Second Age of Heroes (Mutants and Mastermind Quest)

[X] [Name] Knight Errant.
[X] [Outfit] Write-In: A Sword, Leather Armor, a Shortbow, Arrows
[X] [Home] The Church. Father Fionn has offered to let you live and work at the church, allowing you better access to your base of operations and a convenient cover for your crusade as holy activities.

Mixed ranges. Our speed/agility should serve to protect us, and would be hampered with heavy weights.
 
Last edited:
[X] [Name] Knight Errant.
[X] [Outfit] A Sword and Plate Armour.
[X] [Home] The Church. Father Fionn has offered to let you live and work at the church, allowing you better access to your base of operations and a convenient cover for your crusade as holy activities.

Knight in Shining Armor by Day, Detective at Night.

I like it.
 
[X] [Name] Knight Errant.
[X] [Outfit] Write-In: A Sword, Leather Armor, a Shortbow, Arrows
[X] [Home] The Church. Father Fionn has offered to let you live and work at the church, allowing you better access to your base of operations and a convenient cover for your crusade as holy activities.
 
[X] [Name] Knight Errant.
[X] [Outfit] Write-In: A Sword, Leather Armor, a Shortbow, Arrows
[x] [Home] The Orphanage. You shall continue living at the orphanage like you have for most of your life.
 
[X] [Name] Knight Errant.
[X] [Outfit] A Sword and Plate Armour.
[X] [Home] The Church. Father Fionn has offered to let you live and work at the church, allowing you better access to your base of operations and a convenient cover for your crusade as holy activities.
 
Vote closing because I want to write some more and I gotten six or more votes.

Vote Tally : Original - Alt. History - Superhero - Second Age of Heroes (Mutants and Mastermind Quest) | Page 3 | Sufficient Velocity [Posts: 75-81]
##### NetTally 1.9.7
Task: Name
[X][Name] Knight Errant.
No. of Votes: 6

Task: Outfit
[X][Outfit] A Sword and Plate Armour.
No. of Votes: 3
[X][Outfit] Write-In: A Sword, Leather Armor, a Shortbow, Arrows
No. of Votes: 3

Task: Home
[X][Home] The Church. Father Fionn has offered to let you live and work at the church, allowing you better access to your base of operations and a convenient coverfor your crusade as holy activities.
No. of Votes: 5
[x][Home] The Orphanage. You shall continue living at the orphanage like you have for most of your life.
No. of Votes: 1
Total No. of Voters: 6

With Home and Name with a solid pair of winners, I shall now attempt to use the inbuilt dice to break the Outfit tie.


Edit: That works. Now, 1 = [X][Outfit] A Sword and Plate Armour & 2 = [X][Outfit] Write-In: A Sword, Leather Armor, a Shortbow, Arrows.
Oshha threw 1 6-faced dice. Reason: 1 Total: 6
6 6
Oshha threw 3 2-faced dice. Reason: 1 Total: 4
1 1 2 2 1 1
 
Last edited:
First non-Origins update is in the works and I have updated the character sheet if any of you are interested.
 
The First Outing I
[X] [Name] Knight Errant.
[X] [Outfit] A Sword and Plate Armour.
[X] [Home] The Church. Father Fionn has offered to let you live and work at the church, allowing you better access to your base of operations and a convenient cover for your crusade as holy activities.
***​

You take up Father Fionn on his offer to both live and work at the church. Not only will it allow you to work out of your base of operations, but you have less risk of revealing who you are as one of the supervisors or the other orphans could find out about your activities back at the orphanage while only Father Fionn works at the church and the old fatherly priest already knows your secrets.

You don't mind your new duties, especially since you will have the time for it after finishing school. You won't earn any money, but Father Fionn will feed, house and cloth you in exchange and you still have the gifts from your social life.

Speaking of which, you will need to balance your social, church and crusade activities now, but you are already thinking of ways to balance the three main aspects of your life with your new and improved mind. It doesn't hurt that your newfound abilities mean that you barely have to sleep anymore, just a few hours each week it seems.

From what you can tell so far, you will be fine just sleeping for several minutes whenever you start to get tired.

And it is nice to wear something more conservative like the plain, dull brown robes that Father Fionn is providing you. Sure your body is still showing from beneath the loose clothing, but at least they leave a little something to the imagination.

Your church duties are relatively easy, especially for someone of your capabilities. At night, you have been cleaning up the place alongside Father Fionn while at day, the Irish priest puts your beauty and social charm to work by handing off the duties of interact with those visiting the church while he attends his more priestly responsibilities.

All in all, you enjoy the simple life at the church and helping bring spiritual comfort to those who seek aid at the church.

It is also by aiding the church goers that you gain your first lead as you find out about a group of Empty Eyes gangsters muscling in on a local neighbourhood. Normally the local city guard would deal with something this blatant, but the local constables and their sergeant are taking bribes from the gangsters.

A sign of the growing corruption as such a thing would be unthinkable a few years ago.

Almost coincidentally, Father Fionn is waiting for you with a gift that night as you come home from another party.

"Frederica," says the Father Fionn in a quiet, but excited voice or at least for passes for excitement when it comes to him, "I have a gift for you to aid you in your crusade. Come around to the back and I shall show it to you."
Intrigued, you follow the old man to the inner parts of the church where visitors are not allowed without permission where you both enter Father Fionn's small and spartan room.

"Here it is," declares Father Fionn proudly, waving an arm across the room at the gift on his bed.

A suit of plate armour and a sword. Your eyes widen at Father Fionn's gift as this is nothing cheap or easy to acquire. The plates of armour themselves are silver with gold trimmings while the aketon is blue with white trimmings and the cloth is a mixture of blue, white and gold. You also note that the curved great helm will be ideal for concealing your face while you are out crusading.

The sword is also a masterpiece and of high quality. You have no doubt that you will be able to depend on this blade for some time.

"How could you afford this?" you demand as you gape at the exceedingly expensive gift.

"As you know, I have been selling the gifts that you been donating in order to provide charity and maintain for this church," answers Father Fionn, "I used some of it to purchase this outfit for you as you will need an suitable outfit whilst you are carrying out your other holy duties. Given how you shall be calling yourself Knight Errant, I found this to be particularly fitting. Don't worry about the blacksmith revealing your secrets. Simon Cox is a faithful and loyal man of God, he shall sooner die before selling you out and betraying my trust."

"Thank you Father Fionn," you reply gratefully, "I shall put this gift to good use."


***​

You leap across the rooftops in the direction of the gangsters. Despite your armour, you move gracefully as plate armour isn't as heavy or inhibiting as one would assume and even then your enhanced body means that you don't feel the weight of your armour clothing at all.

Using your enhanced senses, you are easily able to home in on your prey once you are in the right neighbourhood. Leaping across the rooftops at inhuman speeds and distances, nobody will spot you and if someone somehow does, you will be long gone before they can react.

The armour fits well on you, even with your curves. In fact, you don't even notice that it is there as it does nothing to inhibit you. You will have more problems with your sword than your armour as you don't actually know how to use the weapon beyond the few basic pointers that Father Fionn gave you.

You feel that you might be better off using your fists to be perfectly honest.

Eventually you reach a rooftop that gives you a view of the gangsters further down the road. There is a surprising a lot of them. You went in expecting to only face half a dozen, but there is fifteen men and women brazenly marching up the street, wielding a mixture of light weapons such as knives or clubs.

Laughing and crackling amongst themselves, they show no respect for anybody else on the street even as bystanders hastily make themselves scarce. Several of them are also drunk.
Now you just have to decide on how to deal with these hooligans. Shall you reveal yourself and put a stop to them right now? Maybe you should follow them from afar and watch their movements until you find the right time to make your move? Perhaps you should do something else?

***​

Crooks:
You have found your foes. Now you must decide on how to deal with them.
[] [Crooks] Confront them now.
-[] [Crooks] Write-in (Optionally and just here in case there is any particular way you wish to confront the gangsters rather than leave it up to me to decide.)
[] [Crooks] Follow them from the rooftops.
[] [Crooks] Write-in.

Kill or No Kill:
You have to decide how willing you are to take another life.
[] [Kill] Live by the Sword-. You have no problems killing those who deserve it.
[] [Kill] -Die by the Sword. The ending of a human life is wrong and evil no matter how necessary, especially if you have it in your power to avoid doing so.
 
Name: Federica Le Blanc
The Boob Plate.

It triggers me. I'll just imagine her as Elizabetta from your Dark Realms quest instead. :p

[X] [Crooks] Follow them from the rooftops.
[X] [Kill] -Die by the Sword. The ending of a human life is wrong and evil no matter how necessary, especially if you have it in your power to avoid doing so.

We don't want to be branded a loose-cannon murderer. It's very easy to spin our activities that way, especially if it's a corrupt politician and her associates doing it.
 
Last edited:

Does it look like boob plate to you? I admit it does a little to me, but it looks pretty practical for the most part.

especially if it's a corrupt politician and her associates doing it.

Technically, it is duchess who directly rules the city of Orleans and the castle of Orleans as her direct holdings. At the moment, the governments of other settlements are pretty much outside of her corruption at the moment as she is still consolidating her rule. Meanwhile, the local military is untouchable by her as attempting to do so is a quick way to get Imperial attention on her and the removal of her as Duchess of Orleans.
 
Does it look like boob plate to you? I admit it does a little to me, but it looks pretty practical for the most part.
The shape is really off for me. I'm by no means an expert on the topic, but the shape of the breast plate -it's too rotund and gives emphasis on the chest- is what gets me.

Compare it to Eliza's and how plate was designed.

 
The shape is really off for me. I'm by no means an expert on the topic, but the shape of the breast plate -it's too rotund and gives emphasis on the chest- is what gets me.

Yeah. I noticed that bit as well, but I liked the image and it wasn't too impractical so I decided to use it.

I had a second image, but it seemed to be too mystical for my tastes.


On another note, may I have your thoughts on the quest so far?
 
I don't really mind the breastplate, but the heels on the armor aggravate me. It is just impractical for a suit of armor.
 
Yeah. I noticed that bit as well, but I liked the image and it wasn't too impractical so I decided to use it.

I had a second image, but it seemed to be too mystical for my tastes.


On another note, may I have your thoughts on the quest so far?
Yup, that's definitely a bit too fantastical. Maybe if we chose some sort of exotic energy power, but it doesn't really fit what we have now.

As for my thoughts on the Quest, there's not much to say yet really. We've only begun after all, but I am enjoying how this is turning out. As for the prose, a bit less tell and a bit more show can go a long way. It was especially noticeable where the Father was introduced. Federica waxed on about the Father's qualities in the beginning of that update, but it could have been cut, replaced with a shorter line, and the Father's characteristics like kindness and devotion would have been apparent in the coming scenes.
 
I don't really mind the breastplate, but the heels on the armor aggravate me. It is just impractical for a suit of armor.

Gah! I completely missed that and now I can't unsee it!

Okay. Just imagine the armour without the impractical bits okay? The impractical bits are just part of the image and aren't actually part of Knight Errant's actual armour.
 
[X] [Crooks] Follow them from the rooftops.
[X] [Kill] -Die by the Sword. The ending of a human life is wrong and evil no matter how necessary, especially if you have it in your power to avoid doing so.
 
The armor shape doesn't bother me - it was custom-made, and if anything, we could use the extra space. It also does not seem to suffer from having a groove at the center which would send the blows straight to one's heart as some of the more egregious designs. The heels are pretty lulzy, though.

I am having a blast imagining us trying to sneak around the rooftops in an outfit that looks like it would leave a dent in a roof after a jump. "Sh, you hear that?" *clang* *clang* *clang* "Eh, must be the wind."

[X] [Crooks] Follow them from the rooftops.
[X] [Kill] -Die by the Sword. The ending of a human life is wrong and evil no matter how necessary, especially if you have it in your power to avoid doing so.
 
Last edited:
The armor shape doesn't bother me - it was custom-made, and if anything, we could use the extra space. It also does not seem to suffer from having a groove at the center which would send the blows straight to one's heart as some of the more egregious designs. The heels are pretty lulzy, though.

Pretty much my thoughts on the matter. Minus the heels bit as I didn't notice them until they were pointed out.

I am having a blast imagining us trying to sneak around the rooftops in an outfit that looks like it would leave a dent in a roof after a jump. "Sh, you hear that?" *clang* *clang* *clang* "Eh, must be the wind."

Actually, your equipment isn't heavy, even for someone without super strength. So while you are still noisy, you will be leaving thuds not dents.

Arms and Armor—Common Misconceptions and Frequently Asked Questions | Essay | Heilbrunn Timeline of Art History | The Metropolitan Museum of Art
Medieval Swords and Armor were NOT heavy!

Anyway, I am going to close the vote in an hour or two so anybody reading this, please place your votes if you haven't do so already.
 
[X] [Crooks] Follow them from the rooftops.
[X] [Kill] Live by the Sword-. You have no problems killing those who deserve it.

We are a crusader, a warrior of the holy lord that has blessed this world.
Much like the crusaders did in the Holy Wars we will smite and banish all evils from this world!
If you seek to keep your life then repent for your sins and atone for them, but if not then be prepared to face the wrath of the heavens!
 
[X] [Crooks] Follow them from the rooftops.
[X] [Kill] -Die by the sword. The ending of a human life is wrong and evil no matter how necessary, especially if you have it in your power to avoid doing so.
 
Vote closed:
Vote Tally : Original - Alt. History - Superhero - Second Age of Heroes (Mutants and Mastermind Quest) | Page 4 | Sufficient Velocity [Posts: 85-96]
##### NetTally 1.9.7
Task: Crooks
[X][Crooks] Follow them from the rooftops.
No. of Votes: 5

——————————————————————————————————————————————Task: Kill
[X][Kill] -Die by the Sword. The ending of a human life is wrong and evil no matter how necessary, especially if you have it in your power to avoid doing so.
No. of Votes: 4
[X][Kill] Live by the Sword-. You have no problems killing those who deserve it.
No. of Votes: 1
Total No. of Voters: 5
 
The First Outing II
[X] [Crooks] Follow them from the rooftops.
[X] [Kill] -Die by the Sword. The ending of a human life is wrong and evil no matter how necessary, especially if you have it in your power to avoid doing so.

***​

You decide to follow the gangsters from the rooftops. While you could confront them now, you would much rather take a more subtle approach and tail them from a distance. Doing so will allow you to spy on them and find out more about them and what they are up.

Furthermore, you have no desire to act on impulse lest you become reckless in your crusade. With your superhuman power, being controlled and restrained is more important than ever as you could easily cause unexpected damage or chaos due to not paying attention or misjudging your abilities.

No, reckless abandon is something that you must avoid less you do something you regret.

Which is why you shall refrain from lethal force where you can. You shall not those who just take the lives of another human being, but taking another life has always just been a necessary evil. You have the power to avoid committing such an evil and therefore you shall.

If you need to bring someone to justice, you shall do so by bring them to the proper authorities for the law to decide their fate. While the duchess and her lackeys may be corrupt, the rest of the Empire isn't and so is most of the city. You will not undermine the order of law, imperial rule and justice itself by enacting your own criminal and potentially wrong justice.

After all, those who live by the sword, die by the sword and do not fear death, you shall not seek it out either.

As idealistic as you are, you also have practical reasoning to avoid taking human life where you can. The Duchess rules these lands and she is a corrupt, scheming woman and the two of you shall quickly become enemies. If you act reckless and take the lives of others, it will give her more to use against you and given the already vast differences in resources between the two of you, you don't desire to give her any more advantages over you than you have to.

While your plate armour is impractical for stealth, your speed and agility more than make up for it alongside your senses. And it doesn't hurt that your targets are a bunch of rowdy, but very troublesome drunks who have no clue that you are about or even exist.

With all of that in play, following the Empty Eyes undetected proves fruitful despite the numerous eyes that they have at their disposal. Not a single one of them realises that you are there.

You listen in on their loud voices from just out of sight as you carefully follow their path from atop of the roofs, but you don't hear anything of interest as these gangsters are low level grunts who know little. The most you can pick up is a useful titbit here and there, but those are irrelevant to present even if they may prove useful in the future.

You are also able to pick out their leader. A lean woman, the gangster is still just a normal street tough like the rest and is only leading this group due to convincing them that what they are doing is a good idea and not because she has any actual authority over them.

And finally, you are able to figure out what these thugs are up to. Apparently one of them got disrespected by the daughter of a shop-keeper after he tried to flirt with her and now they are going to trash the place out of spite. Apparently, it was just going to be a handful of them, but after some drinking, the word spread and now the whole lot of them are going to deal with the matter.

Judging from their talk, these thugs have no plan outside of show up and make a mess of the place by looting it and burning it down.

Then again, the best plans are the simple ones.

It is ten minutes after following them that you strike the gold vein.

"What ta abou' the guard?" asks an Empty Eye nervously, one of the ones that isn't drunk and seems to be taking their outing seriously.
"Don't worry your 'ittle, bitty head over it Kevin," replies their leader, "Me and old Sarge Gerald Arpin have an arrangement. We give him and the boys and girls at the local tower fifty ducats a week, they overlook our activities and help smooth things over. As long as he gets something out of this trip, we don't have to worry about the city guard making a fuss over tonight."

"But what about the shopkeeper?" insists Kevin, "What if he or his family report us Marcy?"

"Gah, you are such an idiot," grunts Marcy with a roll of her eyes, "I just told ya. As long as he gets his coin, Sergant Arpin isn't gonna care. If the shopkeeper complains, Gerald and his troops are going to tell him to drop it and they'll make them drop it."

"I don't think Carmilla will just let the matter go," grumbles Kevin, "That lass is as stubborn as she is pretty."

"Then she will learn what a prison cell looks like," retorts Marcy dismissively.

A name of a corrupt sergeant in the Orleans City Guard. Something to look into once you have dealt with tonight's events.

But right now, you got another pagan to slay. The gangsters want to ruin the livelihood of an innocent man and you will not allow that to happen. You are going to be a hero and you won't stand idly by when evil is afoot.

***​

Crooks:
You know what the Empty Eye gangsters are up to. Now you just have to decide to deal with them. Feel free to suggest a specific approach.
[] [Crooks] Engage them now.
[] [Crooks] Wait until they reach the shop.
[] [Crooks] Write-in.

Sword or Fists:
Are you going to primarily use your sword or your fists?
[] [Attack] Sword. While it shall limit you since you won't take a life of a fellow human being if you can help it, a weapon is still a weapon and your foes are also armed.
[] [Attack] Fists. With your powers, your fists will be your best option as you can easily strike down your foes without killing them while you are powerful enough to avoid being struck down by their weapons in turn.

Knight Errant stealthily follows the Empty Eyes: 9+3(+6 & -3) vs 2+7 = 12 vs 9
 
[X] [Crooks] Engage them now.
[X] [Attack] Fists. With your powers, your fists will be your best option as you can easily strike down your foes without killing them while you are powerful enough to avoid being struck down by their weapons in turn.
 
[X] [Crooks] Engage them now.
[X] [Attack] Fists. With your powers, your fists will be your best option as you can easily strike down your foes without killing them while you are powerful enough to avoid being struck down by their weapons in turn.

Did we really just call the thugs pagans even though we're in the middle of Catholic/Christian territory
 
Back
Top