[X] Follow one of the houses
-[X] Ravenclaw
--[X] Be sure to memorize the password
 
Welcome to Hufflepuff
Since no one wants to do a tally (and get a free hint), have the update.

You decide to follow the Hufflepuffs and Professor Sprout to their common room. You discover that you are being led by the kitchens, towards a shadowy corridor. On the right-hand side of the corridor there are several barrels. Professor Sprout goes up to the barrels and taps on the barrel second from the bottom, middle of the second row, in some kind of rhythm.

A secret door opens, and you slip in with everyone else. As the door shuts, Professor Sprout lets out a sigh of relief. You see what looks like a cozy room with a hooded man in the corner, but something feels
different from what it should. Sprout gestures to the man and says "Form a line in front of him, and take your wands out. The first person in line should touch their wand to his."
Why are we doing this?
The students are confused, but they obey. Professor Sprout goes up to the first student lifts her wand and a strange glow comes out of it, binding the other two wands together. "Now repeat after me, I swear to never betray house Hufflepuff." The student complies, and Sprout repeats this with all the other students.
If I don't obey, what will she do to me?
"Now, that you have all sworn Unbreakable Vows, we can get to the good stuff. As you may have guessed, we are not your average house. As members of Hufflepuff, you have gained a life-long membership to an elite group that is literally incapable of betraying each other. You will get training, every morning you will get up at 5:00 A.M. to learn about rituals and important topics. THERE WILL BE NO COMPLAINTS."
Yes ma'am, we don't want to die.
"Ahem, now after your "standard" classes you will learn the art of acting, we can't have people thinking you are anything except a friendly, trusting puff. Now we do have low-level repelling wards, but you are not to lead anyone here under any circumstances, no non-puff has been in this common room for thousands of years and you will maintain that record."
Or you will be punished.
There was repelling wards? But you didn't feel anything.

"In addition, if you wish to commit any unsanctioned crimes, you must make sure they can not be traced back to the rest of us. Luckily for you, with my permission, you may use the Hufflepuff shovel to get rid of any bodies."

"Now a quick overview of what you will be learning, we will start with the effective use of poisons....---------------------------------- ------------------------------------------------------------------------------------------------------
"Now off to bed young ones. The boy's dorm is to the right and the girl's dorm is to the left."

You...

[]Leave You don't know how.
[] Go to
-[] The boy's dorm
-[] The girl's dorm
[] Search for anything interesting.
[] Something else?


[Discovered Sub-trait: Magically Unnoticeable-Low]


A.N. This would have been longer, but typing on my phone is a PAIN.

What you think of the dialogue? It is my first time writing a long speech like that (outside of school).
 
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Okay, I have decided on a new system for hints.

If you do stuff like vote tallies, good omakes, and other GM-pleasing things, I will give you a hint point, or hp.

Hps can get you minor knowledge and warnings, like Hufflepuffs are not to be antagonized or "Perception and how to avoid it"

If you collect 3 hp, you can trade them in for a major hint, stuff like "Shape-shifting; Limitations and Loopholes"

(That was understandable, right?)


Edit: Sorry, I slept on it and realized that the major hints were way too game-breaking. If you want those abilities/items you have to work for them/find them in the story.
 
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Why do I think we'd have been safer in Slytherin?
Are you kidding? Hufflepuff is the safest place. Nobody can betray you there. Besides, it's the house of kings. That said, we should go by every common room to get access to the best shit. Gryffyindor for sports and transfiguration, Slytherin for social network and potions, Ravenclaw for best spells and texts.

[x] Search for anything interesting.
 
Hufflepuff Exploration
You find that something is calling to you and you follow it's call. You find yourself walking down one of the corridors connected the common room. As you enter the third door on the right you see ten or more bags of fertilizer, along with a shiny bronze shovel, in the right-hand corner of the room. The shovel feels strange.
Directly in front of you is a plain, gold, necklace held within a glass case. On the left side, there is a table that has a large lump covered by a blanket and several surgery tools on it. Above the table is a sign that reads "WHEN FINISHED WITH THE MEDICAL EXAMINATION, USE THE SHOVEL TO DISPOSE OF ANY SPECIMENS."

You look under the blanket and you see a dead body with dotted lines on it, like it was being prepared for surgery. It takes a few seconds, but then it clicks. You realize what, exactly, the all that fertilizer is and you freeze, shocked, the edge of the blanket still in your hand.
You revoke/refuse/deny.
You put the blanket down, and go to to the necklace, it has been calling to you. For a moment you feel like something is stopping you, but then it seems to "slide" off of you. Then you grab the necklace and put it on. Once you put the necklace on things seem to change, you feel like you can do something with the dead body. You ignore the feeling and run walk back to the common room.

When you reach the common room, you realize something, it's late and you need to sleep. You don't feel tired, but you need to sleep.

You sleep in...
[] The boy's dorm
[] The girl's dorm
[] The common room


[Trait strengthened: Magically Unnoticeable: Mid-low]


[Gained item: Necklace of the Dead: boost to necromancy]

[Skill unlocked: Necromancy]

[Gained Traumatic Memories] TRAUMA ISN'T AVERAGE!


A.N. As always, comments are accepted, write ins are allowed, and phone-typing sucks.

Edit: Made a few minor changes and updated the character sheet.
 
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[X] The common room
I don't want to be in close proximity to anybody. If they manage to notice us they might start asking questions.
Also, I say we get the hell out of here at the earliest opportunity for the same reason.
We can come back and snoop once our Magical Unnoticeable is stronger.
 
Alright, no matter what you pick, the next update is going to be short.

In light of this, will be closing the vote after dinner (an hour or two)
 
Suppressing Emotions
You fall asleep in the common room, on one of those warm and cosy sofas.

When you wake up, you feel so much better even though it is surprisingly early, around 5:00 A.M. In fact, when you think back to last night, it remains clear, but you barely feel anything at all.
Is this a good thing?
You can hear voices coming from the other side of the common room, "As I am sure you remember from last night, you will get up every morning at this time to learn anything we deem important. This morning will be teaching you about rituals, although we will give some instructions about rituals in general, we will mainly focus on earth rituals. Now rituals work by......

[] Listen in.
[] Explore more of Hufflepuff House.
[] Something else?


[Gained trait: Emotional Distance]


A.N. Just so you know, you can craft your own votes even if I don't include the "something else?" (I include it on a whim) or if it goes against all the other options. For example, you could have chosen to stay awake last update (although it might not have turned out well for you).

Edit: Character Sheet is updated.
 
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I am going to call the vote in an hour, if there is still a tie I will flip a coin

Do you want possible items or certain knowledge?


Edit: Vote is locked, flipping now.

Edit: Edit: Explore won
 
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