You're very close. I just want to comment on a few ideas/correct a few misconceptions:
I'm not too sure about how magic works at this time, but perhaps we can copy the arcane circle onto a piece of random paper and feed it bits of magic energy? We would do the 3 parts on 3 separate pieces of paper and check the functions, then combine 2 onto a paper at a time.
@Chandagnac This is somewhat plausible or bunk?
You can attempt to copy the glyph and experiment with it, if you want. Because it's such a simple ritual, it probably wouldn't be too dangerous.
Based on what the teacher told us, it seems like rituals pull energy from their surroundings. The first thing I would look for is some kind of switch or something we can trigger in the battery to get the ritual to pull in more energy.
Most rituals are designed to absorb magical energy from their surroundings, but they don't do it
automatically. They need a specific component to enable them to do it. The glyph on the back of the illusory textbook seems to lack that component, so it has no way of recharging itself after it runs out of battery power. That's something you need to fix.
[X] Attend a club (Gardening Club)
-[X] Invite Isolia to come with you
Seems like she would be easiest to befriend, and she could use a good friend here.
[X] Attend a club (Gardening Club)
-[X] Invite Isolia to come with you
This sounds nice.
Aye, seems like the most popular idea for what to do with your bonus action. I think it's unlikely to be toppled, so I might just go with that.
Anchor the illusion to something else entirely.
Anchoring the illusion to something else wouldn't solve the basic problem: it has a limited power supply and no way of recharging it.
...Personally, part of me wants to get REALLY ambitious and copy that third piece, that anchors the illusion. We could do things like anchor it to food&water, undercut that stall of Philander's brother...And then when our classmates eat it and the magic powering said illusion runs out...Though I think we should be careful WHO we do that too, lest we gain significant displeasure...
You don't know how to create illusions, so this idea is pretty much a non-starter.
The easiest solution is to figure out how to either recharge the storage rune or to connect a new one.
Basically, yes.
Hello, fellow forumites! I appear to have forgotten the finer arts of posting on Sufficientvelocity, so do forgive me if my manners seem a bit coarse! I am excited to participate in this quest!
Hey
Flashkannon, good to see you here!
A+
Just, A+. I want to meet the mage who did this, and shake their hand with one of those joy buzzers that zap you. To be clear, I mean that as a compliment.
Yup, it's definitely magic, but... for what purpose? It's a mystery.
Maybe we could ask out Ritual Magic teacher stuff about messing with a ritual already in progress?
Well, she didn't say you
couldn't come back and ask for help...
Sneaky, huh?
After the lecture on Ritual Magic I see how it intertwines with Literacy. My question is it's mentioned that developing your own rune system prevents counter spelling, I'm guess that refers specifically to spells cast in ritual form. But I would imagine that even with the benefits it provides for battlemages casting without a ritual is the norm.
Well, yes, but if a battle mage has time to set up a defensive position and prepare a few rituals in advance, ready for a fight later on, they usually will. Ritual Magic tends to be more powerful than quick-fire magic, and in warfare you need every advantage you can get.
Maybe it's used for something like Ritual magic sieges or weather magic, but then you would have to be close enough to see the Ritual, and then wouldn't destroying it be easier? Unless there is significant backlash from destroying a Ritual that way
Disrupting a ritual is always potentially dangerous, in much the same way that miscasting a ritual is potentially dangerous.
or Rituals are normally protected by a shield.
They can be.
@Chandagnac Ultimately I'm thinking counter spelling seems like a rarely used benefit, beyond the rare battle mage who rolls out an almost complete ritual and inserts a key to activate it or enchanted gear. Is that the case or is it more useful?
Yeah... counterspelling isn't used very often, because it's usually better to cast your own spell instead, but when it's used effectively it can be devastating. That's why the "especially paranoid wizards" are so wary of it.
Understanding is important. The better you know and understand the magic you're using, the easier it is to cast (and the less likely that you'll make mistakes). On the other hand, the better you understand the magic
someone else is using and exactly
how they're doing it, the easier it is to thwart them. It's a double-edged sword.
(So, for example, if you came across a magical trap powered by a ritual, if you were able to read and understand how it worked, you might be able to alter its effects or change it so that it targeted someone else.)
[X] Check the fuel-burning part for a useless extra function that can be excised.
Because it's such a simple ritual circle, it doesn't have any extra functions that can be removed. Good idea, though.
I'm going to leave the vote open for a while longer in the hope that you'll come to some kind of consensus as to how you're going to tackle this problem. I'll interested to see what you come up with.