Task 1: Repair Leroy
Roll 49 + 10 (hardware) + 10 (skill) = 69
Success
Thankfully, Leroy wasn't all that damaged when he had to fend off the Cannibals during that not-terribly-successful recruiting mission. As such, fixing him was rather straightforward for an experienced repairbot like Iron Bob; just change out a couple servos and weld some thick sheet metal over the gaps in Leroy's casing. The whole repair job only took a few hours, after which Leroy departed to meet up with the salvage expedition. Shortly afterwards, Iron Bob was called down into the scrap mines for some emergency stabilization efforts.
Status & XP
-2 Spare Parts
@Space Jawa (Status: Patched)
@QueenPally (Construction 3 | 2/7)
Task 2: Components
-Integrated Circuit Fabricator (Large Manufacturing | Battered)(Adjusted by Salvage skill)
-Mass-Damped Fusion Thruster (Small Space Propulsion | Battered)(Adjusted by Salvage skill)
-Sparta Industries Repeating Laser (Small Weaponry | Battered)
-Portable Concrete Mixer (Small Construction | Damaged)(Adjusted by Salvage skill)
-Infomorph Nursery Server Stack (Medium Computing | Damaged)(Adjusted by Salvage skill)
-Fusion-Catalyzed Nuclear Generator (Small Power Generation | Damaged)(Adjusted by Salvage skill)
Reactor Retrieval: Successful
Aside from simply sending Teractor to retrieve the Shova Fleet Yards reactor, a sizeable salvage expedition proceeded out to pick over the scrap dunes for other useful bits of tech. Unfortunately, while a fairly large number of components were found, many of them were in a condition that left much to be desired.
The first find was actually a large piece of industrial equipment; closer examination revealed that it was actually an all-in-one microchip fabricator. Simply put in the correct mix of semi-metallic elements, and you could outright mass-produce robot brains or other computing components right in your base. Sadly, the device is in such bad condition at the moment that if you tried to use it, you could probably only coax it to work for a short time before ending up completely nonfunctional. In addition, you are currently unable to supply the required materials at the needed purity. Teractor brought it back to base on a second trip after the reactor haul.
Compared to that, the next find was fairly boring. That said, boring is a relative term, particularly when it's being used to describe a high-thrust fusion rocket motor designed for use on ship-to-ship missiles. You could probably re-purpose it as a furnace or super-blowtorch if you wanted, but first it will be needing some quite major repair work.
Another fairly boring find is a heavily damaged Sparta Industries Light Laser; it should be easily compatible with any Sparta Industries unit if you can manage to fix it.
There were a few other finds that were in functional condition right off the bat; the first of these is a portable concrete mixer; you can probably either re-purpose it, or if you can get at the planet's surface you might be able to find the ingredients for concrete.
Second is a fairly large server stack with only a few server blades non-functional. As far as you can tell, it's designed to provide a safe and stimulating environment for young AI before they get put into a robotic body.
Your last find is a hybrid fission/fusion nuclear reactor a cubic meter on an edge. It's too small to get net energy out of a fusion process, and there isn't room for a critical mass of Uranium 233. It gets around this by using D-D fusion as a neutron source, artificially stimulating the Uranium to undergo fission and thus generate useful quantities of energy.
Some time during this whole process, a tribe of around eight Cannibals trundled up; they took one look at your defensive escort along with the sheer number of salvage bots digging around, before summarily vacating the area. Apparently Cannibals aren't suicidal; who knew?
Defense: Successful
XP (Salvage)
@Romulus (Salvage 2 | 4/5)
@trekbook (Salvage 4 | 4/9)
@Void Stalker (Salvage 2 | 4/5)
@shinkiro (Salvage 4 | 2/9)
@ConfusedPotato (Salvage 4 | 4/9)
@SoaringHawk218 (Salvage 3 | 2/7)
@Kyr'am (Salvage 2 | 2/5)
XP (Combat)
@shibosho (Combat 3 | 2/7)
@Easter (Combat 3 | 2/7)
@Vanestus (Combat 3 | 2/7)
@Ash19256 (Combat 3| 2/7)
@Space Jawa (Combat 3 | 3/7)
Task 3: Investigate Cannibals
Roll 6 + 15 (Hardware) + 10 Skill = 31
Failure
Speaking of Cannibals, they're apparently also able to tell when they're being followed. Dodger learned this the hard way, as the Cannbal group unexpectedly fired a high-velocity net gun at him, wrapping him in a net weighted with heavy metal balls. As the flying robot found themselves crashing on HG-903's surface and being dragged off by the Cannibals, Teuthis escaped under cloak to get help. It would be required almost immediately if Dodger would be getting out of this alive.
Intel
-You're pretty sure you know where the Cannibal tribe who took Dodger is.
Status
@Semi-Autogyro (Intrigue 2 | 1/5)
@Ukrainian Ranger (
CAPTURED | Rescue this turn or they'll be
Destroyed)
Task 4: Recruit Loners, with an emphasis on translating the unintelligibles
Roll 86 + 70 (hardware) + 30 (skill) = 165
Success
There are several factors leading to this recruitment initiative going better than the previous one. First, George is significantly less intimidating than Leroy, despite only being marginally less effective in a fight. Second, the trio of diplo-bots and their damaged laptop provide a set of tools to decode the painfully incompatible communications protocols some bots have, and get them updated with better ability to talk to people. Lastly, no Cannibals showed up to bring things to an early end.
In the end, you only brought four bots home with you, but your reputation among the nearby loners is greatly improved, particularly for your work in helping people actually be able to talk to each other.
Minions Recruited!
-Salvage (+30 Salvage)
-Support (+10 Salvage, +10 Combat, +10 Construction)
-Salvage (+30 Salvage)
-Combat (+5 Salvage, +25 Combat)
XP
@EWilanO (Intrigue 3 | 4/7)
@Uhtread (Intrigue 3 | 4/7)
@Commander Downy (Intrigue 3 | 2/7)
Defense: No Threats
XP
@always_confused (Combat 2 | 2/7)
Task 5: Excavate Reactor Chamber
Roll 57 + 20 (hardware) + 20 (skill) = 97
Success
Doing the job you did would surely have taken humans months, digging out a room large enough to house a reactor meant for a full-fledged starship. It is quite fortunate for you that you aren't human then, managing to get the room dug out in plenty of time for the new reactor to be shipped in.
That said, you're only partway done when Crenshaw calls you in to help with an emergency in the scrap mines.
Room Added: Underground Reactor Room
--Shova Fleet Yards G4 Fusion Reactor (Damaged)
XP
@Lizard Knight (Construction 3 | 4/7)
Task 6: Dig Scrap Mine
Roll 8 + 10 (skill) + 10 (hardware) = 28
CRISIS
Digging through the scrap proved not only easy, but suspiciously easy. Crenshaw's suspicions were confirmed when he found his way into a sizable cavern, of a size comparable to a sports stadium. The ceiling seemed to be an ancient section of carbon composite starship hull, held up almost entirely by a single massive carbon composite support beam. A composite support beam that had already been eaten almost halfway through by acid leaking from an ancient storage tank, which Crenshaw had accidentally broken even further open with his drill in the process of entering the cavern.
Immediately, Crenshaw fetched every construction-qualified robot at the Stockade, and brought them to help fix the problem. It was touch-and-go for a significant time, with it seeming like the cavern would collapse at any moment and collapse the ground underneath the Stockade, surely causing heavy damage to the closes thing any of these bots had to a home. Still, eventually the cavern was stabilized, leaving a massive underground space beneath the Stockade that could be put to many, many purposes with a bit of work.
Room Added: Hidden Cavern
Status & XP
@The Froggy Ninja (Construction 2 | 3/5)
@Lizard Knight (Construction 3 | 5/7)
@QueenPally (Construction 3 | 3/7)
Salvage
[] Go looking for Spare Parts
[] Go looking for Components
-[] Anything in particular?
[] Scrap a Room or Vehicle (returns included Components)
Construction
[] Build a room for a base (may require Components)
-[] Describe Room
--[] Ingredients?
-[] Which base
-[] Start a new base
[] Build a Vehicle (will require Components)
-[] describe it
--[] Components? (will require at least Propulsion and either a generator or energy storage)
[] Build Hardware (will require Components and/or Spare Parts)
-[] describe it
--[] Ingredients?
[] Repair a character (will require Spare Parts)
[] Repair a Component (will require Spare Parts)
Combat
[] Defend a base
[] Defend another action
[] Rescue Dodger (TIME CRITICAL)
[] Go on a raid
-[] Select Target
Intrigue
[] Negotiations!
-[] Who do you talk to?
--[] What are you trying to achieve?
[] Scouting Mission
-[] Discover new groups
-[] Scout an already known group
Misc
[] Boss a Minion around