The extra load will be interesting for the rest of our squad to react to.
I'm sorry, I'm not sure I understand your meaning. What are you referring to?

So learning that Dorian's family is having financial troubles because of his father's ill health makes me think that the Alchemy approach is probably going to be pretty important. As in, we should focus on raising Alchemy once we have Literacy and Ritual Magic to 2. The family might lose social status from having Dorian's mother work, but using her social connections to help sell her son's alchemical products could be spun as helping a child get a start on their profession. We know from Tinpot Princess that non-major nobility (or minor kings) will often only have one potion on hand for emergencies, so having a source of potions would be attractive. Even the beginner potion we've already made could be attractive to government officials for banishing fatigue from overwork and to parents for the ability to get rid of colds.
Heh, I'm glad to see you thinking about this. Thank you.

To be able to Imbue Magic Potion without the possibility of mistakes we need a Magic+Ritual Magic score of 7. We have Magic 3 currently, and we know that we can raise it by playing Bladderwrack and need 30xp for each attempt to raise it. We don't know how long it will take Bladderwrack to start giving xp and we don't know how much it will give.
Technically, any kind of intensive spellcasting practice would give you Magic xp. (Your 'Magic' stat is kinda like a muscle in that it gets stronger the more you exercise it). However, Phil really wants to play Bladderwrack... :rolleyes:

We have a Ritual Magic score of 0 and can raise it through class (4xp per week) and independent studies. We know that the school expects us to get to at least Ritual Magic 2 by the end of the year because Ritual Magic 2 is need to cast normal spells in the 9 schools of magic (ex Illusion). We need 15 xp for each chance of raising it, so if we don't study it independently we have 11.2 chances to raise it. If we study it once per week we have 16.8 chances to raise it. We're unlikely to succeed at first but each failure will lower the difficulty. If we succeed 25% of the time that would get us to Ritual Magic 4 (professional level) by the end of the year.
Well, you need a solid base before you can move on to studying anything more difficult. Also, bear in mind that the difficulty check you need to pass to gain a new level of a skill goes up by 3 each time. I don't think it'll take too long to get to levels 1 and 2, but 3 and 4 might take quite a bit longer.

The problems with asking a living weapon who doesn't really understand emotions and perhaps human frailty to teach you seem to be coming apparent.
Yup.

Hmm. If we end up being well enough to sell our Dahlias this weekend, we'll need to cancel the Explore the School action and take our restorative potion to avoid taking a fatigue penalty.
I was thinking of cancelling your planned timetable for the weekend and replacing it with Green Flame's suggested course of action (visit your parents, go to the market to sell your dahlias, and give her former student a pep talk) as well as four rest slots.

In future, I'm probably not going to include 'Explore the school' in the list of options unless there's something specific you want to look for. Fewer headaches for me that way.

I am... not sure it would be relevant.
Green Flame probably has a deeper understanding of language and its evolution over time than anybody else. Whether she can impart that knowledge to one of her students is another matter.

But doesn't it require someone to get in our heads, for us to have something to push against? Oh, she must mean during the meals! Does it mean we get free XP towards Mental Defense each school day? Each week? But that probably comes at a cost...
You can continue to practice the mental techniques she taught you (i.e. constructing walls or mazes inside your mind) on your own. And you can attempt to fight off the cloud of forgetfulness around the cafeteria, as practice. In future, when you're planning your actions, I will offer you a 'Practice your mental defence" option.

Woah that was an interesting and intriguing chapter!!!

Also yay we saved Isolde, woooh!

But also aaaah I am anxious!!!

Great work with this!
Thank you very much. (But it's "Isolia", not "Isolde".)
 
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Corny Jokes (Omake)
Anyone who's read any of my other quests will be will be familiar with the humorous non-canon omakes I've written for them. Here's one I wrote for this quest:

*

Corny Jokes
Much later on, when he's a fourth or fifth-year pupil, Dorian will be happily toiling away in his garden. One day, Philander will come to see him. Bereft of his usual cheeky grin, Phil will be looking distinctly melancholy. He'll survey Dorian's flowers, fruits, and vegetables with an expression of wonderment on his face, shaking his head in regret at the opportunities he has missed.

Phil: "You know, if I'd joined the Gardening Club in my first year, I could have had something like this. I could be making real money right now."

Dorian: "Uhh, you can still join the Gardening Club if you want. I'll add your name to the waiting list. Anyway, don't you have your own thriving black market business? Aren't you already making a lot of money?" (He frowns.) "I'm pretty sure you're making more money than I am."

Phil: (Wails) "You don't understand, Dory! I could have had class! If I'd played my cards right, I could have grown some golden fields of wheat, barley, and maize–"

Dorian: "Um, we don't have that much space. Anyway, I don't think the ground here is really suitable for cereal crops."

Phil: "Yeah... I could have been somebody, instead of a bum… which is what I am. I could have been a corn-tender!"

Dorian: (Groans) "Nobody here has seen On the Waterfront. Stop breaking the Fourth Wall."

Phil: (Grins) "Pretty good, though, huh?"

Dorian: (Gives a theatrical yawn) "Is that all you've got?"

Phil: "Hey, I'd like to see you do better."

Dorian: "All right, challenge accepted." (He begins plotting his next move in the war of horrible puns.)

Now, if this were a real update, I'd ask for some write-in votes for how Dorian could rise to this challenge. What kind of joke or trick could he use to get back at Phil for this? And so on. :p
 
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Phil: "Yeah... I could have been somebody, instead of a bum… which is what I am. I could have been a corn-tender!"

Dorian: (Groans) "Nobody here has seen On the Waterfront. Stop breaking the Fourth Wall."
amAZING XD

Also this made me think of the Muppets movie XD

I'd offer a joke vote but my prolific punstery only seems to happen by accident so I have no idea sadly :(
 
Dorian: Anyhow, how are your charities going?

Phil:Charities? What charities?

Dorian: What kind of philanthropist doesn't know what charities are!?
 
Corny Jokes 2: Have Pun, Will Travel (Omake)
Corny Jokes 2: Have Pun, Will Travel
Dorian: Anyhow, how are your charities going?

Phil:Charities? What charities?

Dorian: What kind of philanthropist doesn't know what charities are!?
Philander: "Ehh, I give it a six out of ten."

Dorian: "Not impressed, huh? All right…" (Escalation intensifies.)

*

The next day, Philander rushes to meet Dorian outside of their Alchemy classroom. His face is covered with tiny red bitemarks.

Philander: "Was it you who filled my bedclothes with weevils?"

Dorian: "Ah. Well, you need to get yourself some brass monkeys. Then you'll see no weevil, hear no weevil, speak no weevil."

Philander: "Of course, you realise that this means war."

Dorian: (Gravely) "Begun, the pun war has."

And these are a few extra lines I couldn't decide if I wanted to tack on to the end of that scene:
(This takes place after Dorian says, "Begun, the pun war has.")
Philander: (Grumbling) "Now who's breaking the Fourth Wall?"

Venta: (Exasperated) "You two are such nerds!"

Philander: 'That's good, right?" (As an aside, to Dorian) "See, she likes us."
 
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Phil: What's the difference between a crow and a raven anyway! There both black birds, so who cares!
Dorian: Well, ravens have 17 pinion feathers, while crows only have 16, so you could say that the difference is a matter of a pinion.
 
Corny Jokes 3: The Shakiest Pun in the West (Omake)
Corny Jokes 3: The Shakiest Pun in the West
Philander: "Of course, you realise that this means war."

Dorian: (Gravely) "Begun, the pun war has."
Sitting on the school roof, Philander is watching the chaos and confusion down below, a satisfied smirk on his face. He whistles a happy tune. A moment later, Dorian bursts through the trapdoor behind him, looking harried and sweaty.

Dorian: "I think you may have gone too far this time. Prentigold was hopping mad, last I saw of him." (Pause) 'Let me guess, you bought three goats, painted the letters 'A', 'B', and 'D' on their backs, and let them loose in the school corridors. They've all been rounded up, but now everyone's running around searching for 'Goat C'." (He sighs) "There never was a 'Goat C', was there?"

Philander: "Congratulations, you figured it out! I wasn't expecting you to get it this quickly."

Dorian: "I realised what you were getting at when I heard Prentigold shouting, 'Bring me Goat C! Keep searching until you find Goat C! I won't let any of you leave until I've seen Goat C for myself!'"

Upon hearing this, Phil is overcome with paroxysms of mirth, shaking so hard that he nearly falls off the roof.

Dorian: (Reaches out a hand to steady him, grabbing on to his shoulder) "Just then, I realised that you meant it as an allusion to an infamous internet shock site – which doesn't even exist in this reality! Phil, what did I tell you about breaking the Fourth Wall?"

Philander: (Fondly) "Oh, you know me so well."

A moment later, Venta comes bursting through the trapdoor, looking very hot and bothered.

Venta: "Philander, why do you keep doing this?! I didn't mind when it was just the two of you involved in your ridiculous prank war–"

Dorian: "You didn't mind, huh? So, it was all right for me to get into trouble when Phil broke into the Museum of Magical Artefacts, stole some of their most precious scrolls, and carved the words 'Dory woz ere' into one of the display cases, was it?"

Venta: (Ignoring him) "–but now innocent people are getting caught in the crossfire! You've got to stop! Did you know classes were cancelled today because of your antics? You've caused so much panic and confusion, you've disrupted other pupils' learning, you've created a horrible mess which someone is going to have to clean up–"

Philander: "I know, isn't it delightful?"

Dorian: "It's almost as bad as that time he visited my parents' house, told them that we were madly in love, and asked my father for permission to marry me." (Pause) 'Yeah, that was an embarrassing conversation. They were very supportive. I can't decide if that makes it better or worse."

Venta: "Don't you care?! No, obviously not. Well…" (Sighs) "Why do you keep doing this? Haven't you made your point already? Why can't you just give it a rest?"

Philander: "Oh, I have dozens of reasons. Good reasons, even." (Takes a note out of his pocket) "I've written them down on this sheet of toilet paper."

Dorian: "Give that here!" (Takes it from Phil's unresisting hand) "Hah! This is a tissue of lies!"

(Beat)

Dorian: "Oh. I see what you did there."

Philander: "Heh. I'll set 'em up, you knock 'em down."

Venta: (Shaking her head) "You two deserve each other."

And, because I couldn't decide whether it was funnier to leave it there or carry on a bit further, here's another deleted scene:
(This takes place after Venta says, "You two deserve each other.")
Philander: "Isn't it wonderful that everyone's being so supportive of us?"

Dorian: "Wait… is she right? Did you mean all of this as a very weird… uh… courtship ritual? Have you been flirting with me all this time? I'm not sure how I feel about that, to be honest."

Philander: "Not really, it's just that the writer of this quest can't seem to stop shipping his own characters."

Venta: (Ominously) "I hope you'll be very happy together."

Anyway, that'll be the last omake for a while. I'll get on with the story now, all right?
 
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They're totally gonna smooch. Anyway, if they do get together, never be a guest in their home. The whole place'd be prank trapped.
 
The General in His Labyrinth (A Dream)
Anyway, moving swiftly on... :rolleyes:

*

The General in His Labyrinth
You dream. Somehow, you're aware that it's a dream, but are unable to wake from it. Around you, the school corridors and classrooms are twisted into a maze of dark walls, suffused with an eerie groaning mist which makes it difficult to see further than a few inches away from you in any direction. The heat is stifling, the windows are all closed, and there's not even the suggestion of a cool breeze to give you any relief. You wander aimlessly, searching for a way out. Indistinct shapes appear in the mist, shadows and silhouettes of people you're familiar with, but even as you try to identify them, they vanish into the gloom.

'…were you thinking?' Angry voices intrude into your dream: a murmuring hubbub from somewhere very far away. 'You can't just… all at once!' The floor under your feet seems to thrum and throb with unsettling vibrations. '…without preparation!'

Wandering the halls, you look for a way out. There must be an exit near here, but you can't find it. Solid walls stand in your way, in front of you, to the left and right, blocking your passage. You can only turn back.

'…weeks of meditation and… before I would even…' More distant shouts fill you with a vague sense of unease. 'Not everyone… durable… understand that?'

From somewhere close by, you hear the rumbling of something very heavy being dragged along the floor. Peering through the fog, you try to put together the image of someone standing there. Is he a large man, stooped with exhaustion, with thick chains wrapped all around his body? Or is that just a figment of your imagination?

'…will, of course… any punishment…'

'…nothing wrong. I accept… entirely within…'

'How can you… with this?! She's not even…'

The fog-shrouded figure seems to pause, as if listening to the distant argument. He takes a step closer to you. Ponderous footsteps. A long, rattling sigh. 'I never took this business seriously enough that I bothered to think about what would happen afterwards. Not until it was too late.'

He moves close enough that you can see him clearly for the first time. Your first impression of him was correct: he is a large man with leathery brown skin, clouded blue eyes, and a grey beard; wearing the bloodstained military uniform of no nation you recognise, decorated with many medals; tightly bound, with chains all around him, pinning his arms against his sides and dragging on the floor behind him; his pace is slow and agonized, as though he can barely find the strength to go on.

'Who are you?' you ask.

'A dream. A faded memory.' His face is twisted with an expression of terrible sadness and suffering. 'A woman loves her husband, but she isn't blind to his faults. Do you understand?'

'No.' You can't seem to concentrate for long enough to give any real thought to what he might be referring to.

The old man barks a laugh. There's no real mirth to it. 'Hah! Is that so? Have I been forgotten?' A deep, shuddering breath. 'If so, perhaps it's a mercy. Let that be an end to it.'

'I don't understand what you're talking about,' you say.

He shakes his grey head, casting his eyes around as though looking for something he could use to illustrate the point he has been trying to make, and then heaves a frustrated sigh. 'No, it's no use,' he says. 'Damn it! How will I ever get out of this labyrinth?'

You don't know how to reply to that, or even if you should.

After a long pause, the old man speaks again: 'Maybe there is something you can do to help me. Answer a question for me.' He rolls his shoulders as though trying to use them to gesture at something. Obviously, while his arms are chained, he can't use them to indicate. 'You're here too. Trapped, with nowhere to go. You live, you strive, you suffer. Every day, until you die. And then you'll go around the Wheel, be reborn, and begin again. Living. Striving. Suffering. They can't be separated. That's the system, working as intended. My fault. More than anyone else, I am to blame. I'm sorry.'

'Um. You had a question?' you ask, staring at him in confusion.

He chuckles. 'Humour me. I really want to know. Why do you strive? Why suffer? Why live, if living is so hard? What reason do you have to go on?'

You consider your surroundings: the oppressive heat and darkness, the tangled maze of grey stone rooms, bickering voices from far away. 'Am I dying?'

'Yes. Every day, every moment, a step closer to the grave.' He gives you a grim smile. 'Answer my question, please.'

How will you answer?
[] Write in

"What reason do you have to go on?"

I think that's the fundamental question underpinning all of my writings in this fantasy setting (i.e. Hedge Maze quest, Tinpot Princess, and so on), though it may take various different guises, some of which the old man mentioned in this update: in a world where the gods who created it screwed up so badly, why live? Why strive? Why continue to suffer?

The majority of the gods, spirits, and humans living in Creation have taken the view that 'Life is worth living. Though it may be difficult, it's much better than the alternative. Life is precious and worth fighting for. Striving is necessary for life, suffering is part of life, and both are necessary for souls to grow so that they can move on to the next stage of their existence.'

Most demons, on the other hand, believe the opposite: 'Life is a cruel trap. Innocent souls are forced to endure endless cycles of pain, hardship, and suffering. They don't get a choice about it: they get fed into the machine, ground up and constantly recycled. Therefore, we must destroy Creation and free the souls trapped there within.'

There's also a third viewpoint, typified by powerful wizards such as Agon Hurondus, Fyralio Belusk, Volric Sym, and others. It can be summed up as, basically, 'Screw you, I got mine!'

Now, you have a chance to have your say. How would Dorian answer that question? What do you think? I'm curious to hear your take on this. ;)
 
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Some assumptions there. There is suffering in the world, that is a given. However, to then go from that to the conclusion that living itself is suffering? Sounds like he's depressed, which honestly looking at him, I'd say he has reason.

I'd say that if what he says is true, and that suffering is a vital and intrinsic part of the cycle, then what there is to live for is the hope of change. Perhaps it is impossible, but I would posit that it may be merely extremely improbable. What if there was a chance that the cycle could be altered just a bit, adding say nirvana, or even merit based reincarnation? Is that impossible? No idea. Why not find out?
 
That is an odd question to ask an eleven year old.

What had he seen of life to make an opinion about it? Hardly anything.

I would assume the curiosity alone would drive him onwards, because he has nothing to be weary of at his age, and there is all the reason to hope that life around the next bend is going to get if not better, then at least more interesting.
 
Some assumptions there. There is suffering in the world, that is a given. However, to then go from that to the conclusion that living itself is suffering? Sounds like he's depressed, which honestly looking at him, I'd say he has reason.

I'd say that if what he says is true, and that suffering is a vital and intrinsic part of the cycle, then what there is to live for is the hope of change. Perhaps it is impossible, but I would posit that it may be merely extremely improbable. What if there was a chance that the cycle could be altered just a bit, adding say nirvana, or even merit based reincarnation? Is that impossible? No idea. Why not find out?
The Followers of the Path of Transcendence and the Students of the Nine Mysteries believe that, across many lifetimes, souls can grow and improve, eventually becoming Transcendent (basically, achieving nirvana). However, Dorian probably wouldn't know about that because they're foreign religions which are banned in the Sambian Empire.

Worshippers of the Forgotten God believe something very similar, although he's not a very popular deity in the Sambian Empire. He's the god of death, so... well, I don't know if Dorian would have studied the tenets of his religion in any depth.

Also, various gods have their own 'heavens' for favoured worshippers after they die.

That is an odd question to ask an eleven year old.
The General-in-Irons is a dream, similar to the Riddling Knight whom Dorian met before. He's not really a person. Everyone who stumbles into the dream with him gets asked the same question, regardless of whether it's appropriate or not (or even if they can understand the question or not).
 
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[X] So far, being alive has been worth staying alive and the future looks to continue being the same way.

I think a kid is capable of reflecting on this topic but would also be satisfied with a concise answer.
 
An excellent exchange, to be honest I want to reference the Mcelroys podcast in my answer XD




[X] So far, being alive has been worth staying alive and the future looks to continue being the same way.

This works very well, good insights Tascion.
 
So many ways for an eleven-year old to answer:
I want to become better than I am now.
I want to make friends and spend time with them.
I want to be able to help my family.
I want to see more of the world.
I want to meet everyone's expectations.
I want to travel to the moon and free the goddess trapped there.

[X] So far, being alive has been worth staying alive and the future looks to continue being the same way.
 
[X] But living isn't hard. It's actually fun and interesting. Sorry, I don't get you.

Kids are generally happy, imo.
 
Week One, Day Six (Part One)
Week One, Day Six (Part One)
'Um. You had a question?' you ask, staring at him in confusion.

He chuckles. 'Humour me. I really want to know. Why do you strive? Why suffer? Why live, if living is so hard? What reason do you have to go on?'

You consider your surroundings: the oppressive heat and darkness, the tangled maze of grey stone rooms, bickering voices from far away. 'Am I dying?'

'Yes. Every day, every moment, a step closer to the grave.' He gives you a grim smile. 'Answer my question, please.'
It's difficult to think while your mind is filled with fog. You stare blankly at the old man, trying to gather your thoughts. Gradually, you assemble a few scattered ideas into a reasonable approximation of what you want to say: you're young; you haven't seen very much of the world yet; there's so much you still want to do, to see and to experience; there are people you care about, friends and family who have hopes for you, who are relying on you, who need you; it would be a shame to die now, before your life has really begun.

However, even when you have an idea of what you want to say, you struggle to vocalize it. 'So far, being alive has been worth… being alive,' you murmur.

'That's almost a tautology,' says the old man. 'Shaped like itself.'

'What do you want from me?' you ask, temper flaring. 'I want to live! I like living! I don't want to die yet.'

The old man looks past you, as if staring into the distance. A thousand-yard stare. 'I suppose… what I really want to know is…' He takes a few deep breaths, as though exhausted by the weight of his chains. 'What I did, what I suffered… was it worth it, in the end?'

'It's worth it to me,' you declare.

'May it remain so,' says the old man. His pained, weary expression seems to soften.

'Who are you?' you ask him for the second time.

'A dream,' he replies. 'Just a dream…'

Afterwards… you don't remember if there was anything more to the dream than that. When you wake, you can barely remember it at all.



You wake to a bright, clear, shining morning. The sun peers through the window, sending its golden rays to give you warmth. Outside, you hear chattering birds and the bustle of people beginning their day.

Fresh and energetic, as if the pains and weariness of yesterday had been washed away, you leap out of bed. Only then do you realise that it's an unfamiliar bed, away from the dormitory you share with the other first-year boys.

A woman rushes in, wearing a ferocious expression on her face. She is a large and imposing figure, dressed in white robes, with grey hair almost concealed underneath a nursing cap. She must have heard you get up. 'What do you think you're doing?!' she yells.

'Uh… it's morning, isn't it?' You frown. 'There are things I need to do today. It's important.'

'You won't be going anywhere, young man! You need rest,' she says sternly. 'You were seriously ill when that… that woman brought you here yesterday. I need to make sure that you'll be all right.'

'Did someone mention my name?' says Green Flame, poking her head around the door.

'No! I didn't! What are you still doing here?!' asks the school matron. 'I told you to stay out!'

'I was worried about my student.'

'Hah! It's your fault that he ended up here!'

'Technically true. I accept responsibility.' Expressionless as any statue, Green Flame steps fully into the room. 'I told the headmaster that I should be punished.'

'Lucky for you, he's not inclined to waste time beating a dumb animal. Off with you!'

'Um, I feel fine,' you say, instinctively shying away from the confrontation taking place in front of you. 'I pushed myself too hard, that's all. Green Flame gave me a potion to help with that, which must have worked – I feel much better now!'

The school matron glares at you. 'You'll stay here until I'm sure there's nothing else wrong with you!'

'What is this shouting all about?' says a familiar voice: cold, urbane, and with an edge of refined cruelty. Opernus Prentigold enters the room. This is the first time you've seen him since your first day at this school. You remember well the speech he gave to all of the new first-year pupils, just after you arrived. 'Ah. Dorian, you're awake. Good.'

'Headmaster! He should be in bed! I didn't authorise this!'

Prentigold winces, rubs his forehead as if he has a headache, gazes directly at you and asks, 'How are you feeling, Dorian?'

'I'm fine,' you assure him. 'There's nothing wrong with me.'

'Excellent. I hope you will take this as a lesson, young man: you need to be more cautious,' says the headmaster, staring at you with hard, unblinking eyes. 'Fortunately, you took no harm from it, this time. Of course, if you have any sense, there won't be a next time.'

'No, sir,' you say, shaking your head. 'Thank you, sir.'

'Well, I see no reason to keep you incarcerated here. You may go.' The headmaster gives you a thin smile. 'Enjoy your weekend.'

'I really must protest!' cries the school matron. 'I need to perform some tests to make sure that he isn't going to drop dead as soon as he walks out of here!'

'That sounds reasonable. Very well. Perform your usual battery of tests, but when you have ascertained that there is nothing wrong with him, you will let him go. Is that understood?'

The white-robed woman simmers down into mutinous silence.

'I'm glad we can agree on something,' says Prentigold. He turns to you. 'Got any plans for the weekend, Dorian?'

'Well, I had planned to go out into the city… to see my parents,' you say. That's not the only reason, of course, but it's the only one you're willing to talk about, here and now. You have a feeling that if you'd said "to sell my dahlias" it would be dismissed as a frivolous reason and you might be forbidden to go. 'Green Flame has offered to escort me.'

At that, Green Flame nods her head.

'That was kind of her,' says Prentigold. 'Carry on.'

'Headmaster, are you sure it's safe for him to go out into the city… with her?' asks the school matron. 'Couldn't you send someone else?'

'What was it you said before…? Ah yes, you questioned my judgement in using a "living artillery piece" as a teacher for children.' A flicker of amusement crosses his narrow face. 'Well, I say to you: if he can't trust a "living artillery piece" to keep him safe from anyone who might try to harm him, who can he trust?'

Again, no reply.

'I really must be going,' says Prentigold, striding towards the door. 'Good day to you all.'

You are relieved when Green Flame discreetly leaves the room, avoiding any further arguments. The school matron – whose name you still don't know and are too terrified to ask – performs a battery of tests, eventually pronouncing that she can't find anything wrong with you, though not for lack of trying.

After that, you're set free. The rest of the day is yours.

What will you do with it? (Choose one)
[] Spend some time with the school's Equestrian Society.
[] Go with Philander to see what the game of Bladderwrack is all about.
[] Rest for most of the day, then go to the Astronomy Club.
[] Do something else (write in).
OR
[] Agree to Green Flame's plan for the day.
-[] Borrow a cart and some pots from the Gardening Club. Get your dahlias ready for sale.
--[] Join up with Green Flame and the rest of Cadre 1F.
---[] Take your cart to the market, sell your dahlias. (Meanwhile, your friends will spend extra quality time with their parents.)
----[] Visit your parents. Talk with them.
-----[] On the way back, visit the tavern where Green Flame's former student is wasting his time and money.
------[] Meet up with Phil, Venta, and Isolia.
-------[] Go back to school.
 
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