Research and Development Board Quest

[x] Don't buy the Chorus.
[x] Lend out Lehara.
[x] Don't buy the Regenerative Ablative Armor.
[x] Rent access to the archive.
[x] Buy the Gyrojet Rounds.
 
[x] Buy the Chorus.
[x] Lend out Lehara.
[x] Don't buy the Regenerative Ablative Armor.
[x] Rent access to the archive.
[x] Buy the Gyrojet Rounds.

Nothing experimental, and thus a good opportunity to rent out the mad scientist.
 
[x] Buy the Chorus.
[x] Lend out Lehara.
[x] Don't buy the Regenerative Ablative Armor.
[x] Rent access to the archive.
[x] Buy the Gyrojet Rounds.
 
[x] Don't buy the Chorus.
[x] Lend out Lehara.
[x] Don't buy the Regenerative Ablative Armor.
[x] Rent access to the archive.
[x] Buy the Gyrojet Rounds.

Edit - Changed my mind. The description doesn't seem to be heavily focused on rockets, I'd rather save the money instead of buying Chorus.
 
Last edited:
The rockets does conform to the design idea which is MOAR DAKKA.

Still, railgun archives and gyrojet is a must. Not sure about the rockets though.
 
[x] Buy the Chorus.
[x] Lend out Lehara.
[x] Don't buy the Regenerative Ablative Armor.
[x] Rent access to the archive.
[x] Buy the Gyrojet Rounds.

I'd prefer to buy Regen armor, but I sadly we can't afford it.
 
Minor question, but, when we buy tech, we can use it in the next design cycle inately? i.e. We're buying the design\code to those missiles as a whole, and down the road, we can include them as part of the base loadout on new ship designs?

And, access to the railgun archives should give us copies of everything in there currently.
 
Minor question, but, when we buy tech, we can use it in the next design cycle inately? i.e. We're buying the design\code to those missiles as a whole, and down the road, we can include them as part of the base loadout on new ship designs?

This have been asked before, and the answer is no. What we are buying is licensed to single specific design. For whatever reason (perhaps to not drive GM to commit murder-suicide), we can't acquire tech itself.
 
This have been asked before, and the answer is no. What we are buying is licensed to single specific design. For whatever reason (perhaps to not drive GM to commit murder-suicide), we can't acquire tech itself.

Ok, that works for tech overall... But, the Data Archives... Those should give our resident Science!\Engineering! geeks a permanent bonus I would think.
 
[x] Don't buy the Chorus.
[x] Lend out Lehara.
[x] Rent access to the archive.
[x] Buy the Gyrojet Rounds.
[x] Buy the Regenerative Ablative Armor.

The regenerative armor should add survivability to something I'm forseeing as a slugger, and access to the archive should make a dedicated railgun platform that much railgunnier. The flip side is the munitions; we don't need more dakka, not at the cost of being able to increase the range and penetrative power of our primary guns (we're making them shootier instead!).
 
So, do we have any idea what the aliens actually look like in person?
 
This have been asked before, and the answer is no. What we are buying is licensed to single specific design. For whatever reason (perhaps to not drive GM to commit murder-suicide), we can't acquire tech itself.
This. I'd go crazy if I had to track upgrades between seasons.

And no, when you don't have access to the Data Archives, you can't get the bonus. And they aren't something you can idly copy around. They're literally the sum total of thousands and thousands of years worth of data on railguns being used live, by one mercenary or another.

So, do we have any idea what the aliens actually look like in person?
...Honestly, I haven't given that much thought. Probably IC wise?
 
[x] Buy the Chorus.
[x] Lend out Lehara.
[x] Rent access to the archive.
[x] Buy the Gyrojet Rounds.
[x] Don't buy the Regenerative Ablative Armor.
 
Last edited:
[x] Buy the Chorus.
[x] Lend out Lehara.
[x] Don't buy the Regenerative Ablative Armor.
[x] Rent access to the archive.
[x] Buy the Gyrojet Rounds.
 
[x] Buy the Chorus.
[x] Lend out Lehara.
[x] Don't buy the Regenerative Ablative Armor.
[x] Rent access to the archive.
[x] Buy the Gyrojet Rounds.

________________________________________________
Turn 2 : Late Season, War Phase
Budget : 75 Spacebucks
Science Teams : 1 (Joana Lehara)
Active Advantages : None
Active Disadvantages : None
Active Long Term Deals : None


It feels like it took years, but the Hammerhead is finally complete and, given the desperate strategical situation, is being thrown right into the fight. And in review... like so many other ship designs lately, it is a mixed bag. First off, the general quality of the ship is, in fact, more then acceptable, and is far far better then the Doombringer, and well makes up for that particular mess. But the main guns... the main guns are not so well designed. The heavy railguns that were supposed to be the ship's primary weapon have become notoriously faulty... and often in very strange ways, as the archive's long list of common errors resulted in Lehara stomping all over said common errors. Which didn't actually end up with them bugging up that much less, but did mean that when they bug up they do so in interesting ways, much to the woe of the ship's engineers.

It's secondary batteries are better, though the best the engineers say about the light railgun turrets is that they are acceptable. It's the Gyrojet rounds that make the railguns, light and heavy, worth it in the end, the increased damage and range making the flaky weapons still worth it despite the flakiness. The light missile battery... well, they aren't as good as the Swordfishes, though those are commonly considered some of the best possible. But they're still pretty good, unlike the rest of the Hammerhead's guns, and the Chorus Cluster Missiles just make a good weapon even better.. Defensively, on the other hand, the ship is considered very tough, only beaten out by the Heathen because of the battleship's much greater mass. It's far tougher then the Swordfish, with it's leaky shields, and will soon be taking over defensive duties from the Swordfish.

Offensively, on the other hand, the Swordfish is still likely to be needed because of the Hammerhead's other major issue. It's exceedingly high maintenance engines. Oh, they work ok unlike some other systems, but the amount of spare parts and fuel they need are amazingly high, and closely tethers the Hammerhead to the fleet logistics's train. They are not independent operators, unlike the Swordfish, and will need to be used only where they have a close source of supplies and maintenance.

Still, they quickly prove themselves worth the trouble on the defense and in the high pitched battles of the main line, with their rapid fire guns stressing out the enemy's shields and then proceeding to tear up the hulls beneath, and their missile launchers adding even more stress to enemy point defenses, while their heavy hull and resistant armor shrugs off enemy strikes. The lack of integrated point defense makes them somewhat vulnerable to enemy bomber strikes, but there's usually enough Swordfishes mixed in on the front lines, as well as covering fighter flights from the Doombringers, to hold off enemy bomber drones.

The lines are slowly stabilizing as the enemy push runs out of momentum against humanities prepared defenses, but the alien onslaught isn't over yet.

__________
Rolls After All Relevant Modifications (General Quality : 87, Heavy Railguns : 21, Light Railgun Turrets x2 : 42, Light Missile Battery :76, Ablative Armor : 68, Reinforced Hull : 54, Fusion Jet Drive : 22, Production : 59)


So, hey, look, an update! I've still gotten a few likes over the years, so I know that some people still remember this quest with enjoyment. So here's my question.

Would people like to keep playing this quest as is, in the current setting (or lack of one) with the current background, enemy craft, ships researched, and so on... or would they still be interested if I did a reboot of this with a cleaner and more clear setting, a foe with more background planning then 'grrr evil aliens', better background systems integrated from the start so that there is less of these boom and bust cycles from rolling high and then low or vice versa, and so on? Personally I'd like to reboot this, it was almost my first quest ever, and my lack of experience and preplanning is showing. But I still really like the basic idea and game and system, so I'd like to do something cleaner with it.

[ ] Keep running this quest as is, take this turn, and go on to the next turn.
[ ] Do a cleaner, better focused reboot in a clearer universe that will be threadmarked from the start and so on.
 
[X] Do a cleaner, better focused reboot in a clearer universe that will be threadmarked from the start and so on.

QM wants a reboot, you do a reboot so they stay interested.
 
Honestly, even if I didn't change anything I'd be tempted to do a reboot so I didn't have things spread over two or three different threads, could have things nicely threadmarked from the start, and so on so I'm not cross referencing across ten different posts on two different forums to try to figure out if I still needed to update something from the last post and so on. Hell, rereading things I've noticed at least two different mechanics I meant to use when I wrote up the rules that I've been forgetting to do entirely since turn one.

I still find this game idea quite appealing, but it's current implantation really suffers from 'being basically my second quest ever'.
 
[X] Do a cleaner, better focused reboot in a clearer universe that will be threadmarked from the start and so on.

It lives!

And yes, I'd like a reboot if the QM's up for a new implementation of the already cool concept. Ready and eagerly anticipating.
 
[X] Do a cleaner, better focused reboot in a clearer universe that will be threadmarked from the start and so on.
 
[X] Do a cleaner, better focused reboot in a clearer universe that will be threadmarked from the start and so on.

This makes me happy.
 
[x] Do a cleaner, better focused reboot in a clearer universe that will be threadmarked from the start and so on.

Great to see this is being continued in some form.

An additional reason to do a reboot is that there are a lot of people that have joined since this last updated and a new thread would bring them in.
 
[x] Do a cleaner, better focused reboot in a clearer universe that will be threadmarked from the start and so on.

Yeah, several of those likes were from me. I'd come back every so often and like one of your posts just to let you know that at least one person was still interested in this quest.
 
Back
Top