Sartier Quest: A Tale of Song, Gods, and Trouble (CK2-Let's Go Hunt Gods, SV!)

Prelim Plan: aka am I doing this right?

(Free Action) Paying Your Dues -
-[ ] Write in: (Need minimum 4pt of force - 2pt per standing, 1pt per Militia, can draw from "Minor House", which will rotate each turn)

(Free Action) The Horse Lords - [Destination: Harper]
-[ ] Like What You See? - Kabilee maintains close relations to Tarrant, among others. Perhaps there is room for closer relations here, too?

(Non-Agent Action) [ ] - Spoils of War - Tellar claimed a number of captured pirate hulls in their battle with Tranquility at Nune Reef. It would be good to see them put to use! (1 Influence Cost, covers any number of the below options) [You have SEVEN (7) Corsair hulls available, Destination: Harper]
-[ ] Dismantle and Examine - [Automatic Success, gain +15 to next Naval Research action, may only be taken for 1 ship]
-[ ] Repair and Crew - [Indicate between 1-7 ships, gain that many Ships, costs of Crewing 500g per, may require additional repairs, 1 turn, automatic success] 6, 3000g

[] Evelyn- Travel to Etela
-[] What the heck, Hana!?
--[] Evelyn [Evelyn Tellar Only - Start Interlude, Counts as Evelyn's Personal Action, Destination: Etela]
-[] Sound the Alarm
--[] Quietly (Sonissimmo)
-[] In the Navy!
--[ ] Balan - [60% base chance, 500g, unlocks new options, Destination: Etela]
In the Navy as it is in Etela and is a diplo, Evelyn specialty, between her own score and her councilor roll we have +52. Not sure if any of her conditional bonuses from traits apply (and she has several of those, like the boost to Martial at sea or the bonus to diplo efforts involving multiple houses)

[] Juan Lumen- Travel to Harper
-[] Bean-Counter [3000g +1000g/turn, 2 turns]
[] May Lumen- Travel to Harper
-[] Roadworks Next Twenty Leagues
--[] Roads[6,000g, 8,000g/turn for 3 turns, reduce by one turn per extra Influence] assign two influence to project
[] Luna Reynolds
-[ ] ...But That Is A Sacrifice I Am Willing To Make [8000g,3 turns]
-[ ] Lessons Learned [4000g]
[] Monica Reynolds
-[] The Best Tree House in Harper
--[ ] Lyrical Lumber [5000g]
[] Theo Raleigh
[] Hamid Hulland- Travel to Harper
-[] Go to the Well (Hamid Hulland only) [1500g]
-[] Loose Lips [2000g]
[] Melody Priar
-[] Know thy Enemy [3000g/turn, 2 turns]
-[] Gods in Small Places [7000g]

[ ] Singing in the Sea Spray [1 Influence Cost, 40% base chance, tests against Rita Hulland, 1 turn, 5,000g]

[ ] Hale and Hearty - There is more to Songweaving than just the battlefield. When away from the stress and din you can let your heart pour forth into your voice and do amazing things. Georgie is interested in coming up with ways to sing to the fields and orchards and breath the vitality of the land into them. [Research Requirement: 250, create an action for farm yield improvement] [2000g]

[] The Young and the Stupid
-[ ] Rehabilitate - Rita Hulland is sarcastic, pig-headed, and utterly against the idea of following deities. But she's also a very good teacher, and she would like to be given a chance to work with the young nobles. [1 Influence Cost, chance of failure, chance of spreading Atheist trait]

[ ] Louise [1 influence]

Total action cost:
59,000 g
Influence Used:
4 of 8

Need to figure out what to do with Theo, also Monica can take another action. Also have not selected any minor houses and need to make sure not going over budget
 
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Huh, looking at this I might not actually need to make a plan.

It's up to a dice roll as to whether it restarts (will start off with low DC but get higher with subsequent turns).
Great, so we can mostly safely ignore Carlisle/Timbre this turn (I wish we didn't have to but urgh)
Hmm. From your Minor Houses, yes. Raleigh is trying to upgrade their own infrastructure, though, and are severely cash strapped.
Just to make it clear, this applies for Granaries, Courier, Husbandry and Bridges (not that bridge) too?

How much can we draw on our Minor Houses before they start running out of cash? @Macchiato
Commenting that my plan will include this as a write-in and I intend to beat the highest individual contribution by 1 pt.
Highest contribution is 6pts right? Send two Tellar Archers, one House Spearmen and draw from the minor houses for the final 3pts? Or if we want to make a real statement we send 1 House Longbowmen, 1 House Spearmen and 1 House Cavalry and have the Minor Houses supply the last 1pt. That draws away a huge chunk of our killyness though it'd make a hell of a statement.
As attractive as going straight for Trade is, Diplo might be a better stronger initial play and to then do Trade off the back of that. Well, we can pick the two good ones anyway and see what comes.
I agree. Diplo first and then make the trade play off the back of it. We probably won't get as much trade as if we focussed on it off the bat but we'll have better relations going forward which makes future trade easier.
We have six (6) Influence to spend
Apparently we actually have 8 Influence points to spend. Assuming 2 saved for the mid-turn that leaves us with 6 influence to throw around.

I guess we can afford those roads after all.

Politics is personal. Also amused at Rita's response. ... But seriously, our agents better not do anything as dumb as this. We won't be amused! :anger:
Frankly if any of our Agents or councillors did something as dumb as this I'd be arguing that we throw them out of the Council/Agent List by the ear.
Maybe the Khironex will send a delegation next turn.
They were supposed to be sending one with the spouse of the Serene Bell, so that will probably arrive next turn.
If only Dominic could have finished this action earlier... Not that I would have sent him to Timbre and Carlisle, but we probably could have sent him to Sarba. Possibly. And Carmen's ill so - both of these will have to be put off until next turn.
Our Diplomacy abilities are going to expand significantly next turn with the two additional actions. I'm looking forward to not having to scavenge diplomacy actions off characters who aren't diplomacy centred.
I'm... actually really tempted just to stick one of the Lumens on this. Actually, someone suggested sending May to do the roads, but I'd like to switch it around. May does this where we can have our spies discreetly monitor her in a central location, and since May is mentoring Alina, Alina will be there as well so we can choose one of those actions below to try to get her to knock off the Teuv worship. Also, it's one of the few options that I think we got the main bonus already from RTM Tarrant. It's possible some of the rest may also end up helping, but they're so far down the list of RTMs that I don't think it'd be worth waiting for.
I agree that the bridge is something we should do, but I'd like to hold off on it until we've hit a couple more RTM actions. Its still pretty costly and I think that cost could go down a bit from some extra actions. In the mean time we have the influence to 1turn the roads.

Of note, we're going to be asking the Minor Houses to contribute 2,000g each for the roads (3 turn action, 6,000g/turn, 6 minor houses, assuming we pay the first turn).
Another one that I'd really like, but we don't have the agents to spare and Monica's stewardship is terrible.
So I confess I don't quite understand how combination actions work @Macchiato. Do we have, say, a stewardship check followed by a magic check or is it a (Magic+Stewardship)/2 check? Because if its the latter the fact that Monica's Magic is at total bullshit levels can only be helpful.

Seriously, 49 magic. That's insanely high.
3) Separately: Is Sarba cooler with us or is it just not an option to permanently try and solve their issues because of the Teuv crisis?
Hmm, one thing to consider is asking Apollo to have a chat to the House Sarba Marshal who's leading the border force next Dale mini-turn and brief him on the Teuv threat. Its probably something we should do /anyway/ but it might get them to put a halt to funding bandits, at least until the crisis is over.
It's actually attractive to toss Theo onto magic stuff also but this locks him up to not be a beatstick when needed
So I've been thinking. Isn't 35 the lower bound for the potential for Elite Songweaver Status? We've got a lot of characters in the upper twenties and lower thirties. We're probably not too far away from having an absurd number of Elite Songweavers.

I'll comment on the plans put up in a bit.
 
Highest contribution is 6pts right? Send two Tellar Archers, one House Spearmen and draw from the minor houses for the final 3pts? Or if we want to make a real statement we send 1 House Longbowmen, 1 House Spearmen and 1 House Cavalry and have the Minor Houses supply the last 1pt. That draws away a huge chunk of our killyness though it'd make a hell of a statement.
Yes, here is the contribution:
Raleigh: 1 x Spearmen (2p), 1 x Minor House Spearmen (2p), 2 x Minor Militia (2p)
Carlisle: 1 x Men-at-Arms (2p), 4 x Militia (4p)
Sonissimmo: 2 x Urban Militia (2p)
Tarrant: 1 x Shieldbearers (2p)
Sarba: 1 x Gendarmes (2p), 1 x Mehdi Sarbine County Guards (2p), 1 x Hearth Spears & Archers (2p)
Timbre: 1 x Lucida Fieldmen (2p), 1 x Lang Hobilars (2p)
Capo: 1 x Men-at-Arms (2p), 2 x Carentan Militia (2p)
Antilles: 1 x Hullwarton Spearmen (2p), 2x Antilles Militia (2p)
No one sent cavalry as far as I can tell and I don't particularly feel the need to be the first, ditto for sending Professional quality troops. I was thinking: 1x Men-at-Arms, 1x Militia, 1x Archers, 1x Minor Men-at-Arms, 1x Minor Archers for 7p.


Apparently we actually have 8 Influence points to spend. Assuming 2 saved for the mid-turn that leaves us with 6 influence to throw around.

I guess we can afford those roads after all.
Yes, that really helps, saw that change after it was pointed out.
 
Why not do the sealed by rings action? It would stabilise our relationship with sonissimo and let them feel less threatend.
 
Why not do the sealed by rings action? It would stabilise our relationship with sonissimo and let them feel less threatend.
Because fuck Sonissimmo after the shenanigans they pulled. I'm aware that it only says "we'll think about it" but I don't want to give them an inch in this particular area. The diplo cost is probably a wash anyway if we have to say "we'll think about it" and then have to delicately turn him down anyway because entangling with another one of the other Great Houses has...issues. (I'd accept a match with one of their Vassal Houses, but not directly to one of the other Greats.)
 
Fun Fact, Monica has a 95% success chance on the Jointly With Capo Mists option (assuming the relevant Councillor/Symphony bonus is Magic, I think its 94% if its diplomacy and also assuming that there's no chiv/dread malus) if the rule for combination checks is (Stewardship+Magic)/2.

If its separate checks then its... lower.
Because fuck Sonissimmo after the shenanigans they pulled. I'm aware that it only says "we'll think about it" but I don't want to give them an inch in this particular area. The diplo cost is probably a wash anyway if we have to say "we'll think about it" and then have to delicately turn him down anyway because entangling with another one of the other Great Houses has...issues. (I'd accept a match with one of their Vassal Houses, but not directly to one of the other Greats.)
In fairness that was their Vice-Marshall deliberately trying to nix the Sealed Rings option. And it would get Sonissimmo to shut up.
 
Wait, so do we have 10 influence total or 12? If we have 10, then we only have 6 to play with since it's 2 for Dale Mini-Turns and 2 for Mid-Turn.

Also, if Juan is only there to help with diplomacy on the Capo Mists, does he have to stay there? i.e. can we have him run next door after the initial set up is done to RTM Antilles?

(I just realized we hadn't gotten all the bridge RTM upgrades.)

Edit: Comedy option, if we can RTM next door, run him into Dale to get the harbor stuff before Dale is unavailable due to uprising.
 
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I'm in the process of developing a basic plan now, but while looking through the sheets I noticed that in May Lumen's trait list is mentoring Alina, which is another strike against her when you consider Hamid's suspicions about her personally (and the rest of us) combined with the fact the person she was mentoring was revealed as this.
Alina Lumen, Courtier F23
- Hamid has determined that Alina has started to embrace Teuvian worship, with a particular interest in Kasunaj, master of magic. She is under observation at the moment, but no actions taken. [Hidden Trait 'Keeping Quiet' (-4 Apparent Piety) revealed, 'Intrigued by Juexi' revealed]
 
(preliminary plan currently)

Free Actions


Paying Your Dues
-[X] Write in: I'll leave this to Spectrum to clarify, but I think we'll be going with Longbows for ranged supplementing it with minor house troops given there seems to be a lack of ranged units. Possibly cavalry though due to a lack of it.

The Horse Lords
-[X] Like What You See? - Kabilee maintains close relations to Tarrant, among others. Perhaps there is room for closer relations here, too?
-[X] Why Yes, We Do Like Gold - Emphasise a desire for trade between your region and Kabilee.

Non-agent actions

[X] Louise [1 Influence Cost, 0g, Louise Tellar is appointed as an Agent of Harper]

The Young and the Stupid
-[X] Rehabilitate [1 Influence Cost, chance of failure, chance of spreading Atheist trait]

[X] Valerie [1 Influence Cost, automatic, 0g, Valerie Tellar is retrieved from Carlisle and brought to Court]

(Non-Agent Action) [ ] - Spoils of War - Tellar claimed a number of captured pirate hulls in their battle with Tranquility at Nune Reef. It would be good to see them put to use! (1 Influence Cost, covers any number of the below options) [You have SEVEN (7) Corsair hulls available, Destination: Harper]
-[ ] Dismantle and Examine - [Automatic Success, gain +15 to next Naval Research action, may only be taken for 1 ship]
-[ ] Repair and Crew - [Indicate between 1-7 ships, gain that many Ships, costs of Crewing 500g per, may require additional repairs, 1 turn, automatic success]

[ ] - Hale and Hearty - There is more to Songweaving than just the battlefield. When away from the stress and din you can let your heart pour forth into your voice and do amazing things. Georgie is interested in coming up with ways to sing to the fields and orchards and breath the vitality of the land into them. [Research Requirement: 250, create an action for farm yield improvement]

NEW (Non-Agent Action) [ ] - Singing in the Sea Spray - Rita would like to train a number of the Songweavers in the Court at Harper in the naval songweaving skills she has acquired. [1 Influence Cost, 40% base chance, tests against Rita Hulland, 1 turn, 5,000g, attempt to teach Naval Songweaving to 4 Songweavers in the Court at Harper, Destination: Harper]

Most of the actions above are self explanatory with the amount of influence we have this turn. The one I'm questioning myself about including or not is whether a calling of the justice ministers are worthwhile, about the matter of Teuvian influence increasing within Sartier. We wouldn't mention an actual revolt is in the makings in Dale, it's purpose would be to get those whom are anti-Teuv to increase their vigilance as currently those whom are pro-Teuv are acting with a relatively free hand.

Evelyn Tellar

What the heck, Hana!?
- [X] Evelyn [Evelyn Tellar Only - Start Interlude, Counts as Evelyn's Personal Action, Destination: Etela]

In the Navy!
-[X] Balan [60% base chance, 500g, unlocks new options, Destination: Etela]

[X] Sound the Alarm
-[X] ... Quietly - Sonissimo [Etela]

Like others, this seems like the most favourable selection of options.

Juan Lumen

NEW [ ] - Bean-Counter - Juan is convinced that with a little effort, the House can get precise counts out of the Treasury, to account for all of the gold crowns flowing in and out of the coffers. [50% base chance, 3,000g, 1,000g/turn, 2 turns, gain full number details for your finances, Destination: Harper]

It's an option that isn't overly dangerous, but would improve our houses finances with their greater knowledge as we can more easily see where inefficiency is and where things can be improved.

Luna Reynolds

[X] ...But That Is A Sacrifice I Am Willing To Make [40% base chance, 8,000g, 3 turns, +5 Morale to Militia and Levy, 10% Reduction in call-up costs]
NEW! [ ] - Extending the Shield - When Monica was nearly felled by a common arrow at Nune Reef, it sparked a conversation in Harper about whether more could be done to protect key assets of the realm when they had to venture forth. Unfortunately, there are only so many spellknights to go around. What she would like to do is design a new system of bodyguards drawn from the expanded Inner Guard that handle your day-to-day bodyguarding. [45% base chance, 2 turns, 3,000g, 2,000g/turn, able to purchase combat bodyguards for non-family characters, Destination: Harper]

The militia seem to be called up rather frequently, and the morale and cost reductions seem quite nice. Extending the shield is so our agent's/elite combatents are less likely to get capped given how vital they are.

May Lumen

Like others either the road or the bridge. If there's an more than a few influence points left roads may be prefered.

Monica Reynolds

[X] Capo Mists.
-[X] … Jointly with the Capo [Replace above costs with: 40%, 6,000g, Diplomacy/Magic test, 3 turns, research shared with the Capo]

[X] Sound the Alarm
-[X] ... Quietly - Capo [Carentan]

Again as others have mentioned.

Dominic Rios - Locked

Carmen Rios - Locked due to illness

Theo Raleigh

[ ] - Gods in Small Places
[ ] - Sonorous Shadows - There's ... something out there. In the deep woods. Some report seeing .. shapes, floating and flying among the trees. The locals warn you not to tread deeper. What could be out there? [10% base chance, 1 turn, 8,000g, ???, Destination: Harper (countryside)]

This is a combat turn for Theo from me with him infiltrating the Teuv groups with a high likelyhood of a fight, and exploring the woods which should be fine with his combat/magic scores.

Hamid Hulland

[X] - Know thy Enemy [40% base chance, 3,000g/turn, 2 turns, generate a report on Teuvian Gods, possibly earn bonuses to Teuv related rolls, Destination: Harper]
[X] - An Eye For Talent - Your Minor Houses can be your greatest resource. In addition to bolstering your armies and providing your income, they also provide many varied and useful Courtiers, some of whom can go on to become Councillors, Agents, Generals, or otherwise useful people. There is always a trickle of debutantes and others arriving, but perhaps the local Houses are hiding some gems who would be better off in Harper? [4,000g, Agent proclivities will determine what sort of prospects are located]

We need to get those anti-Teuv bonuses rolling in, and while I would like a spymaster research you can't double up on blue there. Instead I went with an Eye for Talent as he seems suitable to discovering hidden talents, and more agents are always good news.

Melody Piar - Locked due to taking years assassinating. Hopefully she'll have bonuses from being in Renmi for so long, if she isn't dead or converted.
 
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Of note, people are all forgetting the magic research option.

I know it might stretch the treasury a tad but we only get to pick one a year and this is our last chance for this year.

I'd suggest Alice Tellar (because she's the cheapest)
 
You can double up on blue BTW as long as one is research, one is action @Neptune

Anyway, I've decided to change things around:

May - Either roads (if we have 12 total influence) or Logistics <- i'm so confused, 10 instead, i think, but that would still leave us with 8 after Dale, right?
Juan - Diplomacy on Capo Mists, RTM Dale
- Given this system, that option should only be red for Monica because she's the one who's doing multi-turn actions on it. That would make this option white for Juan, allowing him to do Blue RTM (research action)

This makes next turn very easy:

Evelyn - Carlisle / Timbre + Personal Action - Stewardship
- I like to match things up thematically and time wise
Juan - RTM Capo, Antilles
Louise - RTM Sonissimo, Tarrant
May - Logistics
Carmen - Sarba

This makes a lot of sense to me because not only are both provinces next to each other for Juan and Louise, but Louise is, IIRC, Chiv and Sonissimo and Tarrant will almost certainly be Chiv-based. Meanwhile, Capo and Antilles will likely be Dread based given their particular influences.

Also, now, that drops my budget down to 62,100 so we can look at starting up Alice's Research. An 18k expense is a huge hit... but if we're planning to do RTM on Juan and Louise - and Logistics will only be 3k - then next turn can be a cheapo one.
 
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Of note, people are all forgetting the magic research option.

I know it might stretch the treasury a tad but we only get to pick one a year and this is our last chance for this year.

I'd suggest Alice Tellar (because she's the cheapest)
I know I have revisions to make, also need to check how much of a budget I have to play with
 
May - Either roads (if we have 12 total influence) or Logistics <- i'm so confused, 10 instead, i think, but that would still leave us with 8 after Dale, right?
We have ten influence. We're spending 2 on Dale, we need to save 2 for the mid turn. That leaves us with 6 influence to play with this turn unlike the 4 that most people were assuming we had.
I know I have revisions to make, also need to check how much of a budget I have to play with
Spending on magic research will almost certainly make us go into the red but I feel it's worth it. Honestly if it wasn't so absurdly costly I'd be in favour of funding Monica just to see what she could do.

Alice is my pick because A) she's a growth candidate and B) she's cheap.
 
Actual conversation:
Macchiato: Oh my god, can you imagine how the players are going to react to this? They're going to freak out.
Oneiros: Oh yeah, it's going to be great.
Macchiato: It's going to be hilarious.
Oneiros: I can't wait.
 
Just to make it clear, this applies for Granaries, Courier, Husbandry and Bridges (not that bridge) too?

How much can we draw on our Minor Houses before they start running out of cash? @Macchiato
It is for, from memory, the riverdocks and hubandry.

Your Minor Houses have an average net incomeof about 3~5,000g per turn, and treasuries of a little over 10k each. Hulland is busily putting a bunch of their own money into their castle upgrades though.

or is it a (Magic+Stewardship)/2 check?

Yeah, the joint checks are average of the two stats.

No one sent cavalry as far as I can tell

Sarba's Gendarmes are cavalry, but that's the only one sent.
Edit: and the Hobilars, oops (I are potato)
 
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I promised reviews of people's plans.
Evelyn

In the Navy!
-[X] Balan [60% base chance, 500g, unlocks new options, Destination: Etela]


[X] Sound the Alarm
-[X] ... Quietly - Sonissimo [Etela]

What the heck, Hana!?
- [X] Evelyn [Evelyn Tellar Only - Start Interlude, Counts as Evelyn's Personal Action, Destination: Etela]
Evelyn gets to take a blue research action of some sort paired with In the Navy. Sound the Alarm is free as long as we've got a person going to Etela and another going to Carentian.

Juan Lumen

[X] Capo Mists.
-[X] … Jointly with the Capo [Replace above costs with: 40%, 6,000g, Diplomacy/Magic test, 3 turns, research shared with the Capo]
I did the maths for Monica's success likelihood for Capo Mists with Capo (assuming no chiv/dread penalties) and its at 95%, I'm not sure she needs Juan's support on this. Maybe stick him on some Blue/White action and pair it with Making Connections?

Actually, that's a point @Macchiato, is the Court Songweaver for Capo Chivalry or Dread? I assume we'd know that much.
Hamid Hulland

[X] The Cradle of a Fleet [60% base chance of success, 6,000g, 3,000g per turn (2,000g per turn for House Reynolds), +3 Relations with House Reynolds, 6 turns, Flute-grade Shipyard berths increase to 6, Agent available after 2 turns, Counts as 1 Infrastructure Action] (Will provide bonuses to A Grand Fleet)

[X] -
Know thy Enemy [40% base chance, 3,000g/turn, 2 turns, generate a report on Teuvian Gods, possibly earn bonuses to Teuv related rolls, Destination: Harper]
I feel like there must be a better use for Hamid than doing The Cradle of a Fleet. I mean, we want to do it eventually, but Hamid's spy knowledge is too useful to spend on that (IMO).

On the other hand I can't actually see anything there we could have him do except The Cradle of a Fleet.

Don't forget that the roll malus to Justice/Intrigue actions from the Charlie/Hamid argument is still a thing so Know thy Enemy might not be an autosux here. I do agree with you that it needs to be done this turn and that Hamid is the person to do it since Carmen is ill ( :( )

I mean, they won't usually be as bad as the time Imrix dropped an Imperial Civil War in our laps after rolling a 4 on a routine diplomacy action in Ulthuan Quest. But still. "Something Went Wrong".
Cleaning up the aftermath of that was actually one of my favourite parts of Ulthuan Quest. I felt it really captured the superpower attitude, the issues with international relations and really clearly outlined the limits of our power.
"Resigned", is probably the term. It's an expected part of the deal.
What would be their reaction to being asked to part fund a series of infrastructure improvements for Harper?

(Non-Agent Action) [ ] - Spoils of War - Tellar claimed a number of captured pirate hulls in their battle with Tranquility at Nune Reef. It would be good to see them put to use! (1 Influence Cost, covers any number of the below options) [You have SEVEN (7) Corsair hulls available, Destination: Harper]
-[ ] Dismantle and Examine - [Automatic Success, gain +15 to next Naval Research action, may only be taken for 1 ship]
-[ ] Repair and Crew - [Indicate between 1-7 ships, gain that many Ships, costs of Crewing 500g per, may require additional repairs, 1 turn, automatic success] 6, 3000g
Piece of advice, group all of the Non-Agent influence costing actions together. It makes it easier to keep track of them. I tried doing it by Action Type (Martial, Diplo, etc.) one time and it just got really confusing for me.
In the Navy as it is in Etela and is a diplo, Evelyn specialty, between her own score and her councilor roll we have +52. Not sure if any of her conditional bonuses from traits apply (and she has several of those, like the boost to Martial at sea or the bonus to diplo efforts involving multiple houses)
Diplomacy with the Royal Navy is an autosux, yes (thank song).

You've got a Blue research action you can pick from there as thanks to my stunt Sound the Alarm (quietly) is a free action provided you have different people going to Etela and Carrentan.
[] Juan Lumen- Travel to Harper
-[] Bean-Counter [3000g +1000g/turn, 2 turns]
[] May Lumen- Travel to Harper
-[] Roadworks Next Twenty Leagues
--[] Roads[6,000g, 8,000g/turn for 3 turns, reduce by one turn per extra Influence] assign two influence to project
It might be an idea to swap these two, as doing the roads lets May out into Harper province whereas Bean-Counter would probably keep her in the capital. Also Juan has a higher stewardship and the Roads is a (marginally) harder though what impact the architect trait has is unknown to me. @Macchiato, what does the architect trait do?

On the other hand, letting a possible Teuvian sympathiser take a close look at our finances is possibly a bad idea (though she'd have access to it as a council member anyway). So its your choice really.

@Macchiato, thinking about it would it be possible to get an intrigue action next turn to take a closer look at May? We got the suspicion she was worshipping Teuv last turn but no confirmation.
[] Monica Reynolds
-[] The Best Tree House in Harper
--[ ] Lyrical Lumber [5000g]
I noticed that you're using my stunt and having Evelyn inform Sonissimmo about the Teuvian uprising in Dale, but you haven't sent either Monica or Juan to Carrentan to inform the Capo (those being the main two picks from everyone else) whilst doing another action. Do you have someone else you're planning to use for it?

On a side note, given that The Best Tree House is blue you can pick a normal action for Monica to do in addition to it.
Yeah, Theo can be quite a hard guy to find jobs for (although when we need him we're very glad to have him). As I said earlier his Magic is pretty good even though every other stat he has is the definition of 'meh'.
[] Hamid Hulland- Travel to Harper
-[] Go to the Well (Hamid Hulland only) [1500g]
-[] Loose Lips [2000g]
Go to the Well's text talks about using his sources in Carrentan, so it may be incompatible with Loose Lips which is based in Harper. @Macchiato, could we get some clarification on that.
[] Melody Priar
-[] Know thy Enemy [3000g/turn, 2 turns]
-[] Gods in Small Places [7000g]
Unfortunately, Melody is still busy assassinating someone (and is really taking her time about it). It should be on the Agent list... @machiato, is there a reason for this?
 
@FriedIce Good points. I will update my plan tonight. Thinking of setting Juan to RTM Dale and Vincennes. Not sure about Evelyn yet.

@OneirosTheWriter If the roll is averaged on Monica's magic and stewardship stats, which Tellar bonus applies? Or is it an average of Tellar bonus too?
 
@FriedIce Good points. I will update my plan tonight. Thinking of setting Juan to RTM Dale and Vincennes. Not sure about Evelyn yet.
I'm not actually sure you can do two RTM actions in one turn with the same agent. Its white so you can probably pair a blue research action with it though (I'm not sure which research action you could take).

As for Evelyn, we've previously gotten away with pairing Find Out Who Can Say Yes with a general diplomatic action and with Evelyn doing it its an autosux. And if this turn previous has proved anything its that we need a better understanding of the Capo and Sonissimmo courts. @Macchiato, is this pairing still valid?
@OneirosTheWriter If the roll is averaged on Monica's magic and stewardship stats, which Tellar bonus applies? Or is it an average of Tellar bonus too?
Honestly it doesn't actually matter too much. I was doing some sums in my head and I think its a +/- difference of one.

-[X] Write in: I'll leave this to Spectrum to clarify, but I think we'll be going with Longbows for ranged supplementing it with minor house troops given there seems to be a lack of ranged units. Possibly cavalry though due to a lack of it.
I do love how we've basically all just abdicated any and all military decisions to Spectrum. Even I'll normally just go along with his ideas nowadays.
-[ ] Repair and Crew - [Indicate between 1-7 ships, gain that many Ships, costs of Crewing 500g per, may require additional repairs, 1 turn, automatic success]
NB: You should probably note how many ships you're planning to do this for. I know, its obvious, but reducing the possibility for confusion is always good.
[ ] - Hale and Hearty - There is more to Songweaving than just the battlefield. When away from the stress and din you can let your heart pour forth into your voice and do amazing things. Georgie is interested in coming up with ways to sing to the fields and orchards and breath the vitality of the land into them. [Research Requirement: 250, create an action for farm yield improvement]
On the note of magic research, are you planning on picking a new magic research to start this turn. Both Alice and Natalie have potential (as much as I wish we could spare Monica the 30,000g for her to do her battle magic research).
As I've said to the others, you can pick a blue (or Find Out Who Can Say Yes if @Macchiato allows it)
NEW! [ ] - Extending the Shield - When Monica was nearly felled by a common arrow at Nune Reef, it sparked a conversation in Harper about whether more could be done to protect key assets of the realm when they had to venture forth. Unfortunately, there are only so many spellknights to go around. What she would like to do is design a new system of bodyguards drawn from the expanded Inner Guard that handle your day-to-day bodyguarding. [45% base chance, 2 turns, 3,000g, 2,000g/turn, able to purchase combat bodyguards for non-family characters, Destination: Harper]
I agree that we should absolutely do this action, but it seems like a bit of a waste to do it now rather than Lessons Learned - and then using the +10 bonus for Lessons Learned on this.
[ ] - Gods in Small Places
This option only has a 73% chance of success with Theo doing it, which is a bit of a gamble.

Honestly, I think we might be better off just waiting for Melody to get back and then giving it to her.
[ ] - Sonorous Shadows - There's ... something out there. In the deep woods. Some report seeing .. shapes, floating and flying among the trees. The locals warn you not to tread deeper. What could be out there? [10% base chance, 1 turn, 8,000g, ???, Destination: Harper (countryside)]
This is even more risky, Theo's got something like a 65% chance of succeeding here, compared to one of the other Chiming Forest options where it'd be 85%, which is still a tad tight for my liking but its not a 1/3 chance of failure.
 
I mean, they won't usually be as bad as the time Imrix dropped an Imperial Civil War in our laps after rolling a 4 on a routine diplomacy action in Ulthuan Quest. But still. "Something Went Wrong".

Cleaning up the aftermath of that was actually one of my favourite parts of Ulthuan Quest. I felt it really captured the superpower attitude, the issues with international relations and really clearly outlined the limits of our power.

That was a hell of a time to read through (since I didn't get into the quest till recently)
 
NB: You should probably note how many ships you're planning to do this for. I know, its obvious, but reducing the possibility for confusion is always good.
It's not the final draft, I'll edit it the details later on.
On the note of magic research, are you planning on picking a new magic research to start this turn. Both Alice and Natalie have potential (as much as I wish we could spare Monica the 30,000g for her to do her battle magic research).
I'm going to do some math first, as we're going to be starting an economy project this turn and next turn we get another stewardship agent so the finances need to be looked at. I suppose we could just use them to do more looking at other houses for bonuses though.
As I've said to the others, you can pick a blue (or Find Out Who Can Say Yes if @Macchiato allows it)
I'll wait for clarification on this then, as it seems quite packed anyway. It would make sense given Evelyn would be at the court regardless.
I agree that we should absolutely do this action, but it seems like a bit of a waste to do it now rather than Lessons Learned - and then using the +10 bonus for Lessons Learned on this.
There are plenty of great martial actions within the list though that the bonus can be used on (and it seems better used on 1-year actions instead of 2), plus I don't feel delaying one turn of bodyguards is worthwhile given the role they play.
This option only has a 73% chance of success with Theo doing it, which is a bit of a gamble.

Honestly, I think we might be better off just waiting for Melody to get back and then giving it to her.
We haven't heard back from Melody, and of the people available to do it in court Theo seems better suited as his piety is only 6 in comparison to Hamid's and Carmen's 11 and 12.
This is even more risky, Theo's got something like a 65% chance of succeeding here, compared to one of the other Chiming Forest options where it'd be 85%, which is still a tad tight for my liking but its not a 1/3 chance of failure.
I do agree here, but the action itself seems inherently risky which you can't really do much about and of the characters available Theo's high combat and magic seems one of the best ones to choose as Monica and Evelyn are needed elsewhere.

I do admit though that I'm choosing it because a good monster hunt/magic mystery interests me, and the rewards are likely to be pretty great. I would presume this has something to do with one of Monica's subrolls for the Chiming Forest that she failed on last turn.
 
Fun Fact, Monica has a 95% success chance on the Jointly With Capo Mists option (assuming the relevant Councillor/Symphony bonus is Magic, I think its 94% if its diplomacy and also assuming that there's no chiv/dread malus) if the rule for combination checks is (Stewardship+Magic)/2.

If its separate checks then its... lower.
Yeah, the joint checks are average of the two stats.
Oh, good check,. That's a bit better if we wanted to take that option.

Also, if Juan is only there to help with diplomacy on the Capo Mists, does he have to stay there? i.e. can we have him run next door after the initial set up is done to RTM Antilles?

(I just realized we hadn't gotten all the bridge RTM upgrades.)

Edit: Comedy option, if we can RTM next door, run him into Dale to get the harbor stuff before Dale is unavailable due to uprising.
You sorely tempt me because I am just so unimpressed by Capo's rewards. Let's ask, I guess.

@OneirosTheWriter @Macchiato If Juan is sent to Capo for the other half of telling them about Teuv, can he also RTM Dale or Antilles instead of having to RTM Capo? That would probably make it so that his half of Sound the Alarm is no longer free, I think?
Alice is my pick because A) she's a growth candidate and B) she's cheap.
I am mildly gunshy at treating someone that young with High Piety already as a growth candidate. She's one of the ones I suspect of us just not making the rolls on to discover secrets.

I'll wait for clarification on this then, as it seems quite packed anyway. It would make sense given Evelyn would be at the court regardless.
Yes, I'd like clarification as well.

@OneirosTheWriter @Macchiato Does sending Evelyn to Etela to start her Interlude count as an action?

EDIT: NB taking a closer look at the Turn 3 financials, I think I got my budget analysis wrong for this turn. I think the 55k projected number is actually accurate for our income, so if we spend much more than -that-, then we start eating into the treasury, which has slowly been shrinking. Also keep in mind a lot of these options having additional gpt or upkeep riders.
 
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