theauthor
Birdie
- Location
- Soerabaja
I take this is a clue then?
[Q]Run away from the witch!
I take this is a clue then?
What's it going to do, hop around on one foot? How is it going to move without one leg, especially because we can keep hitting it once it's down? IIRC, we rolled very well and still didn't completely take out one leg. I think it's not only possible but likely that we'll weaken her good leg,but ultimately leave her with movement to keep fighting with.We made the bad leg virtually useless for all practical purposes. If the witch is forced to put anymore weight on it, it's going to go. I'd rather take out both legs if we can manage it and I think we can. Also I'm not getting the reasoning that taking out one leg renders the witch immobile. We have nothing to base that on.
IMO, focusing on the bad leg right now is redundant and a misuse of our time and magic.
What's it going to do, hop around on one foot? How is it going to move without one leg, especially because we can keep hitting it once it's down? IIRC, we rolled very well and still didn't completely take out one leg. I think it's not only possible but likely that we'll weaken her good leg,but ultimately leave her with movement to keep fighting with.
So what do we do in the not unlikely scenario where we don't manage to critically injure her good foot and she retains most of her movement? The problem is, your plan isn't the safe plan. It's the risky one. Potentially it's better than to finish off her good leg. But it's entirely likely to be worse as well.What makes you think the witch is going to bother to stand? You can move with three available limbs. This thing is big enough to make it work just fine. Impstar attacking the bad leg is a waste of time. The fact that it's still attached is a technicality. It's functionally useless.
The benefit of fully severing the bad leg is minuscule, and given the time, effort and magic being spent on negligible gain, it's just not a good plan. We can do better then that. And we can start by using the witches own size and weight against it.
So what do we do in the not unlikely scenario where we don't manage to critically injure her good foot and she retains most of her movement? The problem is, your plan isn't the safe plan. It's the risky one. Potentially it's better than to finish off her good leg. But it's entirely likely to be worse as well.
Edit: Your arguments about "it can move with 3 available limbs" is faulty. I mean, yes it can, but let's say you lose a leg. Are you going to be moving around even half as well? Now let's say you have a badly injured ankle, and then your other leg is hurt but not critically. You can still stand probably, and even move around a little.
OhmygodMarikoyouaresochuuni"Blasting z-..." you suddenly her Mariko scream out loud only to trail off near the end, almost like she had realized just where she was at the moment.