use her as much as possible.
2 Mains from each trainer should be ideal. We want a break between exploration for the ruckus to die down. Meanwhile we learn how to NOT fuck this up again.
Next time we'd be GOOD at it
[X] Plan Getting The Most From The Training
-[X] [Main] Spirit Lore
-[X] [Main] Social Skills
-[X] [Secondary] Pick another Main action (Takes two Secondarys): Tracking and Stealth
-[X] [Secondary] Pick another Main action (Takes two Secondarys): Survival and Animal Handling
Well, while we got her we should use her as much as possible.
2 Mains from each trainer should be ideal. We want a break between exploration for the ruckus to die down. Meanwhile we learn how to NOT fuck this up again.
Next time we'd be GOOD at it
@veekie, we've already got a warning from @Azel that not using this turn specifically to learn to use the bow even though we asked for one will make Manauia super pissed at us.
Positioning only works in close combat, not at range, but there are a lot of traits that relate to Sneaking and Survival if you want to ambush people.
Incidentally, the same can be said about knife fighting.
Asking that wouldn't be too much, but she will be very cross with you if you don't take bow lessons next turn.
And more than that, asking for better training wasn't a limited-time thing. Manauia's still going to be around, and she's still going to offer good training now that we've earned her respect. There's no rush here, no need to throw everything into hunter skills this turn.
But it's really freaking weird that the shaman of our tribe doesn't even attend the offerings to the spirits, isn't it? There has to be a story there, a story of similar importance to why the shaman and chief were that freaked out over the spirit undead wolf and yet we weren't in trouble for seeing it.
And I'd also like to learn how and why Manauia was assigned to protect the shaman.
@veekie, we've already got a warning from @Azel that not using this turn specifically to learn to use the bow even though we asked for one will make Manauia super pissed at us.
And more than that, asking for better training wasn't a limited-time thing. Manauia's still going to be around, and she's still going to offer good training now that we've earned her respect. There's no rush here, no need to throw everything into hunter skills this turn.
More effective, sure, but I believe doing some alchemy is still important enough not to Main in Tracking and Stealth. The better we get at alchemy the more options open up to us.
EDIT: Having those potions on hand is incredibly useful and I'd rather get a healthy stockpile built up beforehand.
More effective, sure, but I believe doing some alchemy is still important enough not to Main in Tracking and Stealth. The better we get at alchemy the more options open up to us.
More effective, sure, but I believe doing some alchemy is still important enough not to Main in Tracking and Stealth. The better we get at alchemy the more options open up to us.
EDIT: Having those potions on hand is incredibly useful and I'd rather get a healthy stockpile built up beforehand.
Alchemy's not useful only for adventuring. That clotting salve could save anyone we want provided they're not already on death's door, having more than one opens up quite a few options for us. Hell, the way we found out about it was when our master used it to save someone who we were sure was going to die. And training alchemy is something I've always intended to do. Bottomline, the clotting salve and jungle's scent are just too useful not to have.
@Duesal, keep in mind that Clotting Salve is only stopping continuous wound loss that was caused by weapons with the Bleeding property. It doesn't regenerate any wounds.
A full health potion is way beyond Mahuizohs and your skills.
That's what I was getting at. I'm not expecting the miracle of a full health potion (but thanks for letting us know that Alchemy does in fact have that), but a clotting salve in the dangers of the jungle is still useful as hell. Anyone gets sliced up by a jaguar or something we could save them with the salve and considerably improve our image.
[X] Plan Something Fishy Is Going On
-[X] [Necklace] Keep it hidden in your belt.
-[X] [Main] Social Skills
-[X] [Main] Fighting. Pick two skills to focus on.
--[X] Bladed Weapons
--[X] Bows
-[X] [Secondary] Pick another Main action (Takes two Secondaries): Spirit Lore
-[X] [Secondary] Gather herbs and perform Alchemy once the stars are right.
--[X] Jungle's Scent x 3
--[X] Clotting Salve x 3
-[X] [Secondary] Train a single skill: Sneaking
We got a wonderful calendar off our first adventure.
Also you don't ever give up your loot from your first adventure (especially if it isn't a weapon that you get a future upgrade for). Its truly a memento we should never part with it.
Now I'm conflicted a bit on exactly what I want to do, we need to raise our social that is for sure, and we need to raise bows. After those requirements I'm very finicky on what I want so I'll have to think about it.
We got a wonderful calendar off our first adventure.
Also you don't ever give up your loot from your first adventure (especially if it isn't a weapon that you get a future upgrade for). Its truly a memento we should never part with it.
That's what I was getting at. I'm not expecting the miracle of a full health potion (but thanks for letting us know that Alchemy does in fact have that), but a clotting salve in the dangers of the jungle is still useful as hell. Anyone gets sliced up by a jaguar or something we could save them with the salve and considerably improve our image.
Point, however, until now we had no confirmation that there wasn't another specialized potion brewing skill that handled that advanced stuff. It's nice to know that it still falls within Alchemy.
You'd probably find that 'Potion Master' is an Alchemy trait that boosts the effects or rolls or something for creating potions through alchemy... But if you can make other things through Alchemy (which I suspect, but we don't know at all about in universe) the trait doesn't help or boost those.