Name:Ekaterina Aljewna Tarakowina Aka "The White Death''
Age:30
Description: A tall, very pale woman with long almost white hair, slender and muscular.Blue eyes, red lips.
A touch of tartar blood .
Bio:When a Cossack Ataman falls in love with a headstrong witch from a noble house, scandal follows.
So it was with Alexei Dimiriewich Tarakanow and Aliena Orlow.
Their elopement and marriage was the talk of St.Petersburg , and had it not been for the fact that Ataman Tarakanow was a war hero....
But so, Prince Sergei Orlow forgave.
And when their daughter was born, the couple was happy, as were their relations.
And then, when their little girl was just five, Something... happened.
Somthing magical.
And Alinja died.
Her father again bucked the wishes of her grandfather.Instead of giving her to the ccare of him and his witch wife Xenia, he chose to raise her among the cossacks.
She grew up in the saddle and in the camo.
A marvelous rider, a hardened survivor... and when she turned 15, she topped it all.
She enljsted in The Queens Sarmatian Guard.
The only all woman cavalry regiment in all of Russia.
She would make her father so proud.
And whether by protection, her own unremitting pluck and valor... or a combination of both [most likely both], she has risen to command this year...
Stats: (You can assign 2,2,1,1 to them)
Strength – 1
Agility – 2
Intelligence – 1
Charisma – 2
Talents: (to be earned)
Regiment First Tsarinas Sarmatians, The Amazons, thode crazy bitches
History : It all started with Ekaterina the Great.And a throwaway comment of Voltaire about the ancient Sarmatians, theit female fighters and the terrifying efficiency of the Dahomeyan royal guard of today- the amazons....
Ekateria was laughed at when she purposed the ides of an all female cavalry regiment .
Bad idea.
You do not laugh at the Tsarina.
At first, while being pampered and equiped with the best, the rregiment remained somewhat a showpiece and pet project .
This changed with the first female commander, the redoubtable Elenna Wassilissa Naryshina.
She singlehandedly transformed the showy amazon guard into a true lancer regiment, fast quick and deadly.
And when The french came, they were ready.
After that, nonedoubted their value.
And independent young women from all over russia flocke to the Gryphon banners of the sarmatians... as did witches.
in the Crimean war, the regiment managed to win further laurels- mostly by being mobile as the steppe wind , to cite regimental commander Tatiana Aimatova.
Lancers/Light Cavalry (0)
On fast and little burdened horses, the Light Cavalry is designed for only one thing: speed, speed and even more Speed to bridge the distance between themselves and the enemy…or to further it as quickly as possible. After the attack of the Light Brigade -thanks to a garbled telepathic message after a Russian Witch set the telepath on fire- on a fortified position was shattered by organized Infantry and Artillery, their role has changed a lot. They are now mostly used as skirmishers or screening for the advancing Infantry, but also to make deep strikes into enemy territory – they are highly mobile, but shouldn't be send out on their own against the enemy.
Combat Throw Bonus of +2 in melee combat
Equipped with Lances & Sabers
Combat rating: + 2 per soldier
1 Additional Hex Movement on the Campaign Map.
Regimental Strength: 2.000 Soldiers in eight squadrons of 250 Riders
Veterans of the Crimean War (10)
The war between the Russian Empire and the Ottoman Empire with France and Great Britain on its side, first saw the use of many "scientist" weapons and the first scout dirigibles were used right next to the poisonous gases of Hanoverian Alchemists that the British brought with them. Russia…was at a disadvantage, as Tsar Nicholas always had "his" victory against Napoleon in the middle of Europe in mind and never modernized the army and always tried to manage military matters even when his decisions were…less than stellar. Regiments who went through this war are some of the best the Empire can offer, having learned to fight with modern and not so modern weapons – or at least to survive them. They are the army's Elite and know it.
When shooting with rifled Muskets + 5% Combat Rating
Values
Moral: 2d6 +2
Combat rating: 1.2 per soldier
Land (0)
Your soldiers are regular peasants, fearing God and the Tsar and seeing the duty in a military as just one more thing to be afraid off. They are not the best educated for sure, but they form the firm backbone of the army and more than a few of them are still motivated into service to thank the Tsar that led them out of serfdom.
When in melee + 5% Combat Rating
Mundane – Field Hospital (5)
A soft bed, clean instruments and the serious faces of a few nurses and doctors, together with one bored Alchemists. Survival chances after a battle have never been better for our soldiers and its nearly perfectly mundane.
Up to 40 % of battle causalities are able to make a full recovery.
Mundane – Improved Supply Train (5)
Shoes and Food, ammunition and steel. An army needs many things and not a lot of them will be coming along with you to the new or the old world. As such they will have to be transported with you and a good baggage train of wagons and craftsman to keep them going will bring you quite a step further.
1 Additional Hex Movement on the Campaign Map.
Look to the Horizon (10) (Cavalry only):
"Fight Harder, Boys!" "Sir, look there! Look!" "What, another enemy Regiment?" "No, Sir, the other direction!" Stunned Silence before next line. "Oh thank god."
A Cavalry unit can choose to appear in an adjacent hex where an allied Unit is in battle. This can only be done once/turn and commits the Cavalry unit to that battle and thereby makes them unable to move in the turn after - because of the quick ride they can also only use 90% of the CR.
The GM is not required to give full/accurate information to the Regiment Leader before he/she has to choose.
Coven – Fire & Lightning Artillery (20)
Fire has something…primal around it – it does make you feel safe…and endangered at the same time: the heat luring you in as long as it's comfortable and the fire burning the unwary. Some Witches specialize in disciplines that are clearly set out to be used to burn and kill the enemies of the Tsar and their hands let out streams of fire and lightning against the enemies of Russia – no matter if they are burning down a field of lightly clad peasants or kill a knight through the metal on his body. It's better to not annoy this warlike coven when they are in your care…
Every two turns either a flame attack of combat Rating 300 + Throw Bonus 6 up to Medium Range or a lightning strike combat Rating 100 + Throw Bonus 3 + Anti-Armour -2 up to long range.
Mundane – Military Priests (5)
Guns are blessed, rifles fired by a holy man with a smile – mass given for the living and sermons told to remember the death. No army truly can be functioning without at least a few people of the cloth and these priests live in the barracks and battlefields with their sheep.
Morale Modifiers +1 at every occasion