Putting the Craft in Warcraft

The stone used to make the Ashbringer is implied to be a piece of a Naaru that had entered it's darkened state. However that was only acquired by a paladin around the time of the second war.
Yes. But the people who made ashbringer found the stone on a Warlock who used it to do warlocky stuff. Which is when they wondered if there was an anti thesus to the Warlocks power. And when they tried to destroy the thing. It absorbed the light and got brighter.

So the Warlocks might have the Ashbringer stone even now. It's just that it wasn't "discovered" until the second war. Who know how many Warlock Stones are spread around the orc forces, It's a possibility anyway.

Good point on the Zweihander being a Blademaster sword though.
 
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We should leave the metal to the Thorium specialist or the metal refinement specialist.

Magical attunement of Weapons is kind of our thing. And we aren't a leather specialist yet.
 
We should leave the metal to the Thorium specialist or the metal refinement specialist.

Magical attunement of Weapons is kind of our thing. And we aren't a leather specialist yet.
Well, we are a Mithril specialist. So we're about equally qualified for the metal as the Thorium specialist.
And we do have an enchanting specialist around.
 
Well, we are a Mithril specialist. So we're about equally qualified for the metal as the Thorium specialist.
And we do have an enchanting specialist around.
We aren't? We're an attunement specialist with Dwarven training for the singing metals. We don't have any levels in mining and ore refinement.
 
We aren't? We're an attunement specialist with Dwarven training for the singing metals. We don't have any levels in mining and ore refinement.
I think you're kind of splitting hairs a bit here. Ore refinement is under the blacksmithing umbrella.

You need to be able to smelt ores to work em after all. And we were brought in for our understanding of Mithril.

In any case, I think the Enchantment guy might be better at understanding attunements than we are since he's the one that actually taught us how to actually test for magical wavelengths and stuff and seems like he'd be better for reverse engineering and understanding phenomena. Especially since his project is streamlining enchantments which seem to need him to have a thorough understanding of enchanting magic in the first place, which means he should have a wider understanding of magical energy than we do.


All in all. Most of the projects seem like they can be handed off to other people, other than the bloody leather one since I don't think we've met someone who worked with leather, and still have decent returns. So it mostly falls to, what do we want to learn more about I think.
 
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The enchantment guy understands arcane, and has been focusing heavily on detail work in that area. We're the ones who have been doing experiments on how to enchant in new and different ways with new and different power sources. We were brought before the king (and then threatened by his orc) for "Oh, hey! I didn't know you could *do* that." The enchantment guy is a lot more likely to be able to pick useful detail out of an arcane enchantment. We're going to be better at getting the first glimmerings of an idea of what some new power-source is going to be like. Also, we can cast (not well, but we can). That means, that if there is some danger to working with the fel stuff, we can channel light ourselves in a direct manner to ward off some of its effects, and we're possibly the *only* one with a decent shot at figuring out the staff.

For the metal... it's a chunk of metal. Either we'll have a large supply of the stuff later or we won't. If we get a large supply, we can analyze it then. If we don't, then analyzing it now may be of limited value. Now, that's putting aside the "hey - we'd like our capital city to not fall" aspect - but if that's what we care about then we should absolutely study the Fel Axe. Figuring out how to deal with attacking Fel energies is the most important thing we can do for helping our guys win this one. For that matter, the staff probably also has some of this fel magic in it. It might not give us as much in teh way of directly useful enchantments we can provide, but it's a lot more likely to give us stuff we can use to stem the tide right now.
 
That means, that if there is some danger to working with the fel stuff, we can channel light ourselves in a direct manner to ward off some of its effects
Eh, I don't think our limited ability to channel light would help against fel corruption. If it's using the light to counter fel corruption. It'd be better to have a priest on standby rather than rely on our limited ability to channel light.

If we don't, then analyzing it now may be of limited value
Shrug, this depends on what the metal is. Could be fairly worthless. Could change the entire war itself.
It's a mystery box option.

Also, if we really wanted to study fel. We can apparently ask a demon mage about it. so it's not like this is the only way.
 
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You know what the most abundant metal in Draenor is right now, in the places populated by orcs? Fel Iron. Or the more refined version; Felsteel. That is probably what the strange metal is. The axe is either enchanted or made of Fel metal. Good things to look at together, anyways.

The Light is the antithesis of Fel magics and those corrupted by them. And we've been focusing on making stuff empowered by the Light for weeks now. Miiiiight be a good idea to focus on the stuff directly relating to what we've been working on. "Hey, this stuff feels evil and breaks a lot easier when hit by Holy Light empowered stuff" would be a rather important to discover.

[X] Fel axe
[X] Strange metal
 
Analysis
I think I got my vote tally working, so here's hoping.

[X] Fell Axe
[X] Zweihander

There are several samples of each item in the pile of war spoils you have to work with. Not all of them are in prestine shape of course, but you take what you can get. Each of the specialists assigned to the job takes a piece or two and gets to work. You are no different. In this case you take the an axe that sparks green occasionally, and a sword longer than you are tall.

Both of them represent interesting ideals in the way the orcs fight. Of the two the axe impresses you the least. Crudely made wrought iron. A good steel sword would be able to break them if it weren't pumped full of a magic you aren't familiar with.

This is Fel magic. Your first real encounter with it, and frankly you would be happier not knowing about it. It's flat out nasty stuff. The axe's presence lingers on everything it touches, and a few test swings indicate that it's bite is far worse than the metal it's made of would indicate. Fel magic is flat out corruptive and disruptive. All it wants to do taint and destroy. You can tell this just with the axe itself.

You end up deconstructing it to get a better idea of what went into making it in the end. Frankly if Fel magic wasn't so capable of corrupting things the construction wouldn't have worked. Best you can tell is that the metal was thrown wholesale into a Fel magic source, and then hammered into shape. Quick, crude, and just barely effective. It wouldn't work with steel if you got the idea right, and anything more refined would take an entirely different process.

Ultimately you get an idea of how to work Fel Iron now. Not that you want to, but it did inspire you in how to contain and disperse the minor corrupting influence of the stuff. You wouldn't recommend repeated exposure though.

Once you are done with the axe, you move onto the Zweihander. It's the more impressive of the two items you grabbed. At first glance, it's just a crude, albeit large sword. But when you examine it, you are honestly a bit confused.

This is a good piece of work. A very good piece. It shows understanding of forging techniques, and furthermore a serious dedication to the art of Blacksmithing. Actually, if you weren't certain that the Orcs made it, you would say it had been made by an entirely different species. The thing resonates with fire and wind shamanistic magics, and almost sings when you test it.

It's not a masterwork. You can't call it that. In fact, you could probably replicate this with your current techniques. Well, if you could figure out the make of the steel. It's a bit perplexing actually. Your first thought was that it was simply a cruder steel than you are used to, but on further examination, it's too hard, too flexible, and too reactive to shamanistic magic. Such a strange thing, and evoking an entirely different philosophy than the Fel Axe.

You are a bit confused when you tender your report on this. Ultimately your speculation isn't particularly useful on this, but at least your Fel research seems a bit useful. Something about hunting down sources of Fel magic later.

That's about all that happened in the month. Well there was one more thing, though you were sequestered in the research area and didn't see it. In fact you had to hear from it second hand.

The Orcs hit Stormwind finally.

You know the seige had been started at the beginning of the month. A massive wave of green and hate impacted the walls of Stormwind. Catapults hit the walls of the keep, and the Orc roared like the savage beast that they were.

They charged at the walls, and almost scaled them. Fire and brimstone rained from the sky, and you've seen the damage to your people's armor to prove it. Great gouges in the plate. Shields cracked in two. Swords bent from Fel fire.

You missed it all as the King rallied his people, and pushed all the men back. By all accounts it was a ferocious battle at the wall. One in which Stormwind was decisively victorious.

The orcs are seething outside now. Just barely within catipult range. A few rocks hit the walls every now and again, but they are built strong enough that it's going to take far more than that.

People inside are quietly jubuliant at it. Not that there was any doubt of winning of course. Though the king is working on getting people out all the same. The orcs haven't been routed as they were last time. So he's getting ships together for an orderly evacuation of non-essential personnel.

Which is technically what you are. In a few days you are going to be heading out.

The general air is one of confidence, and security. This war is going to be won, and the orcs are going to be wiped out.

It's probably why the Infernal Night caught everyone off guard so badly.

[] Choose one PoV
-[] Gul'Dan
-[] Garona
-[] Chromie
-[] Wayland
-[] Write in

Gained the following:

Fel Containment- Allows one to work with Minor Fel Magic without corruption
Fel Purification: Allows one to purify Fel tainted items. (Warning, lethal to living things)
Fel Magi lv 1/40

Hint Iron properties
Fel Magic
 
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