Sekiro: Shadows Die Twice

The new Genichiro is a real fight, can't get past him. Either that or my skills have completely atrophied in the interim. I fear what the other three (I assume there's one new one for each ending) will have in store.
 
The new Genichiro is a real fight, can't get past him. Either that or my skills have completely atrophied in the interim. I fear what the other three (I assume there's one new one for each ending) will have in store.
There are a total of four Gauntlets. Three are gotten from defeating certain bosses (usually ending bosses) with the fourth unlocking when the other three are completed. They don't unlock across savefiles so you need to achieve all requirements on the same save.
Divine Heir: Lady Butterfly and either Isshin.
Severance: Sword Saint Isshin.
Shura: Isshin Ashina, Demon of Hatred and Owl (Father).
Mortal Journey: Finish all previous Gauntlets.

Mortal Journey pits you against EVERY boss in sequence, including the new versions, but does not have an exclusive boss nor a reward so its purely for the bragging rights.

Since you need to encounter at minimum both Isshins, the minimum NG+ requirement to complete all Gauntlets on the same save file is NG+2 just NG+, I forgot you aren't forced into the next NG+ cycle after an ending.
 
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There are a total of four Gauntlets. Three are gotten from defeating certain bosses (usually ending bosses) with the fourth unlocking when the other three are completed. They don't unlock across savefiles so you need to achieve all requirements on the same save.
Divine Heir: Lady Butterfly and either Isshin
Severance: Sword Saint Isshin
Shura: Isshin Ashina, Demon of Hatred and Owl (Father)
Mortal Journey: Finish all previous Gauntlets

Since you need to encounter at minimum both Isshins, the minimum NG+ requirement to complete all Gauntlets on the same save file is NG+2, with at least one Shura ending and one Immortal Severance/Purification/Dragon's Homecoming ending.
You can unlock the fourth gauntlet on just NG+.

Honestly surprised that Inner Genichiro took several tries while Inner Isshin and Inner Owl both went down on the first try (with a lot of item use vs Owl to be fair).
 
You can unlock the fourth gauntlet on just NG+.

Honestly surprised that Inner Genichiro took several tries while Inner Isshin and Inner Owl both went down on the first try (with a lot of item use vs Owl to be fair).
I forgot you're not forced into the next NG+ cycle after an ending. Recently came off DS3 before the Sekiro update.
Genichiro was honestly changed up significantly while Isshin and Owl simply got new tools in their arsenal.
 
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It seems that Miyazaki likes putting you into NG+ after beating the game the first time: Demon's Souls, Dark Souls, Bloodborne, and Sekiro. The only exceptions being Dark Souls 2 and 3.

I wonder if Elden Ring will put in NG+ immediately after beating it.
 
It seems that Miyazaki likes putting you into NG+ after beating the game the first time: Demon's Souls, Dark Souls, Bloodborne, and Sekiro. The only exceptions being Dark Souls 2 and 3.

I wonder if Elden Ring will put in NG+ immediately after beating it.
Sekiro doesn't throw you straight into NG+ after you see the end credits. You get to run around the world and do stuff before activating the next NG cycle at the Shrine idol.
 
So I have a question. When you beat an Inner Reflection as part of the relevant Gauntlet, instead of 忍殺 (ninsei, lit. Shinobi Kill, i.e. Shinobi Execution) or 不死斬り (fushikiri, lit. Killing an Immortal (with a sword), i.e. Immortality Severed) you get 踏破 (touha) together with "Inner Reflection Conquered". Having checked a dictionary, 踏破 means:
Article:
Noun, Suru verb
1. travelling on foot; traveling on foot
2. travelling all over

Can anybody make sense of this?
 
I mean I guess the gauntlet is in essence travelling all over different parts of the game in order to fight the bosses. The only other thing I'd consider is maybe they're meant to be read as individual kanji instead of a compound, Google translate is assuring me that it translates to Break Through which can come from the individual kanji meanings but I dunno about that.
 
Fffffffffffinally beat Inner Father. His Mist Raven attacks and his habit of teleporting behind me and saying "nothing personal kid" was really messing me up.

Pro tip: use the Umbrella to defend against his Owl teleporting. And always be on the lookout for his Mist Raven dodge; delay your swings a little so you have time to react instead of being caught in the middle of your attack animation.

Now I just have to git gud enough to consistently beat Inner Father, and I can run the Shura gauntlet and get that cool skin.
 
Fffffffffffinally beat Inner Father. His Mist Raven attacks and his habit of teleporting behind me and saying "nothing personal kid" was really messing me up.

Pro tip: use the Umbrella to defend against his Owl teleporting. And always be on the lookout for his Mist Raven dodge; delay your swings a little so you have time to react instead of being caught in the middle of your attack animation.

Now I just have to git gud enough to consistently beat Inner Father, and I can run the Shura gauntlet and get that cool skin.
I can beat Inner Father semi-consistently despite my controller dropping inputs left right and centre, and I found out that you can actually sneak in an attack before double-Deflecting his Mist Raven "swing twice" attack. Oh, and the easiest way to avoid owl teleport (which has a very obvious tell) is to run away.
 
Well somebody was really disappointed with Inner Isshin.
If there's anything I've learned from playing these boss-centric challenge games, whether it be Dark Souls, Sekiro, Hollow Knight, or whatever else, it's that there will ALWAYS be those players who look at the most ridiculous challenges in the game, and then go "boy howdy that's just not enough" and juice it up with mods to send things through the roof, beyond the imaginations of us mere mortals.
 


Awwwww yeah. Finally got the Shura skin and took a screenshot with it (ignore the frame counter in the top left plz).

Now, on to the final gauntlet and Inner Isshin!


Why does Wolf in his base form wear bright orange, anyhow? It's a very un-stealthy, un-ninja-like colour (unless you're in Senpou Temple, I guess). It's a really strange contrast with the other Shinobis in the game such as Owl and the Lone Shadows, who operate with a darker, more muted colour palatte.
 
Why does Wolf in his base form wear bright orange, anyhow? It's a very un-stealthy, un-ninja-like colour (unless you're in Senpou Temple, I guess). It's a really strange contrast with the other Shinobis in the game such as Owl and the Lone Shadows, who operate with a darker, more muted colour palatte.
It's not bright orange, though? It's brown. An admittedly orange-leaning shade of brown, but still.
 


Awwwww yeah. Finally got the Shura skin and took a screenshot with it (ignore the frame counter in the top left plz).

Now, on to the final gauntlet and Inner Isshin!


Why does Wolf in his base form wear bright orange, anyhow? It's a very un-stealthy, un-ninja-like colour (unless you're in Senpou Temple, I guess). It's a really strange contrast with the other Shinobis in the game such as Owl and the Lone Shadows, who operate with a darker, more muted colour palatte.
He looks like a normal warrior who wears normal clothes, and doesn't stand out much in crowded places. Black things stand out at night; normal things in the darkness can, if they stop moving, be both very unremarkable and very hard to distinguish from the other normal things.

Basically, the Interior Ministry ninjas fail at wearing ninja clothes because they're very obviously super shadowy guys in black pajamas, which lets you identify them on sight and determine their general talents and modus operandi. They wear that stuff to intimidate you, not to be stealthy. Wolf looks like someone you'd meet on the street. A bit warriorish, but it's not like he's going to hide his sword very well. Not rich, so you don't think you can get money out of him, but not poor enough that guards shoo him out or people stare at the hobo. At first glance you'd think him a mundane mercenary, not a wall jumping super assassin and a world-class master of the blade.
 
If there's anything I've learned from playing these boss-centric challenge games, whether it be Dark Souls, Sekiro, Hollow Knight, or whatever else, it's that there will ALWAYS be those players who look at the most ridiculous challenges in the game, and then go "boy howdy that's just not enough" and juice it up with mods to send things through the roof, beyond the imaginations of us mere mortals.
Look up a player named 'Deltia'(sp) who does Master Level runs on Doom Eternal on Ultra Nightmare. I mean, he is almost always in the air and swaps weapons constantly. Marauders are mangled in no time.
 
It's entirely possible that the Interior Ministry's ninjas aren't meant to be stealthy, their purpose is to send a message that involves mass slaughter.
 
The only times we see them are at HIrata where they're there to help kill everyone, Ashina where they're there to help kill the leadership in advance of the invasion (and came with enough force for all those bamboo paths) and Mibu Village where it's one guy hanging back a distance from the village to scout.
 
To be totally honest, none of the shinobi in the game look particularly accurate, Wolf included with his orange haori(though he's better than most depictions). The Senpou Assassins seem more like a Basilisk reference than an actual historical depiction.

Functionally though, the Interior Ministry Lone Shadows are probably the most accurate in terms of what they do, being observers, saboteurs, and vanguard scouts
 
I mean, if you look at Sekiro's world, a lot of things are orange, with the trees and dirt. He's honestly pretty well camouflaged if needs be while still able to go "no I'm a normal person, ignore my face and sword".
 
Ffffffffffinally beat all three of the main gauntlets and got all the unlockable costumes.

I even got gud enough to face Inner Isshin's new attack - which most people reccomend running from - head on. He tricks you into attempting a jump-kick over his sweeping attack then then slices you out of the air...so you have to respond by deflecting him in mid air. From there, it's either a mikiri counter or another dodge/deflect.

What's really fantastic about the Gauntlets and Reflections is that your supply of consumables replenishes after you exit them. No longer do I have to worry about exhausting my supply of Sugarsa and Spirit Emblems through multiple failed boss fights - now I can throw resource conservation to the wind and go hog wild with sugars, combat arts, and prosthetics!
 
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