So, I had a rather nice little settlement going. I had one colonist who refused to do pretty much anything except research, doctoring and animal handling, but she was really damn good at the first two (something like a Level 10 doctor and level 12 researcher on arrival) so I was powering through the tech tree and had yet to lose anyone who was still alive when they got to the dispensary. We were up to about ten people, and had weathered toxic fallout, two infestations and a psychic ship crash without major disaster. We'd finally fixed the constant brownouts that had been plaguing the colony since the geothermal plant burned down (pro-tip: Stone walls are fireproof, vents are not!), and I was just about to start researching shipbuilding technology...
Then my researcher and best medic died, kicked in the head by an enraged wild horse (from a mod) while hunting. Her husband took this so badly he got into the Wake-Up that we'd acquired by accident (which is a fun story in itself), became addicted, overdosed twice and then keeled over with a heart attack. All in the space of about one in-game week.
Have I mentioned that this guy was my second-best medic, and in fact the only other colonist who knew much of anything about it? (As in, he was a Level 11 to his wife's 13 when he died. Next best medic after him was a 4.) And that both his parents lived here as well?
His dad promptly went postal with a spear, and was dealt with by my melee specialist because it was indoors and there was no space to use a gun. Maybe, in retrospect, sending the grizzled veteran with a Scyther blade where his left hand used to be and a plasteel sword in the other to subdue a very unskilled guy with a pointy stick wasn't such a great idea: Our would-be spree killer, who was one of my more useful crafters, didn't make it.
We're now down to about seven colonists, and the place is deteriorating into a blighted hellscape because everyone's now so busy trying to get the crops harvested before they rot in the fields that nothing else ever gets done; the livestock are starving, there's hardly a room or settlement in the whole colony that's not splattered with blood and vomit, and my ambitious plan to improve the manpower situation by buying slaves with drug money is a bust because flake production is too damn slow.
After a while, I just said "Sod this" and had all the food and everything else of value loaded on our three remaining muffalo and set off for the starship where we might be able to catch a ride. I then promptly lost four more colonists, three to a pack of manhunting wild boars and one to a raid when we stopped for a few days to hunt and forage.
So we're now down to just three colonists: Priscilla, Suzie and Finn. Priscilla has the awesomest backstory I've ever seen in this game; she was a teenage pop singer on her home planet, then when she got bored of that she gathered together her Big Name Fans, bought and fitted out a spaceship and took up piracy. (No, really: This is probably one of those custom name and backstory things people pay extra for, and I really hope whoever came up with this one plans on doing something with the character because that would make a truly awesome story all by itself.) Unfortunately, her actual stats were somewhat on the lacklustre side, especially considering I had to fight off one of the biggest raids I've ever seen after offering her sanctuary. But still, Idol Singer Space Pirate Queen!
Suzy was a miner, and sort of a 'plucky girl' type. Young, not particularly skilled at anything in particular but willing to do everything, which is always nice. I'd armed her with the only anti-materials rifle (also from a mod) despite her being a lousy shot because it was the only spare gun we had and I needed everyone armed with something in a hurry, and after I found her enthusiastically blasting away with it while hunting rabbits from inside a mostly-built housing block I decided to let her keep it because it was funny, even if she destroyed a couple of wall sections and a vent in the process.
Finn I don't remember much about, other than he showed up one day, asked to stick around and turned out to have no particular vices or foibles. A generic guy kind of colonist, but a useful one.
And for a little while, I thought we might actually make it. We were about a third of our way to our destination, we had plenty of food and about a thousand silver; I thought we might actually make it. Then we got ambushed.
It was a complete clusterfuck. Finn got one of them with the big gun (I'd eventually taken it off Suzie because he was a better shot), but there were six of them and all much better armed. Suzy and Priscilla went down first, being armed with much shorter-ranged weapons; Priss suffered a direct hit from a molotov cocktail and was burned alive, while Suzy was wailing on one of the raiders with a cudgel when his buddy threw a frag grenade, and accidentally or otherwise took them both out. Finn died last, failing to dodge a grenade in time.
And Suzy didn't die straight away. She was lying against the wall of a ruined house, semi-conscious, with a ringside seat as Priscilla burned to a charred skeleton along with most of our food supplies. Not that it mattered much: Her left leg was a ragged bloody stump.
It took her fifteen hours to die from blood loss.
This game can be really goddamn depressing sometimes.