Rising in the East (OOC)

Someone has to make sure all the overly entitled little boys and girls don't run off and die. :D

Pfft, please. What idiot would lead from the front? That's what your men is for. If they aren't dying, you aren't trying. :V

@Unlucky Bibliophile Would they not more likely be Orthodox Catholics?

Considering the influence the Russian Orthodox Church had, they would be, yes. It's still the same in this RP, I think.
 
bryanfran36 - Miranda Karamazov - 42nd "Wind Dancers" Dragoon Regiment
Name: Miranda Karamazov

Age: 25

Description:


Bio:

Born to a dalliance between Russian Duke and a British noblewoman in one of the galas held in St. Petersburg, the affair was kept a secret to prying eyes and gossipy courtiers. They parted in amicable terms and shared in some letters that slowly stopped coming. But despite the distance, both had fond memories of each other.

Until that moonless night where the mother had sneaked in with a wrapped up infant Miranda, named after her Scottish grandmother, who had left the child in the care of her father in a teary reunion; as she was set for an expedition to the Himalayas never to return.

The Duke, brokenhearted at such a loss, decided to raise Miriyashka as she was affectionately known to become a proper noblewoman. She was at an early age drilled in the arts and mechanics of the Great Game, often taught to think about the latest fashions, read between the lines, talk about the latest philosophies coming from the West and other womanly arts. A precocious and intelligent child, she absorbed all those lessons quickly and began to ask complex questions, much to her tutors' embarrassment and praises. Of course, she's no proper Russian nobility if she didn't hate the Bolshevik scum and revolutionary elements!

Sure she had to contend with balls and galas with braindead snotty brats and somewhat sleazy boys, with gossips galore and constricting corsets. Ugh, those were a bother, but for her papa, she would endure and be the best daughter he had!

But one thing that the servants and her father noticed was that she played with toy soldiers and was interested in all things martial, to the point of imitating the apparel and posture of her father's bodyguards. While at first taken as childish thing that would fade away, Duke Pyotr Karamazov grew alarmed and tried his best to convince his daughter to abandon such unwomanly sentiments.

Miranda wasn't about to back down. Using every trick of the book and then some, she was able to convince (barely) her father that she was on a correct course. It ended with a teary conciliation between father and daughter.

She had been sent to the Imperial Military Academy where she flourished and was at the happiest moment of her life. Sure, she had to contend with sexism and chauvinists, but her sharp mind, connections and alluring charisma meant that she had allies and had her bases covered in dealing with such pigs. This in turn had Miranda quietly change her opinion on matters of blood, nobility and education. While she won't outright admit it, she believes that the 'egalitarian' thing those rabblerousers spout on the streets might have some merit, as long as it has its proper guidance of course!

Miranda passed and graduated the Academy with flying colors as an Officer and a Gentlewoman with her proud father attending in tow. She was by her father's quiet actions posted to a cushy posting with a rebuilding veteran regiment called the 42nd "Wind Dancers" Dragoon Regiment, tough men that survived the meatgrinder that was the Crimean War.

Now she was chosen by her liege to go where no one has gone before, done in total secrecy and with orders to be quick and no arguments or else. And now, someone had been talking to her, in her head. Hopefully this is just nerves and stress for the combat jitters...

Stats: (You can assign 2,2,1,1 to them)

Strength –
1

Agility – 1

Intelligence – 2

Charisma – 2

Talents: (to be earned)

Regiment: 42nd "Wind Dancers" Dragoon Regiment

  1. Veterans of the Crimean War (10)
  2. Land (0)
  3. Dragoons (5)
  4. Scientists – Scout Balloon (5)
  5. Scientists – Clanker Company + Engineers (15)
  6. Mundane - Improved Supply Train (5)
  7. Mundane - Military Priests (5)
  8. Mundane – Field Hospital (5)
History of the Regiment:

The Wind Dancers have been through hell, and they had survived and thrived in it.

They were a newly formed regiment three years before the Crimean War and were used as border skirmishers against the Ottomans and sometimes the Austrians in the Balkan theatre. What the former commanding officer instilled in the regiment was to be a mobile and hard hitting formation than the light infantry. Sadly, Dragoons are an oddity in the hierarchy of the cavalry world, neither infantry nor horse, yet attempting to do both.

This obviously led to some really enthusiastic arguments in bars and behind the barracks between some friendly people. Despite that, their discipline and professionalism held, noted by officers and observers alike. Colonel Dubya Bushov had made sure of that. While nearly everyone had tried wooing the Alchemists, Scientists and Covens to join them in the ranks, he had secured the very basics that every soldier should live by: good supplies, good healthcare and good spiritual guidance, with one lucky acquisition of the services of an Engineer Company and their fearsome Clankers. Most of his fellow officers just laughed at him, but he just gave them a thin smile in return and went back to business.

Come the Crimean War and his choices were vindicated, so much. Automatic weapons, new infernal alchemical and scientific concoctions, rifled muskets and scary innovative magic were thrown around the wasteland of Sevastopol and its countryside. Some had folded and fled, but Dubya's Dragoons grimly held on. As the war progressed, her enemies began to note how hardy these men were, and how fast they had responded to contested areas then slinked back before serious opposition mounted.

No one knows who had coined the Wind Dancers as a moniker, but the men of the regiment took it as a compliment and made their nicknames. High Command, in their wisdom had turned them into what future historians would call a fire brigade unit. They rode hard on their horses and fought the British, the French and others dismounted in hard fought areas and then moved to another sector. This would have worn them down quickly but thanks to Dubya's choices time and time again brought them back to the fight.

Sadly Dubya died by a sniper's bullet as they were defending another trench from the damnable French. This in turn made them be evacuated by Russian Command in one of the last boats of the docks before the winter set in.

They escaped what would later be called the Siege of Sevastopol by the people with the colors and battle honours intact, though they had to spend some years rebuilding from those losses.

Now they had to be commanded by a noblewoman high enough to warrant such a posting a daughter of a duke they say; then be off by the Tsar's orders to go to a strange new land for the glory of the Empire.

God help them all.
 
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More Submissions in a box

Added all except of the Red Menance for those of you looking forward to get more points.

Also, damn that penalty to frontal assault. You make grannie sad.

Thinks that you are welcome to ride right into people shooting at you and your horse and who form a wall of bayonets to stop you from running all over them....on the other hand you can simply wait till one of your infantry regiments engages them and then pounce on them from the side.


Did communism/marxism actually exist by 1859? I know Marx was alive by this time but I thought it came about in the late 1860s when Das Kapital was published.

Mhhh...where to start. To keep things short: the history of Marxism is not the history of communism - or at least not completely. There were multiple other "flavours" of communism and have always been around Marxismn. Furthermore you should look at the time the "manifesto of the communist party" was published not "Das Kapital". People don't tend to read the longer heavier work and while there have been millions of manifestos printed before the 20th century, there have only been a few thousand versions of the "Das Kapital" - mostly because the English economy scientists found it great and could see lots of way in which you could use the theories used in it ^^ Only two or three decades later people tried to disprove it - but not because of political reasons funnily enough.

Still: no Red Menace as that might be something a French Regiment would have to deal with....but not one from a country as little industrialised (and educated) as Russia.

Heh, plenty of unwanted children being sent to this new world it seems.

Well you are going to be the armed forces of the Tsars Colonial Ambitions...of course they sent all sorts of unwanted children far far away to prove themselves and hopefully bring some money back home.

While i understand the sentiment, frankly, -8 is too high.

Has taken her time to play through some scenarios....now goes about to reconfirm the numbers....Artillery really needs to loose some of its CR as I want it to keep the combat bonus.

Well after reading your question I took Druby's Reservist Regiment and let it march against your entrenched Artillery on an open field - starting just out of combat range and entering far Range in Turn 1. I stopped playing through this scenario...because frankly: 50% of the Infantry Regiment died in the Artillery Opening salvo and the Medium Range attack annihilated utterly even after it was able to rally to its flag.

So: No you are keeping your brittle bones - and now I have to tweak your CR Boni a little to keep you from killing off the whole battlefield on your own....not totally wrong but maybe out of game balancing reasons, others should also have the chance to shoot something ^^

Edit: Active Reservists are actually the "level" most of your initial opposition will be like....or even below it. So Artillery would really blow straight through them...and we need to give the line infantry something to shoot too, or?
 
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The artillery guys are truly the long range glass cannons.

If I were to play as artillery, this would probably be my set-up:

1. Veterans of the Crimean War (10)
2. City (5)
3. Rifled Gun Artillery (15)
4. Coven - Wind Scouts (15)
5. Mundane - Improved Supply Train (5)

The idiot with a Light Infantry Regiment.

AKA me.

Don't worry, we, the Eagle Eyes, will protect you.
 
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Wow. Reading from the thread here I have preliminarily infer that all of us are to a great start and have good esprit d'corps. Heck, we're going to maybe IC pioneer the Combined Arms Doctrine and Interservice Cooperation. :)
 
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Has taken her time to play through some scenarios....now goes about to reconfirm the numbers....Artillery really needs to loose some of its CR as I want it to keep the combat bonus.

Well after reading your question I took Druby's Reservist Regiment and let it march against your entrenched Artillery on an open field - starting just out of combat range and entering far Range in Turn 1. I stopped playing through this scenario...because frankly: 50% of the Infantry Regiment died in the Artillery Opening salvo and the Medium Range attack annihilated utterly even after it was able to rally to its flag.

So: No you are keeping your brittle bones - and now I have to tweak your CR Boni a little to keep you from killing off the whole battlefield on your own....not totally wrong but maybe out of game balancing reasons, others should also have the chance to shoot something ^^

Edit: Active Reservists are actually the "level" most of your initial opposition will be like....or even below it. So Artillery would really blow straight through them...and we need to give the line infantry something to shoot too, or?
Wow. That surprises me actually.
Well, looks like everyones job is to keep me safe from any melee-attacks. or dragons spitting fire. or other artillery. Frankly, keep me from harm, meatshields.
 
I'd like us to come up with the Deep Battle Doctrine some time.

Well after reading your question I took Druby's Reservist Regiment and let it march against your entrenched Artillery on an open field - starting just out of combat range and entering far Range in Turn 1. I stopped playing through this scenario...because frankly: 50% of the Infantry Regiment died in the Artillery Opening salvo and the Medium Range attack annihilated utterly even after it was able to rally to its flag.

Curiously, how would my regiment perform in that scenario?

Wow. That surprises me actually.
Well, looks like everyones job is to keep me safe from any melee-attacks. or dragons spitting fire. or other artillery. Frankly, keep me from harm, meatshields.
That's kinda part of my job already.
 
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Curiously, how would my regiment perform in that scenario?

Far better actually - Without looking at all the bony and giving a rough estimation. You would only loose 1/4 of your Regiment before engaging the enemy and then your people would end up killing 400/200 of the artillery man at Medium Range before getting another quarter of your man blown away by artillery....well then you would be in close range and loose 400 more....after killing the rest of the artillery man with rifle fire if 200 not survive. If they don't run away you will get them in the next round.

So in the end...

You would have lost more than half of your Regiment before killing the artillery - would depend on which of your Regiments runs away first to be honest ^^. Mostly because you can engage once in Medium Range with the rifled muskets.
 
Er @Simpli I have read in the Kickstarter page of Domains of War that its a fantasy world. We're going to face hostile air units from Harpies to Pegasi to holyfuckshit Dragons.

What will be our anti-air units aside from the frigging Wind Coven? :???:
Unless we can research and evolve Balloons to War Zeppelins that is.:drevil:

Edit: How would my Dragoons perform against the Artillery Unit? You gave the verdict to @UbeOne
 
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To be fair, my reservist regiment is hardly statted out in a manner that tries to play to strengths or anything. It's literally just Adrian and Friends and the poor bloody bastards who get dragged along on his asshole adventures. Speaking of, time to go look at the new qualities and see if Adrian can get some more friends.
 
Lots of Numbers following:

Battlefield: Flat Field
Out of Range: 23rd Rifle Regiment "Eagle Eyes"
Long Range
Medium Range
Close Range
Melee: 17th Pioneer and Support Regiment. Entrenched and with Scout Balloon.
Turn 1:Eagle Eyes Advance over flat field

Long Range: 23rd Rifle Regiment "Eagle Eyes"
Medium Range
Close Range
Melee: 17th Pioneer and Support Regiment. Entrenched and with Scout Balloon.

17th Pioneer fires at long range: base: 1000 (manpower) x 0.8 (base power) x 2 (Long Range) = 1600 attempted hits
Difficulty Base: DC 16.
Modifiers: +2 (Artillery), +1 (Scout Balloon)
Modified DC: 13 = 40% hits.
Eagle eyes take 640 losses and advance to medium range. 32 saved by alchemist. 608 net losses.
Turn 2: Eagle Eyes get hit, some 600 men are unable to continue. are currently under fire, but have not taken sufficient losses to make a morale-check.

Long Range:
Medium Range: 23rd Rifle Regiment "Eagle Eyes"
Close Range
Melee: 17th Pioneer and Support Regiment. Entrenched and with Scout Balloon.

Due to entrenchment, Eagle eyes opt to advance at full speed. 17th Pioneers fire again.

17th Pioneer fires at long range: base: 1000 (manpower) x 0.8 (base power) x 2 (Long Range) = 1600 attempted hits
Difficulty Base: DC 16.
Modifiers: +2 (Artillery), +1 (Scout Balloon)
Modified DC: 13 = 40% hits.
Eagle eyes take 640 losses and advance to close range. 32 saved by alchemist. 608 net losses.
Eagle eyes get hammered again and continue advancing into optimal rifle-range. Have not taken sufficient losses to make morale-check.

Turn 3: At this point the Pioneers are screwed. I can see what Simpli means. And those are after the modifiers have been dialed down for Artillery. Still. -8 in Melee (especially since i probably cant shoot anymore) is too much in my mind.

EDIT: Please keep in mind, i do not have all the rules and numbers. I simply take this as approximates of what i have put together so far.
 
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Was the Apothecary a good investment or are there better options?
 
Far better actually - Without looking at all the bony and giving a rough estimation. You would only loose 1/4 of your Regiment before engaging the enemy and then your people would end up killing 400/200 of the artillery man at Medium Range before getting another quarter of your man blown away by artillery....well then you would be in close range and loose 400 more....after killing the rest of the artillery man with rifle fire if 200 not survive. If they don't run away you will get them in the next round.

So in the end...

You would have lost more than half of your Regiment before killing the artillery - would depend on which of your Regiments runs away first to be honest ^^. Mostly because you can engage once in Medium Range with the rifled muskets.

I know you probably don't want to answer this question twenty times, but I've considered how I would counter artillery would you mind giving your thoughts on my approach?

How I would fight artillery.

Dual Lightning Strikes from fire witches.

Earth Witches create trenches, not horizontally across from artillery, but vertically making a thin path to charge through to them.

Trench provides protection from anything but a direct hit in a thin line.

Take my best and charge the trench to get to the artillery.
 
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