Project Knight [Mecha Design Bureau]

A lot has been said about going bigger on the next project, but I think it would be fun to go smaller instead. If we're making the FT of mechs now, let's make the AK47 next.
we kind of already picked the lightest class of mech for this project though and the GM noted that Gen 1 mechs are all gonna be over weight because of how new this all is.

Our mech is nowhere near revolutionary enough in its time to be compared to the Renault Ft. If you look at the contemporaries of the FT and the tanks that came after, theirs a big old delineation.
i will admit i just googled most exported ww1 tank.
 
So who has watched Tenchi Muyo War on Graminar? Their mechs are quite interesting with how the gel like substance that surrounds the skeletons when in storage and solidifies all the individual pieces and functions personalized for that user. I always found those mechs to be quite interesting.
 
So who has watched Tenchi Muyo War on Graminar? Their mechs are quite interesting with how the gel like substance that surrounds the skeletons when in storage and solidifies all the individual pieces and functions personalized for that user. I always found those mechs to be quite interesting.
we would likely need a lot of magic or some very advanced nanotech to replicate it.
 
Part of me in incredibly interested in if only HUMANS have magic, Could a cat or a dog be magically active? Because I admit the Idea of Making a hunter Killer mech piloted by a cat with magic is both funny, and possibly effective depending on our ability to have order it around... Probably would be better to start with a Dog then a cat after saying that.

Because although I don't ONLY want to do quad mechs, A High speed Light skirmisher/hunter mech is something I do want to explore.
 
we would likely need a lot of magic or some very advanced nanotech to replicate it.
Probably, the gel always did look to me like it was reading the user's genetic code in order to manifest the personalized mech which can look very different from each other dispite using the same skeleton. Towards the end of the show the next generation was quite simply musculature on the the skeleton.

It is because of those mechs that I want to create gel or water that is able to read the nervous system through skin contact as the neuro-link system. You can theoretically do that through magnetic polymer diluted in water.


Part of me in incredibly interested in if only HUMANS have magic, Could a cat or a dog be magically active? Because I admit the Idea of Making a hunter Killer mech piloted by a cat with magic is both funny, and possibly effective depending on our ability to have order it around... Probably would be better to start with a Dog then a cat after saying that.
You probably are going to run into quite a few ethical issues with that one.
 
Probably, the gel always did look to me like it was reading the user's genetic code in order to manifest the personalized mech which can look very different from each other dispite using the same skeleton. Towards the end of the show the next generation was quite simply musculature on the the skeleton.

It is because of those mechs that I want to create gel or water that is able to read the nervous system through skin contact as the neuro-link system. You can theoretically do that through magnetic polymer diluted in water.



You probably are going to run into quite a few ethical issues with that one.

Ethical Smethical, When has that ever gotten in the way of building a better weapon? Besides, everyone shuts up about ethics when you can trade animal lives for human lives. As long as your not needlessly cruel, Its no different from a police dog or a bomb dog. Besides "can animals have magic" is a perfectly valid scientific question.

And another point, Look me in the eyes and tell me that a cat WOULDN'T want to be in a 6 meter tall Mechanical body capable of ripping apart a tank. I'm just helping them live their best life.
 
Ethical Smethical, When has that ever gotten in the way of building a better weapon? Besides, everyone shuts up about ethics when you can trade animal lives for human lives. As long as your not needlessly cruel, Its no different from a police dog or a bomb dog. Besides "can animals have magic" is a perfectly valid scientific question.

And another point, Look me in the eyes and tell me that a cat WOULDN'T want to be in a 6 meter tall Mechanical body capable of ripping apart a tank. I'm just helping them live their best life.
Plenty, and when it doesn't those people tended to end up with very terrible fates. Even moreso when you can't control the cat. There are lines you really shouldn't cross.
 
We are making an inexpensive mech. Our cost factors are pretty reasonable so far. Making sure it's easy to find crew for and keep that crew alive is going to be a good selling feature.

With the way the numbers currently work we are going to need at minimum [+4] on various survivability options to hit the bare minimum requirements, as that score is the average of 5 other scores. Armour is going to be big for that but the better our crew protection is now, the better our chances of getting a good score there.

Here is a table to make it easier to look at the difference between the Project Knight and Object 22. The numbers convert each letter in to a number. X = 1, S = 20. Each + or - is one point. To the best of my knowledge there are no +- on X or S tier.

I'm quite tired and am pretty sure that an error or two slipped in. I will do a double check on the figures in the morning.

Project BrushfireMin TargetObject 22
Skeletal DesignE6E+7
S-EFF Structural EfficiencyD9D9
S-DUR - Skeletal DurabilityE+7D9
S-AGI - Skeletal AgilityE6F+4
S-STB - Skeletal StabilityD+10E-5
S-ACT - Actuator PrecisionF+4E6
Combat PotentialE+7D 9E+7
C-WPN - Weapons HardpointsC-11D-8
C-ARM - Armour PlatingF+4D-8
C-PTP - Pilot ProtectionF3E6
C-PTJ - Joint ProtectionE+7E6
C-PTC - Component ProtectionD9E+7
Weapon EffectivenessC-11E+7
T-WPN - Armour PenetrationC-11D-8
T-ARM - Damage OutputC-11D-8
T-PTP - Effective RangeC-11D-8
T-PTJ - Rate of FireC-11E6
T-PTC - Weapons ControlD+10E+7
Power and Drive EffectivenessC-11D-8
P-PWC - Power ControlD9D-8
P-LMB - Limb Drive SpeedC-11E-5
P-HTM - Heat ManagementB-14A-17
P-SPD - Top SpeedE-5
P-ACC - AccelerationF3
Logistical ValuesB15D9A18
L-CST - Material AffordabilityB-14C12A+19
L-TCH - Tech SimplicityD+10B+16
L-BNR - Build & Repair SpeedsA18D9S20
L-EOM - Ease of MaintenanceB+16D9A-17


Combat Potential (E+)
  • C- | C-WPN - Weapons Hardpoints
  • F+ | C-ARM - Armour Plating
  • F | C-PTP - Pilot Protection
  • E+ | C-PTJ - Joint Protection
  • D | C-PTC - Component Protection
Weapon Effectiveness (C-)
  • C- | T-WPN - Armour Penetration
  • C- | T-ARM - Damage Output
  • C- | T-PTP - Effective Range
  • C- | T-PTJ - Rate of Fire
  • D+ | T-PTC - Weapons Control
It looks like the short forms for the Weapon Effectiveness fields didn't get fully updated. As a quick suggestion perhaps the following could work?

T-APN - Armour Penetration
T-DMG - Damage Output
T-RNG - Effective Range
T-ROF - Rate of Fire
T-WFC - Weapons [Fire] Control
 
Our mech is nowhere near revolutionary enough in its time to be compared to the Renault Ft. If you look at the contemporaries of the FT and the tanks that came after, theirs a big old delineation, because a lot of people took a look at the renault FT and realised, ya, that how ya do it right.

Our mech is simple, logistically great, a good reliable toolbox, but it not going to redefine anything except what 2nd world nations can afford to field on-mass.
I would consider it more of a Sherman, given that it's shaping up to be more of a multi-use tank than the T34 is. Not quite up to the level of "everything and the kitchen sink" that said Sherman turned into, but definitely more useful (and reliable) than the T34.

Part of me in incredibly interested in if only HUMANS have magic, Could a cat or a dog be magically active? Because I admit the Idea of Making a hunter Killer mech piloted by a cat with magic is both funny, and possibly effective depending on our ability to have order it around... Probably would be better to start with a Dog then a cat after saying that.

Because although I don't ONLY want to do quad mechs, A High speed Light skirmisher/hunter mech is something I do want to explore.
and they would happily hunt anyone they weren't social bonded too, regardless of nation.
Dogs piloting giant dog mechs with laser beams on their foreheads.

You're a genius Johnson!
 
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Comparing the current projects to anything from World War 2 feels off. This is a first generation prototype. Right now we are still trying to figure out what makes a mech a proper/successful mech. The Renault FT managed to hit on what would be the accepted basic form for tanks, while many other production tanks (like the Saint-Chamond, the A7V, and the Mark IV) had a lot of ideas that did not pan out.

Frankly it is far too early to declare we have accomplished making anything yet. It's possible that Quads will be very successful. It's also possible that quads will prove to be vastly inferior to bipeds once the kinks have been worked out. I feel it is most likely that quads will be relegated to specialized roles with more versatile bipeds becoming the accepted standard. There is certainly plenty of room for me to be wrong about that as it is based more on mecha tropes then any hard data for this setting in particular.

Right now people are going through 'tank shock' with the Type 01 "Senshi" being something new. This is going to be a wild time for mecha design, like with the first world war. All kinds of things are going to be tried.
 
It looks like the short forms for the Weapon Effectiveness fields didn't get fully updated. As a quick suggestion perhaps the following could work?

T-APN - Armour Penetration
T-DMG - Damage Output
T-RNG - Effective Range
T-ROF - Rate of Fire
T-WFC - Weapons [Fire] Control

WOAH, when and how did that happen? They're correct in my draft docs from the first chapter they're introduced, butnot in SV 🤔 I must've copied something from the wrong place at some point and not noticed, then just kept copying it over from SV as the incorrect version. Thanks for pointing it out.

I had PEN, DMG, EFR, ROF, WPC - I like RNG and WFC better than mine so I'll steal those, since I haven't used them yet!

EDIT: Actually, just changed my mind, because these are meant to be tagged W, I'll go for W-CTR as it's a bit more easily parsed at a glance.
 
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Frankly it is far too early to declare we have accomplished making anything yet. It's possible that Quads will be very successful. It's also possible that quads will prove to be vastly inferior to bipeds once the kinks have been worked out. I feel it is most likely that quads will be relegated to specialized roles with more versatile bipeds becoming the accepted standard. There is certainly plenty of room for me to be wrong about that as it is based more on mecha tropes then any hard data for this setting in particular.

Right now people are going through 'tank shock' with the Type 01 "Senshi" being something new. This is going to be a wild time for mecha design, like with the first world war. All kinds of things are going to be tried.
It's not entirely clear to me what the benefits of mechs in this universe actually are, but everyone else is going for humanoid designs with universal mounts, so I'd assume that it's probably got something to do with versatility and whatever you get from having a pilot possess the machine. But we're just a pair of tracks away from being an assault gun or SPG?

And maybe a tank on legs will turn out to be an okay design, but we don't even have our primary weapon on a turret, and we chose the leg layout with the least flexibility. So we have terrible rear armor, no way to shoot anything that's not in front of us, and we're not great at turning.

If anything the Senshi is probably the Renault FT and we're one of the insane interwar designs that future designers will look at and be very confused by. If we're lucky it'll turn out to be useful for fire support, but I suspect that the role of mainline grunt will be taken by whatever the Zaibatsu is cooking up.
 
And maybe a tank on legs will turn out to be an okay design, but we don't even have our primary weapon on a turret, and we chose the leg layout with the least flexibility. So we have terrible rear armor, no way to shoot anything that's not in front of us, and we're not great at turning.
The drones that caused that weak point and removed the ability to shoot to the rear is a point of concern to me. It won by a bit of a landslide so we'll see how it goes.

As for the turning while we are by no means ninjas, you may note that we are more agile than the object 22. I still want to get more agility to be sure but I don't think it's a complete failure yet. Once we get the engines and armor installed I hope we will have enough funding left over to do another round of tweaks to improve the weak areas.

I am expecting that this unit will be more along the lines of the Mark 4 when it comes to impact on future development. I, however, remain modestly optimistic said this mech will be at least good enough to fund our next project.
 
Yeah if we get to do a refit or a mk2 of the current mech we'll probably relegate it to an artillery platform, but for now we're still learning the system and the setting and that translates well enough in game to a company who is still learning what makes a viable mech.
 
others are horrified and strongly protest against future use of such systems for this type of work, fearing what might happen if Machines learned how to unlock the veil by themselves
I just realized no one had actually made a comment about this. I don't think we know what exactly unlocking the veil means but I find the idea of Magic AI piloting mecha to be incredibly funny as our companies version of a superweapon
 
There is certainly plenty of room for me to be wrong about that as it is based more on mecha tropes then any hard data for this setting in particular.
The problem with basing things on that trope is that the trope was the result of nearly everyone basing their robots on Gundam and Super Robots who were all humanoids. It is a pretty simple case of everyone copying that which was successful. Zoids however shows how good quads and non-human designs can be. Some of the biggest and most common critisms of bipedal mechs is that they offer such a large target profile to shoot at and can be easy to knock over which are traits you really don't want. The human body plan is a good generalist but not the best in any role.
 
The problem with basing things on that trope is that the trope was the result of nearly everyone basing their robots on Gundam and Super Robots who were all humanoids. It is a pretty simple case of everyone copying that which was successful. Zoids however shows how good quads and non-human designs can be. Some of the biggest and most common critisms of bipedal mechs is that they offer such a large target profile to shoot at and can be easy to knock over which are traits you really don't want. The human body plan is a good generalist but not the best in any role.
100% aware of it my friend, I started playing BattleTech over 30 years ago and my first anime was Robotech before that. In a more hard realism setting Mecha have no real place. However this setting seems to lean into those tropes. There are people with space magic that can help them control giant robots. The first major deployment of Mecha saw the destruction of a great powers armored unit.
Even the descriptions of the neural links indicates that it is easier to control a humanoid plan Mecha then it is a quad.

The tropes are in play here. How exactly everything will work out I don't know. The qm has mentioned that technology is going to ramp up with more space magic as time goes on. None of us have enough information to be certain of the future. I made my best guess and stated that I acknowledged I could easily be wrong. You are going to make your best guess, and you could easily be wrong. Time will tell.
 
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