Character Sheet
The Mysterious Orphan

Name: Lotte, daughter of Henrik and Anelie
Sexuality: Pansexual
Age: 18
Species: Lamia, Central Lands Human Culture
Level: 3
Class: Hunter
Weapons: Bow, Knife

XP: 2/18

Description: A tall lamia, with short blond hair, and blue eyes, dressed in a protective vest and a noble's hunting shirt. They are muscular, well-formed and handsome, and have slightly yellowish eyes and a forked tongue. Their snake-half is in a forest pattern that helps for blending in, except for the occasional splash of Tyrian purple.

Traits:

Just Devotions (Racial--Human, Central, Cultural)(Level 0): Humans in some parts of the world worship the Gods, vast and sometimes unknowable beings that do grant blessings to those that believe in them, magical blessings. But even the lowliest of the pious knows how to pray to them, how to do the right supplications, how to act in the proper ways. This knowledge can sometimes be put to good use, though the Gods rarely turn their eyes to every little prayer.

Wholesome Farm Looks (Human, Central, Physical, Level 1): Though most of the people of the Central lands, that mass of Kingdoms, Princedoms, Dukedoms, Duchess States, and more, are of course quite poor, they are a hardy, hard-working people, and sometimes this life less beats a person down and more hones them. They have reasonably good looks, and even more importantly, look trustworthy, clean-cut, and otherwise like the kind of person who'd never lied a day in their life or slacked off a single hour, either. This remains even after becoming a lamia, though it is... tempered, obviously.

Snake Eyes (Level 1, Physical, Lamia): You can see in the dark pretty well. It isn't perfect, but the night is not nearly so dark and full of dangers as you expected it would be, for whatever reason.


Forest Wanderer (0, Pre-Class): The forest is a fascinating place for a child, as long as they don't go too far. As one gets used to it, one learns more about its ins and outs, and while some of it only applies to the forest that such a child lived in at first, much of it is quite helpful later.

Forest Eyes (Level 1. Class): As one could have eyes that pick out every tiny detail of the tundra, so can one be used to seeing in the dark forest tracks, possibilities, old growth, traps, and anything else, especially when one knows how to use your ears and nose to aid it. It is remarkable how much you can see, when you see what is actually there.

Hunter's Mettle (Level 1, Class): To hunt, one needs a bow, an arrow, and perhaps a knife for self-defense. Having some skill at them is inevitable, having solid skill at them is admirable, and quite useful.

Steady Arm (Level 2, Class): You have a strong, consistent aim. You're not a superlative archer, at least by the standards of adventurers, but you don't have off moments, and you don't waver from being able to hit your target, even if you're not doing the fancier tricks.

Leave Few Traces (Level 2, Class): The experience of being on one side of the hunt makes you wonder how you'd hide your tracks if you were being hunted, or tracked by hostile enemies, as sometimes does happen in adventures. You've begun to practice how not to be followed in the woods, and perhaps elsewhere.


Mending Knowledge, Basic (Level 0, Pre-Class, Healing Priest): You know how to apply poultrices, and you know the basic ingredients of a number of potions that cure headaches, deal with common pains, put someone into a gentle sleep, and other minor things. You can also bandage someone properly. You are not very good at this, merely adequate... but that's more than what most people are.


Whitlin' Ways (Level 1, Common): A man or woman who knows how to whittle will never want for whistles, or spoons, or any number of goods. It's a useful, solid sort of skill, and one that could be made into a trade. It also makes a pretty decent way to pass the time, and the person who whittles never lacks for a knife in sticky situations.

Penny Pincher (Level 1, General): You know the value of a Pfin, and how to keep from wasting all of your money, even if you're far from a merchant. Money is something you're familiar with.

Steel Nerves (General, Level 3): You've seen enough strange places and done enough fantastic things that you are less likely to panic in terrible situations, and more likely to think things through, however difficult. This doesn't mean you can't panic at all, but you have a grip on those nerves. In battle and danger only, this unfortunately doesn't help at all with social anxiety.


Divine Sense (Level 0, Divine): You can sense when someone is a Demigod, and there's at least the potential ability--though you have not figured it out yet--to try to track people through their divine 'scent.' A person's 'scent' gets stronger as they get more magically and divinely powerful... but on the other hand, you now have a 'scent' of your own, that will allow other demigods to know you for what you are, increasingly as you grow more powerful yourself.

Captivating Eyes (Level 2, Divine): You can sometimes 'catch' people with your eyes. If you're concentrating, they'll find it slightly more difficult to look away, though any sense of threat or danger breaks it immediately, and they'll hear your words clearly, actually listening… or at least hearing them. There's no requirement to listen to them, nor does it seem as if anyone's mind is being altered in any way, but it's an interesting, if bizarre, power, and certainly is a new take on 'lost in their eyes.'

Slithering Shadows (Level 3, Divine): You can blend into the shadows better than you should be able to. At night, and in darker areas, you can seem to shift away from sight. It doesn't work well in a wide-open space, but that little bit of extra secrecy can be very useful as a hunter, and as someone who might need to sneak through various areas.
 
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I feel like plan- hunter and prey and Plan Double Team can work together. Like hunter and prey first and then use Double Team on the last step of it (Build a plan). Can I combine them?
Looks like it. It also sounds like the best of both worlds (since there's no reason we can't do both) so I'd vote for that.
 
[X] Hunter, Prey & Double Team
-[X] When you hunt, it is best to know your prey. Know where it is, know what it will do, know what it expects. Aldritch expects Lisbeth to lead you into a trap- but what trap? Where? When? You need to know what he knows, and what he expects you to do, before you can begin to predict his actions.
-[X] Ask Lisbeth to tell you what Aldritch wanted her to say. Where was she supposed to take you? When? How much time do you have?
-[X] if you have the time, scout the area out in advance. If you were Aldrich, and you meant to trap yourself in this place- or to capture you, or even kill you- how would you do it, given the terrain? Where would you ambush from? Ask Lisbeth for her feedback- she knows Aldrich better than you.
-[X] Build a plan based around what you know, or feel you can reasonably expect, Aldrich will do. Turn his preparations against him, and make him walk straight into a trap of your own. After all... these are your woods, not his.
--[X] Work together with Lisbeth
---[X] Confront Aldrich, rile him up, and let him show his true colors as he reveals his plan for revenge and loses his temper at Lotte
---[X] Ask Lisbeth to stay out of sight and circle around behind Aldrich
---[X] Use archery to try and knock the pipes away from Aldrich and towards Lisbeth
---[X] Only shoot Aldrich to wound and only if he physically attacks Lotte or Lisbeth
---[X] Have Lisbeth counter-charm any rats that Aldrich controls
---[X] Try to force a surrender by threatening with both bow and rat piping

Well, this is really too long. Also, is this format ok?

Edit: try to make it easier to read.
 
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[X] Hunter, Prey & Double Team

No attempts to trick shot the pipes out of his hands, I assume. Does the "shoot pipes away" option mean we will shoot when the pipes are not on his person?
 
Are we sure that Lotte is good enough with a bow to shoot toward Aldrich with such prevision? Because earlier, Lotte was thinking that if he shot him, it was with intention to kill, because he didn't think himself capable of not hitting vitals (humans are so squishy after all, and die easily).
 
Are we sure that Lotte is good enough with a bow to shoot toward Aldrich with such prevision? Because earlier, Lotte was thinking that if he shot him, it was with intention to kill, because he didn't think himself capable of not hitting vitals (humans are so squishy after all, and die easily).
Eh, we'll probably get his hands, in any case.
Those hands satisfy the rumblies in my tummy.
 
ehhh can still bleed out, really

and in a fight level 1 ranger is liable to aim for body/torso

it's not level, like, 10 one which can do called shots on disarm without fear of killing target
 
[X] Hunter, Prey & Double Team
-[X] When you hunt, it is best to know your prey. Know where it is, know what it will do, know what it expects. Aldritch expects Lisbeth to lead you into a trap- but what trap? Where? When? You need to know what he knows, and what he expects you to do, before you can begin to predict his actions.
-[X] Ask Lisbeth to tell you what Aldritch wanted her to say. Where was she supposed to take you? When? How much time do you have?
-[X] if you have the time, scout the area out in advance. If you were Aldrich, and you meant to trap yourself in this place- or to capture you, or even kill you- how would you do it, given the terrain? Where would you ambush from? Ask Lisbeth for her feedback- she knows Aldrich better than you.
-[X] Build a plan based around what you know, or feel you can reasonably expect, Aldrich will do. Turn his preparations against him, and make him walk straight into a trap of your own. After all... these are your woods, not his.
--[X] Work together with Lisbeth
---[X] Confront Aldrich, rile him up, and let him show his true colors as he reveals his plan for revenge and loses his temper at Lotte
---[X] Ask Lisbeth to stay out of sight and circle around behind Aldrich
---[X] Use archery to try and knock the pipes away from Aldrich and towards Lisbeth
---[X] Only shoot Aldrich to wound and only if he physically attacks Lotte or Lisbeth
---[X] Have Lisbeth counter-charm any rats that Aldrich controls
---[X] Try to force a surrender by threatening with both bow and rat piping

Well, this is really too long. Also, is this format ok?

Edit: try to make it easier to read.
Well really, the important thing for me about Double Team is that Lotte is trying to goad Aldrich into doing what he'll do to Freidrich and Hulda and do it to her instead. Then Lisbeth will witness this firsthand. Make him be the one who escalates in the moment.

[X] Hunter, Prey & Double Team
 
How old is Lotte again? I expected her to be more maximalistic, like a usual child is.
 
She's eighteen. And, it might be because I'm under the weather, but can you unpack what I mean by maximalistic?

[] At the meeting tomorrow morning, confront her about having overheard it. Perhaps it won't make her like Lotte. After all, Lotte would have to admit she spied on Lisbeth. But, she had to do something, couldn't let Lisbeth do this to her. And herself.

After this option won, I expected her to be more... heated during that confrontation. Something among the lines of "how can you allow him to treat you like that?", "he's lying to you", "why do you support such horrible actions", etc. Instead it was... kinda melancholic? She shared her past and there was a lot of inner monologue... When I expected her to get angry and snappish, as most teenagers do when someone "doesn't see that they are obviously correct".

Obviously, she reacted that way because she understands that worldviews differ and all people prioritise different things; that noone is obligated to agree with her just because. She even says something like that - "do what you want, I understand that you make your own choices, I won't be angry at you". And I expected quite the opposite (because I remember myself as a teen, and my sister as a teen and all my friends, and holy hell we were a riot), which is why I said what I said.

But again, I thought she was like 16ish, so maybe 18 is mature enough for that already?
 
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Obviously, she reacted that way because she understands that worldviews differ and all people prioritise different things; that noone is obligated to agree with her just because. She even says something like that - "do what you want, I understand that you make your own choices, I won't be angry at you". And I expected quite the opposite (because I remember myself as a teen, and my sister as a teen and all my friends, and holy hell we were a riot), which is why I said what I said.

But again, I thought she was like 16ish, so maybe 18 is mature enough for that already?

The way I've been thinking about Lotte's parents and family is that Adventurers kind of have this odd social niche, and if you lean a little bit on more game like conventions, have a specific social organization? They form parties with people of greatly differing views and sometimes alignments, they have to resolve conflicts peacefully to avoid splitting the party.

So I've been assuming that Lotte picked up some of these lessons from her mom, at least enough to bite back anger effectively when it would get in the way of a Quest. That doesn't mean that Lisbeth's betrayal didn't hurt or didn't matter, it just means that maybe some of those lessons really drilled in the importance of saving the argument for the Tavern after the quest is done?
 
The way I've been thinking about Lotte's parents and family is that Adventurers kind of have this odd social niche, and if you lean a little bit on more game like conventions, have a specific social organization? They form parties with people of greatly differing views and sometimes alignments, they have to resolve conflicts peacefully to avoid splitting the party.

So I've been assuming that Lotte picked up some of these lessons from her mom, at least enough to bite back anger effectively when it would get in the way of a Quest. That doesn't mean that Lisbeth's betrayal didn't hurt or didn't matter, it just means that maybe some of those lessons really drilled in the importance of saving the argument for the Tavern after the quest is done?

The other important factor involves emotional disposition. For a... variety of reasons, Lotte sometimes blames himself more than others. And this in particular hits close to home, considering his fraught relationship with Arndt.
 
I will note that Lotte's confidence in her ability to do some sort of disarming trickshot is... relatively lowish.

Shooting him in the arm is a totally acceptable failure state for missing a disarming trick shot. He'll still be hindered in his ability to use the pipes. Well worth the risk IMO as long as getting him spitting mad and revealing his cruelty to Lisbeth and getting him focused on Lotte rather than the farmers happens.
 
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Shooting him in the arm is a totally acceptable failure state for missing a disarming trick shot. He'll still be hindered in his ability to use the pipes. Well worth the risk IMO as long as getting him spitting mad and revealing his cruelty to Lisbeth and getting him focused on Lotte rather than the farmers happens.

What about missing arm and hitting him in the lung? Or head?
Like, it is hard as hell to move a moving human sized target. Hitting a moving arm is...well, not impossible at level 1, but would require probably DC15 check at least on d20, I would assume.
 
Vote closed: Plan Hunter and Prey wins. I'll start writing when I feel less blah (vote closed early to give me more time to write so that I can maybe meet the deadline.)
 
1:6
1:6

Lotte tried to gather herself, to focus. She has the ghost of a thought… or not a ghost, more like a bird, flitting through the forest, and she chased it, tried to imagine what she was supposed to do with that thought.

It was a simple one: Aldrich was prey. That thought felt discordant, but it didn't have to be cruel, it didn't have to be anything but a way to look at things.

Lotte coughed. "I have… questions," she said, aware that she was in no position to ask anything of Lisbeth, that she was unworthy of even the trust Lisbeth had placed in her. She was some pathetic, miserable (what reason did she have to be sad?) woman who was probably going to hurt Lisbeth's Master at least a little.

"You can ask them, then," Lisbeth said, and she at least seemed to be under control, her tone of voice again cool and formal, but not as bad as it might be.

Lotte licked her lips, trying to figure out how to ask it. The thought of hunting Aldrich did remind her that this was her job. It wasn't pleasant, but… but the truth was, as as much as pigs were thoughtful animals and far smarter than some humans, she'd rather be here, even as miserable as she was, than back home and trapped.

"Where did Aldrich want you to lead me? What did he expected from me? What did he say, in general, about what was going to happen?"

"Oh," Lisbeth said. "I… he had this grove he said would be a good ambush spot. Plenty of places for rats to hide." She stroked the rat in her hands, so softly and gently that Lotte wondered how she could love a Master who used them so callously.

How, for that matter, she could trust someone who had hunted animals for a living.

"There was a place. I could show you, but… I was supposed to go and tell him, first. I was going to suggest it as a meeting place to plan… strategy to stop Aldrich's attack on the mayor," Lisbeth said. "Aldrich had this whistle he'd played while in the area. I don't know what it did, but the grass all dried out around there."

Lotte didn't stiffen, even though he had already begun to have certain suspicions. "When?"

"Sometime after noon. The idea being, you'd be out of the way for a night attack," Lisbeth said. "Which I assume would be on the farmer couple."

"What does he think about me?"

"Not much. He thinks you're… sweet on me, and he thinks you'll trust me no matter what I say. He thinks you're foolish."

"I do trust you" Lotte said, and despite how terrible she felt, the ghost of a smile on Lisbeth's face was a warm fire on a cold, dark night.

"...I'm surprised. I haven't done anything to deserve it," Lisbeth admitted.

"I want to think I have an instinct. But. Maybe not." Lotte flushed a little. "Can you show me where it is? He won't expect you back yet, right?"

"No. He thought I'd take a while buttering you up," Lisbeth said.

"Then, let's go. If you would," Lotte said.

***

"Fire," Lotte muttered, staring incredulously. All of the grass was dry and half-dead, the exact sort of grass that always lit up when lightning strikes, and the area itself was a slight depression, with trees on all sides making useful hiding spaces for both a man and any rats he might bring in.

"Fire, what do you mean?"

"Look," Lotte said, trying to think about it the way she would any other trap. "There's only one way out that's not through the dried out grass, a single route of escape." She pointed at it, leading up. "If you set an army of rats there to trip someone up, maybe made the path narrower, than the only choices I'd have would be to burn to death or surrender."

"He wouldn't--" Lisbeth began, and then looked down at the grass. "He would, wouldn't he?"

Lotte's heart was racing, because she knew it was more than 'wouldn't lay a trap.' No, would Aldrich think it served her right if she died? If she stubbornly let herself burn rather than surrendering?

He'd blame her for her own death, because he wasn't the sort of person who casually, happily killed others. If he was, he'd have long ago done so. No, instead he was someone whose pride and arrogance could take him to places so dark that they made the forest at night look like the fields at noon.

"Yes," Lotte whispered. "I… I have an idea. But it might be a little difficult."

"Difficult?"

"Yes. That's… a word for it."

Painful. Dangerous. Bold. Foolish. Those were words for it as well. But she had a feeling that this just might work.

She'd need time, she'd need luck, and she'd need an odd reserve of ruthlessness. It wasn't a plan to kill Aldrich, but it was a plan to fight as unfair as she possibly could, to take no ransom, to win at whatever the cost.

To trap Aldrich as he'd intended to trap her, and have him surrender.

****

"So, she bought it?" Aldrich asked, pleased that Lisbeth had done right this time. That girl could be so frustrating. It'd been his pious duty, to take in the daughter of a friend, but she had been such a bother at times. Like most children, she was in need of correction, and like most children, himself included, she started to learn her lesson after a few beatings.

Sometimes he didn't know how his old Master had stood him long enough to beat the weakness out of him. His Master had made a real Rat Piper out of f Aldrich of Nowhere, Orphan and Tramp. Rat Pipers had to be clever, vicious, powerful if they wanted to be anything more than second rate employees of the powerful.

"Yes, she wanted to believe me," Lisbeth said, as she stepped along, a little bit behind him.

"She's a fool, though her archery was quite dangerous," Aldrich admitted. "But she let her infatuation with you control her."

"Infatuation?" Lisbeth asked.

"I was surprised as well, but… you can't tell me you don't see it," Aldrich said, almost smiling. He hadn't bothered with such feelings since the man who almost became his husband. It was a distraction, anyways.

"She's infatuated with me?" Lisbeth asked, then she coughed. "Oh. I didn't know that. But she's so strange."

"Is she? Or are you just not used to such normal, boring people," Aldrich said, a smirk on his face. He'd had her figured out from the start: a blonde do-gooder, just good enough to not allow herself to hate a beastfolk without knowing them. A thousand stories had women like that as heroes, but he knew that it'd be best for her if she was hurt right now.

He couldn't tell Lisbeth this, but his plan was to catch her and burn her. Not all of her flesh, not anything that would keep her from living her life, but enough of an injury that she'd slink like a dog back to her village.

That arrogant child, threatening him, thwarting him, almost seducing Lisbeth! He couldn't let that go unchallenged!

"She's… I guess she is boring," Lisbeth said, uncertainly. Aldrich could imagine her biting her lip, doubting herself…

She needed more confidence and she needed more brutality if she was going to become a good Rat Piper.

"What's that smell, Master?" Lisbeth asked.

Rats, whether of the normal variety or rat people, indeed had good senses of smell. Of course, it didn't take that strong of a nose to smell the flammable oils he'd soaked so many rats in.

"It's how I'll defeat her. I've soaked certain rats so that they'll ignite like a bonfire when even a little flame touches them." He grinned. "Don't worry, Lisbeth, it's a few rats, and the results of this little trick will be the defeat of the farmer, of Lotte, and the completion of our just revenge. Then we shall go south."

"South?" Lisbeth asked.

"To get you your own Pipes, and enter the final stages of your training. Another year or two, if you can merely listen to what I say, and not let your feelings and compassion get in the way of doing what has to be done to maintain your pride. It's a harsh world out there," Aldrich said, overcome by passion as he walked through the forest.

If she didn't understand this, she'd die, and she'd be… she'd be no good to him, or to herself. "People are going to hate you because of what you are. They always will. They will hurt you, unless you are on guard, unless you repay every insult tenfold. Being nice will get you killed, and that's it." He let out a breath, paying no attention to the trail by this point. "A person stabs you, you kill them back. A person tries to kill you, you make them suffer. You have the skills to do it, and if you don't do it, someone else will first, you understand that Lisbeth?"

"R-right," Lisbeth said.

He turned, confused by just now nervous she sounded, as if she were terrified that he'd hurt her.

He was paying even less attention than before when he tripped over something and tumbled into mud. It wasn't mud that should have been there. It was a dry-as-bones day, even without the effort he'd put into preparing the ground!
***

Lotte had watered the area well, and helped cut the sticks so that they'd roll perfectly. She'd brought the lit candles she now sheltered as a way to perhaps trap Aldrich in his own scheme. Now, from a perch, she looked at the huge mass of rats and down at Aldrich, scrambling for his expensive looking pipe.

An arrow hit just inches past his hand, and he stopped, withdrawing it and calling out in song. But it seemed as if the rats were following it, up until Lisbeth took out her whistle and blew it once, twice, three shrill notes that sent many of the rats scurrying away.

"Surrender," Lotte said, as loud as she could manage without yelling. "Surrender and you won't be hurt."

"How dare you! How dare you turn my Lisbeth against me! If she's… if she's truly weak, then… La lah, lah…" he began humming, and Lisbeth's eyes seemed to lose something, her jaw growing slack as she leapt between Aldrich and Lotte. Lotte let her second loosed arrow hit the ground, unwilling to hurt her.

"You see… lalah de la… I trained this in her. It wasn't easy, but she's a rat-person, it affects her a little, and build it up, year by year, and I can control her if I...need. Run away now and I might not catch up to you, but you can't hit me without going through her first! She's… she's clearly been corrupted and tainted. I need to save myself. I'll just… let her take the fall. I… I won't like what you've forced me to do, Lotte!"

His voice grew stronger and weaker, as if even he wasn't sure of what he was doing. "You tore… you tore the girl that was like a daughter to me away from me." He picked up the pipe and began to stand up. "You hurt her. You made me unable to love her anymore. How. How dare you."

Lotte was a little like the grass beneath her. His words set her heart aflame. "How dare I? How dare you choke her, how dare you try to teach her to hate, how…"

But words weren't enough. She was seized with sudden, wild passion. She had to save Lisbeth from this, this… this vile man. So she did something that was probably stupid.

She leapt down onto the ground, discarding her bow and charging forward at top speed, eating up the ground as she shoved Lisbeth aside. "Lisbeth, wake up!"

Lisbeth hit the ground as Aldrich began to draw his sword, his pipes dropping once more.

Lotte wouldn't win a swordfight, even if she'd had more than a knife. So, she just tackled him, bearing him down to the ground and grabbing his arms to keep him from getting up. She wasn't that much smaller than him, and while he looked strong, she was strong as well, and they wrestled for supremacy in the mud.

"What's going…" Lisbeth said, sounding as if she'd woken up from a dream.

"Lisbeth, please!" Lotte called. "Grab the… ropes. Over by the tree."

"Lisbeth, she's lying to you!"

Lotte was winning, though her arms ached with the effort of holding him down in the mud, and there was no doubt going to be mud everywhere. She'd come prepared, and now it was paying off. It was a terrible feeling, struggling and scrambling in the dirt. But…

Lisbeth moved, to get the ropes.

"Thank you," Lotte said, as Lisbeth handed them over. It'd almost gone entirely wrong, and even now she was well aware that there was a lot of luck involved. But. She had him.

She began to tie him up, slowly and carefully, making sure the knots were neither too tight or too loose.

He was shouting, and cursing, and Lotte covered his mouth, holding it closed. "Please, a… I think I brought a cloth? If he can sing, he can control you again."

"Control me?" Lisbeth asked, sounding horrified. "I just thought I… drifted off. I do that sometimes. It's nice. But… but he was controlling me?"

"Yes. You… you reacted to the music as if you were a… a…"

"A rat," Lisbeth said, sounding miserable to have to say it. She looked down, as if suddenly terrified of Lotte, and her ears were perked up, her whiskers bristling in obvious anxiety. "So, what are we going to… what are you going to do?"

That was certainly a question (Choose 1)

[] Take his pipes, and all the goods he has, but then release him after that. On the one hand, even without all of that, he's still a Rat Piper and might come to get revenge, but it'd hurt him the least… and perhaps Lisbeth the least. Emotionally, that is.
[] Take him to the village with the accusations, to be tried (eventually) in a lords' court. But Lisbeth doesn't need to be involved. Part ways with her… and say goodbye, give her what she wants of the camp, and refuse to bring her up. On the one hand, that'd protect her and hopefully punish Aldrich, but if she does get brought up… there will perhaps be suspicions and aspersions cast her way. Then again… is she going to be back around here anytime soon?
[] Do the above… but take Lisbeth with you. She can testify as to his plans, yes, but just as importantly Lotte could emphasize that she's innocent of everything. At the same time… it'd put her at risk, in that drawing attention isn't a good thing, even if there's a good chance of it ending in some sort of vindication.

**

A/N: So, originally some of the problems that came up were going to be worse, but you chose not only the objectively best vote option of the ones proposed but one honestly rather better than anything I would have thought up if I were a voter?
 
[X] Take him to the village with the accusations, to be tried (eventually) in a lords' court. But Lisbeth doesn't need to be involved. Part ways with her… and say goodbye, give her what she wants of the camp, and refuse to bring her up. On the one hand, that'd protect her and hopefully punish Aldrich, but if she does get brought up… there will perhaps be suspicions and aspersions cast her way. Then again… is she going to be back around here anytime soon?

I prefer this one because it means Lisbeth won't be with the main character for now. I like her but I think it's too soon to have a companion/love interest in the story traveling with Lotte. Maybe later we will meet her when Lotte would have grown a bit, but for now I'm reticent to attach ourselves to the first reasonably important character we met.
 
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Geez that Lisbeth body shield was totally not cool, Aldrich!
[X] Take him to the village with the accusations, to be tried (eventually) in a lords' court. But Lisbeth doesn't need to be involved. Part ways with her… and say goodbye, give her what she wants of the camp, and refuse to bring her up. On the one hand, that'd protect her and hopefully punish Aldrich, but if she does get brought up… there will perhaps be suspicions and aspersions cast her way. Then again… is she going to be back around here anytime soon?

No parole for you! Let Lisbeth get outta town for a bit, do her own thing. Lower that heat.
 
[X] Take him to the village with the accusations, to be tried (eventually) in a lords' court. But Lisbeth doesn't need to be involved. Part ways with her… and say goodbye, give her what she wants of the camp, and refuse to bring her up. On the one hand, that'd protect her and hopefully punish Aldrich, but if she does get brought up… there will perhaps be suspicions and aspersions cast her way. Then again… is she going to be back around here anytime soon?
 
I prefer this one because it means Lisbeth won't be with the main character for now. I like her but I think it's too soon to have a companion/love interest in the story traveling with Lotte. Maybe later we will meet her when Lotte would have grown a bit, but for now I'm reticent to attach ourselves to the first reasonably important character we met.

Laur already said this, but to pull back the curtain, we were never planning on anyone being recruitable this early. You'll have choices and options to set up a party later, but the first few quests are solo, and Lotte will have grown and changed and matured before that comes up.

So no worries!
 
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