Rimworld: Anomaly - Void Gods, Golden Cubes and Wall Lights (1.5)

@Hykal94

If I were to get a single DLC, which one should I get, knowing that bandit raids on my settlement are my least favourite part of the game?

Royalty adds psychic powers, which make dealing with raids a lot easier. It also adds a flavor reason to build extraordinarily elaborate bases.

Biotech adds multiple separate systems that require an extensive amount of a base to explore with meches, biological enhancement, and the vampires.

Anomaly adds a great, very tightly focused experience if you played as intended. Once you beat it you can randomize the Anomaly events into a normal game to add variety to the raids and problems you have to deal with.

Ideology adds the religion stuff, which gives a good amount of flavor reasons to build elaborate layouts and can greatly change how you play the game via what your pawns require. But if you use the heavier memes, it does greatly restrict how you can play.

Biotech and Royalty are my votes. The vanilla expanded mods for those are also very good and really increase the value you get out of them.
 
@Hykal94

If I were to get a single DLC, which one should I get, knowing that bandit raids on my settlement are my least favourite part of the game?

Well, if you dislike dealing with raids (which you can disable via the scenario editor BTW), then Royalty and Biotech makes them easier by giving you more tools to deal with them as the others have said.

Royalty not only gives you psychic powers, but also new armor and weapons. Biotech does add new raids in the sense you get raided by Impids, Neanderthals and Hussars but you can also recruit them yourselves or make your own horrible Thunder Warrior abominations. Similarly, Biotech adds new Mechanoids which you can make and fight yourself.

One cool challenge Royalty adds is hosting Royals. You not only have to make cool throne rooms, but also high quality bedrooms for yourself and your guests. Now, it is a common complaint players don't want to host the one Duke and his 15 best friends but this 100% adds a new dimension to the challenge by forcing you to build bigger bases. But these are quests which you can very much ignore.

If roleplaying is your jam, Ideology, hands down. Not only can you make weird wacky cults, you can also make it easier or harder on yourself. If you want to make it so you don't care for corpses or you don't mind eating nutrient paste, cool. If you're in the Liver King diet and only want to eat meat, you can too. If you wanna be cannibal free love tree worshipping hippies, you can! It arguably has the least impact on combat overall.

Anomaly is the one DLC you do not want. It is very much the Dead Money expansion of the series. It is tight, focused, and extremely combat heavy. Either way, you can't really go wrong with any of them.
 
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