Shadows of the Past

I'm guessing we can find a true practitioner at the library?
You are not sure, but it would be your best bet.

@Azel How many doses each?
Besides the use as anesthetic, what's the attraction about that poison? Can we use it on our knife?

If it must be drunk, it's not that useful for direct murder, and we don't have the skills to set up poisoned bait do we?
1. Five doses in total. If you want more doses of something, you have to pick it more then once.
2. Poisoned bait falls under survival.

On the matter of poisoning your dagger, Graves Kiss is not suitable for that task, but your tribe uses Curare for hunting and you can do so too.
The advantage of deaths kiss is that it's effective when taken orally and safe when you watch the dosage. Curare only works when injected and is very risky to use on a patient you don't want dead.
 
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[X] Plan Adventurer's Toolkit 2.0
-[X] Numbing Brew
-[X] Clotting Salve
-[X] Grave's Kiss
-[X] Purging Sludge
-[X] Jungles Scent
 
@Azel

So for weapons in order of increasing quality there is:

Bone Knife
Flint Knife
Obsidian Dagger <--- Our beautiful loot
Newforged Metal Dagger
Ancient Metal Shard Dagger
Fully Intact Ancient Weapon

Do I have this right? Are there any in between?
I've added the combat section to the mechanics post on the first page, which should answer this in depth.
 
I've added the combat section to the mechanics post on the first page, which should answer this in depth.
Some weapon seem straight up upgrades to the others, that intentional? Aka, a sword is simply superior in all ways to a shortsword? A dagger really shouldn't be used as main weapon?

Are there any unique mechanics dealing with archery? Are there requirements to using a warbow?

If we ask our sensei, what'd he answer to "When a good shaman must resort to violence, how do they fight?"? Are there particularly prolific weapons with shamans?

What about movement? How far can one move and still attack?
 
Some weapon seem straight up upgrades to the others, that intentional? Aka, a sword is simply superior in all ways to a shortsword? A dagger really shouldn't be used as main weapon?

Are there any unique mechanics dealing with archery? Are there requirements to using a warbow?

If we ask our sensei, what'd he answer to "When a good shaman must resort to violence, how do they fight?"? Are there particularly prolific weapons with shamans?

What about movement? How far can one move and still attack?
That's intentional. You accept greater encumbrance and less versatility for more straight damage. There are a lot of fancy traits that you can gain for daggers (damage bonus when sneaking up to someone, silent take-downs, etc.) while a two-hander is good at... hacking people apart. It's doing that very, very well, but nothing else.

A dagger will serve you extremely well when skulking around, but no. It's nothing you kill someone in steel plate mail with in open combat, unless you are very skilled in its use and have relevant traits.

Warbows are very rare, since they are huge, clunky and require a lot of skill to make. They have no specific requirements, but you should be aware that lugging around a bow taller then yourself and the meter long arrows for it is going to be quite a chore when going through the jungle. Being caught in close combat while wielding it is also not terribly great, since you can't block strikes with it without ruining it.

Shamans mostly fight with knives of various sorts, since they are easy to carry and useful for their work. Usually though, they don't fight at all and rely on hunters to protect them.

Movement isn't set to a fixed amount. Since we don't fight on a grid, it's rather meaningless. You can however do a regular attack after charging up to someone. There are traits around for doing more damage or hitting better on a charge too.
 
@Azel, so is obsidian a Natural material? It usually was an upgrade over stone and bone. Or that mechanically manifests as better quality with same low armor-piercing qualities?
 
@Azel, so is obsidian a Natural material? It usually was an upgrade over stone and bone. Or that mechanically manifests as better quality with same low armor-piercing qualities?
Indeed. Natural materials are a bit broader then other categories and the specific material is determining the quality.
It's a bit similar with Bronze / Iron, with Exceptional and Masterwork things being made more like out of iron then bronze, but actual forging skill becomes a much larger factor then the material itself when you start on metals.

Better bows are also made from different woods (quality).
Important to note here is that they don't have a material (Iron bow? Unlikely.) and the material and final quality is set by the arrows you use (An iron tip means it's counted as an iron weapon. Quality is using the lesser amount from bow and arrows used).
 
I see there are no axes on the weapon list, interesting.

May I suggest to the group maybe picking up hammers/maces for our secondary damage dealing weapon instead of swords or spears as we can also use the hammer for many other things such as driving pitons into things we want to climb.
 
Actually, noting that IRL obsidian blades were superior even to many bronze and steel blades...for cutting ability. They weren't as good in combat because the blades flake and chip whenever they hit bone or armor with force, but their incredible edge and corrosion resistance made them very useful surgical knives and also for harvesting herbs and the like cleanly.

Just don't drive them into anything harder than wood with force.

We're a shaman trainee. We generally don't fight except in last resort, which is why the knife is valuable. Its the weapon you use when an animal has jumped you and now you're trying to cut its throat before it bites yours out.
 
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I see there are no axes on the weapon list, interesting.

May I suggest to the group maybe picking up hammers/maces for our secondary damage dealing weapon instead of swords or spears as we can also use the hammer for many other things such as driving pitons into things we want to climb.
*blinks*
That's actually an oversight on my part. I knew I forgot something important when making that table. Adding axes now.

A warhammer is making for a rather poor tool for anything but bashing in skulls. Nothing stopping you from getting a regular hammer for work tasks though.
 
Ah if its a warhammer then, yes probably not as good a choice as I was originally thinking.
 
Vote closed.
Adhoc vote count started by Azel on Dec 31, 2017 at 7:30 AM, finished with 215 posts and 14 votes.

  • [X] Plan Adventurer's Toolkit 2.0
    -[X] Numbing Brew
    -[X] Clotting Salve
    -[X] Grave's Kiss
    -[X] Purging Sludge
    -[X] Jungles Scent
    [X] Plan First Comes First
    -[X] Clotting Salve
    -[X] Grave's Kiss
    -[X] Purging Sludge
    -[X] Jungles Scent
    [X] Plan Adventurer's Toolkit 3.0
    -[X] Numbing Brew
    -[X] Clotting Salve x2
    -[X] Purging Sludge
    -[X] Jungles Scent
    [X] Plan Adventurer's Toolkit
    -[X] Numbing Brew
    -[X] Clotting Salve
    -[X] Mosquito's Bane
    -[X] Purging Sludge
    -[X] Jungles Scent
 
Actually, noting that IRL obsidian blades were superior even to many bronze and steel blades...for cutting ability. They weren't as good in combat because the blades flake and chip whenever they hit bone or armor with force, but their incredible edge and corrosion resistance made them very useful surgical knives and also for harvesting herbs and the like cleanly.

Just don't drive them into anything harder than wood with force.

We're a shaman trainee. We generally don't fight except in last resort, which is why the knife is valuable. Its the weapon you use when an animal has jumped you and now you're trying to cut its throat before it bites yours out.

An obsidian surgical kit would be cool
 
Prologue 6: Challenge
You try to move out of the way of the incoming blow, but are yet again a bit to slow. Instead of your shoulder, the shaft of the blunted spear scrapes along your left arm, leaving behind an ugly bruise and a trails of splinters. Carefully you readjust the grip on your dagger as you circle around the huntress. The rules of your game have changed over the past months. She could no longer get you entirely by surprise when you played spot the thing in the jungle, and while you were still not fast enough to get entirely away, you take quite a bit of satisfaction out of the fact that she often doesn't hit you where she intends to anymore. The downside is that you have to grudgingly have to admit that she was quite good at hitting you without actually causing you any real harm, and your stubborn attempts to dodge her blows often made them far more painful.

She still hasn't told you her name and any inquiries you've made around the tribe were fruitless. Either she had talked to everyone to keep you in the dark, or everyone else was finding you two just as hilarious as Atl and Mahuizo who where sitting on a log and watching you have a go at each other while they ate and commented on it.

At least you got her to drop asking you to quit trying. While you where afraid back then that she no longer bothered because she had finally made some headway with talking the old man into forbidding your 'lessons', nothing of the sort had happened. The shaman was quite happy to let you two sort it out between each other, as long as your studies weren't negatively impacted, and those did go quite well.

Herbalism
Main Action -> 12d100 = 585
Herbalism 2 (525/600) -> Herbalism 3 (510/1000)
Trait: 50 -> No

Medicine
Main Action -> 12d100 = 723
Medicine 2 (159/600) -> Medicine 3 (282/1000)
Trait: 17 -> No

Spirit Lore
Main Action -> 12d100 = 831
Spirit Lore 2 (97/600) -> Spirit Lore 3 (328/1000)
Trait: 55 -> No

Spirit Talking
Main Action -> 12d100 = 474
Spirit Talking 2 (143/600) -> Spirit Talking 3 (17/1000)
Trait: 46 -> No

Astronomy
2x Secondary Gain (Medicine, Spirit Lore) -> 12d100 = 564
Astronomy 2 (162/600) -> Astronomy 3 (126/1000)

Surgery
Passive Gain (Medicine) -> 2d100 = 113
Surgery 1 (91/300) -> Surgery 0 (204/300)

Evasion
Secondary Action + Passive Gain (Hunter Tribe) -> 8d100 = 428
Evasion 1 (116/300) -> Evasion 2 (244/600)
Trait: 97 -> Yes
Second trait? 91 -> Yes

Survival
Passive Gain (Hunter Tribe) -> 2d100 = 93
Survival 2 (467/600) -> Survival 2 (560/600)

Tracking
Passive Gain (Hunter Tribe) -> 2d100 = 153
Tracking 1 (156/300) -> Tracking 2 (9/600)

Endurance
3x Passive Gain (Hunter Tribe, Evasion, Sneaking) -> 6d100 = 336
Endurance 2 (349/600) -> Endurance 3 (85/1000)

Perception
3x Passive Gain (Hunter Tribe, Evasion, Sneaking) -> 6d100 = 251
Perception 2 (411/600) -> Perception 3 (251/1000)

Sneaking
Secondary Action -> 6d100 = 381
Sneaking 1 (251/300) -> Sneaking 2 (332/600)
Trait: 28 -> No



New Traits


Combat Awareness

You have learned to watch your surroundings closely and even subconsciously, giving you an edge in combat. When you defend yourself in combat, add +5 per point of your Concentration attribute to your result.

Positioning
You have learned that just evading attacks isn't enough to win a fight. At the beginning of a combat turn, you can announce an enemy to position yourself against and determine a number that is detracted from every Evasion check made in this turn. You can only use Evasion to defend against attacks in this turn. In the next round of combat, you gain the same value as a bonus on all attack rolls against the picked enemy.



Attributes

Main Actions (Medicine, Spirit Lore) -> +1 Intelligence, +1 Concentration

Attribute gain from secondary actions?
98 -> Yes, +1 Dexterity
Another one?
49 -> No

"It does you credit that you respond to danger by going for a weapon, but what use is it if you are unwilling to actually use it? Put your pretty toy away again." Sadly, the mocking hadn't stopped. The huntress lazily twirled her spear in her hand as you watched her with the dagger gripped in your hand. Should you maybe put it away? Mahuizo would certainly not appreciate you trying to attack her with a weapon that was, without a question, lethal. The worst she ever did to you were bashes with her spear. Then you notice her smile turning more smug by the heartbeat.

"Who says I'm not willing to use it?" Apparently Atl and your master do listen in on your spats, for you hear someone rise to his feet and being dragged down again. Atl, you guess. There's a moment of perfect silence as she puts down her spear. The smug smile is gone and that should count as a victory, but the blank expression that replaces it sends a shiver down your spine.

"I say so." The spear still spins in her hand, but it looks far less idle and much more akin to a jaguar ready to pounce, and seeing the stoic calm in her face makes you question the wisdom of challenging her, even with the knowledge that she wouldn't kill you in front of your master. Probably.

Huntress: 17 + 90 (Dexterity) + 60 (Charisma) + 60 (???) = 227
vs.
Yaxkin: 97 + 70 (Dexterity) + 60 (Concentration) + 50 (???) = 277

AN: Intimidation checks work by the attacker picking a physical and a mental attribute to browbeat you into submission. You do the same to defend against it. Usually, these will be your highest, but circumstances might restrict you to certain attributes. (Example: A large group of guards trying to make you give up would make Strength unavailable, since you know that you can't beat them all by brute force, but outrunning them (Constitution) or loosing them somehow (Dexterity) are valid.)

"Then you speak lies." Your mouth is faster then your mind and speaks the words before you even truly thought them. The blades handle lies comforting in your hand and you idly press a finger on the flat of the blade to feel the cool, smooth surface. You have trained hard to get some skill in fights. Even if you were not in a great hurry to get into them, you have no doubts that you will not flinch when it is time.

The grin returns, just as smug as before, but tinged with something else. "You wish to besmirch my honor as a huntress?"

"You besmirched mine first."

"I wasn't aware that wielding a blade was a matter of honor for a shamans apprentice. It seems a simple woman like me has yet much to learn about the world." She just shook her head and thumped the butt of her spear on the ground once. "Fine, little shaman, I will play along. A challenge of honor. I wager that you will not lay a single finger on me in a true fight."

You grit your teeth. A challenge of honor was a serious thing between hunters. "And the stakes?"

"When I win, you will stop pestering me for lessons and focus on something more productive."

And like that, your teeth grind even harder. Finding a new teacher among the hunters would be hard. Especially if word spreads of your defeat. Even if you didn't know her name, you did know that the huntress seemed to have quite a bit of clout with the others. Still... "But what if I win?"

And there was the mocking chuckle again. "We will surely find something satisfactory afterwards, but you should better think about what to do when the sky falls down, since that is far more likely to happen."


Do you accept the challenge?
[] Yes
-[] Write-In Battle Plan

[] You want different terms.
-[] Write-In
(This requires social checks to work. If you fail to convince her, you will decline.)

[] No, you won't play her games.
-[] Write-In anything you wish to say to her in response.



AN: The dice are... temperamental. Not that great rolls for training, except for double Trait gain on Evasion and the chance at two bonus attribute points.
And then you trump the huntress in a ego contest.

She isn't obeying the usual rules here (no reward set for your win, which is a grievous insult among hunters and challenging you is iffy in the first place), so you can just decline the challenge instead of having to admit defeat, but there might still be consequences to this.

And no. She isn't going to kill you, no matter what. That was just the Intimidation attempt on Yaxkin speaking.

Front page is already updated.
 
I think we should at the very least demand that something be set as her forfeit, otherwise we are admitting that Yaxkin is too insignificant to have a proper duel. Child or no I do not think we can let that insult stand.
 
I think we should at the very least demand that something be set as her forfeit, otherwise we are admitting that Yaxkin is too insignificant to have a proper duel. Child or no I do not think we can let that insult stand.
Age of maturity works a bit different in your tribe then in the real world. You are considered an adult when your apprenticeship ends, which is usually shortly after your 16th birthday, unless your master thinks you need a bit more seasoning.

Since you have, as of this update, roughly 4 years of apprenticeship under your belt, most people treat you as nearly adult already.
 
Age of maturity works a bit different in your tribe then in the real world. You are considered an adult when your apprenticeship ends, which is usually shortly after your 16th birthday, unless your master thinks you need a bit more seasoning.

Since you have, as of this update, roughly 4 years of apprenticeship under your belt, most people treat you as nearly adult already.

So it's even more important to make this a proper duel. So the question becomes what do we want from this huntress, besides lessons I mean?
 
[X] Yes
-[X] Use your smaller size to exploit the environment for cover, then use Positioning for a 50 bonus/penalty to get a good shot at her back. You only need to hit her once, so you can afford getting smacked a few times for that.
 
I like @Duesal's answer because it's frankly childish enough to remain IC but still serves as a point of concession over an issue that disproportionately vexed us compared to the amusement she derived from tormenting Yax with it.
 
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