It is a dark time in the lands for the Demon Lords' armies march forth seeking to destroy the kingdom. Each day brings news of lost battles, slaughtered villages, or the emergence or horrible monstrosities in once peaceful lands. However, it is also a time of great hope and boundless glory for from these events new heroes are born into the world.
You are a simple youth living in the quaint country town of Relgar and you have a dream, become a legendary hero renowned throughout the world! Today is but the start of your quest to become a hero, all you need to do is fill out this form the Adventurer's Guild provided.
Name: Write your name here for the Guild's records please.
Gender: Please list your gender here for the sake of the Guild's records.
Previous Occupation:
Farmer - You've spent much of your youth toiling in the fields of the family farm and learning all a simple farmer needs to know. You come to your adventuring life equipped with your trusty hoe and farming skills.
Scholar -You are one of the town's few scholars and spent your youth studying in the Relgar School for the Poor. There you have learned the basics of math, administration, and local geography so as to best support the local Lord. How much knowledge will help you in your journey to be a Hero is unknown. You come to your adventuring life equipped with a dagger, the writing instruments of a scholar, and your knowledge skills.
Blacksmith's Apprentice - Once apprenticed to a blackmsith in the town, you learned the simpler aspects of smithing common tools. You have cast aside your apprenticeship in hopes of becoming a Hero. You come to your adventuring life equipped with a forging hammer and basic smithing skills.
Adhoc vote count started by adwarf on Dec 14, 2018 at 4:15 PM, finished with 8 posts and 7 votes.
[X] Plan name: Scholar of the land. -[X] Name: John Stitch -[X] Gender: Male. -[X] Previous Occupation: Scholar.
[X] Proceed to copy the records, but take the time to read each document carefully, your attention will still be split but perhaps you'll retain more this way.
[X] Plan Tools and Survival Skills (200 GP total)
-[X] Case of Empty Vials (6) - 20 GP
--[X] Fill the vials with water.
-[X] Wooden Storage Box - 40 GP
-[X] Stealth, Beginner - 80 GP per day
-[X] Evasion, Beginner - 60 GP per day
[X] Plan Quest Tools and a Safety Net
-[X] Wooden Storage Box - 40 GP
-[X] Ask about water containers. If not available, or they can contain less water than the Vials for the same price, buy Case of Empty Vials(6) - 20 GP otherwise buy the appropriate container
-[X] Weak Healing Poultice - 120 GP
-[X] Proceed to take the Golden Leaf quest
--[X] Fill the container/vials with water.
You quickly fill out the form, your writing neat and legible from years of transferring records at the school. When your done you slide the form back across the counter to the waiting receptionist. The young blonde with sparkling green eyes quickly breaks out into a radiant smile as she stops the form away.
"Well then, welcome to the Guild Mr. Stitch. As of today you are an entry rank adventurer, more commonly known as a Wood Rank Adventurer. You have access to all Wood Tier Quests, beginner's equipment from the Guild store, and the entry level area of the Guild Library.
Please work hard to advance your rank and obtain access to more of the Guild's service. For the sake of Eldast and it's people do your job well.
Now if you would, I have many more applicants to service."
At her prompt you step aside and find ten more people in line for registration. Looks like you're gonna have a lot of competition...
What do you do to start your life as an adventurer?
[] Browse the available Quests for some work.
[] Look at the available goods in the Guild Store.
[] Check out the Guild Library, might be somethings of use to one of your occupation.
[] Write-in.
Health: Perfect
Skills:
Mathematics (Beginner) - +4 to rolls requiring use of mathematics. Local Administration (Beginner) - +4 to rolls involving administration of businesses and small land holdings. Geography of Relgar Township Region (Beginner) - Capable of recalling information related to areas in the Relgar area that could be of use. Such as the size of a specific forest, important landmarks, etc.
[X] Look at the available goods in the Guild Store.
A quick look around the lobby reveals a a few doors and hallways with plaques listing the area they lead to - Library, Meeting Rooms, Medical Wing, Guild Offices.. Ah! There you go, the hallway right beside the reception desks leads to the Guild Store and with that confirmed you quickly head through it to find...
A barren store front? Behind a pristine shop counter you spot an elderly dwarf, his brown beard braided with metal bearing strange runes. It takes a few moments for him to notice you as his attention is focused on a single sparkling coin.
With a wave of his hand the coin seemingly disappears while his other raps the counter in front of him. Shortly after a metal plate appears on the counter bearing your likeness. Handing it to you with a grunt the old dwarf mutters,
"Here's your Guild Card, you can use it to access the various Guild facilities according to your rank. You can use it to access the available store whenever you're in this room by saying 'Browse Shop'."
With that the dwarf falls silent leaving you to your business. Somewhat flustered, you mutter out the shop phrase causing a light blue panel to appear in front of you.
Current Account Balance: (+400 from registration fees) 400GP
Available Purchases:
Flask of Oil - 25 GP
Ten Foot Rope - 45 GP
Bundle of Clean Rags (10) - 20GP
Collapsible Eight Foot Pole - 75 GP
Simple Map of Relgar Township - 250 GP
Case of Empty Vials (6) - 20 GP
Wooden Storage Box - 40 GP
Canvas Backpack - 90 GP
Simple Iron Dagger - 140 GP
Reinforced Wooden Spear - 160 GP
Crude Iron Sword - 220 GP
Iron Hand-Axe - 160 GP
Weak Healing Poultice - 120 GP
Shopkeeper Note: Increase your Guild rank to access more of the store. No further information provided without additional cost, an adventurer should learn to appraise goods for a successful career.
What do you purchase, if anything?
Where do you head after your purchase?
[] Guild Library
[] Check the Guild for available Quests
[] Write-in
Health: Perfect
Skills:
Mathematics (Beginner) - +4 to rolls requiring use of mathematics. Local Administration (Beginner) - +4 to rolls involving administration of businesses and small land holdings. Geography of Relgar Township Region (Beginner) - Capable of recalling information related to areas in the Relgar area that could be of use. Such as the size of a specific forest, important landmarks, etc.
GM Notes: Went with store for the tie breaker since you guys are free to choose all the options before you decide on a job or anything. Will work on making the status better laid out once I get access to my computer, updated with my phone today.
Adhoc vote count started by adwarf on Dec 16, 2018 at 10:03 AM, finished with 8 posts and 5 votes.
[X] Purchase (340 GP total)
-[X] Flask of Oil - 25 GP
-[X] Ten Foot Rope - 45 GP
-[X] Bundle of Clean Rags (10) - 20GP
-[X] Canvas Backpack - 90 GP
-[X] Iron Hand-Axe - 160 GP [X] Guild Library
[X] Purchase (340 GP total)
-[X] Flask of Oil - 25 GP
-[X] Ten Foot Rope - 45 GP
-[X] Bundle of Clean Rags (10) - 20GP
-[X] Canvas Backpack - 90 GP
-[X] Iron Hand-Axe - 160 GP
After a bit of thought you quickly start tapping the items you want to purchase, the blue screen from nowhere rippling for a moment before the item gets quickly added to your purchase order. Within moments the majority of your GP, a currency exclusive to Adventurer's that can be used at Guild affiliated locations according to the receptionist, is spent for a collection of what you can only call the most basic of equipment. A quick tap of the "PURCHASE" scrawled in the bottom corner of the screen and the entire thing simply disappears to reveal the GP value on your Guild card rapidly ticking down. You spend some time staring at the weird, probably magical card in awe before your attention is broken by someone clearing their throat.
Looking up you find the dwarf glaring at you with a backpack raised up in his hand, wait what? How the hell did he manage to get that!? There's nothing anywhere in this store!
Before you can carry on down that line of thought the dwarf chucks the bag at you causing you to hurriedly catch the surprisingly heavy pack.
"Don't be so shocked newbie. It's just simple application of runic arrays, every Adventurer's Guild above at a township level or above is built to this kind of standard, they only really get more amazing as you go up though you're not ready for city work. The earliest you'd be able to find work at a city level Guild would be Copper rank, but I recommend you wait until Iron before upon that, large settlements tend to draw greater dangers and all.
Now, if you've not got anything else to buy then go on. I expect I'll have to deal with the other newbies before long."
A shake of his hand causes the shining coin from earlier to appear in the dwarf's hand, his posture telling you things are finished here in a way that causes you to grumble as you turn around and leave. Checking through the pack as you leave you easily find all the items you purchased easily stored within the bag.
[X] Guild Library
You head out to the reception area again to find the registration line empty, the others who signed up at the same time as you largely dispersed except for a three gathered around the wall spanning Quest Board on the far side of the lobby. Turning away from them, you head down the hallway leading to the Guild Library and find yourself facing a short hallway ending in an actual, solid metal door which actually shimmers as you walk up to it. A terse voice enters your ear from seemingly nowhere,
"Present your Guild Card to the door to enter, if you don't have rights to enter the Library then please leave."
You take the Guild Card from a pocket in your robes and hold it up to the door following which the light on the door disappears causing it to swing open, beyond it you see a room about as large as the lobby lined with bookshelves. Another metal door like this one seemingly leading into the next area is tucked away in a corner behind several tables and chairs meant for readers.
"Be aware that any damage to Library contents can result in lifetime ban from all Guild Libraries, or even disbarment from the Guild. I'll be watching."
After that you are left in silence, the main door slamming shut behind you as you enter. A quick glance at the shelves reveals they're organized according to categories that are listed on metal plaques attached to the shelf. Local Monsters, Local Geography, Basic Adventuring Knowledge, etc.
What do you browse the bookshelves for, if anything?
[] Write-in.
If you don't want to read anything then where do you go next? [] Search the Quest Board for work.
[] Write-in.
Health: Perfect
Guild Rank:Wood G.P.: 60
Skills:
Mathematics (Beginner) - +4 to rolls requiring use of mathematics. Local Administration (Beginner) - +4 to rolls involving administration of businesses and small land holdings. Geography of Relgar Township Region (Beginner) - Capable of recalling information related to areas in the Relgar area that could be of use. Such as the size of a specific forest, important landmarks, etc.
Possessions:
Simple Iron Dagger [???]
Iron Hand-Axe [???]
Scholar's Writing Instruments
Plain Scholar's Robes [???]
Canvas Backpack [3/10]
- Flask of Oil [3 Units of Oil Remaining]
- Ten Foot Rope
- Bundle of Clean Rags [10/10]
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-
-
-
-
-
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Adhoc vote count started by adwarf on Dec 16, 2018 at 6:57 PM, finished with 8 posts and 6 votes.
You immediately head over the section for Adventurer's advice and take down the first book on the shelf, it's plain leather bound cover bearing a just as plain title "An Adventurer's Guide to Basics". Clutching it, you walk over to one of the tables and take a seat before cracking the book open and immediately diving into its contents which turn out to be quite useful.
---
Little information is explained to new adventurers joining the Guild as a form of test, non-inquisitive or those only seeking quick fame and wealth will find the job incredibly challenging. Such an act puts the lives of new recruits in danger, but it's better a few overly zealous idiots die than they end up waking a sleeping Lich that proceeds to turn the countryside into the Land of the Dead. Considering you are reading this then chances are you're not a complete fool, so allow me to introduce you to the basics of the Adventurer's Guild.
Adventurers are essentially mercenaries, but instead of waging wars for Nobles or Land Owners we combat the endless problems the people of Eldast face from simple herb gathering requests to slaying Dragons and combating Fell Elf tribes. What requests an Adventurer can take are based on their Rank which starts at Wood and goes up to Venerated Hero, more difficult requests requiring higher ranks to take on in order to lower the chance of failure and limit deaths. In order the Guild's Ranks are: Wood, Porcelain, Copper, Bronze, Iron, Steel, Silver, Gold, Mithril, Master, Grandmaster, Hero Aspirant, Lesser Hero, Hero, Grand Hero, and Venerated Hero. As it stands the most wide spread Adventurer Rank is Iron with several hundred thousand members at that Rank while the Guild has over a thousand Lesser Heroes, three hundred Heroes, eighty-seven Grand Heroes, and a mere eight Venerated Heroes as of the time this was written.
In order to increase your rank you simply need to complete Quests from the Guild Board, each quest granting a number of Rank Advancement Points according to it's difficulty, but be warned: Failing a quest will result in a loss of twice the amount of Advancement Points that you stood to earn, and if you hit zero then another failure will cause you to drop a Rank even being kicked out of the Guild if you fail while holding Wood Rank and zero points. Do note, newcomers are granted a safety net of two failures before points are lost though these are lost the moment you Rank up.
....
Many of you likely think that the Guild Store offers a rather pitiful variety of goods at your Rank, but that is simply a lack of thought on your end. Just a slight amount of effort and a newbie can use the offered goods at Wood Rank to put together some incredibly useful items: stuffing a rag into the mouth of a flask of oil and lighting it allows for the creation of an impromptu fire bomb, covering rags in the offered poultice allows the staunching of bleeding with a lower risk of infection and increased healing speed, and much more. Good gear can be commissioned for money earned from Quests, but ingenuity and improvisation is priceless.
....
For new adventurers I recommend taking requests that are closer to your original set of skills, a lot of the jobs for those of Porcelain or Wood Rank have to do with just assisting the common folk in their daily lives. These jobs are generally largely ignored, but are a more guaranteed method of progression even if it is somewhat slower than being hired to go kill some Vicious Rabbits or investigating a cave to find out if the Guild needs to dispatch higher ranked adventurers to clear it. Besides, you would be surprised what some of the simplest people can present you as a reward if you manage to do their request well.
---
You close the book with a thud, you've not finished all of its contents, but you feel a desire to check out some of the information provided in another section before the day comes to an end. After placing the book back where you found it you head over to the section labeled "Local Monsters" and grab the first book on the shelf, a rather barren one only carrying two other such books. On the front of this one you find "Common Beasts, Monsters, and Dangers of the Relgar Township Vol. I" somewhat satisfied by the rather name you quickly return to your seat and start to read it.
---
For those reading this a forewarning is important: Forget all the things you've heard in fairy tales and fiction stories if you'd like to live a while longer.
...
Vicious Rabbits are a species classified as Dangerous Beasts as their internal quantity of mana hasn't touched the requirement for Monster classification. Vicious Rabbits are slightly large than the typical rabbit with shiny white fur, blood red eyes, and razor sharp teeth that can tear through leather like it's paper. They originate from the arrival of Demons in the world when mana was thrown into chaos, suddenly some rabbits became infected with small traces of mana leading to mutations that led them down the path of carnivores. They have rather weak constitutions with one or two blows from the average man wielding a club more than enough to end them, but their bite should still be avoided due to resulting bleeding being likely. Wood Rank adventurers are more than capable of handling one or two such creatures, but teams are recommended to fight packs. If you find yourself without a team, running is recommended. Also blunt weapons are recommended when hunting to better preserve the hide, their appearance make them worth a bit of coin.
...
Giant Rats are a species classified as Monsters due to the high internal concentration of Mana. They grow to the size of large dogs, are capable of crushing stone with their bite, live in groups of at least ten, and are incredibly unclean creatures. Porcelain Rank Adventurers are allowed to hunt these creatures, but its recommended you either form a part of five or simply wait until you're a higher rank and thus more skilled before dealing with them. While their bites can deal significant damage the true risk brought on by Giant Rats is the heightened chance of infection brought about from the uncleanliness, detoxification products are recommended if you're incapable of slaying them without being injured. They are scared of fire, but beware driving them into a corner with such means as a berserk Giant Rat is a terrifying thing.
---
Learned Monster Knowledge (Relgar Township, Beginner, Partial); Earned 2 Experience.
After taking a while to memorize the first two entries in the volume you relax back in your seat and take a moment to rest your eyes. Your mind starts to wander as you do onto your course of action, reading is good, but considering when you came in it's likely noon already. If you want to complete a job you'd likely need to go choose a Quest now. There's also the issue of where you're going to stay considering you spent the last of your money on registration fees and your departure from the School left you uh... well, bluntly, without a home.
What do you browse the bookshelves for, if anything?
[] Continue reading your current book.
[] Write-in.
If you don't want to read anything then where do you go next? [] Search the Quest Board for work.
[] Write-in.
Health: Perfect
Experience: 2/100
Guild Rank:Wood G.P.: 60
Skills:
Mathematics (Beginner) - +4 to rolls requiring use of mathematics. Local Administration (Beginner) - +4 to rolls involving administration of businesses and small land holdings. Geography of Relgar Township Region (Beginner) - Capable of recalling information related to areas in the Relgar area that could be of use. Such as the size of a specific forest, important landmarks, etc. Monster Knowledge (Relgar Township, Beginner, 15%) - You've memorized basic information provided on Vicious Rabbits, and Giant Rats.
Possessions:
Simple Iron Dagger [???]
Iron Hand-Axe [???]
Scholar's Writing Instruments
Plain Scholar's Robes [???]
Canvas Backpack [3/10]
- Flask of Oil [3 Units of Oil Remaining]
- Ten Foot Rope
- Bundle of Clean Rags [10/10]
-
-
-
-
-
-
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GM Note: Well that ended up longer than I planned, but hopefully it provides enough information to make it worth it. If you guys have questions about what was learned in the update please ask, hopefully I managed to make the information easy to understand.
After putting the book back where you got it you then head back out to the lobby where you find a person in full plate with a greatsword on their back standing in front of the Quest Board, thankfully its the section for Copper Ranked Quests. Walking over to the left side of the board you find it surprisingly densely packed with requests, several of which are the same request though from different people, which you begin to read through searching for work.
Payment: Thirty Coppers, 15 GP, 1 Rank Advancement Point, 10 Experience
Description: I need an extra set of hands or two to help bring in the harvest, if you're willing then please take this request and come to * Farm.
Payment: 1 Silver, 50 GP, 1 Rank Advancement Point, 15 Experience
Description: I could use a second set of eyes to go over my books for the year's income. If you have the time and skill then please make your way to the Jolly Fox Inn after taking this request.
Payment: 1 Silver, 60 GP, 2 Rank Advancement Points, 20 Experience
Description: Some of the older documents in the Temple are beginning to fade and we simply do not have enough clergy, or time to rewrite them. If anyone would like to assist us then take this request and then come to the Temple of War in the heart of the town, surely you know it. Room and board are to be provided as it's expected to take several days to complete.
Payment: 50 Copper per 3 Golden Leaf (Quality does matter), Variable GP, Variable Rank Advancement Points, Variable Experience
Description: I have need of as many Golden Leaf as you can get your hands on, quality is important so insure proper storage. You can find me at the apothecary on the south side of the town, Gerald's Apothecary. I've provided drawings for those who've never seen Golden leaf and they can be found on the outskirts of Relgar's Northern Woods. Please only come when you have Golden leaf to deliver, I am a busy man.
Payment: 10 Copper for every pair of Vicious Rabbit ears, 5 GP for every pair of Vicious Rabbit Ears, 1 Rank Advancement Point for every ten pairs of ears, 1 Experience per every pair of rabbit ears.
Description: A rather ridiculous number of Vicious Rabbits have taken to destroying the eastern fields and after the death of several farmers Relgar's Lord has set down a bounty for the little bastards. After accepting the request bring proof of your slain foes back to the Guild to earn your reward. Also, don't damage the fields. Those who wantonly destroy the Lord's land in search of profit will find themselves at the end of his Knights swords.
After finding a few of interest, and purposefully avoiding the half a dozen requests about a missing cat or dog for the time being, you take a step back. These are your best bets to get some work in today and hopefully find a place to sleep today, some food wouldn't be too bad either...
Which Quest do you take? [] Harvest Request
[] Bookkeeping Assistance
[] Transcribe Old Records
[] Harvest Golden Leaf
[] Exterminate Vicious Rabbits
Health: Perfect
Experience: 2/100
Guild Rank:Wood G.P.: 60
Skills:
Mathematics (Beginner) - +4 to rolls requiring use of mathematics. Local Administration (Beginner) - +4 to rolls involving administration of businesses and small land holdings. Geography of Relgar Township Region (Beginner) - Capable of recalling information related to areas in the Relgar area that could be of use. Such as the size of a specific forest, important landmarks, etc. Monster Knowledge (Relgar Township, Beginner, 15%) - You've memorized basic information provided on Vicious Rabbits, and Giant Rats.
Possessions:
Simple Iron Dagger [???]
Iron Hand-Axe [???]
Scholar's Writing Instruments
Plain Scholar's Robes [???]
Canvas Backpack [3/10]
- Flask of Oil [3 Units of Oil Remaining]
- Ten Foot Rope
- Bundle of Clean Rags [10/10]
-
-
-
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Adhoc vote count started by adwarf on Dec 17, 2018 at 5:30 PM, finished with 9 posts and 6 votes.
You take down the notice for Transcribing and walk up to the reception counter where you find the lady who handled your registration still hard at work, piles of documents on either side of her as she scribbles away. As if sensing your arrival her head looks up to stare at you the a moment before you reach the counter and you're left to sheepishly hold up the Quest notice. With a slight smile the woman takes your Quest Notice and starts to talk,
"Alright then, Mr. Stitch. Excellent choice of a first job, I'll go ahead and register this as your active quest on your Guild Card so feel free to head there right away. I'm sure you have a lot of work ahead of you, have a nice day."
As she speaks the last word she immediately turns back to the documents she was working on, your Quest notice seemingly disappearing amid the stacks of paper which musters a shrug out of you as you turn to leave. If it was another task you might need to search the town a bit to find where to go, but luckily for you the Temples can always be found at the center of ever town with all three placed around a statue of the God of War, founding King of Eldast and Royal Ancestor. Besides a temple to the God of War there are also temples to the God of Knowledge and the God of Death making up the three central Divine Beings of the Eldast Pantheon, other regions have some lesser deities they worship as well but Relgar is not such a place.
It doesn't take long for you to arrive at the center of town, lost in thought as you were the entire trip it feels like barely any time has passed. In front of you lie three rather plain marble temples arranged around a massive granite statue of a man bearing a crown. His face is grim, his eyebrows sharp, but his eyes seem to carry a kind light that looks over all those residing in the town as if the smallest sign of danger would lead this statue to take up its stone sword in defense of the people. Tearing your eyes away from the magnificent statue, you head towards the temple built directly in front of it's feet, red banners bearing a sword and crown revealing its nature as the Temple of War.
Just as you take a step towards the Temple everything seems to freeze in place, people stop mid step and birds freeze in place in the sky above you. You would look around in awe if it weren't for the fact that you feel a searing focus fall on you from ahead, instinctively your head raises up to find the statue of the God of War come to life with a faint smile upon it's face. Red light seems to adorn the statue like armor and you can clearly see gold flowing in it's eyes that makes you shiver to your core as a faint desire to kneel radiates through you...
"Interesting, truly interesting. A Heroic Spirit is born in such a small town in the body of a mere scholar who hadn't even took his first step into the world at large. Well then, you can consider this to be a destined meeting, Heroic Spirit. Since we meet here today by chance then let me offer you a boon to speed you on your journey. Do you seek the Crown or the Sword, Heroic Spirit?"
His last words are like an explosion, their utterance causing the frozen town to shake intensely and yet you are more focused on the fact that a multicolored light has begun to shine from where your heart is. You have no clue what he means by Heroic Spirit, but you feel the need to answer his question all the same, after all you're the only person here besides that statue who can move.
What do you answer? [] Crown
[] Sword
[] Neither
[] Write-in.
Health: Perfect
Experience: 2/100
Guild Rank:Wood G.P.: 60
Skills:
Mathematics (Beginner) - +4 to rolls requiring use of mathematics. Local Administration (Beginner) - +4 to rolls involving administration of businesses and small land holdings. Geography of Relgar Township Region (Beginner) - Capable of recalling information related to areas in the Relgar area that could be of use. Such as the size of a specific forest, important landmarks, etc. Monster Knowledge (Relgar Township, Beginner, 15%) - You've memorized basic information provided on Vicious Rabbits, and Giant Rats.
Possessions:
Simple Iron Dagger [???]
Iron Hand-Axe [???]
Scholar's Writing Instruments
Plain Scholar's Robes [???]
Canvas Backpack [3/10]
- Flask of Oil [3 Units of Oil Remaining]
- Ten Foot Rope
- Bundle of Clean Rags [10/10]
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-
-
-
-
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GM Note: Aaaaaand, a crazy good roll has you drawing the attention of a God. I wasn't really planning on anything like that, but you managed to beat the odds.
Adhoc vote count started by adwarf on Dec 18, 2018 at 5:35 PM, finished with 9 posts and 9 votes.
Your reply comes to you almost instantly as you speak out,
"The Crown, I seek the Crown."
In answer the golden light in the statue's eyes seems to scatter as you find yourself surrounded in a golden cloak, bits of golden light flowing into your body as a searing pain spreads on your brow. Faintly you hear the voice again, this time as if from a great distance as it seems to fade away with every word.
"So be it, Heroic Spirit. All I ask of you is to Seek the Crown, stand above the world and achieve greatness in these times of cruelty or pass away while leaving a flame to kindle hope among the people. Good luck, you who is both blessed and cursed."
As if perfectly planned, the pain fades away and time seems to return to the world the moment the last word is spoken leaving you standing in confusion in the town square as passersby give you some hesitant glances. Composing yourself, you continue your journey to the temple as you realize a new piece of knowledge has embedded itself in your mind telling you about the boon you were granted which leaves you truly awestruck. With a thought you know it would be easy to drive the power inside of you out and bind a lesser creature to your will permanently, and perhaps with time even control sentient beings such as humans in much the same manner.
Such a power could be easily misused and yet the God of War seemingly trusts that you wouldn't abuse it? Truly odd...
Gained Title: They Who Seek the Crown, Gained Ability: Domination, Gained 10 Experience
You decide to throw those thoughts to the back of your mind as you finally reach the foot of the stairs leading up to the temple, a bald youth standing in front of them clad in plain red robes with a radiant smile. Seeing you draw close he quickly calls out,
"Ah, welcome good sir to the Temple of War. I am Neophyte Julius, what is it you seek at the Temple this day? If you wish to pray to the God then I would gladly lead you in your prayers, or perhaps you seek to donate to the Temple's cause?"
One of your eyebrows raises at the enthusiasm displayed in the last part of that question, but you suppress the snide comments about a priest so desperate for donations long enough to draw out your guild card and answer.
"I'm John Stitch, Wood Rank Adventurer. I'm here for your request to copy some of the Temple's older documents, who do I need to see for that?"
In response to your question the radiant smile of the novice priest's face turns into an impressive grin as he hurriedly grabs you by the arm and brings you into the temple, your steps oddly bringing forth no sound as they meet the marble stairs. After a few moments you find yourself dragged into the temple proper, a much smaller scale of the statue outside sitting at the heart of the temple surrounded by... wait, is that a fountain filled with blood?
Yep, that is definitely a fountain filled with blood. An older priests with golden ornaments and embroidery on his robes is slicing a rabbit's throat to let the blood drain into the pool right in front of you while a few dozen people are scattered throughout the temple and kneeling towards the statue in the center while praying. You are left to stand behind Julius for a few minutes until the older priests finishes whatever ritual he was performing, slight traces of red light that are almost imperceptible flying from the pool to adhere to the priest, worshipers, and statue. After the old man hands the corpse of the dead rabbit to one of the worshipers you are led up to him by Julius, the Neophyte excitedly launching into an explanation.
"Father Briar, this man is from the Guild and he's came to help us with copying the old records. Does this mean I don't have to spend the early mornings reading those dusty old things and rewriting them?"
A soft laugh escapes Father Briar as he shakes his head at Julius, his voice a strangely soothing source given the current atmosphere.
"Ha, don't think you can worm your way out of it so easily Julius, since this one is here I can hand the job of transcribing some of the more legible yet still faded works to you instead. I am quite certain this man will manage to transcribe the records with fewer errors than your impatient self, consider it a test to temper your patience Julius. Our God's domain may be that of war, but it is not some fool's way of reckless bloodshed. Temper your will so that even centuries will not erase your determination.
Now, as for you Sir. Thank you for taking up the request, it was quite stressful leaving such an important job to this foolish child and I am too busy tending to the flock to have time for such a task. If you would follow me to the Founding Records room Sir..."
"Stitch. John Stitch, Father. It's a pleasure to be of assistance to the Church."
Your words bring a smile to the man's face and he quickly sends Julius to tend to the worshipers while he leads you to one of the doors at the back of the temple, it's aged wooden frame opening into a dimly lit stairwell. Following Father Briar down you quickly enter a long hallway barely lit by a row of torches, a dozen doors adorning either side and with some truly strange symbols carved along the walls. You find the temperature here to be rather cold, not uncomfortably so, but definitely a noticeable difference from above.
As you take in the sights around you, you are lead to the last door in the hallway which is pushed open to reveal a small chamber that is adorned with three bookshelves, a table and chair, and an alcove off to the side with seemingly freshly changed bedding. On the table are a variety of writing instruments and necessities with a candle burning away on a corner of the desk.
"This will be your workplace for the duration of the request, all of the documents and scrolls that need to be transcribed are those on the bookshelves. If memory serves correctly then roughly forty of them remain, most of them rather short as these are largely the personal effects of some lower ranked clergymen. Feel free to read them as you copy if that's what you wish, anything of true value to the Church is kept in much better conditions after all. I'll have Julius come down to bring you food and candles at meal times, now if you'll excuse me I still have much to tend to."
With that Father Briar turns and closes the door to the archive room leaving you to look around in curiosity as you wonder how to handle this task, it'll take a few days that's almost certain but it's easy work.
What do you do? [] Proceed to transcribe the records, but focus more on getting the work done quickly and efficiently than actually learning anything from them.
[] Proceed to copy the records, but take the time to read each document carefully, your attention will still be split but perhaps you'll retain more this way.
[] Forget about copying them for now, just read them and focus on memorizing anything of use.
[] Write-in.
Health: Perfect
Experience: 12/100
Titles: They Who Seek the Crown (Level One) - A title earned by gaining the blessing of the God of War in a chance encounter with his will. It is a boon granted to those who seek to become like Lords, towering above the world with every action and word capable of bringing great waves of change. Currently it is weak and only grants you the power of Domination, but if you grow stronger and perform in a way that meshes with this Boon then perhaps its strength can grow.
Guild Rank:Wood G.P.: 60
Skills:
Mathematics (Beginner) - +4 to rolls requiring use of mathematics. Local Administration (Beginner) - +4 to rolls involving administration of businesses and small land holdings. Geography of Relgar Township Region (Beginner) - Capable of recalling information related to areas in the Relgar area that could be of use. Such as the size of a specific forest, important landmarks, etc. Monster Knowledge (Relgar Township, Beginner, 15%) - You've memorized basic information provided on Vicious Rabbits, and Giant Rats.
Abilities: Domination (Beginner, 0%) - Allows you to bind creatures/monsters that are one level below you (to a minimum of level 1) to your will permanently. Unless the creature in question has a particularly strong will then the power is bound to succeed. Does not work on humans. [Dominated Beings: 0/2]
Possessions:
Simple Iron Dagger [???]
Iron Hand-Axe [???]
Scholar's Writing Instruments
Plain Scholar's Robes [???]
Canvas Backpack [3/10]
- Flask of Oil [3 Units of Oil Remaining]
- Ten Foot Rope
- Bundle of Clean Rags [10/10]
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-
-
-
-
-
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Adhoc vote count started by adwarf on Dec 19, 2018 at 12:40 AM, finished with 8 posts and 8 votes.
[X] Proceed to copy the records, but take the time to read each document carefully, your attention will still be split but perhaps you'll retain more this way.
[X] Copy the records with an emphasis on perfection over speed, using the additional time to attempt to puzzle out meaning from the context you're given.
[X] Proceed to copy the records, but take the time to read each document carefully, your attention will still be split but perhaps you'll retain more this way.
Something about a room of scrolls and documents set you at ease as you pick up the nearest scroll from the shelves and carry it over to the desk to begin transcribing it onto the new, higher quality paper of the current kingdom. You settle in and quickly set out your own writing tools for a scholar is most at peace with those things he's personally obtained, the mechanical quill easily coming free of its leather pouch before you dip it into a fresh ink jar and fill it. Pulling over a blank, pristine sheet of paper you begin your work and unravel the somewhat tattered scroll to reveal heavily faded and even damaged words. You set about the process of reading and writing simultaneously, your quill swiftly flowing across the page.
---
Under the Divine King's order we have traveled to this wasteland under the guidance of the Great Farmer Relgar with hundreds of loyal subjects, our task to turn this withered waste into land suitable for a kingdom to arise. I do not mean to question one of the three Saviors, especially the Divine King, but... is such a person able to achieve what He asks?
...
I understand now the folly of my uncertainty, to doubt the Divine King and those he has chosen to carve out a new world for those who escaped the Empire's Fall was truly the ideas of one who is blind. Today I witnessed the Great Farmer Relgar at work, one strike from an ordinary hoe and it was as if the earth for miles bent to his will as the soil seeming;y tilled itself and thrust rocks from beneath the surface into neat piles to be collected. When he noticed my awe struck gaze the man simply gave a smile and gave a truly simple answer.
'For those who follow a path to the end even the most mundane things can turn into miraculous abilities.'
With that he trudged away with a h- *the next few sentences are far too damage for you to recreate*
...
When we first arrived here some months ago I expected this project to take decades to begin to bear fruit, but even as I write this I look out at fields of budding wheat and young saplings taking root in once useless soil. Already the village is well off enough for us clergymen of the Three Saviors to begin work on simple shrines devoted to them, just in time as well for word from Great Bastions tell that the Saviors and armies that safeguard this new land are hard pressed to push back the Demon Lords and their minions. Even the smallest amount of faith may yet give our Saviors... no, our Gods on earth, the strength to throw them back. Praise be to the Divine King Eldast Numeros, He Who Wields the Bloodied Blade, God of War, and Master of the Last Races.
---
Learned a fragment of ancient knowledge regarding the late period of the Era of the Fall, Learned a fragment of knowledge regarding seemingly transcendent mundane skills, gained 4 Experience.
It is an arduous process to read such timeworn scrolls, and even more to transfer them to new paper in a format that retains as much as can be grasped from them yet before it is even time for supper to be delivered you have already completed the first scroll. Neatly laying the transcribed pages aside, you place the old scroll into a basket carefully before retrieving another one from the shelves. This time you find the document to be less interesting than the first, it's contents largely describing some of the basic rituals and duties of newly accepted Acolytes of the God of War preaching of the need to seek out lost souls, protect the masses, and guide the flock alongside anointed clergy.
Not long after you finish copying it you hear a knock at the door followed by Julius entering with a tray in his hands, the fragrant smell of beef stew enough to cause your stomach to grumble in hunger. At first the Neophyte greets you with a smile, but halfway through placing the tray on a small ledge beside the sleeping alcove he notices the two copied scrolls in the basket, a looking of amazement flashing on his face.
"Wow, you already copied two of them? I found it difficult to even finish one in a day, those musty old things are so dry and always prattle on about events from so long ago it doesn't even matter. I even fell asleep copying one of the a few days ago, woke up to Father Briar hitting me with a cane for lazying about. Anything interesting?"
How do you reply? [] Tell Julius about the seemingly magical abilities of the namesake of the township.
[] Tell Julius it's nothing special really, just the journals of long dead priests.
[] Write-in.
After Julius leaves you... [] Quickly finish your meal before throwing yourself back into the work. You already feel tired from your long day, but the sooner this is done the better.
[] Enjoy your meal before going to sleep, you'll do better at this kind of work well rested than half asleep.
Health: Perfect
Experience: 16/100
Titles: They Who Seek the Crown (Level One) - A title earned by gaining the blessing of the God of War in a chance encounter with his will. It is a boon granted to those who seek to become like Lords, towering above the world with every action and word capable of bringing great waves of change. Currently it is weak and only grants you the power of Domination, but if you grow stronger and perform in a way that meshes with this Boon then perhaps its strength can grow.
Guild Rank:Wood G.P.: 60
Skills:
Mathematics (Beginner) - +4 to rolls requiring use of mathematics. Local Administration (Beginner) - +4 to rolls involving administration of businesses and small land holdings. Geography of Relgar Township Region (Beginner) - Capable of recalling information related to areas in the Relgar area that could be of use. Such as the size of a specific forest, important landmarks, etc. Monster Knowledge (Relgar Township, Beginner, 15%) - You've memorized basic information provided on Vicious Rabbits, and Giant Rats. Copying Writing (Unlearned, 55%) - With your past experience and this new work you're slowly becoming accustomed to copying writing in one form or another, you feel you're picking up some tricks here and there to make your work faster. You lack some more experience to truly put it into effect though.
Abilities: Domination (Beginner, 0%) - Allows you to bind creatures/monsters that are one level below you (to a minimum of level 1) to your will permanently. Unless the creature in question has a particularly strong will then the power is bound to succeed. Does not work on humans. [Dominated Beings: 0/2]
Possessions:
Simple Iron Dagger [???]
Iron Hand-Axe [???]
Scholar's Writing Instruments
Plain Scholar's Robes [???]
Canvas Backpack [3/10]
- Flask of Oil [3 Units of Oil Remaining]
- Ten Foot Rope
- Bundle of Clean Rags [10/10]
-
-
-
-
-
-
-
Adhoc vote count started by adwarf on Dec 19, 2018 at 4:04 PM, finished with 7 posts and 7 votes.
[X] Tell Julius about the seemingly magical abilities of the namesake of the township.
[X] Enjoy your meal before going to sleep, you'll do better at this kind of work well rested than half asleep.
[x] Tell Julius it's nothing special really, just the journals of long dead priests.
[X] Enjoy your meal before going to sleep, you'll do better at this kind of work well rested than half asleep.
Adhoc vote count started by adwarf on Dec 20, 2018 at 1:04 AM, finished with 8 posts and 8 votes.
[X] Tell Julius about the seemingly magical abilities of the namesake of the township.
[X] Enjoy your meal before going to sleep, you'll do better at this kind of work well rested than half asleep.
[x] Tell Julius it's nothing special really, just the journals of long dead priests.
[X] Enjoy your meal before going to sleep, you'll do better at this kind of work well rested than half asleep.
[X] Tell Julius about the seemingly magical abilities of the namesake of the township.
[X] Enjoy your meal before going to sleep, you'll do better at this kind of work well rested than half asleep.
"Yes actually, the first scroll I copied was the general of one of the founding clergymen for this Temple, they accompanied the namesake of the Township who apparently also bore the title Great Farmer. According to it the man was capable of tilling a vast area of land with one strike from a hoe and was even appointed to turn this place into a fertile land by the God of War himself if it is all to be believed.
Oddly a large part of the specific passage about witnessing Relgar's power was damaged, a few places in the thing were too worn to copy but nothing of that scale anywhere else. It was quite strange."
In response to your explanation the youthful Julius lets out a laugh as he replies,
"Surely it was an over-exaggeration for the sake of those who would succeed the priest's temple, an attempt to make the origins and power of our God seem even more miraculous, a strange thing really. When I was being taught as an Acolyte in the city Temple I witnessed an Archdeacon rend a training field in half with one his Miracles, as I see it there is nothing more verifying of His strength than witnessing His priests in action.
Now, if you'll excuse me, I have afternoon training to attend to and if I'm late again Father Briar might just beat me into a coma. Good day Sir Stitch."
With those words the Neophyte takes his leave, but you are left pondering about his claim that the tale was an attempt at mysticism for there is little reason behind such an act considering the Three Gods are the reasons the Kingdom of Eldast even stands this day. Not to mention that section being so heavily worn is somewhat suspicious when you take into account the condition of the rest of the journal...
Earned 1 Experience for noticing the potential sabotage in the first scroll. (KidFromPallet)
Pushing the thought to the back of your mind for the time being due to the rather fragile nature and irrelevance, you then stand up from your desk and head to take up your food tray from the ledge. A few more steps and you place yourself on the bedding before quickly indulging yourself in the simple meal, the stew surprisingly flavorful for such simple ingredients causing you to silently give thanks to the chef in your mind. By the time you're finished you can feel the exhaustion of the day catching up with you, a moment later the tray is returned to it's ledge and the candle is extinguished as you nestle yourself into the bedding for a good rest.
It's not long before sleep claims you...
---
Huh? What the hell is this?
You glance around, but everything around you is just endless darkness except for a strange multicolored flame burning not far in front of you, your... body you decide to call it for now simply drifting near it weightlessly. You can make out a rather small golden crown of light rapidly flying around the flame, the light it gives off is incredibly dim almost as if it would be extinguished with just a simple push. Yet strangely from that golden light you can feel a sense of dominance, a will to rule all that lies in front of it regardless of their will.
However, even that brilliant royal dignity is overshadowed by the seemingly burning determination coming from that multi-colored flame and it is a familiar one. It's what drives you, what pushes you forward even now as you feel that deep seated need to rise up from nothing to the realm of Hero. You will become one, it doesn't matter how long it takes or what troubles you face that flame seems to say. A Hero cannot be stopped except in death and even then their flame may yet bring even more forth in the name of Heroism...
---
You awake to the sound of knocking and after grudgingly getting up from your bed and straightening yourself up you tell them to come in. The person who brings your food this morning isn't Julius, but a rather sour-faced servant adorned in the simplest red tunic and brown leather pants and a rather faint scowl. They wordlessly sit the tray on the ledge while taking away the old one before producing a candle from their pocket and placing it on the desk. With that they leave as quickly as they came leaving you to enjoy a breakfast of porridge and boiled eggs while thinking about the day's work.
What do you do today? [] Proceed to transcribe the records, but focus more on getting the work done quickly and efficiently than actually learning anything from them.
[] Proceed to copy the records, but take the time to read each document carefully, your attention will still be split but perhaps you'll retain more this way.
[] Forget about copying them for now, just read them and focus on memorizing anything of use.
[] Write-in.
Do you wish to cut out interludes as much as possible to end this job quickly and get to other work? [] Yes
[] No
Health: Perfect
Experience: 17/100
Titles: They Who Seek the Crown (Level One) - A title earned by gaining the blessing of the God of War in a chance encounter with his will. It is a boon granted to those who seek to become like Lords, towering above the world with every action and word capable of bringing great waves of change. Currently it is weak and only grants you the power of Domination, but if you grow stronger and perform in a way that meshes with this Boon then perhaps its strength can grow.
Guild Rank:Wood G.P.: 60
Skills:
Mathematics (Beginner) - +4 to rolls requiring use of mathematics. Local Administration (Beginner) - +4 to rolls involving administration of businesses and small land holdings. Geography of Relgar Township Region (Beginner) - Capable of recalling information related to areas in the Relgar area that could be of use. Such as the size of a specific forest, important landmarks, etc. Monster Knowledge (Relgar Township, Beginner, 15%) - You've memorized basic information provided on Vicious Rabbits, and Giant Rats. Copying Writing (Unlearned, 55%) - With your past experience and this new work you're slowly becoming accustomed to copying writing in one form or another, you feel you're picking up some tricks here and there to make your work faster. You lack some more experience to truly put it into effect though.
Abilities: Domination (Beginner, 0%) - Allows you to bind creatures/monsters that are one level below you (to a minimum of level 1) to your will permanently. Unless the creature in question has a particularly strong will then the power is bound to succeed. Does not work on humans. [Dominated Beings: 0/2]
Possessions:
Simple Iron Dagger [???]
Iron Hand-Axe [???]
Scholar's Writing Instruments
Plain Scholar's Robes [???]
Canvas Backpack [3/10]
- Flask of Oil [3 Units of Oil Remaining]
- Ten Foot Rope
- Bundle of Clean Rags [10/10]
-
-
-
-
-
-
-
GM Note: There you have it, I asked that second question just in case you guys were somewhat annoyed at the pacing for this quest. If you say yes then you'll avoid conversations with Julius in place of work and the job will end within an update or two for certain, but if you guys are enjoying that stuff then it'll carry on which will extend the mission by a few updates, but allow more interaction.
Also, KidFromPallet's comment about the strangeness of those sentences being damaged was quite good as it pointed out a secret I left unaddressed, there will possibly frequently be such little things to find. If you guys discover stuff about specific parts of updates that are in fact those unaddressed secrets they can lead to various rewards, after all discussion is important and John without your influence most certainly isn't omniscient.