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Something to remember here, Hysh and Ulgu frequently gather in Civilization.



So, it's very likely that in a city, the throne would have no problems recharging Ulgu and Hysh enchantments, though Ghur might be tricky.

I'd also consider making the armrest of the throne out of smooth Ivory, in addition to a body of Silver and Steel. That way, the natural resources of Skjold would all be represented on the Throne.



On the other hand, the Scepter is more portable than a Throne, and can be carried into war.

How about a Throne that is self mobilising? The Throne walks and leaps and kicks to bear it's owner in peace and in war.

True but I figure if we're going to make a macelike weapon, we might as well just make a mace and leave the 'mace but once step removed' which is what a lot of scepters were, and was more trying to use examples that a lot of the polities just have outright weapons that are the symbols of their authority so scepters really aren't a thing I think in the setting so their being a symbol of rulership might not have taken off here and so it'd have less impact, especially in Norsca.

As for the enchantment thing, im not really that "concerned' but I wanted to bring up that example of people getting around something meant to detect them and wanted to get it in the thread ghestalt as something to counter or look into ways to prevent to clarify. The radius thing could help at least but this is also Norsca where the winds carry warpstone dust as well as dhar magic, so we'll need to make sure that it doesn't react to essentially background magical corruption.



It's not fascination, it's a matter of the world being a place where ornamental items don't really have as much priority as stuff that can either be used to keep you safe or use to make your enemies not living anymore. So your symbolic weapons also better be damn literal too :p

I wasn't saying that they don't exist but I was saying that the theme of them being an item of kings really hasn't taken off here due to said reasons and not really a long enough period of peace without conflict for the maces to become ceremonial and get strunk



True, not trying to say that making something for them is bad, just trying to make sure that what gets made is received the right way and has the right impact is all.



Eh, he's got a throne already, just a Norscan made one, and since he's trying to emphasize how much of a proper KING he is like Bjorn and taking more elements of southern rulership, i can see him commissioning one as another sign of his wealth and prestige.

If a Sceptre is a Mace, then how about it be a hollow Sphere like an ornate Metal Cage with an Asuryan Flame inside it that shines with Anti Daemon Hysh?

That way the Anti Chaos aspect is not by touch of metal to skin, but by proximity/touch of the Light.

Kind of a Hybrid of a Lantern and Mace.

To really tie with the Morning Star theme of Luthien, the aspect of the caged flame is Star like and the Metal Spherical Cage of Wire and Strips surrounding the Flame has Spikes upon it akin to the image and function of a Morning Star Mace.

If we use that stealth sheath enchantment on the Mace that can hide a long Blade in a short sheath, then we can make Sockets where each Spike is mounted, giving the Mace/Sceptre the ability to extend short spikes outwards into long spikes.

Or just go with one Space Expanded sheath socket, at the top of the sphere cage opposite the handle, so that the Mace can turn into a Sword.

Could maybe have the Hysh Flame be a captured Elemental if we learn from the Chorf?

If a Fire Elemental then the Hysh Magic is added to it to bind it to Asuryan.

If a Light Elemental then add Aqshy to it's Nature and bind it to Asuryan.

The Divine Flame can then not only harm chaos with it's light, but also super heat the Blade or Blades we have as Morningstar Spikes?

Chamon to add Wisdom and Learned outlooks, Logic etc?

I kind of imagine it as a swirling cage similar to an egg whisk head that has been twisted while molten, with spikes at the Compass Points or a single spike opposite the handle.

We could maybe give it the variable weight effect and a Ghur boost for strength/stamina.
 
Well, yea, but nothing good comes of having warpstone.

Ulfar will probably ban possession of it altogether after we tell him the plan we found.

True, but as of now it is still legal to trade in it so I am trying to keep that in mind for what might work, I don't want to just assume that we can convince Ulfar to change it out of hand although with the plot to poison the water I can see it. I just was operating under the idea that he'd be still keeping the dark market for potential trade as has been done before. If we're operating under the premise that Ulfar shuts it down that's a whole nother kettle of fish.

And yea, no doubt they can carry lead boxes, but the only reason you'd carry lead boxes is for warpstone. Anything else can be stored in lighter casks.

Well, at the very least I can think of transporting secure magical items and tomes so they are hard to move around and steal on route as well as hide the magical aura of the items inside.

Also, add a small fine for having lead on your ship. That way the cultists will have a hard time bribing merchants to flood our system with false positives.

I mean, a small fine is probably something that dedicated cultists can get around fairly easily. Warpstone smuggling is, as far as I know, damn near impossible to stop despite all the order races best efforts.

I don't really see the need for a great warrior Skjold had those in abundance what it needs is a great ruler and while Asuryan promises "exciting" times i think it will really help cementing Ulfars legacy as a nation builder

...can I ask why?

This is Norsca, the land of Superminks that eat you alive and where the Bjornlings are outright surrounded by enemies both human and supernatural. This is a land of where ice trolls live, where mutant animals have magical superpowers. Even assuming that the Bjornlings are able to stabilize their borders, they will always need to defend them. I cannot imagine a time when there will *not* be a need for great warriors, regardless of how many they have. In fact, the more the better because that increases the odds they will come back alive.

I also underlined a bit I am very confused by, as this is Brorn's son, not Ulfar's, his nephew who will not inherit because Ulfar has a son who's currently abroad with his mother. Why would Luthien make something for a non inheriting nephew in order to make a great ruler? It's too late to do anything like what Luthien can be doing for Brorn's son for Ulfar's own.

If a Sceptre is a Mace, then how about it be a hollow Sphere like an ornate Metal Cage with an Asuryan Flame inside it that shines with Anti Daemon Hysh?

...thank to magic those things might be possible but I am worried about going too complicated with so many different options. I think maybe a mace that glows with runes and with an activation phrase burns with light magic fire could work.
 
Making a hammer out of metal famed for its lightness seems ... counterproductive

This is why many proposals call for a Variable Weight or at least a Leadweight charm developed from Featherweight. The ability to control the weight of a Smithing Hammer and the kinetic energies of a strike is huge if we can get that in, and Ithilmar is a metal that takes very well to magic.

Reversing Featherweight to create a Leadweight hammer, with an Aqshy Blast enchantment so it releases a blast of energy with each strike.
 
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I think either way that talking about another masterwork right now is a bit premature we should at least wait a turn or 2 to get our +20 inspiration back. And also if people haven't noticed we spent 3 years not 2 this turn because we crit the Masterwork roll so Luthien became obsessed and dedicated another year to it. So we should probably wait a bit on them and prepare Luthien by finishing any time-sensitive business before we do another masterwork and she becomes obsessed again.
 
Well, at the very least I can think of transporting secure magical items and tomes so they are hard to move around and steal on route as well as hide the magical aura of the items inside.
Both of which are items that are
a) very rare
b) things Ulfar would like to know about

I mean, a small fine is probably something that dedicated cultists can get around fairly easily. Warpstone smuggling is, as far as I know, damn near impossible to stop despite all the order races best efforts.
Yea, but it makes the Cultist have to convince to non-cultist catspaws why they have to cut into their profit margins.

It's just an extra obstacle to make it harder, not prevent it altogether.

Maybe rather than a fine, make it a percentage of goods. That will keep the Bjornlings motivated while searching. If you have lead boxes, our Customs officers have the right to take a cut of your shipment for their trouble.
The exception would be if the stuff actually warrants being transported in lead, but is not warpstone.

The actual obstacle that is intended to stop warpstone traffickers is that if you get caught with Warpstone, you lose your ship and become a thrall.
 
...can I ask why?

This is Norsca, the land of Superminks that eat you alive and where the Bjornlings are outright surrounded by enemies both human and supernatural. This is a land of where ice trolls live, where mutant animals have magical superpowers. Even assuming that the Bjornlings are able to stabilize their borders, they will always need to defend them. I cannot imagine a time when there will *not* be a need for great warriors, regardless of how many they have. In fact, the more the better because that increases the odds they will come back alive.

I also underlined a bit I am very confused by, as this is Brorn's son, not Ulfar's, his nephew who will not inherit because Ulfar has a son who's currently abroad with his mother. Why would Luthien make something for a non inheriting nephew in order to make a great ruler? It's too late to do anything like what Luthien can be doing for Brorn's son for Ulfar's own.
Sorry i mixed them up but i stand by what i said about warriors. While more warriors are always useful a great leader is always better in my book. Q great leader will be able to take forces organise them and be able to multiple the good they could do fractured.
 
In times of war, Luthien stops being a craftsman and becomes MURDER

Is this really the case?

You examine your hands. If your mastery of technique itself is good enough? Then you're going to master magic as well, and create the finest enchantments seen in a generation.

And wreak havoc with them. Khaine's voice mutters in the depth of your soul.

She felt like she could draw magic from the heavens and the abyss, and create the greatest tools of war in a thousand years.

Luthien does not stop being a craftsman in War, she just becomes a craftsman at War making the tools of War, whether she is wielding it or arming others fighting the same war.

Infact, she is at War right now, but it is a shadow war against the Agents of Chaos in Norsca.
 
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Well if we do capture Elementals for a Mace/Lantern we have Fire or Light or Both.

Elementals are not just power sources, they also offer much more versatility in the way magic is used.

That said a Chandelier with Asuryan Flames could be good for Governance too.

Hmmmm.... Chandelier Throne?

Animated Chandelier Throne?

It walks and leaps, Hysh shining brightly to harm and kill Chaos, Aqshy Heating it's Metal to keep the worthy comfortable and Heat even more to burn the unworthy on contact, variable weight let's it leap further or higher, then plummet back down upon enemies while heavier than the norm, it's kicks move faster while lightened and hit harder at the moment of impact with more weight. Sheathe Sword Pocket enchantments are built into the Legs of the Throne to give telescoping abilities for longer strides or to pierce through enemies, or give it's bladed legs longer cutting edges to cut through groups of Foes when the leg kicks in a scything movement as opposed to a piercing direct kick or stomp.

First Ghur Spell for Animal Mind to make the Throne move as if Alive with instincts to react and act.

Second Ghur Spell on Ivory or Fur to keep the Ruler comfortable in any weather/temperature, with possible extra Ghur Spell to give Endurance to the Ruler.

First Chamon Spell to make the Ghur Mind Smarter and or receive mental commands from the Rulers Mind to the Ghur Mind, which makes it very Obedient to the Ruler and possibly share senses or multitask?

In Peace they combine Minds for Wisdom and Learning?

In War they share Senses and do Multitargetting and complex tactics?

Second Chamon Spell to have Healing Metal.

Third Chamon Spell for variable Weight/Gravity.

Aqshy to super heat the Metal to Burn Flesh and Melt Armour of Foes, while leaving the Ruler and Allies unharmed.

Shadow Wind Spells to create Pocket Space Sheaths for the Leg Blades that allows for Telescoping Legs for movement and combat.

7 Enchantments so far for a Throne that acts as a Steed/Warbeast.

I was thinking of upscaling the Metal Cage Sphere to be the Body that the Throne is attached on top of.

So a Throne on a big hollow sphere mesh cage with Fire inside that shines out radiantly in Hysh/Aqshy.

The Throne itself is the Ghur Enchantments of Comfort, so the Fur Cushioning on a frame of both Metal and Ivory?

The Legs of the Throne can be attached to the Hollow Sphere, which if we theme as a Beast will synnergise well to Ghur for movement and pattern instincts from the Beast it emulates in form.

More Legs means more Blades with Telescoping sheath pocket enchantments, so Spiders, Scorpions, Crabs, Lobsters etc come to mind as that way more legs for movement like walking/running/jumping as well as kicking/stomping/piercing/slashing etc.

Pincers of Scorpions/Crabs/Lobsters would allow Cutting and Crushing too, maybe even heavy labour.

Scorpion Tail could be used as a Flamethrower Nozzle to deploy Aqshy Attack Spells or Light Laser Spells of Hysh as an Emitter?

Lobster version could maybe Swim, but may need Water Ghur Spell to let the Ruler breath underwater?

Thoughts?
 
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At this point, is this a Throne or a Walking Chariot? :V

Why not both? ^_^

Would allow us to spread more Asuryan around.

Like a mobile Sun on legs with a Throne on it's Back.

Could maybe go with a Phoenix Shaped Body instead for more Asuryan synnergy, Sheath Pocket Blades as Feathers instead of legs? Bigger Wingspan for flight, smaller wingspan for ground mode? Maybe Azyr Spells on Feather Blades to do Ranged Wind Blade Spells? Fire Breath Aqshy Spells? Hysh Laser Eyes to go with the Hollow Body that holds Elemental?

A Sun Scorpion Throne Steed is pretty awesome too though.
 
For ulfar im thinking maybe we could do a crown/ helmet set, as in the crown slots into the helmet.

And i know this is unpopular, but i personally think a sword would be a better secondary weapon for luthien, because we already have a mace to inflict blunt force trauma.
A blade would help in situations where that isn't as useful allowing her to cut and stab at smaller weakpoints that would be harder to exploit with her mace.

We also got some pretty good enchantments for that this turn.
 
It's... creative.

But it runs into the issue in my previous post. Trying to do two things at once, makes you worse at both. Especially if you want two very different things like ruling and being a war machine.

It makes your visionary king a large target, as well as a high priority target.

You made a war machine, that is comfortable to sit on.

If you want to make a Throne, make it help the king rule.
Detect lies, Tirelessness, Foresight, Charisma

Charisma could be Aqshy, nurturing loyalty with the king's words.
Foresight could be Azyr. Imagine something as simple as the king getting a good/bad feeling about a decision
Detect lies would be Hysh
Tirelessness is Ghur
And that enchantment randomtechpriest thought up, which hides the king's faux pas. King stuttered or mispronounced a word? No one noticed.

Would make a better crown than a throne though.
 
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If you want to make a Throne, make it help the king rule.
Detect lies, Tirelessness, Foresight, Charisma

To put it in more succinct terms, so as to create the theme of "the virtues of rulership"

Charisma (Aqshy)
Integrity (Hysh)
Diligence (Ghur)
Foresight (Azyr)
Appearance (Ulgu)

If we can get our hands on an Asuryan Divine enchantment too by this point, so much the better for the sixth enchantment slot.

There is an Ulgu spell that is very helpful for ruling and doing something similar to what Techpriest proposes. That might be something to consider as the starting point for your Ulgu enchantment idea , @RandomTechPriest

  • Glamour - This enchantment will increase the attractiveness and influence of the target for 10-60 minutes
 
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It's... creative.

But it runs into the issue in my previous post. Trying to do two things at once, makes you worse at both. Especially if you want two very different things like ruling and being a war machine.

It makes your visionary king a large target, as well as a high priority target.

You made a war machine, that is comfortable to sit on.

If you want to make a Throne, make it help the king rule.
Detect lies, Tirelessness, Foresight, Charisma

Charisma could be Aqshy, nurturing loyalty with the king's words.
Foresight could be Azyr. Imagine something as simple as the king getting a good/bad feeling about a decision
Detect lies would be Hysh
Tirelessness is Ghur
And that enchantment randomtechpriest thought up, which hides the king's faux pas. King stuttered or mispronounced a word? No one noticed.

Would make a better crown than a throne though.

Well the idea is a better anti chaos meethod than touch which can have something placed between object and flesh.

Hysh Light works for that in a Throne or on a Sceptre/Mace.

The Throne idea focuses on the King having an impact in the Throne whether in his Palace or on the Battlefield.

The Chamon reading thoughts of the Ruler via the Chair and passing to the Throne's Ghur Mind has potential for use in Peace and War.

Two Minds can boost each other if not at odds.

Chamon can keep a mind focused, Ghur can give good instincts, both useful for Rule and Fighting.
 
Chamon can keep a mind focused

Surgeon's Torc does propose a Chamon enchantment with the Michael Masterwork vote that attempts to do what you propose for Chamon. Have you considered voting for it to try to unlock a Chamon enchantment for mental acuity and focus? There hasn't been many votes coming in so far, so every vote does count.
 
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Surgeon's Torc does propose a Chamon enchantment with the Michael Masterwork vote that attempts to do what you propose for Chamon. Have you considered voting for it to try to unlock a Chamon enchantment for mental acuity and focus?
The wiki has "Transmutation of the Unstable mind" which IIRC was a way to remove insanity points in WFRP. That's where I got the idea.
There's also a few idioms:
Nerves of steel
A mind like a steel trap
Ironclad memory
 
Surgeon's Torc does propose a Chamon enchantment with the Michael Masterwork vote that attempts to do what you propose for Chamon. Have you considered voting for it to try to unlock a Chamon enchantment for mental acuity and focus?

I like the Chamon part, but I dislike the choice of a Torque.

I was thinking that Gloves or a Banner or Statue might be an alternative?

If we can introduce Isha for Healing that would be a boon that spreads further than just Michael or his Home.

I was thinking of Chamon for Mental Focus, Aqshy to Sterilise, Shyish to kill Infections, Ghyran to Heal and Ghur for Dexterity.

On Gloves you could lay on hands to do these things.

A Banner or Statue could effect a whole area.
 
I was thinking of Chamon for Mental Focus, Aqshy to Sterilise, Shyish to kill Infections, Ghyran to Heal and Ghur for Dexterity.

Go ahead and propose your own ideas in a vote, but keep in mind we are missing Ghyran and Shyish Apprentice mastery levels here, so I suspect the odds of success for these two are not high especially with five enchantments all being undiscovered. We have to work with what we have right now for Michael, with the Winds that Luthien has already mastered to an adequate level.
 
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[X] [MICHAEL] Surgeon's Torc: May Isha's blessing be upon the line of Michael! This Torc shall represent the notion of the family. It is comprised of a core of Caledorian Steel, wrapped around with a layer of Norscan Ivory from land predators and finished with a skin of Silver. It is hung upon a chain of Featherweight Caledorian Steel. Hsyh Runes invoking Isha of the Hearth, representing the family as a source of healing and order are inscribed upon the core of the Torc. Chamon focus the mind to its task. Ashy shall keep the wearer comfortable as if they are beside the family hearth. Ghur representing the grace of the predator, embedded upon Ivory shall improve the dexterity of the bearer, and the Runes of Ulgu inscribed on the silver skin shall keep the potency of this Torc hidden from eyes that might otherwise do the family harm. Such a torc truly will be fitting for a line of healers!
Enchantments: Increased Mental Acuity (Chamon/Experimental), Comfortable Heat (Aqshy), Runes of Ulgu (Ulgu), Energy of the Hawk - Dexterity Variant (Ghur/Experimental), Runes of Hysh - Isha Invocation (Hysh/Experimental)
[X] [GIFT] A shield to be cradled in, and a sword to hug
[X] [PLOT]: Alfar Igorsson was a sorcerer that had the village of Fimir's Bane annihilated in order to hide his true origins and prevent anyone from that village to be able to counter his alternative identity. The shaman of Jarl Igor Bjornkin was killed off to prevent him from being able to look into anything going on in that region and possible to make sure the Jarl could not put a stop to it if anything should be exposed since Alfar could waylay him. This also gave Alfar a jarl that was not too...paranoid to work under and would no doubt trust him when he needed to leave on 'shaman business' if asked.
Alfar as Erwuld Skolwin and Freja Sigridsdottir were part of a warpstone smuggling chain that would pass the goods in lead boxes to the ship Tylos's Lament. This prevented Alfar from being connected directly with the smuggling ring using Freja's shop as a cover to smuggle the warpstone through shipments of 'rich copper' to have something on the manifests as well as being exchanged to Alfar for possibly cursed or malignant artifacts made with the warpstone or for the warpstone, possibly by skaven or necromancers or vampires. This was shipped to persons unknown but likely to other chaos cults in the Empire and maybe Kislev.
The Tylos's Lament either had some kind of enchantment to let them know when the jig was up, possibly related to the death of Freja or Alfar or both, or whatever enterprise they were embarked on was completed by the year 1666 and it had no reason to come back. The event that caused this could have been very good or very bad, to cause Alfar to slip up in his usual efforts to contain his own drunkenness and as such may be part of what contributed to the ship not returning.
There were other shipments of warpstone that did not make it to the ship, suggesting that Skjold was the hub of an inter-chaos cult smuggling operation and that the Tylos's Lament was only one strand in a web of intrigue. The cult is most likely Tzeetchian in origin, especially with the spell that caused Alfar's body to self-immolate upon death, to ensure that his body could not be used to gain evidence or even his spirit to be pulled from the veil.
 
Ooh!

What about a Water Fountain Statue for the Michael Apothecary/Clinic/School?

Isha Statue that Purifies the Water using Hysh and Aqshy, then Ghyran and Ghur to heal the Drinker?
 
Ooh!

What about a Water Fountain Statue for the Michael Apothecary/Clinic/School?

Isha Statue that Purifies the Water using Hysh and Aqshy, then Ghyran and Ghur to heal the Drinker?

This certainly does sound like a very plausible "wild" idea Luthien has for upgrading the Apothecary in the future.

Luthien nodded, already thinking of where she'd recommend Michael to construct it. She was going through the motions in her head, planning the construction, layout, her head filled with ideas, she forgot the world around her and began to head for home.

If anything, this feels like an invitation to write Omakes about Luthien's ideas of how to develop the Apothecary over time. Why not give it a try and sketch out your idea in an Omake? Perhaps Mayto might be convinced to add upgrade options to the Apothecary as regular turn actions/projects, and a good Omake is a way to build support for your ideas.
 
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[X] [GIFT] A symbol of Isha
Doesn't feel right to foist war or greatness on Brorn's son. Let him grow up healthy and make his own decisions.

[X] [PLOT]: Alfar Igorsson was a sorcerer that had the village of Fimir's Bane annihilated in order to hide his true origins and prevent anyone from that village to be able to counter his alternative identity. The shaman of Jarl Igor Bjornkin was killed off to prevent him from being able to look into anything going on in that region and possible to make sure the Jarl could not put a stop to it if anything should be exposed since Alfar could waylay him. This also gave Alfar a jarl that was not too...paranoid to work under and would no doubt trust him when he needed to leave on 'shaman business' if asked.

[X] [MICHAEL] Isha's Marital Furs

This is a gift for Michael's daughter, not Michael himself. We have no idea what she'll grow up to do, so same reasoning as with Brorn's son. Let her grow up healthy and make her own choices.
 
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