Now I'm just imagining some glitch happening were a abnormally large amount of pawns from a variety of factions are all adopted children of some random tribal pawn in the Arctic.Relations need an overhaul. Hell, we don't even have the option for pawns to adopt kids.
The closest is the adoption ritual modRelations need an overhaul. Hell, we don't even have the option for pawns to adopt kids.
Welp, looks like A Dog Said is mandatory again
So, funny thing. Tried this out recently, because it seemed like a cool mod. During a playthrough, had a quest come up. Go raid a location, one Millira, 4 turrets. Sent 4 of my best equipped people. Upon arival, once engaged, the Millira dropped a beacon that summoned 5 mecha units, and proceeded to use anime bullshit to melee me from half the map away. Promptly deleted the mod.Steam Workshop::Milira Race
steamcommunity.com
Pretty cool race mod. Imo a rather high quality one at that. Comes with its own mechnoids, weapons, armor, 2 factions, quest(i think), buildings, items.
Recently released to so if there's a problem there's a good chance it'll be fixed.
I think there are options to tone down the difficulty but yeah things can get pretty difficult without some strong af pawns.So, funny thing. Tried this out recently, because it seemed like a cool mod. During a playthrough, had a quest come up. Go raid a location, one Millira, 4 turrets. Sent 4 of my best equipped people. Upon arival, once engaged, the Millira dropped a beacon that summoned 5 mecha units, and proceeded to use anime bullshit to melee me from half the map away. Promptly deleted the mod.
The rustling sound came from the bushes, and a cat emerged carrying a kiiro baby. It gently set her down on the ground and lingered nearby, reluctant to leave. Aurelion watched from her perch on the freshly built stone pile, her emerald eyes narrowing in concern as the cat, a strange mixture of domesticity and untamed wildness, darted between the trees. Acominata, her small body tense, her hand instinctively reaching for the scabbard of her charge rifle, took a step forward. "Aurelion," she whispered, "This is Mint Doris, and she needs our help." Aurelion nodded, her mind racing, her heart filled with a surge of compassion for the abandoned child. She knew they had a choice to make. It was a difficult one. It was a difficult decision. It was time to act.
The 15th of Jugust, 5500 dawned bright, the sunlight filtering through the leaves of the Gulden trees and casting an eerie, dappled light on the forest floor. Acominata and Aurelion, having finished their work on the large stone pile, found a strange new hum in the air, a high-pitched drone that vibrated against their eardrums. They looked up towards the sky and saw a sleek, black ship descending through the clouds, its metallic hull gleaming in the sunlight. "A Destroyer," Acominata whispered, her eyes widening with apprehension. "This isn't good, Aurelion. They're coming back for us." But Aurelion, her emerald eyes gleaming with a newfound, chilling intensity, ignored the danger in the sky. Instead, her gaze fixed on a pale figure creeping from the darkness of the forest: Lyn, the spelo-splice. She saw the rage building in Lyn's eyes, and without hesitation, unleashed the full power of her right blazing claw, the red-hot blade a searing, terrifying flash that sliced through the forest air. The ground trembled as Lyn screamed, a bone-chilling shriek swallowed by the howling winds that roared through the ancient trees. Her body, mangled, smoldered in a blaze of crimson, the stench of burning flesh an all too familiar aroma in the air. Aurelion turned, her emerald eyes glinting with a quiet, brutal satisfaction. She had won.
Cause short event descriptions are too valuable?
Well there true name could be bob but are going through there angsty teen stage of being a otherworldly ai being.As Emperor of this thread, the only AI y'all allowed to discuss are the archotechs.
Speaking of which, I think it's an interesting design choice to name the hostile archotech the cultists worship as Horax. I think this is the first named archotech in the series.
Article: RimWorld turns 11 years old on November 4th! To celebrate, we're holding a birthday community event to showcase all things RimWorld. 🎂
Everyone that participates (and follows the rules below) will be entered in a random giveaway for one of three sets of YouTooz's War Queen figure and RimWorld pin sets!
We've also got a small update for RimWorld in version 1.5.4241, and the changelog is below.
Thank you so much for continuing to support and show your love for our game over the last decade.
Happy birthday RimWorld! 🎉 - Ludeon Studios
Article: Changelog
Fixes
- Improve performance of "need warm clothes" alert with large numbers of clothes in stockpile.
- Moved "CausedBy" translation key to core.
- Insect jelly will now be deprioritized when selecting caravan food.
- Disable room space need thoughts when asleep.
- Smoke launchers, incinerators, and gunlinks no longer have qualities.
- Re-flavor royal titles.
- Allow timbershrooms to grow on polluted ground.
- Allow prisoners to be downed for prisoner sacrifice and execution rituals.
- Updated creative rewards content.
- Updated translations.
- Fix: Dev palette cached incidents being skipped if target is the wrong type.
- Fix: Hard-coded formatting on injury label in brackets for body part sources.
- Fix: Copying colonist ScenParts with configurable lists edits in-place instead of copying data over.
- Fix: Wall torch has inconsistent max fuel compared to other similar buildings.
- Fix: Brain isn't properly destroyed by execution cutting on deathless pawns.
- Fix: Electroharvester has flipped graphics.
- Fix: Pawns without reading policies producing error when prisoners have joy need via mods.
- Fix: Randomly scattered things don't retain quality from scenario config.
- Fix: Shamblers not able to walk through open doors in some circumstances.
- Fix: Coagulate can be used on pawn with no tendable hediffs.
- Fix: Hunting work site generation can cause errors with modded games if leatherDef is null.
- Fix: Global learning speed factors do not appear on skill tooltip.
- Fix: Missing eyepatch drawn over blindfolds.
- Fix: Some anomaly debug actions visible without anomaly active.
- Fix: Breastfeeding moms dropping babies if no bed.
- Fix: Healer Mech Serum prioritizes sterilized over mental ailments.
- Fix: Having bloodfeeding and cannibalism memes sometimes generates an ideoligion with no positive cannibalism precept.
- Fix: Misconfigured distRange on SubcoreEncoder_Working sound.
- Fix: Exception ticking mothballed world pawn.
- Fix: Room size space calculations can add cells from outdoor locations.
- Fix: Error if simulate killing unspawned pawn with a shield.
- Fix: Deconstructing firefoam popper with auto rebuild on places a blueprint on deconstruct.
- Fix: Ascetic pawns judge others for their appearance, contrary to trait description.
- Fix: Deadlife shamblers appearing on schedule.
- Fix: Ideology buildings not respecting interaction spot overlap.
- Fix: Anima Tree artificial structure radius inconsistencies.
- Fix: Incorrect wealth calculation on buildings with def-defined base market value
- Fix: Sanguaphage meeting quest not completing if join offer is postponed.
- Fix: Error in inspect string when saving game directly after a pawn has used a verb.
Vanilla Factions Expanded: Empire goes brrr