Mission 1: Rescue Dodger
Roll 13 + 87 (hardware) + 70 (skill) + 90 (Unexpected Allies) = 260
Epic Success
Within minutes of the news of Dodger's abduction getting back to the Stockade, nearly every single combat-capable bot in FART volunteers to go rescue their comrade and smash the group of Cannibals that dared to interfere. What forms cannot accurately be called an army, simply due to lacking any sort of formal chain of command. In fact, it could more accurately be compared to a lynch mob.
Either way, it was a large group of robots with violence in mind, cresting the dunes of scrap metal at a frightening pace as they pursued the Cannibals to their encampment. In less than an hour they came into view of the Cannibal's base, revealing a shoddily constructed boxy shelter decorated with the same 'war paint' as the Cannibals themselves. That said, the crew from FART apparently was not the only group who intended to do violent acts towards Cannibals on this day, as they encountered another group of bots on the ridge, equipped with what looked an awful lot like hand-forged warhammers, improvised slug-flinging crossbows, and heavy plate armor welded to their frames.
As this quartet explained, they were with the Knights of Steelcastle, and they had been sent to dispatch this group of Cannibals for interfering with the serfs supporting their knightly order. Very quickly, a temporary agreement was reached regarding what to do to these Cannibals, and the two groups advanced as one.
Put quite bluntly, the Cannibals never stood a chance; not only were they severely outnumbered by more than twice over, but they had foolishly forgotten to include an emergency exit for their shelter. Only compounding the issue was the fact that many of the bots bashing down their door were built for fighting from the ground up, or barring that had been heavily overhauled and equipped with warhammers that would smash right through most bots' casings. From initial engagement to total victory took a mere forty seconds, and at least half of that was delivering death-blows to downed Cannibals to make sure they couldn't get up and surprise anyone.
Mission 1a: Looting
Roll 44 + 37 (hardware) + 45 (Skill) = 106
Success
The salvage crew accompanying FART's strike team didn't even wait for the fight to be over before they started digging through everything the Cannibals had. Not only did they find all the parts to put Dodger back together in remarkably good condition, but there were several other finds as well. Most notable was the Cannibal group's entire stock of Spare Parts (split with the Knights of Steelcastle to the limits of their carrying capacity), along with the generator they were using to recharge, the net gun they'd used to capture Dodger in the first place, and a heavy-duty industrial electromagnet used to restrain victims while they're being disassembled.
Since the Knights of Steelcastle don't have the carrying capacity to haul all this extra stuff back to base, it ultimately winds up with FART.
Intel
-The Knights of Steelcastle make use of medieval-ish weapons and armor when better isn't available. This equipment is still lethally effective.
Goals Achieved
-
@Ukrainian Ranger rescued (Condition:
Battered)
- Cannibal Tribe eliminated
- Amicable contact made with the Knights of Steelcastle
LOOT
-28 Spare Parts
-Portable Catalyzed Fission Generator (Small Power Generation | Damaged)
-Net Gun (Small Weapon | Pristine)
-Industrial Electromagnet (Medium Construction | Damaged)
XP and Status
@shibosho (Combat 3 | 4/7)
@Void Stalker (Combat 2 | 2/5)
@Semi-Autogyro (Combat 2 | 2/5)
@always_confused (Combat 3 | 4/7)(
Damaged)
@Vanestus (Combat 3 | 4/7)
@shinkiro (Combat 1 | 2/3)
@Kyr'am (Combat 1 | 2/3)(
Damaged)
@Romulus (Combat 2 | 2/5)
@MasterDrakus (Combat 3 | 2/7)
@Pyro Hawk (Combat 2 | 2/5)
@invictus1829 (Combat 1 | 2/3)(
Damaged)
@Space Jawa (Combat 3 | 5/7)
@ConfusedPotato (Salvage 4 | 5/9)
Mission 2: Hardware Repairs
Roll 9 + 10 (hardware) + 15 (skill) = 34
Minor Failure
Ultimately, neither Iron Bob nor Crenshaw was successful in their attempts at repair. In the case of Crenshaw, sharpening his drill was easy enough, but finding the correct parts to either repair or replace the relevant motor quickly proved excessively difficult. Iron Bob meanwhile had to face the daunting prospect of re-fusing a fiber laser with multiple breakages in the beamline, a task that would require a means to carefully melt the optical fibers together without damaging the optical properties required for them to convert electricity into a weapons-grade optical beam.
Since the laser wasn't successfully restored to a useful condition in time, installing it on Leroy was a no-go.
XP
@The Froggy Ninja (Construction 2 | 4/5)
@QueenPally (Construction 3 | 4/7)
Mission 3: Make Concrete Extruder
Roll 47 + 10 (hardware) + 10 (skill) = 67
Success
Meanwhile, Cave Crush has much more success with converting the portable cement mixer into something he can use during construction projects. Honestly, the hardest part was finding a recipe for something concrete-ish that could be made from ingredients readily available in the current environment, since most of the normal ingredients for concrete are buried under several kilometers of scrap. Still, you've managed to come up with something that should to most of the normal concrete-y things that concrete is used for.
Hardware Gained:
-Concrete Extruder (+15 to Construction)
--Portable Concrete Mixer (Small Construction | Damaged)
XP
@Lizard Knight (Construction 3 7/7)(Level Up!)
Mission 4: Diggin' in the Scrap Mine
Roll 30 + 30 (skill) + 30 (hardware) + 60 (minions) = 150
24 Spare Parts found (20% penalty for deep burial)
In another part of the Stockade, the endless quest for spare parts to keep yourselves up and running continues. This time, much of the searching is in the newly excavated tunnels beneath the Stockade, which has some benefits and also brings some issues. The most obvious benefit is the complete lack of Cannibals, meaning that a security detail isn't required. On the other hand, all the parts down there have been there for quite some time, making it harder to find parts in good enough condition to be useful.
XP
@trekbook (Salvage 4 | 6/9)
@Uhtread (Salvage 2 | 2/5)
Mission 5: Defend the Base
Roll 23 + 80 (fortifications) + 35 (minions) + 10 (skill) + 10 (hardware) + 147 (returning 'fuck you' team) = 158
Epic Success
For the majority of the time, things are fairly uneventful. Then what can only be described as a murderous bulldozer carrying eight war-painted Cannibals crests the horizon, charging straight at the Stockade while opening fire with a low-caliber coilgun. Almost immediately, the laser turret installed on the Stockade's walls opened fire, disabling first the vehicle's gun, then its engine.
The Cannibals rapidly disembark from their wrecked conveyance, and after making a quick threat assessment, they opt to run for it. This utterly fails to save them, not only because they're still exposed to the highly dangerous military-grade laser weapon, but because they also happen to walk right into the massive group of combat bots returning from trashing
another group of Cannibals.
Ultimately, the only really salvageable part of their vehicle is its treads, the rest either being pretty much raw scrap, or having gotten blasted by the laser to the point of being non-repairable. The Cannibals themselves are meanwhile in rough enough shape that it's pretty clear this attack was an act of desperation, with none of their current parts being worth putting in a bot.
LOOT
-Bulldozer Tracks (Medium Surface Propulsion | Damaged)
XP
@shibosho (Combat 3 | 6/7)
@Void Stalker (Combat 2 | 4/5)
@Semi-Autogyro (Combat 2 | 4/5)
@always_confused (Combat 3 | 6/7)(
Damaged)
@Vanestus (Combat 3 | 6/7)
@shinkiro (Combat 2 | 1/5)(Level Up!)
@Kyr'am (Combat 2 | 1/5)(
Damaged)(Level Up!)
@Romulus (Combat 2 | 4/5)
@MasterDrakus (Combat 3 | 4/7)
@Pyro Hawk (Combat 2 | 4/5)
@invictus1829 (Combat 2 | 1/5)(
Damaged)(Level Up!)
@Space Jawa (Combat 4 | 0/9)(Level Up!)
@Easter (Combat 3 | 4/7)
Mission 6: Organize ALL THE THINGS!
Roll 90 + 10 (skill) + 15 (hardware) = 115
Success
Lacking anything better to do with her time at the moment, Caroline turns her attention to organizing basically everything there is to organize. Spare Parts, Components, and other such things are all sorted, cataloged, and categorized before Caroline is interrupted by the commotion outside.
XP
@Commander Downy (Intrigue 3 | 3/7)
Event!: Steelcastle Delegation
Roughly 24 hours after the raid to recover Dodger from the Cannibals, a group of three bots and what looks an awful lot like a storage bin on wheels approaches the Stockade. As soon as they get within line of sight, they immediately begin transmitting, stating that they are a diplomatic group from the Knights of Steelcastle here to discuss salvage rights regarding the recent anti-Cannibal raid. They also note that one of their number is a heavy-duty combat bot, present as a security detail in case any bandits were to attack.
After coming inside, things become much clearer; one of the reasons that the Knights of Steelcastle were going after that group of Cannibals was to acquire the reactor they were using. Since Teractor wound up bringing the reactor back to the Stockade, the Knights sent a delegation to both ask for the reactor's return, and to hash out an agreement over where the border should be for future salvage rights.
Salvage
[] Go looking for Spare Parts
[] Go looking for Components
-[] Anything in particular?
[] Scrap a Room or Vehicle (returns included Components)
Construction
[] Build a room for a base (may require Components)
-[] Describe Room
--[] Ingredients?
-[] Which base
-[] Start a new base
[] Build a Vehicle (will require Components)
-[] describe it
--[] Components? (will require at least Propulsion and either a generator or energy storage)
[] Build Hardware (will require Components and/or Spare Parts)
-[] describe it
--[] Ingredients?
[] Repair a character (will require Spare Parts)
[] Repair a Component (will require Spare Parts)
Combat
[] Defend a base
[] Defend another action
[] Go on a raid
-[] Select Target
Intrigue
[] Negotiations!
-[] Who do you talk to?
--[] What are you trying to achieve?
[] Scouting Mission
-[] Discover new groups
-[] Scout an already known group
[] Talk with the Steelcastle delegation
-[] Details?
Misc
[] Boss a Minion around