[x] Buy the Chorus.
[x] Lend out Lehara.
[x] Don't buy the Regenerative Ablative Armor.
[x] Rent access to the archive.
[x] Buy the Gyrojet Rounds.
________________________________________________
Turn 2 : Late Season, War Phase
Budget : 75 Spacebucks
Science Teams : 1 (Joana Lehara)
Active Advantages : None
Active Disadvantages : None
Active Long Term Deals : None
It feels like it took years, but the Hammerhead is finally complete and, given the desperate strategical situation, is being thrown right into the fight. And in review... like so many other ship designs lately, it is a mixed bag. First off, the general quality of the ship is, in fact, more then acceptable, and is far far better then the Doombringer, and well makes up for that particular mess. But the main guns... the main guns are not so well designed. The heavy railguns that were supposed to be the ship's primary weapon have become notoriously faulty... and often in very strange ways, as the archive's long list of common errors resulted in Lehara stomping all over said common errors. Which didn't actually end up with them bugging up that much less, but did mean that when they bug up they do so in interesting ways, much to the woe of the ship's engineers.
It's secondary batteries are better, though the best the engineers say about the light railgun turrets is that they are acceptable. It's the Gyrojet rounds that make the railguns, light and heavy, worth it in the end, the increased damage and range making the flaky weapons still worth it despite the flakiness. The light missile battery... well, they aren't as good as the Swordfishes, though those are commonly considered some of the best possible. But they're still pretty good, unlike the rest of the Hammerhead's guns, and the Chorus Cluster Missiles just make a good weapon even better.. Defensively, on the other hand, the ship is considered very tough, only beaten out by the Heathen because of the battleship's much greater mass. It's far tougher then the Swordfish, with it's leaky shields, and will soon be taking over defensive duties from the Swordfish.
Offensively, on the other hand, the Swordfish is still likely to be needed because of the Hammerhead's other major issue. It's exceedingly high maintenance engines. Oh, they work ok unlike some other systems, but the amount of spare parts and fuel they need are amazingly high, and closely tethers the Hammerhead to the fleet logistics's train. They are not independent operators, unlike the Swordfish, and will need to be used only where they have a close source of supplies and maintenance.
Still, they quickly prove themselves worth the trouble on the defense and in the high pitched battles of the main line, with their rapid fire guns stressing out the enemy's shields and then proceeding to tear up the hulls beneath, and their missile launchers adding even more stress to enemy point defenses, while their heavy hull and resistant armor shrugs off enemy strikes. The lack of integrated point defense makes them somewhat vulnerable to enemy bomber strikes, but there's usually enough Swordfishes mixed in on the front lines, as well as covering fighter flights from the Doombringers, to hold off enemy bomber drones.
The lines are slowly stabilizing as the enemy push runs out of momentum against humanities prepared defenses, but the alien onslaught isn't over yet.
__________
Rolls After All Relevant Modifications (
General Quality : 87, Heavy Railguns : 21, Light Railgun Turrets x2 : 42, Light Missile Battery :76, Ablative Armor : 68, Reinforced Hull : 54, Fusion Jet Drive : 22, Production : 59)
So, hey, look, an update! I've still gotten a few likes over the years, so I know that some people still remember this quest with enjoyment. So here's my question.
Would people like to keep playing this quest as is, in the current setting (or lack of one) with the current background, enemy craft, ships researched, and so on... or would they still be interested if I did a reboot of this with a cleaner and more clear setting, a foe with more background planning then 'grrr evil aliens', better background systems integrated from the start so that there is less of these boom and bust cycles from rolling high and then low or vice versa, and so on? Personally I'd like to reboot this, it was almost my first quest ever, and my lack of experience and preplanning is showing. But I still really like the basic idea and game and system, so I'd like to do something cleaner with it.
[ ] Keep running this quest as is, take this turn, and go on to the next turn.
[ ] Do a cleaner, better focused reboot in a clearer universe that will be threadmarked from the start and so on.