Character Sheet
The Mysterious Orphan

Name: Lotte, daughter of Henrik and Anelie
Sexuality: Pansexual
Age: 18
Species: Lamia, Central Lands Human Culture
Level: 3
Class: Hunter
Weapons: Bow, Knife

XP: 2/18

Description: A tall lamia, with short blond hair, and blue eyes, dressed in a protective vest and a noble's hunting shirt. They are muscular, well-formed and handsome, and have slightly yellowish eyes and a forked tongue. Their snake-half is in a forest pattern that helps for blending in, except for the occasional splash of Tyrian purple.

Traits:

Just Devotions (Racial--Human, Central, Cultural)(Level 0): Humans in some parts of the world worship the Gods, vast and sometimes unknowable beings that do grant blessings to those that believe in them, magical blessings. But even the lowliest of the pious knows how to pray to them, how to do the right supplications, how to act in the proper ways. This knowledge can sometimes be put to good use, though the Gods rarely turn their eyes to every little prayer.

Wholesome Farm Looks (Human, Central, Physical, Level 1): Though most of the people of the Central lands, that mass of Kingdoms, Princedoms, Dukedoms, Duchess States, and more, are of course quite poor, they are a hardy, hard-working people, and sometimes this life less beats a person down and more hones them. They have reasonably good looks, and even more importantly, look trustworthy, clean-cut, and otherwise like the kind of person who'd never lied a day in their life or slacked off a single hour, either. This remains even after becoming a lamia, though it is... tempered, obviously.

Snake Eyes (Level 1, Physical, Lamia): You can see in the dark pretty well. It isn't perfect, but the night is not nearly so dark and full of dangers as you expected it would be, for whatever reason.


Forest Wanderer (0, Pre-Class): The forest is a fascinating place for a child, as long as they don't go too far. As one gets used to it, one learns more about its ins and outs, and while some of it only applies to the forest that such a child lived in at first, much of it is quite helpful later.

Forest Eyes (Level 1. Class): As one could have eyes that pick out every tiny detail of the tundra, so can one be used to seeing in the dark forest tracks, possibilities, old growth, traps, and anything else, especially when one knows how to use your ears and nose to aid it. It is remarkable how much you can see, when you see what is actually there.

Hunter's Mettle (Level 1, Class): To hunt, one needs a bow, an arrow, and perhaps a knife for self-defense. Having some skill at them is inevitable, having solid skill at them is admirable, and quite useful.

Steady Arm (Level 2, Class): You have a strong, consistent aim. You're not a superlative archer, at least by the standards of adventurers, but you don't have off moments, and you don't waver from being able to hit your target, even if you're not doing the fancier tricks.

Leave Few Traces (Level 2, Class): The experience of being on one side of the hunt makes you wonder how you'd hide your tracks if you were being hunted, or tracked by hostile enemies, as sometimes does happen in adventures. You've begun to practice how not to be followed in the woods, and perhaps elsewhere.


Mending Knowledge, Basic (Level 0, Pre-Class, Healing Priest): You know how to apply poultrices, and you know the basic ingredients of a number of potions that cure headaches, deal with common pains, put someone into a gentle sleep, and other minor things. You can also bandage someone properly. You are not very good at this, merely adequate... but that's more than what most people are.


Whitlin' Ways (Level 1, Common): A man or woman who knows how to whittle will never want for whistles, or spoons, or any number of goods. It's a useful, solid sort of skill, and one that could be made into a trade. It also makes a pretty decent way to pass the time, and the person who whittles never lacks for a knife in sticky situations.

Penny Pincher (Level 1, General): You know the value of a Pfin, and how to keep from wasting all of your money, even if you're far from a merchant. Money is something you're familiar with.

Steel Nerves (General, Level 3): You've seen enough strange places and done enough fantastic things that you are less likely to panic in terrible situations, and more likely to think things through, however difficult. This doesn't mean you can't panic at all, but you have a grip on those nerves. In battle and danger only, this unfortunately doesn't help at all with social anxiety.


Divine Sense (Level 0, Divine): You can sense when someone is a Demigod, and there's at least the potential ability--though you have not figured it out yet--to try to track people through their divine 'scent.' A person's 'scent' gets stronger as they get more magically and divinely powerful... but on the other hand, you now have a 'scent' of your own, that will allow other demigods to know you for what you are, increasingly as you grow more powerful yourself.

Captivating Eyes (Level 2, Divine): You can sometimes 'catch' people with your eyes. If you're concentrating, they'll find it slightly more difficult to look away, though any sense of threat or danger breaks it immediately, and they'll hear your words clearly, actually listening… or at least hearing them. There's no requirement to listen to them, nor does it seem as if anyone's mind is being altered in any way, but it's an interesting, if bizarre, power, and certainly is a new take on 'lost in their eyes.'

Slithering Shadows (Level 3, Divine): You can blend into the shadows better than you should be able to. At night, and in darker areas, you can seem to shift away from sight. It doesn't work well in a wide-open space, but that little bit of extra secrecy can be very useful as a hunter, and as someone who might need to sneak through various areas.
 
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Their tail was green-brown, their shift a little big on them.

Is this supposed to be "shirt"? Can't say if it's a mistake or some jargon I don't know.

[X] Wait to greet her, holding back, fearful and cowed and very, very uncertain.

P.S. Also, the priestess POV explained some things. Lamia choose their gender, can swap it at will and it's a fairly recognized practise. Also, Lotte is a horrifying name in Lamia for some reason.
 
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Is this supposed to be "shirt"? Can't say if it's a mistake or some jargon I don't know.

Also called a chemise or classic smock, a shift is a historical garment that's kind of like a long tunic or a short dress? Usually relatively simple and plain, so a kid wearing it fits.

Modern shifts or chemises are a little fancier but the same kinda shape.
 
Is this supposed to be "shirt"? Can't say if it's a mistake or some jargon I don't know.

[X] Wait to greet her, holding back, fearful and cowed and very, very uncertain.

P.S. Also, the priestess POV explained some things. Lamia choose their gender, can swap it at will and it's a fairly recognized practise. Also, Lotte is a horrifying name in Lamia for some reason.

It's more like if a big guy came up to you and said he was a boy named Sue. You'd have questions. Only it's from another culture, so there's just enough uncertainty that it's like, "Is that a girl's name, I dunno???"
 
[X] Wait to greet her, holding back, fearful and cowed and very, very uncertain.

Oh I want this to go well so very, very much!
 
[X] Wait to greet her, holding back, fearful and cowed and very, very uncertain.

eeeeeeee
 
2:5
2:5

Lotte's heart was a wild beast, and it always had been. She could try to cage it, and when it wanted to, it'd beat against the bars, as it did in that moment. It felt like she never had any control at all over it. Stories spoke of the heart that way, but her mother had told her when she was younger and didn't understand it that a woman could be a master of her heart, and so could a man, without being either cold or self-interested. But her heart was nothing like that. It sniffed the air, it howled, it licked things just to see what they tasted like.

Now, now it was going crazy. Lotte froze, and if her heart was a wild beast, then her body was a tamed farm animal, too afraid to move in the presence of the beast. She shivered a little bit, but otherwise she remained transfixed.

Lisbeth saw her and began walking over. She moved slowly, a little wearily, eyes still wide with shock. She stopped in front of Lotte, who still couldn't bring herself to run or even react at all, and said, "Lotte?"

Lotte recoiled, slightly, wincing. "Uh," Lotte began.

Lisbeth's ears twitched, her nose scrunching up. "That is her voice, but…"

Lotte's stomach curdled as she said, faintly, "Lisbeth. It's… I'm glad you're doing well." She had to be doing well, if she had made her way there. She also didn't look sad, or heartbroken, or starving, and so Lotte decided to assume she was in fine fettle.

"You… er. Seem healthy," Lisbeth muttered, her face red. "I… can we talk? I feel as if we shouldn't be in the streets to talk about this."

"No, we shouldn't be," Lotte said. Though how was she supposed to explain it to her? There were secrets Lotte was keeping, and the thought of lying to Lisbeth felt a lot it was self-destructive, tearing open old wounds. Lisbeth, after all, had been lied to and manipulated by someone not that long ago, for years on end. "Where can we go?"

"I have a room at a local inn. It isn't that far of a walk… er." Lisbeth stammered the last bit, but Lotte shrugged.

"Don't worry, it's been a lot for me to take in too."

"Has it been long?" Lisbeth asked, as they began to move down the cobbled road. She took the lead, and Lotte looked at Lisbeth and tried not to realize how easily they could be parted forever if she said the wrong thing. It was clear that she couldn't tell the whole truth, but she didn't want to say the wrong thing.

Lisbeth was a Beastfolk, and so was Lotte for all that she couldn't admit it. If she admitted it, she'd be admitting to being a Demi-God, something she hoped she wouldn't have to do.

Lisbeth didn't talk, and neither did Lotte, and it was the most awkward silence of her life. Nobody seemed to spare them a second glance as they passed, busy as they were with their own lives.

At last they reached a two-floor building with large windows covered by wooden shutters. It smelled, even from a distance, a lot like beer and bread, and there were shouts and songs coming from behind the door, which was more than wide enough for Lotte. It seemed to be the normal afternoon carousing, less intense than it would be towards the evening, but engaging enough to remind Lotte of the places she'd been before.

Lisbeth opened the door and stepped in, Lotte close at her heels.

The floor--in fact everything--was different than expected. The floor had a layer of straw, which was normal enough, but the bottom felt different, and when Lotte glanced down carefully, she saw what looked like a stone floor. Stone floor with straw. Huh. There were also tables that looked as if they were anchored to the floor. There was a hairy, shirtless goatfolk man on the table, singing some sort of love ballad to a catfolk bar-mistress, who was rolling her eyes as she served. There were people gathered around the wooden bar, picking up beer as fast as it could be served.

They were singing too, almost drowning out the balladeer.

When they saw Lisbeth, one of them took up the call, a plump ratfolk woman.

"Oy, the piper! Oy, the piper!
The piper enters!
Oy, the piper! Oy, the piper!
The paper with a friend, the viper!"

The others repeated it, with rather rude sounding whistles on the last line.

"Oy the piper's friend,
Come here to rat's end!
Welcome fellow, welcome," a tall man who looked like a human and dressed like he belonged in the woods sang, his voice deep and booming. "The piper's friend!"

"Swish the tail, piper's friend, swish the tail," another took up, his voice high and clear as the others echoed it, one line behind.
"Dance 'round the spring pole, piper's friend."

"'As a bow, this piper's friend!"
"He hunt snipe this piper's viper friend?"

A short, drunken looking Sepult half-shouted the last two lines, taking the lyrics away from the man who'd said the first two, and banging his fist on the table. The others took it up, cheering his wit, as Lisbeth flushed. "Quiet down!" Lisbeth said, voice stronger than Lotte had feared.

"Quiet down, the piper says!" one of them sang in a sort of whisper-shout, the others taking it up quickly.
"Quiet as a mouse, the piper says!"
"Quiet, quiet, catlike quite!"
"Quiet, quiet, to listen upstairs!"

The leering wink that came with it convinced Lotte of exactly what it meant as she slithered forward, trying to get to the stairs in the corner. "What's going on?"

"It's a tradition. Tavern singing about whatever's happening," Lisbeth said. "It's, er, common in a lot of beastfolk taverns. But it's supposed to stop at a few lines." She said the last part louder, and again Lotte was struck by how much fiercer this Lisbeth was. Lotte tried not to stare at Lisbeth. She was filling out, both in boldness and in her body itself as she ate well and, apparently, learned to stand up for herself. "So that's enough, folks!"

"That's enough folks," one of them parroted back to her in a sing-song voice.

Lotte squared her shoulders, trying to tamp down her anger, and began to slither up towards the group.

"Ah, and here we go," one of them said, a broad looking woman with a fox's tail and perky orange ears. "What's it you want, viper?"

"My name is Lotte," Lotte said. "Yours is?"

"Why?" she asked.

"I'm curious. New in town. Wondering whether you do this to everyone."

"It's tradition!" someone shouted. "We're back from a long trade route, we deserve a lil' fun. What are you gonna do? Fight all of us?"

Lotte looked the foxfolk woman in the eyes as she turned away, about to laugh and quip to them about something. It was frustrating, especially because what was she supposed to say? 'I haven't heard of this tradition.'

"You've had your fun," Lotte said, and she could feel the way the foxfolk woman couldn't quite bring herself to look away. "So, why don't we quit it while we're all behind."

"I… suppose I could," the woman said, with a focused glare, unable to look away but only barely willing to listen. "But--"

"Or you could see what it's like to wake up with rats biting your toes," Lisbeth said, an edge in her voice. "J-just…"

"Oh, thank you're better'n me, you--"

"Drink," Lotte said, in a loud voice. "Could I have an ale?"

"It's coming, then," the bar-mistress said, returning with a mug, and sliding it over to Lotte. The others seemed frozen by this entirely normal request. Lotte picked up the mug, enjoying the chill against her fingers. It had to be some sort of chill spell. Lotte took a sip, and sighed in pleasure, glancing over at the woman.

"Is that honey?"

"Yes, sweet ale. My own invention. Have a deal with a beekeeper."

"Bee Beekeeper," The foxfolk woman pointed out, with a smirk. "I'm Amya, and you have an unfair advantage."

"What is that?" Lotte frowned.

"Well, unlike me, you can't get falling-down drunk. Cause you don't have legs."

"You're clearly there already," Lisbeth said. "Come on, Lotte."

Lotte downed the rest of the ale in a single long gulp, feeling the sweet warmth spreading through her body as she followed close behind Lisbeth. She wondered what a drunk lamia would be like. Would they somehow trip over their own tail? She slithered up the stairs, glad that those weren't as difficult as she might have thought.

It all felt very natural, but then she'd been 'walking' for days and weeks now, so of course she was used to it. She did have to watch carefully for narrow spaces, though she wondered whether she could just squeeze through them anyways. Upstairs, there was a hallway, with doors on each side. Lisbeth took the second to the right, which opened into a space only barely large enough for the both of them.

One thing she didn't like about being a lamia was just how much space she could take up. The room itself had a bed, and a stand for a lamp, and a chest under the bed, which Lotte had to assume held all of her worldly goods, clothes included. Lisbeth sat herself down on the bed, and then looked up at Lotte, who was taller than her even now. Perhaps especially now, if Lotte reared up, as she knew she could. It felt a bit awkward, but that was more about her sense of balance. "So, Lotte… what happened?"

"I was exploring a ruin and… something happened. I was transformed into a Lamia, or something was done, probably to my soul, to make me one." Lotte knew this was lying, but it was also close enough to the truth.

"You… what?" Lisbeth asked.

"A lot has happened since I last saw you," Lotte admitted, blushing a little. "I missed you."

"I've been fine. I know you were curious. I started going on the road on my own. I was almost robbed once, but managed to escape. I've learned a little about how to defend myself, and I made some good coin on easy tasks. But I wanted to do a little more. So I'm working as Rat Piper in this town for a few weeks."

"Has it been hard?"

"No. The interesting thing is that there are people who want more than for me to lead the rats away. I don't want to drown them, so I have to go a ways away, find somewhere for a lot of them to live. Even then, I know a lot of them will die." Lisbeth shook her head, less sad and more resigned. "But here, there are people who want rats as pets. There are some who eat them, and I'm not sure how I feel about that." Lisbeth's nose twitched, the whiskers a little stiff, which Lotte interpreted as tension. "But training rats to be pets or to do tricks is certainly something I never expected. I've figured out a lot about how my pipe works."

Lotte nodded, eager to hear more. "How does it work?"

"Trade secret," Lisbeth said, with a shake of her head. "But I've learned that there's a lot more you can do with a pipe than Aldrich told me. I'm sure he knew, but he went where there was coin."

"I did too, to be fair," Lotte admitted. "Or I wouldn't have been lured into the ruin exploration in the first place." Lotte smiled a little weakly. "I seem to have a few odd powers, or at least my body has changed beyond that."

"I, er, noticed," Lisbeth admitted, glancing over at Lotte's chest.

"So, I don't know… we're going to be seeing the priests to see if they know anything about the soul, but while I can't admit it to the others, I think I'll be stuck like this for the rest of my life."

"It's not so bad," Lisbeth said, though her voice quavered a bit, probably in fear. "Aren't there things about it that you don't hate?"

"Well, like the woman said downstairs, I can't fall down drunk."

"Oh, lamia can," Lisbeth said. "Well, I've seen one or two do so." She smiled a little, and Lotte felt so proud at being able to draw that smile from her, however she'd done it. She wanted to do it again, wanted to make Lisbeth smile rather than frowning and listening and judging.

"And it's easy to get used to, in a way," Lotte admitted. "It feels just as natural as walking. I suppose I like being able to see in the dark, too. It'd probably be pretty useful for hunting."

"It would have made our ambush even better," Lisbeth said, brightly. Then she started to tear up a little, eyes shimmering like clear waters against the moonlight. Lotte felt ridiculously poetic in that moment, her heart trying to force its way out again.

"Please, don't cry," Lotte said, desperately. It was almost an order, but her own voice quavered.She felt as if she'd lost track of game just weeks before snowfall.

"I missed you so, so much." Lisbeth half-blubbered it as she hugged Lotte tight all of a sudden, her small body pressed up against the lamia, her arms wrapping around Lotte's body as she cried softly against Lotte's shoulder. "I knew you were okay, because I heard about your song, but I didn't know if you were happy. I didn't know a lot of things. I didn't have a right to them, either. We'd met once, and briefly, at the start of your journey. It hasn't even been that long. I thought it could be months, or years, until we met again."

Lotte let out a strangled, wounded sound at that thought. But it was true. Adventurers could part for a long time. It was said that the bonds they forged were ones that could last forever. Two people might never meet again, but that didn't mean they weren't still friends. There were plenty of stories of adventurers decades parted stepping up to save each other, or found that the bonds of the past could tie them to disaster and adventure even then. "You're right," Lotte said, in a small voice. "But here we are."

"Here we are." Lisbeth said, quietly. "But something doesn't make sense?"

"W-what?" Lotte asked. "What doesn't?"

"How did you become a lamia? I know it isn't easy, or you'd see human Mages and Priests trying to reverse the process and turn beastfolk into humans, or preaching against the destruction of humanity by beastfolk turning humans into their own kind in dark rituals, or--"

With each word, her tone grew darker, and more exhausted, as if she were experiencing all the harsh words. Lotte didn't know how to say that that was one thing she'd seen only a little about, and didn't want to see much more. The truth was, whether she wanted it or not, it was going to happen. Lotte bit her lip.

"I'm sorry, Lotte. It can be tiring, sometimes. I was protected by my Master at least in one way. He never would have allowed such things to be said about me for long. He was cruel in many ways, but not in that way."

"I understand." Lotte wasn't sure if she did. "I know people can not always be one thing. I don't know what it wants with me, but I have to survive either way."

"It?"

"The Forgotten God." Lotte blinked as Lisbeth's ears twitched. "What is it?"

"I've heard of them. They're the most important God in this town. In theory, because apparently very few of the beastfolk I've met trust the lamia priests."

This certainly wasn't in the book. "Why?"

"I don't know. It seems to go back to two families, and something that happened over a decade ago. But the lamia priests were involved, and that's all I know."

"Who are the two families?" Lotte asked, drawn in despite herself. She had a lot more to explain, including her uncertainty about whether she was really a girl.

"Well, one is a family of werewolves, a powerful clan that's protected this village for a long time. The Mondzks. The other is a family of crowfolk that have been especially active in trade, and are thus very rich. The Schultes. I think they also disagree on how open the city should be, how they should handle talking to Central Lands humans… and other things." Lisbeth bit her cheek, tail swishing a little bit. "But I have the feeling that more than any disagreement about what is best, they hate each other and would hate each other just as much if they agreed on everything."

"Oh," Lotte said. "Do they run the town?"

"No, there is a council, and a sheriff who--"

There was a cry downstairs. "Hear ye! Hear ye!" a crier called, no doubt chosen for his powerful lungs. The words echoed even up there.

"We should see what that is, if it's town news." Lisbeth hurried down, Lotte on her tail quite literally, to find a red-faced young ratfolk in a doublet and rather worn looking hose, looking around wildly.

"By order of the Sheriff, the Town Meeting tomorrow will discuss the rash of violence between members and servants of the Schultes of this town, and the Mondzyks of this town. All who wish to attend will hear the bells ringing when it is time to arrive for the meeting." He took a breath, and someone chimed in with a question.

"What did they do this time?"

"There was an affray in the market," the crier said. "One servant insulted another with rude gestures and implications of their unworthiness…"

"And the other assaulted them with rude punches?" A woman asked.

"Yes, something to that effect. All are welcome to come, and that's what I came in here to announce. Now I have to go on, to announce it to others along this street." The crier, with that, turned tail and hurried on.

"What's that look on your face?" Lisbeth asked, ears twitching.

"What look?"

"You're going to get involved, aren't you?"

"Maybe."

"Lotte…"

"Yes."


How does Lotte begin her entirely unsolicited involvement in someone else's problem (also known as Freelance Adventuring)?

[] Visit the Mondzyks, who are apparently famous as foragers, wilderness survivalists, and hunters. Lotte could very easily pose as a curious hunter seeking to talk to them about technique and skills… in fact, Lotte basically would be that, but with another agenda.
[] As an adventurer and an outsider, Lotte would at least in theory be welcome to discuss news of the outside world with some members of the family known as the Schultes, especially with Lisbeth--who is working for one of their scions--to vouch for her.
[] Why are the lamia priests distrusted? Going back to ask them might well annoy them when they're making Lotte wait, but it could be important to the full story.

What does Lotte do with Lisbeth, in the time they have and tomorrow morning/afternoon? (Choose 1)

[] Introduce Lisbeth to everyone else and try to make it go well.
[] Lisbeth offers to help Lotte practice some of her skills.
[] Try to raise the… gender issue with Lisbeth.
[] Ask Lisbeth to show her around the town.
[] Write-in.

******

A/N: In fair Allswell where we lay our scene… but not quite.
 
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[X] Why are the lamia priests distrusted? Going back to ask them might well annoy them when they're making Lotte wait, but it could be important to the full story.

[X] Try to raise the… gender issue with Lisbeth.

Best handled with some privacy I think.
 
We should totally get in everyone's business. Starting with the temple, the priesthood sounds a little shaky.

A demigod meting out Justice and Hugs in equal measure.

Er. Air Hugs.

[X] Why are the lamia priests distrusted? Going back to ask them might well annoy them when they're making Lotte wait, but it could be important to the full story.

[X] Try to raise the… gender issue with Lisbeth.

A snekboy meets a ratgirl, a tale as old as time.

Can't make a Romeo and Juliet reference, because the Laurent made one already. :mad:
 
@The Laurent what is the IC reasoning for getting involved in political problems of this town? This isn't something I can see a farm boy be interested in, demigod or no.
 
@The Laurent what is the IC reasoning for getting involved in political problems of this town? This isn't something I can see a farm boy be interested in, demigod or no.

Because as an adventurer, he's obligated to get involved in anything interesting to solve it, and family feuds certainly seem like they could be interesting. He's also probably not going to be assuming it's really political. (Well, the kind of political you or I would call 'political.')
 
Because as an adventurer, he's obligated to get involved in anything interesting to solve it, and family feuds certainly seem like they could be interesting. He's also probably not going to be assuming it's really political.

So it's out of sence of duty to the title?

[] As an adventurer and an outsider, Lotte would at least in theory be welcome to discuss news of the outside world with some members of the family, especially with Lisbeth--who is working for one of their scions--to vouch for her.

Which family is the vote talking about?

[X] Ask Lisbeth to show her around the town.
 
[X] Visit the Mondzyks, who are apparently famous as foragers, wilderness survivalists, and hunters. Lotte could very easily pose as a curious hunter seeking to talk to them about technique and skills… in fact, Lotte basically would be that, but with another agenda.

[X] Introduce Lisbeth to everyone else and try to make it go well.
 
[X] Visit the Mondzyks, who are apparently famous as foragers, wilderness survivalists, and hunters. Lotte could very easily pose as a curious hunter seeking to talk to them about technique and skills… in fact, Lotte basically would be that, but with another agenda.

[X] Introduce Lisbeth to everyone else and try to make it go well.
 
[X] Why are the lamia priests distrusted? Going back to ask them might well annoy them when they're making Lotte wait, but it could be important to the full story.

[X] Ask Lisbeth to show her around the town.
 
⅕It feels a bit less like Romeo and Juliett and a bit more like A Fistful of Dollars, with Lot being a snake man Clint Eastwood.


In unrelated news, Lisbeth seems very happy to see Lot.


[X] Visit the Mondzyks, who are apparently famous as foragers, wilderness survivalists, and hunters. Lotte could very easily pose as a curious hunter seeking to talk to them about technique and skills… in fact, Lotte basically would be that, but with another agenda.

[X] Introduce Lisbeth to everyone else and try to make it go well.
 
[X] Visit the Mondzyks, who are apparently famous as foragers, wilderness survivalists, and hunters. Lotte could very easily pose as a curious hunter seeking to talk to them about technique and skills… in fact, Lotte basically would be that, but with another agenda.
[X] Introduce Lisbeth to everyone else and try to make it go well.
 
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