Later, you decide.
There's a lot of reasons you don't want to open the sphere. The chance it's holding something dangerous. The possibility that time dilation will trap you for decades. The fear that, while you're playing around in here, more people will die elsewhere. They're all true, but..
To be honest?
You're just creeped out.
The two of you move around the sphere, looking for any button, lever, anything that could tell you what's going on.
There's nothing. Just the altar, and that's wood. Pure wood, nothing special about it. Simple, polished wood. Elegant in its simplicity, but it doesn't seem to be there for a *reason*. The sphere, you're pretty sure, would float on its own without it. The altar serves no purpose. It just is.
Which makes you wonder, of course. You know you'll be back. Just... not now.
"Let's go," you say. "There's nothing here."
Vel nods, and you walk out of the room. You pass through the entry chamber, walk up the short flight of stairs, and out of the sensor section. The massive steel door is still open from when you first came in; the sensors worked enough to open it up, but not enough to close it. Of course. You head back outside, without a word.
Part of you wonders if you should split up. You'd certainly cover more ground like that, but... ah... it would feel wrong, you think. Almost like tearing your personal timeline in half. Both things you can do, in theory, but neither... fit your personality. You and Vel are a team. Whether that's for safety, or because you've been stuck together so long, or fear of what will happen if the weather changes... or maybe it's just because you're used to her.
Maybe it's because she's Vel. You asked Theresa to pretend she's just your sister, and that's not... that's not exactly true, but...
Vel must have similar thoughts; she doesn't leave your side as you head onwards to the mess hall and dormitory. The mess hall is empty, and the dorm is... well, empty too. The beds are still neatly made, as if everyone had just gotten up and walked out of the room. A 'gone fishing' sign, except for real. Your heart sinks a bit at this sight.
Vel spends her time walking the perimeter, while you search the dormitory. Finally, you meet up back in the mess hall.
"This waypoint is pretty big," she says. "I'm betting most of the people here got evacuated."
"It's not the evacuation I'm worried about. It's what happens afterwords." You open a refrigerator, Vel right behind you. "Do you think...?"
"That we're too late?" Vel says. "It's possible. There's a few places we can check, but... we're in a time crunch here. They could all be dead already."
Someone's taken most of the food. Not all of it, but all of the perishables. You pick up a pack of juice, then think better of it and put it back. Best save the food for people who need it.
Vel shuts the refrigerator door. "We should try somewhere else."
"Yeah..." You sigh. "The dormitories, again? Section B?"
"If we're lucky, someone's hiding out." Vel pauses. "I... didn't think it'd feel this depressing. Everyone's gone. Well, not everyone, but..."
"Not everyone." You think about Kiana, and Theresa. About Siegfried, even though you hadn't met him before. He seems nice. About Otto, who is either the most dedicated or the most masochistic person you've ever known. That's the only explanation you can give for why he's sticking around this many people who hate him.
"Let's check the armory." Vel sounds dejected.
You go back to the dormitory, opening the door to a large weapons stockpile. Rows and rows of guns, grenades, rockets... everything you could ever need for a war. You frown.
"Why the hell do we have a stockpile this big, anyway?" You ask. Vel looks at you as if the answer should be obvious.
"For the apocalypse, of course."
You laugh. "Right. Well, I guess it's good that we have this for... fighting quantum beasts that can't be hurt by normal weapons." You try not to think about the amount of fear this stockpile inspires in you.
No people, of course. There's no people anywhere.
You head back to the cafeteria, Vel by your side. She looks at you, and smiles a little.
"I think I..." she pauses. "I'm glad we got to meet each other."
You smile back, and put your hand on hers. "Me too."
This is the way it should be. You and your sister, protecting each other. Keeping each other sane.
Something occurs to you. "Waypoint?" You ask.
Vel blushes. "It's from a game Bronya was playing with Mei and Kiana. Something about a world where, instead of distance, places were separated by... how did she put it? Narration. You can move normally inside a waypoint, but not between them. It's not a great match, but different places on the ship aren't connected normally either, and I figured we need a term for it."
"That's... actually pretty clever."
BGM
Vel smiles. "Let's go."
"Yeah..." You nod, and your eyes catch something on the floor. Footprints, in the omnipresent dust. Fresh ones, going off to... "Wait. Tracks. Someone's over here."
You follow the tracks. They lead you out of the cafeteria, to a corridor that's chock-full of spatial faults.
"That's..." you say.
Weird. Strange. Impossible.
There are thousands of rifts here. The corridor is full of them, stretching as far as you can see -- but somehow, the tracks dance between them. That's not something a normal human should be able to do. You? You can go through them, but any normal person who did that would be torn to pieces.
Whoever left the tracks hasn't, though. Hasn't gone through them, and hasn't been torn apart. They've just... gone between them, dancing between rifts they shouldn't be able to see.
Weird.
"Come on, let's go!" you say to Vel, excitement in your voice. There's someone alive on this ship. There has to be. Vel nods, and you follow the tracks.
The footprints lead to another part of the ship. You go through more corridors, and then...
You hear voices in the distance. You slow down, and edge forward. You hear... Singing?
"Oh, I come from Alsace, a region of France," you hear someone sing in a heavy German accent.
"I lead a band of mercenaries, my name is Hans mein friend," the voice continues.
"I am a creature of legend, they call me the quantum Werewolf."
A younger, higher voice cuts in. "That's Herr Röt, and I am his faithful hound, Féval."
"We fight the creatures of darkness, so innocent souls are avenged!"
You run down the corridor, making a racket that could probably wake the dead.
"We search the land for monst..." the German voice stops suddenly.
"Hey! Don't stop singing," the girl says. You think you..
Yes. You recognize her. You'd recognize her anywhere. *Especially* singing.
"Roza!" You shout, sprinting down the corridor. You take the corner at a run, nearly overbalancing as you burst into another office section. It's... cubicles, except someone's torn down most of the cubicles and built a shelter from the dividers. In the middle, five adults in clerk uniforms, and--
There she is. Standing with a man, who looks to be in his late twenties or early thirties. He's tall and strong looking, with short blond hair and a bushy beard. He's wearing a red hoodie, with paw prints on the arm and chest.
The girl next to him is much shorter, dressed in a green and yellow jacket, and has long pink hair, a horn and a tail. It's Rozaliya.
It's really Roza.
She's alive.
You don't know whether to laugh or cry. You just sprint over to her, grabbing her in a hug as she lets out a little yelp of surprise.
"Seele! What are you doing here?" She asks.
You look up at her, grinning like an idiot, eyes shining with tears. Veliona is looking at the cubicle-shelter, where... oh... it's Liliya. She's just exiting, her eyes wide like saucers.
"Roza, who... Seele?" She asks. "Seele, is that really you? What are you doing here?"
"Rescuing you!" you say, beaming. You release Rozaliya, smiling as Lili hugs you. Veliona stands there awkwardly.
"Er... there's two of you?" Rozaliya says.
"I can explain," you say.
"We'd be here awhile," Veliona says, sighing.
Yeah, no time for that.
"...she's my evil twin," you claim.
"I'm her smart twin," Veliona says.
"She's also a voice in my head," you say. "Roza, Liliya, meet Veliona."
"Nice to meet you," Veliona deadpans.
"Are there any more of you?" Roza asks.
You look around. Everyone here is hanging on to your words, their eyes filled with hope.
"Yeah," you say. "Theresa made it, as did everyone else on the bridge. Tesla's working in engineering, and Kiana is trying to fix the corridors so we can get around. We're out searching for survivors, like you, to make sure you'll be okay until we can get you out of here. Things got pretty wonky, huh?"
"You could say that," she nods. "Have you found anyone else?"
You shake your head. "You're the first... but, we haven't been at this for long! This is the second place we checked, pretty much. There's tons of other places to search."
She nods, and you see her visibly relax. "That's good. I was worried... but if you're here, I know everything will be okay."
You smile. "Of course it will. We've got to keep going, but is there anything you need right now?"
"And how long have you been here?" Veliona interjects. "How long since the world ended?"
"The... five days, I think," she says. "I don't know, there was no way to tell time..."
Her voice trails off. She stares at you, and you realize she's on the edge of tears.
"We're getting you out of here," you say. "We just need to find everyone, and..."
Her eyes glisten as tears run down her cheek. "And what? Please, just tell me the truth... what's going on? What happened to us? What do you mean, 'end of the world'?"
Oh. Oh no.
= = =
I love these two. They're always fun, and the comedy always brightens the mood.
Except when it doesn't.
You can take it as given that Seele will do whatever is necessary to keep them safe and healthy until Kiana can get to them. If there's anything else you'd like to do before moving on, do a write-in.
[ ] Tell them the (brutal) truth.
[ ] Try to lighten the blow.
[ ] Write-in