Quest to Become a Hero

Alright, so I'm thinking tomorrow we read up on skeletons and take the Forest Wolf Quest so that we can Dominate one, the day after that is last minute prep, and then we start the Disaster Quest the day after. Any thoughts?
 
So we still have some time before John's ready to turn in. Since I don't want to do any of the Quests in the dark, let's just cram study some extra knowledge/skills until we're tired.

[X] Study in the library. Stop when you get tired to find an inn.
- [X] Shield Mastery
- [X] Look for Monster Taming/Raising in the Porcelain section.
- [X] Undead Threats
- [X] Logistics/Administration
 
[X] Study in the library. Stop when you get tired to find an inn.
- [X] Shield Mastery
- [X] Look for Monster Taming/Raising in the Porcelain section.
- [X] Undead Threats
- [X] Logistics/Administration


In the absence of anything else, I'm fine with this.
 
[X] Study in the library. Stop when you get tired to find an inn.
- [X] Shield Mastery
- [X] Look for Monster Taming/Raising in the Porcelain section.
- [X] Undead Threats
- [X] Logistics/Administration
 
[X] Study in the library. Stop when you get tired to find an inn.
- [X] Shield Mastery
- [X] Look for Monster Taming/Raising in the Porcelain section.
- [X] Undead Threats
- [X] Logistics/Administration
 
...I realize literacy is of limited availability in this world, but that whole 'no one has used those rooms since this place was built' line? That saddens me.

[X] Study in the library. Stop when you get tired to find an inn.
- [X] Shield Mastery
- [X] Look for Monster Taming/Raising in the Porcelain section.
- [X] Undead Threats
- [X] Logistics/Administration
 
[X] Study in the library. Stop when you get tired to find an inn.
- [X] Shield Mastery
- [X] Look for Monster Taming/Raising in the Porcelain section.
- [X] Undead Threats
- [X] Logistics/Administration


No argument, this is excellent.

So, what are folks thinking about the undead quest? It seems promising, in terms of learning army logistics and talking to more people. Working in a group would be useful experience. However, if we stay local more scribing quests could open up. Either way I want to do a few monster quests first and buy a weapon.

My focus is impressing the heroic spirit. I want to start working on a distinct warrior code, in the same way John has a scholar code. Choosing a weapon to learn is distinctive, and starts part of his legend. Either staying humble and fighting local monsters or fighting the enemies of the living or doubling down on only doing scribing or starting learning magic - all those are relevant heroic spirit choices. I doubt John will advance another rank this month, so it's about self-actualization here.
 
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[X] Study in the library. Stop when you get tired to find an inn.
- [X] Shield Mastery
- [X] Look for Monster Taming/Raising in the Porcelain section.
- [X] Undead Threats
- [X] Logistics/Administration


I have to admit that the Disaster of the North quest looks a lot better now than it did before, but I'm still worried about the forbidden scroll and the Shepherd of the Dead. On the other hand, if we don't go, then the undead army will probably make its way to us anyway.

Given that we just copied a page on blunt weapons, I think we need to do the Vicious Rabbits quest before the Wolves quest first to free up paper since I don't want to try using a new weapon against the wolves. We should definitely ask the receptionist about joining a team though, if we're not doing the Monsterous Corn quest.
 
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[X] Study in the library. Stop when you get tired to find an inn.
- [X] Shield Mastery
- [X] Look for Monster Taming/Raising in the Porcelain section.
- [X] Undead Threats
- [X] Logistics/Administration
 
Warrior code? Given the poor state of learning in this world I think we might be best served by literally writing something like 'Reading for Adventurers!' And then give it to the guild. Warrior code is if we get good enough to write say, an advanced guide on how to do X or Y combat thing, we can write about it or become a trainer, that's how you turn a great skill into an improvement for a society.
 
[X] Study in the library. Stop when you get tired to find an inn.
- [X] Shield Mastery
- [X] Look for Monster Taming/Raising in the Porcelain section.
- [X] Undead Threats
- [X] Logistics/Administration


Still don't agree with shield training but cannot fight a good bandwagon. I say rabbits, then slimes, then maybe wolves or just head to the undead quest. We can go slowly tomorrow and gather some herbs as well. Trading for one round of training with the alchemist in town could be wise. I imagine alchemical gopher work would be a support task.
 
My preferred order of operations for the next few days: stealth class, buy skinning knife, rabbits, herbs and wolves (dominate a wolf), ask alchemist for a lesson, buy a main weapon. Then get out of town for a while doing the skeleton quest. If folks are coming here because they sense a mystical disturbance we made, it's a good time to not be here to be found. Skipping the corn quest sounds fine, especially since Velvet can't eat the meat to gain further traits or health points.

@Zaealix I wasn't talking about the library scribing.
 
My preferred order of operations for the next few days: stealth class, buy skinning knife, rabbits, herbs and wolves (dominate a wolf), ask alchemist for a lesson, buy a main weapon. Then get out of town for a while doing the skeleton quest. If folks are coming here because they sense a mystical disturbance we made, it's a good time to not be here to be found. Skipping the corn quest sounds fine, especially since Velvet can't eat the meat to gain further traits or health points.

@Zaealix I wasn't talking about the library scribing.
I was thinking what we'd do for a legacy. Right now it's risking our life to get this forbidden scroll to a proper home, but we can do more, we can do something that will tilt the odds of victory further towards the races of light, like that guy who made the Bastion mountain range.
 
I was thinking what we'd do for a legacy. Right now it's risking our life to get this forbidden scroll to a proper home, but we can do more, we can do something that will tilt the odds of victory further towards the races of light, like that guy who made the Bastion mountain range.

Oh, I misunderstood. That would be neat, though I favor reforming the guild's adventurer education and management, myself. John definitely has opinions about it.
 
[X] Study in the library. Stop when you get tired to find an inn.
- [X] Shield Mastery
- [X] Look for Monster Taming/Raising in the Porcelain section.
- [X] Undead Threats
- [X] Logistics/Administration
 
[X] Study in the library. Stop when you get tired to find an inn.
- [X] Shield Mastery
- [X] Look for Monster Taming/Raising in the Porcelain section.
- [X] Undead Threats
- [X] Logistics/Administration


I am in favor of taking the Disaster of the North quest. It will get us in contact with other adventures, has good rewards and is properly heroic.

I am not so sure about the idea of doing several monster quests first. If we fight, we may well get wounded, and then we need to wait until the wounds are healed or spend a lot of money on instant healing, assuming we even have enough money. So getting the monster quests done could take quite some time. How long will the Disaster of the North quest be available anyway?
 
...I realize literacy is of limited availability in this world, but that whole 'no one has used those rooms since this place was built' line? That saddens me.
I think what the voice meant was that they have a bunch of extra rooms with space for adventurers to add their own submitted writings, but not enough people have contributed to fill much. Although the comment about no one checking the library after advancing would also indicate them not using the facilities in general.
 
this makes a lot of sense, though I am curious as to how much we'd get for a donated piece... it gives me an idea for a possible omake

[X] Study in the library. Stop when you get tired to find an inn.
- [X] Shield Mastery
- [X] Look for Monster Taming/Raising in the Porcelain section.
- [X] Undead Threats
- [X] Logistics/Administration
 
I am not so sure about the idea of doing several monster quests first. If we fight, we may well get wounded, and then we need to wait until the wounds are healed or spend a lot of money on instant healing, assuming we even have enough money. So getting the monster quests done could take quite some time. How long will the Disaster of the North quest be available anyway?
While this is a good point, John currently only has Dagger Usage, Beginner and Evasion, Beginner. Velvet doesn't even have Fighting, Beginner yet. Evasion requires that John have space to move, which is not guaranteed when fighting with an army against another army. I'm also concerned that he might be targeted for the forbidden scroll since that seems to have kicked off the undead invasion in the first place.

Personally, I'd rather miss the quest than head out right now because John's combat skills are too low for me to have confidence in him. The quest is high priority so I assume that it's time-limited. I have no idea how much time we have though. Maybe we can ask whenever we next do a quest.
 
Sorry for the double-post, but it's been about two hours, and I've been thinking about the Vicious Rabbits quest. I really don't want John to just wade into the fields and have rabbits swarm him and Velvet while he flails wildly to try to kill them without damaging the fields. I'm also not sure that John can make jerky afterwards. From the quick research I did, it looks like meat is dried and salted to become jerky. John has no salt, no cooking equipment, and no cooking skill. He could probably get all of these things, but I'm pretty sure the Disaster quest is time-limited.

My suggestion for the actual quest is that John and Velvet take the Stealth class in the morning and then buy a skinning knife and some Vicious Rabbit meat. Half of the meat is to heal Velvet while the other half is to bait out the enemy Rabbits. John leaves the bait a little outside of the fields and hides until he gets a good chance to attack. If we could get the materials for a trap that doesn't damage the area, then I'd suggest that, but I'm not sure what we can do here.

Assuming that John and Velvet manage to kill a good number of rabbits, they should probably take them all to the butcher. John haggles for access to whatever area the butcher uses for skinning (instead of having to carry around a bunch of bloody carcasses) and trades the meat for whatever he can get of rabbit jerky (and possibly Ironhide Boar meat for a future defensive ability).
 
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Sorry for the double-post, but it's been about two hours, andI've been thinking about the Vicious Rabbits quest. I really don't want John to just wade into the fields and have rabbits swarm him and Velvet while he flails wildly to try to kill them without damaging the fields. I'm also not sure that John can make jerky afterwards. From the quick research I did, it looks like meat is dried and salted to become jerky. John has no salt, no cooking equipment, and no cooking skill. He could probably get all of these things, but I'm pretty sure the Disaster quest is time-limited.

My suggestion for the actual quest is that John and Velvet take the Stealth class in the morning and then buy a skinning knife and some Vicious Rabbit meat. Half of the meat is to heal Velvet while the other half is to bait out the enemy Rabbits. John leaves the bait a little outside of the fields and hides until he gets a good chance to attack. If we could get the materials for a trap that doesn't damage the area, then I'd suggest that, but I'm not sure what we can do here.

Assuming that John and Velvet manage to kill a good number of rabbits, they should probably take them all to the butcher. John haggles for access to whatever area the butcher uses for skinning (instead of having to carry around a bunch of bloody carcasses) and trades the meat for whatever he can get of rabbit jerky (and possibly Ironhide Boar meat for a future defensive ability).
Personally, I wanted to have Velvet use the level she gained as John's underling, alongside her building combat skills (Evasion only for now, but later...?) To basically bully a crowd of Rabbits under her banner, and then to use those Rabbits to fan out and fight more Rabbits, perhaps further out or something. Basically, make Velvet a Killer Rabbit Queen, and build our own Rabbit Army...
Possibly...And this would require QM approval given I'm basically proposing he roughly double his workload, but instead of just sending her off and leaving her fate to the dice, we then get a sort of 'Split Perspective Questing' where we both manage John as he goes about doing the Adventurer thing, and Velvet develops her own Rabbit Army.
Possibly culminating in an epic Rabbits versus Undead War!
 
We could certainly ask the general store lady for some wire or cord suitable for trap-making when we're buying the skinning knife, and set some traps before going and hunting. If they catch something, great, if they don't, it's trap-making experience. I think we should only take on rabbits that are alone at the outskirts, we should run awaaaay from any group of 2+ rabbits. This is our first real fight, healing is expensive, let's not mess around.

That said, letting Velvet try rabbit diplomacy (bullying) is a very worthwhile idea. She's level 2, she could totally be a boss rabbit.
 
I really wanted to do the Monstrous Corn quest first for more combat XP. :cry: Oh well.

I don't think that Velvet can convince all of these rabbits to follow her. They've been killing farmers so some of them might also be Level 2 or higher.
 
I do think we're skipping the corn quest for a good reason, though. We'd have to fight 15 for just one rank advancement point. John is new as a fighter, but he has magic and Velvet to help him, he's not helpless.
 
I do think we're skipping the corn quest for a good reason, though. We'd have to fight 15 for just one rank advancement point. John is new as a fighter, but he has magic and Velvet to help him, he's not helpless.
He doesn't have magic though. Unless you're referring to the Heroic Spirit?

Also, the Vicious Rabbits quest require John kill 10 rabbits for each Rank Advancement point while being a lot more dangerous. At least we could practice using a shield against the Monsterous Corn. We get Blunt Weapon progress from fighting the rabbits, and I'm not sure how well a simple club would work against the undead.

I had wanted to do both quests but in order of easiest to hardest. Unfortunately, the Disaster quest ups our time table, and we currently have a copy of blunt weapon usage instead of shield usage for Dominate Writing. I'm interested in what the library has to say about the undead and how to fight them.
 
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