RPG Heartbreaker Quest

[X] We'll make all player characters start off equally uncool, and all antagonists and chosen heroes will be stat-ted to be beyond the ability of the players to beat in a fair (or unfair) fight, thus encouraging them to use their brain and try to think of ways other than combat to solve their problems.
 
Switching back, since this is totally serious business that requires voter-politics to try to pick the best winning option.

[X] We'll make all player characters start off equally uncool, and all antagonists and chosen heroes will be stat-ted to be beyond the ability of the players to beat in a fair (or unfair) fight, thus encouraging them to use their brain and try to think of ways other than combat to solve their problems.
 
[X] We'll make all player characters start off equally uncool, and all antagonists and chosen heroes will be stat-ted to be beyond the ability of the players to beat in a fair (or unfair) fight, thus encouraging them to use their brain and try to think of ways other than combat to solve their problems.
 
[x] Resolve all physical combat by GM fiat, leaving the dice system for social situations only. Do not provide any significant social stat boosts to any character class.
 
[X] There is no problem with one guy being a street-level thief and the other guy having an atomic death robot, they can still have fun.

It works for Batman and Superman when they team up why shouldn't it work here?
 
Update 9: Last Details
[X] We'll make all player characters start off equally uncool, and all antagonists and chosen heroes will be stat-ted to be beyond the ability of the players to beat in a fair (or unfair) fight, thus encouraging them to use their brain and try to think of ways other than combat to solve their problems.

You know what's cool? Rags to riches stories. You love the underdog beating the big guys, and thus you want to make that the default gaming experience. So you make the enemies tougher than the typical PCs, so they have to think on their feet to beat them. You make sure the list of equipment is long and detailed, and most of it is out of the reach of starting PCs, so they have something to look forward to.

You've made all the major decisions and it's time to publish. You need to think about a way to sell this game. You need... a title and a selling point.

[ ] Write-in. Describe this abomination and give it a title!
 
Not sure of anything else, but...

Xvorzieatia Saga.

Because it is a saga, an epic unseen since the days of the norse sagas, and the players should know that going in. And it's mostly about the fascinating world you created, and 'ia' is totally a valid ending that makes it look cooler, don't judge me!
 
[X] Xvör'zieatia Saga: An epic RPG gameline that gives the players the potential to do great things across a wide, detailed, and lovingly created world, which evokes bronze age mythology, new-age fairy-tales, space operas, and steampunk conventions. Sure to have something for everyone, Xvor'zieatia Saga is clearly the gamebook of the year! With hand-drawn pictures from an artist friend you know who hasn't read the book.

Points for people who note my deep and subtly hidden references to other tabletop games.
 
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[X] Xvör'zieatia Saga

[X] Magic, Science, Power. Are you good enough to get them?
 
[x] Path of Ascension, 1st Edition
"It is a harsh, difficult time, with a thousand dangers pressing onto the free people of the world from all sides, and it needs heroes to defend themselves. From humble beginnings all the way to the lofty thrones of reality, take part in determining the future of not just your world, but the Universe!"
 
[X] Xvör'zieatia Saga
-In the alien world of Unpronounceability, you are the lowest of the low. Depending on what you run into, this means you are Food, Entertainment, or an Experiment. (Food is the best option.) Reach for the stars to change your destiny, because all things are possible. Unfortunately, most of the possibilities are bad.

Can you avoid being an hors d'oeuvre?
 
[X] Xvör'zieatia Saga
-In the alien world of Unpronounceability, you are the lowest of the low. Depending on what you run into, this means you are Food, Entertainment, or an Experiment. (Food is the best option.) Reach for the stars to change your destiny, because all things are possible. Unfortunately, most of the possibilities are bad.
 
[X] Xvör'zieatia Saga
-In the alien world of Unpronounceability, you are the lowest of the low. Depending on what you run into, this means you are Food, Entertainment, or an Experiment. (Food is the best option.) Reach for the stars to change your destiny, because all things are possible. Unfortunately, most of the possibilities are bad.
 
I think our hypothetical Some Guy isn't completely stupid and will have a name that is at most incredibly pretentious and kind of dumb, rather than literally unpronounceable.
 
Ehh, the 'lowest of the low' sounds too much like it knows it's a garbage/joke RPG, whereas my vote, except for the last line with the artist thing, sounds like it's an actual sales pitch.
 
[X] Xvör'zieatia Saga
-In the alien world of Unpronounceability, you are the lowest of the low. Depending on what you run into, this means you are Food, Entertainment, or an Experiment. (Food is the best option.) Reach for the stars to change your destiny, because all things are possible. Unfortunately, most of the possibilities are bad.
 
[x] Path of Ascension, 1st Edition

[x] Imagine a game where your imagination is the only limit on your character. This is the game of ultimate choice, where your character's choices matter.

Eh, the Story King has spoken.
 
Ehh, the 'lowest of the low' sounds too much like it knows it's a garbage/joke RPG, whereas my vote, except for the last line with the artist thing, sounds like it's an actual sales pitch.
Yeah, I have to agree there. I don't really like the tagline given for Saga.

[X] Path of Ascension, 1st Edition
-[X] Imagine a game where your imagination is the only limit on your character. This is the game of ultimate choice, where your character's choices matter.
 
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