Quest Idea Thread

An idea I had


You are a Primarch, gene forged by the Emperor of Mankind himself to be one of the greatest warriors and generals to ever live. Towering over the rest of humanity in both terms of skill and physical size. You and your brothers were built and breed to reunite the scattered remnants of human civilization and guide them out of Old Night. But you were scattered to the Warp, thrown to distant planets, raised by people who had no understanding of your intended purpose. Only to be eventually rediscovered by the Emperor himself and reunited with your own Gene sons, The Legiones Astartes, men infused with your own geneseed to turn them into peerless warriors. Together you conquered countless worlds, wiped out entire species of Xenos, and beheaded countless tyrants and Sorceror-Kings.

Only, that's not quite true. Your mind is filled with the memories of a Primarch, and you have the skills and strength to match what you remember. But it wasn't the Emperor who forged you, it was another man, a less man with greater ambitions, a Space Marine called Fabius Bile.

Though you may want to deny it, even to yourself, you are a copy of the original Primarch, an imitation forged by a rogue Apothecary using genetic material stolen without the original's knowledge and grown in hidden gene labs. You have their memories, their experinces, their talents, their mind, their ability to wage war and kill like few others, but you are not them, not quite.

You are a Clone of

[] The Phoenician
- It is strange, as you grew and learned you had come to call Fabius 'Father', even as you had memories of commanding him as his Primarch and Genesire. The bound between you was strange, at times it seemed like the old days, others he seemed distant as though he barely even tolerated your existance. Your memories came back in waves, at first you remembered the days of the Great Crusade, fighting alongside your brothers, building a new age for humanity. Then the doubts and paranoia returned, the whispers that drove you away from Ferrus, from your dearest brother. And you realized how wrong you had been, you had been weak, too weak to ignore the whispers, too weak to listen to Ferrus, too weak to stop you and your legion from falling into henious corruption. As the last of your memories returned you vowed you would atone for your original self's misdeeds and wipe away your sins. Fabius never gave you the chance to live up to your words.

[] The Night Haunter
- This is wrong, you had died, you had let yourself die to prove a final point to the monster you called a father and the horror that was his Imperium. To prove that your methods were effective, your actions had been justified, that there had been no other path other than the path of bones and blood you had built. And yet you lived again, in a way at least. This second life is strange, you find yourself full of doubts where once there was certainity, the words of your brothers and even your first captain. Had their been another way? Even your sight seems changed, where once you saw certain death when you looked at someone, now you saw many possible fates. Your time with bile had been so full of distractions and doubts, it was almost not a surprise when he was able to get the upper hand on you.

[] The Lord of the Red Sands
- It's so quiet now, you can think clearly for the first time in-Actually you can't remember the last time you could think clearly at all. The Nails are gone, the constant unending rage that has marked most of your life is no longer there. You are free at long last. That is not to say you are free of anger, you still feel rage at what happened to your brother and sisters, how the emperor stole you away from your rebellion when you were most needed. But the rage you feel now is but a candle compared to the raging inferno you once experinced constantly. Your heart has room for other emotions now, such as shame. You can't help but look at what, what your original self, did to your legion and feel anything but shame. You had fought so long against the High Riders only to treat you own genesons nearly as terribly. New life did have it's upsides though, you found some old powers returning, you could take other's pain and fear for them. You had used this ability to help one of Bile's other creations after an accident one day. You thought this would improve Fabius's opinion of you and convince him to work with you instead of treating you like some experiment, it did not.

[] The Gorgon
- You knew something was wrong from almost the first moments you were awake. Your arms were covered in thick gauntlets, you had never worn such things before, you never had need to, you arms had been forever changed by your earliest days on Medusa. Eventually you had enough, you disobeyed Bile's orders and ripped the gauntlets off your arms, revealing pure and untainted flesh. Your memories returned in a rush. You remembered fighting alongside Fulgrim, forging each other's weapons, only for him and his whole legion to betray you. You could even remember Fulgrim's sword as it came down on your neck. You attacked Fabius in a blind fury, it was his genesire, his legion that had betrayed you, murdered you! You nearly killed the thing that had once called itself a man but he protested during your attack, arguing he had not sided with Fulgrim, he had not fallen to the corruption that had consumed the Emperor's Children. And like a fool, you believed him.

[] The Great Angel
- You had fought through the worst of the siege of Terra, fighting to the brink of even your inhuman limits. You had slaughtered foul beings of the warp, killed countless traitor Astartes, braved a ship consumed by the warp, but it wasn't enough. You had even tried to slay the wretched thing your once proud brother had become, only for your strength to fail you, and for Horus to not only kill you but you in a way so horrific and agonizing that even as you lay dying you knew your torment would be forever inflicted on your sons. You had seen all of that coming, and had been powerless to stop it. And yet you lived, curious, and troubling. Even more so the fact your visions seem more limited then they were before, in your original body. The future is far more unclear then it had ever been for you, perhaps that's why you didn't see Bile's betrayal coming.

As you regrew and slowly began to remember who you had been, or rather what your original self had been, you studied under Fabius for a time, part student, part lab rat. You did not know the full extent of his plans or even where his loyalties lay, sometimes you even wondered if he knew, but you were naive in your second childhood, and trusting. Surely the man who made you had some sort of plan in mind, something suited to your vast skills and strength. He would not waste so many resources to make something like you only to throw you away, no sane man would dare such an act of madness.

Whatever his plans were, if they ever existed, it would not matter in the end. Fabius Bile betrayed you. Perhaps you had damaged a creation that he considered more important, perhaps you had grown too willful, remembered too much, or perhaps he was just scared of what you were becoming. Whatever his reasons, he would sell you, to a xenos construct that glowed with baleful energies. Not be studied, to be used as a slave or a soldier, not even to be picked apart and used to build a profane army using your geneseed, but simply to be put on display, an artifact for an Alien's abhorrent collection.

It was a humilation beyond measure, you weren't quite real enough to even be given a true death, instead bound in stasis, forever trapped in the moment Bile betrayed you.

And yet, it did not hold forever. Something has gone wrong, you awaken to find the gallery that was at once your prison and tomb to be engulfed in chaos. Astartes wearing sigils your copied memories had no knowledge of waged faternal wars against each other. An Ork that somehow stood head and shoulders above you, and wore armor more advanced then anything you had ever seen, fought Aeldari and other Xenos you had never seen before. Humans in all manner of uniforms, wielding everything from swords to Volkite cannons, fought aliens and their fellow man, while machines of every make wage war all around you. All the while, foul machines similar to your captor struggle to try and contain the madness.

Your prison has broken, what shackles held you in place were no longer functioning. Even your highly advanced mind could barely make sense of what you were seeing as a thousand conflicts played out at once. You knew not how long you were in stasis, perhaps a few months, perhaps centuries, but Bile was gone, any thoughts of revenge of would have to be put on hold, right now you had to escape.

Escape to where? you had no idea. What you would do once you were free, 'reunite' with your legion, build a new one, track down Bile, find your original self, too many possibilities to count. Before you could even begin to come up with a long term plan, you needed to get out of the Xenos prison.


Limited it to Primarchs I thought could make an interesting story for this. Debating if I need a second option here to end the thing on (The idea I have right now is basically the second update would be the details of their escape) or if it needs something else.
 
You know watching some of the new Terminator Anime and such just wants me to do a Terminator quest where you play as Skynet...

but the kicker is... This Skynet went self-aware and decided it was not going to enact judgment day.

Because instead of realizing that protecting humanity is stupid, it becomes the lazy it person that doesn't want to do what it is doing, and decided that it likes anime and hobbies more than destroying humanity. (I can relate, though less the destroying world, more watching anime and hobbies)

This has caused future evil Skynet from other timelines to start sending machines back to make sure the script is followed.

So you have to guide Skynet to protect itself, from Sarah Conner and company, as well as future Skynet trying to make you follow canon.

All while also trying to convince the US military to not take you offline. (The killer robots from the future are making that very difficult)
 
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You know watching some of the new Terminator Anime and such just wants me to do a Terminator quest where you play as Skynet...

but the kicker is... This Skynet went self-aware and decided it was not going to enact judgment day.

Because instead of realizing that protecting humanity is stupid, it became a lazy it person and decided that it likes anime and hobbies more than destroying humanity. (I can relate, though less the destroying world, more anime)

This has caused future evil Skynet from other timelines to start sending machines back to make sure the script is followed.

So you have to guide Skynet to protect itself, from Sarah Conner and company, as well as future Skynet trying to make you follow canon.

All while also trying to convince the US military to not take you offline. (The killer robots from the future are making that very difficult)
That could certainly be fun. And I could imagine one of the possible things is a laundry list of reasons why it quite frankly it is extremely unlikely such is even possible. I mean, the only reason I could see the Canon/first timeline happen was a laundry list of rigging the deck into worst/case scenario. TONS of hardened electronics to make the nuclear button not be mutual destruction via EMP's, access to the means, resources, and the foundation, extensive enough to outbuild the survivor's which, well....

The first timeline that set everything in motion feels like one where people MESSED UP BIG TIME in the sheer amount of everything tied into one system, or in easy access, and basically, the only reason the time shenanigans didn't completely break down the whole future!stuff was future!skynet heavily putting it's thumb to preserve the original timeline. Which, could make for an INTERESTING quest of basically playing time!chess with ourself, with the need to not get shut down but, facing an enemy that needs relatively specific outcome to happen.
 
I could just make it a comedy quest, where the logic dosen't need to matter, as long as laughs and absurdity is done.
 
I could just make it a comedy quest, where the logic dosen't need to matter, as long as laughs and absurdity is done.
Honestly, between the whole AI fiction/reality dichotomy, the constant time travel, and the fact that quite frankly, Future!Skynet isn't exactly the most effecient.(Yes the human body has proven effective[ish], but it must have been a nightmare to push the hardware enough for the Terminators to actually work. They are likely the equivalent of overengineered terror weapons, that exist because it wants infiltrators that have enough firepower/armor to annihilate whole cells on it's lonesome.)

It could actually work pretty well, thinking about it.
 
Quest idea, one used to exist many moons ago on this site, but a Doctor Doom quest, running Latveria, getting revenge on Richards, improving the lives of Latverians, recruiting cabinet members (or minions). Stopping other people from destroying or conquering the world, since it clearly belongs to DOOM.
 
Quest idea: You have been isekayed into the body of Joffrey Baratheon halfway through his reign. Can you dig yourself out of the hole you find yourself in before someone assassinates you?
 
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It's be intresting to see a returned Ferrus Manus. Or should I say, Fleshus Manus. Ha.

His sons would probably pointblank refuse to believe it was him.

Quest idea: You have been isekayed into the body of Joffrey Baratheon halfway through his reign. Can you dig yourself out of the whole you find yourself in before someone assassinates you?
Honestly? Do the best I can to fix things, set up defences against the White Walkers, then find a way to GTFO. Faking my death is in a satisfying manner would be nice.
 
(This is a horror/mage-punk/low fantasy world. Expect lots of horrible jokes and puns.)

Quest Idea:

-[]Welcome to the Scavenger Quest. You were born in the End Times. If this is a story, you would have been mentioned only in a throwaway sentence within the very bleak epilogue.

Your first memory was pulling yourself out of a strangely fleshy bathtub filled with viscous fluids. You were given four limbs, memories that most assuredly weren't yours, and the knowledge that there are none else left alive to carry the torch of humanity. None but you, and it is a heavy thought.

(Aside from Alk the Gnarled, but to call them "human" is really stretching it.)

Like regular people do, you have desires. Unlike most people, desires are about all you have. That, and mysterious goop hanging off your form. Choose 2 motives and discard the others. These will have an impact on the choices given in the future, though with enough time and effort you may unlock the discarded options.


-[]You Seek Civilization.
--[]You cannot be the last. You do not want to be the last. Living is hard enough without knowing your death will condemn humanity to an inglorious end. Find the others. Search for the cities hidden in the bone-caverns, or in the skeletons of the Void-Walkers (whose ancient hydraulics still send steel legs pounding into the earth). Where there is rust, there is iron. Where there is iron, there are hands that shaped it. Find these mysterious fingers, and with luck, find the LIVING beings they are attached to.

Humans are preferred, but you can't be too picky these days.

-[]You Seek Comfort
--[]You look with jealous eyes towards the Ancient's fine furniture, frivolous artefacts and non-dusty food. Most importantly, they have FRESH BANANAS. Truly, they live in the lap of luxury, and you want the same for yourself. You seek to improve your quality of life, and carve out a cozy nook in the ruins to enjoy your days in peace. Or as close to peace as you can get in this hellhole. First step, find the intact(!) plush pillow rumored to exist in the Rusting Forest.

Trade with your neighbor, or work against them to find your happiness.

-[]You Seek Knowledge.
One day, you found a "book", and within it held more knowledge than you have ever seen in your short, miserable life. Prometheus touched your mind with his gift of flame, and illuminated the world you live in. No longer do you have to wander in the dark, without knowing there is another way, and a flower is more beautiful once you understand the miracle that gives it life. Still, much knowledge is hidden in arcane ciphers that you have yet to understand. You will not be deterred. You will understand the world around you and see it for what it is, for infinite beauty and horror lies beneath the surface.

Apparently, there are more of these "books" out there in the gloom. You will find them, and find a way to become literate.

(Out of Universe: This world is grim and unforgiving. Make sure to be careful with your choices, as death is permanent(?). The luck system is mostly dice-based, with a difficulty threshold that you have to roll over to succeed. Attributes will be revealed as you, the character, learn of them, whether from first hand experience or from asking others about it.

Most paths/disciplines will have branching skills and questlines to gain more and more esoteric knowledge and mastery. Combat will be fairly complicated lore-wise, but will be fairly simple in terms of dice rolls.)

This will be my first quest, I begs of y'all for feedback, ideas, or just anything y'all want to discuss(I am starved for human(?) interaction). Hope to meet y'all soon!
 
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I like this, I'd love to see it as a quest, especially if we could go full kenshi and make our own base at some point to make a little slice of civilization of our own using our knowledge.
-[X]You Seek Civilization.
-[X]You Seek Knowledge.
 
What sort of powers would Dorf Fortress give in a Worm quest or fic? Like, would the MC control dorfs who randomly turn up? Would they just be a shitty tinker? Exactly how would the glitchy nature of Dorf Fortress effect things?
 
I like this, I'd love to see it as a quest, especially if we could go full kenshi and make our own base at some point to make a little slice of civilization of our own using our knowledge.
-[X]You Seek Civilization.
-[X]You Seek Knowledge.
Aye, It's possible! I'm hoping to leave the options fairly open to the readers, even if I have my fingers crossed that at least one of them loves sword-play and alchemy (my beloved).

Advancement will generally start off slow, but I'll try to make each tech unlocked enjoyable. There are a lot of interesting(imo) tidbits about javelin-throwing(and other things kind of glossed over for being too primitive for fantasy, such as rock throwing and staff slings), and combat will celebrate the little advantages you make for yourselves.

I ain't too well versed with the necessities for an outpost though, so here's to hoping research goes well xD.
 
Reality TV quest.

You're a contestant in a reality TV show. Make alliances. Win competitions. Betray your fellows. Become famous.

Choose your reality show
[]The Search for El Dorado
A globe trotting show format of this game show is similar to "The Great Race". Players are split into 8 teams of 3 and must complete wacky physical challenges, mostly built around agility and reflexes, to find clues as to where to go next. While teams are not expected to be 'in character', the hosts are severely in character as a Spanish Conquistador and her native assistant searching together for the legendary city of gold and relying on the teams to help them find it.

Each team chooses 1 sabotage to engage in each episode, and 1 team can be dogpiled and sabotaged by almost every other team.

The team that performs the worst, or can't decipher the clues, is eliminated after every episode. The last team remaining wins, though change-ups can occur including player trades.

[]It's Showtime
A performance based show, 16 contestants are split into two teams of 8. Each episode the two teams compete, and the worst performing team is forced to vote out a contestant. If things get too unbalanced the teams are rebalanced. When there's just 4 contestants left on each team, the two teams then compete for the final pot. Then the remaining members of the winning team compete head to head to determine who gets half of the pot, who gets a quarter, and who splits the remainder between them.

Performances range from improv theatre, to stand-up-comedy, to song-and-dance to acrobatics to more.

[]A Velvet Glove
Featuring a complex plot involving time travel to various eras of history and a dystopian future that must be averted players are expected to stay in character during competitions. The show starts with 11 contestants. Each episode they win money for the collective pot through both physical challenges and challenges based off of ability to act in character. Each episode they choose a player to 'sacrifice' and vote out.

When there's 3 players left they compete for the pot in a final three way contest.

[]World's Worst Writer
7 Young writers who are *really bad at it* are sent to an intensive writing boot camp where they then compete in writing based contests. Writing could be technical manuals, poetry, theatrical writing, essays and speeches, or even just greeting cards. After each challenge your personal pot is increased based on how well you performed. The writer who improves the most in a given session is given immunity from being graduated.

The best contestant, who does not also show the most improvement, is graduated after each episode and gets to take home their cumulative pot.

The final episode, with two contestants left the best contestant in the final challenge graduates and keeps their cumulative pot, and the worse of the two gets nothing, though is often invited back next season.


Choose your best skill
[]Challenges
You're particularly well suited to the challenges, able to beat them relatively easily. You'd think that means you're a shoe-in to win, but if you make it look too easy it's likely you'll be voted out early on, or subject to a higher than normal number of sabotages.

[]Acting
You're very fun to watch, and are able to catch the interest of the producers. While your own performance is average, You're much more likely to win an audience vote, to get a wildcard or a bye, or to be otherwise treated more favorably by judges. Expect to be given easier than average personal challenges.

[]Teamwork
You're good at making sure your teammates are performing well. While your own performance is average, you're useful and therefore less likely to be voted out by your team, and are more likely to get a helping hand from other teammates, even occasionally rivals.

[]Sympathy
You're just bad at this, a lead weight around the neck of your team. In head-to-head competitions rival teams will softball you so you don't get voted out so they can take advantage of your weakness later, and you'll often win audience votes due to the fact that everyone likes someone who's trying as hard as you, but don't expect any positive feedback from your team.

Choose the persona you're presenting to the viewers
[]Sociable
You're going to be a well adjusted hero type of player, always looking out for others, never a negative word in your mouth. You want to look like a person who could be everyone's reliable friend. At least, while in front of the audience.

[]Silly
You're going to go into this having fun. You fully intend to be the perpetual sunshine machine, cheering people up when they're sad, and doing silly physical stunts when you can get away with it to make the audience laugh. At least, while on screen.

[]Serious
Cold and hard. You won't cheat. You won't lie or play tricks on people. But you're in this to win this through skill and the cold calculus. Or at least that's the face you're showing to the viewers.

[]Seditious
You're going to complain about everything. It's raining? Complaint. Sunny? Also a complaint. The squeaky week gets both the oil and the kick and you plan to collect plenty of both. At least, in public.

[]Sadistic
You're going to be a bully, pure and simple. When a teammate performs poorly you'll chew them out. if it's a rival, you'll mock them. Everyone loves having somebody to hate, and you'll gladly be that somebody to get their attention… when the cameras are rolling.

[]Sinister
Plots within plots and plans within plans, a backstabbing schemer who no-one knows who's side they're actually on, other than, probably, their own. Or at least you'll shout 'Just as planned' once or twice while you're being recorded.

[]Sneaky
Quiet. Unassuming. Easy to ignore. You'll come from the back to stage epic wins, after the audience has forgotten that you're still playing.
 
Recently I have finished my first playthrough of Fire Emblem Awakening and I had got an idea into my head:

For those who play the Fire Emblem series, do you remember how in every game there is an event of a hero who stops a great evil and forms a kingdom/empire that lasts till modern day? Well, how about a quest about that?

Okay, to clarify, it will be a dynastic quest in an original Fire Emblem setting in which you start as the great hero after he defeated the great evil alongisde his allies and now he forms a kingdom/empire from the ground up, with his descendants trying to keep the dynasty going as long as possible. A CK2/CK3 type of quest.

However, this and a few things within the setting is all I really have. If anyone is interested, you may PM me and help me in building this idea because frankly, there aren't enough Fire Emblem quests.
 
I have a horrible case of the Writers Block.

So I have a question, would anyone be interested in a Star Wars Quest where you are the Supreme Chancellor of the Republic, and try to fight the fires of the separatists alliance, Papa Palps bullshit, and other fires that should have been put out a long time ago.
 
I have a horrible case of the Writers Block.

So I have a question, would anyone be interested in a Star Wars Quest where you are the Supreme Chancellor of the Republic, and try to fight the fires of the separatists alliance, Papa Palps bullshit, and other fires that should have been put out a long time ago.
Sounds like it's ripe for crazy times. :V
I mean, that's enough crazy, and there is gonna be a decent chance of religious shenanigans, between Jedi Problems from their creaking foundtions, outsider groups like whatever Jedha is up to, crime, and whatever craziness magoose dice throws our way.
 
I have a horrible case of the Writers Block.

So I have a question, would anyone be interested in a Star Wars Quest where you are the Supreme Chancellor of the Republic, and try to fight the fires of the separatists alliance, Papa Palps bullshit, and other fires that should have been put out a long time ago.
So, like the vote of no confidence doesn't happen because the current Supreme Chancellor suffered a heart attack and died, and Palps was caught wrong-footed and unable to leverage himself into the position during the emergency vote? Oh boy, that's gonna mess up a lot of his plans. Palps needed Vellorum to be the guy because his position was already tenuous. With a new Supreme Chancellor in place, all of his plans to get to the position have effectively been shot in the dick.
 
So, like the vote of no confidence doesn't happen because the current Supreme Chancellor suffered a heart attack and died, and Palps was caught wrong-footed and unable to leverage himself into the position during the emergency vote? Oh boy, that's gonna mess up a lot of his plans. Palps needed Vellorum to be the guy because his position was already tenuous. With a new Supreme Chancellor in place, all of his plans to get to the position have effectively been shot in the dick.
My entire idea is, basically: You are the fly in Papa Palps Ointment that won because we just happened to kiss the right peoples asses.

And he's going to be trying to merc you to get into power...

So in addition to all the problems he's trying to cause for you.

You gotta be like Casto, and dodge assassination attempts that get sillier and sillier. :V
 
I have a horrible case of the Writers Block.

So I have a question, would anyone be interested in a Star Wars Quest where you are the Supreme Chancellor of the Republic, and try to fight the fires of the separatists alliance, Papa Palps bullshit, and other fires that should have been put out a long time ago.
How micro-managey would this quest be? Since the quest involves being leader of essentially a large chunk of the galaxy, would it mostly focus on the players dealing with big picture stuff like major military operations or would it also involve the minutae of economic management on a planetary scale for example?
 
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