RPG Heartbreaker Quest

(We are here to have fun, this isn't the place to critize how others want to parody)

Hah. It is certainly the place to criticise such things. Take this bit:

Grimdarkness, Sugargumption, and Exasperation should be the core stats, with a simple array of 347 skills each with two pages explaining how they interact with the three core stats.
-[X] As an example, the health skill can be summarized as being 3(2S^2-G/E)^(E-1)+SG, but only on alternate Tuesdays

Not actually funny in any way whatsoever. It's a "look at me, I'm so random!". It's not a meaningful parody of heartbreaker design, because one of the things about heartbreakers is that they should have good ideas in among the mistakes. For example, one of the jokes in mine is that it's clearly trying to support the idea of the multi-genre setting and having people play according to their genre - and so, for example, someone from a grim military genre can't just one-shot someone whose defensive skills come from a genre where people don't die - but among other issues, you actually need to put five points in a Genre at chargen to actually get an offensive option. Which looks like it was put in to make people intially focus on one genre, but actually creatures a hilarious newbie trap where characters who don't focus can find themselves totally unable to strike a blow. Likewise, there's no way for cyberpunk characters to fight unarmed, because the Genre rules want all cyberpunk characters to either be ninjas or high explosive experts.
 
Hah. It is certainly the place to criticise such things. Take this bit:



Not actually funny in any way whatsoever. It's a "look at me, I'm so random!". It's not a meaningful parody of heartbreaker design, because one of the things about heartbreakers is that they should have good ideas in among the mistakes. For example, one of the jokes in mine is that it's clearly trying to support the idea of the multi-genre setting and having people play according to their genre - and so, for example, someone from a grim military genre can't just one-shot someone whose defensive skills come from a genre where people don't die - but among other issues, you actually need to put five points in a Genre at chargen to actually get an offensive option. Which looks like it was put in to make people intially focus on one genre, but actually creatures a hilarious newbie trap where characters who don't focus can find themselves totally unable to strike a blow. Likewise, there's no way for cyberpunk characters to fight unarmed, because the Genre rules want all cyberpunk characters to either be ninjas or high explosive experts.

So where does Kei Ayanami fit into this?
 
Ahh, its to late to suggest the d4 slapping system from Time Wizards.

[x] Earth Scorpion
 
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Let's not argue about "how to write a parody" (If you want to do that, make a thread for it)

This sounds better then my idea
[x] Pony romance simulator. Because nothing can go wrong.
 
Hah. It is certainly the place to criticise such things. Take this bit:



Not actually funny in any way whatsoever. It's a "look at me, I'm so random!". It's not a meaningful parody of heartbreaker design, because one of the things about heartbreakers is that they should have good ideas in among the mistakes. For example, one of the jokes in mine is that it's clearly trying to support the idea of the multi-genre setting and having people play according to their genre - and so, for example, someone from a grim military genre can't just one-shot someone whose defensive skills come from a genre where people don't die - but among other issues, you actually need to put five points in a Genre at chargen to actually get an offensive option. Which looks like it was put in to make people intially focus on one genre, but actually creatures a hilarious newbie trap where characters who don't focus can find themselves totally unable to strike a blow. Likewise, there's no way for cyberpunk characters to fight unarmed, because the Genre rules want all cyberpunk characters to either be ninjas or high explosive experts.
You have a good point about the alternate Tuesdays joke. That's removed now. Other than that, however, I think I've been sticking pretty well to the idea. 3d34-2 is actually a pretty good mechanic to base things around... if anybody actually owned even one d34. Some kind of calculation encompassing all three primary stats so that somebody who focuses too much on one stat isn't hurt too badly is a good idea... until you have to actually calculate what your health is with exponents. And that many skills isn't necessarily bad, but two pages each? How many examples are you even giving?
 
Getting hung up on an argument about how to even approach the project is firmly on topic.

Meh, I just didn't want this thread to become one where a couple of people just argue all the time. But, seems like that isn't going happen anyway so I don't mind. I guess it just rubbed me the wrong way.

Here is how I think the pony romance is going to work. Each die is a pony and better results mean you pick ponies who go together.
 
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This grows more amazing by the minute.
Let's not argue about "how to write a parody" (If you want to do that, make a thread for it)

This sounds better then my idea
[x] Pony romance simulator. Because nothing can go wrong.
This is the thread for it.

Besides which, 'Pony romance simulator' is nonsense because that doesn't define attributes.

Here, I'll do it.

[X] A simple six stat system.

Strength, defining brawn and how much force you can exert.
Agility, covering manual dexterity, speed, and reflexes.
Hardiness, covering physical resilience to damage, disease, and poison.
Endurance, for stamina and how much fatigue you can take before taking exhaustion penalties.
Intelligence, for lore skills, memory, and raw mental calculating ability.
Cunning, defining wits, mental speed, and perceptiveness.

I purposefully left out a social stat, because I want this to be a roleplaying game, so people should roleplay out social encounters without needing to roll for diplomacy.

Short, sweet, simple!

Strength, Hardiness, and Endurance are utterly bloated and could be combined into two or even one attribute. Agility is godstat. Intelligence and cunning are okay. And the 'No social stat' thing is a very... Bold decision.
 
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Update 4: Scale
How much do your votes count? Most of the time. Y

[X] A basic six stat system
[X] A basic feature of the system is the use of different attribute sets based on your character's Genre ratings

You've heard things about these "storygames" and you know that if you want to make a good RPG you need to have storygame elements, but you want to have some of that old-school feel. So you'll start simple. You'll have Genre ratings, and each Genre has different core stats. Simple, right? Seems like it'd work. Now, obviously you need to consider other things. Like the scope and scale of your game. Your game will be:

[ ] Extremely gritty and small-scale. You play space-punks with space-shivs in the grim dark space future.
[ ] You're talented, but not really special people. There will of course be really special people written in that you can aspire to.
[ ] Obviously you must be the biggest and the awesomest and the epicest people! You're going to be more epic than all those RPGs! more epic!
 
[X] Extremely gritty and small-scale. You play space-punks with space-shivs in the grim dark space future.

Make sure to write in a ton of shiny tech that the players will likely never be able to afford, is horribly flawed even if they do get it, and to have the basic mook NPCs have higher average attributes than starting PCs.
 
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[X] Obviously you must be the biggest and the awesomest and the epicest people! You're going to be more epic than all those RPGs! more epic!

Such awesome, so large scale, much plan, wow
 
[X] Extremely gritty and small-scale. You play space-punks with space-shivs in the grim dark space future.
 
[X] Why limit ourselves? Let's start the players at level 1 with their street level characters, and move them up to god-like levels through progression! And use the same rules for all of it!
 
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[X] You're talented, but not really special people. There will of course be really special people written in that you can aspire to.
 
[X] Fuck it.

Why limit ourselves? Let's start the players at level 1 with their street level characters, and move them up to god-like levels through progression! And use the same rules for all of it!

What could go wrong!
 
[X] Fuck it.

Why limit ourselves? Let's start the players at level 1 with their street level characters, and move them up to god-like levels through progression! And use the same rules for all of it!

What could go wrong!
Will there giant mechs throwing galaxies around frisbees who are considered weak halfway through the game?
 
[X] Why limit ourselves? Let's start the players at level 1 with their street level characters, and move them up to god-like levels through progression! And use the same rules for all of it!
 
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Changing vote:

[X] Why limit ourselves? Let's start the players at level 1 with their street level characters, and move them up to god-like levels through progression! And use the same rules for all of it!

Just like D&D 3.5 ed! And everyone knows that's the best D&D edition. We can't possibly go wrong following in the footsteps of that venerable giant.
 
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