Second Age of Heroes (Mutants and Mastermind Quest)

I'm kind of getting that impression as well. I'm going to tone it down in the future. Maybe throw a love interest at Frederica.

Overboard-ness can attributed to the fact that is the first time I have written a character like Frederica.

I always knew that beauty can cut like a really sharp knife. Will she still be able to beguile her opponents? Especially like the ones she just recently faced? In addition to the usual hack-and-slash?
 
I always knew that beauty can cut like a really sharp knife. Will she still be able to beguile her opponents? Especially like the ones she just recently faced? In addition to the usual hack-and-slash?

Yes, but not as easily. Nor will she be using it as often. I'm going to leave future uses up to player votes.
 
Does this mean that you are reducing the success rolls for seduction? I suppose you could just write 'She seduced her through the enemy force' without going into details.

It would mean that Frederica would try to seduce people less in general and opponents would a higher Will Defence in the future.
 
It would mean that Frederica would try to seduce people less in general and opponents would a higher Will Defence in the future.

I think making her seduce people less in general would be sufficient. Maybe you can make it that she was feeling disgusted by her experience in that last mission so she will only do it when necessary. As for opponents having a higher Will Defence, I hope that it does not end up like the last two fights that Frederica was in. She basically got Knock Out. And I thought that she was supposed to be this combat hog or something.
 
I think making her seduce people less in general would be sufficient. Maybe you can make it that she was feeling disgusted by her experience in that last mission so she will only do it when necessary. As for opponents having a higher Will Defence, I hope that it does not end up like the last two fights that Frederica was in. She basically got Knock Out. And I thought that she was supposed to be this combat hog or something.

Ur, what is a 'combat hog'?
 
She's built to be a combat monster and basically everyone hands her her ass. Only handling her ass is successful with any regularity.

Knight Errant isn't built to be a combat monster. She is a well-rounded fighter with no easily-exploited weakness who can hold her own quite well, but is weak against numbers. Knight Errant's speciality is social not violent.

Also, Knight Errant has only lost three fights and won five. Two of the lost fights were against superior combatants and one of those two she only got defeated due to saving an ally who wouldn't have walked off the hit so easily while in the third one she lost, she took down a good number of those fighting her.

I think making her seduce people less in general would be sufficient. Maybe you can make it that she was feeling disgusted by her experience in that last mission so she will only do it when necessary. As for opponents having a higher Will Defence, I hope that it does not end up like the last two fights that Frederica was in. She basically got Knock Out. And I thought that she was supposed to be this combat hog or something.

The former is pretty much what I had decided. Also, Frederica won two of the last three fights so no, she isn't lose the last two fights she was in. Furthermore, Knight Errant isn't good in combat, her powers just let her make up for her shortcomings and keep her from having any weakness to be exploited. She can take a lot of hits and keep going strong whilst dealing out some heavy punches, but she is still vulnerable to a good hit by her enemies and superior numbers (because being outnumbered increases the chance of her enemies landing a good hit).
 
Ur, what is a 'combat hog'?

The so-called Tank of the Party. veekie's explanation is good.

She can take a lot of hits and keep going strong whilst dealing out some heavy punches, but she is still vulnerable to a good hit by her enemies and superior numbers (because being outnumbered increases the chance of her enemies landing a good hit).

She's built to be a combat monster and basically everyone hands her her ass. Only handling her ass is successful with any regularity.

Also, Knight Errant has only lost three fights and won five. Two of the lost fights were against superior combatants and one of those two she only got defeated due to saving an ally who wouldn't have walked off the hit so easily while in the third one she lost, she took down a good number of those fighting her.

Basically felt disappointed that she lost though in straight-up fights.

Knight Errant's speciality is social not violent.

I thought that seduction was one of the new assets of social. Basically seducing her way out when combat ain't gonna cut it.
..
 
Basically felt disappointed that she lost though in straight-up fights.

You won straight up fights?

First Example:
Jumping down, you land with a slight thud. You mentally curse as one of the Iron guards turns to see what the noise was and spots you.

He begins to yell something, but you have already leaped into action, your abilities allowing you to react and move faster than a human should normally be capable of.

You swing a fist into the side of man's face before he or the others can react. The man goes flying backwards into the wall and slumps against it, out cold already.

You quickly adopt a defensive stances as the other two gangsters attack you. You fail to parry the woman's blow, but her club bounces harmless off of your plate armour and you are toughness to not feel a thing.

Distracted dealing with his remaining partner, the man manages to strike you with his sword and the blade does naught, but glance off of your armour.

You swing a fist into the sword-wielding thug. Your attack is dead on and your fist connects with your foe's chest. With a grunt of pain, he stumbles backwards, but is still standing with an angry sneer on his face.

You think the woman hits you with her club while you aren't paying attention, but if she did, it was too ineffective for you to notice. No, you are focused on the sword-wielder and you easily parry his attacks with your armoured fists.

With the man off-guard from his missed attack, you seize the opportunity to slug him in the face. This time he isn't able to shrug it off and drops like a rock.

With your other opponents out of commission, you focus on the woman with the club. She swings it at you, but you easily parry the attack before making one of your own.

Your fist connects with her face like it did with the other two and she collapses just as her fellows did.

With a roll of your shoulders, you marched through the now unguarded building.
Second Example:
Two more members of the Forces of Iron await you inside. These two are better equipped than the trio outside, wearing mail armour with better shields. They both have swords sheathed, but they also have pistols holstered as well.

They are clearly coming out to the front to see what all of the noise was and they aren't expecting your presences. With the next set of foes caught off-guard, you rush the closer of the pair.

You kick his knee, causing his face to twist in pain, before smacking a fist into his chest. The man goes flying backwards under the force of your blow.

With his pistol not being much use at such close range, the second of two draws his sword and slashes at you as he does so. It strikes off of your plate armour and you headbutt your foe. With a broken nose, the man falls backwards, out cold.

I thought that seduction was one of the new assets of social. Basically seducing her way out when combat ain't gonna cut it.

It was an ability that you gain due to players voting for it in a winning vote.

I'm also not grasping what kind of point you are trying to make. Are you upset that Frederica is capable of losing to opponents who outmatch her or have her at a disadvantage? Given how whiny that sounds, I feel that I have misunderstood what you are trying to tell me.
 
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I'm also not grasping what kind of point you are trying to make. Are you upset that Frederica is capable of losing to opponents who outmatch her or have her at a disadvantage? Given how whiny that sounds, I feel that I have misunderstood what you are trying to tell me.
You might want to actually tell us when they outmatch her...

...everyone's been working on the assumption that since we picked the augmented human type we'e the advantaged warrior.
 
You might want to actually tell us when they outmatch her...

...everyone's been working on the assumption that since we picked the augmented human type we'e the advantaged warrior.

The thing is, when Knight Errant was outmatched, she was taken down before she had the chance to get away (the two times ). The last time Knight Errant wasn't outmatched. The odds were still in her favour even if there was a decent chance of her losing. Furthermore, she only went down like she did due to me forgetting some of the rules. I actually reread the rules to double check that I had gotten things right because that turn out didn't seem right to me and it turns out that it wasn't.

I'm going to address the second part in a separate post that I will threadmark as informational.
 
Maybe I misremember but weren't you saying how you misunderstood rules and that's why MC was losing. Or were those fights already after you had straighten that up?
 
Maybe I misremember but weren't you saying how you misunderstood rules and that's why MC was losing. Or were those fights already after you had straighten that up?

In the last fight, Knight Errant went down due to a critical hit from a minion, but minions are supposed to be incapable of getting critical hits against non-minions so that shouldn't have happened. Future fights won't let minions get critical hits against a non-minion like Knight Errant. Furthermore, Knight Errant is capable of autorolling a 10 when attacking a minion.
 
Knight Errant as a fighter
...everyone's been working on the assumption that since we picked the augmented human type we'e the advantaged warrior.

As an enhanced human, Knight Errant is good in most areas and well-rounded. She is better than most normal humans in any single aspect unless they have focused on that particular area. Because of this, Knight Errant has no weaknesses to exploit, but she also lacks any major strengths beyond being good or at least decent in pretty much every area. Because of this, she can be bested by a foe who specialises in a particular area, but will outclass that foe in other areas. Furthermore, Knight Errant isn't superhuman in any particular area and is only borderline superhuman or above average. While this counts as superhuman, it only does so because it is impossible for a normal human to get good in so many areas at once like Knight Errant is.

While this means that Knight Errant easily trumps any normal person in single combat or if she goes up against two or three opponents at once, superhuman foes or larger numbers of ordinary opponents, she can go down as you seen. At the moment, she won't tear through multiple foes at once like some sort of supersoldier. For example, if Knight Errant went up against a squad of soldiers from the Holy British Imperial Army, she would be at a disadvantage. She could win, that is also a good chance that she would be defeated.

It is also important to note that Knight Errant isn't good at combat, but she can create an illusion of this by using her superpowers as a brute force solution. So Strong, but Unskilled.

Knight Errant as of this post:
  • Only borderline human or above average in most areas
  • No weaknesses to exploit, but no real strengths outside of having no weaknesses.
  • Can defeat one to three normal foes with ease, but superhuman foes or large numbers can overwhelm her.
  • Below average or just average at combat, but uses her superpowers to brute force her way to victory.
  • Players should focus on combat-based options in votes to increase her combat ability.
 
You won straight up fights?

First Example:

Second Example:




It was an ability that you gain due to players voting for it in a winning vote.

I'm also not grasping what kind of point you are trying to make. Are you upset that Frederica is capable of losing to opponents who outmatch her or have her at a disadvantage? Given how whiny that sounds, I feel that I have misunderstood what you are trying to tell me.
...everyone's been working on the assumption that since we picked the augmented human type we'e the advantaged warrior.

veekie's right on the mark here.

The thing is, when Knight Errant was outmatched, she was taken down before she had the chance to get away (the two times ). The last time Knight Errant wasn't outmatched. The odds were still in her favour even if there was a decent chance of her losing. Furthermore, she only went down like she did due to me forgetting some of the rules. I actually reread the rules to double check that I had gotten things right because that turn out didn't seem right to me and it turns out that it wasn't.

I'm going to address the second part in a separate post that I will threadmark as informational.

In the last fight, Knight Errant went down due to a critical hit from a minion, but minions are supposed to be incapable of getting critical hits against non-minions so that shouldn't have happened. Future fights won't let minions get critical hits against a non-minion like Knight Errant. Furthermore, Knight Errant is capable of autorolling a 10 when attacking a minion.

Oh I see. I was beginning to wonder about Frederica's fighting skills being not what I expected them to be. I still like your quest though - nice setting and system.


Glad you cleared this up. I was getting the impression that she was supposed to be like Captain America or something.
 
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Oh I see. I was beginning to wonder about Frederica's fighting skills being not what I expected them to be. I still like your quest though - nice setting and system.

The setting is mine, but the system is Mutants and Masterminds.

Glad you cleared this up. I was getting the impression that she was supposed to be like Captain America or something.

She is, but America Captain is a trained soldier and veteran combatant while Frederica is a teenage novice who has limited fighting experience that consists solely of a few friendly fights against other kids of her age.
 
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Expectation mismatch yes. Not necessarily Captain America, but pegging around Spiderman when he just got his powers. But we're actually below that. A fair chunk.

That explains our risktaking because we didn't think there WAS a risk.
 
Vote closed:
Vote Tally : Original - Alt. History - Superhero - Second Age of Heroes (Mutants and Mastermind Quest) | Page 13 | Sufficient Velocity [Posts: 305-322]
##### NetTally 1.9.7
[x] No. You don't want any of their drug in your system and you don't need it.
No. of Votes: 3
araa
Hannz
veekie
[X] Yes. You are confident in your superpowers handling any negative side-effects. And you haven't spotted any nasty side-effects in any of the thugs using it. You might as well give it a shot to see how it affects you.
No. of Votes: 1
Imperator

——————————————————————————————————————————————Task: Power
[X][Power] Beauty (1 Point)
No. of Votes: 1
Camry
Total No. of Voters: 5
 
Downtown Showdown IV
[X] No. You don't want any of their drug in your system and you don't need it.

***​

"No thank you," you reply, "I don't need that drug and I would rather keep foreign substances out of my system."

"That's a shame," says Johann Krausser, looking genuinely disappointed at your refusal.

You are about to reply when the world has changed around you. You go from standing in the middle of lab to the rooftops, slapping yourself across the face.

What really gets you is the being slapped across the face. Having been teleported by Mastermind not so long ago, you can understand how you suddenly appeared somewhere else, but you have no clue why you are slapping yourself.

But you are quickly distracted from such thoughts by the large explosion in the distance. Looking in its direction, you quickly place the location as being the old factory used for the creation of Apex Juice.

With sneaking suspicion, you decide to check your belt for the explosives and as you thought you might, you find that all the explosives are gone.

Pretty sure that your explosives are responsible for the explosion, you turn your attention back to the burning building.

The structure is a goner and it is already being to collapse. You can't help, but wonder what happened to the other people inside. Did they get teleported out like you or where they still in there when the explosives went off?

You personally don't want the Forces of Iron members to have died in there, but at the same time, they are violent criminals. If anybody deserve to die, it is those who would killed the innocent for selfish and vile reasons.

That said, you have yet to meet anyone that you would wish death upon.

Either way, there is nothing that you can do about the situation. The gangsters are either alive like you are or they have already died in the explosion and stand before the highest judgement.

So instead of needless worrying, you decide to reflect on tonight's actions. While you do enjoy showing off your body, seducing your opponents when panicking isn't the best of ideas even if it worked rather well tonight.

Plus…well, it just feels wrong and icky so you are going to avoid it again. If you want to show off your sexiness, you can do so in a party or something.

That said, you kind of just feel tired right now. Not physically because you don't really get tired physically, but you feel tired in a metaphorical sense. Emotionally too. Things have been oddly stressful for you tonight and you just feel like relaxing.

And relaxing is what you should do next now that your current objective has been handled. Whether or not the creator of the Apex Juice survived or if there is a lot of it remaining, there isn't anything you can do right now.

You just need to report back to Captain Jordan on the situation, try to contact Mastermind to see if he was the one who teleported you out and used your explosives to blow up the building and then just wait things out to see the consequences of your action.

***​

What does Knight Errant do the next day?
[] Church duties.
[] Go to a party.
[] Hang out with Chloe and her sister.
[] Try to contact Mastermind.
[] Throw down with a vampire.
[] Write-in.

***​

Short update. I tried to write something longer, but I couldn't get things right so short update instead.
 
[X]Church duties.

Never forget where we come from. Lest we forget why we became what we are today.
 
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