Character Sheet
The Mysterious Orphan

Name: Lotte, daughter of Henrik and Anelie
Sexuality: Pansexual
Age: 18
Species: Lamia, Central Lands Human Culture
Level: 3
Class: Hunter
Weapons: Bow, Knife

XP: 2/18

Description: A tall lamia, with short blond hair, and blue eyes, dressed in a protective vest and a noble's hunting shirt. They are muscular, well-formed and handsome, and have slightly yellowish eyes and a forked tongue. Their snake-half is in a forest pattern that helps for blending in, except for the occasional splash of Tyrian purple.

Traits:

Just Devotions (Racial--Human, Central, Cultural)(Level 0): Humans in some parts of the world worship the Gods, vast and sometimes unknowable beings that do grant blessings to those that believe in them, magical blessings. But even the lowliest of the pious knows how to pray to them, how to do the right supplications, how to act in the proper ways. This knowledge can sometimes be put to good use, though the Gods rarely turn their eyes to every little prayer.

Wholesome Farm Looks (Human, Central, Physical, Level 1): Though most of the people of the Central lands, that mass of Kingdoms, Princedoms, Dukedoms, Duchess States, and more, are of course quite poor, they are a hardy, hard-working people, and sometimes this life less beats a person down and more hones them. They have reasonably good looks, and even more importantly, look trustworthy, clean-cut, and otherwise like the kind of person who'd never lied a day in their life or slacked off a single hour, either. This remains even after becoming a lamia, though it is... tempered, obviously.

Snake Eyes (Level 1, Physical, Lamia): You can see in the dark pretty well. It isn't perfect, but the night is not nearly so dark and full of dangers as you expected it would be, for whatever reason.


Forest Wanderer (0, Pre-Class): The forest is a fascinating place for a child, as long as they don't go too far. As one gets used to it, one learns more about its ins and outs, and while some of it only applies to the forest that such a child lived in at first, much of it is quite helpful later.

Forest Eyes (Level 1. Class): As one could have eyes that pick out every tiny detail of the tundra, so can one be used to seeing in the dark forest tracks, possibilities, old growth, traps, and anything else, especially when one knows how to use your ears and nose to aid it. It is remarkable how much you can see, when you see what is actually there.

Hunter's Mettle (Level 1, Class): To hunt, one needs a bow, an arrow, and perhaps a knife for self-defense. Having some skill at them is inevitable, having solid skill at them is admirable, and quite useful.

Steady Arm (Level 2, Class): You have a strong, consistent aim. You're not a superlative archer, at least by the standards of adventurers, but you don't have off moments, and you don't waver from being able to hit your target, even if you're not doing the fancier tricks.

Leave Few Traces (Level 2, Class): The experience of being on one side of the hunt makes you wonder how you'd hide your tracks if you were being hunted, or tracked by hostile enemies, as sometimes does happen in adventures. You've begun to practice how not to be followed in the woods, and perhaps elsewhere.


Mending Knowledge, Basic (Level 0, Pre-Class, Healing Priest): You know how to apply poultrices, and you know the basic ingredients of a number of potions that cure headaches, deal with common pains, put someone into a gentle sleep, and other minor things. You can also bandage someone properly. You are not very good at this, merely adequate... but that's more than what most people are.


Whitlin' Ways (Level 1, Common): A man or woman who knows how to whittle will never want for whistles, or spoons, or any number of goods. It's a useful, solid sort of skill, and one that could be made into a trade. It also makes a pretty decent way to pass the time, and the person who whittles never lacks for a knife in sticky situations.

Penny Pincher (Level 1, General): You know the value of a Pfin, and how to keep from wasting all of your money, even if you're far from a merchant. Money is something you're familiar with.

Steel Nerves (General, Level 3): You've seen enough strange places and done enough fantastic things that you are less likely to panic in terrible situations, and more likely to think things through, however difficult. This doesn't mean you can't panic at all, but you have a grip on those nerves. In battle and danger only, this unfortunately doesn't help at all with social anxiety.


Divine Sense (Level 0, Divine): You can sense when someone is a Demigod, and there's at least the potential ability--though you have not figured it out yet--to try to track people through their divine 'scent.' A person's 'scent' gets stronger as they get more magically and divinely powerful... but on the other hand, you now have a 'scent' of your own, that will allow other demigods to know you for what you are, increasingly as you grow more powerful yourself.

Captivating Eyes (Level 2, Divine): You can sometimes 'catch' people with your eyes. If you're concentrating, they'll find it slightly more difficult to look away, though any sense of threat or danger breaks it immediately, and they'll hear your words clearly, actually listening… or at least hearing them. There's no requirement to listen to them, nor does it seem as if anyone's mind is being altered in any way, but it's an interesting, if bizarre, power, and certainly is a new take on 'lost in their eyes.'

Slithering Shadows (Level 3, Divine): You can blend into the shadows better than you should be able to. At night, and in darker areas, you can seem to shift away from sight. It doesn't work well in a wide-open space, but that little bit of extra secrecy can be very useful as a hunter, and as someone who might need to sneak through various areas.
 
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[X] Don't confront Lisbeth. Instead, pretend to be fooled, try to get information out of her, knowing all of it was going to be false. Perhaps it could make Aldrich think that she was fooled, that she wouldn't be a threat.
 
Good use of copypasta
Can you do it again, but this time with rats?
Request Granted.
"Oh, you rats think the forest as your ally, rats but you merely adopted the woods. I was born in rats it, molded by it. I didn't see a 'civilized' rats location until I was already rats an adult. By then, it was nothing to me but rats savage! The rats trees betray you, because they belong to rats me!"
rats.
 
[X] Don't confront Lisbeth. Instead, pretend to be fooled, try to get information out of her, knowing all of it was going to be false. Perhaps it could make Aldrich think that she was fooled, that she wouldn't be a threat.

A trap you know about stops being a trap for you and becomes a trap for the enemy.
 
[X] At the meeting tomorrow morning, confront her about having overheard it. Perhaps it won't make her like Lotte. After all, Lotte would have to admit she spied on Lisbeth. But, she had to do something, couldn't let Lisbeth do this to her. And herself.
 
[X] At the meeting tomorrow morning, confront her about having overheard it. Perhaps it won't make her like Lotte. After all, Lotte would have to admit she spied on Lisbeth. But, she had to do something, couldn't let Lisbeth do this to her. And herself.

This just seems very Lotte to me given how she's been approaching this problem and Lisbeth all this time.
 
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[X] Don't confront Lisbeth. Instead, pretend to be fooled, try to get information out of her, knowing all of it was going to be false. Perhaps it could make Aldrich think that she was fooled, that she wouldn't be a threat.
 
Lisbeth's head snapped over, and with wide eyes she backed up a few steps, glancing over at the tree Lotte had jumped from as if it had betrayed her. Lotte resolved not to hide in that same tree again, in case Lisbeth was on guard for that.

Hilarious.

[X] Don't confront Lisbeth. Instead, pretend to be fooled, try to get information out of her, knowing all of it was going to be false. Perhaps it could make Aldrich think that she was fooled, that she wouldn't be a threat.
 
I'd be interested in hearing the logic/arguments behind this close vote? I'm kinda curious what people for each of them expect their particular votes to do.

I don't think this will end wihtout corpses, so I'm preparing Lotte for that. This choice gives her the best position to evade harm, because Aldrich will think she won't be a threat and at the same time it allows her to ambush Lisabeth who will think that everything is under control. Ambush an ambusher is a classic strategy.

Also, I want this type of deceit be one of her strategies going forward, so I'm voting for it now.
 
I'd be interested in hearing the logic/arguments behind this close vote? I'm kinda curious what people for each of them expect their particular votes to do.
[] At the meeting tomorrow morning, confront her about having overheard it. Perhaps it won't make her like Lotte. After all, Lotte would have to admit she spied on Lisbeth. But, she had to do something, couldn't let Lisbeth do this to her. And herself.

I chose this because I felt that Lotte would do the honest thing, and maybe see Lisbeth as a potential ally, at least someone close to her age. Basically, Lotte doesn't let friends do bad stuff if she can do something about it.
We da hero, dammit!
 
I'd be interested in hearing the logic/arguments behind this close vote? I'm kinda curious what people for each of them expect their particular votes to do.

I expect that everything that can go wrong will, that when Lisbeth realizes we've been stringing her along she'd feel more betrayed than if we honestly told that we were spying on her to her face, that Aldrich will reveal his secret identity of a bitter middle-aged man with just enough power to lord it over others and be despised for it, never loved, never accepted, having learned to only show the world his hard face since his childhood under probably even more abusive fuck than he is, that Lotte will be able to proudly tell to anyone who cares: "My first adventure was a complete fuckup, but thankfully no one died".

I expect drama, more or less.
 
[X] At the meeting tomorrow morning, confront her about having overheard it. Perhaps it won't make her like Lotte. After all, Lotte would have to admit she spied on Lisbeth. But, she had to do something, couldn't let Lisbeth do this to her. And herself.
 
I don't think this will end wihtout corpses, so I'm preparing Lotte for that. This choice gives her the best position to evade harm, because Aldrich will think she won't be a threat and at the same time it allows her to ambush Lisabeth who will think that everything is under control. Ambush an ambusher is a classic strategy.

Also, I want this type of deceit be one of her strategies going forward, so I'm voting for it now.

I'm confused at this part, though. Well, sorta?

It's the third option that's closest to ambushing Lisbeth (hence why it involves telling other people about the meeting.)

The first option involves trusting Lisbeth, or rather believing that she can be talked to/around, and the latter two involve doubting this for various reasons... but in different ways?

E: Though there is an alternative interpretation of what the third vote might well be doing, hypothetically, depending on how you interpret certain actions.
 
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[X] At the meeting tomorrow morning, confront her about having overheard it. Perhaps it won't make her like Lotte. After all, Lotte would have to admit she spied on Lisbeth. But, she had to do something, couldn't let Lisbeth do this to her. And herself.

Maybe it's stupid, but I am forcing myself to believe that maybe this can end okay.
 
It's the third option that's closest to ambushing Lisbeth (hence why it involves telling other people about the meeting.)

It's true, but the third option immediately tells Aldrich that something's wrong. It's unnecessary risk.

Also, there's the fact that I don't believe for a second that a crowd that captures Lisbeth will be anything resembling respectful to her, due to... various reasons. And I kinda want to spare her this experience.
 
I expect that everything that can go wrong will, that when Lisbeth realizes we've been stringing her along she'd feel more betrayed than if we honestly told that we were spying on her to her face, that Aldrich will reveal his secret identity of a bitter middle-aged man with just enough power to lord it over others and be despised for it, never loved, never accepted, having learned to only show the world his hard face since his childhood under probably even more abusive fuck than he is, that Lotte will be able to proudly tell to anyone who cares: "My first adventure was a complete fuckup, but thankfully no one died".

I expect drama, more or less.
The truth hurts, don't it, Aldrich?

Actually, Aldrich sounds like Eldritch. I don't like to judge a book by its cover, but...
Must be a sign of Aldrich's true nature!
 
I'll make a note that you want eldritch, dark gods, though. Maybe that can be the adventure next? :p
No, I was thinking something like this:
Aldrich turned around, "Ah, I see you have seen through my ruse. No matter. No one can hear you in the void of space." What is he talking ab--
With inhumanly long fingers that I was sure weren't there a second ago, Aldrich peels off his surface from the top of his head downwards. However, what lay underneath was not a mess of gore, but an indescribable creature. Was it a creature? I've heard of monsters of all kinds before, but none made me smell its presence though my ears, nor stung my eyes with its pungent sounds. I couldn't concentrate on my surroundings, with such a terrible flaying of my senses. Was I even still conscious? I couldn't breathe, but stil felt alive, if only because I could still sense. Sense, which burned incessantly... then nothing. The shack was gone, the thing was gone.

I was gone.
Was this the "space" he spoke of? The in-between of worlds? I tried screaming, but no sound was made.
But less instantly lethal.
 
[X] At the meeting tomorrow morning, confront her about having overheard it. Perhaps it won't make her like Lotte. After all, Lotte would have to admit she spied on Lisbeth. But, she had to do something, couldn't let Lisbeth do this to her. And herself.


This is bad business all around. At least this wont get anyone involved unecessarily.
 
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