Research and Development Board Quest

I'd vote, but my vote'd be a bit redundant, because, well...
I like both options.
Whatever gets us a quest which actually happens, really.

Also, wow. A bit over two and a half years since the last update, and it comes back. Is that a record of any sort? Certainly seems like a big deal :D
 
[ ] Do a cleaner, better focused reboot in a clearer universe that will be threadmarked from the start and so on.
 
[X] Do a cleaner, better focused reboot in a clearer universe that will be threadmarked from the start and so on.

It's back!
 
[X] Do a cleaner, better focused reboot in a clearer universe that will be threadmarked from the start and so on.
 
So, basically, current plans for fundamental changes are to...

A, instead of only having one lead scientist, you have more then one. What you are limited on is scientific teams, because even a star genius can't do all the work herself. As such, besides voting for which ship to do that turn, you'll also be choosing which scientist will do it. This will let me differentiate the scientists more, as while they all had unique traits, only being able to see one of them doesn't really let you judge how they are better at stuff and so on. As well, now when you lend a scientist out, it'll mean that you just can't use the scientist until they come back, which will keep you from having to get -10 penalties on half your ships while still hopefully not making it a no brainer, because you might not get the scientist in question back for a few turns. This'll also let me make some projects take more then one turn when you all want to design a death star or super dreadnought...

B, A better way of handling the corporations and their advancements, which should hopefully make what they have to offer more logical and make lending out scientists more likely to lead to useful shinies, which will hopefully make doing so more tempting. Of course, without those scientists it'll be harder to put the shinies into production.

C, I'm actually planning on having something of a map. Now, people still aren't going to be giving tactical orders, and the strategic votes will still be more on 'which campaign to pursue next' instead of the detailed running of said campaigns, but actually having maps will let me be more detailed on the way the war is going besides 'loosing or winning' and allow for votes like 'go for system a or system b' instead of 'do we attack or defend everywhere'. I might end up changing this if it ends up too much a hassle, and the map shouldn't go more in scale then 'which solar system links to which other solar system', because argle bargle there's no way I'm going to try to make a dozen or so actual detailed solar systems with actual locations and stuff that'd just kill me. But hopefully it'll still let me make the war more interesting.

D, The aliens will have more detail then just 'grrr evil invaders', and I'm planning on having one of the starting votes behind who you are fighting and why (you think) you are fighting, or at least as much as humanity knows about the issue. I'm also planning on improving the system for how the aliens bring new ships in, as the last game's system was more a lack of a good system.

E, Some minor rule clarifications/rewrite type things to represent how the game actually ended up being ran instead of how I thought it would be ran when I first wrote the rules.

The actual map and the having more scientists and instead having to choose which one leads the project will probably be the biggest visible change to the players, but hopefully all of them will make the game work better. And if anyone has any questions or suggestions, feel free to slip up. Hopefully I'll have the new thread up this weekend, but in the not unlikely chance that real life interferes, I'll try to get it up during the week.

Also trying to decide if I should have one quest on both forums again, now that both threads can start at the same point and have the same updates, or just do it on one forum. Kinda leaning towards one forum for simplicity, but I know I have people whom like it on both forums...
 
Also trying to decide if I should have one quest on both forums again, now that both threads can start at the same point and have the same updates, or just do it on one forum. Kinda leaning towards one forum for simplicity, but I know I have people whom like it on both forums...
So this is a crazy idea, throwing it out without any expectations. It would be neat to have a sort of competing quest going. Each forum gets its own thread, people 'register' to be able to vote in one, and only one, of them. Both threads run concurrently in the same universe competing for the ship and special component contracts.
 
Also trying to decide if I should have one quest on both forums again, now that both threads can start at the same point and have the same updates, or just do it on one forum. Kinda leaning towards one forum for simplicity, but I know I have people whom like it on both forums...
Please only do one. Having all your votes and plans utterly invalidated by the actions of an entire group of people you had no chance to know you even Needed to convince, let alone do so, is a pain in the arse. In practice, so far as i can tell, running it on two just results in all the players on one either moving over to the other or giving up because their arguments and votes end up being irrelevant. (basically whichever one has less players.)
Well, unless the "aliens" are the people on the other forum, anyway. That's great fun, though certainly creates its own problems. (There was that RWBY one which once set of players got really good dice at the begining, which set them up really well (which they needed, they're started in a stupidly deadly situation.)... good grief, the whining. Then the whining about the whining (which may even have been worse)... and so on. It was great fun while it was a thing though. )

(Ugh. That second sentence :S Not even slightly eloquent.)
 
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I did consider having one human thread and one alien thread, but beyond the fact where that'd be twice the workload, I wasn't sure if I wanted the aliens to be 'on screen' that much where people could find out about them. Even beyond the fact that the aliens were supposed to start with better technology (or at least they did in the original game) then the humans would make it hard to be fair too. Also given the looseness of the combat system and the limitations on what people are allowed to try to design with the company system, I'd worry about people finding it fun even if I switched to, say, a civil war between two equal human factions. I've played in games before where two sides are competing, it doesn't take that much to get the salt going even when both sides are choosing what they do for themselves instead of choosing options from a list.

...I must admit the civil war does sound pretty tempting anyway, but if I did a space civil war game I'd probably run it as an Arms Race game and actually let people choose what they want to research. I did consider just doing that instead of rebooting/continuing this game, but this was one of my first quests and I still really like the idea behind it. But anyway, yah, one forum is probably better. SV has gotten more of a response so far so probably on SV, but wherever it is I'll drop a link to it in the old threads.
 


Have a link to the new Sector Map so that people know I haven't forgotten about the remake. Just click on it to see a bigger version. Been poking at a few potential maps, but I think I'll be going for this one and save the special terrain features for later on.

The Suns each represent one of the systems in the sector, with the Green ones being under Human control, the Red ones being under alien domination, the Yellow ones the ones that are actively contested by both sides, and the purple lines between said suns are the jump lanes that connect the systems.

The other feature people may note is the Open Cross shape right next to two planets, one on the top of the map and one on the bottom. Those are the Jumpgate Installations that link from the Sector to other Sectors, and capturing them (or just driving the enemy out of the Sector by taking so many of their suns they don't think they can hold here any more) is how you progress deeper into enemy territory... or how they progress deeper into human controlled space.

Hint. Them beating you and traveling deeper into your turf is a bad thing.

Hopefully my next post here will be the link to the new thread.
 
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