Girl in the mirror gives me Mirror of Desire vibes and I'm enough of a Potter Fan to give this my thumbs-up.
So... what Dorian desires most is a beautiful young girl of around his own age?

Yeah, that checks out. Hormones, amirite? :rolleyes:
(Laugh, damn it! I'm going to keep going with this running gag until somebody laughs!)

Pebbles also tempts. And is less likely to be dangerous, so they score high.
Depending on the choices you make along the way, it might end up being quite dangerous. Or very dangerous, if you make some extremely bad choices.

Midterms is only three because while I've not been keeping the best track of time I want to say it's maybe a tad early for mid-terms?
It will involve skipping a few weeks (for which Dorian will get xp), but I had always intended that there would be exams in the week before the first halfterm.

I want to do the exams, but I would rather wait to level literacy. I am pretty sure we are close
Dorian already has two levels of Literacy. It will take him a long time to gain a third.

Ahhh I like too many of these. Oh well, votes where you want all of the things are a sign of a good quest.
I really like this method.
Thank you. I'm glad you like this new voting method.

Going with this for now. Ballroom sounds really fun, but I feel like we should get the cadre more character development and maturity before doing something like that. Wouldn't want Phil to start acting up when the rich and powerful are all around. Enemy Within I'd likewise want more combat magic before doing.
Makes sense. I'm looking forward to the Ballroom as well, mainly because I enjoy writing Opernus Prentigold's assholishness, but it's fine if you don't think you're ready for it yet.

Now, granted, this is assuming that we can get the events we don't take now later. If we can't take them later, then I have some hard decisions to make regarding Ballroom vs Girl in the Mirror.
I've only got so many ideas. Unless you do something in the latest storyline which would preclude you from choosing one of the other options later on (for example, if you annoy Opernus Prentigold too much, he won't want you to help out at his grand ballroom evening), you can be pretty sure that you'll get another chance.
 
Diary Dreams
So... what Dorian desires most is a beautiful young girl of around his own age?

Yeah, that checks out. Hormones, amirite? :rolleyes:
(Laugh, damn it! I'm going to keep going with this running gag until somebody laughs!)
..On it's own that gag hasn't gotten more then a smile but well...
So Dorian finds this mirror, and there's a girl in it. Only...It's not just any girl. It's who DOrian would have been, if he was a girl! But then Philander finds the mirror and meets himself as a girl and it goes wrong because he's cursed with lust and then-
Venta:Hey, Isolia what's that you're writing?
Isolia: Eep! Nothing!
Venta:Lemme see!
Isolia:Nooooo~!
EDIT: I realize Venta's probably fairly anti-bullying, but I had already given the role of the secret diary to Isolia (Two for two now, given her issues with literacy!) Sooo...Yeah.
 
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[x] Grand Ballroom Evening
(For one night only, Opernus Prentigold opens up part of the school to a selection of rich aristocrats, political figures, and successful alumni. Most of the student body have been told to make themselves scarce for the night, but Green Flame has to be there to look decorative, so she's suggested that Cadre 1F could act as waiting staff, serving drinks and snacks. It's a chance for you to earn a small amount of money and learn some political stuff.)

And also crack any heads that disrespect Green Flame

So... what Dorian desires most is a beautiful young girl of around his own age?

Yeah, that checks out. Hormones, amirite? :rolleyes:
(Laugh, damn it! I'm going to keep going with this running gag until somebody laughs!)
Hormones, huh? A girl of around his age, huh?

Not so secretly vies for Trans Dorian
 
I'ma go with:

[X] The Gods of Little Pebbles
(At the weekend, Dorian and his friends set out to deliver the kobolds back to their homes.)

Cos I feel bad for them, while the magic mirror makes me think or Harry Potter, I fear its too early for more life threatening danger and I fear second hand embarrassment from us being wait staff and screwing up (OO)
 
..On it's own that gag hasn't gotten more then a smile but well...
Fair enough. I'll admit, it's not laugh-out-loud funny, but it makes me smile.

So Dorian finds this mirror, and there's a girl in it. Only...It's not just any girl. It's who DOrian would have been, if he was a girl! But then Philander finds the mirror and meets himself as a girl and it goes wrong because he's cursed with lust and then-
Venta:Hey, Isolia what's that you're writing?
Isolia: Eep! Nothing!
Venta:Lemme see!
Isolia:Nooooo~!
EDIT: I realize Venta's probably fairly anti-bullying, but I had already given the role of the secret diary to Isolia (Two for two now, given her issues with literacy!) Sooo...Yeah.
Let's assume that this omake takes place in an alternate reality in which Venta is more pro-bullying and Isolia has better literacy skills, shall we? :p

Also, my first omake for this quest written by someone other than me! Do you have a name for it?

Adhoc vote count started by Chandagnac on Oct 9, 2020 at 12:10 PM, finished with 15 posts and 12 votes.


Anyway, vote closed. By a narrow margin, The Gods of Little Pebbles is the winning vote. Huh, I wasn't expecting that.

All right, I'll get on with writing the next update.
 
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A name for the Omake? Well...
Diary Dreams no.1,
Because I just remembered Dorian has that dream poppy he needs to unlock, and that should be fun for shenanigans!
 
I've been feeling very unwell this weekend, so I haven't been doing any writing. I'm going to take a few days off to recuperate. Hopefully, normal service will resume by the end of next week.
 
Week Six (Part Three)
Sorry, it's taking me a while to get back into writing anything. This is a quick interim chapter to bridge the gap between the old method of storytelling and the new. There are a few loose ends I want to tie up before I move on to telling the story of The Gods of Little Pebbles, which will begin with the next chapter.

*

Week Six (Part Three)
The rest of the week seems to fly by in a twinkling. Your lessons are not difficult, although they all seem to be gearing up for the exams which will take place in two weeks' time, before the half term holiday.

'Don't worry overmuch about these exams. They are not important, except as a way of establishing a baseline and getting you used to exam procedures,' says Professor Glossoloria in a soothing voice.

'If we do really well, won't they allow us to test out of certain subjects?' asks tiny Janira Saliente.

'Yes, but the chances of that are not high,' Glossoloria tells her. 'It is more likely that you will have to wait for a later opportunity.'

In his lesson on Threeday, Professor Kunrath informs you that the Alchemy examination will involve brewing a healing potion from a limited selection of ingredients. In preparation, he encourages you to practice making a different kind of healing potion to the one you made in your first lesson: this one is intended to quickly heal cuts and scratches, encouraging clotting and blood replenishment. Yours contains quite a lot of lavender.

Meanwhile, Professor Witt seems positively gleeful at the possibility that some of you might succeed in testing out of Literacy; he spends a large portion of the lesson on Fiveday giving you tips on how to impress the examiners and get better marks in your exams. He seems keen to be rid of your class as soon as possible. Well, as far as you can tell, the feeling is mutual: none of the first-year pupils enjoy Professor Witt's Literacy lessons.

On Twoday, during the Mathematics Club, you learn more about the calculations behind the Space Gonne project. On Threeday, you show the secret room you discovered to the other members of Cadre 1F; they all agree that the room was always meant to be a hiding place, but they can only speculate as to how might have used it before. Philander suggests that Headmaster Prentigold might have been using it as a secret love nest and a place to hide his illicit mistresses, which seems… implausible, to say the least. Also, you find an old storeroom which serves as a dumping ground for a collection of broken magical artefacts, including several wands, rods, and staves, as well as a mirror with an ornately decorated gold frame. You can't see anything wrong with the mirror, but whatever magic it held must have stopped working, right? Why else would it have been dumped in this room full of discarded rubbish?

As promised, on Sixday morning, Wing Commander Vancien sets up a game of Bladderwrack pitting Cadre 1F against one of the weaker second-year teams. It doesn't go well, but neither does it go badly. Your team plays erratically, with occasional flashes of brilliance balanced out by rookie errors and silly little mistakes. The opposing team seems to find this unpredictability very difficult to deal with: they play stolidly, unimaginatively, but not so well that they are able to build up a strong lead. In the end, the game is a draw: two goals to two. Even so, you get uproarious applause from the pupils who were in the audience, who found the game very entertaining to watch. You're disappointed that you didn't win, but accept that maybe you didn't deserve to: your team was lucky to score two goals; the opposing team was unlucky to have been limited to only two.

At the Astronomy Club, you get your first chance to help out with the Space Gonne project: nothing especially exciting, vital, or innovative, at least not yet; you spend about an hour filing the rough edges off some pieces of metal which are intended to be used as parts of the great machine. Humble beginnings, but everyone's got to start somewhere, right?

On Sevenday, you tell Green Flame about the kobolds stranded in the entrance to Garanhedd's tomb. She promises to help you get them back home.

I'm going to give you a bunch of experience points each week, as time passes and Dorian gets an education. Instead of rolling dice for everything, I'm going to give you what I think is an average number of experience points, although it's possible that I may have erred on the side of generosity.

For completing Week Six, you get:
3xp towards Literacy
4xp towards Ritual Magic*
3xp towards Mental Defence
2xp towards Knowledge
4xp towards Alchemy
5xp towards Social Skills**
1xp towards Awareness
1xp towards Mechanics
4xp towards Durability
2xp towards Agility
1xp towards Magic

*I rolled to determine whether Dorian would gain a level in Ritual Magic. 2d6+3 = 5
Yeesh, yet another failure. The DC had already been reduced to 8, so I kinda expected to succeed this time. Oh well.

**I rolled to determine whether Dorian would gain a level of Social Skills. 2d6+3 = 8
A failure, but the DC was 13, so I didn't really expect to succeed.



Anyway, I'll get on with the next chapter as soon as I can.
 
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a mirror with an ornately decorated gold frame. You can't see anything wrong with the mirror, but whatever magic it held must have stopped working, right? Why else would it have been dumped in this room full of discarded rubbish?
Heh, maybe somebody wanted to hide a cursed object. Ravenclaw's diadem comes to mind.

Still, magic mirrors are cool and creepy.

The chapter was concise, but I still liked it. Faster to get to adventure and I don't feel like I need more details on Literacy anyway.
 
I imagine poor Witt will consider the test results his end.
His students will wish the results would be Witt's end.
 
Broken and discarded magic mirrors have never been dangerous.
Let's move it into our room and spend all our time standing in front of it, staring deeply at our reflection!
 
The Gods of Little Pebbles (Part One)
The Gods of Little Pebbles (Part One)
On Sevenday, you tell Green Flame about the kobolds stranded in the entrance to Garanhedd's tomb. She promises to help you get them back home.
When you tell Green Flame about the kobolds and your desire to help them return to their home, she acts with what seems like uncharacteristic caution and forethought: she begins preparations for a journey into the hills, including planning out a route and seeking advance knowledge of any hazards you will encounter along the way.

'To an extent, it is a pity that the Society of Explorers and Archaeologists cannot know about this,' she says. 'Under normal circumstances, if I had questions about the geography of the lands which surround the city of Tyrepheum, I would have asked them. I'm sure they could tell us about the little gods and spirits who rule over the nearby forests, mountains and hills, which of them would be open to negotiation, and which we should do our best to avoid. They have made it their business to know these things. But I suppose it cannot be helped: we will have to find other sources of knowledge.'

Silently, you consider the possibility of going to Simony or one of the other long-established members of the Society – maybe Icharium, who was the doorman you met at the gambling den – and subtly asking questions to ascertain the information you need without alerting them to what you intend to do. It might be possible, but you're not particularly confident in your powers of persuasion.

Even so, you have little difficulty persuading the other members of Cadre 1F to join you in this venture. As Philander says, "We all took part in my brother's dratted obstacle course. We all saw those kobolds and heard about what happened to them. This feels like something we should do together." No one disagrees, least of all you.

You meet up with Green Flame in the school library. In her search for information about the lands you will be venturing into, she has enlisted the aid of the librarian, Redonis Ophidiens, a thin, wizened fellow with a balding pate and a sparse beard. He looks as though he would be at home in an ascetic monastic order, but not one which holds to a vow of silence: he seems all-too happy to discuss what he knows with anyone who is willing to listen.

He explains that the hills to the south and west of Tyrepheum – as opposed to the lowlands to the north and east – are home to many different spirit beings. Close to the city, some of the hills and wooded areas are part of the domain of the Elm King, a malevolent fey creature who was once one of Garanhedd the giant's lieutenants. Further to the south, there is a large and perfectly-rounded hill, situated on its own in the middle of a relatively flat plan, which is reckoned to be an artificial mound raised by a mysterious ancient race who have long since vanished from existence. More recently, the hill has become home to an uneasy coalition of many different fairies who have banded together for mutual protection from outsiders; therefore, it is called "Fairy Hill" by the humans who live in the local area. Beyond that, the foothills of the Trollteeth mountain range are ruled by trolls and lesser giants; each of them considers themselves to be kings in their own right, rulers of all they survey. They coexist uneasily with the Wranni of the Chiefdom of Goriane, who also lay claim those lands.

Also, there are dozens of more minor powers in the area, but Ophidiens considers the Elm King, the trolls, are the fairies are the ones you will need to be especially careful of. Whereas some of the lesser spirits might be offended by your passing through their territory but powerless to do anything about it, they could make things difficult for you if they were so inclined. If you need to pass through their territory, you would be wise to ask their permission first.

'Do you have a map?' asks Green Flame.

'Not of those wild lands, no,' Ophidiens replies. 'You'd be better off asking the Society of Explorers and Archaeologists.'

Green Flame looks mildly perturbed. 'Well, anyway, thank you for your help,' she says.

After Ophidiens has returned to his normal duties and is no longer within earshot, Green Flame says to you, 'While we are returning the kobolds to their homes, it is likely that we will have to deal with one or more of these powerful spirit beings. Before we set out, it would be helpful to know which of them we might have to placate. Did the kobolds tell you anything about who their neighbours are?'

'They didn't tell us much of anything,' says Venta. 'They were very vague.'

'Maybe we didn't ask them the right questions,' Isolia suggests. 'We could go back and ask them about the trolls – or the Elm King – and see how they react.'

'It will take us some time to reach Garanhedd's tomb,' says Green Flame. 'We will go there when we are on our way out of the city, but not before. I would prefer not to waste any time.'

'Aren't you immortal?' Philander asks her.

She answers his question with a question: 'What's your point?'

'Well, seeing as how you're immortal, you've got all the time in the world.' He shrugs. 'So why are you worried about wasting it?'

'I may have all the time in the world, but you certainly don't. You have lessons tomorrow, remember?' She peers around at the four of you. 'Let's try to finish this today, if we can.'

'If those kobolds came from the Trollteeth mountains… well, that's more than a hundred miles away,' you say, looking dubiously at her. 'We won't get that done in a day.'

'We'll do as much as we can,' she replies. 'Besides, I have ways of shortening the travel time.'

What do you want to do first? (Choose one)
[] Ask Green Flame for more details about her "ways of shortening the travel time."
[] Ask Redonis Ophidiens for more information. (Write in: about what?)
[] Visit the Society of Explorers and Archaeologists. Try to trick them into telling you exactly where you need to go.
[] Go to Garanhedd's tomb. Ask the kobolds for more details about their home.
-[] In particular, ask them about the little gods and spirits who were their neighbours.
[] Do something else (write in).

What do you want to take with you on this journey? (Choose as many options as make sense)
[x] Potion of Lesser Healing
[x] Necklace of Protection
[x] Bracelet of Protection
[x] Glowstone
[x] Patchwork Cloak
(I'm going to assume that you want to take these unless you tell me otherwise.)

[] Dream Poppy
(You can't actually use it because you don't have the prerequisites. Do you still want to take it with you?)

[] Rusty Dagger
(It won't be of much use to you in combat because you don't have the prerequisites. Nevertheless, you might still be able to find a use for it.)

[] Pouch containing 22 silver shards and 2 copper bits
(Do you think you'll need money where you're going?)

[] Provisions
(Each of you should probably take at least one meal with you.)

[] Anything else you want to take (write in).
 
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I think asking the librarian for details on properly/successfully interacting with the listed spirits/gods is the safest route. Even if we're not sure which ones we'll run into, at least we'll know what to do. Oh, and whether or not offerings would be a good route to go?
I don't trust our social-fu enough to pull one over on the Society.

Gear-wise, I think the rusty dagger, some coinage, and an extra meal or two? Outdoor clothing for worst-case weather?
 
[x] dont take Necklace of Protection

The defense bonuses do not stack, and this blessing only helps us resist tiredness, so it wont come into play. Taking it only risks losing it
 
Great chapter, I very much enjoyed the set up and character interactions :)

[x] Potion of Lesser Healing
[x] Dont take Necklace of Protection
[x] Bracelet of Protection
[x] Glowstone
[x] Patchwork Cloak
(I'm going to assume that you want to take these unless you tell me otherwise.)

[X] Rusty Dagger
We might need to cut some nuisances.

[X] Pouch containing 2 silver shards and 2 copper bits
I think reduce the money amount if possible in case we meet something that wants a little treat.

[X] Provisions
 
[X] Go to Garanhedd's tomb. Ask the kobolds for more details about their home.
-[X] In particular, ask them about the little gods and spirits who were their neighbours.

[x] Potion of Lesser Healing
[x] Dont take Necklace of Protection
[x] Bracelet of Protection
[x] Glowstone
[x] Patchwork Cloak

[X] Rusty Dagger

[X] Pouch containing 2 silver shards and 2 copper bits

[X] Provisions
 
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