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Starting in 1970 and going onwards for as long as your legacy persists, try your best to guide what little of the Soviet space program you're in charge of and compete with contenders, domestic and foreign alike. Formerly: Orion's Arm Tech Company Quest,
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Humanity has broken the shackles of gravity! In a staggering international effort, the inhabitation of the solar system has begun in earnest, and with it the need for new technologies and vehicles to solve problems as they come up. At the start of this era, one man invents a control interface that will shape the new age. This is the story of that rig, the machines it enables, and the era itself. "They don't prepare you for how cool the robot is, or just how bad the war is"
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Sequel to the popular Mackie was a Maus quest, beginning in the year 3020. No prior experience with MWAM or its spin-offs required. Familiarity with BattleTech recommended.
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From the stars, to the stars. Humanity is stretching out to the stars, pushing out into the unknown. This is not about those adventurers, not directly. It is about the scientists and engineers designing the tools of exploration and expansion.
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