Runaway

Home 1.8
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The installation of Seph's bed and shower had gone well, really smoothly with Abigail's help. She still wasn't sure if it was a date but she had gotten to hang out with a cool older woman so she wouldn't be too put out if it wasn't.

Abigail had excused herself before it wore on into evening, so she'd made use of the shower - there was no dedicated receptacle for all the water, but the floor was concrete that wouldn't be damaged by it, so they'd just stuck it in a corner and Seph would have to get curtains later. Then dressed in a stolen and completely not-her-style set of clean clothes and headed out towards the Boardwalk.

She'd exceeded her budget, so she needed to refill it. A normal showerhead would have fit in her budget, but Abigail had pointed out the existence of electric showerheads with internal heating elements. It was more expensive, but between another bout of pickpocketing the deserving and a future of cold showers, Persephone took the only reasonable choice.

So now, she was walking the Boardwalk, playing the part of the window-shopping tourist. Of course, she was actually doing her shopping in the pockets of the Enforcers she passed. Pass a wallet from the shadows of their pockets to hers, pull the bills out with her fingers, and send it back. It was a simple, fairly efficient procedure, and with shadow gloves she didn't even leave fingerprints. Though she was a hobo so it probably wouldn't actually lead to her.

She had no idea how much cash she actually had, though. Pulling it out of her pocket made it visible, and it was probably best not to examine money too close to the vicinity of maroon-clad thugs who might have felt some shifting of weight in their pockets.

Eventually, though, there were enough bills in her pockets that she was probably good unless she'd run a streak of ones. So she dipped into a store, intending to buy something and use the opportunity to sort and count her money. She hadn't looked very closely, but she'd ended up with a clothes store.

While she was browsing for something cheap (relatively, this was the Boardwalk, everything was overpriced) that she'd ever actually use, one of the other patrons caught her eye. A girl, sixteen or seventeen, red-haired, arguing with one of the store clerks. Why was obvious. The girl wasn't well-kept. Her clothes were worn-out, she was a bit dirty, and her hair was hacked short, like she'd done it herself and maybe not with scissors.

Exactly the kind of low-income, possibly-homeless figure the Boardwalk - a money-pit meant to trap wealthy tourists - didn't want around, harshing the vibe of said tourists.

"I've got the money!" she was protesting.

"No you don't," the clerk snorted. "If you did you'd be dressed like you belonged here." He was trying to keep it down, but Seph could hear as if she was right next to them, if she pulled her shadow up to her ear, dipped it into that strange between-space of her powers. She was pretty sure she was listening through their shadows.

"I'm trying to be! How'm I supposed to if you won't sell me anything?"

"We'd be on the hook if we accepted counterfeit or stolen money," he hissed back. "And there's no way someone like you has any other kind. Get out of here before I call security."

The girl growled, fists clenched, but she clearly did not want a confrontation with 'security'. On the Boardwalk, that meant the Enforcers. She was edging towards the exit, vibrating with fury.

Unfortunately, she was too late. A pair of men were entering the store, big and broad-shouldered, in the maroon uniform and cap of the Enforcers.

The girl cast an accusing look at the clerk, though he looked surprised and relieved himself. Maybe one of the other clerks had called, or just a patrol that ended up here.

"Is there a problem?" one of the Enforcers asked the clerk.

The girl had come to a halt, looking around wildly, her escape route cut off.

The clerk held up his hands. "No problem as long as she leaves."

"I was!" the girl protested.

The Enforcer nodded. "Fine. We'll escort her out of the Boardwalk." If the rumours were true, that meant they'd drag her into an alley and hurt her until she regretted coming so thoroughly that she'd never come back.

Which meant Seph was going to tail them to make sure the girl was safe. Ereshkigal might get an early debut. She wanted to intervene right now, but she needed to keep her face hidden if she was gonna be able to go out in public, and there were a lot of witnesses here. And… she was basing an entire campaign of crime on the stories about the Enforcers. It was probably the responsible thing to confirm those stories. Just, without the girl getting hurt. Just the moment before.

"No no I can make my own way I'm totally leaving!" the girl rambled, eyes wide and alarmed.

"Her own way led her to a place she didn't belong," the other Enforcer spoke up. "We need to be sure she goes where she's supposed to."

The girl looked around the store, looking for support. No one seemed entirely comfortable - everyone heard the rumours - but no one was stepping up for her, either.

So she ran, deeper into the store, away from the Enforcers.

"Get her!" one barked at the other, and they ran in after her.

The girl tried to wind them around the shelves so she could clear herself a straight shot out of the store, but with two it was harder, and her own vision was blocked by the shelves. She ended up misguessing where one of them was - close enough to intercept her as she made her break for it.

He grabbed her by the arm, twisting it around behind her back in a lock. "Got her!"

His comrade emerged from the shelves, brusquely patting the girl down. As if he'd felt something in her pocket, he slipped his hand in, pulling out a switchblade with a whistle. "Well, looks like someone was going to get a little spicy if things didn't go the way she wanted," he remarked, handing the knife to his partner.

There'd been no such thing in the shadows of the girl's pocket. It had been in his.

The girl shook her head wildly. "That's not-!" She yelped and went silent as he twisted her arm a bit farther than it was meant to be able to move.

And whatever hint of solidarity there'd been among the watchers was gone. They all averted their eyes. No one was comfortable with the stories about the Enforcers. But no one was going to step in for a violent hobo from the wrong part of town.

Other than Seph, at least.

As they hauled the girl out of the store, Persephone found a hidden corner, and let herself fall back, arms outstretched, into her own shadow.

Caught gently by her own darkness, Persephone descended into the strange world between shadows, dark and lit by white shadows above, brilliant gateways into the world of light. She strolled casually through her black underworld after the three shadows, looking up into them and watching as the Enforcers dragged the protesting girl through the Boardwalk.

Good thing the girl wasn't wearing a skirt. This view from below would feel far too voyeuristic if it was upskirt.

The three of them left the boundaries of the Boardwalk, entering Brockton Bay proper. It was easy to tell, you could see a sharp drop in maintenance and cleanliness standards as soon as it was far enough off the beaten path tourists wouldn't wander out there.

Seph counted her money while she followed them, and slipped it back into her jeans pocket when her count reached a hundred. It was enough for the moment, and there was more past that. How much, she didn't bother counting right now - best not to take too much attention off the ongoing hostage(?) situation.

The three shadows ducked into an alleyway, and the girl was shoved against the wall.

Despite having removed her from the Boardwalk, the Enforcers didn't let go of her. That was evidence enough they were going to do more, and Seph didn't want to see what that 'more' was.

So the darkness of her realm pressed her up through the girl's shadow, clinging to her even as she left it, wrapping her in solidified darkness as she erupted back into the world.

Ereshkigal was greeted by a pained scream from the girl as she appeared between her and the Enforcers. It sort of disrupted her planned entrance, and she whipped around to check on the girl.

The girl's hand was hanging oddly. One finger was not pointed in the right direction. Shit, she'd waited too long!

Ereshkigal turned back to face the two Enforcers, who had both backed away the moment a cape appeared. Her rehearsed speech flew entirely out of her head - she just grabbed their ankles with their shadows and hurled them against the alley wall with an angry yell.

A moment later, Ereshkigal opened up the girl's shadow beneath her, sucking her into the dark realm below.

One of the Enforcers had a walkie-talkie in hand, and was yelling into it, "Cape attack, cape attack at-!"

Ereshkigal's shadow plucked it from his hand, not taking any particular effort to be gentle. Once it was away, she formed the shadow into blades and instantly dissected the radio like it'd fallen into a trash disposal. "... I don't consider myself a cruel person," she said eventually, wrapping their shadows around their arms to keep them pinned helplessly against the wall.

The hand that'd been holding the walkie-talkie was pretty bruised, but nothing seemed broken. That was good.

She heaved a heavy sigh. "But what am I supposed to do when faced with pointless cruelty?" There, she was getting into the pattern of speech she was going for. "How am I to answer that? When you hurt people like this, how am I supposed to teach you better? I don't enjoy cruelty, and it certainly isn't showing you a better way, but it's so very hard to think of anything else, right now."

The Enforcers looked at one another, tensing, as Ereshkigal looked over them.

Into the shadow wrapped around her mouth, she whispered. "Don't be afraid. Just walk a few dozen meters, tell me when you find a shadow you want to leave by." Best to get the girl to a safe place to flee and clear her realm. She didn't need it right now but there was no telling how fast the situation might deteriorate.

Ereshkigal legitimately wasn't sure what she should do with these Enforcers. As she'd said, she really did want to hurt them right now. When someone spoke in the language of sadism, you really wanted to reply in kind. But she wasn't a sadistic freak like they were. The thought of breaking their fingers like they had the girl's turned her stomach. But what was she supposed to do? She couldn't just drop them off at the local police station like folk superheroes without any evidence. She had to do something, just holding them up and getting the girl clear felt completely insufficient now that they'd hurt her.

With a sigh, Ereshkigal dumped their pockets into her shadow realm, and ferried the contents along tides of darkness into the girl's hands with a whisper. "Compensation for the trouble." Still didn't feel like enough, but it was a start.

There was no awkwardness quite like holding people hostage/prisoner without a clear idea of what you were going to do with or to them, Ereshkigal quickly realized.

Fortunately, she was saved from the awkwardness as a knight appeared above the alley, falling to a surprisingly-soft landing at ground level. Big, more stout than tall, dressed in gleaming armour and a gracefully-curved helmet with an elongated tail end. He wore a sleeveless tabard over the armour, in the same maroon as the Enforcer uniforms. One of them?

The man quickly looked around the alleyway, and gave Ereshkigal a polite nod. "Heritage." Presumably a self-introduction. He took the sword, still in its scabbard, from his waist.

"... Ereshkigal," she responded, wrapping more of the alley's shadows around herself. If this was going to be a capefight, she wanted to play defensive.

"You caused my coworkers some trouble," he said, interposing himself between her and the two Enforcers. "Now I have to teach you why people don't do that."

Ereshkigal's hands balled into fists. "... convenient. I was working on a lesson plan myself."

Then he was moving, fast, the sheathed sword descending on her head like a bolt of lightning. Despite expecting a fight, it was still too sudden for her to effectively respond. Her shadows came up to catch it too late, already falling behind, and it clonked heavily into her head.

The layers of shadow wrapped around her caught it, softening the impact, but she still felt it and it was not pleasant. It just didn't knock her out right there and then.

Backpedalling, Ereshkigal pulled Heritage's shadow up, grabbing his arms with it and pulling them back, away from her.

He whistled, turning to look at his pinned arms. "I see, you manipulate my shadow? That's certainly hard to dodge."

Ereshkigal smirked at him, pulling him back to join his comrades on the wall.

"Let's see how strong it is." Then with a terrible wrenching, an impossible strength, Heritage tore his own shadow, both arms pulling free and leaving him to advance. "Not enough," he said, bearing down on her once more with his sword forward.

Fuck. She couldn't outmuscle brutes. How was she supposed to play this?

To give herself time to think, she grabbed him by the ankle with his own already-mended shadow, and rather than pinning him, simply threw him into the wall.

He landed softer than he'd been thrown, metal-shod feet gently settling on the wall in a sideways crouch, ninety degrees off-axis from the pull of gravity and looking straight at her.

How was she supposed to end this fight? She couldn't pin him, and she didn't know if she could hurt him by lashing her shadows at him. Even if she hardened them as much as she could and struck with all of her strength, she wasn't sure if she could penetrate tempered steel, and he was a brute, the skin beneath it was probably tougher.

Then he was leaping off the wall, arrowing straight at her, the sword's sheathed tip pointed directly between her eyes. Again, he was horrifyingly fast, but there was enough distance that even at car-like speeds, she could get a wall of shadow up between them.

It didn't hold up long, but it was long enough for Ereshkigal to jump aside. The landing would have pretty much been a belly-flop against the ground if she hadn't caught herself with shadows and righted herself into something resembling grace. Heritage's sword tore through the shadows, followed by Heritage himself passing by her.

Again, he hit the wall slower and softer than he'd been flying, landing upright in the alleyway and turning to face her once more.

Brutes still needed air, right? Ereshkigal lobbed a clump of shadow at the front of his helmet.

He flashed aside, easily dodging it with his speed, but that had been a distraction while she pulled his own shadow up and over his shoulders, She'd have to stop strangling him before he died, but it'd be okay to wait until he dropped, she was pretty sure. Hopefully.

He did seem to need the air, his movements had stopped and she could feel him trying to gulp air down through the shadow wrapped around his helmet's airholes. Okay good, that should be-

With another terrible ripping, he jolted back, tearing the shadow binding him. She kept the clump around his nose and mouth latched in place, despite losing the rest of it. That was the only important part.

One gauntleted hand flashed up in front of his face, and the steel-covered fingers dug into the mass of quasi-solid shadow. There was nothing for him to get a grip on. It was only solid where she wanted it to be.

And despite that, he still somehow pulled the shadow off his face. It felt strange, and she had no idea how he'd got a grip on something that was basically a liquid, but he pulled it off just the same.

With her attention on him, Ereshkigal didn't notice until the figure behind her rammed a taser into the back of her neck and activated it.

Apparently her shadows were conductive, why were her shadows conductive?! The electricity arced across her outfit and into her, and she jerked hard, easily yanked off her feet by her attacker and shoved into the ground.

The woman over her was dressed up in military style, though the fatigues were cut a bit too flattering for actual military, and the colour was a gray-and-blue urban camouflage. She worea visor that wrapped around her entire head, holding down her rough blonde hair and hiding the upper half of her face from view. And a lot of pouches, things strapped to her vest, and a gigantic rifle slung behind her back.

"Overwatch," Heritage said, forced politeness in his voice. "I'm grateful for Protectorate support, but I did have the matter in hand."

"Oh, I'm sure you did," the woman - Overwatch? Ereshkigal vaguely remembered the name coming up in a news report at some point - said, voice low and husky. "But your arrest authority only extends to the point where the authorities turn up and take custody. So why wait to get her off your hands?"

She held Ereshkigal down on her back, pressing the taser into her sternum. She wasn't triggering it again, but it was obvious she would if Ereshkigal pulled anything. Why were her shadows conductive?! Who on god's green earth had decided the material properties of shadow should conduct electricity?!

If there was any consolation, the girl had jumped out a shadow at some point. Ereshkigal hadn't been watching very closely with Heritage all over her.

"I wouldn't want to trouble the Protectorate," Heritage said, voice still faux-polite. "The help is appreciated, but the Enforcers are equipped to handle things for now."

"Yeah, I know how the Enforcers 'handle' things," Overwatch drawled. "That's why I dropped in early."

A thought occurred to Ereshkigal. That shadows being solid, or liquid, or hard, or sharp… those were all material properties she had decided on. Was the conductivity also something she could pick and choose?

She tried to think of making her shadow outfit non-conductive, though it was hard to tell by feel if it had worked. Nothing for it but to try.

She opened up the shadow beneath her, starting to descend into it.

Instantly, the woman pulled the trigger on her taser, sending volts coursing into her.

And the conductivity was zero! It didn't pass through the shadow and into her, instead the shadow under the taser's electrodes exploded as the electricity heated it and was unable to dissipate into the rest of the mass.

Not exactly the result she'd been aiming for, but good enough, and on a rethink that was probably what conductivity zero would do if it didn't have a high heat capacity. Hadn't hurt her, at least.

Ereshkigal pointed up at the woman with fingerguns as she descended into the blackness. "Later, babe." And erupted the shadow she wore off her body, forcing Overwatch back from the open shadow long enough for her to close it behind her.

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Oh man, this is exactly what I wanted to see out of Ereshkigal's first fight.

Being able to control shadows and make them behave like physical objects... it has the strengths and weaknesses one would expect, I think. Hyper-accurate, extremely difficult to avoid, but probably has a hard limit on strength compared to, well, a brute.

I do like that, despite basically being a hero here, Ereshkigal is probably going on the record as a new villain, because the Enforcers are technically law-enforcement cosplayers. Truly the only justice in this world lies outside the law :V
 
Good fight scene! I hope Seph levels up at some point and gets a chance to give Heritage a smack down. I also enjoyed the awkwardness of holding hostages without any idea what to do with them.
 
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Pale Wolf said:
Apparently her shadows were conductive, why were her shadows conductive?! The electricity arced across her outfit and into her, and she jerked hard, easily yanked off her feet by her attacker and shoved into the ground.
Uh. If the shadows are conductive, why is much of the electricity flowing through her body at all? Current paths through the shadows would offer much less resistance than current paths through her body, right, the same way one can safely touch a high voltage high power conductor in multiple places provided one is only touching that conductor (and not near enough to something else with a sufficient potential difference that the body+air gap resistance is too low, of course)?
Ahh, okay, presumably a tinkertech or otherwise power-boosted "taser"; I'd not read the next paragraph yet and was assuming it was one of the non-parahuman Enforcers. So, assuming I'm right about the way conductive shadows would work there (and I could be wrong), Persephone doesn't know how electricity would behave there (and is of course a bit distracted to boot), but it doesn't matter because it's not actually normal electricity being used against her anyway.

Anyway, thanks for writing!
 
She doesn't mean like, hyper-conductive, just, she was sort of assuming it'd be a conductivity level like thick cloth and protect her, and instead it completely bypassed her protection.

It is a conventional taser. While some capes have tinkertech gifts from their teammates (like Flechette just has an endless chain dispenser), Brockton Bay capes by and large don't. Kid Win has a hard enough time completing his own projects. And Armsmaster has basically been redlining his powers and pushing his own projects as far as humanly possible for years, and is loathe to give himself a maintenance burden and a time cost in ways that don't push his own performance up.

So unless otherwise specified, you can pretty much assume a Wards/Protectorate cape's gear is non-tinkertech. It may be pretty damn rad indeed, capes are absolutely on the shortlist to try out DARPA toys because even small force multipliers apply very well on a cape and capes encounter very frequent and very varied combat scenarios so they're basically perfect testbeds. But it will always follow physics-as-we-know-them.

This may change with Alex, since she's not struggling with the same difficulties as Kid Win, and isn't pushing her limits to the breaking points like Armsmaster, but hasn't had time to as of yet.
 
Pale Wolf said:
She doesn't mean like, hyper-conductive, just, she was sort of assuming it'd be a conductivity level like thick cloth and protect her, and instead it completely bypassed her protection.
Ahh, so falling in the range of conductivity where it's not a good enough insulator to block the current from reaching her but not a good enough conductor to be a much better conductor than her body. Thanks.

And that may seem unlucky, but on reflection I don't think it is. After all, it didn't lead to her getting injured or captured here, and her primary objective (saving the person the Enforcers were going to do nasty things to) was already accomplished. Whereas, on the positive side, now she knows more about her power and what it can do, and she'll be more prepared for any future incidents where lacking sufficient electrical protection would be much more of a problem.
(And there's the possibility of being able to use this offensively, too.)

re the rest:
Ah, thanks!
(And I gather that whatever differences in the Brockton Bay Hero Roster there might be, the, there wasn't before Alex another tinker.)
 
Ahh, so falling in the range of conductivity where it's not a good enough insulator to block the current from reaching her but not a good enough conductor to be a much better conductor than her body. Thanks.

And that may seem unlucky, but on reflection I don't think it is. After all, it didn't lead to her getting injured or captured here, and her primary objective (saving the person the Enforcers were going to do nasty things to) was already accomplished. Whereas, on the positive side, now she knows more about her power and what it can do, and she'll be more prepared for any future incidents where lacking sufficient electrical protection would be much more of a problem.
(And there's the possibility of being able to use this offensively, too.)

Well, it was unlucky in that honestly it did put her through a fair bit of pain and put her at serious risk of arrest. She was able to work out enough to work with to get out of it, so in the long term it's a learning experience.

She's quite eager to work out the details of this, and can definitely come up with some... ideas, now that she realizes she can manipulate the properties of her shadows, not just their shape.

Related note: I'm not sure if this has been mentioned before, but Persephone's major in college is materials engineering.

re the rest:
Ah, thanks!
(And I gather that whatever differences in the Brockton Bay Hero Roster there might be, the, there wasn't before Alex another tinker.)

There may have been, but none superbly recent within Protectorate/Wards membership.

There are heroic tinkers in town, but a cape who goes out and does street violence and actively refuses the option of support and getting paid by going Protectorate is probably of the opinion that the authorities are not your friends, and is not particularly friendly back. (This, btw, is where almost all the non-white heroes in Brockton Bay are - there's only one Protectorate and one Ward that's non-white and present of any degree of 'their own free will') They'll work within the law and towards the general preservation of life and the city but if a cape cop wants a tinkertech toy from one of the independent heroic tinkers, they're paying top dollar.
 
Pale Wolf said:
Well, it was unlucky in that honestly it did put her through a fair bit of pain and put her at serious risk of arrest. She was able to work out enough to work with to get out of it, so in the long term it's a learning experience.
Well, sure -- but in some other circumstances where it could have happened for the first time, it might have resulted in there not being a long term after, or at the very least in a much more difficult escape.

Pale Wolf said:
Related note: I'm not sure if this has been mentioned before, but Persephone's major in college is materials engineering.
I don't recall either -- but that sounds like it could be useful here, yes. :)

Pale Wolf said:
There may have been, but none superbly recent within Protectorate/Wards membership.
Ah, thanks.
(Overwatch, of course, shows that there's some difference in the roster, leading to the question of how much.)

Pale Wolf said:
There are heroic tinkers in town, but a cape who goes out and does street violence and actively refuses the option of support and getting paid by going Protectorate is probably of the opinion that the authorities are not your friends, and is not particularly friendly back. (This, btw, is where almost all the non-white heroes in Brockton Bay are - there's only one Protectorate and one Ward that's non-white and present of any degree of 'their own free will') They'll work within the law and towards the general preservation of life and the city but if a cape cop wants a tinkertech toy from one of the independent heroic tinkers, they're paying top dollar.
Thinking about this, I was at first surprised that there weren't more non-white Official Heroes who joined up for the perks -- but then I realized that there's probably only a relatively narrow range of people with just the right combination of traits to apply.

The really heroic look at the Heroes, look at the Empire 88, and decide that if they have to share a city with the latter, it's not going to be due to the sort of lack of trying practiced by the former. Independent heroes or Officially Villains, depending on what means they're willing to use in pursuit of good ends.

Meanwhile, those interested in personal profit who really don't care about other people getting hurt are liable to decide that paperwork is boring and supervillainy can offer them even bigger and better (by whatever their standards are) perks. Villains.

And those who are really risk averse, well, they seem likely to treat powers as an opportunity to get out of town and not look back. Not here at all.

That leaves those who want to help others, but not too passionately, who are willing to make moral compromises, but not too much, while at the same time still hewing to pretty much the same view of morality the Protectorate has, greedy but not too greedy, risk averse but not too risk averse, etc. Or who just have some kind of overriding personal circumstances, I suppose. Official Heroes, buy their merch!

End result does indeed seem likely to be a Protectorate/Wards roster with a noticeably low proportion of minorities. Probably especially noticeably low in Brockton Bay, since I expect the presence of the E88 probably drives the proportion of local minority capes above the national average.

(Also, yeah, the canon-based Worm baseline is, uh.

"So here are our four main black characters! The two nice ones are criminals, thieves robbing people for the money, from a broken, drug-riddled home. The heroic one makes up for it by being a violent thug who was made a cop instead of being sent to prison and, dissatisfied with the amount of police brutality she's allowed to engage in, tortures people for fun in her time off. And then rounding out the quartet, there's our filthy, foul-mouthed, rotten-toothed drug-addicted gang leader who forces drugs on children and runs the least prestigious gang in the city! And over here we have our openly Neo-Nazi gang, which is the most powerful cape organization in the city -- yes, even more than the heroes -- and is run by the city's wealthy, cultured elite... Oh, no, the only other major organizations in the city are a Bond villain out for his own power, and also hinted to be a pedophile, and a Japanese man who can turn into a dragon and runs The Asian Gang, notorious for forcing women into sex slavery. No, there aren't any minority self-defense parahuman-backed groups in Nazitown USA, why do you ask? I guess there's maybe this one minor non-cisgender mercenary villain? But, you know, the Nazis pretty much consistently win or hold their own against everyone except the Bond villain. Who is also white, male, and probably likes little girls, yes."

Well it sure is something.

One thing I've liked in the Worm fic by you I've read (though admittedly there's not been much of it) is a more realistic-seeming distribution of parahumans. Because, yeah, even in a city in a setting like modern America that doesn't have a major Neo-Nazi infestation, it is probably not going to be those riding high on the status quo who get powers most frequently.)

(Though I will say, I do see at least some degree of good reason for the Official Heroes to not come down harder on the Empire 88. Namely, they're responsible for protecting the whole city, and that's a lot of targets for reprisals. Going all-out on the Nazis would likely lead to the Nazis going all-out back, and there isn't enough force available to stamp them out quickly enough to prevent them from doing a lot of damage -- and that's if it's only the E88 fighting, when other villain groups, here and elsewhere, might be more comfortable letting the Nazis fester in Brockton Bay than with a Protectorate willing to make that much of an effort to eradicate a gang.

Of course, the caveats are firstly that that's now, and it would have been much easier to stop the E88 from getting so powerful in the first place back when it was just getting started, and secondly that "The E88 might attack people if we try to destroy them" is very cold comfort to the people the E88 is already regularly attacking. Which is quite a few because, you know, Nazis. Basically declared enemies of everyone who isn't a Nazi. It's a long list, and the people on it in Brockton Bay are in fact among those the Heroes are supposed to be defending.)
 
"So here are our four main black characters! The two nice ones are criminals, thieves robbing people for the money, from a broken, drug-riddled home. The heroic one makes up for it by being a violent thug who was made a cop instead of being sent to prison and, dissatisfied with the amount of police brutality she's allowed to engage in, tortures people for fun in her time off. And then rounding out the quartet, there's our filthy, foul-mouthed, rotten-toothed drug-addicted gang leader who forces drugs on children and runs the least prestigious gang in the city! And over here we have our openly Neo-Nazi gang, which is the most powerful cape organization in the city -- yes, even more than the heroes -- and is run by the city's wealthy, cultured elite... Oh, no, the only other major organizations in the city are a Bond villain out for his own power, and also hinted to be a pedophile, and a Japanese man who can turn into a dragon and runs The Asian Gang, notorious for forcing women into sex slavery. No, there aren't any minority self-defense parahuman-backed groups in Nazitown USA, why do you ask? I guess there's maybe this one minor non-cisgender mercenary villain? But, you know, the Nazis pretty much consistently win or hold their own against everyone except the Bond villain. Who is also white, male, and probably likes little girls, yes."
Purely to refine the count, per out of story WoG, Coil is also black. Have fun chewing on that one.
 
Ah, thanks.
(Overwatch, of course, shows that there's some difference in the roster, leading to the question of how much.)

Well, this is November 2010. We're five months prior to canon. Challenger's alive too, there's plenty of time to get to the canon roster.

Thinking about this, I was at first surprised that there weren't more non-white Official Heroes who joined up for the perks -- but then I realized that there's probably only a relatively narrow range of people with just the right combination of traits to apply.

The really heroic look at the Heroes, look at the Empire 88, and decide that if they have to share a city with the latter, it's not going to be due to the sort of lack of trying practiced by the former. Independent heroes or Officially Villains, depending on what means they're willing to use in pursuit of good ends.

It's not necessarily this strictly ideological, but it's a pretty basic fact that the Protectorate and Wards do much thinner coverage of the poorer areas of the city. They center operations where the money is, and those areas are much whiter. A fair majority of people with any colour to 'em know that if they want to be protecting their community via superheroism? They gotta do it alone, 'cause the Protectorate will just send them to keep the Boardwalk safe.

Not to say that there aren't a lot of heroes who focus on 'fuck the Nazis', but you can do that with the Protectorate - the Protectorate doesn't monofocus the Nazis but it does make pretty persistent efforts on them, it's just a very big problem. Those efforts may be unsatisfactory (regularly are) but it's not something they ignore.

(In my Wormverse there was a bit of a scandal over this last year - the guy that preceded Triumph in Wards leadership, Necromance, quit immediately on graduation and went independent under the name Santa Muerte instead of graduating into the Protectorate. Pr much explicitly because 'I'm Hispanic yo, I have literally never seen a Protectorate hero patrolling the area I live except to meet up with me')

Meanwhile, those interested in personal profit who really don't care about other people getting hurt are liable to decide that paperwork is boring and supervillainy can offer them even bigger and better (by whatever their standards are) perks. Villains.

Tbh supervillainy is mostly for people that either can't hold down a steady job, don't want a boss, or have particular ideological goals. If you want a chonky paycheck, you go corporate. Corporate has both sponsored hero teams and internal stuff - parahuman security, shadowrunners, and the various kinds of operations assistance you can squeeze out from Thinkers. The closest thing to a corporate-sponsored team in Brockton Bay is the capes hired by the Enforcers, but it's just good sense to hire parahuman security in a town where your facilities can get robbed by one of many violent gangs.

Sometimes the Protectorate does things other than serve at the beck and call of the local wealthy, and even when they do, it might be a different corporation they're shoeshining for. It's just good sense for corporations in town to have a baseline of their own capes rather than relying on the Protectorate for all of it. (Srsly tho look at the things called out as the Protectorate specifically doing - patrolling the Boardwalk, ride-alongs when armoured cars transfer large amounts of money. Defending the innocent is basically what they have to squeeze in edgewise in between their actual job. Wildbow was accidentally very accurate about law enforcement)

Of course, the ones that want to hurt people? They join the Enforcers. (Not to say that's exclusively the reason everyone joins the Enforcers. But... well, it isn't a deal-breaker, or they wouldn't have joined) Or the actual police. The Protectorate have gross things like standards and rules that are actually upheld.

That leaves those who want to help others, but not too passionately, who are willing to make moral compromises, but not too much, while at the same time still hewing to pretty much the same view of morality the Protectorate has, greedy but not too greedy, risk averse but not too risk averse, etc. Or who just have some kind of overriding personal circumstances, I suppose. Official Heroes, buy their merch!

I would absolutely accuse the Protectorate as an organization of being a thrall of the wealthy, but I wouldn't be quite that harsh to the membership. Like, fundamentally, people join the Protectorate for the same reasons people join the military and police. They're good at violence, they want to do it in a morally/socially acceptable way (ideally they want to do actual good with that violence but that's not universal, though it is reasonably common), and they like food.

Like, let's not forget, heroing is dangerous work. It's expensive even if it weren't dangerous, costumes and supplies cost money and hospital stays cost all of your money. And it's time-consuming twice-over, both in the time you spend doing it, and the time you spend getting any good at it. Day jobs are also time-consuming. If you don't get paid for your heroism, you're not doing very much heroism, because you're squeezing it in around capitalism's death grip on your life and the time you need to eat, sleep, and do the other bits of 'living' that keep your soul from disintegrating - social, family time, reading a book, etc.

The path of the independent hero is a really hard one. It's like art, it's this expensive hobby that you're trying to squeeze in around your survival needs and praying your independent merch and donations get to the point where you can stop working your day job and ever have space to fit in a life.

It's not greed to go Protectorate. They do have a great paycheck but it's fundamentally a matter of taking a paycheck to do good. It's not necessarily perfect good, but you've gotta be pretty extreme to pick perfect good over 'getting to eat, support a family, and live a life that isn't just devoted to heroing and survival'.

It's just that social stratification creates pretty extreme situations. Ones where the amount of good the Protectorate does for the people you actually care about is basically zero, and turns that calculation into 'get paycheck or do good'.

The divide isn't usually this harsh. But Brockton Bay is a very divided, very racialized, very dangerous city. This all sort of feeds in on itself.

The economic divides in BB are titanic. It's basically two cities stapled to one another, a wealthy east coast tech/tourism hub in the south, and a hollowed-out industry town without an industry anymore in the north. This very stark division of wealth factors into everything about this hellhole.

The poor areas of town are too dangerous to patrol with the Wards, so that's basically a quarter to a third of their manpower/time pool unable to cover those areas. And you need to focus on the wealthy areas, so the Protectorate is booked up for a good fraction of the time covering the goddamn Boardwalk - and to be clear they fucking hate it, but you need Protectorate on hand to take over for Enforcer situations so they don't commit warcrimes, and the wealthy areas A: whine really loudly with a media-amplified screech when things go wrong, and B: pay the funding they need to operate at all. Which damages the organization and its ability to do anything. They basically cover the poorer areas (where things are actually happening) as much as they can get away with, using the funding the richer areas provided to cover the people actually in need as much as they can without making the wealthy complain about a stubbed toe and withdraw that funding. But with a huge percentage of their personnel unavailable for the task, it ends up being much thinner than they like.

And it's incredibly racialized. There are huge racial tensions and has been an active Nazi insurgency since the 90s, plus various refugee inflows. The refugees have no money, they set up in the Docks where it's cheap. The work is real thin on the ground for minorities, the place has had Nazi flags flying for at least fifteen years, there are many racist business owners comfortable enough in their racism and its acceptability to just not hire brown people, so good luck getting work that'll pay for living in one of the non-hollowed-out areas of town. Oh and the Nazis are running freely through downtown like majestic Nazi gazelles, so maybe it'd be safer to live in the shitty area. This concentrates minorities into the poor side of town even more than already happens in the US.

So you end up with minorities mostly poor, mostly living in the poor areas, unable to get the media megaphones that draw the world's attention to every missing white girl and force the official heroes to focus most of their efforts where those megaphones are shrieking from, and mostly not really considering the Protectorate as something that actually helps people like them.

Which means most of the minorities in BB face that matter of, like, the Protectorate does good for people who are very far away and not very interesting to them, so the only real draw is the paycheck. (Which is sometimes sufficient draw. This f'rex is basically why Dauntless joined - he's got a kid, he cannot in good conscience do independent heroing and expose Addison to that kind of precarity or, for that matter, lack of actual parent ever around. Dauntless is white, but he's low-income white, the guy literally lived in a trailer park. He knows full well he will never do any good for his neighbourhood or people like him, with the Protectorate. But he'll still do some good, for someone. And without ruining his son's childhood)

End result does indeed seem likely to be a Protectorate/Wards roster with a noticeably low proportion of minorities. Probably especially noticeably low in Brockton Bay, since I expect the presence of the E88 probably drives the proportion of local minority capes above the national average.

Yeah like. Okay so looking at Boston, as a city that is very nearby and fairly similar in profile to Brockton Bay. It's majority-minority. Non-Hispanic whites were only 47% of the population in 2010. Given that we know Brockton Bay has had some refugee diaspora, it's probably even browner than that. So this is a city that's half-white at most.

Triggers are more frequent in populations more subject to trauma, so the cape population should be substantially browner by ratio than the general population even in normal cities in the Americas. This was straight-up explicitly stated, even if Wildbow never bothered to actually back up that statement with actual characters.

And as you note, this is a city with Nazis and extreme racial tensions, including what is basically the IJA as a street gang. Which means an even higher proportion should be nonwhite.

The Protectorate has seven capes. One of them is non-white, and Miss Militia is a terrifying bundle of indoctrinated refugee trauma.

The Wards have another seven. Two of those aren't white, and one of them is there under duress and would really rather not be. Aegis is literally the only non-white cape there without the reasons being an explicit clusterfuck, and that's because we know literally nothing about Aegis or his reasons for anything.

(Also, yeah, the canon-based Worm baseline is, uh.

"So here are our four main black characters! The two nice ones are criminals, thieves robbing people for the money, from a broken, drug-riddled home. The heroic one makes up for it by being a violent thug who was made a cop instead of being sent to prison and, dissatisfied with the amount of police brutality she's allowed to engage in, tortures people for fun in her time off. And then rounding out the quartet, there's our filthy, foul-mouthed, rotten-toothed drug-addicted gang leader who forces drugs on children and runs the least prestigious gang in the city! And over here we have our openly Neo-Nazi gang, which is the most powerful cape organization in the city -- yes, even more than the heroes -- and is run by the city's wealthy, cultured elite... Oh, no, the only other major organizations in the city are a Bond villain out for his own power, and also hinted to be a pedophile, and a Japanese man who can turn into a dragon and runs The Asian Gang, notorious for forcing women into sex slavery. No, there aren't any minority self-defense parahuman-backed groups in Nazitown USA, why do you ask? I guess there's maybe this one minor non-cisgender mercenary villain? But, you know, the Nazis pretty much consistently win or hold their own against everyone except the Bond villain. Who is also white, male, and probably likes little girls, yes."

Well it sure is something.

Point of order, Coil is in fact black. You would never know this from reading Worm, he had to WoG it.

But yeah. And the ratio is just... well, almost every single Important shard that was key to resolving things and saving the world was held by a white girl. Taylor, Amy, Lisa, Dinah, Glaistig Uaine, the only exception is Lily. The vast majority of capes seen onscreen are white, with the exceptions being Grue & Imp, Lily & Parian, the noted Wards/Protectorate, people whose entire thing is their race (ABB represent), and Skidmark. Not the shortest list, but in a cast of this size it's pitiful.

I mean character description is so shallow it is entirely possible some characters are some variety of non-white. (Kid Win, Velocity, Assault, Armsmaster, and maybe Dauntless are never described in enough detail to impute a race on them, for example. Technically Battery isn't described in that much detail either, but she's a cop's daughter that got a random house inheritance worth 3/4 of a million dollars as money she could spend without getting caught by her family, that's basically 'tell me you're white without saying the word') But that would require you to accept that Robin Swoyer is a name someone with a hint of melanin in ten generations would have.

And you don't even really see it in the random lists of non-characters. The Leviathan monument basically had this incredibly long list of names taken out of Jane's Whitest Namebook.

Though you can make the Leviathan monument make sense! After all, a significant proportion of those capes were probably locals. Who showed up to a battle to fight on the same side of it as the Empire 88. BB's brown and queer probably just looked at Kaiser sitting in the meetup like he's an actual person and turned right 'round the other way to leave town entirely and let Leviathan have the shithole.

One thing I've liked in the Worm fic by you I've read (though admittedly there's not been much of it) is a more realistic-seeming distribution of parahumans. Because, yeah, even in a city in a setting like modern America that doesn't have a major Neo-Nazi infestation, it is probably not going to be those riding high on the status quo who get powers most frequently.)

I am a white girl so I do have my biases, but yeah I try to remember other colours exist and really should be here in way larger amounts than Wildbow wrote.

(Though I will say, I do see at least some degree of good reason for the Official Heroes to not come down harder on the Empire 88. Namely, they're responsible for protecting the whole city, and that's a lot of targets for reprisals. Going all-out on the Nazis would likely lead to the Nazis going all-out back, and there isn't enough force available to stamp them out quickly enough to prevent them from doing a lot of damage -- and that's if it's only the E88 fighting, when other villain groups, here and elsewhere, might be more comfortable letting the Nazis fester in Brockton Bay than with a Protectorate willing to make that much of an effort to eradicate a gang.

Of course, the caveats are firstly that that's now, and it would have been much easier to stop the E88 from getting so powerful in the first place back when it was just getting started, and secondly that "The E88 might attack people if we try to destroy them" is very cold comfort to the people the E88 is already regularly attacking. Which is quite a few because, you know, Nazis. Basically declared enemies of everyone who isn't a Nazi. It's a long list, and the people on it in Brockton Bay are in fact among those the Heroes are supposed to be defending.)

Well, honestly the reason they don't come down harder on the E88 is much more basic than that.

The E88 has more firepower than they do. I mean, if you band together Protectorate, Wards, and New Wave, then you've got more capes than the E88, but half of those are actual children. And getting New Wave requires specifically-coordinated operations. E88 probably has more boots on the ground than they do too. PRT combat squads aren't gonna be that many people, and the police aren't exactly any use in an operation against the Nazis and are mostly already there, white hoods donned (hell, there are probably big steaming hunks of the PRT personnel pool that have sympathies in that direction, even if it's not as bad as the cops).

And on an even more basic level, this is an insurgency. The big set-piece battle between good and evil never happens, you've got sporadic bouts of street violence between patrollers when they actually find the E88 doing something morally objectionable. They can't just walk up to Medhall and make Kaiser say hello to their little friend, they don't know he's there. They did basically do that the moment they got a hold of that information - within less than a day of the E88's identities getting released you had mass-scale cape conflict involving approximately everyone vs the Empire, attempted arrests at every point they could manage. (The protagonists promptly complained about it because going to white nationalists' homes to arrest them and get vulnerable children out of their clutches is apparently a bridge too far)

This doesn't mean action doesn't happen! It's not happening enough, the E88 isn't gone, but that's more the limits of ability than the limits of willingness. Remember, the E88 has a rotating roster. They regularly lose people, and some of those to the Protectorate. (The arrests are rarely successful, because then the Nazis get into the hands of standard law enforcement to ship them to prison and are mysteriously rescued by their fellow Nazis with alarming frequency. But the Protectorate is absolutely allowed to shoot lethally under certain circumstances - usually the prevention of imminent loss of life - and their Brockton Bay membership leap on those circumstances with great vigor. The Protectorate finds Nazis very scary and fears for their lives whenever feasible. You'd think they were regular cops with black teenagers)

But those people they lose get refilled from across the entire USA because Brockton Bay is where white supremacists go on pilgrimage, so the E88 continues to maintain a steady roster.



To be absolutely clear, the ability to kill the Empire in full does exist. The Brockton Bay Protectorate can't do it, but the Protectorate as a whole absolutely can. They basically airdrop the Triumvirate whenever there's a sufficient situation to justify it. In fact Protectorate force concentration is probably a large part of what beat back the various villains that basically ran BB in the 90s - they pretty much had to be dropped in from out of town because BB didn't have a Protectorate branch except in the wake of that campaign.

They just left when they considered the job done, concentrating the hammers on something higher-priority. Why American law enforcement considered the job done while there was still a violent white supremacist group intact, and possibly completely unharmed from the national Protectorate's presence in town beating back the villains to a manageable size, will be left as an exercise for the reader.
 
I would absolutely accuse the Protectorate as an organization of being a thrall of the wealthy, but I wouldn't be quite that harsh to the membership. Like, fundamentally, people join the Protectorate for the same reasons people join the military and police. They're good at violence, they want to do it in a morally/socially acceptable way (ideally they want to do actual good with that violence but that's not universal, though it is reasonably common), and they like food.
Just to add the extra wrinkle to this calculus, don't forget the ever-present Worm grimderp in the form of the conflict drive. Regardless of which side of the law they're on, they're going to want to use their powers in mostly dumb and flashy ways. It's pretty easy to just take a paycheck to do it against whoever the state tells you it's accepted to do it to, as often as you can, rather than having to work and judiciously pick your targets and do research and maybe not have someone you can rely on to have your back when you really just need to hobopunch to get it out of your system and go back to your 9-5.
 
Spectrum said:
Purely to refine the count, per out of story WoG, Coil is also black. Have fun chewing on that one.
...Um. Well. Yeah, that's, um.
Yeeeeeeah.

Pale Wolf said:
Well, this is November 2010. We're five months prior to canon. Challenger's alive too, there's plenty of time to get to the canon roster.
Ahh, thanks. If the date came up, I didn't remember it, sorry.
...I'm also not remembering who Challenger is.
[wikis]
Oh, huh. I think this may be the first I've heard of her.

Pale Wolf said:
Or the actual police.
Oh, they're allowed to? I'd forgotten about corporate employment when writing my post above (it's another thing I like about your work here, because it makes sense, but it's either not present or doesn't come up in a lot of stories), but I assumed that while private security was allowed, capes in law enforcement had to join the Protectorate instead of the regular police. (In the United States and presumably Canada, at least.)

Pale Wolf said:
Point of order, Coil is in fact black. You would never know this from reading Worm, he had to WoG it.
I've never actually read Worm, but apparently that didn't make its way memorably into much fanfic I've read, either.
And yeah, uh. Good grief, if you're going to WoG one of your characters as black to increase the number of prominent black characters in your story, why on Earth would you choose Coil? Couldn't you pick a hero? A rogue? Even if it has to be a villain for some reason, there are less problematic villains that Coil to increase the number of black characters in your story with!

Pale Wolf said:
BB's brown and queer probably just looked at Kaiser sitting in the meetup like he's an actual person and turned right 'round the other way to leave town entirely and let Leviathan have the shithole.
Yeeeep, I remember you saying Euphoria would do that.

Thinking about it, I'd also guess that a fair number who stayed just hung around their own neighborhoods and only bothered fighting if Leviathan came over their way. Because on the one hand, they have too many people they care about in the city to just leave... but on the other, for some reason all of those people happen to be over in the same part of town. And if Leviathan is instead over swamping a suburb that'd have a swastika painted on most every house if the HOA didn't think it was gaudy, well, probably going to be plenty of money coming in to fix that part of town up in the aftermath.

Pale Wolf said:
I am a white girl so I do have my biases, but yeah I try to remember other colours exist and really should be here in way larger amounts than Wildbow wrote.
I'm also very pale, yeah, and don't have much in the way of firsthand experience in this area -- another reason I appreciate thought like what you put in here.

Pale Wolf said:
Well, honestly the reason they don't come down harder on the E88 is much more basic than that.
(and re the two paragraphs following that)
Mmmm, I think that's pretty much what I meant by them not having the force to end things quickly enough? The Protectorate still has escalation dominance, though; its local forces may be outmatched, but it has much more in the way of non-local forces it can draw on than the E88 does. That comes at the cost of those forces then not being available elsewhere for the duration, but that's a reason to not commit them to stamping out the E88, not a lack of ability to. Those forces include a lot of thinkers and tinkers, possibly others, who could help with finding the E88. And all of these forces could potentially be augmented further by volunteers drawn from the many, many non-Protectorate capes with heroic reasons to fight the E88. Of course, conducting and managing the search has privacy implications, among others, and the volunteers would need to be vetted and such -- but again, those are reasons it'd be difficult and risky. I think the available force exists; it's just that the more force the Protectorate draws on, the more the costs increase too.
Ah, and then you addressed this later on.

Pale Wolf said:
The protagonists promptly complained about it because going to white nationalists' homes to arrest them and get vulnerable children out of their clutches is apparently a bridge too far
Well, I can see what I understand their point to be, not regarding white nationalists specifically but about the Unwritten Rules in general. They may not be hard and fast things everyone obeys, but they seem to have enough cultural force that someone known to have broken them will be looked at with concern by basically all other capes sharing that cultural aspect. It in theory gives capes at least some degree of available retreat, and lowers the stakes. A cape who'd just try to escape of fight when all that required was breaking line of sight long enough to get their costume off might instead try and beat you into unconsciousness first if they're convinced it's the only way to stop you following them home to their family. If two capes are enemies and only meet in costume, they only fight in costume; if one thinks the other's trying to hunt them down all the time, there's incentive to do the same thing and strike first.

And when it works, it offers protection to all capes. Sometimes not much -- when fighting the E88 while black, for instance, taking the costume off just means that the people chasing you will be doing a "normal" hatecrime to you if they catch you instead of officially continuing the cape fight. If you can evade that sort of plausible deniability, though, you can fight the gangs, or steal to feed your family, whatever, so long as it's not too extreme, and be at least fairly confident that whatever problems you have to deal with in civilian life, people coming after you for what your cape identity does won't be one of them.

But, because this is just a cultural construct, the more people don't uphold it, the weaker it gets. Getting children out of the hands of Nazis is pretty justifiable! But if it breaks the Unwritten Rules, a lot of other capes with children and without much reason to trust the authorities are likely to wonder what else the people in power might consider justifiable. Or wonder what other capes are wondering and deciding, and if any of that means they need to be more concerned about some villain using threats to their children to get leverage on them.

Pale Wolf said:
Remember, the E88 has a rotating roster.
Oh! I in fact did not remember that.

Pale Wolf said:
The Protectorate finds Nazis very scary and fears for their lives whenever feasible. You'd think they were regular cops with black teenagers
Hah! Ahhh, dark humor, because at a certain point, what can one do but laugh?

Good on them there, though, given Nazis are, you know, uh. Actually genuinely very dangerous.

Pale Wolf said:
they pretty much had to be dropped in from out of town because BB didn't have a Protectorate branch except in the wake of that campaign
Oh, another thing I don't think I knew; thanks.


Thank you for the long and involved post! And it's good to know that, at least in this universe, the Protectorate at least is less institutionally apathetic than I'd been assuming. (I do think it varies from Worm fic universe to universe.)

Spectrum said:
Regardless of which side of the law they're on, they're going to want to use their powers in mostly dumb and flashy ways.
Well, except, in some interpretations, the Cauldron-made capes, but most of those are some combination of A: in hock to a secret conspiracy making Hard Decisions with an extremely lethal enforcer, B: deliberately given villainous traits by that same conspiracy in order to make a designated hero look better, C: had their memories wiped and then just been dumped somewhere also by that conspiracy, to be found by whoever, or D: rich enough that they could basically buy powers fully with cash in hand and avoid the above, in which case they stand a good chances of having other problems related to being super rich.
 
...I'm also not remembering who Challenger is.
[wikis]
Oh, huh. I think this may be the first I've heard of her.

Inspiringly minor character. (I'm pr sure she died at Behemoth's attack later in November, since he does pull a pr high death count)

Oh, they're allowed to? I'd forgotten about corporate employment when writing my post above (it's another thing I like about your work here, because it makes sense, but it's either not present or doesn't come up in a lot of stories), but I assumed that while private security was allowed, capes in law enforcement had to join the Protectorate instead of the regular police. (In the United States and presumably Canada, at least.)

Oh, not openly, but you can be a cop in your day job. (There have absolutely been E88 capes that are cops in their day job, there's no alternative) And there are a lot of powers that can make the work of brutalizing the poor so much safer and easier without having to be obvious power use.

I've never actually read Worm, but apparently that didn't make its way memorably into much fanfic I've read, either.
And yeah, uh. Good grief, if you're going to WoG one of your characters as black to increase the number of prominent black characters in your story, why on Earth would you choose Coil? Couldn't you pick a hero? A rogue? Even if it has to be a villain for some reason, there are less problematic villains that Coil to increase the number of black characters in your story with!

Tbh, considering how unfortunate a choice he is as a token, I feel like he was always black in Wildbow's head and the fact that 90% of his appearances are in costume and Wildbow is constitutionally incapable of describing characters other than hot women conspired to make this fact invisible to us. It doesn't feel like a Dumbledore moment to me, y'know?

Thinking about it, I'd also guess that a fair number who stayed just hung around their own neighborhoods and only bothered fighting if Leviathan came over their way. Because on the one hand, they have too many people they care about in the city to just leave... but on the other, for some reason all of those people happen to be over in the same part of town. And if Leviathan is instead over swamping a suburb that'd have a swastika painted on most every house if the HOA didn't think it was gaudy, well, probably going to be plenty of money coming in to fix that part of town up in the aftermath.

It was a pretty convenient outcome, really. Leviathan came first to hit the poor area of the city, which meant when the defence was strong and firm, it was there, and the area was pretty well preserved and intact in the aftermath. But his actual objective was in the rich areas, so he went down there and the defence was strung out and desperately chasing after him, and downtown got completely rekt.

And when he went souther and whiter, well, a good half the capes in the city probably just waved the defenders goodbye and wished them luck with the allies they'd chosen, then just sat down in the areas they actually cared about defending and missed out on most of the big death waves Leviathan inflicted.

Well, I can see what I understand their point to be, not regarding white nationalists specifically but about the Unwritten Rules in general. They may not be hard and fast things everyone obeys, but they seem to have enough cultural force that someone known to have broken them will be looked at with concern by basically all other capes sharing that cultural aspect. It in theory gives capes at least some degree of available retreat, and lowers the stakes. A cape who'd just try to escape of fight when all that required was breaking line of sight long enough to get their costume off might instead try and beat you into unconsciousness first if they're convinced it's the only way to stop you following them home to their family. If two capes are enemies and only meet in costume, they only fight in costume; if one thinks the other's trying to hunt them down all the time, there's incentive to do the same thing and strike first.

And when it works, it offers protection to all capes. Sometimes not much -- when fighting the E88 while black, for instance, taking the costume off just means that the people chasing you will be doing a "normal" hatecrime to you if they catch you instead of officially continuing the cape fight. If you can evade that sort of plausible deniability, though, you can fight the gangs, or steal to feed your family, whatever, so long as it's not too extreme, and be at least fairly confident that whatever problems you have to deal with in civilian life, people coming after you for what your cape identity does won't be one of them.

But, because this is just a cultural construct, the more people don't uphold it, the weaker it gets. Getting children out of the hands of Nazis is pretty justifiable! But if it breaks the Unwritten Rules, a lot of other capes with children and without much reason to trust the authorities are likely to wonder what else the people in power might consider justifiable. Or wonder what other capes are wondering and deciding, and if any of that means they need to be more concerned about some villain using threats to their children to get leverage on them.

Oh, that's absolutely what Taylor and Lisa's (mostly Lisa's) point on this was.

New Wave and and the PRT's counterpoint is "Those capefights are violent crimes and activities that hurt a lot of people. You arrest a mafioso whether he's presently ordering people to be fed to sharks, or presently in his house taking a dump, why does the rubber mask change that?"

The Unwritten Rules are not cape rules, they're villain rules. Heroes don't have to worry about getting arrested at home for their activities in cosplay. Villains established this code more or less among themselves to maintain a level of control over the violence they would otherwise be inflicting on each other. They just have to extend those protections to heroes because frankly most villain groups like the heroes more than each other. The purpose of the rules is to maintain the sustainability of street violence. Heroes don't want sustainable street violence, they want violent thugs off the streets. They want to win the street violence - they're the only faction that ever could. Why would they ever let it stretch out?

The PRT's level of respect for the Unwritten Rules is basically 'we would rather not have to worry about our people being assassinated, so it's more convenient to play their silly little game, we won't follow capes back to their home, but we absolutely will investigate them and once we get sufficient actionable information to roll up an entire gang and blunt/negate its retaliation in kind we will descend like the hammer of Zeus'. They're here to get these fuckers off the street, not prolong street violence into a ten-year comics run.

New Wave's level of respect for the Unwritten Rules is: "Did we attack Marquis out of costume, in his own home? Yes. Yes we did. We feel no remorse. And we'll do it again. We'll do it to you. And if you think that makes us fair game: Bring it." (The villains of Brockton Bay proceeded to bring it for at least seven years before Fleur died. She lasted all the way through the Boston Games in 2007)

Independent heroes vary more on their stance towards this. On one hand, they don't have the kind of resources available to the Protectorate. On the other hand, independents are frequently specifically the kind that get targeted anyway, so a lot of independents that lasted any length of time developed the tradecraft to protect themselves and are of the opinion that anyone that wants to fight them can match that tradecraft or suck dick in the Birdcage. (This is particularly common in Brockton Bay, because a lot of independents there are people of colour that get hatecrimed out of costume, or left-wing activists that get aggressively targeted for purges even by the legal authorities, let alone the gangs. To them, the Unwritten Rules are very 'for me, not thee' from the villains, and they have no interest whatsoever in following the rules villains wrote for themselves, to advantage themselves)

Oh! I in fact did not remember that.

Yeah this is a core detail that's straight-up said in canon, but never gets remembered in fanfic. Fanfic tends to ossify the state of the Brockton Bay gangs as of mid-April when Skitter's career got going as an eternal constant of Brockton Bay, only to be changed by the events of the fanfic itself. But there's a constant flux on every cape community, and it's key to the Empire 88 that they are basically a beacon to whom all of America's Nazis rally.

Purity's interlude describes people breaking and losing their confidence from Kaiser's gaslighting, this constant churn of people coming in For The Cause and going out, and like I'm pretty sure that as bad as Kaiser's gaslighting is, he's probably not the leading cause of Empire 88 attrition through sheer psychological abuse (if he was I'd have to like him more and that's a fate too terrible to be borne). But he is definitely on the list, and Purity makes note of several ex-Empire people she wants to rally together to fight the ABB, all of whom had their confidence in their ability to pursue The Cause broken. And none of those people ever showed up in canon, because the only people who rejoin with Purity are Night and Fog, and those two do not have enough human left in them to fall apart like that.

And we know Crusader, Alabaster, and Rune are new and joined in like the last year. Rune because she's goddamn 14 it has not been that long since she triggered. Crusader and Alabaster because they never express super-high familiarity with Purity, and they're part of the team explicitly assembled by her under Kaiser's promise that she'd have the pick of the new recruits. Gotta be some new recruits in that and Night and Fog are explicitly returnees.

Hah! Ahhh, dark humor, because at a certain point, what can one do but laugh?

Good on them there, though, given Nazis are, you know, uh. Actually genuinely very dangerous.

Yeah. At some point they saw the fifth hard-caught Nazi cape Mysteriously Escaping from imprisonment to go and cause more problems for minorities and some of them (it's not universal, but some) just sort of decided, y'know, the only way anything's getting done on these fuckers is killing them, and why should the vigilantes and 'villains' have all the fun? And they live in Brockton Bay so they know exactly how law enforcement officers can manufacture excuses 'justifying' lethal force. The Protectorate is under much stricter rules and standards than the police, but there's still some wiggle room and some of 'em decided to use the powers of evil for good.

Oh, another thing I don't think I knew; thanks.

I don't know if this is ever explicitly stated, but it's something I presume based on putting a few facts together. We know the PRT/Protectorate/Wards ENE division in Brockton Bay postdates the villain presence, because it's a special department - it exists specifically to contain and control that presence.

When people talk about the villain days in Brockton Bay, the only heroes that ever come up are the Brockton Bay Brigade - there is nothing on what the local Protectorate was doing or mention of any of the known heroes in that context. And we can probably assume Dauntless was involved - man's a BB native and has had his power for thirteen years - but probably not in the context of the Protectorate, because all his Protectorate material treats him like an up-and-comer, not the hilarious veteran who's been capefighting in Brockton Bay since before Armsmaster triggered that he actually is. (Side note, this hilarious gap in Dauntless's career kinda suggests he was doing something not-very-squeaky-clean in that timeframe. He might have been operating under another identity as a villain or the kind of vigilante the Protectorate doesn't care to associate with.)

And the known Director of ENE, Emily Piggot, was basically promised a directorial role as a 'don't talk about our staggeringly-incompetent clusterfuck' career bribe in 2001, which would have been during the counter-insurgency to beat back the villains in BB (since we know the BBB hit Marquis as part of that campaign in 2000). And right around the end of that campaign - 2003/4-ish, in time for Emily to finish her officer candidate school and directorial education - she took leadership of PRT ENE. So either that leadership position did not previously exist, or the one in it basically left immediately after completing the campaign and earning the biggest success of their career.

Thank you for the long and involved post! And it's good to know that, at least in this universe, the Protectorate at least is less institutionally apathetic than I'd been assuming. (I do think it varies from Worm fic universe to universe.)

Oh, it's absolutely institutionally apathetic. Like, the people comprising that institution in Brockton Bay are basically stretching the institution as far as it'll go to make it do what they want it to - protect the people that need it and kill fascists (the latter is a subset of the former, but an important-to-clarify subset) The institution of the Protectorate cares about only one thing: the preservation of the United States and its current power structure. But the members are generally the sort of people that default to compassion, and would like to make the world a better place. They go there specifically for that reason.

I mean, they often do in organizations like the police, too. But unlike the police, the Protectorate is a very new institution, a very small institution, and an institution whose individual members each pull a lot of weight. It leaves them with a lot more freedom to do things as they see fit rather than falling sway to the monolithic institutional cultures of more conventional police forces.
 
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Probably a good idea to remember that the national PRT/Protectorate are actively starving the BB branches of resources because Caudron has an experiment.
Which I suppose is also pretty accurate to reality: power decides it wants to do an experiment, and the minorities who are unconsentingly recruited suffer for it.
 
How Do You Yank Liquid?!
Persephone definitely seems to have been sheltered enough from the political reality of BB that its gonna be interesting seeing how she copes when she realizes how outgunned (or at least evenly gunned) the ostensible good guys are against the Fucking Nazis.

On that note: have some relevant art

 
Pale Wolf said:
Inspiringly minor character. (I'm pr sure she died at Behemoth's attack later in November, since he does pull a pr high death count)
In the sense that how little there was on her made you want to fill in the gaps with your own work?

Pale Wolf said:
Oh, not openly, but you can be a cop in your day job.
Ah, ah, thanks.

Pale Wolf said:
There have absolutely been E88 capes that are cops in their day job, there's no alternative
...I don't think I follow here, though, about that last part. I don't think you mean no alternative jobs at all, because that doesn't seem to fit with what else we know, private security could do most of what police could, and it doesn't seem to be necessary to say that the only way to be a cop is to be a cop.
But, yeah, the first part of that makes sense.

Pale Wolf said:
It doesn't feel like a Dumbledore moment to me, y'know?
Even so, having Coil be one of the story's very few black characters from the start doesn't seem all that much better.

Pale Wolf said:
It was a pretty convenient outcome, really. Leviathan came first to hit the poor area of the city, which meant when the defence was strong and firm, it was there, and the area was pretty well preserved and intact in the aftermath. But his actual objective was in the rich areas, so he went down there and the defence was strung out and desperately chasing after him, and downtown got completely rekt.
Good point!
(Though I'd forgotten or hadn't known he came ashore in the poor area first.)

Pale Wolf said:
And when he went souther and whiter, well, a good half the capes in the city probably just waved the defenders goodbye and wished them luck with the allies they'd chosen, then just sat down in the areas they actually cared about defending and missed out on most of the big death waves Leviathan inflicted.
Yeeeeep.

re the commentary on the Unwritten Rules:
Ah, thanks!

re the villain churn information:
Wow. Also thanks!

Pale Wolf said:
if he was I'd have to like him more and that's a fate too terrible to be borne
The old "Sure, Hitler did a lot of bad things, but he did also kill Hitler." problem? :D

Pale Wolf said:
The Protectorate is under much stricter rules and standards than the police, but there's still some wiggle room and some of 'em decided to use the powers of evil for good.
Presumably they also have some degree of protection, so long as they're careful, from concern on the part of, ahem, those with the most reason to want to stop them that being too harsh could lead to them going rogue -- and it's fairly easy to guess at the kinds of priorities they'd have if they did that. At least in the Protectorate, they have to try and make those excuses, and they have to spend some of their time fighting the E88's rival criminals or just engaging in publicity stunts.

re the relatively recent founding of the PRT/Protectorate/Wards ENE:
And thanks!

I think I basically had no idea about the thing with Dauntless.

re the Protectorate's institutional apathy:
Ahh, thanks for the clarification.
I guess the difference, then, is how much the individuals involved are will to actively go beyond that apathy rather than putting up, going along, or agreeing with it.

Pale Wolf said:
The institution of the Protectorate cares about only one thing: the preservation of the United States and its current power structure.
Well, and Canada, presumably. If nothing else, a failed or hostile state on the long northern border would have been bad enough before parahumans got involved.

Pale Wolf said:
and an institution whose individual members each pull a lot of weight
Basically inherently, too. If a cop makes too much noise, they can just be fired, bullied into quitting, permanently assigned to a desk job in the least-used section of the precinct's subbasement archives, something, and there'll be plenty of people ready and waiting to fill their boots. A cape, even one with the most common, basic Alexandria Package of a power, has a much, much smaller pool of potential replacements, in much higher demand, and a rarer power has even more pull; the one and only tinker capable of building and maintaining the PRTs hyperquantum encabulators could probably get a lot swept under the rug to keep them happy enough to stay. Of course, the behavior being swept under the rug isn't necessarily good behavior -- but it's not necessarily bad, either.
 
In the sense that how little there was on her made you want to fill in the gaps with your own work?

More an intensifier. Challenger doesn't exactly have gaps to fill in? Gaps implies there's a structure between those gaps but we have, like. Her general demeanour, her appearance, her weapons of choice, and that's about it.

Though with her name I refuse to believe Fugly Bob's Challenger burger wasn't named after her.

...I don't think I follow here, though, about that last part. I don't think you mean no alternative jobs at all, because that doesn't seem to fit with what else we know, private security could do most of what police could, and it doesn't seem to be necessary to say that the only way to be a cop is to be a cop.

I mean there is no universe in which there are not police officers serving as E88 capes in their off time. Awkwardly phrased.

Even so, having Coil be one of the story's very few black characters from the start doesn't seem all that much better.

Oh yeah, absolutely, Wildbow's very white cast and the kind of black characters he made are pr unfortunate. (Well, not that Brian/Aisha are bad characters. And Sophia is... salvageable) There's nothing wrong with having a black character be from a broken family and the poor part of town, neither is exactly the rarest thing. But when it's pretty much exclusively that, with only a living anti-drug PSA and a bad touch Bond villain for flavour, then there's some trouble.

The old "Sure, Hitler did a lot of bad things, but he did also kill Hitler." problem? :D

Pr much, yeah. I presume Purity's internal narration was just focusing on the casualties to Kaiser's emotional manipulation because she's his ex-wife, it's kinda a thing on her mind.

I think I basically had no idea about the thing with Dauntless.

To be clear, it's not canon that Dauntless has some kind of secret dark past. There's no real indication of that. But there are some very specific pieces of information that don't line up. Dauntless triggered thirteen years ago, that's red truth. But as we see him under the Dauntless identity, given the way the public information and the people around him treat him, as well as the fact that some of the scenes are clearly pretty early in the development of his Dauntless gearset and yet not all that long ago, Dauntless only seems to have had a career with the Protectorate and that gear for like, five years tops?

Which means there are eight blank years in Dauntless's career. After he triggered, but before he joined the Protectorate, took on the Dauntless identity, and started empowering the gearset he uses as of canon. And we know he was doing something in it - parahumans experience a constant pressure to use their powers, they can't just sit around, certainly not for eight years. Taylor was extremely unusual in managing to sit still for three months.

The actual answer is almost certainly 'Wildbow cannot into time, he derped'. But if you want an in-universe answer to square all those facts, Dark Past is certainly the main one coming to my mind.

(Well, 'dark'. He could have been an antifa vigilante lol. Still illegal and something to hide but not exactly a moral failing. Considering how much of a good guy he is anything legally questionable he may have been doing was almost certainly ethically unimpeachable)

re the Protectorate's institutional apathy:
Ahh, thanks for the clarification.
I guess the difference, then, is how much the individuals involved are will to actively go beyond that apathy rather than putting up, going along, or agreeing with it.

Pretty much, yeah. There is a fair amount of variation, but there also a fair amount of good eggs that actually do want to be superheroes.

Well, and Canada, presumably. If nothing else, a failed or hostile state on the long northern border would have been bad enough before parahumans got involved.

let's be real the main concern is a failed state on canada's southern border

Basically inherently, too. If a cop makes too much noise, they can just be fired, bullied into quitting, permanently assigned to a desk job in the least-used section of the precinct's subbasement archives, something, and there'll be plenty of people ready and waiting to fill their boots. A cape, even one with the most common, basic Alexandria Package of a power, has a much, much smaller pool of potential replacements, in much higher demand, and a rarer power has even more pull; the one and only tinker capable of building and maintaining the PRTs hyperquantum encabulators could probably get a lot swept under the rug to keep them happy enough to stay. Of course, the behavior being swept under the rug isn't necessarily good behavior -- but it's not necessarily bad, either.

Yeah. Good cops get murdered and forced out of the job in economic ruins. Good capes are much harder for an institution to Deal With.

And as you note, there is just as much room to be worse than the institution. But I'm an optimist about human nature. I think there are more people better than the institution than worse than it.
 
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Yeah. Good cops get murdered and forced out of the job in economic ruins. Good capes are much harder for an institution to Deal With.
Is the latter actually true? If we're taking a critical look at Worm without any of the conceits of the superhero genre it sits in early on before it moves entirely into body horror, most capes are only good on offense or in non-surprise actions. Unless they have a Brute or Thinker power, if someone shoots the cape in the back (or the front with something faster than they can react to) they're just as dead as any unpowered person. Given a lot of them are still wearing spandex or something approximating it, it's not even like they have that much more passive protection than your average cop.
 
Is the latter actually true? If we're taking a critical look at Worm without any of the conceits of the superhero genre it sits in early on before it moves entirely into body horror, most capes are only good on offense or in non-surprise actions. Unless they have a Brute or Thinker power, if someone shoots the cape in the back (or the front with something faster than they can react to) they're just as dead as any unpowered person. Given a lot of them are still wearing spandex or something approximating it, it's not even like they have that much more passive protection than your average cop.

Oh, I mean, it's not necessarily that hard to kill them, in a mechanical sense. But they're extremely high-value, potentially irreplaceable, and they are all explicitly and intentionally public figures with a media presence and a following. It's a huge cost to the organization to lose a cape at all, and carries a huge additional cost in public attention because any personnel shifts in the Protectorate have public attention, so they really don't want to make those be super shady personnel shifts.

The police as an institution can afford to do whatever the fuck it wants to cops that won't play ball. The Protectorate is taking a much bigger loss if they lose a cape, and is exposing itself to counterplay, because they literally gave all their members a social prominence that they can parlay into making people listen when they talk shit about the Protectorate, and that makes people care if they just sorta die one day 'in the line of duty'.

This doesn't mean they're completely free of control. The Protectorate can roll in with legal action and arrests - and Cauldron will just fucking ice someone if they're causing enough problems in Doctor Mother's or Alexandria's opinion. But the Protectorate has a hard time running in someone for something that wasn't actually wrong, because any time the Protectorate takes action against its capes, it becomes a media circus, and people actually listen to the little guy's side of the story because the little guy is still a media darling, so the truth usually comes out and it's hard to control the spin. So the Protectorate tries to only roll in against a member when they A: really need to because it's going to be a scandal and a media circus no matter what, and B: they actually are on the right side of the issue and it's not going to be an even bigger scandal when what is actually happening comes out.
 
B: pay the funding they need to operate at all.
Pulling out a nit here - is your Protectorate branch locally funded? They appear to be a Federal organization, so I wouldn't expect purse strings to be in the easy reach of wealthy Brockton Bay interests.

That doesn't make them immune to pressure in the same directions of course for the other reasons mentioned...
 
Pulling out a nit here - is your Protectorate branch locally funded? They appear to be a Federal organization, so I wouldn't expect purse strings to be in the easy reach of wealthy Brockton Bay interests.

That doesn't make them immune to pressure in the same directions of course for the other reasons mentioned...

They don't have direct control of the purse strings, but as far as the PRT is concerned, those prominent Brockton Bay citizens are a correct representative of what the ENE division is there to protect. They whine hard enough and HQ starts changing things and putting in people who they consider adequately responsive to the will of the (important) people.
 
Oh, I mean, it's not necessarily that hard to kill them, in a mechanical sense. But they're extremely high-value, potentially irreplaceable, and they are all explicitly and intentionally public figures with a media presence and a following. It's a huge cost to the organization to lose a cape at all, and carries a huge additional cost in public attention because any personnel shifts in the Protectorate have public attention, so they really don't want to make those be super shady personnel shifts.
Eh :waggles hand:. If we're really being a hair edgy about this, the Protectorate, as super cops, are effectively another gang, just one with government backing. So the logic then goes, if one of the gang members isn't playing nice with the others to a terminal degree, they might as well extract what value they can out of them as they "tragically died in the line of duty" (which I'm pretty sure happens all the time in terms of national statistics for mid-tier capes and lower), and they can try and parlay that into better funding or some external help or whatever.

To be clear, I'm not saying this would be any sort of national push, as RCB et al would definitely frown upon it, but some more corrupt local forces might try to get away with this sort of thing.
 
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