- Location
- Moon-Station
@Unlucky Bibliophile Would they not more likely be Orthodox Catholics?
Someone has to make sure all the overly entitled little boys and girls don't run off and die.
Someone has to make sure all the overly entitled little boys and girls don't run off and die.
@Unlucky Bibliophile Would they not more likely be Orthodox Catholics?
Also, damn that penalty to frontal assault. You make grannie sad.
Did communism/marxism actually exist by 1859? I know Marx was alive by this time but I thought it came about in the late 1860s when Das Kapital was published.
Heh, plenty of unwanted children being sent to this new world it seems.
Pfft, please. What idiot would lead from the front? That's what your men is for. If they aren't dying, you aren't trying.
Wow. That surprises me actually.Has taken her time to play through some scenarios....now goes about to reconfirm the numbers....Artillery really needs to loose some of its CR as I want it to keep the combat bonus.
Well after reading your question I took Druby's Reservist Regiment and let it march against your entrenched Artillery on an open field - starting just out of combat range and entering far Range in Turn 1. I stopped playing through this scenario...because frankly: 50% of the Infantry Regiment died in the Artillery Opening salvo and the Medium Range attack annihilated utterly even after it was able to rally to its flag.
So: No you are keeping your brittle bones - and now I have to tweak your CR Boni a little to keep you from killing off the whole battlefield on your own....not totally wrong but maybe out of game balancing reasons, others should also have the chance to shoot something ^^
Edit: Active Reservists are actually the "level" most of your initial opposition will be like....or even below it. So Artillery would really blow straight through them...and we need to give the line infantry something to shoot too, or?
Well after reading your question I took Druby's Reservist Regiment and let it march against your entrenched Artillery on an open field - starting just out of combat range and entering far Range in Turn 1. I stopped playing through this scenario...because frankly: 50% of the Infantry Regiment died in the Artillery Opening salvo and the Medium Range attack annihilated utterly even after it was able to rally to its flag.
That's kinda part of my job already.Wow. That surprises me actually.
Well, looks like everyones job is to keep me safe from any melee-attacks. or dragons spitting fire. or other artillery. Frankly, keep me from harm, meatshields.
I wanna see this. give me a minute to put the numbers together.
No worries Comrade Rifleman. We the Wind Dancers will rush to the rescue with Miranda and her red hair flowing freely against the enemies of the Tsar.
Frontal attacks aren't exactly your thing.Don't worry, if my men need protecting the odds are that the shit will have hit the fan for everyone already.
Turn 1:Eagle Eyes Advance over flat fieldBattlefield: Flat Field
Out of Range: 23rd Rifle Regiment "Eagle Eyes"
Long Range
Medium Range
Close Range
Melee: 17th Pioneer and Support Regiment. Entrenched and with Scout Balloon.
Turn 2: Eagle Eyes get hit, some 600 men are unable to continue. are currently under fire, but have not taken sufficient losses to make a morale-check.Long Range: 23rd Rifle Regiment "Eagle Eyes"
Medium Range
Close Range
Melee: 17th Pioneer and Support Regiment. Entrenched and with Scout Balloon.
17th Pioneer fires at long range: base: 1000 (manpower) x 0.8 (base power) x 2 (Long Range) = 1600 attempted hits
Difficulty Base: DC 16.
Modifiers: +2 (Artillery), +1 (Scout Balloon)
Modified DC: 13 = 40% hits.
Eagle eyes take 640 losses and advance to medium range. 32 saved by alchemist. 608 net losses.
Eagle eyes get hammered again and continue advancing into optimal rifle-range. Have not taken sufficient losses to make morale-check.Long Range:
Medium Range: 23rd Rifle Regiment "Eagle Eyes"
Close Range
Melee: 17th Pioneer and Support Regiment. Entrenched and with Scout Balloon.
Due to entrenchment, Eagle eyes opt to advance at full speed. 17th Pioneers fire again.
17th Pioneer fires at long range: base: 1000 (manpower) x 0.8 (base power) x 2 (Long Range) = 1600 attempted hits
Difficulty Base: DC 16.
Modifiers: +2 (Artillery), +1 (Scout Balloon)
Modified DC: 13 = 40% hits.
Eagle eyes take 640 losses and advance to close range. 32 saved by alchemist. 608 net losses.
Frontal attacks aren't exactly your thing.
We'll keep them occupied while you flank them or go after their logistics at the back.
No, its good. Because it keeps you going mid-combat. The Hospital is awesome, but you endure under fire much longer with an apothecary, far as i can see.Was the Apothecary a good investment or are there better options?
Far better actually - Without looking at all the bony and giving a rough estimation. You would only loose 1/4 of your Regiment before engaging the enemy and then your people would end up killing 400/200 of the artillery man at Medium Range before getting another quarter of your man blown away by artillery....well then you would be in close range and loose 400 more....after killing the rest of the artillery man with rifle fire if 200 not survive. If they don't run away you will get them in the next round.
So in the end...
You would have lost more than half of your Regiment before killing the artillery - would depend on which of your Regiments runs away first to be honest ^^. Mostly because you can engage once in Medium Range with the rifled muskets.